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Posted to dev@myfaces.apache.org by Luca Conte <lu...@tinet.it> on 2007/07/03 16:13:25 UTC

Dojo Utils addRequire bug?

Hi,
this code:
DojoUtils.addRequire(context, component, new 
String[]{"dojo.dnd.*","dojo.event.*", "dojo.widget.ResizeHandle"});

is translated into a sequence of 3 distinct Javascripts TAGS:

  	<script type="text/javascript"><!--
dojo.require('dojo.dnd.*');
//--></script><script type="text/javascript"><!--
dojo.require('dojo.event.*');
//--></script><script type="text/javascript"><!--
dojo.require('dojo.widget.ResizeHandle');
//--></script>

Why not a single script? Actualy there is a waste of bytes!

bye

-- 
Luca Conte
IT Solutions
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Re: Dojo Utils addRequire bug?

Posted by Werner Punz <we...@gmail.com>.
Not really a bug, but not really neat as well I agree.
I will fix it asap.


Werner


Luca Conte schrieb:
> Hi,
> this code:
> DojoUtils.addRequire(context, component, new 
> String[]{"dojo.dnd.*","dojo.event.*", "dojo.widget.ResizeHandle"});
> 
> is translated into a sequence of 3 distinct Javascripts TAGS:
> 
>      <script type="text/javascript"><!--
> dojo.require('dojo.dnd.*');
> //--></script><script type="text/javascript"><!--
> dojo.require('dojo.event.*');
> //--></script><script type="text/javascript"><!--
> dojo.require('dojo.widget.ResizeHandle');
> //--></script>
> 
> Why not a single script? Actualy there is a waste of bytes!
> 
> bye
>