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Posted to log4net-dev@logging.apache.org by ni...@apache.org on 2004/09/26 20:06:53 UTC

cvs commit: logging-log4net/src/Appender AnsiColorTerminalAppender.cs

nicko       2004/09/26 11:06:53

  Modified:    src      log4net.csproj
  Added:       src/Appender AnsiColorTerminalAppender.cs
  Log:
  Added AnsiColorTerminalAppender contributed by Patrick Wagstrom.
  This appender uses ANSI Color escape sequences to colorizes log messages. Different foreground and background colors as well as attributes like Bright and Underline can be specified for different levels.
  
  Revision  Changes    Path
  1.11      +5 -0      logging-log4net/src/log4net.csproj
  
  Index: log4net.csproj
  ===================================================================
  RCS file: /home/cvs/logging-log4net/src/log4net.csproj,v
  retrieving revision 1.10
  retrieving revision 1.11
  diff -u -r1.10 -r1.11
  --- log4net.csproj	19 Sep 2004 19:50:45 -0000	1.10
  +++ log4net.csproj	26 Sep 2004 18:06:53 -0000	1.11
  @@ -123,6 +123,11 @@
                       BuildAction = "Compile"
                   />
                   <File
  +                    RelPath = "Appender\AnsiColorTerminalAppender.cs"
  +                    SubType = "Code"
  +                    BuildAction = "Compile"
  +                />
  +                <File
                       RelPath = "Appender\AppenderCollection.cs"
                       SubType = "Code"
                       BuildAction = "Compile"
  
  
  
  1.1                  logging-log4net/src/Appender/AnsiColorTerminalAppender.cs
  
  Index: AnsiColorTerminalAppender.cs
  ===================================================================
  #region Copyright & License
  //
  // Copyright 2004 The Apache Software Foundation
  //
  // Licensed under the Apache License, Version 2.0 (the "License");
  // you may not use this file except in compliance with the License.
  // You may obtain a copy of the License at
  //
  // http://www.apache.org/licenses/LICENSE-2.0
  //
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the License is distributed on an "AS IS" BASIS,
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and
  // limitations under the License.
  //
  #endregion
  
  using System;
  using System.Text;
  using System.Globalization;
  
  using log4net.Layout;
  using log4net.Util;
  
  namespace log4net.Appender
  {
  	/// <summary>
  	/// Appends logging events to the terminal using ANSI color escape sequences.
  	/// </summary>
  	/// <remarks>
  	/// <para>
  	/// AnsiColorTerminalAppender appends log events to the standard output stream
  	/// or the error output stream using a layout specified by the 
  	/// user. It also allows the color of a specific level of message to be set.
  	/// </para>
  	/// <note>
  	/// This appender expects the terminal to understand the VT100 control set 
  	/// in order to interpret the color codes. If the terminal or console does not
  	/// understand the control codes the behavior is not defined.
  	/// </note>
  	/// <para>
  	/// By default, all output is written to the console's standard output stream.
  	/// The <see cref="Target"/> property can be set to direct the output to the
  	/// error stream.
  	/// </para>
  	/// <para>
  	/// NOTE: This appender writes each message to the <c>System.Console.Out</c> or 
  	/// <c>System.Console.Error</c> that is set at the time the event is appended.
  	/// Therefore it is possible to programmatically redirect the output of this appender 
  	/// (for example NUnit does this to capture program output). While this is the desired
  	/// behavior of this appender it may have security implications in your application. 
  	/// </para>
  	/// <para>
  	/// When configuring the ANSI colored terminal appender, a mapping should be
  	/// specified to map a logging level to a color. For example:
  	/// </para>
  	/// <code>
  	/// &lt;mapping&gt;
  	/// 	&lt;level value="ERROR" /&gt;
  	/// 	&lt;foreColor value="White" /&gt;
  	/// 	&lt;backColor value="Red" /&gt;
  	///     &lt;attributes value="Bright,Underscore" /&gt;
  	/// &lt;/mapping&gt;
  	/// &lt;mapping&gt;
  	/// 	&lt;level value="DEBUG" /&gt;
  	/// 	&lt;backColor value="Green" /&gt;
  	/// &lt;/mapping&gt;
  	/// </code>
  	/// <para>
  	/// The Level is the standard log4net logging level and ForeColor and BackColor can be any
  	/// of the following value:
  	/// <list type="bullet">
  	/// <item><term>Blue</term><description>color is blue</description></item>
  	/// <item><term>Green</term><description>color is red</description></item>
  	/// <item><term>Red</term><description>color is green</description></item>
  	/// <item><term>White</term><description>color is white</description></item>
  	/// <item><term>Yellow</term><description>color is yellow</description></item>
  	/// <item><term>Purple</term><description>color is purple</description></item>
  	/// <item><term>Cyan</term><description>color is cyan</description></item>
  	/// </list>
  	/// These color values cannot be combined together to make new colors.
  	/// </para>
  	/// <para>
  	/// The attributes can be any combination of the following:
  	/// <list type="bullet">
  	/// <item><term>Bright</term><description>foreground is brighter</description></item>
  	/// <item><term>Dim</term><description>foreground is dimmer</description></item>
  	/// <item><term>Underscore</term><description>message is underlines</description></item>
  	/// <item><term>Blink</term><description>foreground is blinking (does not work on all terminals)</description></item>
  	/// <item><term>Reverse</term><description>foreground and background are reversed</description></item>
  	/// <item><term>Hidden</term><description>output is hidden</description></item>
  	/// <item><term>Strikethrough</term><description>message has a line through it</description></item>
  	/// </list>
  	/// While any of these attributes may be combined together not all combinations
  	/// work well together, for example setting both Bright and Dim attributes makes
  	/// no sense.
  	/// </para>
  	/// </remarks>
  	/// <author>Patrick Wagstrom</author>
  	/// <author>Nicko Cadell</author>
  	public class AnsiColorTerminalAppender : AppenderSkeleton
  	{
  		#region Colors Enum
  
  		/// <summary>
  		/// The enum of possible display attributes
  		/// </summary>
  		[Flags]
  		public enum AnsiAttributes : int
  		{
  			/// <summary>
  			/// text is bright
  			/// </summary>
  			Bright			= 1,
  			/// <summary>
  			/// text is dim
  			/// </summary>
  			Dim				= 2,
  
  			/// <summary>
  			/// text is underlined
  			/// </summary>
  			Underscore		= 4,
  
  			/// <summary>
  			/// text is blinking
  			/// </summary>
  			/// <remarks>
  			/// Not all terminals support this attribute
  			/// </remarks>
  			Blink			= 8,
  
  			/// <summary>
  			/// text and background colors are reversed
  			/// </summary>
  			Reverse			= 16,
  
  			/// <summary>
  			/// text is hidden
  			/// </summary>
  			Hidden			= 32,
  
  			/// <summary>
  			/// text is displayed with a strikethrough
  			/// </summary>
  			Strikethrough	= 64
  		}
  
  		/// <summary>
  		/// The enum of possible foreground or background color values for 
  		/// use with the color mapping method
  		/// </summary>
  		public enum AnsiColors : int
  		{
  			/// <summary>
  			/// color is black
  			/// </summary>
  			Black	= 0,
  
  			/// <summary>
  			/// color is red
  			/// </summary>
  			Red		= 1,
  
  			/// <summary>
  			/// color is green
  			/// </summary>
  			Green	= 2,
  
  			/// <summary>
  			/// color is yellow
  			/// </summary>
  			Yellow	= 3,
  
  			/// <summary>
  			/// color is blue
  			/// </summary>
  			Blue	= 4,
  
  			/// <summary>
  			/// color is magenta
  			/// </summary>
  			Magenta	= 5,
  
  			/// <summary>
  			/// color is cyan
  			/// </summary>
  			Cyan	= 6,
  
  			/// <summary>
  			/// color is white
  			/// </summary>
  			White	= 7
  		}
  
  		#endregion
  
  		#region Public Instance Constructors
  
  		/// <summary>
  		/// Initializes a new instance of the <see cref="AnsiColorTerminalAppender" /> class.
  		/// </summary>
  		/// <remarks>
  		/// The instance of the <see cref="AnsiColorTerminalAppender" /> class is set up to write 
  		/// to the standard output stream.
  		/// </remarks>
  		public AnsiColorTerminalAppender() 
  		{
  		}
  
  		#endregion Public Instance Constructors
  
  		#region Public Instance Properties
  
  		/// <summary>
  		/// Target is the value of the console output stream.
  		/// This is either <c>"Console.Out"</c> or <c>"Console.Error"</c>.
  		/// </summary>
  		/// <value>
  		/// Target is the value of the console output stream.
  		/// This is either <c>"Console.Out"</c> or <c>"Console.Error"</c>.
  		/// </value>
  		virtual public string Target
  		{
  			get { return m_writeToErrorStream ? ConsoleError : ConsoleOut; }
  			set
  			{
  				string trimmedTargetName = value.Trim();
  				
  				if (string.Compare(ConsoleError, trimmedTargetName, true, CultureInfo.InvariantCulture) == 0) 
  				{
  					m_writeToErrorStream = true;
  				} 
  				else 
  				{
  					m_writeToErrorStream = false;
  				}
  			}
  		}
  
  		/// <summary>
  		/// Add a mapping of level to color - done by the config file
  		/// </summary>
  		/// <param name="mapping">The mapping to add</param>
  		public void AddMapping(LevelColors mapping)
  		{
  			m_levelMapping.Add(mapping);
  		}
  
  		#endregion Public Instance Properties
  
  		#region Override implementation of AppenderSkeleton
  
  		/// <summary>
  		/// This method is called by the <see cref="AppenderSkeleton.DoAppend"/> method.
  		/// </summary>
  		/// <param name="loggingEvent">The event to log.</param>
  		/// <remarks>
  		/// <para>
  		/// Writes the event to the console.
  		/// </para>
  		/// <para>
  		/// The format of the output will depend on the appender's layout.
  		/// </para>
  		/// </remarks>
  		override protected void Append(log4net.Core.LoggingEvent loggingEvent) 
  		{
  			string loggingMessage = RenderLoggingEvent(loggingEvent);
  
  			// see if there is a specified lookup.
  			LevelColors levelColors = m_levelMapping.Lookup(loggingEvent.Level) as LevelColors;
  			if (levelColors != null)
  			{
  				// Prepend the Ansi Color code
  				loggingMessage = levelColors.CombinedColor + loggingMessage;
  			}
  
  			// on most terminals there are weird effects if we don't clear the background color
  			// before the new line.  This checks to see if it ends with a newline, and if
  			// so, inserts the clear codes before the newline, otherwise the clear codes
  			// are inserted afterwards.
  			if (loggingMessage.Length > 1)
  			{
  				if (loggingMessage.EndsWith("\r\n") || loggingMessage.EndsWith("\n\r")) 
  				{
  					loggingMessage = loggingMessage.Insert(loggingMessage.Length - 2, PostEventCodes);
  				} 
  				else if (loggingMessage.EndsWith("\n") || loggingMessage.EndsWith("\r")) 
  				{
  					loggingMessage = loggingMessage.Insert(loggingMessage.Length - 1, PostEventCodes);
  				} 
  				else 
  				{
  					loggingMessage = loggingMessage + PostEventCodes;
  				}
  			}
  			else
  			{
  				if (loggingMessage[0] == '\n' || loggingMessage[0] == '\r') 
  				{
  					loggingMessage = PostEventCodes + loggingMessage;
  				} 
  				else 
  				{
  					loggingMessage = loggingMessage + PostEventCodes;
  				}
  			}
  
  #if NETCF
  			// Write to the output stream
  			Console.Write(loggingMessage);
  #else
  			if (m_writeToErrorStream)
  			{
  				// Write to the error stream
  				Console.Error.Write(loggingMessage);
  			}
  			else
  			{
  				// Write to the output stream
  				Console.Write(loggingMessage);
  			}
  #endif
  		
  		}
  
  		/// <summary>
  		/// This appender requires a <see cref="Layout"/> to be set.
  		/// </summary>
  		/// <value><c>true</c></value>
  		override protected bool RequiresLayout
  		{
  			get { return true; }
  		}
  
  		/// <summary>
  		/// Initialize the options for this appender
  		/// </summary>
  		/// <remarks>
  		/// <para>
  		/// Initialize the level to color mappings set on this appender.
  		/// </para>
  		/// </remarks>
  		public override void ActivateOptions()
  		{
  			base.ActivateOptions();
  			m_levelMapping.ActivateOptions();
  		}
  
  		#endregion Override implementation of AppenderSkeleton
  
  		#region Public Static Fields
  
  		/// <summary>
  		/// The <see cref="AnsiColorTerminalAppender.Target"/> to use when writing to the Console 
  		/// standard output stream.
  		/// </summary>
  		public const string ConsoleOut = "Console.Out";
  
  		/// <summary>
  		/// The <see cref="AnsiColorTerminalAppender.Target"/> to use when writing to the Console 
  		/// standard error output stream.
  		/// </summary>
  		public const string ConsoleError = "Console.Error";
  
  		#endregion Public Static Fields
  
  		#region Private Instances Fields
  
  		/// <summary>
  		/// Flag to write output to the error stream rather than the standard output stream
  		/// </summary>
  		private bool m_writeToErrorStream = false;
  
  		/// <summary>
  		/// Mapping from level object to color value
  		/// </summary>
  		private LevelMapping m_levelMapping = new LevelMapping();
  
  		/// <summary>
  		/// Ansi code to reset terminal
  		/// </summary>
  		private const string PostEventCodes = "\x1b[0m";
  
  		#endregion Private Instances Fields
  
  		#region LevelColors LevelMapping Entry
  
  		/// <summary>
  		/// A class to act as a mapping between the level that a logging call is made at and
  		/// the color it should be displayed as.
  		/// </summary>
  		public class LevelColors : LevelMappingEntry
  		{
  			private AnsiColors m_foreColor;
  			private AnsiColors m_backColor;
  			private AnsiAttributes m_attributes;
  			private string m_combinedColor = "";
  
  			/// <summary>
  			/// The mapped foreground color for the specified level
  			/// </summary>
  			public AnsiColors ForeColor
  			{
  				get { return m_foreColor; }
  				set { m_foreColor = value; }
  			}
  
  			/// <summary>
  			/// The mapped background color for the specified level
  			/// </summary>
  			public AnsiColors BackColor
  			{
  				get { return m_backColor; }
  				set { m_backColor = value; }
  			}
  
  			/// <summary>
  			/// The color attributes for the specified level
  			/// </summary>
  			public AnsiAttributes Attributes
  			{
  				get { return m_attributes; }
  				set { m_attributes = value; }
  			}
  
  			/// <summary>
  			/// Initialize the options for the object
  			/// </summary>
  			/// <remarks>
  			/// <para>
  			/// Combine the <see cref="ForeColor"/> and <see cref="BackColor"/> together
  			/// and append the attributes.
  			/// </para>
  			/// </remarks>
  			public override void ActivateOptions()
  			{
  				base.ActivateOptions();
  
  				StringBuilder buf = new StringBuilder();
  
  				// Reset any existing codes
  				buf.Append("\x1b[0;");
  
  				// set the foreground color
  				buf.Append(30 + (int)m_foreColor);
  				buf.Append(';');
  
  				// set the background color
  				buf.Append(40 + (int)m_backColor);
  
  				// set the attributes
  				if ((m_attributes & AnsiAttributes.Bright) > 0)
  				{
  					buf.Append(";1");
  				}
  				if ((m_attributes & AnsiAttributes.Dim) > 0)
  				{
  					buf.Append(";2");
  				}
  				if ((m_attributes & AnsiAttributes.Underscore) > 0)
  				{
  					buf.Append(";4");
  				}
  				if ((m_attributes & AnsiAttributes.Blink) > 0)
  				{
  					buf.Append(";5");
  				}
  				if ((m_attributes & AnsiAttributes.Reverse) > 0)
  				{
  					buf.Append(";7");
  				}
  				if ((m_attributes & AnsiAttributes.Hidden) > 0)
  				{
  					buf.Append(";8");
  				}
  				if ((m_attributes & AnsiAttributes.Strikethrough) > 0)
  				{
  					buf.Append(";9");
  				}
  
  				buf.Append('m');
  
  				m_combinedColor = buf.ToString();
  			}
  
  			/// <summary>
  			/// The combined <see cref="ForeColor"/>, <see cref="BackColor"/> and
  			/// <see cref="Attributes"/> suitable for setting the ansi terminal color.
  			/// </summary>
  			internal string CombinedColor
  			{
  				get { return m_combinedColor; }
  			}
  		}
  
  		#endregion // LevelColors LevelMapping Entry
  	}
  }