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Posted to commits@royale.apache.org by al...@apache.org on 2018/05/10 10:01:35 UTC
[royale-asjs] branch feature/MXRoyale updated: FaultEvent.as Added
This is an automated email from the ASF dual-hosted git repository.
alinakazi pushed a commit to branch feature/MXRoyale
in repository https://gitbox.apache.org/repos/asf/royale-asjs.git
The following commit(s) were added to refs/heads/feature/MXRoyale by this push:
new f4d201d FaultEvent.as Added
f4d201d is described below
commit f4d201dee7df11a47b0d0ef2cbb2c1f5a5b9ccf5
Author: alinakazi <AL...@GMAIL.COM>
AuthorDate: Thu May 10 15:01:33 2018 +0500
FaultEvent.as Added
---
.../src/main/royale/mx/rpc/events/FaultEvent.as | 274 +++++++++++++++++++++
1 file changed, 274 insertions(+)
diff --git a/frameworks/projects/MXRoyale/src/main/royale/mx/rpc/events/FaultEvent.as b/frameworks/projects/MXRoyale/src/main/royale/mx/rpc/events/FaultEvent.as
new file mode 100644
index 0000000..ac682da
--- /dev/null
+++ b/frameworks/projects/MXRoyale/src/main/royale/mx/rpc/events/FaultEvent.as
@@ -0,0 +1,274 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+// Licensed to the Apache Software Foundation (ASF) under one or more
+// contributor license agreements. See the NOTICE file distributed with
+// this work for additional information regarding copyright ownership.
+// The ASF licenses this file to You under the Apache License, Version 2.0
+// (the "License"); you may not use this file except in compliance with
+// the License. You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+package mx.rpc.events
+{
+
+/* import flash.events.Event;
+ */
+ import org.apache.royale.events.Event;
+
+import mx.core.mx_internal;
+//import mx.messaging.events.MessageFaultEvent;
+/* import mx.messaging.messages.AbstractMessage;
+import mx.messaging.messages.IMessage;
+
+ */
+
+//import mx.rpc.AsyncToken;
+
+import mx.rpc.Fault;
+use namespace mx_internal;
+
+/**
+ * This event is dispatched when an RPC call has a fault.
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Royale 0.9.3
+ */
+public class FaultEvent extends Event
+{
+// extends AbstractEvent
+ //--------------------------------------------------------------------------
+ //
+ // Class constants
+ //
+ //--------------------------------------------------------------------------
+
+ /**
+ * The FAULT event type.
+ *
+ * <p>The properties of the event object have the following values:</p>
+ * <table class="innertable">
+ * <tr><th>Property</th><th>Value</th></tr>
+ * <tr><td><code>bubbles</code></td><td>false</td></tr>
+ * <tr><td><code>cancelable</code></td><td>true, calling preventDefault()
+ * from the associated token's responder.fault method will prevent
+ * the service or operation from dispatching this event</td></tr>
+ * <tr><td><code>currentTarget</code></td><td>The Object that defines the
+ * event listener that handles the event. For example, if you use
+ * <code>myButton.addEventListener()</code> to register an event listener,
+ * myButton is the value of the <code>currentTarget</code>. </td></tr>
+ * <tr><td><code>fault</code></td><td>The Fault object that contains the
+ * details of what caused this event.</td></tr>
+ * <tr><td><code>message</code></td><td>The Message associated with this event.</td></tr>
+ * <tr><td><code>target</code></td><td>The Object that dispatched the event;
+ * it is not always the Object listening for the event.
+ * Use the <code>currentTarget</code> property to always access the
+ * Object listening for the event.</td></tr>
+ * <tr><td><code>token</code></td><td>The token that represents the call
+ * to the method. Used in the asynchronous completion token pattern.</td></tr>
+ * </table>
+ * @eventType fault
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Royale 0.9.3
+ */
+ public static const FAULT:String = "fault";
+
+
+ //--------------------------------------------------------------------------
+ //
+ // Constructor
+ //
+ //--------------------------------------------------------------------------
+
+ /**
+ * Creates a new FaultEvent. The fault is a required parameter while the call and message are optional.
+ *
+ * @param type The event type; indicates the action that triggered the event.
+ * @param bubbles Specifies whether the event can bubble up the display list hierarchy.
+ * @param cancelable Specifies whether the behavior associated with the event can be prevented.
+ * @param fault Object that holds details of the fault, including a faultCode and faultString.
+ * @param token Token representing the call to the method. Used in the asynchronous completion token pattern.
+ * @param message Source Message of the fault.
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Royale 0.9.3
+ */
+ public function FaultEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = true,
+ fault:Fault = null, token:Object = null, message:Object = null) //token:AsyncToken //message:IMessage
+ {
+ super(type, bubbles, cancelable);
+
+ /* super(type, bubbles, cancelable, token, message);
+ if (message != null && message.headers != null)
+ _statusCode = message.headers[AbstractMessage.STATUS_CODE_HEADER] as int;
+ */
+ _fault = fault;
+ }
+
+
+ //--------------------------------------------------------------------------
+ //
+ // Properties
+ //
+ //--------------------------------------------------------------------------
+
+ /**
+ * The Fault object that contains the details of what caused this event.
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Royale 0.9.3
+ */
+ public function get fault():Fault
+ {
+ return _fault;
+ }
+
+ /**
+ * In certain circumstances, headers may also be returned with a fault to
+ * provide further context to the failure.
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Royale 0.9.3
+ */
+ /* public function get headers():Object
+ {
+ return _headers;
+ }
+ */
+ /**
+ * @private
+ */
+ /* public function set headers(value:Object):void
+ {
+ _headers = value;
+ } */
+
+ /**
+ * If the source message was sent via HTTP, this property provides access
+ * to the HTTP response status code (if available), otherwise the value is
+ * 0.
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Royale 0.9.3
+ */
+ /* public function get statusCode():int
+ {
+ return _statusCode;
+ } */
+
+ //--------------------------------------------------------------------------
+ //
+ // Methods
+ //
+ //--------------------------------------------------------------------------
+
+ /**
+ * Because this event can be redispatched we have to implement clone to
+ * return the appropriate type, otherwise we will get just the standard
+ * event type.
+ * @private
+ */
+ /* override public function clone():Event
+ {
+ return new FaultEvent(type, bubbles, cancelable, fault, token, message);
+ }
+ */
+ /**
+ * Returns a string representation of the FaultEvent.
+ *
+ * @return String representation of the FaultEvent.
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Royale 0.9.3
+ */
+ /* override public function toString():String
+ {
+ //return formatToString("FaultEvent", "fault", "messageId", "type", "bubbles", "cancelable", "eventPhase");
+ return "";
+ }*/
+
+ /*
+ * Have the token apply the fault.
+ */
+ /* override mx_internal function callTokenResponders():void
+ {
+ if (token != null)
+ token.applyFault(this);
+ } */
+
+ /**
+ * Given a MessageFaultEvent, this method constructs and
+ * returns a FaultEvent.
+ *
+ * @param value MessageFaultEvent reference to extract the appropriate
+ * fault information from.
+ * @param token AsyncToken [optional] associated with this fault.
+ * @return Returns a FaultEvent.
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Royale 0.9.3
+ */
+ /* public static function createEventFromMessageFault(value:MessageFaultEvent, token:AsyncToken = null):FaultEvent
+ {
+ var fault:Fault = new Fault(value.faultCode, value.faultString, value.faultDetail);
+ fault.rootCause = value.rootCause;
+ return new FaultEvent(FaultEvent.FAULT, false, true, fault, token, value.message);
+ } */
+
+ /**
+ * Given a Fault, this method constructs and
+ * returns a FaultEvent.
+ *
+ * @param fault Fault that contains the details of the FaultEvent.
+ * @param token AsyncToken [optional] associated with this fault.
+ * @param msg Message [optional] associated with this fault.
+ * @return Returns a FaultEvent.
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Royale 0.9.3
+ */
+ /* public static function createEvent(fault:Fault, token:AsyncToken = null, msg:IMessage = null):FaultEvent
+ {
+ return new FaultEvent(FaultEvent.FAULT, false, true, fault, token, msg);
+ } */
+
+
+ //--------------------------------------------------------------------------
+ //
+ // Private Variables
+ //
+ //--------------------------------------------------------------------------
+
+ private var _fault:Fault;
+ /* private var _headers:Object;
+ private var _statusCode:int; */
+}
+
+}
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