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Posted to commits@hbase.apache.org by mi...@apache.org on 2016/02/11 18:34:33 UTC

[27/51] [partial] hbase-site git commit: Published site at 29a192ef3cbe3b9cc12a6ee38f39e1199ac9790f.

http://git-wip-us.apache.org/repos/asf/hbase-site/blob/8bb348c6/devapidocs/src-html/org/apache/hadoop/hbase/master/balancer/SimpleLoadBalancer.BalanceInfo.html
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diff --git a/devapidocs/src-html/org/apache/hadoop/hbase/master/balancer/SimpleLoadBalancer.BalanceInfo.html b/devapidocs/src-html/org/apache/hadoop/hbase/master/balancer/SimpleLoadBalancer.BalanceInfo.html
index 4345bcc..a682fea 100644
--- a/devapidocs/src-html/org/apache/hadoop/hbase/master/balancer/SimpleLoadBalancer.BalanceInfo.html
+++ b/devapidocs/src-html/org/apache/hadoop/hbase/master/balancer/SimpleLoadBalancer.BalanceInfo.html
@@ -54,402 +54,398 @@
 <span class="sourceLineNo">046</span> * &lt;p&gt;Cluster-wide load balancing will occur only when there are no regions in<a name="line.46"></a>
 <span class="sourceLineNo">047</span> * transition and according to a fixed period of a time using {@link #balanceCluster(Map)}.<a name="line.47"></a>
 <span class="sourceLineNo">048</span> *<a name="line.48"></a>
-<span class="sourceLineNo">049</span> * &lt;p&gt;Inline region placement with {@link #immediateAssignment} can be used when<a name="line.49"></a>
-<span class="sourceLineNo">050</span> * the Master needs to handle closed regions that it currently does not have<a name="line.50"></a>
-<span class="sourceLineNo">051</span> * a destination set for.  This can happen during master failover.<a name="line.51"></a>
-<span class="sourceLineNo">052</span> *<a name="line.52"></a>
-<span class="sourceLineNo">053</span> * &lt;p&gt;On cluster startup, bulk assignment can be used to determine<a name="line.53"></a>
-<span class="sourceLineNo">054</span> * locations for all Regions in a cluster.<a name="line.54"></a>
-<span class="sourceLineNo">055</span> *<a name="line.55"></a>
-<span class="sourceLineNo">056</span> * &lt;p&gt;This classes produces plans for the <a name="line.56"></a>
-<span class="sourceLineNo">057</span> * {@link org.apache.hadoop.hbase.master.AssignmentManager} to execute.<a name="line.57"></a>
-<span class="sourceLineNo">058</span> */<a name="line.58"></a>
-<span class="sourceLineNo">059</span>@InterfaceAudience.LimitedPrivate(HBaseInterfaceAudience.CONFIG)<a name="line.59"></a>
-<span class="sourceLineNo">060</span>public class SimpleLoadBalancer extends BaseLoadBalancer {<a name="line.60"></a>
-<span class="sourceLineNo">061</span>  private static final Log LOG = LogFactory.getLog(SimpleLoadBalancer.class);<a name="line.61"></a>
-<span class="sourceLineNo">062</span>  private static final Random RANDOM = new Random(System.currentTimeMillis());<a name="line.62"></a>
+<span class="sourceLineNo">049</span> * &lt;p&gt;On cluster startup, bulk assignment can be used to determine<a name="line.49"></a>
+<span class="sourceLineNo">050</span> * locations for all Regions in a cluster.<a name="line.50"></a>
+<span class="sourceLineNo">051</span> *<a name="line.51"></a>
+<span class="sourceLineNo">052</span> * &lt;p&gt;This classes produces plans for the<a name="line.52"></a>
+<span class="sourceLineNo">053</span> * {@link org.apache.hadoop.hbase.master.AssignmentManager} to execute.<a name="line.53"></a>
+<span class="sourceLineNo">054</span> */<a name="line.54"></a>
+<span class="sourceLineNo">055</span>@InterfaceAudience.LimitedPrivate(HBaseInterfaceAudience.CONFIG)<a name="line.55"></a>
+<span class="sourceLineNo">056</span>public class SimpleLoadBalancer extends BaseLoadBalancer {<a name="line.56"></a>
+<span class="sourceLineNo">057</span>  private static final Log LOG = LogFactory.getLog(SimpleLoadBalancer.class);<a name="line.57"></a>
+<span class="sourceLineNo">058</span>  private static final Random RANDOM = new Random(System.currentTimeMillis());<a name="line.58"></a>
+<span class="sourceLineNo">059</span><a name="line.59"></a>
+<span class="sourceLineNo">060</span>  private RegionInfoComparator riComparator = new RegionInfoComparator();<a name="line.60"></a>
+<span class="sourceLineNo">061</span>  private RegionPlan.RegionPlanComparator rpComparator = new RegionPlan.RegionPlanComparator();<a name="line.61"></a>
+<span class="sourceLineNo">062</span><a name="line.62"></a>
 <span class="sourceLineNo">063</span><a name="line.63"></a>
-<span class="sourceLineNo">064</span>  private RegionInfoComparator riComparator = new RegionInfoComparator();<a name="line.64"></a>
-<span class="sourceLineNo">065</span>  private RegionPlan.RegionPlanComparator rpComparator = new RegionPlan.RegionPlanComparator();<a name="line.65"></a>
-<span class="sourceLineNo">066</span><a name="line.66"></a>
-<span class="sourceLineNo">067</span><a name="line.67"></a>
-<span class="sourceLineNo">068</span>  /**<a name="line.68"></a>
-<span class="sourceLineNo">069</span>   * Stores additional per-server information about the regions added/removed<a name="line.69"></a>
-<span class="sourceLineNo">070</span>   * during the run of the balancing algorithm.<a name="line.70"></a>
-<span class="sourceLineNo">071</span>   *<a name="line.71"></a>
-<span class="sourceLineNo">072</span>   * For servers that shed regions, we need to track which regions we have already<a name="line.72"></a>
-<span class="sourceLineNo">073</span>   * shed. &lt;b&gt;nextRegionForUnload&lt;/b&gt; contains the index in the list of regions on<a name="line.73"></a>
-<span class="sourceLineNo">074</span>   * the server that is the next to be shed.<a name="line.74"></a>
-<span class="sourceLineNo">075</span>   */<a name="line.75"></a>
-<span class="sourceLineNo">076</span>  static class BalanceInfo {<a name="line.76"></a>
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-<span class="sourceLineNo">078</span>    private final int nextRegionForUnload;<a name="line.78"></a>
-<span class="sourceLineNo">079</span>    private int numRegionsAdded;<a name="line.79"></a>
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-<span class="sourceLineNo">081</span>    public BalanceInfo(int nextRegionForUnload, int numRegionsAdded) {<a name="line.81"></a>
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-<span class="sourceLineNo">083</span>      this.numRegionsAdded = numRegionsAdded;<a name="line.83"></a>
+<span class="sourceLineNo">064</span>  /**<a name="line.64"></a>
+<span class="sourceLineNo">065</span>   * Stores additional per-server information about the regions added/removed<a name="line.65"></a>
+<span class="sourceLineNo">066</span>   * during the run of the balancing algorithm.<a name="line.66"></a>
+<span class="sourceLineNo">067</span>   *<a name="line.67"></a>
+<span class="sourceLineNo">068</span>   * For servers that shed regions, we need to track which regions we have already<a name="line.68"></a>
+<span class="sourceLineNo">069</span>   * shed. &lt;b&gt;nextRegionForUnload&lt;/b&gt; contains the index in the list of regions on<a name="line.69"></a>
+<span class="sourceLineNo">070</span>   * the server that is the next to be shed.<a name="line.70"></a>
+<span class="sourceLineNo">071</span>   */<a name="line.71"></a>
+<span class="sourceLineNo">072</span>  static class BalanceInfo {<a name="line.72"></a>
+<span class="sourceLineNo">073</span><a name="line.73"></a>
+<span class="sourceLineNo">074</span>    private final int nextRegionForUnload;<a name="line.74"></a>
+<span class="sourceLineNo">075</span>    private int numRegionsAdded;<a name="line.75"></a>
+<span class="sourceLineNo">076</span><a name="line.76"></a>
+<span class="sourceLineNo">077</span>    public BalanceInfo(int nextRegionForUnload, int numRegionsAdded) {<a name="line.77"></a>
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+<span class="sourceLineNo">079</span>      this.numRegionsAdded = numRegionsAdded;<a name="line.79"></a>
+<span class="sourceLineNo">080</span>    }<a name="line.80"></a>
+<span class="sourceLineNo">081</span><a name="line.81"></a>
+<span class="sourceLineNo">082</span>    int getNextRegionForUnload() {<a name="line.82"></a>
+<span class="sourceLineNo">083</span>      return nextRegionForUnload;<a name="line.83"></a>
 <span class="sourceLineNo">084</span>    }<a name="line.84"></a>
 <span class="sourceLineNo">085</span><a name="line.85"></a>
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-<span class="sourceLineNo">087</span>      return nextRegionForUnload;<a name="line.87"></a>
+<span class="sourceLineNo">086</span>    int getNumRegionsAdded() {<a name="line.86"></a>
+<span class="sourceLineNo">087</span>      return numRegionsAdded;<a name="line.87"></a>
 <span class="sourceLineNo">088</span>    }<a name="line.88"></a>
 <span class="sourceLineNo">089</span><a name="line.89"></a>
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-<span class="sourceLineNo">091</span>      return numRegionsAdded;<a name="line.91"></a>
+<span class="sourceLineNo">090</span>    void setNumRegionsAdded(int numAdded) {<a name="line.90"></a>
+<span class="sourceLineNo">091</span>      this.numRegionsAdded = numAdded;<a name="line.91"></a>
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-<span class="sourceLineNo">093</span><a name="line.93"></a>
-<span class="sourceLineNo">094</span>    void setNumRegionsAdded(int numAdded) {<a name="line.94"></a>
-<span class="sourceLineNo">095</span>      this.numRegionsAdded = numAdded;<a name="line.95"></a>
-<span class="sourceLineNo">096</span>    }<a name="line.96"></a>
-<span class="sourceLineNo">097</span>  }<a name="line.97"></a>
-<span class="sourceLineNo">098</span><a name="line.98"></a>
-<span class="sourceLineNo">099</span>  /**<a name="line.99"></a>
-<span class="sourceLineNo">100</span>   * Generate a global load balancing plan according to the specified map of<a name="line.100"></a>
-<span class="sourceLineNo">101</span>   * server information to the most loaded regions of each server.<a name="line.101"></a>
-<span class="sourceLineNo">102</span>   *<a name="line.102"></a>
-<span class="sourceLineNo">103</span>   * The load balancing invariant is that all servers are within 1 region of the<a name="line.103"></a>
-<span class="sourceLineNo">104</span>   * average number of regions per server.  If the average is an integer number,<a name="line.104"></a>
-<span class="sourceLineNo">105</span>   * all servers will be balanced to the average.  Otherwise, all servers will<a name="line.105"></a>
-<span class="sourceLineNo">106</span>   * have either floor(average) or ceiling(average) regions.<a name="line.106"></a>
-<span class="sourceLineNo">107</span>   *<a name="line.107"></a>
-<span class="sourceLineNo">108</span>   * HBASE-3609 Modeled regionsToMove using Guava's MinMaxPriorityQueue so that<a name="line.108"></a>
-<span class="sourceLineNo">109</span>   *   we can fetch from both ends of the queue.<a name="line.109"></a>
-<span class="sourceLineNo">110</span>   * At the beginning, we check whether there was empty region server<a name="line.110"></a>
-<span class="sourceLineNo">111</span>   *   just discovered by Master. If so, we alternately choose new / old<a name="line.111"></a>
-<span class="sourceLineNo">112</span>   *   regions from head / tail of regionsToMove, respectively. This alternation<a name="line.112"></a>
-<span class="sourceLineNo">113</span>   *   avoids clustering young regions on the newly discovered region server.<a name="line.113"></a>
-<span class="sourceLineNo">114</span>   *   Otherwise, we choose new regions from head of regionsToMove.<a name="line.114"></a>
-<span class="sourceLineNo">115</span>   *<a name="line.115"></a>
-<span class="sourceLineNo">116</span>   * Another improvement from HBASE-3609 is that we assign regions from<a name="line.116"></a>
-<span class="sourceLineNo">117</span>   *   regionsToMove to underloaded servers in round-robin fashion.<a name="line.117"></a>
-<span class="sourceLineNo">118</span>   *   Previously one underloaded server would be filled before we move onto<a name="line.118"></a>
-<span class="sourceLineNo">119</span>   *   the next underloaded server, leading to clustering of young regions.<a name="line.119"></a>
-<span class="sourceLineNo">120</span>   *<a name="line.120"></a>
-<span class="sourceLineNo">121</span>   * Finally, we randomly shuffle underloaded servers so that they receive<a name="line.121"></a>
-<span class="sourceLineNo">122</span>   *   offloaded regions relatively evenly across calls to balanceCluster().<a name="line.122"></a>
-<span class="sourceLineNo">123</span>   *<a name="line.123"></a>
-<span class="sourceLineNo">124</span>   * The algorithm is currently implemented as such:<a name="line.124"></a>
+<span class="sourceLineNo">093</span>  }<a name="line.93"></a>
+<span class="sourceLineNo">094</span><a name="line.94"></a>
+<span class="sourceLineNo">095</span>  /**<a name="line.95"></a>
+<span class="sourceLineNo">096</span>   * Generate a global load balancing plan according to the specified map of<a name="line.96"></a>
+<span class="sourceLineNo">097</span>   * server information to the most loaded regions of each server.<a name="line.97"></a>
+<span class="sourceLineNo">098</span>   *<a name="line.98"></a>
+<span class="sourceLineNo">099</span>   * The load balancing invariant is that all servers are within 1 region of the<a name="line.99"></a>
+<span class="sourceLineNo">100</span>   * average number of regions per server.  If the average is an integer number,<a name="line.100"></a>
+<span class="sourceLineNo">101</span>   * all servers will be balanced to the average.  Otherwise, all servers will<a name="line.101"></a>
+<span class="sourceLineNo">102</span>   * have either floor(average) or ceiling(average) regions.<a name="line.102"></a>
+<span class="sourceLineNo">103</span>   *<a name="line.103"></a>
+<span class="sourceLineNo">104</span>   * HBASE-3609 Modeled regionsToMove using Guava's MinMaxPriorityQueue so that<a name="line.104"></a>
+<span class="sourceLineNo">105</span>   *   we can fetch from both ends of the queue.<a name="line.105"></a>
+<span class="sourceLineNo">106</span>   * At the beginning, we check whether there was empty region server<a name="line.106"></a>
+<span class="sourceLineNo">107</span>   *   just discovered by Master. If so, we alternately choose new / old<a name="line.107"></a>
+<span class="sourceLineNo">108</span>   *   regions from head / tail of regionsToMove, respectively. This alternation<a name="line.108"></a>
+<span class="sourceLineNo">109</span>   *   avoids clustering young regions on the newly discovered region server.<a name="line.109"></a>
+<span class="sourceLineNo">110</span>   *   Otherwise, we choose new regions from head of regionsToMove.<a name="line.110"></a>
+<span class="sourceLineNo">111</span>   *<a name="line.111"></a>
+<span class="sourceLineNo">112</span>   * Another improvement from HBASE-3609 is that we assign regions from<a name="line.112"></a>
+<span class="sourceLineNo">113</span>   *   regionsToMove to underloaded servers in round-robin fashion.<a name="line.113"></a>
+<span class="sourceLineNo">114</span>   *   Previously one underloaded server would be filled before we move onto<a name="line.114"></a>
+<span class="sourceLineNo">115</span>   *   the next underloaded server, leading to clustering of young regions.<a name="line.115"></a>
+<span class="sourceLineNo">116</span>   *<a name="line.116"></a>
+<span class="sourceLineNo">117</span>   * Finally, we randomly shuffle underloaded servers so that they receive<a name="line.117"></a>
+<span class="sourceLineNo">118</span>   *   offloaded regions relatively evenly across calls to balanceCluster().<a name="line.118"></a>
+<span class="sourceLineNo">119</span>   *<a name="line.119"></a>
+<span class="sourceLineNo">120</span>   * The algorithm is currently implemented as such:<a name="line.120"></a>
+<span class="sourceLineNo">121</span>   *<a name="line.121"></a>
+<span class="sourceLineNo">122</span>   * &lt;ol&gt;<a name="line.122"></a>
+<span class="sourceLineNo">123</span>   * &lt;li&gt;Determine the two valid numbers of regions each server should have,<a name="line.123"></a>
+<span class="sourceLineNo">124</span>   *     &lt;b&gt;MIN&lt;/b&gt;=floor(average) and &lt;b&gt;MAX&lt;/b&gt;=ceiling(average).<a name="line.124"></a>
 <span class="sourceLineNo">125</span>   *<a name="line.125"></a>
-<span class="sourceLineNo">126</span>   * &lt;ol&gt;<a name="line.126"></a>
-<span class="sourceLineNo">127</span>   * &lt;li&gt;Determine the two valid numbers of regions each server should have,<a name="line.127"></a>
-<span class="sourceLineNo">128</span>   *     &lt;b&gt;MIN&lt;/b&gt;=floor(average) and &lt;b&gt;MAX&lt;/b&gt;=ceiling(average).<a name="line.128"></a>
-<span class="sourceLineNo">129</span>   *<a name="line.129"></a>
-<span class="sourceLineNo">130</span>   * &lt;li&gt;Iterate down the most loaded servers, shedding regions from each so<a name="line.130"></a>
-<span class="sourceLineNo">131</span>   *     each server hosts exactly &lt;b&gt;MAX&lt;/b&gt; regions.  Stop once you reach a<a name="line.131"></a>
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-<span class="sourceLineNo">133</span>   *     &lt;p&gt;<a name="line.133"></a>
-<span class="sourceLineNo">134</span>   *     Order the regions to move from most recent to least.<a name="line.134"></a>
+<span class="sourceLineNo">126</span>   * &lt;li&gt;Iterate down the most loaded servers, shedding regions from each so<a name="line.126"></a>
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+<span class="sourceLineNo">128</span>   *     server that already has &amp;lt;= &lt;b&gt;MAX&lt;/b&gt; regions.<a name="line.128"></a>
+<span class="sourceLineNo">129</span>   *     &lt;p&gt;<a name="line.129"></a>
+<span class="sourceLineNo">130</span>   *     Order the regions to move from most recent to least.<a name="line.130"></a>
+<span class="sourceLineNo">131</span>   *<a name="line.131"></a>
+<span class="sourceLineNo">132</span>   * &lt;li&gt;Iterate down the least loaded servers, assigning regions so each server<a name="line.132"></a>
+<span class="sourceLineNo">133</span>   *     has exactly &lt;b&gt;MIN&lt;/b&gt; regions.  Stop once you reach a server that<a name="line.133"></a>
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 <span class="sourceLineNo">135</span>   *<a name="line.135"></a>
-<span class="sourceLineNo">136</span>   * &lt;li&gt;Iterate down the least loaded servers, assigning regions so each server<a name="line.136"></a>
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-<span class="sourceLineNo">139</span>   *<a name="line.139"></a>
-<span class="sourceLineNo">140</span>   *     Regions being assigned to underloaded servers are those that were shed<a name="line.140"></a>
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-<span class="sourceLineNo">143</span>   *     end up with a number of regions required to do so, &lt;b&gt;neededRegions&lt;/b&gt;.<a name="line.143"></a>
+<span class="sourceLineNo">136</span>   *     Regions being assigned to underloaded servers are those that were shed<a name="line.136"></a>
+<span class="sourceLineNo">137</span>   *     in the previous step.  It is possible that there were not enough<a name="line.137"></a>
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+<span class="sourceLineNo">139</span>   *     end up with a number of regions required to do so, &lt;b&gt;neededRegions&lt;/b&gt;.<a name="line.139"></a>
+<span class="sourceLineNo">140</span>   *<a name="line.140"></a>
+<span class="sourceLineNo">141</span>   *     It is also possible that we were able to fill each underloaded but ended<a name="line.141"></a>
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+<span class="sourceLineNo">143</span>   *     still do not have assignment.<a name="line.143"></a>
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-<span class="sourceLineNo">147</span>   *     still do not have assignment.<a name="line.147"></a>
+<span class="sourceLineNo">145</span>   *     If neither of these conditions hold (no regions needed to fill the<a name="line.145"></a>
+<span class="sourceLineNo">146</span>   *     underloaded servers, no regions leftover from overloaded servers),<a name="line.146"></a>
+<span class="sourceLineNo">147</span>   *     we are done and return.  Otherwise we handle these cases below.<a name="line.147"></a>
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-<span class="sourceLineNo">154</span>   *     we iterate the most loaded servers again, shedding a single server from<a name="line.154"></a>
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+<span class="sourceLineNo">149</span>   * &lt;li&gt;If &lt;b&gt;neededRegions&lt;/b&gt; is non-zero (still have underloaded servers),<a name="line.149"></a>
+<span class="sourceLineNo">150</span>   *     we iterate the most loaded servers again, shedding a single server from<a name="line.150"></a>
+<span class="sourceLineNo">151</span>   *     each (this brings them from having &lt;b&gt;MAX&lt;/b&gt; regions to having<a name="line.151"></a>
+<span class="sourceLineNo">152</span>   *     &lt;b&gt;MIN&lt;/b&gt; regions).<a name="line.152"></a>
+<span class="sourceLineNo">153</span>   *<a name="line.153"></a>
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