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Posted to commits@streampipes.apache.org by ze...@apache.org on 2020/06/11 17:28:43 UTC

[incubator-streampipes] branch dev updated: Remove dependencies with missing headers

This is an automated email from the ASF dual-hosted git repository.

zehnder pushed a commit to branch dev
in repository https://gitbox.apache.org/repos/asf/incubator-streampipes.git


The following commit(s) were added to refs/heads/dev by this push:
     new 9deb75e  Remove dependencies with  missing headers
9deb75e is described below

commit 9deb75edb75a793fa9a6ad2911ce4285d222e47d
Author: Philipp Zehnder <ze...@fzi.de>
AuthorDate: Thu Jun 11 19:27:01 2020 +0200

    Remove dependencies with  missing headers
---
 .github/PULL_REQUEST_TEMPLATE.md  |   18 +
 ui/polyfills.ts                   |   63 ---
 ui/src/assets/OrbitControls.js    | 1115 -------------------------------------
 ui/src/assets/PackWidget.js       |  560 -------------------
 ui/src/assets/render.js           |  174 ------
 ui/src/assets/three.min.js        |  938 -------------------------------
 ui/src/assets/threex.domevents.js |  474 ----------------
 7 files changed, 18 insertions(+), 3324 deletions(-)

diff --git a/.github/PULL_REQUEST_TEMPLATE.md b/.github/PULL_REQUEST_TEMPLATE.md
index 4d3c70a..28962cf 100644
--- a/.github/PULL_REQUEST_TEMPLATE.md
+++ b/.github/PULL_REQUEST_TEMPLATE.md
@@ -1,4 +1,22 @@
 <!--
+  ~ Licensed to the Apache Software Foundation (ASF) under one or more
+  ~ contributor license agreements.  See the NOTICE file distributed with
+  ~ this work for additional information regarding copyright ownership.
+  ~ The ASF licenses this file to You under the Apache License, Version 2.0
+  ~ (the "License"); you may not use this file except in compliance with
+  ~ the License.  You may obtain a copy of the License at
+  ~
+  ~    http://www.apache.org/licenses/LICENSE-2.0
+  ~
+  ~ Unless required by applicable law or agreed to in writing, software
+  ~ distributed under the License is distributed on an "AS IS" BASIS,
+  ~ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  ~ See the License for the specific language governing permissions and
+  ~ limitations under the License.
+  ~
+  -->
+  
+  <!--
 Thanks for contributing! Here are some tips you can follow to help us incorporate your contribution quickly and easily:
 1. If this is your first time, please read our contributor guidelines:
     - https://streampipes.apache.org/getinvolved.html
diff --git a/ui/polyfills.ts b/ui/polyfills.ts
deleted file mode 100644
index 03711e5..0000000
--- a/ui/polyfills.ts
+++ /dev/null
@@ -1,63 +0,0 @@
-/**
- * This file includes polyfills needed by Angular and is loaded before the app.
- * You can add your own extra polyfills to this file.
- *
- * This file is divided into 2 sections:
- *   1. Browser polyfills. These are applied before loading ZoneJS and are sorted by browsers.
- *   2. Application imports. Files imported after ZoneJS that should be loaded before your main
- *      file.
- *
- * The current setup is for so-called "evergreen" browsers; the last versions of browsers that
- * automatically update themselves. This includes Safari >= 10, Chrome >= 55 (including Opera),
- * Edge >= 13 on the desktop, and iOS 10 and Chrome on mobile.
- *
- * Learn more in https://angular.io/guide/browser-support
- */
-
-/***************************************************************************************************
- * BROWSER POLYFILLS
- */
-
-/** IE10 and IE11 requires the following for NgClass support on SVG elements */
-// import 'classlist.js';  // Run `npm install --save classlist.js`.
-
-/**
- * Web Animations `@angular/platform-browser/animations`
- * Only required if AnimationBuilder is used within the application and using IE/Edge or Safari.
- * Standard animation support in Angular DOES NOT require any polyfills (as of Angular 6.0).
- */
-// import 'web-animations-js';  // Run `npm install --save web-animations-js`.
-
-/**
- * By default, zone.js will patch all possible macroTask and DomEvents
- * user can disable parts of macroTask/DomEvents patch by setting following flags
- * because those flags need to be set before `zone.js` being loaded, and webpack
- * will put import in the top of bundle, so user need to create a separate file
- * in this directory (for example: zone-flags.ts), and put the following flags
- * into that file, and then add the following code before importing zone.js.
- * import './zone-flags';
- *
- * The flags allowed in zone-flags.ts are listed here.
- *
- * The following flags will work for all browsers.
- *
- * (window as any).__Zone_disable_requestAnimationFrame = true; // disable patch requestAnimationFrame
- * (window as any).__Zone_disable_on_property = true; // disable patch onProperty such as onclick
- * (window as any).__zone_symbol__UNPATCHED_EVENTS = ['scroll', 'mousemove']; // disable patch specified eventNames
- *
- *  in IE/Edge developer tools, the addEventListener will also be wrapped by zone.js
- *  with the following flag, it will bypass `zone.js` patch for IE/Edge
- *
- *  (window as any).__Zone_enable_cross_context_check = true;
- *
- */
-
-/***************************************************************************************************
- * Zone JS is required by default for Angular itself.
- */
-import 'zone.js/dist/zone';  // Included with Angular CLI.
-
-
-/***************************************************************************************************
- * APPLICATION IMPORTS
- */
diff --git a/ui/src/assets/OrbitControls.js b/ui/src/assets/OrbitControls.js
deleted file mode 100755
index 500187b..0000000
--- a/ui/src/assets/OrbitControls.js
+++ /dev/null
@@ -1,1115 +0,0 @@
-/**
- * @author qiao / https://github.com/qiao
- * @author mrdoob / http://mrdoob.com
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author erich666 / http://erichaines.com
- */
-/*global THREE, console */
-
-( function () {
-
-	function OrbitConstraint ( object ) {
-
-		this.object = object;
-
-		// "target" sets the location of focus, where the object orbits around
-		// and where it pans with respect to.
-		this.target = new THREE.Vector3();
-
-		// Limits to how far you can dolly in and out ( PerspectiveCamera only )
-		this.minDistance = 0;
-		this.maxDistance = Infinity;
-
-		// Limits to how far you can zoom in and out ( OrthographicCamera only )
-		this.minZoom = 0;
-		this.maxZoom = Infinity;
-
-		// How far you can orbit vertically, upper and lower limits.
-		// Range is 0 to Math.PI radians.
-		this.minPolarAngle = 0; // radians
-		this.maxPolarAngle = Math.PI; // radians
-
-		// How far you can orbit horizontally, upper and lower limits.
-		// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
-		this.minAzimuthAngle = - Infinity; // radians
-		this.maxAzimuthAngle = Infinity; // radians
-
-		// Set to true to enable damping (inertia)
-		// If damping is enabled, you must call controls.update() in your animation loop
-		this.enableDamping = false;
-		this.dampingFactor = 0.25;
-
-		////////////
-		// internals
-
-		var scope = this;
-
-		var EPS = 0.000001;
-
-		// Current position in spherical coordinate system.
-		var theta;
-		var phi;
-
-		// Pending changes
-		var phiDelta = 0;
-		var thetaDelta = 0;
-		var scale = 1;
-		var panOffset = new THREE.Vector3();
-		var zoomChanged = false;
-
-		// API
-
-		this.getPolarAngle = function () {
-
-			return phi;
-
-		};
-
-		this.getAzimuthalAngle = function () {
-
-			return theta;
-
-		};
-
-		this.rotateLeft = function ( angle ) {
-
-			thetaDelta -= angle;
-
-		};
-
-		this.rotateUp = function ( angle ) {
-
-			phiDelta -= angle;
-
-		};
-
-		// pass in distance in world space to move left
-		this.panLeft = function() {
-
-			var v = new THREE.Vector3();
-
-			return function panLeft ( distance ) {
-
-				var te = this.object.matrix.elements;
-
-				// get X column of matrix
-				v.set( te[ 0 ], te[ 1 ], te[ 2 ] );
-				v.multiplyScalar( - distance );
-
-				panOffset.add( v );
-
-			};
-
-		}();
-
-		// pass in distance in world space to move up
-		this.panUp = function() {
-
-			var v = new THREE.Vector3();
-
-			return function panUp ( distance ) {
-
-				var te = this.object.matrix.elements;
-
-				// get Y column of matrix
-				v.set( te[ 4 ], te[ 5 ], te[ 6 ] );
-				v.multiplyScalar( distance );
-
-				panOffset.add( v );
-
-			};
-
-		}();
-
-		// pass in x,y of change desired in pixel space,
-		// right and down are positive
-		this.pan = function ( deltaX, deltaY, screenWidth, screenHeight ) {
-
-			if ( scope.object instanceof THREE.PerspectiveCamera ) {
-
-				// perspective
-				var position = scope.object.position;
-				var offset = position.clone().sub( scope.target );
-				var targetDistance = offset.length();
-
-				// half of the fov is center to top of screen
-				targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
-
-				// we actually don't use screenWidth, since perspective camera is fixed to screen height
-				scope.panLeft( 2 * deltaX * targetDistance / screenHeight );
-				scope.panUp( 2 * deltaY * targetDistance / screenHeight );
-
-			} else if ( scope.object instanceof THREE.OrthographicCamera ) {
-
-				// orthographic
-				scope.panLeft( deltaX * ( scope.object.right - scope.object.left ) / screenWidth );
-				scope.panUp( deltaY * ( scope.object.top - scope.object.bottom ) / screenHeight );
-
-			} else {
-
-				// camera neither orthographic or perspective
-				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
-
-			}
-
-		};
-
-		this.dollyIn = function ( dollyScale ) {
-
-			if ( scope.object instanceof THREE.PerspectiveCamera ) {
-
-				scale /= dollyScale;
-
-			} else if ( scope.object instanceof THREE.OrthographicCamera ) {
-
-				scope.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom * dollyScale ) );
-				scope.object.updateProjectionMatrix();
-				zoomChanged = true;
-
-			} else {
-
-				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
-
-			}
-
-		};
-
-		this.dollyOut = function ( dollyScale ) {
-
-			if ( scope.object instanceof THREE.PerspectiveCamera ) {
-
-				scale *= dollyScale;
-
-			} else if ( scope.object instanceof THREE.OrthographicCamera ) {
-
-				scope.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / dollyScale ) );
-				scope.object.updateProjectionMatrix();
-				zoomChanged = true;
-
-			} else {
-
-				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
-
-			}
-
-		};
-
-		this.update = function() {
-
-			var offset = new THREE.Vector3();
-
-			// so camera.up is the orbit axis
-			var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
-			var quatInverse = quat.clone().inverse();
-
-			var lastPosition = new THREE.Vector3();
-			var lastQuaternion = new THREE.Quaternion();
-
-			return function () {
-
-				var position = this.object.position;
-
-				offset.copy( position ).sub( this.target );
-
-				// rotate offset to "y-axis-is-up" space
-				offset.applyQuaternion( quat );
-
-				// angle from z-axis around y-axis
-
-				theta = Math.atan2( offset.x, offset.z );
-
-				// angle from y-axis
-
-				phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y );
-
-				theta += thetaDelta;
-				phi += phiDelta;
-
-				// restrict theta to be between desired limits
-				theta = Math.max( this.minAzimuthAngle, Math.min( this.maxAzimuthAngle, theta ) );
-
-				// restrict phi to be between desired limits
-				phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) );
-
-				// restrict phi to be betwee EPS and PI-EPS
-				phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) );
-
-				var radius = offset.length() * scale;
-
-				// restrict radius to be between desired limits
-				radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) );
-
-				// move target to panned location
-				this.target.add( panOffset );
-
-				offset.x = radius * Math.sin( phi ) * Math.sin( theta );
-				offset.y = radius * Math.cos( phi );
-				offset.z = radius * Math.sin( phi ) * Math.cos( theta );
-
-				// rotate offset back to "camera-up-vector-is-up" space
-				offset.applyQuaternion( quatInverse );
-
-				position.copy( this.target ).add( offset );
-
-				this.object.lookAt( this.target );
-
-				if ( this.enableDamping === true ) {
-
-					thetaDelta *= ( 1 - this.dampingFactor );
-					phiDelta *= ( 1 - this.dampingFactor );
-
-				} else {
-
-					thetaDelta = 0;
-					phiDelta = 0;
-
-				}
-
-				scale = 1;
-				panOffset.set( 0, 0, 0 );
-
-				// update condition is:
-				// min(camera displacement, camera rotation in radians)^2 > EPS
-				// using small-angle approximation cos(x/2) = 1 - x^2 / 8
-
-				if ( zoomChanged ||
-					 lastPosition.distanceToSquared( this.object.position ) > EPS ||
-				    8 * ( 1 - lastQuaternion.dot( this.object.quaternion ) ) > EPS ) {
-
-					lastPosition.copy( this.object.position );
-					lastQuaternion.copy( this.object.quaternion );
-					zoomChanged = false;
-
-					return true;
-
-				}
-
-				return false;
-
-			};
-
-		}();
-
-	};
-
-
-	// This set of controls performs orbiting, dollying (zooming), and panning. It maintains
-	// the "up" direction as +Y, unlike the TrackballControls. Touch on tablet and phones is
-	// supported.
-	//
-	//    Orbit - left mouse / touch: one finger move
-	//    Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
-	//    Pan - right mouse, or arrow keys / touch: three finter swipe
-
-	THREE.OrbitControls = function ( object, domElement ) {
-
-		var constraint = new OrbitConstraint( object );
-
-		this.domElement = ( domElement !== undefined ) ? domElement : document;
-
-		// API
-
-		Object.defineProperty( this, 'constraint', {
-
-			get: function() {
-
-				return constraint;
-
-			}
-
-		} );
-
-		this.getPolarAngle = function () {
-
-			return constraint.getPolarAngle();
-
-		};
-
-		this.getAzimuthalAngle = function () {
-
-			return constraint.getAzimuthalAngle();
-
-		};
-
-		// Set to false to disable this control
-		this.enabled = true;
-
-		// center is old, deprecated; use "target" instead
-		this.center = this.target;
-
-		// This option actually enables dollying in and out; left as "zoom" for
-		// backwards compatibility.
-		// Set to false to disable zooming
-		this.enableZoom = true;
-		this.zoomSpeed = 1.0;
-
-		// Set to false to disable rotating
-		this.enableRotate = true;
-		this.rotateSpeed = 1.0;
-
-		// Set to false to disable panning
-		this.enablePan = true;
-		this.keyPanSpeed = 7.0;	// pixels moved per arrow key push
-
-		// Set to true to automatically rotate around the target
-		// If auto-rotate is enabled, you must call controls.update() in your animation loop
-		this.autoRotate = false;
-		this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
-
-		// Set to false to disable use of the keys
-		this.enableKeys = true;
-
-		// The four arrow keys
-		this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
-
-		// Mouse buttons
-		this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
-
-		////////////
-		// internals
-
-		var scope = this;
-
-		var rotateStart = new THREE.Vector2();
-		var rotateEnd = new THREE.Vector2();
-		var rotateDelta = new THREE.Vector2();
-
-		var panStart = new THREE.Vector2();
-		var panEnd = new THREE.Vector2();
-		var panDelta = new THREE.Vector2();
-
-		var dollyStart = new THREE.Vector2();
-		var dollyEnd = new THREE.Vector2();
-		var dollyDelta = new THREE.Vector2();
-
-		var STATE = { NONE : - 1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 };
-
-		var state = STATE.NONE;
-
-		// for reset
-
-		this.target0 = this.target.clone();
-		this.position0 = this.object.position.clone();
-		this.zoom0 = this.object.zoom;
-
-		// events
-
-		var changeEvent = { type: 'change' };
-		var startEvent = { type: 'start' };
-		var endEvent = { type: 'end' };
-
-		// pass in x,y of change desired in pixel space,
-		// right and down are positive
-		function pan( deltaX, deltaY ) {
-
-			var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
-
-			constraint.pan( deltaX, deltaY, element.clientWidth, element.clientHeight );
-
-		}
-
-		this.update = function () {
-
-			if ( this.autoRotate && state === STATE.NONE ) {
-
-				constraint.rotateLeft( getAutoRotationAngle() );
-
-			}
-
-			if ( constraint.update() === true ) {
-
-				this.dispatchEvent( changeEvent );
-
-			}
-
-		};
-
-		this.reset = function () {
-
-			state = STATE.NONE;
-
-			this.target.copy( this.target0 );
-			this.object.position.copy( this.position0 );
-			this.object.zoom = this.zoom0;
-
-			this.object.updateProjectionMatrix();
-			this.dispatchEvent( changeEvent );
-
-			this.update();
-
-		};
-
-		function getAutoRotationAngle() {
-
-			return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
-
-		}
-
-		function getZoomScale() {
-
-			return Math.pow( 0.95, scope.zoomSpeed );
-
-		}
-
-		function onMouseDown( event ) {
-
-			if ( scope.enabled === false ) return;
-
-			event.preventDefault();
-
-			if ( event.button === scope.mouseButtons.ORBIT ) {
-
-				if ( scope.enableRotate === false ) return;
-
-				state = STATE.ROTATE;
-
-				rotateStart.set( event.clientX, event.clientY );
-
-			} else if ( event.button === scope.mouseButtons.ZOOM ) {
-
-				if ( scope.enableZoom === false ) return;
-
-				state = STATE.DOLLY;
-
-				dollyStart.set( event.clientX, event.clientY );
-
-			} else if ( event.button === scope.mouseButtons.PAN ) {
-
-				if ( scope.enablePan === false ) return;
-
-				state = STATE.PAN;
-
-				panStart.set( event.clientX, event.clientY );
-
-			}
-
-			if ( state !== STATE.NONE ) {
-
-				document.addEventListener( 'mousemove', onMouseMove, false );
-				document.addEventListener( 'mouseup', onMouseUp, false );
-				scope.dispatchEvent( startEvent );
-
-			}
-
-		}
-
-		function onMouseMove( event ) {
-
-			if ( scope.enabled === false ) return;
-
-			event.preventDefault();
-
-			var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
-
-			if ( state === STATE.ROTATE ) {
-
-				if ( scope.enableRotate === false ) return;
-
-				rotateEnd.set( event.clientX, event.clientY );
-				rotateDelta.subVectors( rotateEnd, rotateStart );
-
-				// rotating across whole screen goes 360 degrees around
-				constraint.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
-
-				// rotating up and down along whole screen attempts to go 360, but limited to 180
-				constraint.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
-
-				rotateStart.copy( rotateEnd );
-
-			} else if ( state === STATE.DOLLY ) {
-
-				if ( scope.enableZoom === false ) return;
-
-				dollyEnd.set( event.clientX, event.clientY );
-				dollyDelta.subVectors( dollyEnd, dollyStart );
-
-				if ( dollyDelta.y > 0 ) {
-
-					constraint.dollyIn( getZoomScale() );
-
-				} else if ( dollyDelta.y < 0 ) {
-
-					constraint.dollyOut( getZoomScale() );
-
-				}
-
-				dollyStart.copy( dollyEnd );
-
-			} else if ( state === STATE.PAN ) {
-
-				if ( scope.enablePan === false ) return;
-
-				panEnd.set( event.clientX, event.clientY );
-				panDelta.subVectors( panEnd, panStart );
-
-				pan( panDelta.x, panDelta.y );
-
-				panStart.copy( panEnd );
-
-			}
-
-			if ( state !== STATE.NONE ) scope.update();
-
-		}
-
-		function onMouseUp( /* event */ ) {
-
-			if ( scope.enabled === false ) return;
-
-			document.removeEventListener( 'mousemove', onMouseMove, false );
-			document.removeEventListener( 'mouseup', onMouseUp, false );
-			scope.dispatchEvent( endEvent );
-			state = STATE.NONE;
-
-		}
-
-		function onMouseWheel( event ) {
-
-			if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
-
-			event.preventDefault();
-			event.stopPropagation();
-
-			var delta = 0;
-
-			if ( event.wheelDelta !== undefined ) {
-
-				// WebKit / Opera / Explorer 9
-
-				delta = event.wheelDelta;
-
-			} else if ( event.detail !== undefined ) {
-
-				// Firefox
-
-				delta = - event.detail;
-
-			}
-
-			if ( delta > 0 ) {
-
-				constraint.dollyOut( getZoomScale() );
-
-			} else if ( delta < 0 ) {
-
-				constraint.dollyIn( getZoomScale() );
-
-			}
-
-			scope.update();
-			scope.dispatchEvent( startEvent );
-			scope.dispatchEvent( endEvent );
-
-		}
-
-		function onKeyDown( event ) {
-
-			if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
-
-			switch ( event.keyCode ) {
-
-				case scope.keys.UP:
-					pan( 0, scope.keyPanSpeed );
-					scope.update();
-					break;
-
-				case scope.keys.BOTTOM:
-					pan( 0, - scope.keyPanSpeed );
-					scope.update();
-					break;
-
-				case scope.keys.LEFT:
-					pan( scope.keyPanSpeed, 0 );
-					scope.update();
-					break;
-
-				case scope.keys.RIGHT:
-					pan( - scope.keyPanSpeed, 0 );
-					scope.update();
-					break;
-
-			}
-
-		}
-
-		function touchstart( event ) {
-
-			if ( scope.enabled === false ) return;
-
-			switch ( event.touches.length ) {
-
-				case 1:	// one-fingered touch: rotate
-
-					if ( scope.enableRotate === false ) return;
-
-					state = STATE.TOUCH_ROTATE;
-
-					rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-					break;
-
-				case 2:	// two-fingered touch: dolly
-
-					if ( scope.enableZoom === false ) return;
-
-					state = STATE.TOUCH_DOLLY;
-
-					var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
-					var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
-					var distance = Math.sqrt( dx * dx + dy * dy );
-					dollyStart.set( 0, distance );
-					break;
-
-				case 3: // three-fingered touch: pan
-
-					if ( scope.enablePan === false ) return;
-
-					state = STATE.TOUCH_PAN;
-
-					panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-					break;
-
-				default:
-
-					state = STATE.NONE;
-
-			}
-
-			if ( state !== STATE.NONE ) scope.dispatchEvent( startEvent );
-
-		}
-
-		function touchmove( event ) {
-
-			if ( scope.enabled === false ) return;
-
-			event.preventDefault();
-			event.stopPropagation();
-
-			var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
-
-			switch ( event.touches.length ) {
-
-				case 1: // one-fingered touch: rotate
-
-					if ( scope.enableRotate === false ) return;
-					if ( state !== STATE.TOUCH_ROTATE ) return;
-
-					rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-					rotateDelta.subVectors( rotateEnd, rotateStart );
-
-					// rotating across whole screen goes 360 degrees around
-					constraint.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
-					// rotating up and down along whole screen attempts to go 360, but limited to 180
-					constraint.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
-
-					rotateStart.copy( rotateEnd );
-
-					scope.update();
-					break;
-
-				case 2: // two-fingered touch: dolly
-
-					if ( scope.enableZoom === false ) return;
-					if ( state !== STATE.TOUCH_DOLLY ) return;
-
-					var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
-					var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
-					var distance = Math.sqrt( dx * dx + dy * dy );
-
-					dollyEnd.set( 0, distance );
-					dollyDelta.subVectors( dollyEnd, dollyStart );
-
-					if ( dollyDelta.y > 0 ) {
-
-						constraint.dollyOut( getZoomScale() );
-
-					} else if ( dollyDelta.y < 0 ) {
-
-						constraint.dollyIn( getZoomScale() );
-
-					}
-
-					dollyStart.copy( dollyEnd );
-
-					scope.update();
-					break;
-
-				case 3: // three-fingered touch: pan
-
-					if ( scope.enablePan === false ) return;
-					if ( state !== STATE.TOUCH_PAN ) return;
-
-					panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-					panDelta.subVectors( panEnd, panStart );
-
-					pan( panDelta.x, panDelta.y );
-
-					panStart.copy( panEnd );
-
-					scope.update();
-					break;
-
-				default:
-
-					state = STATE.NONE;
-
-			}
-
-		}
-
-		function touchend( /* event */ ) {
-
-			if ( scope.enabled === false ) return;
-
-			scope.dispatchEvent( endEvent );
-			state = STATE.NONE;
-
-		}
-
-		function contextmenu( event ) {
-
-			event.preventDefault();
-
-		}
-
-		this.dispose = function() {
-
-			this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
-			this.domElement.removeEventListener( 'mousedown', onMouseDown, false );
-			this.domElement.removeEventListener( 'mousewheel', onMouseWheel, false );
-			this.domElement.removeEventListener( 'MozMousePixelScroll', onMouseWheel, false ); // firefox
-
-			this.domElement.removeEventListener( 'touchstart', touchstart, false );
-			this.domElement.removeEventListener( 'touchend', touchend, false );
-			this.domElement.removeEventListener( 'touchmove', touchmove, false );
-
-			document.removeEventListener( 'mousemove', onMouseMove, false );
-			document.removeEventListener( 'mouseup', onMouseUp, false );
-
-			window.removeEventListener( 'keydown', onKeyDown, false );
-
-		}
-
-		this.domElement.addEventListener( 'contextmenu', contextmenu, false );
-
-		this.domElement.addEventListener( 'mousedown', onMouseDown, false );
-		this.domElement.addEventListener( 'mousewheel', onMouseWheel, false );
-		this.domElement.addEventListener( 'MozMousePixelScroll', onMouseWheel, false ); // firefox
-
-		this.domElement.addEventListener( 'touchstart', touchstart, false );
-		this.domElement.addEventListener( 'touchend', touchend, false );
-		this.domElement.addEventListener( 'touchmove', touchmove, false );
-
-		window.addEventListener( 'keydown', onKeyDown, false );
-
-		// force an update at start
-		this.update();
-
-	};
-
-	THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
-	THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
-
-	Object.defineProperties( THREE.OrbitControls.prototype, {
-
-		object: {
-
-			get: function () {
-
-				return this.constraint.object;
-
-			}
-
-		},
-
-		target: {
-
-			get: function () {
-
-				return this.constraint.target;
-
-			},
-
-			set: function ( value ) {
-
-				console.warn( 'THREE.OrbitControls: target is now immutable. Use target.set() instead.' );
-				this.constraint.target.copy( value );
-
-			}
-
-		},
-
-		minDistance : {
-
-			get: function () {
-
-				return this.constraint.minDistance;
-
-			},
-
-			set: function ( value ) {
-
-				this.constraint.minDistance = value;
-
-			}
-
-		},
-
-		maxDistance : {
-
-			get: function () {
-
-				return this.constraint.maxDistance;
-
-			},
-
-			set: function ( value ) {
-
-				this.constraint.maxDistance = value;
-
-			}
-
-		},
-
-		minZoom : {
-
-			get: function () {
-
-				return this.constraint.minZoom;
-
-			},
-
-			set: function ( value ) {
-
-				this.constraint.minZoom = value;
-
-			}
-
-		},
-
-		maxZoom : {
-
-			get: function () {
-
-				return this.constraint.maxZoom;
-
-			},
-
-			set: function ( value ) {
-
-				this.constraint.maxZoom = value;
-
-			}
-
-		},
-
-		minPolarAngle : {
-
-			get: function () {
-
-				return this.constraint.minPolarAngle;
-
-			},
-
-			set: function ( value ) {
-
-				this.constraint.minPolarAngle = value;
-
-			}
-
-		},
-
-		maxPolarAngle : {
-
-			get: function () {
-
-				return this.constraint.maxPolarAngle;
-
-			},
-
-			set: function ( value ) {
-
-				this.constraint.maxPolarAngle = value;
-
-			}
-
-		},
-
-		minAzimuthAngle : {
-
-			get: function () {
-
-				return this.constraint.minAzimuthAngle;
-
-			},
-
-			set: function ( value ) {
-
-				this.constraint.minAzimuthAngle = value;
-
-			}
-
-		},
-
-		maxAzimuthAngle : {
-
-			get: function () {
-
-				return this.constraint.maxAzimuthAngle;
-
-			},
-
-			set: function ( value ) {
-
-				this.constraint.maxAzimuthAngle = value;
-
-			}
-
-		},
-
-		enableDamping : {
-
-			get: function () {
-
-				return this.constraint.enableDamping;
-
-			},
-
-			set: function ( value ) {
-
-				this.constraint.enableDamping = value;
-
-			}
-
-		},
-
-		dampingFactor : {
-
-			get: function () {
-
-				return this.constraint.dampingFactor;
-
-			},
-
-			set: function ( value ) {
-
-				this.constraint.dampingFactor = value;
-
-			}
-
-		},
-
-		// backward compatibility
-
-		noZoom: {
-
-			get: function () {
-
-				console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
-				return ! this.enableZoom;
-
-			},
-
-			set: function ( value ) {
-
-				console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
-				this.enableZoom = ! value;
-
-			}
-
-		},
-
-		noRotate: {
-
-			get: function () {
-
-				console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
-				return ! this.enableRotate;
-
-			},
-
-			set: function ( value ) {
-
-				console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
-				this.enableRotate = ! value;
-
-			}
-
-		},
-
-		noPan: {
-
-			get: function () {
-
-				console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
-				return ! this.enablePan;
-
-			},
-
-			set: function ( value ) {
-
-				console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
-				this.enablePan = ! value;
-
-			}
-
-		},
-
-		noKeys: {
-
-			get: function () {
-
-				console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
-				return ! this.enableKeys;
-
-			},
-
-			set: function ( value ) {
-
-				console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
-				this.enableKeys = ! value;
-
-			}
-
-		},
-
-		staticMoving : {
-
-			get: function () {
-
-				console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
-				return ! this.constraint.enableDamping;
-
-			},
-
-			set: function ( value ) {
-
-				console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
-				this.constraint.enableDamping = ! value;
-
-			}
-
-		},
-
-		dynamicDampingFactor : {
-
-			get: function () {
-
-				console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
-				return this.constraint.dampingFactor;
-
-			},
-
-			set: function ( value ) {
-
-				console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
-				this.constraint.dampingFactor = value;
-
-			}
-
-		}
-
-	} );
-
-}() );
diff --git a/ui/src/assets/PackWidget.js b/ui/src/assets/PackWidget.js
deleted file mode 100755
index d5e5a97..0000000
--- a/ui/src/assets/PackWidget.js
+++ /dev/null
@@ -1,560 +0,0 @@
-/**
- * Visualize 3D loading plans on top of ThreeJS
- * @author Felix Brandt <br...@fzi.de>
- */
-var PackWidget = {};
-
-/**
- * Namespace for helper methods
- */
-PackWidget.Support = {
-  /**
-   * Helper method to traverse configuration options.
-   *
-   * @param options       The configuration options (object)
-   * @param path          The path to the requested option (array[string])
-   * @param default_value Value to return, if the option is not found
-   *
-   * @return The value of the configuration option (object)
-   */
-  getOption: function (options, path, default_value)
-  {
-    return path.reduce((obj, key) => (obj && typeof obj[key] !== 'undefined') ? obj[key] : default_value, options);
-  }
-};
-
-/**
- * Scene class with support for cascading loading plans
- *
- * @param options Scene configuration (object)
- */
-PackWidget.Scene = function (options)
-{
-  THREE.Scene.call(this);
-  this.options = options;
-
-  /**
-   * Get configuration option of this scene.
-   * See PackWidget.Support.getOption()
-   */
-  this.getOption = function (path, default_value)
-  {
-    return PackWidget.Support.getOption(this.options, path, default_value);
-  }
-
-  /**
-   * Determine box size from getter method or property
-   *
-   * @return THREE.Vector3
-   */
-  this.getBoxSize = function (box)
-  {
-    if (box.getSize !== undefined) {
-      return box.getSize();
-    }
-
-    if (box.size !== undefined) {
-      return new THREE.Vector3().add(box.size);
-    }
-
-    return new THREE.Vector3(1, 1, 1);
-  }
-
-  /**
-   * Determine box position from getter method or property
-   *
-   * @return THREE.Vector3
-   */
-  this.getBoxPosition = function (box)
-  {
-    if (box.getPosition !== undefined) {
-      return box.getPosition();
-    }
-
-    if (box.position !== undefined) {
-      if (box.position.x === undefined) box.position.x = 0;
-      if (box.position.y === undefined) box.position.y = 0;
-      if (box.position.z === undefined) box.position.z = 0;
-      
-      return new THREE.Vector3().copy(box.position);
-    }
-
-    return new THREE.Vector3();
-  }
-
-  /**
-   * Determine box rotation from getter method or property
-   *
-   * @return THREE.Euler
-   */
-  this.getBoxRotation = function (box)
-  {
-    if (box.getRotation !== undefined) {
-      return box.getRotation();
-    }
-
-    if (box.rotation !== undefined) {
-      if (box.rotation.x === undefined) box.rotation.x = 0;
-      if (box.rotation.y === undefined) box.rotation.y = 0;
-      if (box.rotation.z === undefined) box.rotation.z = 0;
-      
-      return new THREE.Euler(box.rotation.x, box.rotation.y, box.rotation.z);
-    }
-
-    return new THREE.Euler();
-  }
-
-  /**
-   * Determine sub items of a box from getter method or property
-   *
-   * @return Array
-   */
-  this.getBoxItems = function (box)
-  {
-    if (box.getItems !== undefined) {
-      return box.getItems();
-    }
-
-    if (box.items !== undefined) {
-      return box.items;
-    }
-    
-    return [];
-  }
-
-  /**
-   * Create box 3D geometry from shape or dimensions
-   *
-   * @return THREE.Geometry
-   */
-  this.createBoxGeometry = function (box)
-  {
-    if (box.shape !== undefined) {
-      return this.createBoxShapeGeometry(box);
-    }
-
-    var size = this.getBoxSize(box);
-
-    return new THREE.BoxGeometry(size.x, size.y, size.z);
-  }
-
-  /**
-   * Create box 3D geometry from extruding a 2D shape.
-   *
-   * @return THREE.Geometry
-   */
-  this.createBoxShapeGeometry = function (box)
-  {
-    var shape = new THREE.Shape();
-    shape.moveTo(box.shape[0].x, box.shape[0].y);
-    for(var j = 1; j < box.shape.length; j++) {
-      shape.lineTo(box.shape[j].x, box.shape[j].y);
-    }
-
-    var settings = {
-      depth: box.depth,
-      bevelEnabled: false
-    };
-
-    var geometry = new THREE.ExtrudeGeometry(shape, settings);
-    geometry.center();
-
-    return geometry;
-  }
-
-  /**
-   * Create mesh material with given color
-   *
-   * @return THREE.Material
-   */
-  this.createMaterial = function (color)
-  {
-    return new THREE.MeshLambertMaterial({color: color});
-  }
-
-  /**
-   * Create 3D mesh for a given box geometry.
-   *
-   * @return THREE.Object3D
-   */
-  this.createBoxFaces = function (box, geometry)
-  {
-    var material = this.mesh_material;
-    var all_boxes_color = this.getOption(['color'], null);
-
-    if (typeof all_boxes_color === 'function') {
-      material = this.createMaterial(all_boxes_color(box));
-    } else if (box.color !== undefined) {
-      material = this.createMaterial(box.color);
-    }
-
-    return new THREE.Mesh(geometry, material);
-  }
-
-  /**
-   * Create 3D wireframe for a given box geometry.
-   *
-   * @return THREE.Object3D
-   */
-  this.createBoxEdges = function (geometry)
-  {
-    return new THREE.LineSegments(
-      new THREE.EdgesGeometry(geometry),
-      this.line_material
-    );
-  }
-
-  /**
-   * Setup callback for DOM event on the given box.
-   *
-   * @param event_manager Event manager (THREEx.domEvents)   
-   * @param box           The box configuration (object)
-   * @param mesh          The 3D object to bind to (THREE.Object3D)
-   * @param method        The event method ('click', 'mouseover', 'mouseout')
-   */
-  this.createMouseEvent = function (event_manager, box, mesh, method)
-  {
-    var callback = box[method] !== undefined ? box[method] : this.getOption([method], null);
-
-    if (callback) {
-      event_manager.addEventListener(mesh, method, function(event) {
-        callback(event.target.userData, event.target);
-      });
-    }
-  }
-
-  /**
-   * Setup all DOM events for the given box
-   */
-  this.createMouseEvents = function (event_manager, box, mesh)
-  {
-    this.createMouseEvent(event_manager, box, mesh, 'click');
-    this.createMouseEvent(event_manager, box, mesh, 'mouseover');
-    this.createMouseEvent(event_manager, box, mesh, 'mouseout');
-  }
-
-  /**
-   * Create 3D object of the given box
-   *
-   * @param box           The box to render (object)
-   * @param geometry      The box geometry (THREE.Geometry)
-   * @param event_manager Event manager for box callbacks (THREEx.domEvents)
-   * @return THREE.Object3D
-   */
-  this.createBox3D = function (box, geometry, event_manager)
-  {
-    var object3d = new THREE.Group();
-
-    if (typeof box.draw === 'function') {
-      // draw complete object via callback if present
-      object3d.add(box.draw(box, geometry));
-    } else {
-      // draw object the standard way
-
-      var children_count =  this.getBoxItems(box).length;
-      if ((box.solid === undefined && children_count == 0) || box.solid) {
-        // draw faces of the object
-        box.object3d = this.createBoxFaces(box, geometry);
-        box.object3d.userData = box;
-
-        if (event_manager) {
-          // add callbacks to mouse events
-          this.createMouseEvents(event_manager, box, box.object3d);
-        }
-
-        object3d.add(box.object3d);
-      }
-
-      if (box.border === undefined || box.border) {
-        // draw wireframe
-        object3d.add(this.createBoxEdges(geometry));
-      }
-
-      if (typeof box.draw_extra === 'function') {
-        // draw additional elements via callback
-        object3d.add(box.draw_extra(box, geometry));
-      }
-    }
-
-    return object3d;
-  }
-
-  /**
-   * Render box at defined position and rotation.
-   *
-   * @param box           The box configuration (object)
-   * @param parent_offset start coordinates of the surrounding box (THREE.Vector3)
-   * @param event_manager Event manager for box callbacks (THREEx.domEvents)
-   * @param object3d      The object to render the box in (THREE.Object3D)
-   * @return start coordinates of the box (THREE.Vector3)
-   */
-  this.renderBox = function (box, parent_offset, event_manager, object3d)
-  {
-    var geometry = this.createBoxGeometry(box);
-
-    // NOTE: the box will be drawn "around" its position
-    // we save the offset to draw contained boxes at the right positions
-    geometry.computeBoundingBox();
-    var box_offset = new THREE.Vector3().add(geometry.boundingBox.min);
-
-    if (box.visible === undefined || box.visible === true) {
-      object3d.add(this.createBox3D(box, geometry, event_manager));
-    }
-
-    var rot = this.getBoxRotation(box);
-    object3d.rotation.set(rot.x, rot.y, rot.z);
-
-    var pos = this.getBoxPosition(box);
-    if (parent_offset !== undefined && !this.getOption(['centric'], false)) {
-      var rotated_box_offset = new THREE.Vector3().add(box_offset).applyEuler(rot);
-      pos = pos.add(parent_offset).sub(rotated_box_offset);
-    }
-    object3d.position.set(pos.x, pos.y, pos.z);
-
-    return box_offset;
-  }
-
-  /**
-   * Render box and all contained boxes
-   *
-   * @param box           The box configuration (object)
-   * @param parent_offset start coordinates of the surrounding box (THREE.Vector3)
-   * @param event_manager Event manager for box callbacks (THREEx.domEvents)
-   * @return start coordinates of the box (THREE.Object3D)
-   */
-  this.render = function (box, parent_offset, event_manager)
-  {
-    var object3d = new THREE.Group();
-    var box_offset = this.renderBox(box, parent_offset, event_manager, object3d);
-
-    var items = this.getBoxItems(box);
-    if (items.length > 0) {
-      object3d.add(this.renderAll(items, box_offset, event_manager));
-    }
-
-    return object3d;
-  }
-
-  /**
-   * Render group of boxes.
-   *
-   * @param boxes         The boxes (Array)
-   * @param parent_offset start coordinates of the surrounding box (THREE.Vector3)
-   * @param event_manager Event manager for box callbacks (THREEx.domEvents)
-   */
-  this.renderAll = function (boxes, parent_offset, event_manager)
-  {
-    var object3d = new THREE.Group();
-
-    for (var i in boxes) {
-      object3d.add(this.render(boxes[i], parent_offset, event_manager));
-    }
-
-    return object3d;
-  }
-
-  /**
-   * Add box to scene.
-   *
-   * @param box The box configuration (object)
-   * @param event_manager Event manager for box callbacks (THREEx.domEvents)
-   */
-  this.addBox = function (box, event_manager)
-  {
-    this.add(this.render(box, undefined, event_manager));
-  }
-  
-  /**
-   * Initialize this scene.
-   */
-  this.init = function ()
-  {
-    this.mesh_material = this.createMaterial(
-      this.getOption(['color'], 0x00ff00)
-    );
-
-    this.line_material = new THREE.LineBasicMaterial({
-      color: this.getOption(['line_color'], 0x000000)
-    });
-  }
-  
-  this.init();
-}
-
-PackWidget.Scene.prototype = Object.create(new THREE.Scene());
-
-/**
- * WebGLRenderer with pre-configured lights, camera and controls.
- *
- * @param scene   The scene to render (THREE.Scene)
- * @param dom     DOM object to append the canvas to
- * @param options Renderer configuration (object)
- */
-PackWidget.Renderer = function (scene, dom, options)
-{
-  THREE.WebGLRenderer.call(this, { alpha: true, antialias: true});
-  this.scene = scene;
-  this.options = options;
-
-  /**
-   * Get configuration option of this scene.
-   * See PackWidget.Support.getOption()
-   */
-  this.getOption = function (path, default_value)
-  {
-    return PackWidget.Support.getOption(this.options, path, default_value);
-  }
-  
-  /**
-   * Calculate minimum camera distance to fit object size on screen.
-   *
-   * @param fov    Field of view (numeric)
-   * @param size   Object size (numeric)
-   * @param border Border around object (percent)
-   * @param aspect Aspect ratio w.r.t. fov (numeric)
-   * @return numeric
-   */
-  this.calcMinCameraDistance = function (fov, size, border, aspect)
-  {
-    var gross_size = size * (1.0 + border * 2.0 / 100.0);
-    var distance = gross_size / (2.0 * aspect * Math.tan(((Math.PI * fov)/360.0)));
-
-    return distance;
-  }
-
-  /**
-   * Fit given plane (x/y centered, at z=0) to screen
-   */
-  this.fitToScreen = function (width, height, border = 20)
-  {
-    var fov = this.camera.fov;
-    var scene_size = this.getSize();
-    var width_distance = this.calcMinCameraDistance(fov, width, border, scene_size.width / scene_size.height);
-    var height_distance = this.calcMinCameraDistance(fov, height, border, 1.0);
-    var distance = Math.max(width_distance, height_distance);
-
-    this.camera.position.setLength(distance);
-  }
-
-  /**
-   * Create camera from configuration.
-   *
-   * @return THREE.camera
-   */
-  this.setupCamera = function ()
-  {
-    var size = this.getSize();
-    var camera = new THREE.PerspectiveCamera(
-      this.getOption(['camera', 'fov'], 45),
-      this.getOption(['camera', 'ratio'], size.width / size.height),
-      this.getOption(['camera', 'near'], 0.1),
-      this.getOption(['camera', 'far'], 10000)
-    );
-
-    camera.position.x = this.getOption(['camera', 'x'], 0);
-    camera.position.y = this.getOption(['camera', 'y'], 4);
-    camera.position.z = this.getOption(['camera', 'z'], 10);
-
-    return camera;
-  }
-
-  /**
-   * Create light position from configuration.
-   *   
-   * @return THREE.Vector3
-   */
-  this.getLightVector = function ()
-  {
-    return new THREE.Vector3(
-      this.getOption(['light', 'x'], 0),
-      this.getOption(['light', 'y'], 0),
-      this.getOption(['light', 'z'], 0)
-    );
-  }
-
-  /**
-   * Create light from configuration.
-   *
-   * @return THREE.Light
-   */
-  this.setupLight = function (source)
-  {
-    var light = new THREE.DirectionalLight (this.getOption(['light', 'color'], 0xFFFFFF), 1);
-    light.position.copy(source);
-
-    return light;
-  }
-
-  /**
-   * Add box to the scene of this renderer.
-   *
-   * @param box The box configuration (object)
-   */
-  this.addBox = function (box)
-  {
-    this.scene.addBox(box, this.domEvents);
-  }
-
-  /**
-   * Animation loop.
-   */
-  this.animate = function ()
-  {
-    // schedule next call of this loop.
-    setTimeout (function(renderer){
-      requestAnimationFrame(function () { renderer.animate() });
-    }, 1000 / this.getOption(['fps'], 60), this);
-
-    // load changes from controls into scene
-    this.controls.update();
-
-    if (this.getOption(['light', 'fixed'], true)) {
-      // move light to new camera position
-      this.light.position.copy(this.camera.position).add(this.light_position);
-    }
-    
-    this.render(this.scene, this.camera);
-  }
-
-  this.setScene = function (scene)
-  {
-    scene.add(this.light);
-    this.scene = scene;
-  }
-
-  /**
-   * Initialize this renderer.
-   */
-  this.init = function ()
-  {
-    // setup canvas size
-    this.setSize(
-      this.getOption(['width'], window.innerWidth),
-      this.getOption(['height'], window.innerHeight)
-    );
-
-    // setup scene with camera and light
-    this.camera = this.setupCamera();
-    this.light_position = this.getLightVector();
-    this.light = this.setupLight(this.light_position);
-    this.setScene(scene);
-
-    // setup callbacks
-    dom.appendChild(this.domElement);
-    this.domEvents = new THREEx.DomEvents(this.camera, this.domElement);
-
-    // setup mouse controls
-    this.controls = new THREE.OrbitControls(this.camera, this.domElement);
-    if (this.options.controls !== undefined) {
-      for (var o in this.options.controls) {
-        this.controls[o] = this.options.controls[o];
-      }
-    }
-
-    this.animate();
-  }
-
-  this.init(dom);
-}
-
-PackWidget.Renderer.prototype = Object.create(new THREE.WebGLRenderer());
diff --git a/ui/src/assets/render.js b/ui/src/assets/render.js
deleted file mode 100755
index 9b05a45..0000000
--- a/ui/src/assets/render.js
+++ /dev/null
@@ -1,174 +0,0 @@
-var pallet = {
-  size: { x: 0.44, y: 0.055, z: 0.28},
-  border: false,
-  color: 0xDBAB78,
-  items: [
-	{ size: { x: 0.44, y: 0.01, z: 0.049 }, position: { y: 0.045}},
-	{ size: { x: 0.44, y: 0.01, z: 0.033 }, position: { y: 0.045, z: 0.066}},
-	{ size: { x: 0.44, y: 0.01, z: 0.049 }, position: { y: 0.045, z: 0.115}},
-	{ size: { x: 0.44, y: 0.01, z: 0.033 }, position: { y: 0.045, z: 0.179}},
-	{ size: { x: 0.44, y: 0.01, z: 0.049 }, position: { y: 0.045, z: 0.231}},
-	{ size: { x: 0.049, y: 0.01, z: 0.28 }, position: { y: 0.035}},
-	{ size: { x: 0.049, y: 0.01, z: 0.28 }, position: { x: 0.195, y: 0.035}},
-	{ size: { x: 0.049, y: 0.01, z: 0.28 }, position: { x: 0.391, y: 0.035}},
-	{ size: { x: 0.049, y: 0.025, z: 0.033 }, position: { y: 0.01}},
-	{ size: { x: 0.049, y: 0.025, z: 0.033 }, position: { x: 0.195, y: 0.01}},
-	{ size: { x: 0.049, y: 0.025, z: 0.033 }, position: { x: 0.391, y: 0.01}},
-	{ size: { x: 0.049, y: 0.025, z: 0.033 }, position: { y: 0.01, z: 0.123}},
-	{ size: { x: 0.049, y: 0.025, z: 0.033 }, position: { x: 0.195, y: 0.01, z: 0.123}},
-	{ size: { x: 0.049, y: 0.025, z: 0.033 }, position: { x: 0.391, y: 0.01, z: 0.123}},
-	{ size: { x: 0.049, y: 0.025, z: 0.033 }, position: { y: 0.01, z: 0.247}},
-	{ size: { x: 0.049, y: 0.025, z: 0.033 }, position: { x: 0.195, y: 0.01, z: 0.247}},
-	{ size: { x: 0.049, y: 0.025, z: 0.033 }, position: { x: 0.391, y: 0.01, z: 0.247}},
-	{ size: { x: 0.44, y: 0.01, z: 0.033 }, position: { z: 0.0}},
-	{ size: { x: 0.44, y: 0.01, z: 0.033 }, position: { z: 0.123}},
-	{ size: { x: 0.44, y: 0.01, z: 0.033 }, position: { z: 0.247}},
-
-	//{ size: { x: 0.16, y: 0.11, z: 0.105 }, position: { x: 0.05, y: 0.055, z: 0.09 }, color: 0xFFCA33 },
-	//{ size: { x: 0.129, y: 0.045, z: 0.084 }, position: { x: 0.25, y: 0.055, z: 0.09 }, color: 0xFFCA33 },
-	//{ size: { x: 0.135, y: 0.075, z: 0.095 }, position: { x: 0.05, y: 0.165, z: 0.09 }, color: 0xEEEEEE },
-	//{ size: { x: 0.104, y: 0.063, z: 0.079 }, position: { x: 0.25, y: 0.10, z: 0.09 }, color: 0xEEEEEE },
-  ]
-};
-
-
-function scale_pallet(x, y, z) {
-	var new_pallet = {
-		size: { x: x, y: y, z: z},
-		border: pallet.border,
-		color: pallet.color,
-		items: new Array()
-	}
-	scale_x = x / pallet.size.x;
-	scale_y = y / pallet.size.y;
-	scale_z = z / pallet.size.z;
-	for (i = 0; i < pallet.items.length; i++) {
-		var cur = pallet.items[i];
-		if (cur.position.x == undefined) {
-			cur.position.x = 0;
-		}
-		if (cur.position.y == undefined) {
-			cur.position.y = 0;
-		}
-		if (cur.position.z == undefined) {
-			cur.position.z = 0;
-		}
-		var item = {
-			size: { x: scale_x * cur.size.x, y: scale_y * cur.size.y, z: scale_z * cur.size.z },
-			//size: {x: cur.size.x, y: cur.size.y, z: cur.size.z},
-			//	move to negative coordinates and center
-			position: { x: scale_x * cur.position.x, y: scale_y * cur.position.y - y / 2, z: scale_z * cur.position.z},
-			//position: {x: cur.position.x, y: cur.position.y, z: cur.position.z}
-			color: pallet.color
-		}
-		new_pallet.items.push(item);
-	}
-	return new_pallet;
-}
-
-function convert(packing_plan) {
-	var bin = packing_plan.bin;
-	var items = packing_plan.items;
-
-	var boxes = {items: new Array(), bin: bin}
-
-	for (i = 0; i < items.length; i++) {
-		var item = items[i];
-		var box = {color: 0x000000, size: {x: 0, y: 0, z:0}, position: {x: 0, y:0, z:0}, solid: true};
-		switch (item.type) {
-			case "KLT":
-				box.color = 0x0000FF;
-				break;
-			case "RedBox":
-				box.color = 0xFF0000;
-				break;
-			case "Cardboard":
-				box.color = 0xDBA55C;
-				break;
-		}
-		box.size.x = item.size.width;
-		box.size.y = item.size.height;
-		box.size.z = item.size.depth;
-
-		// pos == object center
-
-		box.position.x = item.position.x + box.size.x / 2 - (bin.size.width / 2);
-		box.position.y = item.position.y + box.size.y / 2;
-		box.position.z = item.position.z + box.size.z / 2 - (bin.size.depth / 2);
-		boxes.items.push(box);
-	}
-
-	return boxes;
-}
-
-function render_on_canvas(canvas_id, viewpoint, options_pref, boxes, pallet) {
-	var options = {}
-	switch(viewpoint) {
-		case "top":
-			options.camera = {
-				fov: 45,
-				ratio: 4/3,
-				near: 0.1,
-				far: 1000,
-				x: 0,
-				y: boxes.bin.size.height * 3,
-				z: 0,
-				rotation: { z: 0 }
-			  }
-			  break;
-		case "front":
-			options.camera = {
-				fov: 45,
-				ratio: 4/3,
-				near: 0.1,
-				far: 1000,
-				x: 0,
-				y: 0,
-				z: boxes.bin.size.depth * 4
-			  }
-			  break;
-		case "side":
-			options.camera = {
-				fov: 45,
-				ratio: 4/3,
-				near: 0.1,
-				far: 1000,
-				x: boxes.bin.size.width * 3,
-				y: 0,
-				z: 0,
-				rotation: { x: 0 }
-			  }
-			  break;
-		case "rotate":
-			options.controls = {
-				autoRotate: true,
-				enablePan: false,
-				maxPolarAngle: Math.PI/3,
-				minPolarAngle: Math.PI/3
-			}
-			options.camera = {
-				fov: 45,
-				ratio: 4/3,
-				near: 0.1,
-				far: 1000,
-				x: boxes.bin.size.width * 2,
-				y: boxes.bin.size.height * 2,
-				z: boxes.bin.size.depth * 2
-			}
-			break;
-	}
-	options.width = options_pref.width;
-	options.height = options_pref.height;
-	scene = new PackWidget.Scene();
-	element = document.getElementById(canvas_id);
-	if (element.firstChild) {
-		element.removeChild(element.firstChild);
-	}
-	renderer = new PackWidget.Renderer(scene, document.getElementById(canvas_id), options);
-	// document.getElementById(canvas_id)[0].remove();
-	for (i = 0; i < boxes.items.length; i++) {
-		renderer.addBox(boxes.items[i]);
-	}
-	// add pallet
-	renderer.addBox(pallet);
-}
diff --git a/ui/src/assets/three.min.js b/ui/src/assets/three.min.js
deleted file mode 100755
index 59669ca..0000000
--- a/ui/src/assets/three.min.js
+++ /dev/null
@@ -1,938 +0,0 @@
-// threejs.org/license
-(function(k,ha){"object"===typeof exports&&"undefined"!==typeof module?ha(exports):"function"===typeof define&&define.amd?define(["exports"],ha):ha(k.THREE={})})(this,function(k){function ha(){}function y(a,b){this.x=a||0;this.y=b||0}function F(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}function X(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1} [...]
-b,c){this.x=a||0;this.y=b||0;this.z=c||0}function ta(){this.elements=[1,0,0,0,1,0,0,0,1];0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}function ca(a,b,c,d,e,f,g,h,l,m){Object.defineProperty(this,"id",{value:Df++});this.uuid=P.generateUUID();this.name="";this.image=void 0!==a?a:ca.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:ca.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:1001;this.wrapT=void 0!==d?d:1001;this.magF [...]
-e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==l?l:1;this.format=void 0!==g?g:1023;this.type=void 0!==h?h:1009;this.offset=new y(0,0);this.repeat=new y(1,1);this.center=new y(0,0);this.rotation=0;this.matrixAutoUpdate=!0;this.matrix=new ta;this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==m?m:3E3;this.version=0;this.onUpdate=null}function U(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}fun [...]
-b,c){this.width=a;this.height=b;this.scissor=new U(0,0,a,b);this.scissorTest=!1;this.viewport=new U(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=1006);this.texture=new ca(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.texture.generateMipmaps=void 0!==c.generateMipmaps?c.generateMipmaps:!0;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void [...]
-c.depthTexture:null}function Lb(a,b,c){kb.call(this,a,b,c);this.activeMipMapLevel=this.activeCubeFace=0}function lb(a,b,c,d,e,f,g,h,l,m,v,n){ca.call(this,null,f,g,h,l,m,d,e,v,n);this.image={data:a,width:b,height:c};this.magFilter=void 0!==l?l:1003;this.minFilter=void 0!==m?m:1003;this.flipY=this.generateMipmaps=!1;this.unpackAlignment=1}function Wa(a,b){this.min=void 0!==a?a:new p(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new p(-Infinity,-Infinity,-Infinity)}function Ga(a,b){this [...]
-a?a:new p;this.radius=void 0!==b?b:0}function Ha(a,b){this.normal=void 0!==a?a:new p(1,0,0);this.constant=void 0!==b?b:0}function qd(a,b,c,d,e,f){this.planes=[void 0!==a?a:new Ha,void 0!==b?b:new Ha,void 0!==c?c:new Ha,void 0!==d?d:new Ha,void 0!==e?e:new Ha,void 0!==f?f:new Ha]}function K(a,b,c){return void 0===b&&void 0===c?this.set(a):this.setRGB(a,b,c)}function Td(){function a(e,f){!1!==c&&(d(e,f),b.requestAnimationFrame(a))}var b=null,c=!1,d=null;return{start:function(){!0!==c&&null [...]
-c=!0)},stop:function(){c=!1},setAnimationLoop:function(a){d=a},setContext:function(a){b=a}}}function Ef(a){function b(b,c){var d=b.array,e=b.dynamic?a.DYNAMIC_DRAW:a.STATIC_DRAW,h=a.createBuffer();a.bindBuffer(c,h);a.bufferData(c,d,e);b.onUploadCallback();c=a.FLOAT;d instanceof Float32Array?c=a.FLOAT:d instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):d instanceof Uint16Array?c=a.UNSIGNED_SHORT:d instanceof Int16Array?c=a.SHORT:d [...]
-Uint32Array?c=a.UNSIGNED_INT:d instanceof Int32Array?c=a.INT:d instanceof Int8Array?c=a.BYTE:d instanceof Uint8Array&&(c=a.UNSIGNED_BYTE);return{buffer:h,type:c,bytesPerElement:d.BYTES_PER_ELEMENT,version:b.version}}var c=new WeakMap;return{get:function(a){a.isInterleavedBufferAttribute&&(a=a.data);return c.get(a)},remove:function(b){b.isInterleavedBufferAttribute&&(b=b.data);var d=c.get(b);d&&(a.deleteBuffer(d.buffer),c.delete(b))},update:function(d,e){d.isInterleavedBufferAttribute&&(d [...]
-var f=c.get(d);if(void 0===f)c.set(d,b(d,e));else if(f.version<d.version){var g=d,h=g.array,l=g.updateRange;a.bindBuffer(e,f.buffer);!1===g.dynamic?a.bufferData(e,h,a.STATIC_DRAW):-1===l.count?a.bufferSubData(e,0,h):0===l.count?console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually."):(a.bufferSubData(e,l.offset*h.BYTES_PER_ELEMENT,h.subarray(l.offset,l.offset+l. [...]
--1);f.version=d.version}}}}function mb(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||mb.DefaultOrder}function Ud(){this.mask=1}function B(){Object.defineProperty(this,"id",{value:Ff++});this.uuid=P.generateUUID();this.name="";this.type="Object3D";this.parent=null;this.children=[];this.up=B.DefaultUp.clone();var a=new p,b=new mb,c=new X,d=new p(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.definePropert [...]
-{position:{enumerable:!0,value:a},rotation:{enumerable:!0,value:b},quaternion:{enumerable:!0,value:c},scale:{enumerable:!0,value:d},modelViewMatrix:{value:new F},normalMatrix:{value:new ta}});this.matrix=new F;this.matrixWorld=new F;this.matrixAutoUpdate=B.DefaultMatrixAutoUpdate;this.matrixWorldNeedsUpdate=!1;this.layers=new Ud;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=0;this.userData={}}function Qa(){B.call(this);this.type="Camera";thi [...]
-new F;this.projectionMatrix=new F}function Mb(a,b,c,d,e,f){Qa.call(this);this.type="OrthographicCamera";this.zoom=1;this.view=null;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()}function Xa(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d&&d.isVector3?d:new p;this.vertexNormals=Array.isArray(d)?d:[];this.color=e&&e.isColor?e:new K;this.vertexColors=Array.isArray(e)?e:[];this.materialIndex=void 0!==f [...]
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-N)}},texImage2D:function(){try{a.texImage2D.apply(a,arguments)}catch(N){console.error("THREE.WebGLState:",N)}},scissor:function(b){!1===W.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),W.copy(b))},viewport:function(b){!1===Y.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),Y.copy(b))},reset:function(){for(var b=0;b<x.length;b++)1===x[b]&&(a.disableVertexAttribArray(b),x[b]=0);H={};O=C=null;P={};G=I=Q=V=null;r.reset();q.reset();k.reset()}}}function Kg(a,b,c,d,e,f,g){function h(a,b){if(a.width>b||a.height> [...]
-a){console.warn("THREE.WebGLRenderer: image in DataTexture is too big ("+a.width+"x"+a.height+").");return}b/=Math.max(a.width,a.height);var c=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");c.width=Math.floor(a.width*b);c.height=Math.floor(a.height*b);c.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,c.width,c.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+c.width+"x"+c.height,a);return c}return a}function l(a [...]
-P.isPowerOfTwo(a.height)}function m(a,b){return a.generateMipmaps&&b&&1003!==a.minFilter&&1006!==a.minFilter}function v(b,c,e,f){a.generateMipmap(b);d.get(c).__maxMipLevel=Math.log(Math.max(e,f))*Math.LOG2E}function n(b){return 1003===b||1004===b||1005===b?a.NEAREST:a.LINEAR}function r(b){b=b.target;b.removeEventListener("dispose",r);a:{var c=d.get(b);if(b.image&&c.__image__webglTextureCube)a.deleteTexture(c.__image__webglTextureCube);else{if(void 0===c.__webglInit)break a;a.deleteTextur [...]
-delete H[b.id];g.memory.textures--}function q(b){b=b.target;b.removeEventListener("dispose",q);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__web [...]
-d.remove(b.texture);d.remove(b)}g.memory.textures--}function k(b,n){var q=d.get(b);if(b.isVideoTexture){var k=b.id,t=g.render.frame;H[k]!==t&&(H[k]=t,b.update())}if(0<b.version&&q.__version!==b.version)if(k=b.image,void 0===k)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",b);else if(!1===k.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",b);else{void 0===q.__webglInit&&(q.__webglInit=!0,b.addEventListener [...]
-r),q.__webglTexture=a.createTexture(),g.memory.textures++);c.activeTexture(a.TEXTURE0+n);c.bindTexture(a.TEXTURE_2D,q.__webglTexture);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL,b.premultiplyAlpha);a.pixelStorei(a.UNPACK_ALIGNMENT,b.unpackAlignment);n=h(b.image,e.maxTextureSize);(1001!==b.wrapS||1001!==b.wrapT||1003!==b.minFilter&&1006!==b.minFilter)&&!1===l(n)&&(n instanceof HTMLImageElement||n instanceof HTMLCanvasElement||n instanceof Im [...]
-(void 0===C&&(C=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),C.width=P.floorPowerOfTwo(n.width),C.height=P.floorPowerOfTwo(n.height),C.getContext("2d").drawImage(n,0,0,C.width,C.height),console.warn("THREE.WebGLRenderer: image is not power of two ("+n.width+"x"+n.height+"). Resized to "+C.width+"x"+C.height,n),n=C);k=l(n);t=f.convert(b.format);var p=f.convert(b.type);u(a.TEXTURE_2D,b,k);var z=b.mipmaps;if(b.isDepthTexture){var V=a.DEPTH_COMPONENT;if(1015===b.type){i [...]
-V=a.DEPTH_COMPONENT32F}else w&&(V=a.DEPTH_COMPONENT16);1026===b.format&&V===a.DEPTH_COMPONENT&&1012!==b.type&&1014!==b.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),b.type=1012,p=f.convert(b.type));1027===b.format&&(V=a.DEPTH_STENCIL,1020!==b.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),b.type=1020,p=f.convert(b.type)));c.texImage2D(a.TEXTURE_2D,0,V,n.width,n.he [...]
-p,null)}else if(b.isDataTexture)if(0<z.length&&k){for(var x=0,Q=z.length;x<Q;x++)V=z[x],c.texImage2D(a.TEXTURE_2D,x,t,V.width,V.height,0,t,p,V.data);b.generateMipmaps=!1;q.__maxMipLevel=z.length-1}else c.texImage2D(a.TEXTURE_2D,0,t,n.width,n.height,0,t,p,n.data),q.__maxMipLevel=0;else if(b.isCompressedTexture){x=0;for(Q=z.length;x<Q;x++)V=z[x],1023!==b.format&&1022!==b.format?-1<c.getCompressedTextureFormats().indexOf(t)?c.compressedTexImage2D(a.TEXTURE_2D,x,t,V.width,V.height,0,V.data): [...]
-c.texImage2D(a.TEXTURE_2D,x,t,V.width,V.height,0,t,p,V.data);q.__maxMipLevel=z.length-1}else if(0<z.length&&k){x=0;for(Q=z.length;x<Q;x++)V=z[x],c.texImage2D(a.TEXTURE_2D,x,t,t,p,V);b.generateMipmaps=!1;q.__maxMipLevel=z.length-1}else c.texImage2D(a.TEXTURE_2D,0,t,t,p,n),q.__maxMipLevel=0;m(b,k)&&v(a.TEXTURE_2D,b,n.width,n.height);q.__version=b.version;if(b.onUpdate)b.onUpdate(b);return}c.activeTexture(a.TEXTURE0+n);c.bindTexture(a.TEXTURE_2D,q.__webglTexture)}function u(c,g,h){h?(a.texP [...]
-a.TEXTURE_WRAP_S,f.convert(g.wrapS)),a.texParameteri(c,a.TEXTURE_WRAP_T,f.convert(g.wrapT)),a.texParameteri(c,a.TEXTURE_MAG_FILTER,f.convert(g.magFilter)),a.texParameteri(c,a.TEXTURE_MIN_FILTER,f.convert(g.minFilter))):(a.texParameteri(c,a.TEXTURE_WRAP_S,a.CLAMP_TO_EDGE),a.texParameteri(c,a.TEXTURE_WRAP_T,a.CLAMP_TO_EDGE),1001===g.wrapS&&1001===g.wrapT||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrappi [...]
-a.TEXTURE_MAG_FILTER,n(g.magFilter)),a.texParameteri(c,a.TEXTURE_MIN_FILTER,n(g.minFilter)),1003!==g.minFilter&&1006!==g.minFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",g));!(h=b.get("EXT_texture_filter_anisotropic"))||1015===g.type&&null===b.get("OES_texture_float_linear")||1016===g.type&&null===b.get("OES_texture_half_float_linear")||!(1<g.anisotropy||d.get(g).__currentAnisotropy)| [...]
-h.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(g.anisotropy,e.getMaxAnisotropy())),d.get(g).__currentAnisotropy=g.anisotropy)}function p(b,e,g,h){var l=f.convert(e.texture.format),m=f.convert(e.texture.type);c.texImage2D(h,0,l,e.width,e.height,0,l,m,null);a.bindFramebuffer(a.FRAMEBUFFER,b);a.framebufferTexture2D(a.FRAMEBUFFER,g,h,d.get(e.texture).__webglTexture,0);a.bindFramebuffer(a.FRAMEBUFFER,null)}function x(b,c){a.bindRenderbuffer(a.RENDERBUFFER,b);c.depthBuffer&&!c.stencilBuffer?(a.renderbu [...]
-a.DEPTH_COMPONENT16,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_ATTACHMENT,a.RENDERBUFFER,b)):c.depthBuffer&&c.stencilBuffer?(a.renderbufferStorage(a.RENDERBUFFER,a.DEPTH_STENCIL,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.RENDERBUFFER,b)):a.renderbufferStorage(a.RENDERBUFFER,a.RGBA4,c.width,c.height);a.bindRenderbuffer(a.RENDERBUFFER,null)}var w="undefined"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingConte [...]
-this.setTexture2D=k;this.setTextureCube=function(b,n){var q=d.get(b);if(6===b.image.length)if(0<b.version&&q.__version!==b.version){q.__image__webglTextureCube||(b.addEventListener("dispose",r),q.__image__webglTextureCube=a.createTexture(),g.memory.textures++);c.activeTexture(a.TEXTURE0+n);c.bindTexture(a.TEXTURE_CUBE_MAP,q.__image__webglTextureCube);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);n=b&&b.isCompressedTexture;for(var k=b.image[0]&&b.image[0].isDataTexture,t=[],p=0;6>p;p++)t[p [...]
-b.image[p].image:b.image[p]:h(b.image[p],e.maxCubemapSize);var w=t[0],z=l(w),x=f.convert(b.format),V=f.convert(b.type);u(a.TEXTURE_CUBE_MAP,b,z);for(p=0;6>p;p++)if(n)for(var H,C=t[p].mipmaps,Q=0,y=C.length;Q<y;Q++)H=C[Q],1023!==b.format&&1022!==b.format?-1<c.getCompressedTextureFormats().indexOf(x)?c.compressedTexImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+p,Q,x,H.width,H.height,0,H.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCub [...]
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-d.get(b).__webglTexture)};this.setupRenderTarget=function(b){var e=d.get(b),f=d.get(b.texture);b.addEventListener("dispose",q);f.__webglTexture=a.createTexture();g.memory.textures++;var h=!0===b.isWebGLRenderTargetCube,n=l(b);if(h){e.__webglFramebuffer=[];for(var r=0;6>r;r++)e.__webglFramebuffer[r]=a.createFramebuffer()}else e.__webglFramebuffer=a.createFramebuffer();if(h){c.bindTexture(a.TEXTURE_CUBE_MAP,f.__webglTexture);u(a.TEXTURE_CUBE_MAP,b.texture,n);for(r=0;6>r;r++)p(e.__webglFram [...]
-b,a.COLOR_ATTACHMENT0,a.TEXTURE_CUBE_MAP_POSITIVE_X+r);m(b.texture,n)&&v(a.TEXTURE_CUBE_MAP,b.texture,b.width,b.height);c.bindTexture(a.TEXTURE_CUBE_MAP,null)}else c.bindTexture(a.TEXTURE_2D,f.__webglTexture),u(a.TEXTURE_2D,b.texture,n),p(e.__webglFramebuffer,b,a.COLOR_ATTACHMENT0,a.TEXTURE_2D),m(b.texture,n)&&v(a.TEXTURE_2D,b.texture,b.width,b.height),c.bindTexture(a.TEXTURE_2D,null);if(b.depthBuffer){e=d.get(b);f=!0===b.isWebGLRenderTargetCube;if(b.depthTexture){if(f)throw Error("targe [...]
-if(b&&b.isWebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported");a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTextu [...]
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-c)return a.ZERO;if(201===c)return a.ONE;if(202===c)return a.SRC_COLOR;if(203===c)return a.ONE_MINUS_SRC_COLOR;if(204===c)return a.SRC_ALPHA;if(205===c)return a.ONE_MINUS_SRC_ALPHA;if(206===c)return a.DST_ALPHA;if(207===c)return a.ONE_MINUS_DST_ALPHA;if(208===c)return a.DST_COLOR;if(209===c)return a.ONE_MINUS_DST_COLOR;if(210===c)return a.SRC_ALPHA_SATURATE;if(33776===c||33777===c||33778===c||33779===c)if(d=b.get("WEBGL_compressed_texture_s3tc"),null!==d){if(33776===c)return d.COMPRESSED_ [...]
-if(33777===c)return d.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===c)return d.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===c)return d.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===c||35841===c||35842===c||35843===c)if(d=b.get("WEBGL_compressed_texture_pvrtc"),null!==d){if(35840===c)return d.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===c)return d.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===c)return d.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===c)return d.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===c&&(d= [...]
-null!==d))return d.COMPRESSED_RGB_ETC1_WEBGL;if(37808===c||37809===c||37810===c||37811===c||37812===c||37813===c||37814===c||37815===c||37816===c||37817===c||37818===c||37819===c||37820===c||37821===c)if(d=b.get("WEBGL_compressed_texture_astc"),null!==d)return c;if(103===c||104===c)if(d=b.get("EXT_blend_minmax"),null!==d){if(103===c)return d.MIN_EXT;if(104===c)return d.MAX_EXT}return 1020===c&&(d=b.get("WEBGL_depth_texture"),null!==d)?d.UNSIGNED_INT_24_8_WEBGL:0}}}function ea(a,b,c,d){Qa [...]
-this.type="PerspectiveCamera";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}function Ec(a){ea.call(this);this.cameras=a||[]}function $e(a){function b(){return null!==e&&!0===e.isPresenting}function c(){if(b()){var c=e.getEyeParameters("left"),f=c.renderWidth;c=c.renderHeight;z=a.getPixelRatio();u=a.getSize();a.setDrawingBuffe [...]
-c,1);x.start()}else d.enabled&&(a.setDrawingBufferSize(u.width,u.height,z),x.stop())}var d=this,e=null,f=null,g=null,h=new F,l=new F;"undefined"!==typeof window&&"VRFrameData"in window&&(f=new window.VRFrameData,window.addEventListener("vrdisplaypresentchange",c,!1));var m=new F,v=new X,n=new p,r=new ea;r.bounds=new U(0,0,.5,1);r.layers.enable(1);var q=new ea;q.bounds=new U(.5,0,.5,1);q.layers.enable(2);var k=new Ec([r,q]);k.layers.enable(1);k.layers.enable(2);var u,z;this.enabled=!1;thi [...]
-1.6;this.getDevice=function(){return e};this.setDevice=function(a){void 0!==a&&(e=a);x.setContext(a)};this.setPoseTarget=function(a){void 0!==a&&(g=a)};this.getCamera=function(a){if(null===e)return a;e.depthNear=a.near;e.depthFar=a.far;e.getFrameData(f);var b=e.stageParameters;b?h.fromArray(b.sittingToStandingTransform):h.makeTranslation(0,d.userHeight,0);b=f.pose;var c=null!==g?g:a;c.matrix.copy(h);c.matrix.decompose(c.position,c.quaternion,c.scale);null!==b.orientation&&(v.fromArray(b. [...]
-c.quaternion.multiply(v));null!==b.position&&(v.setFromRotationMatrix(h),n.fromArray(b.position),n.applyQuaternion(v),c.position.add(n));c.updateMatrixWorld();if(!1===e.isPresenting)return a;r.near=a.near;q.near=a.near;r.far=a.far;q.far=a.far;k.matrixWorld.copy(a.matrixWorld);k.matrixWorldInverse.copy(a.matrixWorldInverse);r.matrixWorldInverse.fromArray(f.leftViewMatrix);q.matrixWorldInverse.fromArray(f.rightViewMatrix);l.getInverse(h);r.matrixWorldInverse.multiply(l);q.matrixWorldInvers [...]
-a=c.parent;null!==a&&(m.getInverse(a.matrixWorld),r.matrixWorldInverse.multiply(m),q.matrixWorldInverse.multiply(m));r.matrixWorld.getInverse(r.matrixWorldInverse);q.matrixWorld.getInverse(q.matrixWorldInverse);r.projectionMatrix.fromArray(f.leftProjectionMatrix);q.projectionMatrix.fromArray(f.rightProjectionMatrix);k.projectionMatrix.copy(r.projectionMatrix);a=e.getLayers();a.length&&(a=a[0],null!==a.leftBounds&&4===a.leftBounds.length&&r.bounds.fromArray(a.leftBounds),null!==a.rightBou [...]
-a.rightBounds.length&&q.bounds.fromArray(a.rightBounds));return k};this.getStandingMatrix=function(){return h};this.isPresenting=b;var x=new Td;this.setAnimationLoop=function(a){x.setAnimationLoop(a)};this.submitFrame=function(){b()&&e.submitFrame()};this.dispose=function(){"undefined"!==typeof window&&window.removeEventListener("vrdisplaypresentchange",c)}}function Lg(a){function b(){return null!==f&&null!==g}function c(a,b){null===b?a.matrixWorld.copy(a.matrix):a.matrixWorld.multiplyMa [...]
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-n.displacementBias.value=c.displacementBias),c.envMap&&(n.envMapIntensity.value=c.envMapIntensity)):c.isMeshDepthMaterial?(r(n,c),c.displacementMap&&(n.displacementMap.value=c.displacementMap,n.displacementScale.value=c.displacementScale,n.displacementBias.value=c.displacementBias)):c.isMeshDistanceMaterial?(r(n,c),c.displacementMap&&(n.displacementMap.value=c.displacementMap,n.displacementScale.value=c.displacementScale,n.displacementBias.value=c.displacementBias),n.referencePosition.va [...]
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-else b.specularMap?c=b.specularMap:b.displacementMap?c=b.displacementMap:b.normalMap?c=b.normalMap:b.bumpMap?c=b.bumpMap:b.roughnessMap?c=b.roughnessMap:b.metalnessMap?c=b.metalnessMap:b.alphaMap?c=b.alphaMap:b.emissiveMap&&(c=b.emissiveMap);void 0!==c&&(c.isWebGLRenderTarget&&(c=c.texture),!0===c.matrixAutoUpdate&&c.updateMatrix(),a.uvTransform.value.copy(c.matrix))}function q(a,b){a.specular.value=b.specular;a.shininess.value=Math.max(b.shininess,1E-4);b.emissiveMap&&(a.emissiveMap.val [...]
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-[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMappingWhitePoint=this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var A=this,B=!1,I=null,G=null,K=null,J=-1,O="",L=null,W=null,S=new U,T=new U,aa=null,ca=0,Ya=k.width,R=k.height,Y=1,ba=new U(0,0,Ya,R),N=new U(0,0,Ya,R),da=!1,ea=new qd,X=new Mf,ja=!1,qa=!1,fa=new F,Rb=new p;try{z={alpha:z,depth:x,stencil:w,antialias:H,premul [...]
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-this.setPixelRatio=function(a){void 0!==a&&(Y=a,this.setSize(Ya,R,!1))};this.getSize=function(){return{width:Ya,height:R}};this.setSize=function(a,b,c){ka.isPresenting()?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(Ya=a,R=b,k.width=a*Y,k.height=b*Y,!1!==c&&(k.style.width=a+"px",k.style.height=b+"px"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(){return{width:Ya*Y,height:R*Y}};this.setDrawingBufferSize=function(a,b,c){Ya=a;R=b;Y [...]
-a*c;k.height=b*c;this.setViewport(0,0,a,b)};this.getCurrentViewport=function(){return S};this.setViewport=function(a,b,c,d){ba.set(a,R-b-d,c,d);Z.viewport(S.copy(ba).multiplyScalar(Y))};this.setScissor=function(a,b,c,d){N.set(a,R-b-d,c,d);Z.scissor(T.copy(N).multiplyScalar(Y))};this.setScissorTest=function(a){Z.setScissorTest(da=a)};this.getClearColor=function(){return ma.getClearColor()};this.setClearColor=function(){ma.setClearColor.apply(ma,arguments)};this.getClearAlpha=function(){re [...]
-this.setClearAlpha=function(){ma.setClearAlpha.apply(ma,arguments)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=D.COLOR_BUFFER_BIT;if(void 0===b||b)d|=D.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=D.STENCIL_BUFFER_BIT;D.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.dispose=function(){k.remov [...]
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-a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;th [...]
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-a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},applyMatrix3:function(a){var b=this.x,c=this.y;a=a.elements;this.x=a[0]*b+a[3]*c+a[6];this.y=a[1]*b+a[4]*c+a[7];return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp: [...]
-b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(){var a=new y,b=new y;return function(c,d){a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this [...]
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-a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,b){var c=Math.cos(b);b=Math.si [...]
-this.x-a.x,e=this.y-a.y;this.x=d*c-e*b+a.x;this.y=d*b+e*c+a.y;return this}});Object.assign(F.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,l,m,k,n,r,q,t,p){var v=this.elements;v[0]=a;v[4]=b;v[8]=c;v[12]=d;v[1]=e;v[5]=f;v[9]=g;v[13]=h;v[2]=l;v[6]=m;v[10]=k;v[14]=n;v[3]=r;v[7]=q;v[11]=t;v[15]=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new F).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.eleme [...]
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-1);return this},extractRotation:function(){var a=new p;return function(b){var c=this.elements,d=b.elements,e=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();b=1/a.setFromMatrixColumn(b,2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[3]=0;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[7]=0;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;c[11]=0;c[12]=0;c[13]=0;c[14]=0;c[15]=1;return this}}(),makeRotationFromEuler:function(a){a&&a.isEuler||console.error("THREE.Matrix4: .makeRo [...]
-var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);if("XYZ"===a.order){a=f*h;var l=f*e,m=c*h,k=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=l+m*d;b[5]=a-k*d;b[9]=-c*g;b[2]=k-a*d;b[6]=m+l*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a+k*c,b[4]=m*c-l,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=l*c-m,b[6]=k+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a-k*c,b[4]=-f*e,b[8]=m+l*c,b[1]=l+m*c,b[5]= [...]
-k-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,l=f*e,m=c*h,k=c*e,b[0]=g*h,b[4]=m*d-l,b[8]=a*d+k,b[1]=g*e,b[5]=k*d+a,b[9]=l*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=k-a*e,b[8]=m*e+l,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+m,b[10]=a-k*e):"XZY"===a.order&&(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+k,b[5]=f*h,b[9]=l*e-m,b[2]=m*e-l,b[6]=c*h,b[10]=k*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return th [...]
-new p(0,0,0),b=new p(1,1,1);return function(c){return this.compose(a,c,b)}}(),lookAt:function(){var a=new p,b=new p,c=new p;return function(d,e,f){var g=this.elements;c.subVectors(d,e);0===c.lengthSq()&&(c.z=1);c.normalize();a.crossVectors(f,c);0===a.lengthSq()&&(1===Math.abs(f.z)?c.x+=1E-4:c.z+=1E-4,c.normalize(),a.crossVectors(f,c));a.normalize();b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){ [...]
-b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],l=c[5],m=c[9],k=c[13],n=c[2],r=c[6],q=c[10],t=c[14],p=c[3],z=c[7],x=c[11];c=c[15];var w=d[0],y=d[4],C=d[8],A=d[12],Q=d[1],E=d[5],F=d[9],B= [...]
-I=d[6],K=d[10],J=d[14],L=d[3],M=d[7],O=d[11];d=d[15];b[0]=a*w+e*Q+f*G+g*L;b[4]=a*y+e*E+f*I+g*M;b[8]=a*C+e*F+f*K+g*O;b[12]=a*A+e*B+f*J+g*d;b[1]=h*w+l*Q+m*G+k*L;b[5]=h*y+l*E+m*I+k*M;b[9]=h*C+l*F+m*K+k*O;b[13]=h*A+l*B+m*J+k*d;b[2]=n*w+r*Q+q*G+t*L;b[6]=n*y+r*E+q*I+t*M;b[10]=n*C+r*F+q*K+t*O;b[14]=n*A+r*B+q*J+t*d;b[3]=p*w+z*Q+x*G+c*L;b[7]=p*y+z*E+x*I+c*M;b[11]=p*C+z*F+x*K+c*O;b[15]=p*A+z*B+x*J+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1] [...]
-a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(){var a=new p;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],l=a[13],m=a[2],k=a[6],n=a[10],r=a[14];return a[3]*(+e*h*k-d*l*k-e*g*n+c*l*n+d*g*r-c*h*r)+a[7]*(+b*h*r-b* [...]
-d*f*r+d*l*m-e*h*m)+a[11]*(+b*l*k-b*g*r-e*f*k+c*f*r+e*g*m-c*l*m)+a[15]*(-d*g*m-b*h*k+b*g*n+d*f*k-c*f*n+c*h*m)},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements;a=d[0];var e=d[1],f=d[2],g= [...]
-l=d[5],m=d[6],k=d[7],n=d[8],r=d[9],q=d[10],t=d[11],p=d[12],z=d[13],x=d[14];d=d[15];var w=r*x*k-z*q*k+z*m*t-l*x*t-r*m*d+l*q*d,y=p*q*k-n*x*k-p*m*t+h*x*t+n*m*d-h*q*d,C=n*z*k-p*r*k+p*l*t-h*z*t-n*l*d+h*r*d,A=p*r*m-n*z*m-p*l*q+h*z*q+n*l*x-h*r*x,Q=a*w+e*y+f*C+g*A;if(0===Q){if(!0===b)throw Error("THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0");console.warn("THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0");return this.identity()}b=1/Q;c[0]=w*b;c[1]=(z*q*g- [...]
-t+e*x*t+r*f*d-e*q*d)*b;c[2]=(l*x*g-z*m*g+z*f*k-e*x*k-l*f*d+e*m*d)*b;c[3]=(r*m*g-l*q*g-r*f*k+e*q*k+l*f*t-e*m*t)*b;c[4]=y*b;c[5]=(n*x*g-p*q*g+p*f*t-a*x*t-n*f*d+a*q*d)*b;c[6]=(p*m*g-h*x*g-p*f*k+a*x*k+h*f*d-a*m*d)*b;c[7]=(h*q*g-n*m*g+n*f*k-a*q*k-h*f*t+a*m*t)*b;c[8]=C*b;c[9]=(p*r*g-n*z*g-p*e*t+a*z*t+n*e*d-a*r*d)*b;c[10]=(h*z*g-p*l*g+p*e*k-a*z*k-h*e*d+a*l*d)*b;c[11]=(n*l*g-h*r*g-n*e*k+a*r*k+h*e*t-a*l*t)*b;c[12]=A*b;c[13]=(n*z*f-p*r*f+p*e*q-a*z*q-n*e*x+a*r*x)*b;c[14]=(p*l*f-h*z*f-p*e*m+a*z*m+h* [...]
-b;c[15]=(h*r*f-n*l*f+n*e*m-a*r*m-h*e*q+a*l*q)*b;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRot [...]
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-0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},compose:function(a,b,c){var d=this.elements,e=b._x,f=b._y,g=b._z,h=b._w,l=e+e,m=f+f,k=g+g;b=e*l;var n=e*m;e*=k;var r=f*m;f*=k;g*=k;l*=h;m*=h;h*=k;k=c.x;var q=c.y;c=c.z;d[0]=(1-(r+g))*k;d[1]=(n+h)*k;d[2]=(e-m)*k;d[3]=0;d[4]=(n-h)*q;d[5]=(1-(b+g))*q;d[6]=(f+l)*q;d[7]=0;d[8]=(e+m)*c;d[9]=(f-l)*c;d[10]=(1-(b+r))* [...]
-d[12]=a.x;d[13]=a.y;d[14]=a.z;d[15]=1;return this},decompose:function(){var a=new p,b=new F;return function(c,d,e){var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),l=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.copy(this);c=1/g;f=1/h;var m=1/l;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=m;b.elements[9]*=m;b.elements[10]*=m;d.setFrom [...]
-e.x=g;e.y=h;e.z=l;return this}}(),makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),l=1/(c-d),m= [...]
-2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*l;g[9]=0;g[13]=-((c+d)*l);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3]; [...]
-a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});Object.assign(X,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],l=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var k=e[f+1],n=e[f+2];e=e[f+3];if(c!==e||h!==d||l!==k||m!==n){f=1-g;var r=h*d+l*k+m*n+c*e,q=0<=r?1:-1,p=1-r*r;p>Number.EPSILON&&(p=Math.sqrt(p),r=Math.atan2(p,r*q),f=Math.sin(f*r)/p,g [...]
-r)/p);q*=g;h=h*f+d*q;l=l*f+k*q;m=m*f+n*q;c=c*f+e*q;f===1-g&&(g=1/Math.sqrt(h*h+l*l+m*m+c*c),h*=g,l*=g,m*=g,c*=g)}a[b]=h;a[b+1]=l;a[b+2]=m;a[b+3]=c}});Object.defineProperties(X.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},w:{get:function(){return this._w},set:function( [...]
-a;this.onChangeCallback()}}});Object.assign(X.prototype,{set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order." [...]
-d=a._y,e=a._z;a=a.order;var f=Math.cos,g=Math.sin,h=f(c/2),l=f(d/2);f=f(e/2);c=g(c/2);d=g(d/2);e=g(e/2);"XYZ"===a?(this._x=c*l*f+h*d*e,this._y=h*d*f-c*l*e,this._z=h*l*e+c*d*f,this._w=h*l*f-c*d*e):"YXZ"===a?(this._x=c*l*f+h*d*e,this._y=h*d*f-c*l*e,this._z=h*l*e-c*d*f,this._w=h*l*f+c*d*e):"ZXY"===a?(this._x=c*l*f-h*d*e,this._y=h*d*f+c*l*e,this._z=h*l*e+c*d*f,this._w=h*l*f-c*d*e):"ZYX"===a?(this._x=c*l*f-h*d*e,this._y=h*d*f+c*l*e,this._z=h*l*e-c*d*f,this._w=h*l*f+c*d*e):"YZX"===a?(this._x=c [...]
-e,this._y=h*d*f+c*l*e,this._z=h*l*e-c*d*f,this._w=h*l*f-c*d*e):"XZY"===a&&(this._x=c*l*f-h*d*e,this._y=h*d*f-c*l*e,this._z=h*l*e+c*d*f,this._w=h*l*f+c*d*e);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,b){b/=2;var c=Math.sin(b);this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],l=b[6];b=b[10];var m=c+f+b;0<m?( [...]
-1),this._w=.25/c,this._x=(l-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(l-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+l)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+l)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a=new p,b;return function(c,d){void 0===a&&(a=new p);b=c.dot(d)+1;1E-6>b?(b=0,Mat [...]
-Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;return this.normalize()}}(),inverse:function(){return this.conjugate()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._ [...]
-this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multip [...]
-this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w;var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this.onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this. [...]
-d,this._z=e,this;a=Math.sqrt(1-g*g);if(.001>Math.abs(a))return this._w=.5*(f+this._w),this._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;var h=Math.atan2(a,g);g=Math.sin((1-b)*h)/a;b=Math.sin(b*h)/a;this._w=f*g+this._w*b;this._x=c*g+this._x*b;this._y=d*g+this._y*b;this._z=e*g+this._z*b;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b]; [...]
-1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(p.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:fun [...]
-a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;retu [...]
-add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.w [...]
-this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y [...]
-a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a=new X;return function(b){b&&b.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");return this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a=new X;return function(b,c){return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y [...]
-a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,l=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;thi [...]
--e+l*-g-m*-f;this.y=l*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-l*-e;return this},project:function(){var a=new F;return function(b){a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyMatrix4(a)}}(),unproject:function(){var a=new F;return function(b){a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyMatrix4(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1] [...]
-a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a [...]
-this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(){var a=new p,b=new p;return function(c,d){a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil( [...]
-round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+t [...]
-length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function [...]
-b?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*e-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a=new p;return function(b){a.copy(this).projectOnVector(b);return this.sub( [...]
-new p;return function(b){return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(P.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){var  [...]
-a.radius;this.x=b*Math.sin(a.theta);this.y=Math.cos(a.phi)*a.radius;this.z=b*Math.cos(a.theta);return this},setFromCylindrical:function(a){this.x=a.radius*Math.sin(a.theta);this.y=a.y;this.z=a.radius*Math.cos(a.theta);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this [...]
-c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttrib [...]
-this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});Object.assign(ta.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,l){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=l;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7] [...]
-a[8];return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},applyToBufferAttribute:function(){var a=new p;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix3(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),multiply:function(a){return this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d [...]
-b=this.elements;a=c[0];var e=c[3],f=c[6],g=c[1],h=c[4],l=c[7],m=c[2],k=c[5];c=c[8];var n=d[0],r=d[3],q=d[6],p=d[1],u=d[4],z=d[7],x=d[2],w=d[5];d=d[8];b[0]=a*n+e*p+f*x;b[3]=a*r+e*u+f*w;b[6]=a*q+e*z+f*d;b[1]=g*n+h*p+l*x;b[4]=g*r+h*u+l*w;b[7]=g*q+h*z+l*d;b[2]=m*n+k*p+c*x;b[5]=m*r+k*u+c*w;b[8]=m*q+k*z+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b [...]
-d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],l=a[7];a=a[8];return b*f*a-b*g*l-c*e*a+c*g*h+d*e*l-d*f*h},getInverse:function(a,b){a&&a.isMatrix4&&console.error("THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument.");var c=a.elements;a=this.elements;var d=c[0],e=c[1],f=c[2],g=c[3],h=c[4],l=c[5],m=c[6],k=c[7];c=c[8];var n=c*h-l*k,r=l*m-c*g,q=k*g-h*m,p=d*n+e*r+f*q;if(0===p){if(!0===b)throw Error("THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0");console.warn("THREE.Matrix [...]
-return this.identity()}b=1/p;a[0]=n*b;a[1]=(f*k-c*e)*b;a[2]=(l*e-f*h)*b;a[3]=r*b;a[4]=(c*d-f*m)*b;a[5]=(f*g-l*d)*b;a[6]=q*b;a[7]=(e*m-k*d)*b;a[8]=(h*d-e*g)*b;return this},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[3];a[3]=b;b=a[2];a[2]=a[6];a[6]=b;b=a[5];a[5]=a[7];a[7]=b;return this},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[ [...]
-b[2];a[7]=b[5];a[8]=b[8];return this},setUvTransform:function(a,b,c,d,e,f,g){var h=Math.cos(e);e=Math.sin(e);this.set(c*h,c*e,-c*(h*f+e*g)+f+a,-d*e,d*h,-d*(-e*f+h*g)+g+b,0,0,1)},scale:function(a,b){var c=this.elements;c[0]*=a;c[3]*=a;c[6]*=a;c[1]*=b;c[4]*=b;c[7]*=b;return this},rotate:function(a){var b=Math.cos(a);a=Math.sin(a);var c=this.elements,d=c[0],e=c[3],f=c[6],g=c[1],h=c[4],l=c[7];c[0]=b*d+a*g;c[3]=b*e+a*h;c[6]=b*f+a*l;c[1]=-a*d+b*g;c[4]=-a*e+b*h;c[7]=-a*f+b*l;return this},transl [...]
-b){var c=this.elements;c[0]+=a*c[2];c[3]+=a*c[5];c[6]+=a*c[8];c[1]+=b*c[2];c[4]+=b*c[5];c[7]+=b*c[8];return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7]; [...]
-return a}});var Df=0;ca.DEFAULT_IMAGE=void 0;ca.DEFAULT_MAPPING=300;ca.prototype=Object.assign(Object.create(ha.prototype),{constructor:ca,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this [...]
-this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.center.copy(a.center);this.rotation=a.rotation;this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrix.copy(a.matrix);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){va [...]
-a||"string"===typeof a;if(!b&&void 0!==a.textures[this.uuid])return a.textures[this.uuid];var c={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if [...]
-this.image){var d=this.image;void 0===d.uuid&&(d.uuid=P.generateUUID());if(!b&&void 0===a.images[d.uuid]){var e=a.images,f=d.uuid,g=d.uuid;if(d instanceof HTMLCanvasElement)var h=d;else{h=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");h.width=d.width;h.height=d.height;var l=h.getContext("2d");d instanceof ImageData?l.putImageData(d,0,0):l.drawImage(d,0,0,d.width,d.height)}h=2048<h.width||2048<h.height?h.toDataURL("image/jpeg",.6):h.toDataURL("image/png");e[f]={uuid:g,u [...]
-d.uuid}b||(a.textures[this.uuid]=c);return c},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(a){if(300===this.mapping){a.applyMatrix3(this.matrix);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs( [...]
-2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y)}}});Object.defineProperty(ca.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(U.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this [...]
-b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return [...]
-b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function [...]
-b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y [...]
-e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){a=a.elements;var b=a[0];var c=a[ [...]
-a[8],e=a[1],f=a[5],g=a[9];var h=a[2];var l=a[6];var m=a[10];if(.01>Math.abs(c-e)&&.01>Math.abs(d-h)&&.01>Math.abs(g-l)){if(.1>Math.abs(c+e)&&.1>Math.abs(d+h)&&.1>Math.abs(g+l)&&.1>Math.abs(b+f+m-3))return this.set(1,0,0,0),this;a=Math.PI;b=(b+1)/2;f=(f+1)/2;m=(m+1)/2;c=(c+e)/4;d=(d+h)/4;g=(g+l)/4;b>f&&b>m?.01>b?(l=0,c=h=.707106781):(l=Math.sqrt(b),h=c/l,c=d/l):f>m?.01>f?(l=.707106781,h=0,c=.707106781):(h=Math.sqrt(f),l=c/h,c=g/h):.01>m?(h=l=.707106781,c=0):(c=Math.sqrt(m),l=d/c,h=g/c);th [...]
-h,c,a);return this}a=Math.sqrt((l-g)*(l-g)+(d-h)*(d-h)+(e-c)*(e-c));.001>Math.abs(a)&&(a=1);this.x=(l-g)/a;this.y=(d-h)/a;this.z=(e-c)/a;this.w=Math.acos((b+f+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Mat [...]
-Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new U,b=new U);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);thi [...]
-this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0 [...]
-Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){ [...]
-1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void [...]
-[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});kb.prototype=Object.assign(Object.create(ha.prototype),{constructor:kb,isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose( [...]
-0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Lb.prototype=Object.create(kb.prototype);Lb.prototype.constructor=Lb;Lb.prototype.isWebGLRenderTargetCube=!0;l [...]
-Object.create(ca.prototype);lb.prototype.constructor=lb;lb.prototype.isDataTexture=!0;Object.assign(Wa.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.length;h<l;h+=3){var m=a[h],k=a[h+1],n=a[h+2];m<b&&(b=m);k<c&&(c=k);n<d&&(d=n);m>e&&(e=m);k>f&&(f=k);n>g&&(g=n)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:funct [...]
-Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.count;h<l;h++){var m=a.getX(h),k=a.getY(h),n=a.getZ(h);m<b&&(b=m);k<c&&(c=k);n<d&&(d=n);m>e&&(e=m);k>f&&(f=k);n>g&&(g=n)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new p;return function(b,c){c=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(c);this.max.co [...]
-return this}}(),setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(a){void 0===a&&(console.warn("THREE.Box [...]
-a=new p);return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box3: .getSize() target is now required"),a=new p);return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return th [...]
-a.geometry;if(void 0!==f)if(f.isGeometry)for(f=f.vertices,c=0,d=f.length;c<d;c++)e.copy(f[c]),e.applyMatrix4(a.matrixWorld),b.expandByPoint(e);else if(f.isBufferGeometry&&(f=f.attributes.position,void 0!==f))for(c=0,d=f.count;c<d;c++)e.fromBufferAttribute(f,c).applyMatrix4(a.matrixWorld),b.expandByPoint(e)}var b,c,d,e=new p;return function(c){b=this;c.updateMatrixWorld(!0);c.traverse(a);return this}}(),containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>t [...]
-a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box3: .getParameter() target is now required"),b=new p);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<th [...]
-a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(){var a=new p;return function(b){this.clampPoint(b.center,a);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){if(0<a.normal.x){var b=a.normal.x*this.min.x;var c=a.normal.x*this.max.x}else b=a.normal.x*this.max.x,c=a.normal.x*this.min.x;0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this. [...]
-a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=a.constant&&c>=a.constant},intersectsTriangle:function(){function a(a){var e;var f=0;for(e=a.length-3;f<=e;f+=3){h.fromArray(a,f);var g=m.x*Math.abs(h.x)+m.y*Math.abs(h.y)+m.z*Math.abs(h.z),l=b.dot(h),k=c.dot(h),n=d.dot(h);if(Math.max(-Math.max(l,k,n),Math.min(l,k,n))>g)return!1}return!0}var b=new p,c=new p,d=new p,e=new p,f=new p,g=new p,h [...]
-new p,m=new p,k=new p;return function(h){if(this.isEmpty())return!1;this.getCenter(l);m.subVectors(this.max,l);b.subVectors(h.a,l);c.subVectors(h.b,l);d.subVectors(h.c,l);e.subVectors(c,b);f.subVectors(d,c);g.subVectors(b,d);h=[0,-e.z,e.y,0,-f.z,f.y,0,-g.z,g.y,e.z,0,-e.x,f.z,0,-f.x,g.z,0,-g.x,-e.y,e.x,0,-f.y,f.x,0,-g.y,g.x,0];if(!a(h))return!1;h=[1,0,0,0,1,0,0,0,1];if(!a(h))return!1;k.crossVectors(e,f);h=[k.x,k.y,k.z];return a(h)}}(),clampPoint:function(a,b){void 0===b&&(console.warn("TH [...]
-b=new p);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new p;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new p;return function(b){void 0===b&&(console.warn("THREE.Box3: .getBoundingSphere() target is now required"),b=new Ga);this.getCenter(b.center);b.radius=.5*this.getSize(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmp [...]
-union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(a){if(this.isEmpty())return this;a=a.elements;var b=a[0]*this.min.x,c=a[1]*this.min.x,d=a[2]*this.min.x,e=a[0]*this.max.x,f=a[1]*this.max.x,g=a[2]*this.max.x,h=a[4]*this.min.y,l=a[5]*this.min.y,m=a[6]*this.min.y,k=a[4]*this.max.y,n=a[5]*this.max.y,r=a[6]*this.max.y,q=a[8]*this.min.z,p=a[9]*this.min.z,u=a[10]*this.min.z,z=a[8]*this.max.z,x=a[9]*this.max.z,w=a[10]*this.max.z;this.min.x=Math.min(b,e [...]
-k)+Math.min(q,z)+a[12];this.min.y=Math.min(c,f)+Math.min(l,n)+Math.min(p,x)+a[13];this.min.z=Math.min(d,g)+Math.min(m,r)+Math.min(u,w)+a[14];this.max.x=Math.max(b,e)+Math.max(h,k)+Math.max(q,z)+a[12];this.max.y=Math.max(c,f)+Math.max(l,n)+Math.max(p,x)+a[13];this.max.z=Math.max(d,g)+Math.max(m,r)+Math.max(u,w)+a[14];return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});Object.assign(Ga.p [...]
-{set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new Wa;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).getCenter(d);for(var e=c=0,f=b.length;e<f;e++)c=Math.max(c,d.distanceToSquared(b[e]));this.radius=Math.sqrt(c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},contai [...]
-this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(a.distanceToPoint(this.center))<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a);void 0===b&&(console.warn("THREE.Sphere: .clampPoint() target is now re [...]
-b=new p);b.copy(a);c>this.radius*this.radius&&(b.sub(this.center).normalize(),b.multiplyScalar(this.radius).add(this.center));return b},getBoundingBox:function(a){void 0===a&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),a=new Wa);a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:fu [...]
-a.radius===this.radius}});Object.assign(Ha.prototype,{set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new p,b=new p;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,c);ret [...]
-clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b) [...]
-b&&(console.warn("THREE.Plane: .projectPoint() target is now required"),b=new p);return b.copy(this.normal).multiplyScalar(-this.distanceToPoint(a)).add(a)},intersectLine:function(){var a=new p;return function(b,c){void 0===c&&(console.warn("THREE.Plane: .intersectLine() target is now required"),c=new p);var d=b.delta(a),e=this.normal.dot(d);if(0===e){if(0===this.distanceToPoint(b.start))return c.copy(b.start)}else if(e=-(b.start.dot(this.normal)+this.constant)/e,!(0>e||1<e))return c.cop [...]
-intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){void 0===a&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),a=new p);return a.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new p,b=new ta;return function(c,d){d=d||b.getN [...]
-c=this.coplanarPoint(a).applyMatrix4(c);d=this.normal.applyMatrix3(d).normalize();this.constant=-c.dot(d);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}});Object.assign(qd.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(t [...]
-this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7],k=c[8],n=c[9],r=c[10],q=c[11],p=c[12],u=c[13],z=c[14];c=c[15];b[0].setComponents(f-a,m-g,q-k,c-p).normalize();b[1].setComponents(f+a,m+g,q+k,c+p).normalize();b[2].setComponents(f+d,m+h,q+n,c+u).normalize();b[3].setComponents(f-d,m-h,q-n,c-u).normalize();b[4].setComponents(f-e,m-l,q-r,c-z).normalize();b[5].setCompo [...]
-m+l,q+r,c+z).normalize();return this},intersectsObject:function(){var a=new Ga;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSprite:function(){var a=new Ga;return function(b){a.center.set(0,0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.r [...]
-0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new p,b=new p;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var g=f.distanceToPoint(a);f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),containsPoint:function(a){for(var b=this.p [...]
-c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var W={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirect [...]
-aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"\nvec3 transformed = vec3( position );\n",beginnormal_vertex:"\nvec3 objectNormal = vec3( normal );\n",bsdfs:"float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( [...]
-bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) { [...]
-clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vVie [...]
-clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosit [...]
-color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\ [...]
-cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = [...]
-defaultnormal_vertex:"vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displaceme [...]
-emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",encodings_fragment:"  gl_FragColor = linearToOutputTexel( gl_FragColor );\n",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4  [...]
-envmap_fragment:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVe [...]
-envmap_pars_fragment:"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defi [...]
-envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n",envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 w [...]
-fog_vertex:"\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n  varying float fogDepth;\n#endif\n",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",fog_pars_fragment:"#ifdef USE_FOG\n\tunif [...]
-gradientmap_pars_fragment:"#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse [...]
-lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewD [...]
-lights_pars_begin:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM [...]
-lights_pars_maps:"#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n [...]
-lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPh [...]
-lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clea [...]
-lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 )  [...]
-lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirec [...]
-lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( U [...]
-lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#ifdef USE_LOGDEPTHBUF\n\tunifor [...]
-logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif\n",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, [...]
-map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",map_particle_fragment:"#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif\n",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tve [...]
-metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n",morphtarget_pars_vertex:"#ifdef USE_MORPH [...]
-morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - posit [...]
-normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif\n",normal_fragment_maps:"#ifdef USE_NORMALMAP\n\tnormal  [...]
-normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1  [...]
-packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256.,  256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\ [...]
-premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",project_vertex:"vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n",dithering_fragment:"#if defined( DITHERING )\n  gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n",dithering_pars_fragment:"#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dit [...]
-roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif [...]
-shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n [...]
-shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i <  [...]
-shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : [...]
-skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\ [...]
-skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif\n",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += s [...]
-specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n  gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",tonemapping_pars_fragment:"#ifndef saturate\n\t#define saturate(a) clamp( a, [...]
-uv_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defi [...]
-uv_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvary [...]
-uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif\n",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragCo [...]
-cube_vert:"varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}\n",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <cli [...]
-depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#includ [...]
-distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include [...]
-distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin [...]
-equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n",equirect_vert:"varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transfor [...]
-linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = [...]
-linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <c [...]
-meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragm [...]
-meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_ve [...]
-meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap [...]
-meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_ver [...]
-meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#inc [...]
-meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_verte [...]
-meshphysical_frag:"#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fra [...]
-meshphysical_vert:"#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#inc [...]
-normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fr [...]
-normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include  [...]
-points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\ [...]
-points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = siz [...]
-shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}\n",shadow_vert:"#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include [...]
-Ca={merge:function(a){for(var b={},c=0;c<a.length;c++){var d=this.clone(a[c]),e;for(e in d)b[e]=d[e]}return b},clone:function(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];e&&(e.isColor||e.isMatrix3||e.isMatrix4||e.isVector2||e.isVector3||e.isVector4||e.isTexture)?b[c][d]=e.clone():Array.isArray(e)?b[c][d]=e.slice():b[c][d]=e}}return b}},Rg={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,bl [...]
-blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darksl [...]
-darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773 [...]
-lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple: [...]
-mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910 [...]
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-if(0<this.children.length)for(f.children=[],h=0;h<this.children.length;h++)f.children.push(this.children[h].toJSON(a).object);if(d){d=c(a.geometries);h=c(a.materials);l=c(a.textures);var m=c(a.images);g=c(a.shapes);0<d.length&&(e.geometries=d);0<h.length&&(e.materials=h);0<l.length&&(e.textures=l);0<m.length&&(e.images=m);0<g.length&&(e.shapes=g)}e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===b&&(b=!0);this.name=a.name;this.u [...]
-this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;this.layers.mask=a.layers.mask;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));if(!0= [...]
-0;b<a.children.length;b++)this.add(a.children[b].clone());return this}});Qa.prototype=Object.assign(Object.create(B.prototype),{constructor:Qa,isCamera:!0,copy:function(a,b){B.prototype.copy.call(this,a,b);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);return this},getWorldDirection:function(){var a=new X;return function(b){void 0===b&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),b=new p);this.getWorldQuater [...]
-0,-1).applyQuaternion(a)}}(),updateMatrixWorld:function(a){B.prototype.updateMatrixWorld.call(this,a);this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}});Mb.prototype=Object.assign(Object.create(Qa.prototype),{constructor:Mb,isOrthographicCamera:!0,copy:function(a,b){Qa.prototype.copy.call(this,a,b);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.vie [...]
-a.view?null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:funct [...]
-(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2,e=c-a;c+=a;a=d+b;b=d-b;if(null!==this.view&&this.view.enabled){c=this.zoom/(this.view.width/this.view.fullWidth);b=this.zoom/(this.view.height/this.view.fullHeight);var f=(this.right-this.left)/this.view.width;d=(this.top-this.bottom)/this.view.height;e+=this.view.offsetX/c*f;c=e+this.view.width/c*f;a-=this.view.offsetY/b*d;b=a-this.view.height/b*d}this.projec [...]
-c,a,b,this.near,this.far)},toJSON:function(a){a=B.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});Object.assign(Xa.prototype,{clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this. [...]
-this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}});var Gf=0;J.prototype=Object.assign(Object.create(ha.prototype),{constructor:J,isGeometry:!0,applyMatrix:function(a){for(var b=(new ta).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a= [...]
-a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(){var a=new F;return function(b){a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a=new F;return function(b){a.makeRotationY(b);this.applyMatrix(a [...]
-rotateZ:function(){var a=new F;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new F;return function(b,c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new F;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new B;return function(b){a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d,e){var [...]
-g?[k[a].clone(),k[b].clone(),k[d].clone()]:[],q=void 0!==h?[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()]:[];e=new Xa(a,b,d,f,q,e);c.faces.push(e);void 0!==l&&c.faceVertexUvs[0].push([n[a].clone(),n[b].clone(),n[d].clone()]);void 0!==m&&c.faceVertexUvs[1].push([r[a].clone(),r[b].clone(),r[d].clone()])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,l=void 0! [...]
-void 0,m=void 0!==e.uv2?e.uv2.array:void 0;void 0!==m&&(this.faceVertexUvs[1]=[]);for(var k=[],n=[],r=[],q=e=0;e<f.length;e+=3,q+=2)c.vertices.push(new p(f[e],f[e+1],f[e+2])),void 0!==g&&k.push(new p(g[e],g[e+1],g[e+2])),void 0!==h&&c.colors.push(new K(h[e],h[e+1],h[e+2])),void 0!==l&&n.push(new y(l[q],l[q+1])),void 0!==m&&r.push(new y(m[q],m[q+1]));var t=a.groups;if(0<t.length)for(e=0;e<t.length;e++){f=t[e];var u=f.start,z=f.count;q=u;for(u+=z;q<u;q+=3)void 0!==d?b(d[q],d[q+1],d[q+2],f. [...]
-b(q,q+1,q+2,f.materialIndex)}else if(void 0!==d)for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){var a=new p;return function(){this.computeBoundingBox();this.boundingBox.getCenter(a).negate();this.translate(a.x,a.y,a.z);return this}}(),normalize:function(){th [...]
-var a=this.boundingSphere.center,b=this.boundingSphere.radius;b=0===b?1:1/b;var c=new F;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new p,b=new p,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===a&&(a=!0);var b;var c=Array(t [...]
-var d=0;for(b=this.vertices.length;d<b;d++)c[d]=new p;if(a){var e=new p,f=new p;a=0;for(d=this.faces.length;a<d;a++){b=this.faces[a];var g=this.vertices[b.a];var h=this.vertices[b.b];var l=this.vertices[b.c];e.subVectors(l,h);f.subVectors(g,h);e.cross(f);c[b.a].add(e);c[b.b].add(e);c[b.c].add(e)}}else for(this.computeFaceNormals(),a=0,d=this.faces.length;a<d;a++)b=this.faces[a],c[b.a].add(b.normal),c[b.b].add(b.normal),c[b.c].add(b.normal);d=0;for(b=this.vertices.length;d<b;d++)c[d].norm [...]
-0;for(d=this.faces.length;a<d;a++)b=this.faces[a],g=b.vertexNormals,3===g.length?(g[0].copy(c[b.a]),g[1].copy(c[b.b]),g[2].copy(c[b.c])):(g[0]=c[b.a].clone(),g[1]=c[b.b].clone(),g[2]=c[b.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var a;this.computeFaceNormals();var b=0;for(a=this.faces.length;b<a;b++){var c=this.faces[b];var d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),d[1].copy(c.normal),d[2].copy(c.normal)):(d[0]=c.normal.cl [...]
-c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b;var c=0;for(b=this.faces.length;c<b;c++){var d=this.faces[c];d.__originalFaceNormal?d.__originalFaceNormal.copy(d.normal):d.__originalFaceNormal=d.normal.clone();d.__originalVertexNormals||(d.__originalVertexNormals=[]);var e=0;for(a=d.vertexNormals.length;e<a;e++)d.__originalVertexNormals[e]?d.__originalVertexNormals[e].copy(d.vertexNormals[e]):d.__originalVer [...]
-d.vertexNormals[e].clone()}var f=new J;f.faces=this.faces;e=0;for(a=this.morphTargets.length;e<a;e++){if(!this.morphNormals[e]){this.morphNormals[e]={};this.morphNormals[e].faceNormals=[];this.morphNormals[e].vertexNormals=[];d=this.morphNormals[e].faceNormals;var g=this.morphNormals[e].vertexNormals;c=0;for(b=this.faces.length;c<b;c++){var h=new p;var l={a:new p,b:new p,c:new p};d.push(h);g.push(l)}}g=this.morphNormals[e];f.vertices=this.morphTargets[e].vertices;f.computeFaceNormals();f [...]
-c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],h=g.faceNormals[c],l=g.vertexNormals[c],h.copy(d.normal),l.a.copy(d.vertexNormals[0]),l.b.copy(d.vertexNormals[1]),l.c.copy(d.vertexNormals[2])}c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],d.normal=d.__originalFaceNormal,d.vertexNormals=d.__originalVertexNormals},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Wa);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===t [...]
-(this.boundingSphere=new Ga);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(a&&a.isGeometry){var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,l=a.faces,m=this.faceVertexUvs[0],k=a.faceVertexUvs[0],n=this.colors,r=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new ta).getNormalMatrix(b));a=0;for(var q=g.length;a<q;a++){var p=g[a].clone();void 0!==b&&p.applyMatrix4(b);f.push(p)}a=0;for(q=r.length;a<q;a++)n.push(r[a].clone());a=0;for(q=l.length; [...]
-l[a];var u=g.vertexNormals;r=g.vertexColors;n=new Xa(g.a+e,g.b+e,g.c+e);n.normal.copy(g.normal);void 0!==d&&n.normal.applyMatrix3(d).normalize();b=0;for(f=u.length;b<f;b++)p=u[b].clone(),void 0!==d&&p.applyMatrix3(d).normalize(),n.vertexNormals.push(p);n.color.copy(g.color);b=0;for(f=r.length;b<f;b++)p=r[b],n.vertexColors.push(p.clone());n.materialIndex=g.materialIndex+c;h.push(n)}a=0;for(q=k.length;a<q;a++)if(c=k[a],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());m.push [...]
-a)},mergeMesh:function(a){a&&a.isMesh?(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a)},mergeVertices:function(){var a={},b=[],c=[],d=Math.pow(10,4),e;var f=0;for(e=this.vertices.length;f<e;f++){var g=this.vertices[f];g=Math.round(g.x*d)+"_"+Math.round(g.y*d)+"_"+Math.round(g.z*d);void 0===a[g]?(a[g]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[g]]}a=[];f=0;for(e=this.faces.le [...]
-this.faces[f],d.a=c[d.a],d.b=c[d.b],d.c=c[d.c],d=[d.a,d.b,d.c],g=0;3>g;g++)if(d[g]===d[(g+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(d=a[f],this.faces.splice(d,1),c=0,e=this.faceVertexUvs.length;c<e;c++)this.faceVertexUvs[c].splice(d,1);f=this.vertices.length-b.length;this.vertices=b;return f},setFromPoints:function(a){this.vertices=[];for(var b=0,c=a.length;b<c;b++){var d=a[b];this.vertices.push(new p(d.x,d.y,d.z||0))}return this},sortFacesByMaterialIndex:function(){for(var a= [...]
-b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==m[b])return m[b];m[b]=l.length [...]
-a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==n[b])return n[b];n[b]=k.length;k.push(a.getHex());return n[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==p[b])return p[b];p[b]=r.length/2;r.push(a.x,a.y);return p[b]}var e={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)v [...]
-(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}h=[];var l=[],m={},k=[],n={},r=[],p={};for(g=0;g<this.faces.length;g++){var t=this.faces[g],u=void 0!==this.faceVertexUvs[0][g],z=0<t.normal.length(),x=0<t.vertexNormals.length,w=1!==t.color.r||1!==t.color.g||1!==t.color.b,y=0<t.vertexColors.length,C=0;C=a(C,0,0);C=a(C,1,!0);C=a(C,2,!1);C=a(C,3,u);C=a(C,4,z);C=a(C,5,x);C=a(C,6,w);C=a(C,7,y);h.push(C);h.push(t.a,t.b,t.c);h.push(t.mater [...]
-u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));z&&h.push(b(t.normal));x&&(z=t.vertexNormals,h.push(b(z[0]),b(z[1]),b(z[2])));w&&h.push(c(t.color));y&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=f;e.data.normals=l;0<k.length&&(e.data.colors=k);0<r.length&&(e.data.uvs=[r]);e.data.faces=h;return e},clone:function(){return(new J).copy(this)},copy:function(a){var b,c,d;this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this. [...]
-[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var e=a.vertices;var f=0;for(b=e.length;f<b;f++)this.vertices.push(e[f].clone());e=a.colors;f=0;for(b=e.length;f<b;f++)this.colors.push(e[f].clone());e=a.faces;f=0;for(b=e.length;f<b;f++)this.faces.push(e[f].clone());f=0;for(b=a.faceVertexUvs.length;f<b;f++){var g=a.faceVertexUvs[f];void 0===this.faceVertexUvs[f]&&(this.faceVertexUvs[f]=[]);e=0; [...]
-c;e++){var h=g[e],l=[];var m=0;for(d=h.length;m<d;m++)l.push(h[m].clone());this.faceVertexUvs[f].push(l)}}m=a.morphTargets;f=0;for(b=m.length;f<b;f++){d={};d.name=m[f].name;if(void 0!==m[f].vertices)for(d.vertices=[],e=0,c=m[f].vertices.length;e<c;e++)d.vertices.push(m[f].vertices[e].clone());if(void 0!==m[f].normals)for(d.normals=[],e=0,c=m[f].normals.length;e<c;e++)d.normals.push(m[f].normals[e].clone());this.morphTargets.push(d)}m=a.morphNormals;f=0;for(b=m.length;f<b;f++){d={};if(voi [...]
-[],e=0,c=m[f].vertexNormals.length;e<c;e++)g=m[f].vertexNormals[e],h={},h.a=g.a.clone(),h.b=g.b.clone(),h.c=g.c.clone(),d.vertexNormals.push(h);if(void 0!==m[f].faceNormals)for(d.faceNormals=[],e=0,c=m[f].faceNormals.length;e<c;e++)d.faceNormals.push(m[f].faceNormals[e].clone());this.morphNormals.push(d)}e=a.skinWeights;f=0;for(b=e.length;f<b;f++)this.skinWeights.push(e[f].clone());e=a.skinIndices;f=0;for(b=e.length;f<b;f++)this.skinIndices.push(e[f].clone());e=a.lineDistances;f=0;for(b= [...]
-b;f++)this.lineDistances.push(e[f]);f=a.boundingBox;null!==f&&(this.boundingBox=f.clone());f=a.boundingSphere;null!==f&&(this.boundingSphere=f.clone());this.elementsNeedUpdate=a.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate=a.lineDistancesNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){thi [...]
-Object.defineProperty(O.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(O.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setArray:function(a){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.count=void 0!==a?a.length/this.itemSize:0;this.array=a;return this},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.name=a.name;this.array=new a.array.constructor(a.array);thi [...]
-a.itemSize;this.count=a.count;this.normalized=a.normalized;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",d),f=new K);b[c++]=f.r;b[c++]=f.g;b[ [...]
-copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",d),f=new y);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",d),f=new p);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:functio [...]
-this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",d),f=new U);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z;b[c++]=f.w}return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSi [...]
-getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a [...]
-1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,this.itemSize)).copy(this)}});vc.prototype=Object.create(O.prototype);vc.prototype.constructor=vc;wc.prototype=Object.create(O.prototype);wc.prototype.constructor=wc;xc.prototype=Object.create(O.prototype);xc.prototype.constructor=xc;yc.prototype=Object.create(O.prototype);yc.prototype.constructor=yc;nb.prototype=Object.cr [...]
-nb.prototype.constructor=nb;zc.prototype=Object.create(O.prototype);zc.prototype.constructor=zc;ob.prototype=Object.create(O.prototype);ob.prototype.constructor=ob;A.prototype=Object.create(O.prototype);A.prototype.constructor=A;Ac.prototype=Object.create(O.prototype);Ac.prototype.constructor=Ac;Object.assign(Ee.prototype,{computeGroups:function(a){var b=[],c=void 0;a=a.faces;for(var d=0;d<a.length;d++){var e=a[d];if(e.materialIndex!==c){c=e.materialIndex;void 0!==f&&(f.count=3*d-f.start [...]
-var f={start:3*d,materialIndex:c}}}void 0!==f&&(f.count=3*d-f.start,b.push(f));this.groups=b},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length;if(0<h){var l=[];for(var m=0;m<h;m++)l[m]=[];this.morphTargets.position=l}var k=a.morphNormals,n=k.length;if(0<n){var p=[];for(m=0;m<n;m++)p[m]=[];this.morphTargets.normal=p}var q=a.skinIndices,t=a.skinWeights,u=q.length===c.length,z=t.length===c.length;0= [...]
-console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(m=0;m<b.length;m++){var x=b[m];this.vertices.push(c[x.a],c[x.b],c[x.c]);var w=x.vertexNormals;3===w.length?this.normals.push(w[0],w[1],w[2]):(w=x.normal,this.normals.push(w,w,w));w=x.vertexColors;3===w.length?this.colors.push(w[0],w[1],w[2]):(w=x.color,this.colors.push(w,w,w));!0===e&&(w=d[0][m],void 0!==w?this.uvs.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv " [...]
-new y,new y)));!0===f&&(w=d[1][m],void 0!==w?this.uvs2.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",m),this.uvs2.push(new y,new y,new y)));for(w=0;w<h;w++){var A=g[w].vertices;l[w].push(A[x.a],A[x.b],A[x.c])}for(w=0;w<n;w++)A=k[w].vertexNormals[m],p[w].push(A.a,A.b,A.c);u&&this.skinIndices.push(q[x.a],q[x.b],q[x.c]);z&&this.skinWeights.push(t[x.a],t[x.b],t[x.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.norma [...]
-a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this}});var Hf=1;G.prototype=Object.assign(Object.create(ha.prototype),{constructor:G,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<Fe(a)?ob:nb)(a,1):this.index=a},addAttribute:function(a,b,c){if(!(b&&b.isBufferAttribute||b&&b.isInterleavedBufferAttribute))return console.war [...]
-this.addAttribute(a,new O(b,c));if("index"===a)return console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(b),this;this.attributes[a]=b;return this},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.sta [...]
-b},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToBufferAttribute(b),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new ta).getNormalMatrix(a).applyToBufferAttribute(b),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(){var a=new F;return function(b){a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a=new F;return f [...]
-this.applyMatrix(a);return this}}(),rotateZ:function(){var a=new F;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new F;return function(b,c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new F;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new B;return function(b){a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),center:function(){ [...]
-return function(){this.computeBoundingBox();this.boundingBox.getCenter(a).negate();this.translate(a.x,a.y,a.z);return this}}(),setFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new A(3*b.vertices.length,3);var c=new A(3*b.colors.length,3);this.addAttribute("position",a.copyVector3sArray(b.vertices));this.addAttribute("color",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new A(b.lineDistances.length,1),this.addAttribute("l [...]
-a.copyArray(b.lineDistances)));null!==b.boundingSphere&&(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},setFromPoints:function(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c];b.push(e.x,e.y,e.z||0)}this.addAttribute("position",new A(b,3));return this},updateFromObject:function(a){var b=a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate [...]
-b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.v [...]
-!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances), [...]
-!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new Ee).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*a.vertices.length);this.addAttribute("position",(new O(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.addAttribute("norm [...]
-3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.addAttribute("color",(new O(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.addAttribute("uv",(new O(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*a.uvs2.length),this.addAttribute("uv2",(new O(b,2)).copyVector2sArray(a.uvs2)));this.groups=a.groups;for(var c in a.morphTargets){b=[];for(var d=a.morphTargets[c],e=0,f=d.length; [...]
-d[e],h=new A(3*g.length,3);b.push(h.copyVector3sArray(g))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new A(4*a.skinIndices.length,4),this.addAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new A(4*a.skinWeights.length,4),this.addAttribute("skinWeight",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},compute [...]
-this.boundingBox&&(this.boundingBox=new Wa);var a=this.attributes.position;void 0!==a?this.boundingBox.setFromBufferAttribute(a):this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var a=new Wa,b=new p;return function(){null===this.bo [...]
-(this.boundingSphere=new Ga);var c=this.attributes.position;if(c){var d=this.boundingSphere.center;a.setFromBufferAttribute(c);a.getCenter(d);for(var e=0,f=0,g=c.count;f<g;f++)b.x=c.getX(f),b.y=c.getY(f),b.z=c.getZ(f),e=Math.max(e,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(e);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}}(),computeFac [...]
-computeVertexNormals:function(){var a=this.index,b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new O(new Float32Array(d.length),3));else for(var e=b.normal.array,f=0,g=e.length;f<g;f++)e[f]=0;e=b.normal.array;var h=new p,l=new p,m=new p,k=new p,n=new p;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);for(var r=0,q=c.length;r<q;++r){f=c[r];g=f.start;var t=f.count;f=g;for(g+=t;f<g;f+=3){t=3*a[f+0];var u=3*a[f+1] [...]
-a[f+2];h.fromArray(d,t);l.fromArray(d,u);m.fromArray(d,z);k.subVectors(m,l);n.subVectors(h,l);k.cross(n);e[t]+=k.x;e[t+1]+=k.y;e[t+2]+=k.z;e[u]+=k.x;e[u+1]+=k.y;e[u+2]+=k.z;e[z]+=k.x;e[z+1]+=k.y;e[z+2]+=k.z}}}else for(f=0,g=d.length;f<g;f+=9)h.fromArray(d,f),l.fromArray(d,f+3),m.fromArray(d,f+6),k.subVectors(m,l),n.subVectors(h,l),k.cross(n),e[f]=k.x,e[f+1]=k.y,e[f+2]=k.z,e[f+3]=k.x,e[f+4]=k.y,e[f+5]=k.z,e[f+6]=k.x,e[f+7]=k.y,e[f+8]=k.z;this.normalizeNormals();b.normal.needsUpdate=!0}},m [...]
-b){if(a&&a.isBufferGeometry){void 0===b&&(b=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d]){var e=c[d].array,f=a.attributes[d],g=f.array,h=0;for(f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h]}return this}console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a)},norma [...]
-new p;return function(){for(var b=this.attributes.normal,c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.normalize(),b.setXYZ(c,a.x,a.y,a.z)}}(),toNonIndexed:function(){if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var a=new G,b=this.index.array,c=this.attributes,d;for(d in c){var e=c[d],f=e.array,g=e.itemSize,h=new f.constructor(b.length*g),l=0;e=0;for(var m=b.length;e<m;e++){var k=b[e]*g;for(var  [...]
-f[k++]}a.addAttribute(d,new O(h,g))}b=this.groups;e=0;for(m=b.length;e<m;e++)c=b[e],a.addGroup(c.start,c.count,c.materialIndex);return a},toJSON:function(){var a={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);0<Object.keys(this.userData).length&&(a.userData=this.userData);if(void 0!==this.parameters){var b=this.parameters;for(e in b)void 0!==b[e]&&(a[e]=b[e]);return a}a.data={attributes [...]
-this.index;null!==c&&(b=Array.prototype.slice.call(c.array),a.data.index={type:c.array.constructor.name,array:b});c=this.attributes;for(e in c){var d=c[e];b=Array.prototype.slice.call(d.array);a.data.attributes[e]={itemSize:d.itemSize,type:d.array.constructor.name,array:b,normalized:d.normalized}}var e=this.groups;0<e.length&&(a.data.groups=JSON.parse(JSON.stringify(e)));e=this.boundingSphere;null!==e&&(a.data.boundingSphere={center:e.center.toArray(),radius:e.radius});return a},clone:fu [...]
-copy:function(a){var b;this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var c=a.index;null!==c&&this.setIndex(c.clone());c=a.attributes;for(g in c)this.addAttribute(g,c[g].clone());var d=a.morphAttributes;for(g in d){var e=[],f=d[g];c=0;for(b=f.length;c<b;c++)e.push(f[c].clone());this.morphAttributes[g]=e}var g=a.groups;c=0;for(b=g.length;c<b;c++)d=g[c],this.addGroup(d.start,d.count,d.materialIndex);g=a.b [...]
-null!==g&&(this.boundingBox=g.clone());g=a.boundingSphere;null!==g&&(this.boundingSphere=g.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;this.userData=a.userData;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Nb.prototype=Object.create(J.prototype);Nb.prototype.constructor=Nb;pb.prototype=Object.create(G.prototype);pb.prototype.constructor=pb;Cc.prototype=Object.create(J.prototype);Cc.prototype.constructor=Cc;rb.prototype= [...]
-rb.prototype.constructor=rb;var If=0;L.prototype=Object.assign(Object.create(ha.prototype),{constructor:L,isMaterial:!0,onBeforeCompile:function(){},setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if("shading"===b)console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===c?!0:!1;else{var d=this[b];void 0===d?console.warn("THREE [...]
-": '"+b+"' is not a property of this material."):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]="overdraw"===b?Number(c):c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a||"string"===typeof a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};d.uuid=this.uuid;d.type=this.type;""!==this.name&&(d.name=this.name);this.color&&this.color.is [...]
-this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());1!==this.emissiveIntensity&&(d.emissiveIntensity=this.emissiveIntensity);this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);void 0!==this.clearCoat&&(d.clearCoat=this.clearCoat);void 0!==this.clearCoatRoughness&& [...]
-this.clearCoatRoughness);this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.aoMap&&this.aoMap.isTexture&&(d.aoMap=this.aoMap.toJSON(a).uuid,d.aoMapIntensity=this.aoMapIntensity);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMa [...]
-(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap& [...]
-(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity);this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.bl [...]
-this.flatShading&&(d.flatShading=this.flatShading);0!==this.side&&(d.side=this.side);0!==this.vertexColors&&(d.vertexColors=this.vertexColors);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;0!==this.rotation&&(d.rotation=this.rotation);1!==this.linewidth&&(d.linewidth=this.linewidth);void 0!==this.dashSize&&(d.dashSize=this.dashSize);void 0!==this.gapSize&& [...]
-this.gapSize);void 0!==this.scale&&(d.scale=this.scale);!0===this.dithering&&(d.dithering=!0);0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);"round"!==this.wireframeLinecap&&(d.wireframeLinecap=this.wireframeLinecap);"round"!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinej [...]
-this.morphTargets&&(d.morphTargets=!0);!0===this.skinning&&(d.skinning=!0);!1===this.visible&&(d.visible=!1);"{}"!==JSON.stringify(this.userData)&&(d.userData=this.userData);c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.fog=a.fog;this.lights=a.lights;this.blending=a.blending;this.side=a.side;this.flatShading=a.flatShading;this.vertexColors=a. [...]
-this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.colorWrite=a.colorWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffse [...]
-this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.overdraw=a.overdraw;this.visible=a.visible;this.userData=JSON.parse(JSON.stringify(a.userData));this.clipShadows=a.clipShadows;this.clipIntersection=a.clipIntersection;var b=a.clippingPlanes,c=null;if(null!==b){var d=b.length;c=Array(d);for(var e=0;e!==d;++e)c[e]=b[e].clone()}this.clippingPlanes=c;this.shadowSide=a.shadowSide;return this},dispose:function(){this.dispatchEvent({type:"di [...]
-ka.prototype=Object.create(L.prototype);ka.prototype.constructor=ka;ka.prototype.isMeshBasicMaterial=!0;ka.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refracti [...]
-a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};Ea.prototype=Object.create(L.prototype);Ea.prototype.constructor=Ea;Ea.prototype.isShaderMaterial=!0;Ea.prototype.copy=function(a){L.prototype.copy.call(this,a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Ca.clone(a.uniforms);this.defines=O [...]
-a.defines);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=a.extensions;return this};Ea.prototype.toJSON=function(a){a=L.prototype.toJSON.call(this,a);a.uniforms=this.uniforms;a.vertexShader=this.vertexShader;a.fragmentShader=this.fragmentShader;return a};Object.assign(sb.prototype,{set:function(a,b){this.origin.c [...]
-return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){void 0===b&&(console.warn("THREE.Ray: .at() target is now required"),b=new p);return b.copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(){var a=new p;return function(b){this.origin.copy(this.at(b,a));return [...]
-closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),b=new p);b.subVectors(a,this.origin);a=b.dot(this.direction);return 0>a?b.copy(this.origin):b.copy(this.direction).multiplyScalar(a).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new p;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distance [...]
-a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=new p,b=new p,c=new p;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),l=-this.direction.dot(b),m=c.dot(this.direction),k=-c.dot(b),n=c.lengthSq(),p=Math.abs(1-l*l);if(0<p){d=l*k-m;e=l*m-k;var q=h*p;0<=d?e>=-q?e<=q?(h=1/p,d*=h,e*=h,l=d*(d+l*e+2*m)+e*(l*d+e+2*k)+n):(e=h, [...]
--(l*e+m)),l=-d*d+e*(e+2*k)+n):(e=-h,d=Math.max(0,-(l*e+m)),l=-d*d+e*(e+2*k)+n):e<=-q?(d=Math.max(0,-(-l*h+m)),e=0<d?-h:Math.min(Math.max(-h,-k),h),l=-d*d+e*(e+2*k)+n):e<=q?(d=0,e=Math.min(Math.max(-h,-k),h),l=e*(e+2*k)+n):(d=Math.max(0,-(l*h+m)),e=0<d?h:Math.min(Math.max(-h,-k),h),l=-d*d+e*(e+2*k)+n)}else e=0<l?-h:h,d=Math.max(0,-(l*e+m)),l=-d*d+e*(e+2*k)+n;f&&f.copy(this.direction).multiplyScalar(d).add(this.origin);g&&g.copy(b).multiplyScalar(e).add(a);return l}}(),intersectSphere:func [...]
-new p;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d;b=b.radius*b.radius;if(e>b)return null;b=Math.sqrt(b-e);e=d-b;d+=b;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),intersectsSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},in [...]
-b){a=this.distanceToPlane(a);return null===a?null:this.at(a,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c=1/this.direction.x;var d=1/this.direction.y;var e=1/this.direction.z,f=this.origin;if(0<=c){var g=(a.min.x-f.x)*c;c*=a.max.x-f.x}else g=(a.max.x-f.x)*c,c*=a.min.x-f.x;if(0<=d){var h=(a.min.y-f.y)*d;d*=a.max.y-f.y}else h=(a.max.y-f.y)*d,d*=a.min.y-f.y;if(g>d||h>c)return null;i [...]
-g)g=h;if(d<c||c!==c)c=d;0<=e?(h=(a.min.z-f.z)*e,a=(a.max.z-f.z)*e):(h=(a.max.z-f.z)*e,a=(a.min.z-f.z)*e);if(g>a||h>c)return null;if(h>g||g!==g)g=h;if(a<c||c!==c)c=a;return 0>c?null:this.at(0<=g?g:c,b)},intersectsBox:function(){var a=new p;return function(b){return null!==this.intersectBox(b,a)}}(),intersectTriangle:function(){var a=new p,b=new p,c=new p,d=new p;return function(e,f,g,h,l){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<f){if(h)return n [...]
-f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,l)}}(),applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});Object.assign(Ob.prototype,{set:function(a,b){this.start.copy(a); [...]
-return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){void 0===a&&(console.warn("THREE.Line3: .getCenter() target is now required"),a=new p);return a.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){void 0===a&&(console.warn("THREE.Line3: .delta() target is now required"),a=new p);return a.subVectors(this.end,this.start)},distanceSq:function(){return thi [...]
-distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0===b&&(console.warn("THREE.Line3: .at() target is now required"),b=new p);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new p,b=new p;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);c=b.dot(b);c=b.dot(a)/c;d&&(c=P.clamp(c,0,1));return c}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);v [...]
-(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),c=new p);return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});Object.assign(Aa,{getNormal:function(){var a=new p;return function(b,c,d,e){void 0===e&&(console.warn("THREE.Triangle: .getNormal() target is now required"),e=new p);e.subVectors(d, [...]
-c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}(),getBarycoord:function(){var a=new p,b=new p,c=new p;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var l=b.dot(b);g=b.dot(c);var m=d*l-e*e;void 0===h&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),h=new p);if(0===m)return h.set(-2,-1,-1);m=1/m;l=(l*f-e*g)*m;d=(d*g-e*f)*m;return h.set(1-l-d,d,l)}}(),containsP [...]
-new p;return function(b,c,d,e){Aa.getBarycoord(b,c,d,e,a);return 0<=a.x&&0<=a.y&&1>=a.x+a.y}}()});Object.assign(Aa.prototype,{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},getArea:function(){var a=new p,b=new p;r [...]
-this.b);b.subVectors(this.a,this.b);return.5*a.cross(b).length()}}(),getMidpoint:function(a){void 0===a&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),a=new p);return a.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(a){return Aa.getNormal(this.a,this.b,this.c,a)},getPlane:function(a){void 0===a&&(console.warn("THREE.Triangle: .getPlane() target is now required"),a=new p);return a.setFromCoplanarPoints(this.a,this.b,this.c)},getBaryc [...]
-b){return Aa.getBarycoord(a,this.a,this.b,this.c,b)},containsPoint:function(a){return Aa.containsPoint(a,this.a,this.b,this.c)},intersectsBox:function(a){return a.intersectsTriangle(this)},closestPointToPoint:function(){var a=new Ha,b=[new Ob,new Ob,new Ob],c=new p,d=new p;return function(e,f){void 0===f&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),f=new p);var g=Infinity;a.setFromCoplanarPoints(this.a,this.b,this.c);a.projectPoint(e,c);if(!0===this.con [...]
-else for(b[0].set(this.a,this.b),b[1].set(this.b,this.c),b[2].set(this.c,this.a),e=0;e<b.length;e++){b[e].closestPointToPoint(c,!0,d);var h=c.distanceToSquared(d);h<g&&(g=h,f.copy(d))}return f}}(),equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}});pa.prototype=Object.assign(Object.create(B.prototype),{constructor:pa,isMesh:!0,setDrawMode:function(a){this.drawMode=a},copy:function(a){B.prototype.copy.call(this,a);this.drawMode=a.drawMode;void 0!==a.mor [...]
-(this.morphTargetInfluences=a.morphTargetInfluences.slice());void 0!==a.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},a.morphTargetDictionary));return this},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.m [...]
-a}}}else if(c=a.morphTargets,void 0!==c&&0<c.length)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++)d=c[a].name||String(a),this.morphTargetInfluences.push(0),this.morphTargetDictionary[d]=a},raycast:function(){function a(a,b,c,d,e,f,g){Aa.getBarycoord(a,b,c,d,u);e.multiplyScalar(u.x);f.multiplyScalar(u.y);g.multiplyScalar(u.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g,h){if(null===(1===b.side?d.intersectTriangle(g,f,e,!0,h):d.interse [...]
-f,g,2!==b.side,h)))return null;x.copy(h);x.applyMatrix4(a.matrixWorld);b=c.ray.origin.distanceTo(x);return b<c.near||b>c.far?null:{distance:b,point:x.clone(),object:a}}function c(c,d,e,f,m,k,n,p){g.fromBufferAttribute(f,k);h.fromBufferAttribute(f,n);l.fromBufferAttribute(f,p);if(c=b(c,c.material,d,e,g,h,l,z))m&&(r.fromBufferAttribute(m,k),q.fromBufferAttribute(m,n),t.fromBufferAttribute(m,p),c.uv=a(z,g,h,l,r,q,t)),m=new Xa(k,n,p),Aa.getNormal(g,h,l,m.normal),c.face=m;return c}var d=new F [...]
-f=new Ga,g=new p,h=new p,l=new p,m=new p,k=new p,n=new p,r=new y,q=new y,t=new y,u=new p,z=new p,x=new p;return function(p,v){var u=this.geometry,w=this.material,x=this.matrixWorld;if(void 0!==w&&(null===u.boundingSphere&&u.computeBoundingSphere(),f.copy(u.boundingSphere),f.applyMatrix4(x),!1!==p.ray.intersectsSphere(f)&&(d.getInverse(x),e.copy(p.ray).applyMatrix4(d),null===u.boundingBox||!1!==e.intersectsBox(u.boundingBox)))){var y;if(u.isBufferGeometry){w=u.index;var A=u.attributes.pos [...]
-var H;if(null!==w)for(x=0,H=w.count;x<H;x+=3){var F=w.getX(x);var B=w.getX(x+1);var G=w.getX(x+2);if(y=c(this,p,e,A,u,F,B,G))y.faceIndex=Math.floor(x/3),v.push(y)}else if(void 0!==A)for(x=0,H=A.count;x<H;x+=3)if(F=x,B=x+1,G=x+2,y=c(this,p,e,A,u,F,B,G))y.faceIndex=Math.floor(x/3),v.push(y)}else if(u.isGeometry){x=Array.isArray(w);H=u.vertices;F=u.faces;B=u.faceVertexUvs[0];0<B.length&&(A=B);for(var I=0,K=F.length;I<K;I++){var J=F[I];y=x?w[J.materialIndex]:w;if(void 0!==y){B=H[J.a];G=H[J.b [...]
-if(!0===y.morphTargets){var M=u.morphTargets,O=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);l.set(0,0,0);for(var P=0,R=M.length;P<R;P++){var T=O[P];if(0!==T){var U=M[P].vertices;g.addScaledVector(m.subVectors(U[J.a],B),T);h.addScaledVector(k.subVectors(U[J.b],G),T);l.addScaledVector(n.subVectors(U[J.c],L),T)}}g.add(B);h.add(G);l.add(L);B=g;G=h;L=l}if(y=b(this,y,p,e,B,G,L,z))A&&A[I]&&(M=A[I],r.copy(M[0]),q.copy(M[1]),t.copy(M[2]),y.uv=a(z,B,G,L,r,q,t)),y.face=J,y.faceIndex=I,v.pus [...]
-clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});cb.prototype=Object.create(ca.prototype);cb.prototype.constructor=cb;cb.prototype.isCubeTexture=!0;Object.defineProperty(cb.prototype,"images",{get:function(){return this.image},set:function(a){this.image=a}});var Me=new ca,Ne=new cb,Ge=[],Ie=[],Le=new Float32Array(16),Ke=new Float32Array(9),Je=new Float32Array(4);Re.prototype.updateCache=function(a){var b=this.cache;a instanceof Float32Array&&b.leng [...]
-(this.cache=new Float32Array(a.length));qa(b,a)};Se.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var Wd=/([\w\d_]+)(\])?(\[|\.)?/g;db.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};db.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};db.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a, [...]
-db.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var wg=0,Fg=0;eb.prototype=Object.create(L.prototype);eb.prototype.constructor=eb;eb.prototype.isMeshDepthMaterial=!0;eb.prototype.copy=function(a){L.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displace [...]
-this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};fb.prototype=Object.create(L.prototype);fb.prototype.constructor=fb;fb.prototype.isMeshDistanceMaterial=!0;fb.prototype.copy=function(a){L.prototype.copy.call(this,a);this.referencePosition.copy(a.referencePosition);this.nearDistance=a.nearDistance;this.farDistance=a.farDistance;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap [...]
-this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;return this};Qb.prototype=Object.create(ca.prototype);Qb.prototype.constructor=Qb;Qb.prototype.isCanvasTexture=!0;ea.prototype=Object.assign(Object.create(Qa.prototype),{constructor:ea,isPerspectiveCamera:!0,copy:function(a,b){Qa.prototype.copy.call(this,a,b);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this. [...]
-a.view?null:Object.assign({},a.view);this.filmGauge=a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*P.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=Math.tan(.5*P.DEG2RAD*this.fov);return.5*this.getFilmHeight()/a},getEffectiveFOV:function(){return 2*P.RAD2DEG*Math.atan(Math.tan(.5*P.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1) [...]
-Math.max(this.aspect,1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var [...]
-b=a*Math.tan(.5*P.DEG2RAD*this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==this.view&&this.view.enabled){var g=f.fullWidth,h=f.fullHeight;e+=f.offsetX*d/g;b-=f.offsetY*c/h;d*=f.width/g;c*=f.height/h}f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,e+d,b,b-c,a,this.far)},toJSON:function(a){a=B.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=this.far;a.object [...]
-a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;return a}});Ec.prototype=Object.assign(Object.create(ea.prototype),{constructor:Ec,isArrayCamera:!0});Sb.prototype.isFogExp2=!0;Sb.prototype.clone=function(){return new Sb(this.color,this.density)};Sb.prototype.toJSON=function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}};Tb.prototype.isFog=!0;Tb.prototy [...]
-function(){return new Tb(this.color,this.near,this.far)};Tb.prototype.toJSON=function(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}};sd.prototype=Object.assign(Object.create(B.prototype),{constructor:sd,copy:function(a,b){B.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;thi [...]
-a.matrixAutoUpdate;return this},toJSON:function(a){var b=B.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON());return b}});ib.prototype=Object.create(L.prototype);ib.prototype.constructor=ib;ib.prototype.isSpriteMaterial=!0;ib.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.rotation=a.rotation;return this};Fc.prototype=Object.assign(Obj [...]
-{constructor:Fc,isSprite:!0,raycast:function(){var a=new p,b=new p,c=new p;return function(d,e){b.setFromMatrixPosition(this.matrixWorld);d.ray.closestPointToPoint(b,a);c.setFromMatrixScale(this.matrixWorld);var f=c.x*c.y/4;b.distanceToSquared(a)>f||(f=d.ray.origin.distanceTo(a),f<d.near||f>d.far||e.push({distance:f,point:a.clone(),face:null,object:this}))}}(),clone:function(){return(new this.constructor(this.material)).copy(this)},copy:function(a){B.prototype.copy.call(this,a);void 0!== [...]
-this.center.copy(a.center);return this}});Gc.prototype=Object.assign(Object.create(B.prototype),{constructor:Gc,copy:function(a){B.prototype.copy.call(this,a,!1);a=a.levels;for(var b=0,c=a.length;b<c;b++){var d=a[b];this.addLevel(d.object.clone(),d.distance)}return this},addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a)},getObjectForDistance:function(a){for(var b=this.levels [...]
-d&&!(a<b[c].distance);c++);return b[c-1].object},raycast:function(){var a=new p;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}(),update:function(){var a=new p,b=new p;return function(c){var d=this.levels;if(1<d.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);d[0].object.visible=!0;for(var e=1,f=d.length;e<f;e++)if(c>=d[e].distance)d[e-1]. [...]
-!1,d[e].object.visible=!0;else break;for(;e<f;e++)d[e].object.visible=!1}}}(),toJSON:function(a){a=B.prototype.toJSON.call(this,a);a.object.levels=[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});Object.assign(Hc.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new F;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push [...]
-b;var c=0;for(b=this.bones.length;c<b;c++)(a=this.bones[c])&&a.matrixWorld.getInverse(this.boneInverses[c]);c=0;for(b=this.bones.length;c<b;c++)if(a=this.bones[c])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)},update:function(){var a=new F,b=new F;return function(){for(var c=this.bones,d=this.boneInverses,e=this.boneMatrices,f=this.boneTexture,g=0,h=c. [...]
-h;g++)a.multiplyMatrices(c[g]?c[g].matrixWorld:b,d[g]),a.toArray(e,16*g);void 0!==f&&(f.needsUpdate=!0)}}(),clone:function(){return new Hc(this.bones,this.boneInverses)},getBoneByName:function(a){for(var b=0,c=this.bones.length;b<c;b++){var d=this.bones[b];if(d.name===a)return d}}});td.prototype=Object.assign(Object.create(B.prototype),{constructor:td,isBone:!0});ud.prototype=Object.assign(Object.create(pa.prototype),{constructor:ud,isSkinnedMesh:!0,initBones:function(){var a=[],b;if(thi [...]
-void 0!==this.geometry.bones){var c=0;for(b=this.geometry.bones.length;c<b;c++){var d=this.geometry.bones[c];var e=new td;a.push(e);e.name=d.name;e.position.fromArray(d.pos);e.quaternion.fromArray(d.rotq);void 0!==d.scl&&e.scale.fromArray(d.scl)}c=0;for(b=this.geometry.bones.length;c<b;c++)d=this.geometry.bones[c],-1!==d.parent&&null!==d.parent&&void 0!==a[d.parent]?a[d.parent].add(a[c]):this.add(a[c])}this.updateMatrixWorld(!0);return a},bind:function(a,b){this.skeleton=a;void 0===b&&(t [...]
-this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){var a;if(this.geometry&&this.geometry.isGeometry)for(a=0;a<this.geometry.skinWeights.length;a++){var b=this.geometry.skinWeights[a];var c=1/b.manhattanLength();Infinity!==c?b.multiplyScalar(c):b.set(1,0,0,0)}else if(this.geometry&&this.geometry.isBufferGeometry){b=new U;var d=this.geometry.attributes.skin [...]
-0;a<d.count;a++)b.x=d.getX(a),b.y=d.getY(a),b.z=d.getZ(a),b.w=d.getW(a),c=1/b.manhattanLength(),Infinity!==c?b.multiplyScalar(c):b.set(1,0,0,0),d.setXYZW(a,b.x,b.y,b.z,b.w)}},updateMatrixWorld:function(a){pa.prototype.updateMatrixWorld.call(this,a);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},clone:functi [...]
-this.material)).copy(this)}});T.prototype=Object.create(L.prototype);T.prototype.constructor=T;T.prototype.isLineBasicMaterial=!0;T.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;return this};ma.prototype=Object.assign(Object.create(B.prototype),{constructor:ma,isLine:!0,computeLineDistances:function(){var a=new p,b=new p;return function(){var c=this.geometry;if(c.isBufferGeometr [...]
-c.index){for(var d=c.attributes.position,e=[0],f=1,g=d.count;f<g;f++)a.fromBufferAttribute(d,f-1),b.fromBufferAttribute(d,f),e[f]=e[f-1],e[f]+=a.distanceTo(b);c.addAttribute("lineDistance",new A(e,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(c.isGeometry)for(d=c.vertices,e=c.lineDistances,e[0]=0,f=1,g=d.length;f<g;f++)e[f]=e[f-1],e[f]+=d[f-1].distanceTo(d[f]);return this}}(),raycast:function(){var a=new F,b [...]
-new Ga;return function(d,e){var f=d.linePrecision;f*=f;var g=this.geometry,h=this.matrixWorld;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(h);if(!1!==d.ray.intersectsSphere(c)){a.getInverse(h);b.copy(d.ray).applyMatrix4(a);var l=new p,m=new p;h=new p;var k=new p,n=this&&this.isLineSegments?2:1;if(g.isBufferGeometry){var r=g.index,q=g.attributes.position.array;if(null!==r){r=r.array;g=0;for(var t=r.length-1;g<t;g+=n){var u=r[g+1];l.fromArray(q [...]
-m.fromArray(q,3*u);u=b.distanceSqToSegment(l,m,k,h);u>f||(k.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(k),u<d.near||u>d.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}else for(g=0,t=q.length/3-1;g<t;g+=n)l.fromArray(q,3*g),m.fromArray(q,3*g+3),u=b.distanceSqToSegment(l,m,k,h),u>f||(k.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(k),u<d.near||u>d.far||e.push({distance:u,point:h.clone().applyM [...]
-index:g,face:null,faceIndex:null,object:this}))}else if(g.isGeometry)for(l=g.vertices,m=l.length,g=0;g<m-1;g+=n)u=b.distanceSqToSegment(l[g],l[g+1],k,h),u>f||(k.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(k),u<d.near||u>d.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});aa.prototype=Object.assign(Object.create(ma. [...]
-{constructor:aa,isLineSegments:!0,computeLineDistances:function(){var a=new p,b=new p;return function(){var c=this.geometry;if(c.isBufferGeometry)if(null===c.index){for(var d=c.attributes.position,e=[],f=0,g=d.count;f<g;f+=2)a.fromBufferAttribute(d,f),b.fromBufferAttribute(d,f+1),e[f]=0===f?0:e[f-1],e[f+1]=e[f]+a.distanceTo(b);c.addAttribute("lineDistance",new A(e,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry." [...]
-c.vertices,e=c.lineDistances,f=0,g=d.length;f<g;f+=2)a.copy(d[f]),b.copy(d[f+1]),e[f]=0===f?0:e[f-1],e[f+1]=e[f]+a.distanceTo(b);return this}}()});vd.prototype=Object.assign(Object.create(ma.prototype),{constructor:vd,isLineLoop:!0});Ia.prototype=Object.create(L.prototype);Ia.prototype.constructor=Ia;Ia.prototype.isPointsMaterial=!0;Ia.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;t [...]
-a.morphTargets;return this};Ub.prototype=Object.assign(Object.create(B.prototype),{constructor:Ub,isPoints:!0,raycast:function(){var a=new F,b=new sb,c=new Ga;return function(d,e){function f(a,c){var f=b.distanceSqToPoint(a);f<k&&(b.closestPointToPoint(a,n),n.applyMatrix4(l),a=d.ray.origin.distanceTo(n),a<d.near||a>d.far||e.push({distance:a,distanceToRay:Math.sqrt(f),point:n.clone(),index:c,face:null,object:g}))}var g=this,h=this.geometry,l=this.matrixWorld,m=d.params.Points.threshold;nu [...]
-h.computeBoundingSphere();c.copy(h.boundingSphere);c.applyMatrix4(l);c.radius+=m;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(l);b.copy(d.ray).applyMatrix4(a);m/=(this.scale.x+this.scale.y+this.scale.z)/3;var k=m*m;m=new p;var n=new p;if(h.isBufferGeometry){var r=h.index;h=h.attributes.position.array;if(null!==r){var q=r.array;r=0;for(var t=q.length;r<t;r++){var u=q[r];m.fromArray(h,3*u);f(m,u)}}else for(r=0,q=h.length/3;r<q;r++)m.fromArray(h,3*r),f(m,r)}else for(m=h.vertices,r=0,q=m. [...]
-q;r++)f(m[r],r)}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});wd.prototype=Object.assign(Object.create(B.prototype),{constructor:wd,isGroup:!0});$d.prototype=Object.assign(Object.create(ca.prototype),{constructor:$d,isVideoTexture:!0,update:function(){var a=this.image;a.readyState>=a.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}});Vb.prototype=Object.create(ca.prototype);Vb.prototype.constructor=Vb;Vb.prototype.isCompressedTexture=!0;Ic.prototy [...]
-Ic.prototype.constructor=Ic;Ic.prototype.isDepthTexture=!0;Wb.prototype=Object.create(G.prototype);Wb.prototype.constructor=Wb;Jc.prototype=Object.create(J.prototype);Jc.prototype.constructor=Jc;Xb.prototype=Object.create(G.prototype);Xb.prototype.constructor=Xb;Kc.prototype=Object.create(J.prototype);Kc.prototype.constructor=Kc;va.prototype=Object.create(G.prototype);va.prototype.constructor=va;Lc.prototype=Object.create(J.prototype);Lc.prototype.constructor=Lc;Yb.prototype=Object.creat [...]
-Yb.prototype.constructor=Yb;Mc.prototype=Object.create(J.prototype);Mc.prototype.constructor=Mc;ub.prototype=Object.create(va.prototype);ub.prototype.constructor=ub;Nc.prototype=Object.create(J.prototype);Nc.prototype.constructor=Nc;Zb.prototype=Object.create(va.prototype);Zb.prototype.constructor=Zb;Oc.prototype=Object.create(J.prototype);Oc.prototype.constructor=Oc;$b.prototype=Object.create(va.prototype);$b.prototype.constructor=$b;Pc.prototype=Object.create(J.prototype);Pc.prototype. [...]
-Pc;ac.prototype=Object.create(G.prototype);ac.prototype.constructor=ac;Qc.prototype=Object.create(J.prototype);Qc.prototype.constructor=Qc;bc.prototype=Object.create(G.prototype);bc.prototype.constructor=bc;Rc.prototype=Object.create(J.prototype);Rc.prototype.constructor=Rc;cc.prototype=Object.create(G.prototype);cc.prototype.constructor=cc;var Sg={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=af(a,0,e,c,!0),g=[];if(!f)return g;var h;if(d){var l=c;d=[];var m; [...]
-b.length;k<m;k++){var n=b[k]*l;var p=k<m-1?b[k+1]*l:a.length;n=af(a,n,p,l,!1);n===n.next&&(n.steiner=!0);d.push(Pg(n))}d.sort(Ng);for(k=0;k<d.length;k++){b=d[k];l=f;if(l=Og(b,l))b=df(l,b),Tc(b,b.next);f=Tc(f,f.next)}}if(a.length>80*c){var q=h=a[0];var t=d=a[1];for(l=c;l<e;l+=c)k=a[l],b=a[l+1],k<q&&(q=k),b<t&&(t=b),k>h&&(h=k),b>d&&(d=b);h=Math.max(h-q,d-t);h=0!==h?1/h:0}Uc(f,g,c,q,t,h);return g}},Za={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d]. [...]
-c},isClockWise:function(a){return 0>Za.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];ef(a);ff(c,a);var f=a.length;b.forEach(ef);for(a=0;a<b.length;a++)d.push(f),f+=b[a].length,ff(c,b[a]);b=Sg.triangulate(c,d);for(a=0;a<b.length;a+=3)e.push(b.slice(a,a+3));return e}};wb.prototype=Object.create(J.prototype);wb.prototype.constructor=wb;wb.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);return gf(this.parameters.shapes,this.parameters.options,a)};Sa.prototype=Obj [...]
-Sa.prototype.constructor=Sa;Sa.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);return gf(this.parameters.shapes,this.parameters.options,a)};var Qg={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];e=b[3*e+1];return[new y(b[3*c],b[3*c+1]),new y(a,d),new y(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],l=b[3*d+1];d=b[3*d+2];var m=b[3*e],k=b[3*e+1];e=b[3*e+2];var n=b[3*f],p=b[3*f+1];b=b[3*f+2];return.01>Math. [...]
-[new y(a,1-c),new y(h,1-d),new y(m,1-e),new y(n,1-b)]:[new y(g,1-c),new y(l,1-d),new y(k,1-e),new y(p,1-b)]}};Wc.prototype=Object.create(J.prototype);Wc.prototype.constructor=Wc;dc.prototype=Object.create(Sa.prototype);dc.prototype.constructor=dc;Xc.prototype=Object.create(J.prototype);Xc.prototype.constructor=Xc;xb.prototype=Object.create(G.prototype);xb.prototype.constructor=xb;Yc.prototype=Object.create(J.prototype);Yc.prototype.constructor=Yc;ec.prototype=Object.create(G.prototype);e [...]
-ec;Zc.prototype=Object.create(J.prototype);Zc.prototype.constructor=Zc;fc.prototype=Object.create(G.prototype);fc.prototype.constructor=fc;yb.prototype=Object.create(J.prototype);yb.prototype.constructor=yb;yb.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);return hf(this.parameters.shapes,a)};zb.prototype=Object.create(G.prototype);zb.prototype.constructor=zb;zb.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);return hf(this.parameters.shapes,a)};gc.protot [...]
-gc.prototype.constructor=gc;Ab.prototype=Object.create(J.prototype);Ab.prototype.constructor=Ab;$a.prototype=Object.create(G.prototype);$a.prototype.constructor=$a;$c.prototype=Object.create(Ab.prototype);$c.prototype.constructor=$c;ad.prototype=Object.create($a.prototype);ad.prototype.constructor=ad;bd.prototype=Object.create(J.prototype);bd.prototype.constructor=bd;hc.prototype=Object.create(G.prototype);hc.prototype.constructor=hc;var za=Object.freeze({WireframeGeometry:Wb,ParametricG [...]
-ParametricBufferGeometry:Xb,TetrahedronGeometry:Lc,TetrahedronBufferGeometry:Yb,OctahedronGeometry:Mc,OctahedronBufferGeometry:ub,IcosahedronGeometry:Nc,IcosahedronBufferGeometry:Zb,DodecahedronGeometry:Oc,DodecahedronBufferGeometry:$b,PolyhedronGeometry:Kc,PolyhedronBufferGeometry:va,TubeGeometry:Pc,TubeBufferGeometry:ac,TorusKnotGeometry:Qc,TorusKnotBufferGeometry:bc,TorusGeometry:Rc,TorusBufferGeometry:cc,TextGeometry:Wc,TextBufferGeometry:dc,SphereGeometry:Xc,SphereBufferGeometry:xb, [...]
-RingBufferGeometry:ec,PlaneGeometry:Cc,PlaneBufferGeometry:rb,LatheGeometry:Zc,LatheBufferGeometry:fc,ShapeGeometry:yb,ShapeBufferGeometry:zb,ExtrudeGeometry:wb,ExtrudeBufferGeometry:Sa,EdgesGeometry:gc,ConeGeometry:$c,ConeBufferGeometry:ad,CylinderGeometry:Ab,CylinderBufferGeometry:$a,CircleGeometry:bd,CircleBufferGeometry:hc,BoxGeometry:Nb,BoxBufferGeometry:pb});Bb.prototype=Object.create(L.prototype);Bb.prototype.constructor=Bb;Bb.prototype.isShadowMaterial=!0;Bb.prototype.copy=functi [...]
-a);this.color.copy(a.color);return this};ic.prototype=Object.create(Ea.prototype);ic.prototype.constructor=ic;ic.prototype.isRawShaderMaterial=!0;Ta.prototype=Object.create(L.prototype);Ta.prototype.constructor=Ta;Ta.prototype.isMeshStandardMaterial=!0;Ta.prototype.copy=function(a){L.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMap [...]
-this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=a.alphaMap;thi [...]
-a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Cb.prototype=Object.create(Ta.prototype);Cb.prototype.constructor=Cb;Cb.prototype.isMeshPhysicalMaterial=!0;Cb.prototype.copy=function(a){Ta.prot [...]
-a);this.defines={PHYSICAL:""};this.reflectivity=a.reflectivity;this.clearCoat=a.clearCoat;this.clearCoatRoughness=a.clearCoatRoughness;return this};Ja.prototype=Object.create(L.prototype);Ja.prototype.constructor=Ja;Ja.prototype.isMeshPhongMaterial=!0;Ja.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.a [...]
-a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity; [...]
-a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Db.prototype=Object.create(Ja.prototype);Db.prototype.constructor=Db;Db.prototype.isMeshToonMaterial=!0;Db.prototype.copy=function(a){Ja.prototype.copy.call(this,a);this.gradientMap=a.gradientMap;return this};Eb.pr [...]
-Eb.prototype.constructor=Eb;Eb.prototype.isMeshNormalMaterial=!0;Eb.prototype.copy=function(a){L.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets; [...]
-a.morphNormals;return this};Fb.prototype=Object.create(L.prototype);Fb.prototype.constructor=Fb;Fb.prototype.isMeshLambertMaterial=!0;Fb.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMa [...]
-a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Gb.prototype=Object.create(T.prototype);Gb.prototype.constructor=Gb;Gb.prototype.isLineDashedMaterial=!0; [...]
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-files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}},wa=new ce,bb={};Object.assign(Ka.prototype,{load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=Kb.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;if(void 0!==bb[a])b [...]
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-b(k);e.manager.itemEnd(a)},0)}catch(r){window.setTimeout(function(){d&&d(r);e.manager.itemEnd(a);e.manager.itemError(a)},0)}}else{bb[a]=[];bb[a].push({onLoad:b,onProgress:c,onError:d});var n=new XMLHttpRequest;n.open("GET",a,!0);n.addEventListener("load",function(b){var c=this.response;Kb.add(a,c);var d=bb[a];delete bb[a];if(200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received.");for(var f=0,g=d.length;f<g;f++){var h=d[f];if(h.onLoad [...]
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-a;return this}});Object.assign(jf.prototype,{load:function(a,b,c,d){function e(e){l.load(a[e],function(a){a=f._parser(a,!0);g[e]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};m+=1;6===m&&(1===a.mipmapCount&&(h.minFilter=1006),h.format=a.format,h.needsUpdate=!0,b&&b(h))},c,d)}var f=this,g=[],h=new Vb;h.image=g;var l=new Ka(this.manager);l.setPath(this.path);l.setResponseType("arraybuffer");if(Array.isArray(a))for(var m=0,k=0,n=a.length;k<n;++k)e(k);else l.load(a,functi [...]
-!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height,h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=1006);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h},setPath:function(a){this.path=a;return this}});Object.assign(de.prototype,{load:function(a,b [...]
-this,f=new lb,g=new Ka(this.manager);g.setResponseType("arraybuffer");g.load(a,function(a){if(a=e._parser(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1008,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=a.format), [...]
-a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps),1===a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}});Object.assign(cd.prototype,{crossOrigin:"Anonymous",load:function(a,b,c,d){function e(){l.removeEventListener("load",e,!1);l.removeEventListener("error",f,!1);Kb.add(a,this);b&&b(this);g.manager.itemEnd(a)}function f(b){l.removeEventListener("load",e,!1);l.removeEventListener("error",f,!1);d&&d(b);g.manager.itemEnd(a);g.manager.itemError(a)} [...]
-a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var g=this,h=Kb.get(a);if(void 0!==h)return g.manager.itemStart(a),setTimeout(function(){b&&b(h);g.manager.itemEnd(a)},0),h;var l=document.createElementNS("http://www.w3.org/1999/xhtml","img");l.addEventListener("load",e,!1);l.addEventListener("error",f,!1);"data:"!==a.substr(0,5)&&void 0!==this.crossOrigin&&(l.crossOrigin=this.crossOrigin);g.manager.itemStart(a);l.src=a;return l},setCrossOrigin:function(a){this.c [...]
-a;return this},setPath:function(a){this.path=a;return this}});Object.assign(ee.prototype,{crossOrigin:"Anonymous",load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new cb,g=new cd(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.ass [...]
-{crossOrigin:"Anonymous",load:function(a,b,c,d){var e=new ca,f=new cd(this.manager);f.setCrossOrigin(this.crossOrigin);f.setPath(this.path);f.load(a,function(c){e.image=c;c=0<a.search(/\.(jpg|jpeg)$/)||0===a.search(/^data:image\/jpeg/);e.format=c?1022:1023;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(I.prototype,{getPoint:function(){console.warn("THREE.Curve: .getP [...]
-return null},getPointAt:function(a,b){a=this.getUtoTmapping(a);return this.getPoint(a,b)},getPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1 [...]
-this.needsUpdate=!1;var b=[],c=this.getPoint(0),d,e=0;b.push(0);for(d=1;d<=a;d++){var f=this.getPoint(d/a);e+=f.distanceTo(c);b.push(e);c=f}return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=c.length;b=b?b:a*c[d-1];for(var e=0,f=d-1,g;e<=f;)if(a=Math.floor(e+(f-e)/2),g=c[a]-b,0>g)e=a+1;else if(0<g)f=a-1;else{f=a;break}a=f;if(c[a]===b)return a/(d-1);e=c[a];return(a+(b-e)/(c[a+1]-e))/(d-1) [...]
-a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)},computeFrenetFrames:function(a,b){var c=new p,d=[],e=[],f=[],g=new p,h=new F,l;for(l=0;l<=a;l++){var m=l/a;d[l]=this.getTangentAt(m);d[l].normalize()}e[0]=new p;f[0]=new p;l=Number.MAX_VALUE;m=Math.abs(d[0].x);var k=Math.abs(d[0].y),n=Math.abs(d[0].z);m<=l&&(l=m,c.set(1,0,0));k<=l&&(l=k,c.set(0,1,0));n<=l& [...]
-0,1);g.crossVectors(d[0],c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(l=1;l<=a;l++)e[l]=e[l-1].clone(),f[l]=f[l-1].clone(),g.crossVectors(d[l-1],d[l]),g.length()>Number.EPSILON&&(g.normalize(),c=Math.acos(P.clamp(d[l-1].dot(d[l]),-1,1)),e[l].applyMatrix4(h.makeRotationAxis(g,c))),f[l].crossVectors(d[l],e[l]);if(!0===b)for(c=Math.acos(P.clamp(e[0].dot(e[a]),-1,1)),c/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(c=-c),l=1;l<=a;l++)e[l].applyMatrix4(h.makeRotationA [...]
-c*l)),f[l].crossVectors(d[l],e[l]);return{tangents:d,normals:e,binormals:f}},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this},toJSON:function(){var a={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};a.arcLengthDivisions=this.arcLengthDivisions;a.type=this.type;return a},fromJSON:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this}});xa.prototype=Object.create(I.prototype);xa [...]
-xa;xa.prototype.isEllipseCurve=!0;xa.prototype.getPoint=function(a,b){b=b||new y;for(var c=2*Math.PI,d=this.aEndAngle-this.aStartAngle,e=Math.abs(d)<Number.EPSILON;0>d;)d+=c;for(;d>c;)d-=c;d<Number.EPSILON&&(d=e?0:c);!0!==this.aClockwise||e||(d=d===c?-c:d-c);c=this.aStartAngle+a*d;a=this.aX+this.xRadius*Math.cos(c);var f=this.aY+this.yRadius*Math.sin(c);0!==this.aRotation&&(c=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a-this.aX,f-=this.aY,a=e*c-f*d+this.aX,f=e*d+f*c+this.aY);r [...]
-f)};xa.prototype.copy=function(a){I.prototype.copy.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};xa.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);a.aX=this.aX;a.aY=this.aY;a.xRadius=this.xRadius;a.yRadius=this.yRadius;a.aStartAngle=this.aStartAngle;a.aEndAngle=this.aEndAngle;a.aClockwise=this.aClockwise;a.a [...]
-this.aRotation;return a};xa.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};jc.prototype=Object.create(xa.prototype);jc.prototype.constructor=jc;jc.prototype.isArcCurve=!0;var Rd=new p,Ae=new fe,Be=new fe,Ce=new fe;ra.prototype=Object.create(I.prototype);ra.prototype.construc [...]
-!0;ra.prototype.getPoint=function(a,b){b=b||new p;var c=this.points,d=c.length;a*=d-(this.closed?0:1);var e=Math.floor(a);a-=e;this.closed?e+=0<e?0:(Math.floor(Math.abs(e)/d)+1)*d:0===a&&e===d-1&&(e=d-2,a=1);if(this.closed||0<e)var f=c[(e-1)%d];else Rd.subVectors(c[0],c[1]).add(c[0]),f=Rd;var g=c[e%d];var h=c[(e+1)%d];this.closed||e+2<d?c=c[(e+2)%d]:(Rd.subVectors(c[d-1],c[d-2]).add(c[d-1]),c=Rd);if("centripetal"===this.curveType||"chordal"===this.curveType){var l="chordal"===this.curveT [...]
-d=Math.pow(f.distanceToSquared(g),l);e=Math.pow(g.distanceToSquared(h),l);l=Math.pow(h.distanceToSquared(c),l);1E-4>e&&(e=1);1E-4>d&&(d=e);1E-4>l&&(l=e);Ae.initNonuniformCatmullRom(f.x,g.x,h.x,c.x,d,e,l);Be.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,l);Ce.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d,e,l)}else"catmullrom"===this.curveType&&(Ae.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),Be.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),Ce.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set [...]
-Be.calc(a),Ce.calc(a));return b};ra.prototype.copy=function(a){I.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};ra.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());a.closed=this.closed;a.curveType=this.curveType;a.tension=this.t [...]
-ra.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new p).fromArray(d))}this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};La.prototype=Object.create(I.prototype);La.prototype.constructor=La;La.prototype.isCubicBezierCurve=!0;La.prototype.getPoint=function(a,b){b=b||new y;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(ed(a,c.x,d.x,e.x,f.x),ed(a,c. [...]
-f.y));return b};La.prototype.copy=function(a){I.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};La.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};La.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray( [...]
-Ua.prototype=Object.create(I.prototype);Ua.prototype.constructor=Ua;Ua.prototype.isCubicBezierCurve3=!0;Ua.prototype.getPoint=function(a,b){b=b||new p;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(ed(a,c.x,d.x,e.x,f.x),ed(a,c.y,d.y,e.y,f.y),ed(a,c.z,d.z,e.z,f.z));return b};Ua.prototype.copy=function(a){I.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Ua.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this [...]
-a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};Ua.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};ya.prototype=Object.create(I.prototype);ya.prototype.constructor=ya;ya.prototype.isLineCurve=!0;ya.prototype.getPoint=function(a,b){b=b||new y;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return  [...]
-function(a,b){return this.getPoint(a,b)};ya.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};ya.prototype.copy=function(a){I.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};ya.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};ya.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Ma.p [...]
-Object.create(I.prototype);Ma.prototype.constructor=Ma;Ma.prototype.isLineCurve3=!0;Ma.prototype.getPoint=function(a,b){b=b||new p;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Ma.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Ma.prototype.copy=function(a){I.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Ma.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);a.v1=this.v1.toArray() [...]
-return a};Ma.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Na.prototype=Object.create(I.prototype);Na.prototype.constructor=Na;Na.prototype.isQuadraticBezierCurve=!0;Na.prototype.getPoint=function(a,b){b=b||new y;var c=this.v0,d=this.v1,e=this.v2;b.set(dd(a,c.x,d.x,e.x),dd(a,c.y,d.y,e.y));return b};Na.prototype.copy=function(a){I.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a [...]
-Na.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Na.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Va.prototype=Object.create(I.prototype);Va.prototype.constructor=Va;Va.prototype.isQuadraticBezierCurve3=!0;Va.prototype.getPoint=function(a,b){b=b||new p;var c=this.v0,d=this.v1,e=this.v2;b.se [...]
-d.x,e.x),dd(a,c.y,d.y,e.y),dd(a,c.z,d.z,e.z));return b};Va.prototype.copy=function(a){I.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Va.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Va.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Oa.prot [...]
-Oa.prototype.constructor=Oa;Oa.prototype.isSplineCurve=!0;Oa.prototype.getPoint=function(a,b){b=b||new y;var c=this.points,d=(c.length-1)*a;a=Math.floor(d);d-=a;var e=c[0===a?a:a-1],f=c[a],g=c[a>c.length-2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(kf(d,e.x,f.x,g.x,c.x),kf(d,e.y,f.y,g.y,c.y));return b};Oa.prototype.copy=function(a){I.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());return this};Oa.prototype [...]
-I.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());return a};Oa.prototype.fromJSON=function(a){I.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new y).fromArray(d))}return this};var zf=Object.freeze({ArcCurve:jc,CatmullRomCurve3:ra,CubicBezierCurve:La,CubicBezierCurve3:Ua,EllipseCurve:xa,LineCurve:ya,LineCurve3:Ma,QuadraticBezierCurve:Na,Quadr [...]
-SplineCurve:Oa});ab.prototype=Object.assign(Object.create(I.prototype),{constructor:ab,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new ya(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var  [...]
-return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b [...]
-a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++){var f=e[d];f=f.getPoints(f&&f.isEllipseCurve?2*a:f&&f.isLineCurve?1:f&&f.isSplineCurve?a*f.points.length:a);for(var g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},copy:function(a){I.prototype.copy.call(this,a);this.curves=[];for(var b=0,c=a.curves.length;b<c;b++)this.curves.push(a.curves[b].clone());this.autoClose=a.autoClose;return this} [...]
-I.prototype.toJSON.call(this);a.autoClose=this.autoClose;a.curves=[];for(var b=0,c=this.curves.length;b<c;b++)a.curves.push(this.curves[b].toJSON());return a},fromJSON:function(a){I.prototype.fromJSON.call(this,a);this.autoClose=a.autoClose;this.curves=[];for(var b=0,c=a.curves.length;b<c;b++){var d=a.curves[b];this.curves.push((new zf[d.type]).fromJSON(d))}return this}});Pa.prototype=Object.assign(Object.create(ab.prototype),{constructor:Pa,setFromPoints:function(a){this.moveTo(a[0].x,a [...]
-1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.currentPoint.set(a,b)},lineTo:function(a,b){var c=new ya(this.currentPoint.clone(),new y(a,b));this.curves.push(c);this.currentPoint.set(a,b)},quadraticCurveTo:function(a,b,c,d){a=new Na(this.currentPoint.clone(),new y(a,b),new y(c,d));this.curves.push(a);this.currentPoint.set(c,d)},bezierCurveTo:function(a,b,c,d,e,f){a=new La(this.currentPoint.clone(),new y(a,b),new y(c,d),new y(e,f));this.curves.push(a);this.cur [...]
-f)},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a);b=new Oa(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1])},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f)},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h)},absellipse:function(a,b,c,d,e,f,g,h){a=new xa(a,b,c,d,e,f,g,h);0<this.curves.length&&(b=a [...]
-b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a)},copy:function(a){ab.prototype.copy.call(this,a);this.currentPoint.copy(a.currentPoint);return this},toJSON:function(){var a=ab.prototype.toJSON.call(this);a.currentPoint=this.currentPoint.toArray();return a},fromJSON:function(a){ab.prototype.fromJSON.call(this,a);this.currentPoint.fromArray(a.currentPoint);return this}});jb.prototype=Object.assign(Object.create(Pa.prototype), [...]
-getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},copy:function(a){Pa.prototype.copy.call(this,a);this.holes=[];for(var b=0,c=a.holes.length;b<c;b++)this.holes.push(a.holes[b].clone());return this},toJSON:function(){var a=Pa.prototype.toJSON.call(this);a.uuid=this.uuid;a.holes=[];for(var b=0,c=this.holes.length;b<c;b++)a.holes.push(this.h [...]
-return a},fromJSON:function(a){Pa.prototype.fromJSON.call(this,a);this.uuid=a.uuid;this.holes=[];for(var b=0,c=a.holes.length;b<c;b++){var d=a.holes[b];this.holes.push((new Pa).fromJSON(d))}return this}});ba.prototype=Object.assign(Object.create(B.prototype),{constructor:ba,isLight:!0,copy:function(a){B.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=B.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.obje [...]
-this.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});zd.prototype=Object.assign(Object.create(ba.prototype),{constructor:zd,isHemisphereLight:!0,copy:function(a){ba.pr [...]
-a);this.groundColor.copy(a.groundColor);return this}});Object.assign(Hb.prototype,{copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete [...]
-return a}});Ad.prototype=Object.assign(Object.create(Hb.prototype),{constructor:Ad,isSpotLightShadow:!0,update:function(a){var b=this.camera,c=2*P.RAD2DEG*a.angle,d=this.mapSize.width/this.mapSize.height;a=a.distance||b.far;if(c!==b.fov||d!==b.aspect||a!==b.far)b.fov=c,b.aspect=d,b.far=a,b.updateProjectionMatrix()}});Bd.prototype=Object.assign(Object.create(ba.prototype),{constructor:Bd,isSpotLight:!0,copy:function(a){ba.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.a [...]
-a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});Cd.prototype=Object.assign(Object.create(ba.prototype),{constructor:Cd,isPointLight:!0,copy:function(a){ba.prototype.copy.call(this,a);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});Dd.prototype=Object.assign(Object.create(Hb.prototype),{constructor:Dd});Ed.prototype=Object.assign(Object.create(ba.prototype),{constructor:Ed,isDirectionalLight:!0, [...]
-a);this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});Fd.prototype=Object.assign(Object.create(ba.prototype),{constructor:Fd,isAmbientLight:!0});Gd.prototype=Object.assign(Object.create(ba.prototype),{constructor:Gd,isRectAreaLight:!0,copy:function(a){ba.prototype.copy.call(this,a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=ba.prototype.toJSON.call(this,a);a.object.width=this.width;a.object.height=this.height;return a}});Hd.prototype=O [...]
-{constructor:Hd,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});Id.prototype=Object.assign(Object.create(ja.prototype),{constructor:Id,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});Object.assign(ua.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b [...]
-d)){for(var f=c+2;;){if(void 0===d){if(a<e)break d;this._cachedIndex=c=b.length;return this.afterEnd_(c-1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return th [...]
-c=b.length,this.afterEnd_(c-1,e,a)}this._cachedIndex=c;this.intervalChanged_(c,e,d)}return this.interpolate_(c,e,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=c[a+e];return b},interpolate_:function(){throw Error("call to abstract method");},intervalChanged_:function(){}});Object.assign(ua.prototype,{before [...]
-afterEnd_:ua.prototype.copySampleValue_});Jd.prototype=Object.assign(Object.create(ua.prototype),{constructor:Jd,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)X.slerpFlat(e,0,f,a-g,f,a,b);return e}});fd.prototype=Object.assign(Object.create(ja.prototype),{constructor:fd,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new Jd(this.times,this.values,th [...]
-a)},InterpolantFactoryMethodSmooth:void 0});Kd.prototype=Object.assign(Object.create(ja.prototype),{constructor:Kd,ValueTypeName:"color"});kc.prototype=Object.assign(Object.create(ja.prototype),{constructor:kc,ValueTypeName:"number"});Ld.prototype=Object.assign(Object.create(ua.prototype),{constructor:Ld,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],h=d[f];if(void 0===g)switch(this.getSettings_().endin [...]
-a;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===h)switch(this.getSettings_().endingEnd){case 2401:f=a;h=2*c-b;break;case 2402:f=1;h=c+d[1]-d[0];break;default:f=a-1,h=b}a=.5*(c-b);d=this.valueSize;this._weightPrev=a/(b-g);this._weightNext=a/(h-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g,l=this._offsetPrev,m=this._offsetNext,k=this._weightPre [...]
-p=(c-b)/(d-b);c=p*p;d=c*p;b=-k*d+2*k*c-k*p;k=(1+k)*d+(-1.5-2*k)*c+(-.5+k)*p+1;p=(-1-n)*d+(1.5+n)*c+.5*p;n=n*d-n*c;for(c=0;c!==g;++c)e[c]=b*f[l+c]+k*f[h+c]+p*f[a+c]+n*f[m+c];return e}});gd.prototype=Object.assign(Object.create(ua.prototype),{constructor:gd,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Md.prototype=Object.assign(Object.create(ua.prototype),{ [...]
-interpolate_:function(a){return this.copySampleValue_(a-1)}});var sa={arraySlice:function(a,b,c){return sa.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:"number"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]= [...]
-c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,l=0;l!==b;++l)e[g++]=a[h+l];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length) [...]
-while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];while(void 0!==f)}}}};Object.assign(ja,{parse:function(a){if(void 0===a.type)throw Error("THREE.KeyframeTrack: track type undefined, can not parse");var b=ja._getTrackTypeForValueTypeName(a.type);if(void 0===a.times){var c=[],d=[];sa.flattenJSON(a.keys,c,d,"value");a.times=c;a.values=d}return void 0!==b.parse?b.parse(a):new b(a.name,a.times,a.values,a.interpolation)},toJSON:function(a){var b=a.constructor;if [...]
-b.toJSON)b=b.toJSON(a);else{b={name:a.name,times:sa.convertArray(a.times,Array),values:sa.convertArray(a.values,Array)};var c=a.getInterpolation();c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b},_getTrackTypeForValueTypeName:function(a){switch(a.toLowerCase()){case "scalar":case "double":case "float":case "number":case "integer":return kc;case "vector":case "vector2":case "vector3":case "vector4":return lc;case "color":return Kd;case "quaternion":return f [...]
-case "string":return Hd}throw Error("THREE.KeyframeTrack: Unsupported typeName: "+a);}});Object.assign(ja.prototype,{constructor:ja,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Md(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new gd(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:function(a){return new Ld(this.times [...]
-this.getValueSize(),a)},setInterpolation:function(a){switch(a){case 2300:var b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(b);console.warn("THREE.Keyfra [...]
-b)}else this.createInterpolant=b},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c) [...]
-trim:function(a,b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=sa.arraySlice(c,e,f),this.values=sa.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),a=!1);var c=this.times;b=this.values;var d=c.length;0===d&&(console.error("THR [...]
-this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,f,g);a=!1;break}if(null!==e&&e>g){console.error("THREE.KeyframeTrack: Out of order keys.",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&sa.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.tim [...]
-c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var h=!1,l=a[g];if(l!==a[g+1]&&(1!==g||l!==l[0]))if(d)h=!0;else{var m=g*c,k=m-c,n=m+c;for(l=0;l!==c;++l){var p=b[m+l];if(p!==b[k+l]||p!==b[n+l]){h=!0;break}}}if(h){if(g!==e)for(a[e]=a[g],h=g*c,m=e*c,l=0;l!==c;++l)b[m+l]=b[h+l];++e}}if(0<f){a[e]=a[f];h=f*c;m=e*c;for(l=0;l!==c;++l)b[m+l]=b[h+l];++e}e!==a.length&&(this.times=sa.arraySlice(a,0,e),this.values=sa.arraySlice(b,0,e*c));return this}});lc.prototyp [...]
-{constructor:lc,ValueTypeName:"vector"});Object.assign(Fa,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(ja.parse(c[e]).scale(d));return new Fa(a.name,a.duration,b)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b,uuid:a.uuid};for(var d=0,e=c.length;d!==e;++d)b.push(ja.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var h=[],l=[];h.push((g+e-1)%e,g,(g [...]
-1,0);var m=sa.getKeyframeOrder(h);h=sa.sortedArray(h,1,m);l=sa.sortedArray(l,1,m);d||0!==h[0]||(h.push(e),l.push(l[0]));f.push((new kc(".morphTargetInfluences["+b[g].name+"]",h,l)).scale(1/c))}return new Fa(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(a=0;a<c.length;a++)if(c[a].name===b)return c[a];return null},CreateClipsFromMorphTargetSequences:function(a,b,c){for(var d={},e=/^([\w-]*?)([\d]+)$/,f=0,g=a.length;f<g;f [...]
-a[f],l=h.name.match(e);if(l&&1<l.length){var m=l[1];(l=d[m])||(d[m]=l=[]);l.push(h)}}a=[];for(m in d)a.push(Fa.CreateFromMorphTargetSequence(m,d[m],b,c));return a},parseAnimation:function(a,b){if(!a)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;var c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];sa.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}},d=[],e=a.name||"default",f=a.length||-1,g=a.fps||30;a=a.hierarchy||[];for(var h=0;h<a.length [...]
-a[h].keys;if(l&&0!==l.length)if(l[0].morphTargets){f={};for(var m=0;m<l.length;m++)if(l[m].morphTargets)for(var k=0;k<l[m].morphTargets.length;k++)f[l[m].morphTargets[k]]=-1;for(var n in f){var p=[],q=[];for(k=0;k!==l[m].morphTargets.length;++k){var t=l[m];p.push(t.time);q.push(t.morphTarget===n?1:0)}d.push(new kc(".morphTargetInfluence["+n+"]",p,q))}f=f.length*(g||1)}else m=".bones["+b[h].name+"]",c(lc,m+".position",l,"pos",d),c(fd,m+".quaternion",l,"rot",d),c(lc,m+".scale",l,"scl",d)}r [...]
-d.length?null:new Fa(e,f,d)}});Object.assign(Fa.prototype,{resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==c;++b){var d=this.tracks[b];a=Math.max(a,d.times[d.times.length-1])}this.duration=a},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize();return this}});Object.assign(Nd.prototype,{load:function(a,b,c,d){var e=this;(new Ka(e.manager)) [...]
-c,d)},setTextures:function(a){this.textures=a},parse:function(a){function b(a){void 0===c[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return c[a]}var c=this.textures,d=new Tg[a.type];void 0!==a.uuid&&(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setH [...]
-void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearCoat&&(d.clearCoat=a.clearCoat);void 0!==a.clearCoatRoughness&&(d.clearCoatRoughness=a.clearCoatRoughness);void 0!==a.uniforms&&(d.uniforms=a.uniforms);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(d.vertexColors=a.vertexColors);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.flatShading&&(d.flatShading=a.flatShading);void 0!==a.blen [...]
-a.blending);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=a.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&&( [...]
-a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);void 0!==a.rotation&&(d.rotation=a.rotation);1!==a.linewidth&&(d.linewidth=a.linewidth);void 0!==a.dashSize&&(d.dashSize=a.dashSize);void 0!==a.gapSize&&(d.gapSize=a.gapSize);void 0!==a.scale&&(d.scale=a.scale);void 0!==a.polygonOffset&&(d.polygonOffset=a.polygonOffset);void 0!==a.polygonOffsetFactor&&(d.polygonOffsetFactor=a.polygonOffsetFactor);void 0!==a.polygonOffsetUnits&&(d.polygonOffsetUnit [...]
-void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);void 0!==a.dithering&&(d.dithering=a.dithering);void 0!==a.visible&&(d.visible=a.visible);void 0!==a.userData&&(d.userData=a.userData);void 0!==a.shading&&(d.flatShading=1===a.shading);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap),d.transparent=!0);void 0!= [...]
-(d.bumpMap=b(a.bumpMap));void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));if(void 0!==a.normalScale){var e=a.normalScale;!1===Array.isArray(e)&&(e=[e,e]);d.normalScale=(new y).fromArray(e)}void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&(d.roughnessMap=b( [...]
-void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap= [...]
-void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);void 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));return d}});Object.assign(ge.prototype,{load:function(a,b,c,d){var e=this;(new Ka(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){var b=new G,c=a.data.index;void 0!==c&&(c=new Af[c.type](c.array),b.setIndex(new O(c,1)));var d=a.data.attributes;for(f in d){var e=d[f];c=new Af[e.type](e.array);b.addAttribute(f,new O(c,e.itemSize,e.normali [...]
-a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==f)for(c=0,d=f.length;c!==d;++c)e=f[c],b.addGroup(e.start,e.count,e.materialIndex);a=a.data.boundingSphere;void 0!==a&&(f=new p,void 0!==a.center&&f.fromArray(a.center),b.boundingSphere=new Ga(f,a.radius));return b}});var Af={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!==typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array [...]
-Float32Array:Float32Array,Float64Array:Float64Array};mc.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=this.handlers,c=0,d=b.length;c<d;c+=2){var e=b[c+1];if(b[c].test(a))return e}return null}};Object.assign(mc.prototype,{crossOrigin:void 0,onLoadStart:function(){},onLoadProgress:function(){},onLoadComplete:function(){},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:func [...]
-{NoBlending:0,NormalBlending:1,AdditiveBlending:2,SubtractiveBlending:3,MultiplyBlending:4,CustomBlending:5},b=new K,c=new yd,d=new Nd;return function(e,f,g){function h(a,b,d,e,h){a=f+a;var k=mc.Handlers.get(a);null!==k?a=k.load(a):(c.setCrossOrigin(g),a=c.load(a));void 0!==b&&(a.repeat.fromArray(b),1!==b[0]&&(a.wrapS=1E3),1!==b[1]&&(a.wrapT=1E3));void 0!==d&&a.offset.fromArray(d);void 0!==e&&("repeat"===e[0]&&(a.wrapS=1E3),"mirror"===e[0]&&(a.wrapS=1002),"repeat"===e[1]&&(a.wrapT=1E3)," [...]
-e[1]&&(a.wrapT=1002));void 0!==h&&(a.anisotropy=h);b=P.generateUUID();l[b]=a;return b}var l={},k={uuid:P.generateUUID(),type:"MeshLambertMaterial"},p;for(p in e){var n=e[p];switch(p){case "DbgColor":case "DbgIndex":case "opticalDensity":case "illumination":break;case "DbgName":k.name=n;break;case "blending":k.blending=a[n];break;case "colorAmbient":case "mapAmbient":console.warn("THREE.Loader.createMaterial:",p,"is no longer supported.");break;case "colorDiffuse":k.color=b.fromArray(n).g [...]
-case "colorSpecular":k.specular=b.fromArray(n).getHex();break;case "colorEmissive":k.emissive=b.fromArray(n).getHex();break;case "specularCoef":k.shininess=n;break;case "shading":"basic"===n.toLowerCase()&&(k.type="MeshBasicMaterial");"phong"===n.toLowerCase()&&(k.type="MeshPhongMaterial");"standard"===n.toLowerCase()&&(k.type="MeshStandardMaterial");break;case "mapDiffuse":k.map=h(n,e.mapDiffuseRepeat,e.mapDiffuseOffset,e.mapDiffuseWrap,e.mapDiffuseAnisotropy);break;case "mapDiffuseRepe [...]
-case "mapEmissive":k.emissiveMap=h(n,e.mapEmissiveRepeat,e.mapEmissiveOffset,e.mapEmissiveWrap,e.mapEmissiveAnisotropy);break;case "mapEmissiveRepeat":case "mapEmissiveOffset":case "mapEmissiveWrap":case "mapEmissiveAnisotropy":break;case "mapLight":k.lightMap=h(n,e.mapLightRepeat,e.mapLightOffset,e.mapLightWrap,e.mapLightAnisotropy);break;case "mapLightRepeat":case "mapLightOffset":case "mapLightWrap":case "mapLightAnisotropy":break;case "mapAO":k.aoMap=h(n,e.mapAORepeat,e.mapAOOffset,e [...]
-e.mapAOAnisotropy);break;case "mapAORepeat":case "mapAOOffset":case "mapAOWrap":case "mapAOAnisotropy":break;case "mapBump":k.bumpMap=h(n,e.mapBumpRepeat,e.mapBumpOffset,e.mapBumpWrap,e.mapBumpAnisotropy);break;case "mapBumpScale":k.bumpScale=n;break;case "mapBumpRepeat":case "mapBumpOffset":case "mapBumpWrap":case "mapBumpAnisotropy":break;case "mapNormal":k.normalMap=h(n,e.mapNormalRepeat,e.mapNormalOffset,e.mapNormalWrap,e.mapNormalAnisotropy);break;case "mapNormalFactor":k.normalScal [...]
-case "mapNormalRepeat":case "mapNormalOffset":case "mapNormalWrap":case "mapNormalAnisotropy":break;case "mapSpecular":k.specularMap=h(n,e.mapSpecularRepeat,e.mapSpecularOffset,e.mapSpecularWrap,e.mapSpecularAnisotropy);break;case "mapSpecularRepeat":case "mapSpecularOffset":case "mapSpecularWrap":case "mapSpecularAnisotropy":break;case "mapMetalness":k.metalnessMap=h(n,e.mapMetalnessRepeat,e.mapMetalnessOffset,e.mapMetalnessWrap,e.mapMetalnessAnisotropy);break;case "mapMetalnessRepeat": [...]
-case "mapRoughness":k.roughnessMap=h(n,e.mapRoughnessRepeat,e.mapRoughnessOffset,e.mapRoughnessWrap,e.mapRoughnessAnisotropy);break;case "mapRoughnessRepeat":case "mapRoughnessOffset":case "mapRoughnessWrap":case "mapRoughnessAnisotropy":break;case "mapAlpha":k.alphaMap=h(n,e.mapAlphaRepeat,e.mapAlphaOffset,e.mapAlphaWrap,e.mapAlphaAnisotropy);break;case "mapAlphaRepeat":case "mapAlphaOffset":case "mapAlphaWrap":case "mapAlphaAnisotropy":break;case "flipSided":k.side=1;break;case "double [...]
-2;break;case "transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity");k.opacity=n;break;case "depthTest":case "depthWrite":case "colorWrite":case "opacity":case "reflectivity":case "transparent":case "visible":case "wireframe":k[p]=n;break;case "vertexColors":!0===n&&(k.vertexColors=2);"face"===n&&(k.vertexColors=1);break;default:console.error("THREE.Loader.createMaterial: Unsupported",p,n)}}"MeshBasicMaterial"===k.type&&delete k.emissive;"Mesh [...]
-k.type&&delete k.specular;1>k.opacity&&(k.transparent=!0);d.setTextures(l);return d.parse(k)}}()});var De={decodeText:function(a){if("undefined"!==typeof TextDecoder)return(new TextDecoder).decode(a);for(var b="",c=0,d=a.length;c<d;c++)b+=String.fromCharCode(a[c]);return decodeURIComponent(escape(b))},extractUrlBase:function(a){var b=a.lastIndexOf("/");return-1===b?"./":a.substr(0,b+1)}};Object.assign(he.prototype,{load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof t [...]
-this.texturePath:De.extractUrlBase(a),g=new Ka(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d&&"object"===d.toLowerCase())){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(){return function(a,b){void 0!==a.data&&(a=a.data);a.scale=v [...]
-1/a.scale:1;var c=new J,d=a,e,f,g,h=d.faces;var l=d.vertices;var k=d.normals,v=d.colors;var n=d.scale;var r=0;if(void 0!==d.uvs){for(e=0;e<d.uvs.length;e++)d.uvs[e].length&&r++;for(e=0;e<r;e++)c.faceVertexUvs[e]=[]}var q=0;for(g=l.length;q<g;)e=new p,e.x=l[q++]*n,e.y=l[q++]*n,e.z=l[q++]*n,c.vertices.push(e);q=0;for(g=h.length;q<g;){l=h[q++];var t=l&1;var u=l&2;e=l&8;var z=l&16;var x=l&32;n=l&64;l&=128;if(t){t=new Xa;t.a=h[q];t.b=h[q+1];t.c=h[q+3];var w=new Xa;w.a=h[q+1];w.b=h[q+2];w.c=h[ [...]
-u&&(u=h[q++],t.materialIndex=u,w.materialIndex=u);u=c.faces.length;if(e)for(e=0;e<r;e++){var A=d.uvs[e];c.faceVertexUvs[e][u]=[];c.faceVertexUvs[e][u+1]=[];for(f=0;4>f;f++){var C=h[q++];var B=A[2*C];C=A[2*C+1];B=new y(B,C);2!==f&&c.faceVertexUvs[e][u].push(B);0!==f&&c.faceVertexUvs[e][u+1].push(B)}}z&&(z=3*h[q++],t.normal.set(k[z++],k[z++],k[z]),w.normal.copy(t.normal));if(x)for(e=0;4>e;e++)z=3*h[q++],x=new p(k[z++],k[z++],k[z]),2!==e&&t.vertexNormals.push(x),0!==e&&w.vertexNormals.push( [...]
-h[q++],n=v[n],t.color.setHex(n),w.color.setHex(n));if(l)for(e=0;4>e;e++)n=h[q++],n=v[n],2!==e&&t.vertexColors.push(new K(n)),0!==e&&w.vertexColors.push(new K(n));c.faces.push(t);c.faces.push(w)}else{t=new Xa;t.a=h[q++];t.b=h[q++];t.c=h[q++];u&&(u=h[q++],t.materialIndex=u);u=c.faces.length;if(e)for(e=0;e<r;e++)for(A=d.uvs[e],c.faceVertexUvs[e][u]=[],f=0;3>f;f++)C=h[q++],B=A[2*C],C=A[2*C+1],B=new y(B,C),c.faceVertexUvs[e][u].push(B);z&&(z=3*h[q++],t.normal.set(k[z++],k[z++],k[z]));if(x)for [...]
-3*h[q++],x=new p(k[z++],k[z++],k[z]),t.vertexNormals.push(x);n&&(n=h[q++],t.color.setHex(v[n]));if(l)for(e=0;3>e;e++)n=h[q++],t.vertexColors.push(new K(v[n]));c.faces.push(t)}}d=a;q=void 0!==d.influencesPerVertex?d.influencesPerVertex:2;if(d.skinWeights)for(g=0,h=d.skinWeights.length;g<h;g+=q)c.skinWeights.push(new U(d.skinWeights[g],1<q?d.skinWeights[g+1]:0,2<q?d.skinWeights[g+2]:0,3<q?d.skinWeights[g+3]:0));if(d.skinIndices)for(g=0,h=d.skinIndices.length;g<h;g+=q)c.skinIndices.push(new [...]
-1<q?d.skinIndices[g+1]:0,2<q?d.skinIndices[g+2]:0,3<q?d.skinIndices[g+3]:0));c.bones=d.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");g=a;h=g.scale;if(void 0!==g.morphTargets)for(d=0,q=g.morphTargets.length;d<q;d++)for(c.morphTargets[d]={},c.mor [...]
-g.morphTargets[d].name,c.morphTargets[d].vertices=[],k=c.morphTargets[d].vertices,v=g.morphTargets[d].vertices,r=0,l=v.length;r<l;r+=3)n=new p,n.x=v[r]*h,n.y=v[r+1]*h,n.z=v[r+2]*h,k.push(n);if(void 0!==g.morphColors&&0<g.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),h=c.faces,g=g.morphColors[0].colors,d=0,q=h.length;d<q;d++)h[d].color.fromArray(g,3*d);g=a;d=[];q=[];void 0!==g.animation&&q.push(g.animation);void 0!== [...]
-(g.animations.length?q=q.concat(g.animations):q.push(g.animations));for(g=0;g<q.length;g++)(h=Fa.parseAnimation(q[g],c.bones))&&d.push(h);c.morphTargets&&(q=Fa.CreateClipsFromMorphTargetSequences(c.morphTargets,10),d=d.concat(q));0<d.length&&(c.animations=d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};a=mc.prototype.initMaterials(a.materials,b,this.crossOrigin);return{geometry:c,materials:a}}}()});Object.assign(lf.pr [...]
-b,c,d){""===this.texturePath&&(this.texturePath=a.substring(0,a.lastIndexOf("/")+1));var e=this;(new Ka(e.manager)).load(a,function(c){var f=null;try{f=JSON.parse(c)}catch(h){void 0!==d&&d(h);console.error("THREE:ObjectLoader: Can't parse "+a+".",h.message);return}c=f.metadata;void 0===c||void 0===c.type||"geometry"===c.type.toLowerCase()?console.error("THREE.ObjectLoader: Can't load "+a+". Use THREE.JSONLoader instead."):e.parse(f,b)},c,d)},setTexturePath:function(a){this.texturePath=a; [...]
-setCrossOrigin:function(a){this.crossOrigin=a;return this},parse:function(a,b){var c=this.parseShape(a.shapes);c=this.parseGeometries(a.geometries,c);var d=this.parseImages(a.images,function(){void 0!==b&&b(e)});d=this.parseTextures(a.textures,d);d=this.parseMaterials(a.materials,d);var e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseShape:function(a){var b={};if(void  [...]
-0,d=a.length;c<d;c++){var e=(new jb).fromJSON(a[c]);b[e.uuid]=e}return b},parseGeometries:function(a,b){var c={};if(void 0!==a)for(var d=new he,e=new ge,f=0,g=a.length;f<g;f++){var h=a[f];switch(h.type){case "PlaneGeometry":case "PlaneBufferGeometry":var l=new za[h.type](h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "BoxBufferGeometry":case "CubeGeometry":l=new za[h.type](h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;c [...]
-new za[h.type](h.radius,h.segments,h.thetaStart,h.thetaLength);break;case "CylinderGeometry":case "CylinderBufferGeometry":l=new za[h.type](h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case "ConeGeometry":case "ConeBufferGeometry":l=new za[h.type](h.radius,h.height,h.radialSegments,h.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case "SphereGeometry":case "SphereBufferGeometry":l=new za[h.type](h.radius [...]
-h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "DodecahedronGeometry":case "DodecahedronBufferGeometry":case "IcosahedronGeometry":case "IcosahedronBufferGeometry":case "OctahedronGeometry":case "OctahedronBufferGeometry":case "TetrahedronGeometry":case "TetrahedronBufferGeometry":l=new za[h.type](h.radius,h.detail);break;case "RingGeometry":case "RingBufferGeometry":l=new za[h.type](h.innerRadius,h.outerRadius,h.thetaSegments,h.phiSegments,h.thetaStart,h. [...]
-break;case "TorusGeometry":case "TorusBufferGeometry":l=new za[h.type](h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":case "TorusKnotBufferGeometry":l=new za[h.type](h.radius,h.tube,h.tubularSegments,h.radialSegments,h.p,h.q);break;case "LatheGeometry":case "LatheBufferGeometry":l=new za[h.type](h.points,h.segments,h.phiStart,h.phiLength);break;case "PolyhedronGeometry":case "PolyhedronBufferGeometry":l=new za[h.type](h.vertices,h.indices,h.radiu [...]
-break;case "ShapeGeometry":case "ShapeBufferGeometry":l=[];for(var k=0,p=h.shapes.length;k<p;k++){var n=b[h.shapes[k]];l.push(n)}l=new za[h.type](l,h.curveSegments);break;case "ExtrudeGeometry":case "ExtrudeBufferGeometry":l=[];k=0;for(p=h.shapes.length;k<p;k++)n=b[h.shapes[k]],l.push(n);k=h.options.extrudePath;void 0!==k&&(h.options.extrudePath=(new zf[k.type]).fromJSON(k));l=new za[h.type](l,h.options);break;case "BufferGeometry":l=e.parse(h);break;case "Geometry":l=d.parse(h,this.text [...]
-break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+h.type+'"');continue}l.uuid=h.uuid;void 0!==h.name&&(l.name=h.name);!0===l.isBufferGeometry&&void 0!==h.userData&&(l.userData=h.userData);c[h.uuid]=l}return c},parseMaterials:function(a,b){var c={};if(void 0!==a){var d=new Nd;d.setTextures(b);b=0;for(var e=a.length;b<e;b++){var f=a[b];if("MultiMaterial"===f.type){for(var g=[],h=0;h<f.materials.length;h++)g.push(d.parse(f.materials[h]));c[f.uuid]=g}else c[f.uuid] [...]
-parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=a[c],e=Fa.parse(d);void 0!==d.uuid&&(e.uuid=d.uuid);b.push(e)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemEnd(a);d.manager.itemError(a)})}var d=this,e={};if(void 0!==a&&0<a.length){b=new ce(b);var f=new cd(b);f.setCrossOrigin(this.crossOrigin);b=0;for(var g=a.length;b<g;b++){var h=a[b],l=/^(\/\/)|([a-z]+:(\/\/)?)/ [...]
-h.url:d.texturePath+h.url;e[h.uuid]=c(l)}}return e},parseTextures:function(a,b){function c(a,b){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",a);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No "image" specified for',g.uuid);void 0===b[g.image]&&console.warn("THREE.ObjectLoader: Undefined image",g.image);var h=new ca(b[g.image]);h.needs [...]
-h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,Ug));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);void 0!==g.center&&h.center.fromArray(g.center);void 0!==g.rotation&&(h.rotation=g.rotation);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],Bf),h.wrapT=c(g.wrap[1],Bf));void 0!==g.format&&(h.format=g.format);void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,Cf));void 0!==g.magFilter&&(h.magFilter=c(g.magFilter [...]
-g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);d[g.uuid]=h}return d},parseObject:function(a,b,c){function d(a){void 0===b[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",a);return b[a]}function e(a){if(void 0!==a){if(Array.isArray(a)){for(var b=[],d=0,e=a.length;d<e;d++){var f=a[d];void 0===c[f]&&console.warn("THREE.ObjectLoader: Undefined material",f);b.push(c[f])}return b}void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined material",a);re [...]
-switch(a.type){case "Scene":var f=new sd;void 0!==a.background&&Number.isInteger(a.background)&&(f.background=new K(a.background));void 0!==a.fog&&("Fog"===a.fog.type?f.fog=new Tb(a.fog.color,a.fog.near,a.fog.far):"FogExp2"===a.fog.type&&(f.fog=new Sb(a.fog.color,a.fog.density)));break;case "PerspectiveCamera":f=new ea(a.fov,a.aspect,a.near,a.far);void 0!==a.focus&&(f.focus=a.focus);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.filmGauge&&(f.filmGauge=a.filmGauge);void 0!==a.filmOffset&&(f [...]
-a.filmOffset);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case "OrthographicCamera":f=new Mb(a.left,a.right,a.top,a.bottom,a.near,a.far);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case "AmbientLight":f=new Fd(a.color,a.intensity);break;case "DirectionalLight":f=new Ed(a.color,a.intensity);break;case "PointLight":f=new Cd(a.color,a.intensity,a.distance,a.decay);break;case "RectAreaLight":f=new Gd(a.color,a.intensity,a.width,a.hei [...]
-case "SpotLight":f=new Bd(a.color,a.intensity,a.distance,a.angle,a.penumbra,a.decay);break;case "HemisphereLight":f=new zd(a.color,a.groundColor,a.intensity);break;case "SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");case "Mesh":f=d(a.geometry);var g=e(a.material);f=f.bones&&0<f.bones.length?new ud(f,g):new pa(f,g);break;case "LOD":f=new Gc;break;case "Line":f=new ma(d(a.geometry),e(a.material),a.mode);break;case "LineLoop":f=new vd(d(a.ge [...]
-break;case "LineSegments":f=new aa(d(a.geometry),e(a.material));break;case "PointCloud":case "Points":f=new Ub(d(a.geometry),e(a.material));break;case "Sprite":f=new Fc(e(a.material));break;case "Group":f=new wd;break;default:f=new B}f.uuid=a.uuid;void 0!==a.name&&(f.name=a.name);void 0!==a.matrix?(f.matrix.fromArray(a.matrix),void 0!==a.matrixAutoUpdate&&(f.matrixAutoUpdate=a.matrixAutoUpdate),f.matrixAutoUpdate&&f.matrix.decompose(f.position,f.quaternion,f.scale)):(void 0!==a.position& [...]
-void 0!==a.rotation&&f.rotation.fromArray(a.rotation),void 0!==a.quaternion&&f.quaternion.fromArray(a.quaternion),void 0!==a.scale&&f.scale.fromArray(a.scale));void 0!==a.castShadow&&(f.castShadow=a.castShadow);void 0!==a.receiveShadow&&(f.receiveShadow=a.receiveShadow);a.shadow&&(void 0!==a.shadow.bias&&(f.shadow.bias=a.shadow.bias),void 0!==a.shadow.radius&&(f.shadow.radius=a.shadow.radius),void 0!==a.shadow.mapSize&&f.shadow.mapSize.fromArray(a.shadow.mapSize),void 0!==a.shadow.camera [...]
-this.parseObject(a.shadow.camera)));void 0!==a.visible&&(f.visible=a.visible);void 0!==a.frustumCulled&&(f.frustumCulled=a.frustumCulled);void 0!==a.renderOrder&&(f.renderOrder=a.renderOrder);void 0!==a.userData&&(f.userData=a.userData);if(void 0!==a.children){g=a.children;for(var h=0;h<g.length;h++)f.add(this.parseObject(g[h],b,c))}if("LOD"===a.type)for(a=a.levels,g=0;g<a.length;g++){h=a[g];var l=f.getObjectByProperty("uuid",h.object);void 0!==l&&f.addLevel(l,h.distance)}return f}});var [...]
-CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,CubeUVReflectionMapping:306,CubeUVRefractionMapping:307},Bf={RepeatWrapping:1E3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},Cf={NearestFilter:1003,NearestMipMapNearestFilter:1004,NearestMipMapLinearFilter:1005,LinearFilter:1006,LinearMipMapNearestFilter:1007,LinearMipMapLinearFilter:1008};ie.prototype={constructor:ie,setOpt [...]
-a;return this},load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=Kb.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;fetch(a).then(function(a){return a.blob()}).then(function(a){return createImageBitmap(a,e.options)}).then(function(c){Kb.add(a,c);b&&b(c);e.manager.itemEnd(a)}).catch(function(b){d&&d(b);e.manager.itemEnd(a);e.manager.itemError(a)})},setCrossOrig [...]
-setPath:function(a){this.path=a;return this}};Object.assign(je.prototype,{moveTo:function(a,b){this.currentPath=new Pa;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b)},lineTo:function(a,b){this.currentPath.lineTo(a,b)},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d)},bezierCurveTo:function(a,b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f)},splineThru:function(a){this.currentPath.splineThru(a)},toShapes:function(a,b){function c(a){for [...]
-c=0,d=a.length;c<d;c++){var e=a[c],f=new jb;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],l=h.x-g.x,k=h.y-g.y;if(Math.abs(k)>Number.EPSILON){if(0>k&&(g=b[f],l=-l,h=b[e],k=-k),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=k*(a.x-g.x)-l*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=Za.isClockWise,f=this.subPaths;if(0===f.lengt [...]
-if(!0===b)return c(f);b=[];if(1===f.length){var g=f[0];var h=new jb;h.curves=g.curves;b.push(h);return b}var l=!e(f[0].getPoints());l=a?!l:l;h=[];var k=[],p=[],n=0;k[n]=void 0;p[n]=[];for(var r=0,q=f.length;r<q;r++){g=f[r];var t=g.getPoints();var u=e(t);(u=a?!u:u)?(!l&&k[n]&&n++,k[n]={s:new jb,p:t},k[n].s.curves=g.curves,l&&n++,p[n]=[]):p[n].push({h:g,p:t[0]})}if(!k[0])return c(f);if(1<k.length){r=!1;a=[];e=0;for(f=k.length;e<f;e++)h[e]=[];e=0;for(f=k.length;e<f;e++)for(g=p[e],u=0;u<g.le [...]
-g[u];n=!0;for(t=0;t<k.length;t++)d(l.p,k[t].p)&&(e!==t&&a.push({froms:e,tos:t,hole:u}),n?(n=!1,h[t].push(l)):r=!0);n&&h[e].push(l)}0<a.length&&(r||(p=h))}r=0;for(e=k.length;r<e;r++)for(h=k[r].s,b.push(h),a=p[r],f=0,g=a.length;f<g;f++)h.holes.push(a[f].h);return b}});Object.assign(ke.prototype,{isFont:!0,generateShapes:function(a,b,c){void 0===b&&(b=100);c=[];var d=b;b=this.data;var e=Array.from?Array.from(a):String(a).split("");d/=b.resolution;var f=(b.boundingBox.yMax-b.boundingBox.yMin [...]
-d;a=[];for(var g=0,h=0,l=0;l<e.length;l++){var k=e[l];if("\n"===k)g=0,h-=f;else{var p=d;var n=g,r=h;if(k=b.glyphs[k]||b.glyphs["?"]){var q=new je;if(k.o)for(var t=k._cachedOutline||(k._cachedOutline=k.o.split(" ")),u=0,y=t.length;u<y;)switch(t[u++]){case "m":var x=t[u++]*p+n;var w=t[u++]*p+r;q.moveTo(x,w);break;case "l":x=t[u++]*p+n;w=t[u++]*p+r;q.lineTo(x,w);break;case "q":var A=t[u++]*p+n;var C=t[u++]*p+r;var B=t[u++]*p+n;var F=t[u++]*p+r;q.quadraticCurveTo(B,F,A,C);break;case "b":A=t[ [...]
-C=t[u++]*p+r,B=t[u++]*p+n,F=t[u++]*p+r,x=t[u++]*p+n,w=t[u++]*p+r,q.bezierCurveTo(B,F,x,w,A,C)}p={offsetX:k.ha*p,path:q}}else p=void 0;g+=p.offsetX;a.push(p.path)}}b=0;for(e=a.length;b<e;b++)Array.prototype.push.apply(c,a[b].toShapes());return c}});Object.assign(mf.prototype,{load:function(a,b,c,d){var e=this,f=new Ka(this.manager);f.setPath(this.path);f.load(a,function(a){try{var c=JSON.parse(a)}catch(l){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typefac [...]
-c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new ke(a)},setPath:function(a){this.path=a;return this}});var Sd,ne={getContext:function(){void 0===Sd&&(Sd=new (window.AudioContext||window.webkitAudioContext));return Sd},setContext:function(a){Sd=a}};Object.assign(le.prototype,{load:function(a,b,c,d){var e=new Ka(this.manager);e.setResponseType("arraybuffer");e.load(a,function(a){ne.getContext().decodeAudioData(a,function(a){b(a)})},c,d)}});O [...]
-{update:function(){var a,b,c,d,e,f,g,h,l=new F,k=new F;return function(m){if(a!==this||b!==m.focus||c!==m.fov||d!==m.aspect*this.aspect||e!==m.near||f!==m.far||g!==m.zoom||h!==this.eyeSep){a=this;b=m.focus;c=m.fov;d=m.aspect*this.aspect;e=m.near;f=m.far;g=m.zoom;var n=m.projectionMatrix.clone();h=this.eyeSep/2;var p=h*e/b,q=e*Math.tan(P.DEG2RAD*c*.5)/g;k.elements[12]=-h;l.elements[12]=h;var t=-q*d+p;var v=q*d+p;n.elements[0]=2*e/(v-t);n.elements[8]=(v+t)/(v-t);this.cameraL.projectionMatr [...]
-t=-q*d-p;v=q*d-p;n.elements[0]=2*e/(v-t);n.elements[8]=(v+t)/(v-t);this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(m.matrixWorld).multiply(k);this.cameraR.matrixWorld.copy(m.matrixWorld).multiply(l)}}()});hd.prototype=Object.create(B.prototype);hd.prototype.constructor=hd;me.prototype=Object.assign(Object.create(B.prototype),{constructor:me,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter. [...]
-this.gain.connect(this.context.destination),this.filter=null)},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination)},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.c [...]
-.01)},updateMatrixWorld:function(){var a=new p,b=new X,c=new p,d=new p;return function(e){B.prototype.updateMatrixWorld.call(this,e);e=this.context.listener;var f=this.up;this.matrixWorld.decompose(a,b,c);d.set(0,0,-1).applyQuaternion(b);e.positionX?(e.positionX.setValueAtTime(a.x,this.context.currentTime),e.positionY.setValueAtTime(a.y,this.context.currentTime),e.positionZ.setValueAtTime(a.z,this.context.currentTime),e.forwardX.setValueAtTime(d.x,this.context.currentTime),e.forwardY.set [...]
-this.context.currentTime),e.forwardZ.setValueAtTime(d.z,this.context.currentTime),e.upX.setValueAtTime(f.x,this.context.currentTime),e.upY.setValueAtTime(f.y,this.context.currentTime),e.upZ.setValueAtTime(f.z,this.context.currentTime)):(e.setPosition(a.x,a.y,a.z),e.setOrientation(d.x,d.y,d.z,f.x,f.y,f.z))}}()});nc.prototype=Object.assign(Object.create(B.prototype),{constructor:nc,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType=" [...]
-this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaNode";this.source=this.context.createMediaElementSource(a);this.connect();return this},setBuffer:function(a){this.buffer=a;this.sourceType="buffer";this.autoplay&&this.play();return this},play:function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no pla [...]
-else{var a=this.context.createBufferSource();a.buffer=this.buffer;a.loop=this.loop;a.onended=this.onEnded.bind(this);a.playbackRate.setValueAtTime(this.playbackRate,this.startTime);this.startTime=this.context.currentTime;a.start(this.startTime,this.offset);this.isPlaying=!0;this.source=a;return this.connect()}},pause:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return!0===this.isPlaying&&(this.source.stop(),this.offset+= [...]
-this.startTime)*this.playbackRate,this.isPlaying=!1),this},stop:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.source.stop(),this.offset=0,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.conne [...]
-return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=a,this.connect()):this.filters=a;return this},getFi [...]
-setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.playbackRate=a,!0===this.isPlaying&&this.source.playbackRate.setValueAtTime(this.playbackRate,this.context.currentTime),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Au [...]
-!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.loop=a,!0===this.isPlaying&&(this.source.loop=this.loop),this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this}});oe.prototype=Object.assign(Object.create(nc.prototype),{constructor:oe,getOutput:function(){return this.panner},getRefDistance:fun [...]
-setRefDistance:function(a){this.panner.refDistance=a},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=a},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a},updateMatrixWorld:function(){var a=new p;return function(b){B.prototype.updateMatrixWo [...]
-b);a.setFromMatrixPosition(this.matrixWorld);this.panner.setPosition(a.x,a.y,a.z)}}()});Object.assign(pe.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(qe.prototype,{accumulate:function(a,b){var c=this.buffer,d=this.valueSize;a=a*d+d;var e=this.cumulativeWeight;if(0===e){for(e=0;e!==d;++e)c[a+e]=c[e];e=b [...]
-b,this._mixBufferRegion(c,a,0,b/e,d);this.cumulativeWeight=e},apply:function(a){var b=this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.binding;this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,3*b,1-d,b);d=b;for(var f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){ [...]
-3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){X.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});Object.assign(of.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].se [...]
-b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(oa,{Composite:of,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new oa.Composite(a,b,c):new oa(a,b,c)},sanitizeNodeName:function(){var a=/[\[\]\.:\/]/g;return function(b){return b.replace(/\s/g,"_").replace(a,"")}}(),parseTrackName:fun [...]
-"[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",b=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]");a=/(WCOD+)?/.source.replace("WCOD",a);var c=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),d=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),e=new RegExp("^"+b+a+c+d+"$"),f=["material","materials","bones"];return function(a){var b=e.exec(a);if(!b)throw Error("PropertyBinding: Cannot parse trackName: "+a);b={nodeName:b[2],objectName:b[3],objectIndex:b[ [...]
-propertyIndex:b[6]};var c=b.nodeName&&b.nodeName.lastIndexOf(".");if(void 0!==c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==f.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+a);return b}}(),findNode:function(a,b){if(!b||""===b||"root"===b||"."===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=a.skeleton.getBoneByName(b);if(void [...]
-function(a){for(var c=0;c<a.length;c++){var e=a[c];if(e.name===b||e.uuid===b||(e=d(e.children)))return e}return null};if(a=d(a.children))return a}return null}});Object.assign(oa.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]},function(a,b){for(var c=this.resolv [...]
-d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.targetObject[this.propertyName]=a[b]},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c=this.resolvedProperty,d=0,e=c.le [...]
-e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.tar [...]
-!0}],[function(a,b){this.resolvedProperty.fromArray(a,b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node=a=oa.findNode(this.rootNode [...]
-this.rootNode);this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case "materials":if(!a.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!a.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}a=a.material.materials;break;case "bones":if(! [...]
-this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,a);return}a=a[f]}}f=a[d];if(void 0===f)console.error("THREE.PropertyBinding: Trying to update property for track: "+b.nodeName+"."+d [...]
-a);else{b=this.Versioning.None;void 0!==a.needsUpdate?(b=this.Versioning.NeedsUpdate,this.targetObject=a):void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate,this.targetObject=a);c=this.BindingType.Direct;if(void 0!==e){if("morphTargetInfluences"===d){if(!a.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(a.geometry.isBufferGeometry){if(!a.geometry.morphAttributes){consol [...]
-this);return}for(c=0;c<this.node.geometry.morphAttributes.position.length;c++)if(a.geometry.morphAttributes.position[c].name===e){e=c;break}}else{if(!a.geometry.morphTargets){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.",this);return}for(c=0;c<this.node.geometry.morphTargets.length;c++)if(a.geometry.morphTargets[c].name===e){e=c;break}}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyI [...]
-f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=this._s [...]
-Object.assign(oa.prototype,{_getValue_unbound:oa.prototype.getValue,_setValue_unbound:oa.prototype.setValue});Object.assign(pf.prototype,{isAnimationObjectGroup:!0,add:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._paths,f=this._parsedPaths,g=this._bindings,h=g.length,l=void 0,k=0,p=arguments.length;k!==p;++k){var n=arguments[k],r=n.uuid,q=d[r];if(void 0===q){q=b++;d[r]=q;a.push(n);r=0;for(var t=h;r!==t;++r)g[r].push(new oa(n,e[r],f[r]) [...]
-c){l=a[q];var u=--c;t=a[u];d[t.uuid]=q;a[q]=t;d[r]=u;a[u]=n;r=0;for(t=h;r!==t;++r){var y=g[r],x=y[q];y[q]=y[u];void 0===x&&(x=new oa(n,e[r],f[r]));y[u]=x}}else a[q]!==l&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c},remove:function(){for(var a=this._objects,b=this.nCachedObjects_,c=this._indicesByUUID,d=this._bindings,e=d.length,f=0,g=arguments.len [...]
-arguments[f],l=h.uuid,k=c[l];if(void 0!==k&&k>=b){var p=b++,n=a[p];c[n.uuid]=k;a[k]=n;c[l]=p;a[p]=h;h=0;for(l=e;h!==l;++h){n=d[h];var r=n[k];n[k]=n[p];n[p]=r}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var l=arguments[g].uuid,k=d[l];if(void 0!==k)if(delete d[l],k<c){l=--c;var p=a[l],n=--b,r=a[n];d[p.uuid]=k;a[k]=p;d[r.uuid]=l;a[l]=r;a.pop();p=0;fo [...]
-r;++p){var q=e[p],t=q[n];q[k]=q[l];q[l]=t;q.pop()}}else for(n=--b,r=a[n],d[r.uuid]=k,a[k]=r,a.pop(),p=0,r=f;p!==r;++p)q=e[p],q[k]=q[n],q.pop()}this.nCachedObjects_=c},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,l=this.nCachedObjects_,k=Array(h.length);d=e.length;c[a]=d;f.push(a);g.push(b);e.push(k);c=l;for(d=h.length;c!==d;++c)k[c]=new oa(h[c],a,b);return k},unsubscribe_ [...]
-this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(qf.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},reset:function(){this.paused=!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping() [...]
-!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;this._effectiveWeight=this.enabled?a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading( [...]
-1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;null!==a&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=this.paused?0:a;return this.stopWarpin [...]
-setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,0,a)},warp:function(a,b,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return thi [...]
-this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||this._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a){b=this._ [...]
-e=this._propertyBindings;for(var f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){b=this.weight;var c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.e [...]
-b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a;if(0===a)return b;var c=this._clip.duration,d=this.loop,e=this._loopCount;if(2200===d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else break a;this.clampWhenFinished?this.paused=!0:this.enabled=!1;this._mixer.dispatchEvent({type:"finished",action:this,direction:0>a?-1:1})}else{d=2 [...]
-e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,d)):this._setEndings(0===this.repetitions,!0,d));if(b>=c||0>b){var f=Math.floor(b/c);b-=c*f;e+=Math.abs(f);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?this.paused=!0:this.enabled=!1,b=0<a?c:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:0<a?1:-1})):(1===g?(a=0>a,this._setEndings(a,!a,d)):this._setEndings(!1,!1,d),this._loopCount=e,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:f}))}if(d&&1= [...]
-b,c-b}return this.time=b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});re.prototype=Object.assig [...]
-{constructor:re,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,l=h[g];void 0===l&&(l={},h[g]=l);for(h=0;h!==e;++h){var k=d[h],p=k.name,n=l[p];if(void 0===n){n=f[h];if(void 0!==n){null===n._cacheIndex&&(++n.referenceCount,this._addInactiveBinding(n,g,p));continue}n=new qe(oa.create(c,p,b&&b._propertyBindings[h].binding.parsedPath),k.ValueTypeName,k.getValueSize());++n.r [...]
-this._addInactiveBinding(n,g,p)}f[h]=n;a[h].resultBuffer=n.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isAct [...]
-a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}}, [...]
-get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length [...]
-f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;b=a._clip.uuid;c=this._actionsByClip;d=c[b];var e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;f._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a= [...]
-for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=d[b],f=this._bindings;void 0===e&&(e [...]
-e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid;c=c.path;var e=this._bindingsByRootAndName,f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];a:{for(var h in f)break a;delete e[d]}},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._ [...]
-d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,c=a[b];void 0===c&&(c=new gd(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__ca [...]
-c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b){var c=b||this._root,d=c.uuid;c="string"===typeof a?Fa.findByName(c,a):a;a=null!==c?c.uuid:a;var e=this._actionsByClip[a],f=null;if(void 0!==e){f=e.actionByRoot[d];if(void 0!==f)return f;f=e.knownActions[0];null===c&&(c=f._clip)}if(null===c)return null;b=new qf(this,c,b);this._bindAction(b,f);this._addInactiveAction(b,a,d);return b},existingAction:function(a,b){var c=b||this._root;b=c.uuid;c="string"== [...]
-Fa.findByName(c,a):a;a=this._actionsByClip[c?c.uuid:a];return void 0!==a?a.actionByRoot[b]||null:null},stopAllAction:function(){for(var a=this._actions,b=this._nActiveActions,c=this._bindings,d=this._nActiveBindings,e=this._nActiveBindings=this._nActiveActions=0;e!==b;++e)a[e].reset();for(e=0;e!==d;++e)c[e].useCount=0;return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._upda [...]
-f);a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},getRoot:function(){return this._root},uncacheClip:function(a){var b=this._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){d=d.knownActions;for(var e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=g._cacheIndex,l=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;l._cacheIndex=h;b[h]=l;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoo [...]
-a.uuid;var b=this._actionsByClip;for(d in b){var c=b[d].actionByRoot[a];void 0!==c&&(this._deactivateAction(c),this._removeInactiveAction(c))}var d=this._bindingsByRootAndName[a];if(void 0!==d)for(var e in d)a=d[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){a=this.existingAction(a,b);null!==a&&(this._deactivateAction(a),this._removeInactiveAction(a))}});Od.prototype.clone=function(){return new Od(void 0===this.value.clone?this.value:this.value.cl [...]
-Object.assign(Object.create(G.prototype),{constructor:se,isInstancedBufferGeometry:!0,copy:function(a){G.prototype.copy.call(this,a);this.maxInstancedCount=a.maxInstancedCount;return this},clone:function(){return(new this.constructor).copy(this)}});Object.defineProperties(te.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}});Object.assign(te.prototype,{isInterleavedBufferAttribute:!0,setX:function(a,b){this.data.array[a*this.data.st [...]
-b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},ge [...]
-this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}});Object.defineProperty(oc.prototype,"n [...]
-{set:function(a){!0===a&&this.version++}});Object.assign(oc.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setArray:function(a){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.count=void 0!==a?a.length/this.stride:0;this.array=a;return this},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count=a.count;this.stride=a.stride;this.dynamic=a.dynamic;retu [...]
-copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(a){this.onUploadCallback=a;return this}});ue.prototype=Object.assign(Object.create(oc.prototype),{constructor:ue,isInstancedInterleavedBuffer:!0,copy:function(a){oc.prototype.copy.call(this,a);this.meshPerAttribute=a.mesh [...]
-return this}});ve.prototype=Object.assign(Object.create(O.prototype),{constructor:ve,isInstancedBufferAttribute:!0,copy:function(a){O.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});Object.assign(rf.prototype,{linePrecision:1,set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize()):b&&b [...]
-(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld)):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(a,b,c){c=c||[];we(a,this,c,b);c.sort(sf);return c},intersectObjects:function(a,b,c){c=c||[];if(!1===Array.isArray(a))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),c;for(var d=0,e=a.length;d<e;d++)we(a[d],this,c,b);c.sort(sf);return  [...]
-{start:function(){this.oldTime=this.startTime=("undefined"===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=("undefined"===typeof performance?Date:performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedT [...]
-Object.assign(uf.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.phi=a.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-1E-6,this.phi));return this},setFromVector3:function(a){this.radius=a.length();0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a.x,a.z),this.phi=Math.acos(P.clamp(a.y/this.radiu [...]
-return this}});Object.assign(vf.prototype,{set:function(a,b,c){this.radius=a;this.theta=b;this.y=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){this.radius=Math.sqrt(a.x*a.x+a.z*a.z);this.theta=Math.atan2(a.x,a.z);this.y=a.y;return this}});Object.assign(xe.prototype,{set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a) [...]
-for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new y;return function(b,c){c=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(c);this.max.copy(b).add(c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},isEmpty:function(){return this.max.x [...]
-this.max.y<this.min.y},getCenter:function(a){void 0===a&&(console.warn("THREE.Box2: .getCenter() target is now required"),a=new y);return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box2: .getSize() target is now required"),a=new y);return this.isEmpty()?a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min [...]
-return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box2: .getParameter() target is now required"),b=new y);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-t [...]
-(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box2: .clampPoint() target is now required"),b=new y);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new y;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return thi [...]
-this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});id.prototype=Object.create(B.prototype);id.prototype.constructor=id;id.prototype.isImmediateRenderObject=!0;jd.prototype=Object.create(aa.prototype);jd.prototype.constructor=jd;jd.prototype.update=function(){var a=new p,b=new p,c=new ta;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNo [...]
-var e=this.object.matrixWorld,f=this.geometry.attributes.position,g=this.object.geometry;if(g&&g.isGeometry)for(var h=g.vertices,l=g.faces,k=g=0,p=l.length;k<p;k++)for(var n=l[k],r=0,q=n.vertexNormals.length;r<q;r++){var t=n.vertexNormals[r];a.copy(h[n[d[r]]]).applyMatrix4(e);b.copy(t).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);f.setXYZ(g,a.x,a.y,a.z);g+=1;f.setXYZ(g,b.x,b.y,b.z);g+=1}else if(g&&g.isBufferGeometry)for(d=g.attributes.position,h=g.attributes.normal,r=g=0, [...]
-q;r++)a.set(d.getX(r),d.getY(r),d.getZ(r)).applyMatrix4(e),b.set(h.getX(r),h.getY(r),h.getZ(r)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),f.setXYZ(g,a.x,a.y,a.z),g+=1,f.setXYZ(g,b.x,b.y,b.z),g+=1;f.needsUpdate=!0}}();pc.prototype=Object.create(B.prototype);pc.prototype.constructor=pc;pc.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};pc.prototype.update=function(){var a=new p,b=new p;return function(){this.light.updateMatrixWor [...]
-this.light.distance?this.light.distance:1E3,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}();qc.prototype=Object.create(aa.prototype);qc.prototype.constructor=qc;qc.prototype.updateMatrixWorld=function(){var a=new p,b=new F,c=new F;return f [...]
-this.bones,f=this.geometry,g=f.getAttribute("position");c.getInverse(this.root.matrixWorld);for(var h=0,k=0;h<e.length;h++){var m=e[h];m.parent&&m.parent.isBone&&(b.multiplyMatrices(c,m.matrixWorld),a.setFromMatrixPosition(b),g.setXYZ(k,a.x,a.y,a.z),b.multiplyMatrices(c,m.parent.matrixWorld),a.setFromMatrixPosition(b),g.setXYZ(k+1,a.x,a.y,a.z),k+=2)}f.getAttribute("position").needsUpdate=!0;B.prototype.updateMatrixWorld.call(this,d)}}();rc.prototype=Object.create(pa.prototype);rc.prototy [...]
-rc;rc.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};rc.prototype.update=function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)};sc.prototype=Object.create(B.prototype);sc.prototype.constructor=sc;sc.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};sc.prototype.update=function(){var a=.5*this.light.width,b=.5*this.light.height,c=this.line.geometry.att [...]
-d=c.array;d[0]=a;d[1]=-b;d[2]=0;d[3]=a;d[4]=b;d[5]=0;d[6]=-a;d[7]=b;d[8]=0;d[9]=-a;d[10]=-b;d[11]=0;d[12]=a;d[13]=-b;d[14]=0;c.needsUpdate=!0;void 0!==this.color?this.line.material.color.set(this.color):this.line.material.color.copy(this.light.color)};tc.prototype=Object.create(B.prototype);tc.prototype.constructor=tc;tc.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};tc.prototype.update=function(){var a=new p,b=new K,c=new K;return f [...]
-this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{var e=d.geometry.getAttribute("color");b.copy(this.light.color);c.copy(this.light.groundColor);for(var f=0,g=e.count;f<g;f++){var h=f<g/2?b:c;e.setXYZ(f,h.r,h.g,h.b)}e.needsUpdate=!0}d.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate())}}();kd.prototype=Object.create(aa.prototype);kd.prototype.constructor=kd;Pd.prototype=Object.create(aa.prototype);Pd.prototype.constructor=Pd;ld.prototype=Object [...]
-ld.prototype.constructor=ld;ld.prototype.update=function(){var a=new p,b=new p,c=new ta;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var d=this.object.matrixWorld,e=this.geometry.attributes.position,f=this.object.geometry,g=f.vertices;f=f.faces;for(var h=0,k=0,m=f.length;k<m;k++){var p=f[k],n=p.normal;a.copy(g[p.a]).add(g[p.b]).add(g[p.c]).divideScalar(3).applyMatrix4(d);b.copy(n).applyMatrix3(c).normalize().multiplyScalar(this.size).add( [...]
-a.x,a.y,a.z);h+=1;e.setXYZ(h,b.x,b.y,b.z);h+=1}e.needsUpdate=!0}}();uc.prototype=Object.create(B.prototype);uc.prototype.constructor=uc;uc.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};uc.prototype.update=function(){var a=new p,b=new p,c=new p;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.s [...]
-a);this.lightPlane.lookAt(c);void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color));this.targetLine.lookAt(c);this.targetLine.scale.z=c.length()}}();md.prototype=Object.create(aa.prototype);md.prototype.constructor=md;md.prototype.update=function(){function a(a,g,h,k){d.set(g,h,k).unproject(e);a=c[a];if(void 0!==a)for(g [...]
-h=0,k=a.length;h<k;h++)g.setXYZ(a[h],d.x,d.y,d.z)}var b,c,d=new p,e=new Qa;return function(){b=this.geometry;c=this.pointMap;e.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",.7,1.1,-1);a("u2",-.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1 [...]
-0,1,-1);b.getAttribute("position").needsUpdate=!0}}();Ib.prototype=Object.create(aa.prototype);Ib.prototype.constructor=Ib;Ib.prototype.update=function(){var a=new Wa;return function(b){void 0!==b&&console.warn("THREE.BoxHelper: .update() has no longer arguments.");void 0!==this.object&&a.setFromObject(this.object);if(!a.isEmpty()){b=a.min;var c=a.max,d=this.geometry.attributes.position,e=d.array;e[0]=c.x;e[1]=c.y;e[2]=c.z;e[3]=b.x;e[4]=c.y;e[5]=c.z;e[6]=b.x;e[7]=b.y;e[8]=c.z;e[9]=c.x;e[ [...]
-c.z;e[12]=c.x;e[13]=c.y;e[14]=b.z;e[15]=b.x;e[16]=c.y;e[17]=b.z;e[18]=b.x;e[19]=b.y;e[20]=b.z;e[21]=c.x;e[22]=b.y;e[23]=b.z;d.needsUpdate=!0;this.geometry.computeBoundingSphere()}}}();Ib.prototype.setFromObject=function(a){this.object=a;this.update();return this};nd.prototype=Object.create(aa.prototype);nd.prototype.constructor=nd;nd.prototype.updateMatrixWorld=function(a){var b=this.box;b.isEmpty()||(b.getCenter(this.position),b.getSize(this.scale),this.scale.multiplyScalar(.5),B.protot [...]
-a))};od.prototype=Object.create(ma.prototype);od.prototype.constructor=od;od.prototype.updateMatrixWorld=function(a){var b=-this.plane.constant;1E-8>Math.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);B.prototype.updateMatrixWorld.call(this,a)};var Qd,ye;Jb.prototype=Object.create(B.prototype);Jb.prototype.constructor=Jb;Jb.prototype.setDirection=function(){var a=new p,b;return function(c){.99999<c.y?this [...]
-0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();Jb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(0,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};Jb.prototype.setColor=function(a){this.line.material.color.copy(a);this.cone.material.color.copy(a)};pd.prototype=Object.create(aa [...]
-pd.prototype.constructor=pd;I.create=function(a,b){console.log("THREE.Curve.create() has been deprecated");a.prototype=Object.create(I.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};Object.assign(ab.prototype,{createPointsGeometry:function(a){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){con [...]
-a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var b=new J,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new p(e.x,e.y,e.z||0))}return b}});Object.assign(Pa.prototype,{fromPoints:function(a){console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints().");this.setFromPoints(a)}});xf.prototype=Object.cre [...]
-yf.prototype=Object.create(ra.prototype);ze.prototype=Object.create(ra.prototype);Object.assign(ze.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}});kd.prototype.setColors=function(){console.error("THREE.GridHelper: [...]
-qc.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};Object.assign(mc.prototype,{extractUrlBase:function(a){console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.");return De.extractUrlBase(a)}});Object.assign(xe.prototype,{center:function(a){console.warn("THREE.Box2: .center() has been renamed to .getCenter().");return this.getCenter(a)},empty:function(){console.warn("THR [...]
-return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},size:function(a){console.warn("THREE.Box2: .size() has been renamed to .getSize().");return this.getSize(a)}});Object.assign(Wa.prototype,{center:function(a){console.warn("THREE.Box3: .center() has been renamed to .getCenter().");return this.getCenter(a)},empty:function(){console.warn("THREE.Box3: .empty() has been renam [...]
-return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)},size:function(a){console.warn("THREE.Box3: .size() has been renamed to .getSize().");return this.getSize(a)}});Ob.prototype.center=function(a){console.warn("THREE. [...]
-return this.getCenter(a)};Object.assign(P,{random16:function(){console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead.");return Math.random()},nearestPowerOfTwo:function(a){console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().");return P.floorPowerOfTwo(a)},nextPowerOfTwo:function(a){console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().");return P.ceilPowerOfTwo(a)}});Object.assign(ta.prototype,{f [...]
-b){console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBuffer:function(a){console.warn("THREE.Matrix3: .applyToBuffer() has been removed [...]
-return this.applyToBufferAttribute(a)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}});Object.assign(F.prototype,{extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},getPosition:fu [...]
-return function(){void 0===a&&(a=new p);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return a.setFromMatrixColumn(this,3)}}(),setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multip [...]
-return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){ [...]
-return a.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBuffer:function(a){console.warn("THRE [...]
-return this.applyToBufferAttribute(a)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(a,b,c,d,e,f){console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.");return this.makePerspective(a,b,d,c,e,f)}});Ha.prototype.isIntersectionLine=function(a){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().");ret [...]
-X.prototype.multiplyVector3=function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)};Object.assign(sb.prototype,{isIntersectionBox:function(a){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane() [...]
-isIntersectionSphere:function(a){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}});Object.assign(Aa.prototype,{area:function(){console.warn("THREE.Triangle: .area() has been renamed to .getArea().");return this.getArea()},barycoordFromPoint:function(a,b){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return this.getBarycoord(a,b)},midpoint:function(a){console.warn("THR [...]
-return this.getMidpoint(a)},normal:function(a){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");return this.getNormal(a)},plane:function(a){console.warn("THREE.Triangle: .plane() has been renamed to .getPlane().");return this.getPlane(a)}});Object.assign(Aa,{barycoordFromPoint:function(a,b,c,d,e){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return Aa.getBarycoord(a,b,c,d,e)},normal:function(a,b,c,d){console.warn("TH [...]
-return Aa.getNormal(a,b,c,d)}});Object.assign(jb.prototype,{extractAllPoints:function(a){console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.");return this.extractPoints(a)},extrude:function(a){console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.");return new wb(this,a)},makeGeometry:function(a){console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.");return new yb(this,a)}});Ob [...]
-{fromAttribute:function(a,b,c){console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign [...]
-{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getSc [...]
-return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(b,a)},applyProjection:function(a){console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.");return this.applyMatrix4(a)},fromAttribute:function(a,b,c){console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().");return t [...]
-b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(U.prototype,{fromAttribute:function(a,b,c){console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBuffe [...]
-b,c)},lengthManhattan:function(){console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(J.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")}});Object.assign(B.prototype,{getChildByName:function(a){ [...]
-return this.getObjectByName(a)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")}});Object.definePrope [...]
-{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");this.rotation.order=a}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by defau [...]
-Object.defineProperties(Gc.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");return this.levels}}});Object.defineProperty(Hc.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}});Object.defineProperty(I.prototype,"__arcLengthDivisions",{get:function(){console.warn("THREE.Curve: .__arcLengthDivisio [...]
-return this.arcLengthDivisions},set:function(a){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");this.arcLengthDivisions=a}});ea.prototype.setLens=function(a,b){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(ba.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed." [...]
-this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left.");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right.");this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top.");this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn("THRE [...]
-this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near.");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far.");this.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(a) [...]
-this.shadow.bias=a}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(a){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.");this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.");this.shadow.mapSize.height=a}}});Object.defineProperties(O.prototype,{length:{get:function(){console.warn("THREE.BufferAttribute [...]
-return this.array.length}},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")}});Object.assign(G.prototype,{addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},addDrawCall:function(a,b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addG [...]
-clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")}});Object.defineProperties(G.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups} [...]
-return this.groups}}});Object.assign(Sa.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}});Object.defineProperties(Od.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeR [...]
-onUpdate:{value:function(){console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.");return this}}});Object.defineProperties(L.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},wrapRGB:{get:function(){console.warn("THREE.Material: .wrapRGB has been removed.");return new K}},shading:{get:function(){console.error("THREE."+ [...]
-": .shading has been removed. Use the boolean .flatShading instead.")},set:function(a){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.");this.flatShading=1===a}}});Object.defineProperties(Ja.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.");return!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandar [...]
-Object.defineProperties(Ea.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});Object.assign(Zd.prototype,{animate:function(a){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop().");this.setAnimationLoop(a)},g [...]
-return this.getRenderTarget()},getMaxAnisotropy:function(){console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().");return this.capabilities.getMaxAnisotropy()},getPrecision:function(){console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.");return this.capabilities.precision},resetGLState:function(){console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset().");return this.state.reset()},supportsFloatTextu [...]
-return this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return this.extensions.get("OES_standard_derivatives")},supportsCompresse [...]
-return this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")},supportsVer [...]
-return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(a){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");this.setScissorTest(a)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin [...]
-addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")}});Object.defineProperties(Zd.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.e [...]
-this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties [...]
-{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSide [...]
-renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties(kb.prototype,{wrapS:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set:function(a){console.warn("THREE.WebGLRende [...]
-this.texture.wrapS=a}},wrapT:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a}},magFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.tex [...]
-a}},minFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");return this.texture.anisotropy},set:function(a){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotr [...]
-a}},offset:{get:function(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},set:function(a){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=a}},repeat:{get:function(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat},set:function(a){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");this.texture.repeat=a}},format:{get:fu [...]
-return this.texture.format},set:function(a){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");this.texture.format=a}},type:{get:function(){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");return this.texture.type},set:function(a){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");this.texture.type=a}},generateMipmaps:{get:function(){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");retur [...]
-set:function(a){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");this.texture.generateMipmaps=a}}});Object.defineProperties($e.prototype,{standing:{set:function(){console.warn("THREE.WebVRManager: .standing has been removed.")}}});nc.prototype.load=function(a){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");var b=this;(new le).load(a,function(a){b.setBuffer(a)});return this};pe.prototype.getData=function(){c [...]
-return this.getFrequencyData()};hd.prototype.updateCubeMap=function(a,b){console.warn("THREE.CubeCamera: .updateCubeMap() is now .update().");return this.update(a,b)};k.WebGLRenderTargetCube=Lb;k.WebGLRenderTarget=kb;k.WebGLRenderer=Zd;k.ShaderLib=tb;k.UniformsLib=M;k.UniformsUtils=Ca;k.ShaderChunk=W;k.FogExp2=Sb;k.Fog=Tb;k.Scene=sd;k.Sprite=Fc;k.LOD=Gc;k.SkinnedMesh=ud;k.Skeleton=Hc;k.Bone=td;k.Mesh=pa;k.LineSegments=aa;k.LineLoop=vd;k.Line=ma;k.Points=Ub;k.Group=wd;k.VideoTexture=$d;k. [...]
-lb;k.CompressedTexture=Vb;k.CubeTexture=cb;k.CanvasTexture=Qb;k.DepthTexture=Ic;k.Texture=ca;k.CompressedTextureLoader=jf;k.DataTextureLoader=de;k.CubeTextureLoader=ee;k.TextureLoader=yd;k.ObjectLoader=lf;k.MaterialLoader=Nd;k.BufferGeometryLoader=ge;k.DefaultLoadingManager=wa;k.LoadingManager=ce;k.JSONLoader=he;k.ImageLoader=cd;k.ImageBitmapLoader=ie;k.FontLoader=mf;k.FileLoader=Ka;k.Loader=mc;k.LoaderUtils=De;k.Cache=Kb;k.AudioLoader=le;k.SpotLightShadow=Ad;k.SpotLight=Bd;k.PointLight= [...]
-Gd;k.HemisphereLight=zd;k.DirectionalLightShadow=Dd;k.DirectionalLight=Ed;k.AmbientLight=Fd;k.LightShadow=Hb;k.Light=ba;k.StereoCamera=nf;k.PerspectiveCamera=ea;k.OrthographicCamera=Mb;k.CubeCamera=hd;k.ArrayCamera=Ec;k.Camera=Qa;k.AudioListener=me;k.PositionalAudio=oe;k.AudioContext=ne;k.AudioAnalyser=pe;k.Audio=nc;k.VectorKeyframeTrack=lc;k.StringKeyframeTrack=Hd;k.QuaternionKeyframeTrack=fd;k.NumberKeyframeTrack=kc;k.ColorKeyframeTrack=Kd;k.BooleanKeyframeTrack=Id;k.PropertyMixer=qe;k [...]
-oa;k.KeyframeTrack=ja;k.AnimationUtils=sa;k.AnimationObjectGroup=pf;k.AnimationMixer=re;k.AnimationClip=Fa;k.Uniform=Od;k.InstancedBufferGeometry=se;k.BufferGeometry=G;k.Geometry=J;k.InterleavedBufferAttribute=te;k.InstancedInterleavedBuffer=ue;k.InterleavedBuffer=oc;k.InstancedBufferAttribute=ve;k.Face3=Xa;k.Object3D=B;k.Raycaster=rf;k.Layers=Ud;k.EventDispatcher=ha;k.Clock=tf;k.QuaternionLinearInterpolant=Jd;k.LinearInterpolant=gd;k.DiscreteInterpolant=Md;k.CubicInterpolant=Ld;k.Interp [...]
-k.Triangle=Aa;k.Math=P;k.Spherical=uf;k.Cylindrical=vf;k.Plane=Ha;k.Frustum=qd;k.Sphere=Ga;k.Ray=sb;k.Matrix4=F;k.Matrix3=ta;k.Box3=Wa;k.Box2=xe;k.Line3=Ob;k.Euler=mb;k.Vector4=U;k.Vector3=p;k.Vector2=y;k.Quaternion=X;k.Color=K;k.ImmediateRenderObject=id;k.VertexNormalsHelper=jd;k.SpotLightHelper=pc;k.SkeletonHelper=qc;k.PointLightHelper=rc;k.RectAreaLightHelper=sc;k.HemisphereLightHelper=tc;k.GridHelper=kd;k.PolarGridHelper=Pd;k.FaceNormalsHelper=ld;k.DirectionalLightHelper=uc;k.CameraH [...]
-k.BoxHelper=Ib;k.Box3Helper=nd;k.PlaneHelper=od;k.ArrowHelper=Jb;k.AxesHelper=pd;k.Shape=jb;k.Path=Pa;k.ShapePath=je;k.Font=ke;k.CurvePath=ab;k.Curve=I;k.ShapeUtils=Za;k.WebGLUtils=Ze;k.WireframeGeometry=Wb;k.ParametricGeometry=Jc;k.ParametricBufferGeometry=Xb;k.TetrahedronGeometry=Lc;k.TetrahedronBufferGeometry=Yb;k.OctahedronGeometry=Mc;k.OctahedronBufferGeometry=ub;k.IcosahedronGeometry=Nc;k.IcosahedronBufferGeometry=Zb;k.DodecahedronGeometry=Oc;k.DodecahedronBufferGeometry=$b;k.Polyh [...]
-Kc;k.PolyhedronBufferGeometry=va;k.TubeGeometry=Pc;k.TubeBufferGeometry=ac;k.TorusKnotGeometry=Qc;k.TorusKnotBufferGeometry=bc;k.TorusGeometry=Rc;k.TorusBufferGeometry=cc;k.TextGeometry=Wc;k.TextBufferGeometry=dc;k.SphereGeometry=Xc;k.SphereBufferGeometry=xb;k.RingGeometry=Yc;k.RingBufferGeometry=ec;k.PlaneGeometry=Cc;k.PlaneBufferGeometry=rb;k.LatheGeometry=Zc;k.LatheBufferGeometry=fc;k.ShapeGeometry=yb;k.ShapeBufferGeometry=zb;k.ExtrudeGeometry=wb;k.ExtrudeBufferGeometry=Sa;k.EdgesGeom [...]
-$c;k.ConeBufferGeometry=ad;k.CylinderGeometry=Ab;k.CylinderBufferGeometry=$a;k.CircleGeometry=bd;k.CircleBufferGeometry=hc;k.BoxGeometry=Nb;k.BoxBufferGeometry=pb;k.ShadowMaterial=Bb;k.SpriteMaterial=ib;k.RawShaderMaterial=ic;k.ShaderMaterial=Ea;k.PointsMaterial=Ia;k.MeshPhysicalMaterial=Cb;k.MeshStandardMaterial=Ta;k.MeshPhongMaterial=Ja;k.MeshToonMaterial=Db;k.MeshNormalMaterial=Eb;k.MeshLambertMaterial=Fb;k.MeshDepthMaterial=eb;k.MeshDistanceMaterial=fb;k.MeshBasicMaterial=ka;k.LineDa [...]
-Gb;k.LineBasicMaterial=T;k.Material=L;k.Float64BufferAttribute=Ac;k.Float32BufferAttribute=A;k.Uint32BufferAttribute=ob;k.Int32BufferAttribute=zc;k.Uint16BufferAttribute=nb;k.Int16BufferAttribute=yc;k.Uint8ClampedBufferAttribute=xc;k.Uint8BufferAttribute=wc;k.Int8BufferAttribute=vc;k.BufferAttribute=O;k.ArcCurve=jc;k.CatmullRomCurve3=ra;k.CubicBezierCurve=La;k.CubicBezierCurve3=Ua;k.EllipseCurve=xa;k.LineCurve=ya;k.LineCurve3=Ma;k.QuadraticBezierCurve=Na;k.QuadraticBezierCurve3=Va;k.Spli [...]
-k.REVISION="93";k.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};k.CullFaceNone=0;k.CullFaceBack=1;k.CullFaceFront=2;k.CullFaceFrontBack=3;k.FrontFaceDirectionCW=0;k.FrontFaceDirectionCCW=1;k.BasicShadowMap=0;k.PCFShadowMap=1;k.PCFSoftShadowMap=2;k.FrontSide=0;k.BackSide=1;k.DoubleSide=2;k.FlatShading=1;k.SmoothShading=2;k.NoColors=0;k.FaceColors=1;k.VertexColors=2;k.NoBlending=0;k.NormalBlending=1;k.AdditiveBlending=2;k.SubtractiveBlending=3;k.MultiplyBlending=4;k.CustomBlending=5;k.AddEquation=100;k. [...]
-101;k.ReverseSubtractEquation=102;k.MinEquation=103;k.MaxEquation=104;k.ZeroFactor=200;k.OneFactor=201;k.SrcColorFactor=202;k.OneMinusSrcColorFactor=203;k.SrcAlphaFactor=204;k.OneMinusSrcAlphaFactor=205;k.DstAlphaFactor=206;k.OneMinusDstAlphaFactor=207;k.DstColorFactor=208;k.OneMinusDstColorFactor=209;k.SrcAlphaSaturateFactor=210;k.NeverDepth=0;k.AlwaysDepth=1;k.LessDepth=2;k.LessEqualDepth=3;k.EqualDepth=4;k.GreaterEqualDepth=5;k.GreaterDepth=6;k.NotEqualDepth=7;k.MultiplyOperation=0;k. [...]
-1;k.AddOperation=2;k.NoToneMapping=0;k.LinearToneMapping=1;k.ReinhardToneMapping=2;k.Uncharted2ToneMapping=3;k.CineonToneMapping=4;k.UVMapping=300;k.CubeReflectionMapping=301;k.CubeRefractionMapping=302;k.EquirectangularReflectionMapping=303;k.EquirectangularRefractionMapping=304;k.SphericalReflectionMapping=305;k.CubeUVReflectionMapping=306;k.CubeUVRefractionMapping=307;k.RepeatWrapping=1E3;k.ClampToEdgeWrapping=1001;k.MirroredRepeatWrapping=1002;k.NearestFilter=1003;k.NearestMipMapNear [...]
-1004;k.NearestMipMapLinearFilter=1005;k.LinearFilter=1006;k.LinearMipMapNearestFilter=1007;k.LinearMipMapLinearFilter=1008;k.UnsignedByteType=1009;k.ByteType=1010;k.ShortType=1011;k.UnsignedShortType=1012;k.IntType=1013;k.UnsignedIntType=1014;k.FloatType=1015;k.HalfFloatType=1016;k.UnsignedShort4444Type=1017;k.UnsignedShort5551Type=1018;k.UnsignedShort565Type=1019;k.UnsignedInt248Type=1020;k.AlphaFormat=1021;k.RGBFormat=1022;k.RGBAFormat=1023;k.LuminanceFormat=1024;k.LuminanceAlphaFormat [...]
-1023;k.DepthFormat=1026;k.DepthStencilFormat=1027;k.RGB_S3TC_DXT1_Format=33776;k.RGBA_S3TC_DXT1_Format=33777;k.RGBA_S3TC_DXT3_Format=33778;k.RGBA_S3TC_DXT5_Format=33779;k.RGB_PVRTC_4BPPV1_Format=35840;k.RGB_PVRTC_2BPPV1_Format=35841;k.RGBA_PVRTC_4BPPV1_Format=35842;k.RGBA_PVRTC_2BPPV1_Format=35843;k.RGB_ETC1_Format=36196;k.RGBA_ASTC_4x4_Format=37808;k.RGBA_ASTC_5x4_Format=37809;k.RGBA_ASTC_5x5_Format=37810;k.RGBA_ASTC_6x5_Format=37811;k.RGBA_ASTC_6x6_Format=37812;k.RGBA_ASTC_8x5_Format=3 [...]
-37814;k.RGBA_ASTC_8x8_Format=37815;k.RGBA_ASTC_10x5_Format=37816;k.RGBA_ASTC_10x6_Format=37817;k.RGBA_ASTC_10x8_Format=37818;k.RGBA_ASTC_10x10_Format=37819;k.RGBA_ASTC_12x10_Format=37820;k.RGBA_ASTC_12x12_Format=37821;k.LoopOnce=2200;k.LoopRepeat=2201;k.LoopPingPong=2202;k.InterpolateDiscrete=2300;k.InterpolateLinear=2301;k.InterpolateSmooth=2302;k.ZeroCurvatureEnding=2400;k.ZeroSlopeEnding=2401;k.WrapAroundEnding=2402;k.TrianglesDrawMode=0;k.TriangleStripDrawMode=1;k.TriangleFanDrawMode [...]
-3E3;k.sRGBEncoding=3001;k.GammaEncoding=3007;k.RGBEEncoding=3002;k.LogLuvEncoding=3003;k.RGBM7Encoding=3004;k.RGBM16Encoding=3005;k.RGBDEncoding=3006;k.BasicDepthPacking=3200;k.RGBADepthPacking=3201;k.CubeGeometry=Nb;k.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new Xa(a,b,c,e,f,g)};k.LineStrip=0;k.LinePieces=1;k.MeshFaceMaterial=function(a){console.warn("THREE.MeshFaceMaterial has been removed. Use an Array in [...]
-return a};k.MultiMaterial=function(a){void 0===a&&(a=[]);console.warn("THREE.MultiMaterial has been removed. Use an Array instead.");a.isMultiMaterial=!0;a.materials=a;a.clone=function(){return a.slice()};return a};k.PointCloud=function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new Ub(a,b)};k.Particle=function(a){console.warn("THREE.Particle has been renamed to THREE.Sprite.");return new Fc(a)};k.ParticleSystem=function(a,b){console.warn("THREE.Partic [...]
-return new Ub(a,b)};k.PointCloudMaterial=function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");return new Ia(a)};k.ParticleBasicMaterial=function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");return new Ia(a)};k.ParticleSystemMaterial=function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new Ia(a)};k.Vertex=function(a,b,c){console.warn("THREE.Vertex has  [...]
-return new p(a,b,c)};k.DynamicBufferAttribute=function(a,b){console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.");return(new O(a,b)).setDynamic(!0)};k.Int8Attribute=function(a,b){console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.");return new vc(a,b)};k.Uint8Attribute=function(a,b){console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() inst [...]
-b)};k.Uint8ClampedAttribute=function(a,b){console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.");return new xc(a,b)};k.Int16Attribute=function(a,b){console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.");return new yc(a,b)};k.Uint16Attribute=function(a,b){console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.");return new nb(a,b)};k.Int32A [...]
-function(a,b){console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.");return new zc(a,b)};k.Uint32Attribute=function(a,b){console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.");return new ob(a,b)};k.Float32Attribute=function(a,b){console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.");return new A(a,b)};k.Float64Attribute=function(a,b){console.warn [...]
-return new Ac(a,b)};k.ClosedSplineCurve3=xf;k.SplineCurve3=yf;k.Spline=ze;k.AxisHelper=function(a){console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper.");return new pd(a)};k.BoundingBoxHelper=function(a,b){console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.");return new Ib(a,b)};k.EdgesHelper=function(a,b){console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.");return new aa(new gc(a.geometry),new T({ [...]
-b?b:16777215}))};k.WireframeHelper=function(a,b){console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.");return new aa(new Wb(a.geometry),new T({color:void 0!==b?b:16777215}))};k.XHRLoader=function(a){console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader.");return new Ka(a)};k.BinaryTextureLoader=function(a){console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.");return new de(a)};k.GeometryUtils={merge:func [...]
-c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");if(b.isMesh){b.matrixAutoUpdate&&b.updateMatrix();var d=b.matrix;b=b.geometry}a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};k.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture  [...]
-var e=new yd;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},loadTextureCube:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");var e=new ee;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTe [...]
-k.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}};k.CanvasRenderer=f [...]
-this.domElement=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}};k.SceneUtils={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been mo [...]
-k.LensFlare=function(){console.error("THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js")};Object.defineProperty(k,"__esModule",{value:!0})});
diff --git a/ui/src/assets/threex.domevents.js b/ui/src/assets/threex.domevents.js
deleted file mode 100755
index ded9c6c..0000000
--- a/ui/src/assets/threex.domevents.js
+++ /dev/null
@@ -1,474 +0,0 @@
-// This THREEx helper makes it easy to handle the mouse events in your 3D scene
-//
-// * CHANGES NEEDED
-//   * handle drag/drop
-//   * notify events not object3D - like DOM
-//     * so single object with property
-//   * DONE bubling implement bubling/capturing
-//   * DONE implement event.stopPropagation()
-//   * DONE implement event.type = "click" and co
-//   * DONE implement event.target
-//
-// # Lets get started
-//
-// First you include it in your page
-//
-// ```<script src='threex.domevent.js'>< /script>```
-//
-// # use the object oriented api
-//
-// You bind an event like this
-// 
-// ```mesh.on('click', function(object3d){ ... })```
-//
-// To unbind an event, just do
-//
-// ```mesh.off('click', function(object3d){ ... })```
-//
-// As an alternative, there is another naming closer DOM events.
-// Pick the one you like, they are doing the same thing
-//
-// ```mesh.addEventListener('click', function(object3d){ ... })```
-// ```mesh.removeEventListener('click', function(object3d){ ... })```
-//
-// # Supported Events
-//
-// Always in a effort to stay close to usual pratices, the events name are the same as in DOM.
-// The semantic is the same too.
-// Currently, the available events are
-// [click, dblclick, mouseup, mousedown](http://www.quirksmode.org/dom/events/click.html),
-// [mouseover and mouse out](http://www.quirksmode.org/dom/events/mouseover.html).
-//
-// # use the standalone api
-//
-// The object-oriented api modifies THREE.Object3D class.
-// It is a global class, so it may be legitimatly considered unclean by some people.
-// If this bother you, simply do ```THREEx.DomEvents.noConflict()``` and use the
-// standalone API. In fact, the object oriented API is just a thin wrapper
-// on top of the standalone API.
-//
-// First, you instanciate the object
-//
-// ```var domEvent = new THREEx.DomEvent();```
-// 
-// Then you bind an event like this
-//
-// ```domEvent.bind(mesh, 'click', function(object3d){ object3d.scale.x *= 2; });```
-//
-// To unbind an event, just do
-//
-// ```domEvent.unbind(mesh, 'click', callback);```
-//
-// 
-// # Code
-
-//
-
-/** @namespace */
-var THREEx		= THREEx 		|| {};
-
-// # Constructor
-THREEx.DomEvents	= function(camera, domElement)
-{
-	this._camera	= camera || null;
-	this._domElement= domElement || document;
-	//this._projector	= new THREE.Raycaster();
-	this._selected	= null;
-	this._boundObjs	= {};
-	// Bind dom event for mouse and touch
-	var _this	= this;
-
-	this._$onClick		= function(){ _this._onClick.apply(_this, arguments);		};
-	this._$onDblClick	= function(){ _this._onDblClick.apply(_this, arguments);	};
-	this._$onMouseMove	= function(){ _this._onMouseMove.apply(_this, arguments);	};
-	this._$onMouseDown	= function(){ _this._onMouseDown.apply(_this, arguments);	};
-	this._$onMouseUp	= function(){ _this._onMouseUp.apply(_this, arguments);		};
-	this._$onTouchMove	= function(){ _this._onTouchMove.apply(_this, arguments);	};
-	this._$onTouchStart	= function(){ _this._onTouchStart.apply(_this, arguments);	};
-	this._$onTouchEnd	= function(){ _this._onTouchEnd.apply(_this, arguments);	};
-	this._$onContextmenu	= function(){ _this._onContextmenu.apply(_this, arguments);	};
-	this._domElement.addEventListener( 'click'	, this._$onClick	, false );
-	this._domElement.addEventListener( 'dblclick'	, this._$onDblClick	, false );
-	this._domElement.addEventListener( 'mousemove'	, this._$onMouseMove	, false );
-	this._domElement.addEventListener( 'mousedown'	, this._$onMouseDown	, false );
-	this._domElement.addEventListener( 'mouseup'	, this._$onMouseUp	, false );
-	this._domElement.addEventListener( 'touchmove'	, this._$onTouchMove	, false );
-	this._domElement.addEventListener( 'touchstart'	, this._$onTouchStart	, false );
-	this._domElement.addEventListener( 'touchend'	, this._$onTouchEnd	, false );
-	this._domElement.addEventListener( 'contextmenu', this._$onContextmenu	, false );
-	
-}
-
-// # Destructor
-THREEx.DomEvents.prototype.destroy	= function()
-{
-	// unBind dom event for mouse and touch
-	this._domElement.removeEventListener( 'click'		, this._$onClick	, false );
-	this._domElement.removeEventListener( 'dblclick'	, this._$onDblClick	, false );
-	this._domElement.removeEventListener( 'mousemove'	, this._$onMouseMove	, false );
-	this._domElement.removeEventListener( 'mousedown'	, this._$onMouseDown	, false );
-	this._domElement.removeEventListener( 'mouseup'		, this._$onMouseUp	, false );
-	this._domElement.removeEventListener( 'touchmove'	, this._$onTouchMove	, false );
-	this._domElement.removeEventListener( 'touchstart'	, this._$onTouchStart	, false );
-	this._domElement.removeEventListener( 'touchend'	, this._$onTouchEnd	, false );
-	this._domElement.removeEventListener( 'contextmenu'	, this._$onContextmenu	, false );
-}
-
-THREEx.DomEvents.eventNames	= [
-	"click",
-	"dblclick",
-	"mouseover",
-	"mouseout",
-	"mousemove",
-	"mousedown",
-	"mouseup",
-	"contextmenu"
-];
-
-THREEx.DomEvents.prototype._getRelativeMouseXY	= function(domEvent){
-	var element = domEvent.target || domEvent.srcElement;
-	if (element.nodeType === 3) {
-		element = element.parentNode; // Safari fix -- see http://www.quirksmode.org/js/events_properties.html
-	}
-	
-	//get the real position of an element relative to the page starting point (0, 0)
-	//credits go to brainjam on answering http://stackoverflow.com/questions/5755312/getting-mouse-position-relative-to-content-area-of-an-element
-	var elPosition	= { x : 0 , y : 0};
-	var tmpElement	= element;
-	//store padding
-	var style	= getComputedStyle(tmpElement, null);
-	elPosition.y += parseInt(style.getPropertyValue("padding-top"), 10);
-	elPosition.x += parseInt(style.getPropertyValue("padding-left"), 10);
-	//add positions
-	do {
-		elPosition.x	+= tmpElement.offsetLeft;
-		elPosition.y	+= tmpElement.offsetTop;
-		style		= getComputedStyle(tmpElement, null);
-
-		elPosition.x	+= parseInt(style.getPropertyValue("border-left-width"), 10);
-		elPosition.y	+= parseInt(style.getPropertyValue("border-top-width"), 10);
-	} while(tmpElement = tmpElement.offsetParent);
-	
-	var elDimension	= {
-		width	: (element === window) ? window.innerWidth	: element.offsetWidth,
-		height	: (element === window) ? window.innerHeight	: element.offsetHeight
-	};
-	
-	return {
-		x : +((domEvent.pageX - elPosition.x) / elDimension.width ) * 2 - 1,
-		y : -((domEvent.pageY - elPosition.y) / elDimension.height) * 2 + 1
-	};
-};
-
-
-/********************************************************************************/
-/*		domevent context						*/
-/********************************************************************************/
-
-// handle domevent context in object3d instance
-
-THREEx.DomEvents.prototype._objectCtxInit	= function(object3d){
-	object3d._3xDomEvent = {};
-}
-THREEx.DomEvents.prototype._objectCtxDeinit	= function(object3d){
-	delete object3d._3xDomEvent;
-}
-THREEx.DomEvents.prototype._objectCtxIsInit	= function(object3d){
-	return object3d._3xDomEvent ? true : false;
-}
-THREEx.DomEvents.prototype._objectCtxGet		= function(object3d){
-	return object3d._3xDomEvent;
-}
-
-/********************************************************************************/
-/*										*/
-/********************************************************************************/
-
-/**
- * Getter/Setter for camera
-*/
-THREEx.DomEvents.prototype.camera	= function(value)
-{
-	if( value )	this._camera	= value;
-	return this._camera;
-}
-
-THREEx.DomEvents.prototype.bind	= function(object3d, eventName, callback, useCapture)
-{
-	console.assert( THREEx.DomEvents.eventNames.indexOf(eventName) !== -1, "not available events:"+eventName );
-
-	if( !this._objectCtxIsInit(object3d) )	this._objectCtxInit(object3d);
-	var objectCtx	= this._objectCtxGet(object3d);	
-	if( !objectCtx[eventName+'Handlers'] )	objectCtx[eventName+'Handlers']	= [];
-
-	objectCtx[eventName+'Handlers'].push({
-		callback	: callback,
-		useCapture	: useCapture
-	});
-	
-	// add this object in this._boundObjs
-	if( this._boundObjs[eventName] === undefined ){
-		this._boundObjs[eventName]	= [];	
-	}
-	this._boundObjs[eventName].push(object3d);
-}
-THREEx.DomEvents.prototype.addEventListener	= THREEx.DomEvents.prototype.bind
-
-THREEx.DomEvents.prototype.unbind	= function(object3d, eventName, callback, useCapture)
-{
-	console.assert( THREEx.DomEvents.eventNames.indexOf(eventName) !== -1, "not available events:"+eventName );
-
-	if( !this._objectCtxIsInit(object3d) )	this._objectCtxInit(object3d);
-
-	var objectCtx	= this._objectCtxGet(object3d);
-	if( !objectCtx[eventName+'Handlers'] )	objectCtx[eventName+'Handlers']	= [];
-
-	var handlers	= objectCtx[eventName+'Handlers'];
-	for(var i = 0; i < handlers.length; i++){
-		var handler	= handlers[i];
-		if( callback != handler.callback )	continue;
-		if( useCapture != handler.useCapture )	continue;
-		handlers.splice(i, 1)
-		break;
-	}
-	// from this object from this._boundObjs
-	var index	= this._boundObjs[eventName].indexOf(object3d);
-	console.assert( index !== -1 );
-	this._boundObjs[eventName].splice(index, 1);
-}
-THREEx.DomEvents.prototype.removeEventListener	= THREEx.DomEvents.prototype.unbind
-
-THREEx.DomEvents.prototype._bound	= function(eventName, object3d)
-{
-	var objectCtx	= this._objectCtxGet(object3d);
-	if( !objectCtx )	return false;
-	return objectCtx[eventName+'Handlers'] ? true : false;
-}
-
-/********************************************************************************/
-/*		onMove								*/
-/********************************************************************************/
-
-// # handle mousemove kind of events
-
-THREEx.DomEvents.prototype._onMove	= function(eventName, mouseX, mouseY, origDomEvent)
-{
-//console.log('eventName', eventName, 'boundObjs', this._boundObjs[eventName])
-	// get objects bound to this event
-	var boundObjs	= this._boundObjs[eventName];
-	if( boundObjs === undefined || boundObjs.length === 0 )	return;
-	// compute the intersection
-	var vector = new THREE.Vector3();
-	var raycaster = new THREE.Raycaster();
-	var dir = new THREE.Vector3();
-
-	if ( this._camera instanceof THREE.OrthographicCamera ) {
-
-	    vector.set( mouseX, mouseY, -1 );
-	    vector.unproject( this._camera );
-	    dir.set( 0, 0, - 1 ).transformDirection( this._camera.matrixWorld );
-	    raycaster.set( vector, dir );
-
-	} else if ( this._camera instanceof THREE.PerspectiveCamera ) {
-
-	    vector.set( mouseX, mouseY, 0.5 );
-	    vector.unproject( this._camera );
-	    raycaster.set( this._camera.position, vector.sub( this._camera.position ).normalize() );
-	}
-
-	var intersects = raycaster.intersectObjects( boundObjs );
-
-
-
-	var oldSelected	= this._selected;
-	
-	if( intersects.length > 0 ){
-		var notifyOver, notifyOut, notifyMove;
-		var intersect	= intersects[ 0 ];
-		var newSelected	= intersect.object;
-		this._selected	= newSelected;
-		// if newSelected bound mousemove, notify it
-		notifyMove	= this._bound('mousemove', newSelected);
-
-		if( oldSelected != newSelected ){
-			// if newSelected bound mouseenter, notify it
-			notifyOver	= this._bound('mouseover', newSelected);
-			// if there is a oldSelect and oldSelected bound mouseleave, notify it
-			notifyOut	= oldSelected && this._bound('mouseout', oldSelected);
-		}
-	}else{
-		// if there is a oldSelect and oldSelected bound mouseleave, notify it
-		notifyOut	= oldSelected && this._bound('mouseout', oldSelected);
-		this._selected	= null;
-	}
-
-
-	// notify mouseMove - done at the end with a copy of the list to allow callback to remove handlers
-	notifyMove && this._notify('mousemove', newSelected, origDomEvent, intersect);
-	// notify mouseEnter - done at the end with a copy of the list to allow callback to remove handlers
-	notifyOver && this._notify('mouseover', newSelected, origDomEvent, intersect);
-	// notify mouseLeave - done at the end with a copy of the list to allow callback to remove handlers
-	notifyOut  && this._notify('mouseout' , oldSelected, origDomEvent, intersect);
-}
-
-
-/********************************************************************************/
-/*		onEvent								*/
-/********************************************************************************/
-
-// # handle click kind of events
-
-THREEx.DomEvents.prototype._onEvent	= function(eventName, mouseX, mouseY, origDomEvent)
-{
-	//console.log('eventName', eventName, 'boundObjs', this._boundObjs[eventName])
-	// get objects bound to this event
-	var boundObjs	= this._boundObjs[eventName];
-	if( boundObjs === undefined || boundObjs.length === 0 )	return;
-	// compute the intersection
-	var vector = new THREE.Vector3();
-	var raycaster = new THREE.Raycaster();
-	var dir = new THREE.Vector3();
-
-	if ( this._camera instanceof THREE.OrthographicCamera ) {
-
-	    vector.set( mouseX, mouseY, -1 );
-	    vector.unproject( this._camera );
-	    dir.set( 0, 0, - 1 ).transformDirection( this._camera.matrixWorld );
-	    raycaster.set( vector, dir );
-
-	} else if ( this._camera instanceof THREE.PerspectiveCamera ) {
-
-	    vector.set( mouseX, mouseY, 0.5 );
-	    vector.unproject( this._camera );
-	    raycaster.set( this._camera.position, vector.sub( this._camera.position ).normalize() );
-	}
-
-	var intersects = raycaster.intersectObjects( boundObjs, true);
-	// if there are no intersections, return now
-	if( intersects.length === 0 )	return;
-
-	// init some variables
-	var intersect	= intersects[0];
-	var object3d	= intersect.object;
-	var objectCtx	= this._objectCtxGet(object3d);
-	var objectParent = object3d.parent;
-
-	while ( typeof(objectCtx) == 'undefined' && objectParent )
-	{
-	    objectCtx = this._objectCtxGet(objectParent);
-	    objectParent = objectParent.parent;
-	}
-	if( !objectCtx )	return;
-
-	// notify handlers
-	this._notify(eventName, object3d, origDomEvent, intersect);
-}
-
-THREEx.DomEvents.prototype._notify	= function(eventName, object3d, origDomEvent, intersect)
-{
-	var objectCtx	= this._objectCtxGet(object3d);
-	var handlers	= objectCtx ? objectCtx[eventName+'Handlers'] : null;
-	
-	// parameter check
-	console.assert(arguments.length === 4)
-
-	// do bubbling
-	if( !objectCtx || !handlers || handlers.length === 0 ){
-		object3d.parent && this._notify(eventName, object3d.parent, origDomEvent, intersect);
-		return;
-	}
-	
-	// notify all handlers
-	var handlers	= objectCtx[eventName+'Handlers'];
-	for(var i = 0; i < handlers.length; i++){
-		var handler	= handlers[i];
-		var toPropagate	= true;
-		handler.callback({
-			type		: eventName,
-			target		: object3d,
-			origDomEvent	: origDomEvent,
-			intersect	: intersect,
-			stopPropagation	: function(){
-				toPropagate	= false;
-			}
-		});
-		if( !toPropagate )	continue;
-		// do bubbling
-		if( handler.useCapture === false ){
-			object3d.parent && this._notify(eventName, object3d.parent, origDomEvent, intersect);
-		}
-	}
-}
-
-/********************************************************************************/
-/*		handle mouse events						*/
-/********************************************************************************/
-// # handle mouse events
-
-THREEx.DomEvents.prototype._onMouseDown	= function(event){ return this._onMouseEvent('mousedown', event);	}
-THREEx.DomEvents.prototype._onMouseUp	= function(event){ return this._onMouseEvent('mouseup'	, event);	}
-
-
-THREEx.DomEvents.prototype._onMouseEvent	= function(eventName, domEvent)
-{
-	var mouseCoords = this._getRelativeMouseXY(domEvent);
-	this._onEvent(eventName, mouseCoords.x, mouseCoords.y, domEvent);
-}
-
-THREEx.DomEvents.prototype._onMouseMove	= function(domEvent)
-{
-	var mouseCoords = this._getRelativeMouseXY(domEvent);
-	this._onMove('mousemove', mouseCoords.x, mouseCoords.y, domEvent);
-	this._onMove('mouseover', mouseCoords.x, mouseCoords.y, domEvent);
-	this._onMove('mouseout' , mouseCoords.x, mouseCoords.y, domEvent);
-}
-
-THREEx.DomEvents.prototype._onClick		= function(event)
-{
-	// TODO handle touch ?
-	this._onMouseEvent('click'	, event);
-}
-THREEx.DomEvents.prototype._onDblClick		= function(event)
-{
-	// TODO handle touch ?
-	this._onMouseEvent('dblclick'	, event);
-}
-
-THREEx.DomEvents.prototype._onContextmenu	= function(event)
-{
-	//TODO don't have a clue about how this should work with touch..
-	this._onMouseEvent('contextmenu'	, event);
-}
-
-/********************************************************************************/
-/*		handle touch events						*/
-/********************************************************************************/
-// # handle touch events
-
-
-THREEx.DomEvents.prototype._onTouchStart	= function(event){ return this._onTouchEvent('mousedown', event);	}
-THREEx.DomEvents.prototype._onTouchEnd	= function(event){ return this._onTouchEvent('mouseup'	, event);	}
-
-THREEx.DomEvents.prototype._onTouchMove	= function(domEvent)
-{
-	if( domEvent.touches.length != 1 )	return undefined;
-
-	domEvent.preventDefault();
-
-	var mouseX	= +(domEvent.touches[ 0 ].pageX / window.innerWidth ) * 2 - 1;
-	var mouseY	= -(domEvent.touches[ 0 ].pageY / window.innerHeight) * 2 + 1;
-	this._onMove('mousemove', mouseX, mouseY, domEvent);
-	this._onMove('mouseover', mouseX, mouseY, domEvent);
-	this._onMove('mouseout' , mouseX, mouseY, domEvent);
-}
-
-THREEx.DomEvents.prototype._onTouchEvent	= function(eventName, domEvent)
-{
-	if( domEvent.touches.length != 1 )	return undefined;
-
-	domEvent.preventDefault();
-
-	var mouseX	= +(domEvent.touches[ 0 ].pageX / window.innerWidth ) * 2 - 1;
-	var mouseY	= -(domEvent.touches[ 0 ].pageY / window.innerHeight) * 2 + 1;
-	this._onEvent(eventName, mouseX, mouseY, domEvent);	
-}
\ No newline at end of file