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Posted to dev@httpd.apache.org by Brian Behlendorf <br...@organic.com> on 1998/02/13 23:45:25 UTC

(fwd) Shocking Bjarne Stroustrup interview

This has got to be a joke.  I'm sure Dean is going to LOOOOOVE this.

>>>>>
>>>>> >                     "I Did It For You All..."
>>>>> > ______________________________________________________________
>>>>> >
>>>>> > On the 1st of January, 1998, Bjarne Stroustrup gave an interview
>>>>> > to the IEEE's 'Computer' magazine.
>>>>> >
>>>>> > Naturally, the editors thought he would be giving a retrospective
>>>>> > view of seven years of object-oriented design, using the language
>>>>> > he created.
>>>>> >
>>>>> > By the end of the interview, the interviewer got more than he had
>>>>> > bargained for and, subsequently, the editor decided to suppress its
>>>>> > contents, 'for the good of the industry' but, as with many of these
>>>>> > things, there was a leak.
>>>>> >
>>>>> > Here is a complete transcript of what was was said, unedited, and
>>>>> > unrehearsed, so it isn't as neat as planned interviews.
>>>>> >
>>>>> > You will find it interesting...
>>>>> >
>>>>> > __________________________________________________________________
>>>>> >
>>>>> > Interviewer:  Well, it's been a few years since you changed the
>>>>> >         world of software design, how does it feel, looking back?
>>>>> >
>>>>> > Stroustrup:  Actually, I was thinking about those days, just before
>>>>> >         you arrived. Do you remember?  Everyone was writing 'C'
>>>>> >         and, the trouble was, they were pretty damn good at it.
>>>>> >         Universities got pretty good at teaching it, too. They were
>>>>> >         turning out competent - I stress the word 'competent' -
>>>>> >         graduates at a phenomenal rate. That's what caused the
>>>>> >         problem.
>>>>> >
>>>>> > Interviewer:  Problem?
>>>>> >
>>>>> > Stroustrup:  Yes, problem. Remember when everyone wrote Cobol?
>>>>> >
>>>>> > Interviewer:  Of course, I did too
>>>>> >
>>>>> > Stroustrup:  Well, in the beginning, these guys were like demi-gods.
>>>>> >         Their salaries were high, and they were treated like royalty.
>>>>> >
>>>>> > Interviewer:  Those were the days, eh?
>>>>> >
>>>>> > Stroustrup:  Right. So what happened?  IBM got sick of it, and
>>>>> >         invested millions in training programmers, till they were a
>>>>> >         dime a dozen.
>>>>> >
>>>>> > Interviewer:  That's why I got out. Salaries dropped within a year,
>>>>> >         to the point where being a journalist actually paid better.
>>>>> >
>>>>> > Stroustrup:  Exactly. Well, the same happened with 'C' programmers.
>>>>> >
>>>>> > Interviewer:  I see, but what's the point?
>>>>> >
>>>>> > Stroustrup:  Well, one day, when I was sitting in my office, I
>>>>> >         thought of this little scheme, which would redress the
>>>>> >         balance a little. I thought 'I wonder what would happen, if
>>>>> >         there were a language so complicated, so difficult to learn,
>>>>> >         that nobody would ever be able to swamp the market with
>>>>> >         programmers?  Actually, I got some of the ideas from X10,
>>>>> >         you know, X windows. That was such a bitch of a graphics
>>>>> >         system, that it only just ran on those Sun 3/60 things.
>>>>> >         They had all the ingredients for what I wanted. A really
>>>>> >         ridiculously complex syntax, obscure functions, and
>>>>> >         pseudo-OO structure. Even now, nobody writes raw X-windows
>>>>> >         code. Motif is the only way to go if you want to retain
>>>>> >         your sanity.
>>>>> >
>>>>> > Interviewer:  You're kidding...?
>>>>> >
>>>>> > Stroustrup:  Not a bit of it. In fact, there was another problem.
>>>>> >         Unix was written in 'C', which meant that any 'C' programmer
>>>>> >         could very easily become a systems programmer. Remember
>>>>> >         what a mainframe systems programmer used to earn?
>>>>> >
>>>>> > Interviewer:  You bet I do, that's what I used to do.
>>>>> >
>>>>> > Stroustrup:  OK, so this new language had to divorce itself from
>>>>> >         Unix, by hiding all the system calls that bound the two
>>>>> >         together so nicely. This would enable guys who only knew
>>>>> >         about DOS to earn a decent living too.
>>>>> >
>>>>> > Interviewer:  I don't believe you said that...
>>>>> >
>>>>> > Stroustrup:  Well, it's been long enough, now, and I believe most
>>>>> >         people have figured out for themselves that C++ is a waste
>>>>> >         of time but, I must say, it's taken them a lot longer than I
>>>>> >         thought it would.
>>>>> >
>>>>> > Interviewer:  So how exactly did you do it?
>>>>> >
>>>>> > Stroustrup:  It was only supposed to be a joke, I never thought
>>>>> >         people would take the book seriously. Anyone with half a
>>>>> >         brain can see that object-oriented programming is
>>>>> >         counter-intuitive, illogical and inefficient.
>>>>> >
>>>>> > Interviewer:  What?
>>>>> >
>>>>> > Stroustrup:  And as for 're-useable code' - when did you ever hear
>>>>> >         of a company re-using its code?
>>>>> >
>>>>> > Interviewer:  Well, never, actually, but...
>>>>> >
>>>>> > Stroustrup:  There you are then. Mind you, a few tried, in the
>>>>> >         early days. There was this Oregon company - Mentor
>>>>> >         Graphics, I think they were called - really caught a cold
>>>>> >         trying to rewrite everything in C++ in about '90 or '91. I
>>>>> >         felt sorry for them really, but I thought people would learn
>>>>> >         from their mistakes.
>>>>> >
>>>>> > Interviewer:  Obviously, they didn't?
>>>>> >
>>>>> > Stroustrup:  Not in the slightest. Trouble is, most companies
>>>>> >         hush-up all their major blunders, and explaining a $30
>>>>> >         million loss to the shareholders would have been difficult.
>>>>> >         Give them their due, though, they made it work in the end.
>>>>> >
>>>>> > Interviewer:  They did?  Well, there you are then, it proves O-O
works.
>>>>> >
>>>>> > Stroustrup:  Well, almost. The executable was so huge, it took
>>>>> >         five minutes to load, on an HP workstation, with 128MB of
>>>>> >         RAM. Then it ran like treacle. Actually, I thought this
>>>>> >         would be a major stumbling-block, and I'd get found out
>>>>> >         within a week, but nobody cared. Sun and HP were only too
>>>>> >         glad to sell enormously powerful boxes, with huge resources
>>>>> >         just to run trivial programs. You know, when we had our
>>>>> >         first C++ compiler, at AT&T, I compiled 'Hello World', and
>>>>> >         couldn't believe the size of the executable. 2.1MB
>>>>> >
>>>>> > Interviewer:  What?  Well, compilers have come a long way, since then.
>>>>> >
>>>>> > Stroustrup:  They have?  Try it on the latest version of g++ - you
>>>>> >         won't get much change out of half a megabyte. Also, there
>>>>> >         are several quite recent examples for you, from all over the
>>>>> >         world. British Telecom had a major disaster on their hands
>>>>> >         but, luckily, managed to scrap the whole thing and start
>>>>> >         again. They were luckier than Australian Telecom. Now I
>>>>> >         hear that Siemens is building a dinosaur, and getting more
>>>>> >         and more worried as the size of the hardware gets bigger, to
>>>>> >         accommodate the executables. Isn't multiple inheritance a joy?
>>>>> >
>>>>> > Interviewer:  Yes, but C++ is basically a sound language.
>>>>> >
>>>>> > Stroustrup:  You really believe that, don't you?  Have you ever sat
>>>>> >         down and worked on a C++ project?  Here's what happens:
>>>>> >         First, I've put in enough pitfalls to make sure that only
>>>>> >         the most trivial projects will work first time. Take
>>>>> >         operator overloading. At the end of the project, almost
>>>>> >         every module has it, usually, because guys feel they really
>>>>> >         should do it, as it was in their training course. The same
>>>>> >         operator then means something totally different in every
>>>>> >         module. Try pulling that lot together, when you have a
>>>>> >         hundred or so modules. And as for data hiding. God, I
>>>>> >         sometimes can't help laughing when I hear about the problems
>>>>> >         companies have making their modules talk to each other. I
>>>>> >         think the word 'synergistic' was specially invented to twist
>>>>> >         the knife in a project manager's ribs.
>>>>> >
>>>>> > Interviewer:  I have to say, I'm beginning to be quite appalled at
>>>>> >         all this. You say you did it to raise programmers'
>>>>> >         salaries?  That's obscene.
>>>>> >
>>>>> > Stroustrup:  Not really. Everyone has a choice. I didn't expect
>>>>> >         the thing to get so much out of hand. Anyway, I basically
>>>>> >         succeeded. C++ is dying off now, but programmers still get
>>>>> >         high salaries - especially those poor devils who have to
>>>>> >         maintain all this crap. You do realise, it's impossible to
>>>>> >         maintain a large C++ software module if you didn't actually
>>>>> >         write it?
>>>>> >
>>>>> > Interviewer:  How come?
>>>>> >
>>>>> > Stroustrup:  You are out of touch, aren't you?  Remember the typedef?
>>>>> >
>>>>> > Interviewer:  Yes, of course.
>>>>> >
>>>>> > Stroustrup:  Remember how long it took to grope through the header
>>>>> >         files only to find that 'RoofRaised' was a double precision
>>>>> >         number?  Well, imagine how long it takes to find all the
>>>>> >         implicit typedefs in all the Classes in a major project.
>>>>> >
>>>>> > Interviewer:  So how do you reckon you've succeeded?
>>>>> >
>>>>> > Stroustrup:  Remember the length of the average-sized 'C' project?
>>>>> >         About 6 months. Not nearly long enough for a guy with a
>>>>> >         wife and kids to earn enough to have a decent standard of
>>>>> >         living. Take the same project, design it in C++ and what do
>>>>> >         you get?  I'll tell you. One to two years. Isn't that
>>>>> >         great?  All that job security, just through one mistake of
>>>>> >         judgement. And another thing. The universities haven't
>>>>> >         been teaching 'C' for such a long time, there's now a
>>>>> >         shortage of decent 'C' programmers. Especially those who
>>>>> >         know anything about Unix systems programming. How many guys
>>>>> >         would know what to do with 'malloc', when they've used 'new'
>>>>> >         all these years - and never bothered to check the return
>>>>> >         code. In fact, most C++ programmers throw away their return
>>>>> >         codes. Whatever happened to good ol' '-1'?  At least you
>>>>> >         knew you had an error, without bogging the thing down in all
>>>>> >         that 'throw' 'catch' 'try' stuff.
>>>>> >
>>>>> > Interviewer:  But, surely, inheritance does save a lot of time?
>>>>> >
>>>>> > Stroustrup:  Does it?  Have you ever noticed the difference between
>>>>> >         a 'C' project plan, and a C++ project plan?  The planning
>>>>> >         stage for a C++ project is three times as long. Precisely
>>>>> >         to make sure that everything which should be inherited is,
>>>>> >         and what shouldn't isn't. Then, they still get it wrong.
>>>>> >         Whoever heard of memory leaks in a 'C' program?  Now finding
>>>>> >         them is a major industry. Most companies give up, and send
>>>>> >         the product out, knowing it leaks like a sieve, simply to
>>>>> >         avoid the expense of tracking them all down.
>>>>> >
>>>>> > Interviewer:  There are tools...
>>>>> >
>>>>> > Stroustrup:  Most of which were written in C++.
>>>>> >
>>>>> > Interviewer:  If we publish this, you'll probably get lynched, you
>>>>> >         do realise that?
>>>>> >
>>>>> > Stroustrup:  I doubt it. As I said, C++ is way past its peak now,
>>>>> >         and no company in its right mind would start a C++ project
>>>>> >         without a pilot trial. That should convince them that it's
>>>>> >         the road to disaster. If not, they deserve all they get. You
>>>>> >         know, I tried to convince Dennis Ritchie to rewrite Unix in
>C++.
>>>>> >
>>>>> > Interviewer:  Oh my God. What did he say?
>>>>> >
>>>>> > Stroustrup:  Well, luckily, he has a good sense of humor. I think
>>>>> >         both he and Brian figured out what I was doing, in the early
>>>>> >         days, but never let on. He said he'd help me write a C++
>>>>> >         version of DOS, if I was interested.
>>>>> >
>>>>> > Interviewer:  Were you?
>>>>> >
>>>>> > Stroustrup:  Actually, I did write DOS in C++, I'll give you a demo
>>>>> >         when we're through. I have it running on a Sparc 20 in the
>>>>> >         computer room. Goes like a rocket on 4 CPU's, and only
>>>>> >         takes up 70 megs of disk.
>>>>> >
>>>>> > Interviewer:  What's it like on a PC?
>>>>> >
>>>>> > Stroustrup:  Now you're kidding. Haven't you ever seen Windows '95?
>>>>> >         I think of that as my biggest success. Nearly blew the game
>>>>> >         before I was ready, though.
>>>>> >
>>>>> > Interviewer:  You know, that idea of a Unix++ has really got me
>>>>> >         thinking. Somewhere out there, there's a guy going to try it.
>>>>> >
>>>>> > Stroustrup:  Not after they read this interview.
>>>>> >
>>>>> > Interviewer:  I'm sorry, but I don't see us being able to publish
>>>>> >         any of this.
>>>>> >
>>>>> > Stroustrup:  But it's the story of the century. I only want to be
>>>>> >         remembered by my fellow programmers, for what I've done for
>>>>> >         them. You know how much a C++ guy can get these days?
>>>>> >
>>>>> > Interviewer:  Last I heard, a really top guy is worth $70 - $80 an
>>>>> >         hour.
>>>>> >
>>>>> > Stroustrup:  See?  And I bet he earns it. Keeping track of all the
>>>>> >         gotchas I put into C++ is no easy job. And, as I said
>>>>> >         before, every C++ programmer feels bound by some mystic
>>>>> >         promise to use every damn element of the language on every
>>>>> >         project. Actually, that really annoys me sometimes, even
>>>>> >         though it serves my original purpose. I almost like the
>>>>> >         language after all this time.
>>>>> >
>>>>> > Interviewer:  You mean you didn't before?
>>>>> >
>>>>> > Stroustrup:  Hated it. It even looks clumsy, don't you agree?  But
>>>>> >         when the book royalties started to come in... well, you get
>>>>> >         the picture.
>>>>> >
>>>>> > Interviewer:  Just a minute. What about references?  You must
>>>>> >         admit, you improved on 'C' pointers.
>>>>> >
>>>>> > Stroustrup:  Hmm. I've always wondered about that. Originally, I
>>>>> >         thought I had. Then, one day I was discussing this with a
>>>>> >         guy who'd written C++ from the beginning. He said he could
>>>>> >         never remember whether his variables were referenced or
>>>>> >         dereferenced, so he always used pointers. He said the
>>>>> >         little asterisk always reminded him.
>>>>> >
>>>>> > Interviewer:  Well, at this point, I usually say 'thank you very
>>>>> >         much' but it hardly seems adequate.
>>>>> >
>>>>> > Stroustrup:  Promise me you'll publish this. My conscience is
>>>>> >         getting the better of me these days.
>>>>> >
>>>>> > Interviewer:  I'll let you know, but I think I know what my editor
>>>>> >         will say.
>>>>> >
>>>>> > Stroustrup:  Who'd believe it anyway?  Although, can you send me a
>>>>> >         copy of that tape?
>>>>> >
>>>>> > Interviewer:  I can do that.


--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--
specialization is for insects				  brian@organic.com

Re: (fwd) Shocking Bjarne Stroustrup interview

Posted by Alexei Kosut <ak...@leland.Stanford.EDU>.
On Fri, 13 Feb 1998, Brian Behlendorf wrote:

> This has got to be a joke.

Either that, or Douglas Adams was right about the absurdity of the
universe.

But on a completely unrelated, off-topic note, this message reminded me of
something:

> >>>>> > Interviewer:  Last I heard, a really top guy is worth $70 - $80 an
> >>>>> >         hour.

Anyway, I've been thinking about what it is I want to do this summer; for
the past two years, I've worked for Brian at Organic, and so thinking that
the Apache Group might not be a bad way to find a job after all, I was
wondering if there were any Bay Area-based firms around here that might be
interested in possibly hiring me as an intern this summer. I figure it's
worth a shot.

(Hey, wait... I've got an idea. Let's rewrite Apache 2.0 in DOS shell)

-- Alexei Kosut <ak...@stanford.edu> <http://www.stanford.edu/~akosut/>
   Stanford University, Class of 2001 * Apache <http://www.apache.org> *