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Posted to dev@cxf.apache.org by "Liu, Jervis" <jl...@iona.com> on 2007/02/01 06:53:41 UTC
[RESULT] RE: [VOTE] Karma for Unreal
Result of the vote for Unreal Jiang as committer on CXF:
14 +1s : Jervis Liu, Dan Diephouse, Willem Jiang, Tom Li, Freeman Fang, Eoghan Glynn, Ajay Paibir, Jim Ma, Peter Jones, Eric Johnson, Daniel Kulp, Bozhong Lin, Adi Sakala, James Mao.
No -1s
Unreal, welcome aboard! We need to start the process of getting Unreal's karma. If someone in this mailing list knows the process better than me please do stand out, or I will try to figure out how to get this done.
Cheers,
Jervis
> -----Original Message-----
> From: James Mao [mailto:james.mao@iona.com]
> Sent: Thursday, February 01, 2007 10:33 AM
> To: cxf-dev@incubator.apache.org
> Subject: Re: [VOTE] Karma for Unreal
>
>
> +1
> > -----Original Message-----
> > From: Liu, Jervis [mailto:jliu@iona.com]
> > Sent: Sun 1/28/2007 9:47 PM
> > To: cxf-dev@incubator.apache.org
> > Subject: [VOTE] Karma for Unreal
> >
> > Hi,
> >
> > I would like to propose we make Unreal a committer. I have
> been working with Unreal closely in the past month on several
> JAX-WS runtime issues, including JAX-WS handler support, CXF
> interceptor chain etc, these patches he submitted all came
> with solid qualities as well as good test coverage. To be
> honest I am now tired of applying patches on behalf of him,
> So its probably a good time to start a vote, especially for
> my relief :-)
> >
> > Unreal has been working on CXF for quite a while, what he
> has done includes:
> >
> > * 10 patches on CXF JCA area
> >
> > * 5 patches on JAX-WS area (mainly the JAX-WS handler and
> CXF interceptor chain related issues, as part of our recent
> effort to attack TCK)
> >
> > * 2 patches on core and API
> >
> > * Add a streaminterceptor sample that demonstrates how to
> develop and configure CXF interceptors.
> >
> > Here's my +1 for making Unreal a committer.
> >
> > Cheers,
> >
> > Jervis
> >
> >
> >
>
>
Re: [RESULT] RE: [VOTE] Karma for Unreal
Posted by Jim Jagielski <ji...@jaguNET.com>.
On Feb 1, 2007, at 12:53 AM, Liu, Jervis wrote:
> Result of the vote for Unreal Jiang as committer on CXF:
>
> 14 +1s : Jervis Liu, Dan Diephouse, Willem Jiang, Tom Li, Freeman
> Fang, Eoghan Glynn, Ajay Paibir, Jim Ma, Peter Jones, Eric Johnson,
> Daniel Kulp, Bozhong Lin, Adi Sakala, James Mao.
>
> No -1s
>
> Unreal, welcome aboard! We need to start the process of getting
> Unreal's karma. If someone in this mailing list knows the process
> better than me please do stand out, or I will try to figure out how
> to get this done.
>
We need a signed iCLA from Unreal. Once I get that and
record it, I'll request a SVN account for him and create
the karma.
Re: [RESULT] RE: [VOTE] Karma for Unreal
Posted by Unreal Jiang <si...@yahoo.com>.
Hi, just want to say a quick thanks to everyone for the vote of confidence.
Thanks very much!
Unreal
"Liu, Jervis" <jl...@iona.com> wrote:
Result of the vote for Unreal Jiang as committer on CXF:
14 +1s : Jervis Liu, Dan Diephouse, Willem Jiang, Tom Li, Freeman Fang, Eoghan Glynn, Ajay Paibir, Jim Ma, Peter Jones, Eric Johnson, Daniel Kulp, Bozhong Lin, Adi Sakala, James Mao.
No -1s
Unreal, welcome aboard! We need to start the process of getting Unreal's karma. If someone in this mailing list knows the process better than me please do stand out, or I will try to figure out how to get this done.
Cheers,
Jervis
> -----Original Message-----
> From: James Mao [mailto:james.mao@iona.com]
> Sent: Thursday, February 01, 2007 10:33 AM
> To: cxf-dev@incubator.apache.org
> Subject: Re: [VOTE] Karma for Unreal
>
>
> +1
> > -----Original Message-----
> > From: Liu, Jervis [mailto:jliu@iona.com]
> > Sent: Sun 1/28/2007 9:47 PM
> > To: cxf-dev@incubator.apache.org
> > Subject: [VOTE] Karma for Unreal
> >
> > Hi,
> >
> > I would like to propose we make Unreal a committer. I have
> been working with Unreal closely in the past month on several
> JAX-WS runtime issues, including JAX-WS handler support, CXF
> interceptor chain etc, these patches he submitted all came
> with solid qualities as well as good test coverage. To be
> honest I am now tired of applying patches on behalf of him,
> So its probably a good time to start a vote, especially for
> my relief :-)
> >
> > Unreal has been working on CXF for quite a while, what he
> has done includes:
> >
> > * 10 patches on CXF JCA area
> >
> > * 5 patches on JAX-WS area (mainly the JAX-WS handler and
> CXF interceptor chain related issues, as part of our recent
> effort to attack TCK)
> >
> > * 2 patches on core and API
> >
> > * Add a streaminterceptor sample that demonstrates how to
> develop and configure CXF interceptors.
> >
> > Here's my +1 for making Unreal a committer.
> >
> > Cheers,
> >
> > Jervis
> >
> >
> >
>
>
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RE: [RESULT] RE: [VOTE] Karma for Unreal
Posted by Jim Ma <ji...@iona.com>.
Do not know this guide is suitable for incubator project .
http://apache.org/dev/pmc.html#karma
Cheers
Jim
> -----Original Message-----
> From: Liu, Jervis [mailto:jliu@iona.com]
> Sent: Thursday, February 01, 2007 1:54 PM
> To: cxf-dev@incubator.apache.org
> Subject: [RESULT] RE: [VOTE] Karma for Unreal
>
>
> Result of the vote for Unreal Jiang as committer on CXF:
>
> 14 +1s : Jervis Liu, Dan Diephouse, Willem Jiang, Tom Li,
> Freeman Fang, Eoghan Glynn, Ajay Paibir, Jim Ma, Peter Jones,
> Eric Johnson, Daniel Kulp, Bozhong Lin, Adi Sakala, James Mao.
>
> No -1s
>
> Unreal, welcome aboard! We need to start the process of getting
> Unreal's karma. If someone in this mailing list knows the process
> better than me please do stand out, or I will try to figure out
> how to get this done.
>
> Cheers,
> Jervis
>
>
> > -----Original Message-----
> > From: James Mao [mailto:james.mao@iona.com]
> > Sent: Thursday, February 01, 2007 10:33 AM
> > To: cxf-dev@incubator.apache.org
> > Subject: Re: [VOTE] Karma for Unreal
> >
> >
> > +1
> > > -----Original Message-----
> > > From: Liu, Jervis [mailto:jliu@iona.com]
> > > Sent: Sun 1/28/2007 9:47 PM
> > > To: cxf-dev@incubator.apache.org
> > > Subject: [VOTE] Karma for Unreal
> > >
> > > Hi,
> > >
> > > I would like to propose we make Unreal a committer. I have
> > been working with Unreal closely in the past month on several
> > JAX-WS runtime issues, including JAX-WS handler support, CXF
> > interceptor chain etc, these patches he submitted all came
> > with solid qualities as well as good test coverage. To be
> > honest I am now tired of applying patches on behalf of him,
> > So its probably a good time to start a vote, especially for
> > my relief :-)
> > >
> > > Unreal has been working on CXF for quite a while, what he
> > has done includes:
> > >
> > > * 10 patches on CXF JCA area
> > >
> > > * 5 patches on JAX-WS area (mainly the JAX-WS handler and
> > CXF interceptor chain related issues, as part of our recent
> > effort to attack TCK)
> > >
> > > * 2 patches on core and API
> > >
> > > * Add a streaminterceptor sample that demonstrates how to
> > develop and configure CXF interceptors.
> > >
> > > Here's my +1 for making Unreal a committer.
> > >
> > > Cheers,
> > >
> > > Jervis
> > >
> > >
> > >
> >
> >