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Posted to dev@lucene.apache.org by "Karl Wright (JIRA)" <ji...@apache.org> on 2016/04/14 01:11:25 UTC
[jira] [Created] (LUCENE-7216) Find an O(N) way to tile arbitrary
geo3d polygons
Karl Wright created LUCENE-7216:
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Summary: Find an O(N) way to tile arbitrary geo3d polygons
Key: LUCENE-7216
URL: https://issues.apache.org/jira/browse/LUCENE-7216
Project: Lucene - Core
Issue Type: Improvement
Components: modules/spatial3d
Affects Versions: master
Reporter: Karl Wright
Assignee: Karl Wright
Construction of GeoPolygons through GeoPolygonFactory.makeGeoPolygon() takes O(N^2) time, where N is the number of points. This is due to the non-transitive nature of edge/point comparisons in Geo3D; just knowing that the next point is on the right side of an edge doesn't tell you anything about previous edges. Still, maybe there is a 2D algorithm somewhere that can be adapted to run in O(N) time.
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