You are viewing a plain text version of this content. The canonical link for it is here.
Posted to commits@cordova.apache.org by ma...@apache.org on 2013/10/01 05:31:55 UTC

[06/12] [CB-4830] create docs dir for 3.1.0

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/media/media.pause.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/media/media.pause.md b/docs/en/3.1.0/cordova/media/media.pause.md
new file mode 100644
index 0000000..d026370
--- /dev/null
+++ b/docs/en/3.1.0/cordova/media/media.pause.md
@@ -0,0 +1,162 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.pause
+
+Pauses playing an audio file.
+
+    media.pause();
+
+## Description
+
+The `media.pause` method executes synchronously, and pauses playing an audio file.
+
+## Supported Platforms
+
+- Android
+- BlackBerry WebWorks (OS 5.0 and higher)
+- iOS
+- Windows Phone 7 and 8
+- Tizen
+- Windows 8
+
+## Quick Example
+
+    // Play audio
+    //
+    function playAudio(url) {
+        // Play the audio file at url
+        var my_media = new Media(url,
+            // success callback
+            function () { console.log("playAudio():Audio Success"); },
+            // error callback
+            function (err) { console.log("playAudio():Audio Error: " + err); }
+        );
+
+        // Play audio
+        my_media.play();
+
+        // Pause after 10 seconds
+        setTimeout(function () {
+            media.pause();
+        }, 10000);
+    }
+
+## Full Example
+
+        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+                              "http://www.w3.org/TR/html4/strict.dtd">
+        <html>
+          <head>
+            <title>Media Example</title>
+
+            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+            <script type="text/javascript" charset="utf-8">
+
+            // Wait for device API libraries to load
+            //
+            document.addEventListener("deviceready", onDeviceReady, false);
+
+            // device APIs are available
+            //
+            function onDeviceReady() {
+                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
+            }
+
+            // Audio player
+            //
+            var my_media = null;
+            var mediaTimer = null;
+
+            // Play audio
+            //
+            function playAudio(src) {
+                // Create Media object from src
+                my_media = new Media(src, onSuccess, onError);
+
+                // Play audio
+                my_media.play();
+
+                // Update my_media position every second
+                if (mediaTimer == null) {
+                    mediaTimer = setInterval(function() {
+                        // get my_media position
+                        my_media.getCurrentPosition(
+                            // success callback
+                            function(position) {
+                                if (position > -1) {
+                                    setAudioPosition((position) + " sec");
+                                }
+                            },
+                            // error callback
+                            function(e) {
+                                console.log("Error getting pos=" + e);
+                                setAudioPosition("Error: " + e);
+                            }
+                        );
+                    }, 1000);
+                }
+            }
+
+            // Pause audio
+            //
+            function pauseAudio() {
+                if (my_media) {
+                    my_media.pause();
+                }
+            }
+
+            // Stop audio
+            //
+            function stopAudio() {
+                if (my_media) {
+                    my_media.stop();
+                }
+                clearInterval(mediaTimer);
+                mediaTimer = null;
+            }
+
+            // onSuccess Callback
+            //
+            function onSuccess() {
+                console.log("playAudio():Audio Success");
+            }
+
+            // onError Callback
+            //
+            function onError(error) {
+                alert('code: '    + error.code    + '\n' +
+                      'message: ' + error.message + '\n');
+            }
+
+            // Set audio position
+            //
+            function setAudioPosition(position) {
+                document.getElementById('audio_position').innerHTML = position;
+            }
+
+            </script>
+          </head>
+          <body>
+            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
+            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
+            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
+            <p id="audio_position"></p>
+          </body>
+        </html>

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/media/media.play.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/media/media.play.md b/docs/en/3.1.0/cordova/media/media.play.md
new file mode 100644
index 0000000..d52adc2
--- /dev/null
+++ b/docs/en/3.1.0/cordova/media/media.play.md
@@ -0,0 +1,193 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.play
+
+Starts or resumes playing an audio file.
+
+    media.play();
+
+## Description
+
+The `media.play` method executes synchronously, and starts or resumes
+playing an audio file.
+
+## Supported Platforms
+
+- Android
+- BlackBerry WebWorks (OS 5.0 and higher)
+- iOS
+- Windows Phone 7 and 8
+- Tizen
+- Windows 8
+
+## Quick Example
+
+    // Play audio
+    //
+    function playAudio(url) {
+        // Play the audio file at url
+        var my_media = new Media(url,
+            // success callback
+            function () {
+                console.log("playAudio():Audio Success");
+            },
+            // error callback
+            function (err) {
+                console.log("playAudio():Audio Error: " + err);
+            }
+        );
+        // Play audio
+        my_media.play();
+    }
+
+## Full Example
+
+        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+                              "http://www.w3.org/TR/html4/strict.dtd">
+        <html>
+          <head>
+            <title>Media Example</title>
+
+            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+            <script type="text/javascript" charset="utf-8">
+
+            // Wait for device API libraries to load
+            //
+            document.addEventListener("deviceready", onDeviceReady, false);
+
+            // device APIs are available
+            //
+            function onDeviceReady() {
+                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
+            }
+
+            // Audio player
+            //
+            var my_media = null;
+            var mediaTimer = null;
+
+            // Play audio
+            //
+            function playAudio(src) {
+                if (my_media == null) {
+                    // Create Media object from src
+                    my_media = new Media(src, onSuccess, onError);
+                } // else play current audio
+                // Play audio
+                my_media.play();
+
+                // Update my_media position every second
+                if (mediaTimer == null) {
+                    mediaTimer = setInterval(function() {
+                        // get my_media position
+                        my_media.getCurrentPosition(
+                            // success callback
+                            function(position) {
+                                if (position > -1) {
+                                    setAudioPosition((position) + " sec");
+                                }
+                            },
+                            // error callback
+                            function(e) {
+                                console.log("Error getting pos=" + e);
+                                setAudioPosition("Error: " + e);
+                            }
+                        );
+                    }, 1000);
+                }
+            }
+
+            // Pause audio
+            //
+            function pauseAudio() {
+                if (my_media) {
+                    my_media.pause();
+                }
+            }
+
+            // Stop audio
+            //
+            function stopAudio() {
+                if (my_media) {
+                    my_media.stop();
+                }
+                clearInterval(mediaTimer);
+                mediaTimer = null;
+            }
+
+            // onSuccess Callback
+            //
+            function onSuccess() {
+                console.log("playAudio():Audio Success");
+            }
+
+            // onError Callback
+            //
+            function onError(error) {
+                alert('code: '    + error.code    + '\n' +
+                      'message: ' + error.message + '\n');
+            }
+
+            // Set audio position
+            //
+            function setAudioPosition(position) {
+                document.getElementById('audio_position').innerHTML = position;
+            }
+
+            </script>
+          </head>
+          <body>
+            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
+            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
+            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
+            <p id="audio_position"></p>
+          </body>
+        </html>
+
+## BlackBerry WebWorks Quirks
+
+- BlackBerry devices support a limited number of simultaneous audio
+  channels. CDMA devices only support a single audio channel. Other
+  devices support up to two simultaneous channels. An attempt to play
+  more audio files than the supported amount results in previous
+  playback being stopped.
+
+## iOS Quirks
+
+- __numberOfLoops__: Pass this option to the `play` method to specify
+  the number of times you want the media file to play, e.g.:
+
+        var myMedia = new Media("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3")
+        myMedia.play({ numberOfLoops: 2 })
+
+- __playAudioWhenScreenIsLocked__: Pass in this option to the `play`
+  method to specify whether you want to allow playback when the screen
+  is locked.  If set to `true` (the default value), the state of the
+  hardware mute button is ignored, e.g.:
+
+        var myMedia = new Media("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3")
+        myMedia.play({ playAudioWhenScreenIsLocked : false })
+
+- __order of file search__: When only a file name or simple path is
+  provided, iOS searches in the `www` directory for the file, then in
+  the application's `documents/tmp` directory:
+
+        var myMedia = new Media("audio/beer.mp3")
+        myMedia.play()  // first looks for file in www/audio/beer.mp3 then in <application>/documents/tmp/audio/beer.mp3

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/media/media.release.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/media/media.release.md b/docs/en/3.1.0/cordova/media/media.release.md
new file mode 100644
index 0000000..e2b6c59
--- /dev/null
+++ b/docs/en/3.1.0/cordova/media/media.release.md
@@ -0,0 +1,154 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.release
+
+Releases the underlying operating system's audio resources.
+
+    media.release();
+
+## Description
+
+The `media.release` method executes synchronously, releasing the
+underlying operating system's audio resources.  This is particularly
+important for Android, since there are a finite amount of OpenCore
+instances for media playback. Applications should call the `release`
+function for any `Media` resource that is no longer needed.
+
+## Supported Platforms
+
+- Android
+- BlackBerry WebWorks (OS 5.0 and higher)
+- iOS
+- Windows Phone 7 and 8
+- Tizen
+- Windows 8
+
+## Quick Example
+
+    // Audio player
+    //
+    var my_media = new Media(src, onSuccess, onError);
+
+    my_media.play();
+    my_media.stop();
+    my_media.release();
+
+## Full Example
+
+        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+                              "http://www.w3.org/TR/html4/strict.dtd">
+        <html>
+          <head>
+            <title>Media Example</title>
+
+            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+            <script type="text/javascript" charset="utf-8">
+
+            // Wait for device API libraries to load
+            //
+            document.addEventListener("deviceready", onDeviceReady, false);
+
+            // device APIs are available
+            //
+            function onDeviceReady() {
+                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
+            }
+
+            // Audio player
+            //
+            var my_media = null;
+            var mediaTimer = null;
+
+            // Play audio
+            //
+            function playAudio(src) {
+                // Create Media object from src
+                my_media = new Media(src, onSuccess, onError);
+
+                // Play audio
+                my_media.play();
+
+                // Update my_media position every second
+                if (mediaTimer == null) {
+                    mediaTimer = setInterval(function() {
+                        // get my_media position
+                        my_media.getCurrentPosition(
+                            // success callback
+                            function(position) {
+                                if (position > -1) {
+                                    setAudioPosition((position) + " sec");
+                                }
+                            },
+                            // error callback
+                            function(e) {
+                                console.log("Error getting pos=" + e);
+                                setAudioPosition("Error: " + e);
+                            }
+                        );
+                    }, 1000);
+                }
+            }
+
+            // Pause audio
+            //
+            function pauseAudio() {
+                if (my_media) {
+                    my_media.pause();
+                }
+            }
+
+            // Stop audio
+            //
+            function stopAudio() {
+                if (my_media) {
+                    my_media.stop();
+                }
+                clearInterval(mediaTimer);
+                mediaTimer = null;
+            }
+
+            // onSuccess Callback
+            //
+            function onSuccess() {
+                console.log("playAudio():Audio Success");
+            }
+
+            // onError Callback
+            //
+            function onError(error) {
+                alert('code: '    + error.code    + '\n' +
+                      'message: ' + error.message + '\n');
+            }
+
+            // Set audio position
+            //
+            function setAudioPosition(position) {
+                document.getElementById('audio_position').innerHTML = position;
+            }
+
+            </script>
+          </head>
+          <body>
+            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
+            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
+            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
+            <p id="audio_position"></p>
+          </body>
+        </html>

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/media/media.seekTo.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/media/media.seekTo.md b/docs/en/3.1.0/cordova/media/media.seekTo.md
new file mode 100644
index 0000000..9727f63
--- /dev/null
+++ b/docs/en/3.1.0/cordova/media/media.seekTo.md
@@ -0,0 +1,154 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.seekTo
+
+Sets the current position within an audio file.
+
+    media.seekTo(milliseconds);
+
+## Parameters
+
+- __milliseconds__: The position to set the playback position within the audio, in milliseconds.
+
+## Description
+
+The `media.seekTo` executes asynchronously, updating the current
+playback position within an audio file referenced by a `Media`
+object. Also updates the `Media` object's `position` parameter.
+
+## Supported Platforms
+
+- Android
+- BlackBerry WebWorks (OS 6.0 and higher)
+- iOS
+- Windows Phone 7 and 8
+- Tizen
+- Windows 8
+
+## Quick Example
+
+    // Audio player
+    //
+    var my_media = new Media(src, onSuccess, onError);
+        my_media.play();
+    // SeekTo to 10 seconds after 5 seconds
+    setTimeout(function() {
+        my_media.seekTo(10000);
+    }, 5000);
+
+## Full Example
+
+        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
+                              "http://www.w3.org/TR/html4/strict.dtd">
+        <html>
+          <head>
+            <title>Media Example</title>
+
+            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+            <script type="text/javascript" charset="utf-8">
+
+            // Wait for device API libraries to load
+            //
+            document.addEventListener("deviceready", onDeviceReady, false);
+
+            // device APIs are available
+            //
+            function onDeviceReady() {
+                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
+            }
+
+            // Audio player
+            //
+            var my_media = null;
+            var mediaTimer = null;
+
+            // Play audio
+            //
+            function playAudio(src) {
+                // Create Media object from src
+                my_media = new Media(src, onSuccess, onError);
+
+                // Play audio
+                my_media.play();
+
+                // Update media position every second
+                mediaTimer = setInterval(function() {
+                    // get media position
+                    my_media.getCurrentPosition(
+                        // success callback
+                        function(position) {
+                            if (position > -1) {
+                                setAudioPosition(position + " sec");
+                            }
+                        },
+                        // error callback
+                        function(e) {
+                            console.log("Error getting pos=" + e);
+                        }
+                    );
+                }, 1000);
+
+                // SeekTo to 10 seconds after 5 seconds
+                setTimeout(function() {
+                    my_media.seekTo(10000);
+                }, 5000);
+            }
+
+            // Stop audio
+            //
+            function stopAudio() {
+                if (my_media) {
+                    my_media.stop();
+                }
+                clearInterval(mediaTimer);
+                mediaTimer = null;
+            }
+
+            // onSuccess Callback
+            //
+            function onSuccess() {
+                console.log("playAudio():Audio Success");
+            }
+
+            // onError Callback
+            //
+            function onError(error) {
+                alert('code: '    + error.code    + '\n' +
+                      'message: ' + error.message + '\n');
+            }
+
+            // Set audio position
+            //
+            function setAudioPosition(position) {
+                document.getElementById('audio_position').innerHTML = position;
+            }
+
+            </script>
+          </head>
+          <body>
+            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
+            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
+            <p id="audio_position"></p>
+          </body>
+        </html>
+
+## BlackBerry WebWorks Quirks
+
+- Not supported on BlackBerry OS 5 devices.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/media/media.setVolume.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/media/media.setVolume.md b/docs/en/3.1.0/cordova/media/media.setVolume.md
new file mode 100644
index 0000000..403858e
--- /dev/null
+++ b/docs/en/3.1.0/cordova/media/media.setVolume.md
@@ -0,0 +1,171 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.setVolume
+
+Set the volume for an audio file.
+
+    media.setVolume(volume);
+
+## Parameters
+
+- __volume__: The volume to set for playback.  The value must be within the range of 0.0 to 1.0.
+
+## Description
+
+Function `media.setVolume` is an asynchronous function that sets the volume during audio playback.
+
+## Supported Platforms
+
+- Android
+- iOS
+
+## Quick Example
+
+    // Play audio
+    //
+    function playAudio(url) {
+        // Play the audio file at url
+        var my_media = new Media(url,
+            // success callback
+            function() {
+                console.log("playAudio():Audio Success");
+            },
+            // error callback
+            function(err) {
+                console.log("playAudio():Audio Error: "+err);
+        });
+
+        // Play audio
+        my_media.play();
+
+        // Mute volume after 2 seconds
+        setTimeout(function() {
+            my_media.setVolume('0.0');
+        }, 2000);
+
+        // Set volume to 1.0 after 5 seconds
+        setTimeout(function() {
+            my_media.setVolume('1.0');
+        }, 5000);
+    }
+
+## Full Example
+
+        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+                              "http://www.w3.org/TR/html4/strict.dtd">
+        <html>
+          <head>
+            <title>Media Example</title>
+
+            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+            <script type="text/javascript" charset="utf-8">
+
+            // Wait for Cordova to load
+            //
+            document.addEventListener("deviceready", onDeviceReady, false);
+
+            // Cordova is ready
+            //
+            function onDeviceReady() {
+                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
+            }
+
+            // Audio player
+            //
+            var my_media = null;
+            var mediaTimer = null;
+
+            // Play audio
+            //
+            function playAudio(src) {
+                // Create Media object from src
+                my_media = new Media(src, onSuccess, onError);
+
+                // Play audio
+                my_media.play();
+
+                // Update my_media position every second
+                if (mediaTimer == null) {
+                    mediaTimer = setInterval(function() {
+                        // get my_media position
+                        my_media.getCurrentPosition(
+                            // success callback
+                            function(position) {
+                                if (position > -1) {
+                                    setAudioPosition((position) + " sec");
+                                }
+                            },
+                            // error callback
+                            function(e) {
+                                console.log("Error getting pos=" + e);
+                                setAudioPosition("Error: " + e);
+                            }
+                        );
+                    }, 1000);
+                }
+            }
+
+            // Set audio volume
+            //
+            function setVolume(volume) {
+                if (my_media) {
+                    my_media.setVolume(volume);
+                }
+            }
+
+            // Stop audio
+            //
+            function stopAudio() {
+                if (my_media) {
+                    my_media.stop();
+                }
+                clearInterval(mediaTimer);
+                mediaTimer = null;
+            }
+
+            // onSuccess Callback
+            //
+            function onSuccess() {
+                console.log("playAudio():Audio Success");
+            }
+
+            // onError Callback
+            //
+            function onError(error) {
+                alert('code: '    + error.code    + '\n' + 
+                      'message: ' + error.message + '\n');
+            }
+
+            // Set audio position
+            //
+            function setAudioPosition(position) {
+                document.getElementById('audio_position').innerHTML = position;
+            }
+
+            </script>
+          </head>
+          <body>
+            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
+            <a href="#" class="btn large" onclick="setVolume('0.0');">Mute Audio</a>
+            <a href="#" class="btn large" onclick="setVolume('1.0');">Unmute Audio</a>
+            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
+            <p id="audio_position"></p>
+          </body>
+        </html>

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/media/media.startRecord.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/media/media.startRecord.md b/docs/en/3.1.0/cordova/media/media.startRecord.md
new file mode 100644
index 0000000..82d5fcf
--- /dev/null
+++ b/docs/en/3.1.0/cordova/media/media.startRecord.md
@@ -0,0 +1,148 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.startRecord
+
+Starts recording an audio file.
+
+    media.startRecord();
+
+## Description
+
+The `media.startRecord` method executes synchronously, starts a
+recording for an audio file.
+
+## Supported Platforms
+
+- Android
+- BlackBerry WebWorks (OS 5.0 and higher)
+- iOS
+- Windows Phone 7 and 8
+- Windows 8
+
+## Quick Example
+
+    // Record audio
+    //
+    function recordAudio() {
+        var src = "myrecording.mp3";
+        var mediaRec = new Media(src,
+            // success callback
+            function() {
+                console.log("recordAudio():Audio Success");
+            },
+
+            // error callback
+            function(err) {
+                console.log("recordAudio():Audio Error: "+ err.code);
+            });
+
+        // Record audio
+        mediaRec.startRecord();
+    }
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Device Properties Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // Record audio
+        //
+        function recordAudio() {
+            var src = "myrecording.amr";
+            var mediaRec = new Media(src, onSuccess, onError);
+
+            // Record audio
+            mediaRec.startRecord();
+
+            // Stop recording after 10 sec
+            var recTime = 0;
+            var recInterval = setInterval(function() {
+                recTime = recTime + 1;
+                setAudioPosition(recTime + " sec");
+                if (recTime >= 10) {
+                    clearInterval(recInterval);
+                    mediaRec.stopRecord();
+                }
+            }, 1000);
+        }
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            recordAudio();
+        }
+
+        // onSuccess Callback
+        //
+        function onSuccess() {
+            console.log("recordAudio():Audio Success");
+        }
+
+        // onError Callback
+        //
+        function onError(error) {
+            alert('code: '    + error.code    + '\n' +
+                  'message: ' + error.message + '\n');
+        }
+
+        // Set audio position
+        //
+        function setAudioPosition(position) {
+            document.getElementById('audio_position').innerHTML = position;
+        }
+
+        </script>
+      </head>
+      <body>
+        <p id="media">Recording audio...</p>
+        <p id="audio_position"></p>
+      </body>
+    </html>
+
+## Android Quirks
+
+- Android devices record audio in Adaptive Multi-Rate format. The specified file should end with a _.amr_ extension.
+
+## BlackBerry WebWorks Quirks
+
+- BlackBerry devices record audio in Adaptive Multi-Rate format. The specified file must end with a _.amr_ extension.
+
+## iOS Quirks
+
+- iOS only records to files of type _.wav_ and returns an error if the file name extension is not correct.
+
+- If a full path is not provided, the recording is placed in the application's `documents/tmp` directory. This can be accessed via the `File` API using `LocalFileSystem.TEMPORARY`. Any subdirectory specified at record time must already exist.
+
+- Files can be recorded and played back using the documents URI:
+
+        var myMedia = new Media("documents://beer.mp3")
+
+## Tizen Quirks
+
+- Not supported on Tizen devices.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/media/media.stop.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/media/media.stop.md b/docs/en/3.1.0/cordova/media/media.stop.md
new file mode 100644
index 0000000..493d16c
--- /dev/null
+++ b/docs/en/3.1.0/cordova/media/media.stop.md
@@ -0,0 +1,167 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.stop
+
+Stops playing an audio file.
+
+    media.stop();
+
+## Description
+
+The `media.stop` method executes synchronously to stop playing an
+audio file.
+
+## Supported Platforms
+
+- Android
+- BlackBerry WebWorks (OS 5.0 and higher)
+- iOS
+- Windows Phone 7 and 8
+- Tizen
+- Windows 8
+
+## Quick Example
+
+    // Play audio
+    //
+    function playAudio(url) {
+        // Play the audio file at url
+        var my_media = new Media(url,
+            // success callback
+            function() {
+                console.log("playAudio():Audio Success");
+            },
+            // error callback
+            function(err) {
+                console.log("playAudio():Audio Error: "+err);
+            }
+        );
+
+        // Play audio
+        my_media.play();
+
+        // Pause after 10 seconds
+        setTimeout(function() {
+            my_media.stop();
+        }, 10000);
+    }
+
+## Full Example
+
+        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+                              "http://www.w3.org/TR/html4/strict.dtd">
+        <html>
+          <head>
+            <title>Media Example</title>
+
+            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+            <script type="text/javascript" charset="utf-8">
+
+            // Wait for device API libraries to load
+            //
+            document.addEventListener("deviceready", onDeviceReady, false);
+
+            // device APIs are available
+            //
+            function onDeviceReady() {
+                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
+            }
+
+            // Audio player
+            //
+            var my_media = null;
+            var mediaTimer = null;
+
+            // Play audio
+            //
+            function playAudio(src) {
+                // Create Media object from src
+                my_media = new Media(src, onSuccess, onError);
+
+                // Play audio
+                my_media.play();
+
+                // Update my_media position every second
+                if (mediaTimer == null) {
+                    mediaTimer = setInterval(function() {
+                        // get my_media position
+                        my_media.getCurrentPosition(
+                            // success callback
+                            function(position) {
+                                if (position > -1) {
+                                    setAudioPosition((position) + " sec");
+                                }
+                            },
+                            // error callback
+                            function(e) {
+                                console.log("Error getting pos=" + e);
+                                setAudioPosition("Error: " + e);
+                            }
+                        );
+                    }, 1000);
+                }
+            }
+
+            // Pause audio
+            //
+            function pauseAudio() {
+                if (my_media) {
+                    my_media.pause();
+                }
+            }
+
+            // Stop audio
+            //
+            function stopAudio() {
+                if (my_media) {
+                    my_media.stop();
+                }
+                clearInterval(mediaTimer);
+                mediaTimer = null;
+            }
+
+            // onSuccess Callback
+            //
+            function onSuccess() {
+                console.log("playAudio():Audio Success");
+            }
+
+            // onError Callback
+            //
+            function onError(error) {
+                alert('code: '    + error.code    + '\n' +
+                      'message: ' + error.message + '\n');
+            }
+
+            // Set audio position
+            //
+            function setAudioPosition(position) {
+                document.getElementById('audio_position').innerHTML = position;
+            }
+
+            </script>
+          </head>
+          <body>
+            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
+            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
+            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
+            <p id="audio_position"></p>
+          </body>
+        </html>

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/media/media.stopRecord.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/media/media.stopRecord.md b/docs/en/3.1.0/cordova/media/media.stopRecord.md
new file mode 100644
index 0000000..4aad9d1
--- /dev/null
+++ b/docs/en/3.1.0/cordova/media/media.stopRecord.md
@@ -0,0 +1,136 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.stopRecord
+
+Stops recording an audio file.
+
+    media.stopRecord();
+
+## Description
+
+The `media.stopRecord` method executes synchronously, stopping the
+recording of an audio file.
+
+## Supported Platforms
+
+- Android
+- BlackBerry WebWorks (OS 5.0 and higher)
+- iOS
+- Windows Phone 7 and 8
+- Windows 8
+
+## Quick Example
+
+    // Record audio
+    //
+    function recordAudio() {
+        var src = "myrecording.mp3";
+        var mediaRec = new Media(src,
+            // success callback
+            function() {
+                console.log("recordAudio():Audio Success");
+            },
+
+            // error callback
+            function(err) {
+                console.log("recordAudio():Audio Error: "+ err.code);
+            }
+        );
+
+        // Record audio
+        mediaRec.startRecord();
+
+        // Stop recording after 10 seconds
+        setTimeout(function() {
+            mediaRec.stopRecord();
+        }, 10000);
+    }
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Device Properties Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // Record audio
+        //
+        function recordAudio() {
+            var src = "myrecording.mp3";
+            var mediaRec = new Media(src, onSuccess, onError);
+
+            // Record audio
+            mediaRec.startRecord();
+
+            // Stop recording after 10 sec
+            var recTime = 0;
+            var recInterval = setInterval(function() {
+                recTime = recTime + 1;
+                setAudioPosition(recTime + " sec");
+                if (recTime >= 10) {
+                    clearInterval(recInterval);
+                    mediaRec.stopRecord();
+                }
+            }, 1000);
+        }
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            recordAudio();
+        }
+
+        // onSuccess Callback
+        //
+        function onSuccess() {
+            console.log("recordAudio():Audio Success");
+        }
+
+        // onError Callback
+        //
+        function onError(error) {
+            alert('code: '    + error.code    + '\n' +
+                  'message: ' + error.message + '\n');
+        }
+
+        // Set audio position
+        //
+        function setAudioPosition(position) {
+            document.getElementById('audio_position').innerHTML = position;
+        }
+
+        </script>
+      </head>
+      <body>
+        <p id="media">Recording audio...</p>
+        <p id="audio_position"></p>
+      </body>
+    </html>
+
+## Tizen Quirks
+
+- Not supported on Tizen devices.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/notification/notification.alert.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/notification/notification.alert.md b/docs/en/3.1.0/cordova/notification/notification.alert.md
new file mode 100644
index 0000000..ccfd760
--- /dev/null
+++ b/docs/en/3.1.0/cordova/notification/notification.alert.md
@@ -0,0 +1,114 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# notification.alert
+
+Shows a custom alert or dialog box.
+
+    navigator.notification.alert(message, alertCallback, [title], [buttonName])
+
+- __message__: Dialog message. _(String)_
+
+- __alertCallback__: Callback to invoke when alert dialog is dismissed. _(Function)_
+
+- __title__: Dialog title. _(String)_ (Optional, defaults to `Alert`)
+
+- __buttonName__: Button name. _(String)_ (Optional, defaults to `OK`)
+
+## Description
+
+Most Cordova implementations use a native dialog box for this feature,
+but some platforms use the browser's `alert` function, which is
+typically less customizable.
+
+## Supported Platforms
+
+- Android
+- BlackBerry WebWorks (OS 5.0 and higher)
+- iOS
+- Tizen
+- Windows Phone 7 and 8
+- Windows 8
+
+## Quick Example
+
+    // Android / BlackBerry WebWorks (OS 5.0 and higher) / iOS / Tizen
+    //
+    function alertDismissed() {
+        // do something
+    }
+
+    navigator.notification.alert(
+        'You are the winner!',  // message
+        alertDismissed,         // callback
+        'Game Over',            // title
+        'Done'                  // buttonName
+    );
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Notification Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            // Empty
+        }
+
+        // alert dialog dismissed
+            function alertDismissed() {
+                // do something
+            }
+
+        // Show a custom alertDismissed
+        //
+        function showAlert() {
+            navigator.notification.alert(
+                'You are the winner!',  // message
+                alertDismissed,         // callback
+                'Game Over',            // title
+                'Done'                  // buttonName
+            );
+        }
+
+        </script>
+      </head>
+      <body>
+        <p><a href="#" onclick="showAlert(); return false;">Show Alert</a></p>
+      </body>
+    </html>
+
+## Windows Phone 7 and 8 Quirks
+
+- There is no built-in browser alert, but you can bind one as follows to call `alert()` in the global scope:
+
+        window.alert = navigator.notification.alert;
+
+- Both `alert` and `confirm` are non-blocking calls, results of which are only available asynchronously.
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/notification/notification.beep.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/notification/notification.beep.md b/docs/en/3.1.0/cordova/notification/notification.beep.md
new file mode 100644
index 0000000..19ebd2e
--- /dev/null
+++ b/docs/en/3.1.0/cordova/notification/notification.beep.md
@@ -0,0 +1,105 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# notification.beep
+
+The device plays a beep sound.
+
+    navigator.notification.beep(times);
+
+- __times__: The number of times to repeat the beep. _(Number)_
+
+## Supported Platforms
+
+- Android
+- BlackBerry WebWorks (OS 5.0 and higher)
+- iOS
+- Tizen
+- Windows Phone 7 and 8
+
+## Quick Example
+
+    // Beep twice!
+    navigator.notification.beep(2);
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Notification Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            // Empty
+        }
+
+        // Show a custom alert
+        //
+        function showAlert() {
+            navigator.notification.alert(
+                'You are the winner!',  // message
+                'Game Over',            // title
+                'Done'                  // buttonName
+            );
+        }
+
+        // Beep three times
+        //
+        function playBeep() {
+            navigator.notification.beep(3);
+        }
+
+        // Vibrate for 2 seconds
+        //
+        function vibrate() {
+            navigator.notification.vibrate(2000);
+        }
+
+        </script>
+      </head>
+      <body>
+        <p><a href="#" onclick="showAlert(); return false;">Show Alert</a></p>
+        <p><a href="#" onclick="playBeep(); return false;">Play Beep</a></p>
+        <p><a href="#" onclick="vibrate(); return false;">Vibrate</a></p>
+      </body>
+    </html>
+
+## Android Quirks
+
+- Android plays the default __Notification ringtone__ specified under the __Settings/Sound & Display__ panel.
+
+## Windows Phone 7 and 8 Quirks
+
+- Relies on a generic beep file from the Cordova distribution.
+
+## Tizen Quirks
+
+- Tizen implements beeps by playing an audio file via the media API.
+
+- The beep file must be short, must be located in a `sounds` subdirectory of the application's root directory, and must be named `beep.wav`.
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/notification/notification.confirm.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/notification/notification.confirm.md b/docs/en/3.1.0/cordova/notification/notification.confirm.md
new file mode 100755
index 0000000..86874f6
--- /dev/null
+++ b/docs/en/3.1.0/cordova/notification/notification.confirm.md
@@ -0,0 +1,125 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# notification.confirm
+
+Displays a customizable confirmation dialog box.
+
+    navigator.notification.confirm(message, confirmCallback, [title], [buttonLabels])
+
+- __message__: Dialog message. _(String)_
+
+- __confirmCallback__: Callback to invoke with index of button pressed (1, 2, or 3) or when the dialog is dismissed without a button press (0). _(Function)_
+
+- __title__: Dialog title. _(String)_ (Optional, defaults to `Confirm`)
+
+- __buttonLabels__: Array of strings specifying button labels. _(Array)_  (Optional, defaults to [`OK,Cancel`])
+
+## Description
+
+The `notification.confirm` method displays a native dialog box that is
+more customizable than the browser's `confirm` function.
+
+## confirmCallback
+
+The `confirmCallback` executes when the user presses one of the
+buttons in the confirmation dialog box.
+
+The callback takes the argument `buttonIndex` _(Number)_, which is the
+index of the pressed button. Note that the index uses one-based
+indexing, so the value is `1`, `2`, `3`, etc.
+
+## Supported Platforms
+
+- Android
+- BlackBerry WebWorks (OS 5.0 and higher)
+- iOS
+- Tizen
+- Windows Phone 7 and 8
+- Windows 8
+
+## Quick Example
+
+    // process the confirmation dialog result
+    function onConfirm(buttonIndex) {
+        alert('You selected button ' + buttonIndex);
+    }
+
+    // Show a custom confirmation dialog
+    //
+    function showConfirm() {
+        navigator.notification.confirm(
+            'You are the winner!', // message
+             onConfirm,            // callback to invoke with index of button pressed
+            'Game Over',           // title
+            ['Restart','Exit']         // buttonLabels
+        );
+    }
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Notification Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            // Empty
+        }
+
+        // process the confirmation dialog result
+        function onConfirm(buttonIndex) {
+            alert('You selected button ' + buttonIndex);
+        }
+
+        // Show a custom confirmation dialog
+        //
+        function showConfirm() {
+            navigator.notification.confirm(
+                'You are the winner!', // message
+                 onConfirm,            // callback to invoke with index of button pressed
+                'Game Over',           // title
+                ['Restart','Exit']         // buttonLabels
+            );
+        }
+
+        </script>
+      </head>
+      <body>
+        <p><a href="#" onclick="showConfirm(); return false;">Show Confirm</a></p>
+      </body>
+    </html>
+
+## Windows Phone 7 and 8 Quirks
+
+- There is no built-in browser function for `window.confirm`, but you can bind it by assigning:
+
+        window.confirm = navigator.notification.confirm;
+
+- Calls to `alert` and `confirm` are non-blocking, so the result is only available asynchronously.
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/notification/notification.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/notification/notification.md b/docs/en/3.1.0/cordova/notification/notification.md
new file mode 100644
index 0000000..4380d9e
--- /dev/null
+++ b/docs/en/3.1.0/cordova/notification/notification.md
@@ -0,0 +1,76 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Notification
+
+> Visual, audible, and tactile device notifications.
+
+## Methods
+
+- `notification.alert`
+- `notification.confirm`
+- `notification.prompt`
+- `notification.beep`
+- `notification.vibrate`
+
+## Accessing the Feature
+
+As of version 3.0, Cordova implements device-level APIs as _plugins_.
+Use the CLI's `plugin` command, described in The Command-line
+Interface, to add or remove this feature for a project:
+
+        $ cordova plugin add org.apache.cordova.dialogs
+        $ cordova plugin add org.apache.cordova.vibration
+        $ cordova plugin ls
+        [ 'org.apache.cordova.dialogs',
+          'org.apache.cordova.vibration' ]
+        $ cordova plugin rm org.apache.cordova.dialogs
+        $ cordova plugin rm org.apache.cordova.vibration
+
+These commands apply to all targeted platforms, but modify the
+platform-specific configuration settings described below:
+
+* Android
+
+        (in app/res/xml/config.xml)
+        <feature name="Notification">
+            <param name="android-package" value="org.apache.cordova.Notification" />
+        </feature>
+
+        (in app/AndroidManifest.xml)
+        <uses-permission android:name="android.permission.VIBRATE" />
+
+* BlackBerry WebWorks
+
+        (in www/plugins.xml)
+        <feature name="Notification">
+            <param name="blackberry-package" value="org.apache.cordova.notification.Notification" />
+        </feature>
+
+        (in www/config.xml)
+        <feature id="blackberry.ui.dialog" />
+
+* iOS (in `config.xml`)
+
+        <feature name="Notification">
+            <param name="ios-package" value="CDVNotification" />
+        </feature>
+
+Some platforms may support this feature without requiring any special
+configuration.  See _Platform Support_ in the Overview section.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/notification/notification.prompt.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/notification/notification.prompt.md b/docs/en/3.1.0/cordova/notification/notification.prompt.md
new file mode 100644
index 0000000..e80911d
--- /dev/null
+++ b/docs/en/3.1.0/cordova/notification/notification.prompt.md
@@ -0,0 +1,123 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# notification.prompt
+
+Shows a customizable prompt dialog box.
+
+    navigator.notification.prompt(message, promptCallback, [title], [buttonLabels], [defaultText])
+
+- __message__: Dialog message. _(String)_
+
+- __promptCallback__: Callback to invoke when a button is pressed. _(Function)_
+
+- __title__: Dialog title _(String)_ (Optional, defaults to `Prompt`)
+
+- __buttonLabels__: Array of strings specifying button labels _(Array)_ (Optional, defaults to `["OK","Cancel"]`)
+
+- __defaultText__: Default textbox input value (`String`) (Optional, Default: empty string)
+
+## Description
+
+The `notification.prompt` method displays a native dialog box that is
+more customizable than the browser's `prompt` function.
+
+## promptCallback
+
+The `promptCallback` executes when the user presses one of the buttons
+in the prompt dialog box. The `results` object passed to the callback
+contains the following properties:
+
+- __buttonIndex__: The index of the pressed button. _(Number)_ Note that the index uses one-based indexing, so the value is `1`, `2`, `3`, etc.
+
+- __input1__: The text entered in the prompt dialog box. _(String)_
+
+## Supported Platforms
+
+- Android
+- iOS
+
+## Quick Example
+
+    // process the promp dialog results
+    function onPrompt(results) {
+        alert("You selected button number " + results.buttonIndex + " and entered " + results.input1);
+    }
+
+    // Show a custom prompt dialog
+    //
+    function showPrompt() {
+        navigator.notification.prompt(
+            'Please enter your name',  // message
+            onPrompt,                  // callback to invoke
+            'Registration',            // title
+            ['Ok','Exit'],             // buttonLabels
+            'Jane Doe'                 // defaultText
+        );
+    }
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Notification Prompt Dialog Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            // Empty
+        }
+
+        // process the promptation dialog result
+        function onPrompt(results) {
+            alert("You selected button number " + results.buttonIndex + " and entered " + results.input1);
+        }
+
+        // Show a custom prompt dialog
+        //
+        function showPrompt() {
+            navigator.notification.prompt(
+                'Please enter your name',  // message
+                onPrompt,                  // callback to invoke
+                'Registration',            // title
+                ['Ok','Exit'],             // buttonLabels
+                'Jane Doe'                 // defaultText
+            );
+        }
+
+        </script>
+      </head>
+      <body>
+        <p><a href="#" onclick="showPrompt(); return false;">Show Prompt</a></p>
+      </body>
+    </html>
+
+## Android Quirks
+
+- Android supports a maximum of three buttons, and ignores any more than that.
+
+- On Android 3.0 and later, buttons are displayed in reverse order for devices that use the Holo theme.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/notification/notification.vibrate.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/notification/notification.vibrate.md b/docs/en/3.1.0/cordova/notification/notification.vibrate.md
new file mode 100644
index 0000000..f3eb8d7
--- /dev/null
+++ b/docs/en/3.1.0/cordova/notification/notification.vibrate.md
@@ -0,0 +1,103 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# notification.vibrate
+
+Vibrates the device for the specified amount of time.
+
+    navigator.notification.vibrate(milliseconds)
+
+- __time__: Milliseconds to vibrate the device, where 1000 milliseconds equals 1 second. _(Number)_
+
+## Supported Platforms
+
+- Android
+- BlackBerry WebWorks (OS 5.0 and higher)
+- iOS
+- Windows Phone 7 and 8
+
+## Quick Example
+
+    // Vibrate for 2.5 seconds
+    //
+    navigator.notification.vibrate(2500);
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Notification Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            // Empty
+        }
+
+        // Show a custom alert
+        //
+        function showAlert() {
+            navigator.notification.alert(
+                'You are the winner!',  // message
+                'Game Over',            // title
+                'Done'                  // buttonName
+            );
+        }
+
+        // Beep three times
+        //
+        function playBeep() {
+            navigator.notification.beep(3);
+        }
+
+        // Vibrate for 2 seconds
+        //
+        function vibrate() {
+            navigator.notification.vibrate(2000);
+        }
+
+        </script>
+      </head>
+      <body>
+        <p><a href="#" onclick="showAlert(); return false;">Show Alert</a></p>
+        <p><a href="#" onclick="playBeep(); return false;">Play Beep</a></p>
+        <p><a href="#" onclick="vibrate(); return false;">Vibrate</a></p>
+      </body>
+    </html>
+
+## iOS Quirks
+
+- __time__: Ignores the specified time and vibrates for a pre-set amount of time.
+
+        navigator.notification.vibrate();
+        navigator.notification.vibrate(2500);   // 2500 is ignored
+
+## BB10 Quirks
+
+vibrate function owned by navigator object
+
+        navigator.vibrate(1000);  // vibrate for 1 second

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/splashscreen/splashscreen.hide.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/splashscreen/splashscreen.hide.md b/docs/en/3.1.0/cordova/splashscreen/splashscreen.hide.md
new file mode 100644
index 0000000..14f9d0b
--- /dev/null
+++ b/docs/en/3.1.0/cordova/splashscreen/splashscreen.hide.md
@@ -0,0 +1,77 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# splashscreen.hide
+
+Dismiss the splash screen.
+
+    navigator.splashscreen.hide();
+
+## Description
+
+This method dismisses the application's splash screen.
+
+## Supported Platforms
+
+- Android
+- BlackBerry 10
+- iOS
+- Windows Phone 7 and 8
+- Windows 8
+
+## Quick Example
+
+    navigator.splashscreen.hide();
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Splashscreen Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            navigator.splashscreen.hide();
+        }
+
+        </script>
+      </head>
+      <body>
+        <h1>Example</h1>
+      </body>
+    </html>
+
+## iOS Quirk
+
+The `config.xml` file's `AutoHideSplashScreen` setting must be
+`false`. To delay hiding the splash screen for two seconds, add a
+timer such as the following in the `deviceready` event handler:
+
+        setTimeout(function() {
+            navigator.splashscreen.hide();
+        }, 2000);

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/splashscreen/splashscreen.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/splashscreen/splashscreen.md b/docs/en/3.1.0/cordova/splashscreen/splashscreen.md
new file mode 100644
index 0000000..7146a66
--- /dev/null
+++ b/docs/en/3.1.0/cordova/splashscreen/splashscreen.md
@@ -0,0 +1,101 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Splashscreen
+
+> Displays and hides the application's splash screen.
+
+## Methods
+
+- splashscreen.show
+- splashscreen.hide
+
+## Accessing the Feature
+
+As of version 3.0, Cordova implements device-level APIs as _plugins_.
+Use the CLI's `plugin` command, described in The Command-line
+Interface, to add or remove this feature for a project:
+
+        $ cordova plugin add org.apache.cordova.splashscreen
+        $ cordova plugin ls
+        [ 'org.apache.cordova.splashscreen' ]
+        $ cordova plugin rm org.apache.cordova.splashscreen
+
+These commands apply to all targeted platforms, but modify the
+platform-specific configuration settings described below:
+
+* Android (in `app/res/xml/config.xml`)
+
+        <feature name="SplashScreen">
+            <param name="android-package" value="org.apache.cordova.SplashScreen" />
+        </feature>
+
+* iOS (in `config.xml`)
+
+        <feature name="SplashScreen">
+            <param name="ios-package" value="CDVSplashScreen" />
+        </feature>
+
+Some platforms may support this feature without requiring any special
+configuration.  See _Platform Support_ in the Overview section.
+
+## Setup
+
+### Android
+
+1. Copy the splash screen image into the Android project's `res/drawable` directory. The size for each image should be:
+
+   - xlarge (xhdpi): at least 960 &times; 720
+   - large (hdpi): at least 640 &times; 480
+   - medium (mdpi): at least 470 &times; 320
+   - small (ldpi): at least 426 &times; 320
+
+   You should use a [9-patch image](https://developer.android.com/tools/help/draw9patch.html) for your splash screen.
+
+2. In config.xml, add the following preferences:
+
+        <preference name="splashscreen", "splash" />
+        <preference name="splashScreenDelay", 10000 />
+      
+      The first line sets the image to display as the splash screen. If you name your image anything other than `splash.png`, you need to modify this line.
+    The second line sets the delay of how long the splashscreen appears in milliseconds. To dismiss the splash screen once the app receives the `deviceready` event, call the `navigator.splashscreen.hide()` method.
+
+### iOS
+
+Copy your splash screen images into the iOS project's
+`Resources/splash` directory. Only add the images for the devices you
+want to support, such as iPad or iPhone. The size of each image
+should be:
+
+- Default-568h@2x~iphone.png (640x1136 pixels)
+- Default-Landscape@2x~ipad.png (2048x1496 pixels)
+- Default-Landscape~ipad.png (1024x748 pixels)
+- Default-Portrait@2x~ipad.png (1536x2008 pixels)
+- Default-Portrait~ipad.png (768x1004 pixels)
+- Default@2x~iphone.png (640x960 pixels)
+- Default~iphone.png (320x480 pixels)
+
+### BlackBerry 10
+
+Copy your splash screen images into the project's
+'res/screen/blackberry10' directory. The file names should be:
+
+- splash-1280x768.png (1280x768 pixels)
+- splash-720x720.png (720x720 pixels)
+- splash-768x1280.png (768x1280 pixels)

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/splashscreen/splashscreen.show.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/splashscreen/splashscreen.show.md b/docs/en/3.1.0/cordova/splashscreen/splashscreen.show.md
new file mode 100644
index 0000000..b204f3e
--- /dev/null
+++ b/docs/en/3.1.0/cordova/splashscreen/splashscreen.show.md
@@ -0,0 +1,66 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# splashscreen.show
+
+Displays the splash screen.
+
+    navigator.splashscreen.show();
+
+## Description
+
+This method displays the application's splash screen.
+
+## Supported Platforms
+
+- Android
+- iOS
+- Windows Phone 7 and 8
+- Windows 8
+
+## Quick Example
+
+    navigator.splashscreen.show();
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Splashscreen Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            navigator.splashscreen.show();
+        }
+
+        </script>
+      </head>
+      <body>
+        <h1>Example</h1>
+      </body>
+    </html>

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/storage/database/database.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/storage/database/database.md b/docs/en/3.1.0/cordova/storage/database/database.md
new file mode 100644
index 0000000..c32adab
--- /dev/null
+++ b/docs/en/3.1.0/cordova/storage/database/database.md
@@ -0,0 +1,114 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Database
+
+Provides access to an SQL database.
+
+## Methods
+
+- __transaction__: Runs a database transaction.
+
+- __changeVersion__: Allows scripts to automatically verify the version number and change it when updating a schema.
+
+## Details
+
+The `window.openDatabase()` method returns a `Database` object.
+
+## Supported Platforms
+
+- Android
+- BlackBerry WebWorks (OS 6.0 and higher)
+- iOS
+- Tizen
+
+## Transaction Quick Example
+
+    function populateDB(tx) {
+        tx.executeSql('DROP TABLE IF EXISTS DEMO');
+        tx.executeSql('CREATE TABLE IF NOT EXISTS DEMO (id unique, data)');
+        tx.executeSql('INSERT INTO DEMO (id, data) VALUES (1, "First row")');
+        tx.executeSql('INSERT INTO DEMO (id, data) VALUES (2, "Second row")');
+    }
+
+    function errorCB(err) {
+        alert("Error processing SQL: "+err.code);
+    }
+
+    function successCB() {
+        alert("success!");
+    }
+
+    var db = window.openDatabase("Database", "1.0", "Cordova Demo", 200000);
+    db.transaction(populateDB, errorCB, successCB);
+
+## Change Version Quick Example
+
+    var db = window.openDatabase("Database", "1.0", "Cordova Demo", 200000);
+    db.changeVersion("1.0", "1.1");
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Storage Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            var db = window.openDatabase("Database", "1.0", "Cordova Demo", 200000);
+            db.transaction(populateDB, errorCB, successCB);
+        }
+
+        // Populate the database
+        //
+        function populateDB(tx) {
+            tx.executeSql('DROP TABLE IF EXISTS DEMO');
+            tx.executeSql('CREATE TABLE IF NOT EXISTS DEMO (id unique, data)');
+            tx.executeSql('INSERT INTO DEMO (id, data) VALUES (1, "First row")');
+            tx.executeSql('INSERT INTO DEMO (id, data) VALUES (2, "Second row")');
+        }
+
+        // Transaction error callback
+        //
+        function errorCB(tx, err) {
+            alert("Error processing SQL: "+err);
+        }
+
+        // Transaction success callback
+        //
+        function successCB() {
+            alert("success!");
+        }
+
+        </script>
+      </head>
+      <body>
+        <h1>Example</h1>
+        <p>Database</p>
+      </body>
+    </html>

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/storage/localstorage/localstorage.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/storage/localstorage/localstorage.md b/docs/en/3.1.0/cordova/storage/localstorage/localstorage.md
new file mode 100644
index 0000000..82e3803
--- /dev/null
+++ b/docs/en/3.1.0/cordova/storage/localstorage/localstorage.md
@@ -0,0 +1,119 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# localStorage
+
+Provides access to the W3C's
+[Web Storage interface](http://dev.w3.org/html5/webstorage/#the-localstorage-attribute)
+
+    var permanentStorage = window.localStorage;
+    var tempStorage = window.sessionStorage;
+
+## Methods
+
+- __key__: Returns the name of the key at the specified position.
+
+- __getItem__: Returns the item identified by the specified key.
+
+- __setItem__: Assigns a keyed item's value.
+
+- __removeItem__: Removes the item identified by the specified key.
+
+- __clear__: Removes all of the key/value pairs.
+
+## Details
+
+The `window.localStorage` interface implements the W3C's [Web Storage
+interface](http://dev.w3.org/html5/webstorage/).  An app can use it to
+save persistent data using key-value pairs.  The
+`window.sessionStorage` interface works the same way in every respect,
+except that all data is cleared each time the app closes. Each
+database provides a separate namespace.
+
+## Supported Platforms
+
+- Android
+- BlackBerry WebWorks (OS 6.0 and higher)
+- iOS
+- Tizen
+- Windows Phone 7 and 8
+
+## Key Quick Example
+
+    var keyName = window.localStorage.key(0);
+
+## Set Item Quick Example
+
+    window.localStorage.setItem("key", "value");
+
+## Get Item Quick Example
+
+        var value = window.localStorage.getItem("key");
+        // value is now equal to "value"
+
+## Remove Item Quick Example
+
+        window.localStorage.removeItem("key");
+
+## Clear Quick Example
+
+        window.localStorage.clear();
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Storage Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            window.localStorage.setItem("key", "value");
+            var keyname = window.localStorage.key(i);
+            // keyname is now equal to "key"
+            var value = window.localStorage.getItem("key");
+            // value is now equal to "value"
+            window.localStorage.removeItem("key");
+            window.localStorage.setItem("key2", "value2");
+            window.localStorage.clear();
+            // localStorage is now empty
+        }
+
+        </script>
+      </head>
+      <body>
+        <h1>Example</h1>
+        <p>localStorage</p>
+      </body>
+    </html>
+
+## Windows Phone 7 Quirks
+
+Dot notation is _not_ available on Windows Phone 7. Be sure to use
+`setItem` or `getItem`, rather than accessing keys directly from the
+storage object, such as `window.localStorage.someKey`.
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/storage/parameters/display_name.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/storage/parameters/display_name.md b/docs/en/3.1.0/cordova/storage/parameters/display_name.md
new file mode 100644
index 0000000..7ea80ff
--- /dev/null
+++ b/docs/en/3.1.0/cordova/storage/parameters/display_name.md
@@ -0,0 +1,22 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# database_displayname
+
+The display name of the database.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/4b231e9b/docs/en/3.1.0/cordova/storage/parameters/name.md
----------------------------------------------------------------------
diff --git a/docs/en/3.1.0/cordova/storage/parameters/name.md b/docs/en/3.1.0/cordova/storage/parameters/name.md
new file mode 100644
index 0000000..0e90c24
--- /dev/null
+++ b/docs/en/3.1.0/cordova/storage/parameters/name.md
@@ -0,0 +1,22 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# database_name
+
+The name of the database.