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Posted to users@spamassassin.apache.org by Alex <my...@gmail.com> on 2009/12/16 23:57:02 UTC
Project Honeypot URLs
Hi all,
First, great conversation on the "historic" machines. My fondest
memory is of an 8080 CP/M machine I built with my dad that included
the cassette tape storage and later an 8" floppy drive. A very
rudimentary BASIC where we typed in sheets and sheets of code to play
a simple Star Trek game where '*' was the Klingons and '()' were the
good ships. There was no debugger, so when we entered it wrong, we had
to start at the top and read through the printouts to find the simple
typo.
Anyway, has anyone thought about incorporating the URLs from the
honeypot project into a block list?
http://www.projecthoneypot.org/index.php
They hit a billion spam messages this week, so thought it was an
opportune time to try and leverage their work.
Thanks,
Alex
Re: Project Honeypot URLs
Posted by Gene Heskett <ge...@verizon.net>.
On Wednesday 16 December 2009, John Hardin wrote:
>On Wed, 16 Dec 2009, James Butler wrote:
>> Fire a photon torpedo and wait about 5 minutes to find out if you hit
>> anything.
>
>"High Realism" mode?
>
Speed of light limitations you know. ;)
--
Cheers, Gene
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soap, ballot, jury, and ammo. Please use in that order."
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The NRA is offering FREE Associate memberships to anyone who wants them.
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I'm rated PG-34!!
Re: Project Honeypot URLs
Posted by John Hardin <jh...@impsec.org>.
On Wed, 16 Dec 2009, James Butler wrote:
> Fire a photon torpedo and wait about 5 minutes to find out if you hit
> anything.
"High Realism" mode?
--
John Hardin KA7OHZ http://www.impsec.org/~jhardin/
jhardin@impsec.org FALaholic #11174 pgpk -a jhardin@impsec.org
key: 0xB8732E79 -- 2D8C 34F4 6411 F507 136C AF76 D822 E6E6 B873 2E79
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Re: Project Honeypot URLs
Posted by James Butler <ja...@musicforhumans.com>.
Alex wrote:
> First, great conversation on the "historic" machines. My fondest
> memory is of an 8080 CP/M machine I built with my dad that included
> the cassette tape storage and later an 8" floppy drive. A very
> rudimentary BASIC where we typed in sheets and sheets of code to play
> a simple Star Trek game where '*' was the Klingons and '()' were the
> good ships. There was no debugger, so when we entered it wrong, we had
> to start at the top and read through the printouts to find the simple
> typo.
>
I was trying to stay out of it ... but Star Trek dragged me in! My first
computer exposure was with a teletype terminal connected from a cabin in
Vermont to the MIT mainframe, circa 1969. We would spend our math class
beta testing our teacher's (Mac Oglesby) Star Trek program, along with a
few grad students (playing the Klingons) on the mainframe side. The game
ended up being installed on HP calculators, where it undoubtedly played
better than during our mainframe sessions. Talk about network latency!
Fire a photon torpedo and wait about 5 minutes to find out if you hit
anything. Good times. Sorry about the sidetrack ... carry on!
James Butler