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Posted to batik-users@xmlgraphics.apache.org by robiwan <ro...@xponaut.se> on 2009/05/14 10:06:30 UTC
Re: Render animations manually into Graphics2D
Oliver Mihatsch wrote:
>
> Ok, found the last piece, updating the time is a little bit strange.
> Using this code to update the animation engine, the animation works
> finally :-)
>
> if(!mAnimationEngine.hasStarted()) {
> mAnimationEngine.start(System.currentTimeMillis());
> mStartTime = System.currentTimeMillis();
> } else {
> mAnimationEngine.setCurrentTime((System.currentTimeMillis()
> - mStartTime) / 1000f);
> }
>
Great! But how does the gvtRoot.paint(...) call result in a BufferedImage ?
Care to share that too :) ?
TIA
/Rob
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