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[GitHub] [incubator-tvm] anijain2305 edited a comment on issue #4828: [QNN][TFLite] TFLite rounding mode support

anijain2305 edited a comment on issue #4828: [QNN][TFLite] TFLite rounding mode support
URL: https://github.com/apache/incubator-tvm/pull/4828#issuecomment-611068109
 
 
   Actually, Requantize is the bottleneck in my observation on Rasp Pi 4. For TFLite quantized mobilenetv1, currently with master + auto-tuning, I get 56 ms (TFLite is 35 ms).  Upon deeper analysis, I found requantize to be the bottleneck (even with UPWARD rounding which is the cheapest). The reason is that calculations happen in int64 and either ARM does not have good instructions or LLVM does not pick up the right instructions.
   
   As an experiment, I forced the datatype of Requantize to be int32. This will lead to bad accuracy but it will give us an idea what is the minimum latency of Requantize op. The runtime reduced from earlier 56 ms to 36 ms (almost as good as TFLite). So, requantize is the bottleneck.
   
   Additionally, we should notice that TFLite rounding is not a standard rounding. They have moved backwards from the ARM instructions they want to use. Because of that they have 2 roundings instead of 1 - 1 in `SaturatingRoundingDoublingHighMul` (non-standard rounding) and other is 
   `RoundingDivideByPOT` (standard). Given there are 2 roundings, they have also made an accuracy-performance tradeoff. So, my suggestion is that we should also wisely think if it makes sense to completely follow TFLite rounding as the golden reference. For example, following reference function
   
   ~~~
   // This function implements the same computation as the ARMv7 NEON VQRDMULH
   // instruction.
   
   template <>
   inline std::int32_t SaturatingRoundingDoublingHighMul(std::int32_t a,
                                                         std::int32_t b) {
     bool overflow = a == b && a == std::numeric_limits<std::int32_t>::min();
     std::int64_t a_64(a);
     std::int64_t b_64(b);
     std::int64_t ab_64 = a_64 * b_64;
     std::int32_t nudge = ab_64 >= 0 ? (1 << 30) : (1 - (1 << 30));
     std::int32_t ab_x2_high32 =
         static_cast<std::int32_t>((ab_64 + nudge) / (1ll << 31));
     return overflow ? std::numeric_limits<std::int32_t>::max() : ab_x2_high32;
   }
   ~~~
   
   This function alone needs around 10 Relay ops (if not more), but in TFLite this is just  1 ARM instruction - VQRDMULH. I doubt that LLVM will be able to use that instruction automatically.
   
   In summary, I understand the benefits of exact match between TFLite and TVM. But in contrast to FP32 networks, this is one of the cases, where frameworks have made their choice to tradeoff perf and accuracy for a specific ARM device. Note that with non-TFLite rounding, the application accuracy is still similar, so it might be an acceptable tradeoff. Therefore, I would encourage to think more deeply. I worry that the extensive work going in this PR might need major reconsideration when we dont see good performance improvements.
   
   If we relax the exact tensor match criteria, there might be other ways to get the perfromance like using tensorize.
    
   @u99127 @masahi might also be interested in this.
   
   
   

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