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Posted to issues@flink.apache.org by GitBox <gi...@apache.org> on 2018/11/12 07:24:50 UTC

[GitHub] zhijiangW commented on a change in pull request #7051: [FLINK-10820][network] Simplify the RebalancePartitioner implementation

zhijiangW commented on a change in pull request #7051: [FLINK-10820][network] Simplify the RebalancePartitioner implementation
URL: https://github.com/apache/flink/pull/7051#discussion_r232553672
 
 

 ##########
 File path: flink-streaming-java/src/main/java/org/apache/flink/streaming/runtime/partitioner/RebalancePartitioner.java
 ##########
 @@ -33,29 +31,14 @@
 public class RebalancePartitioner<T> extends StreamPartitioner<T> {
 	private static final long serialVersionUID = 1L;
 
-	private final int[] returnArray = {Integer.MAX_VALUE - 1};
+	private final int[] returnArray = new int[] { -1 };
 
 	@Override
-	public int[] selectChannels(
-			SerializationDelegate<StreamRecord<T>> record,
-			int numChannels) {
-		int newChannel = ++returnArray[0];
-		if (newChannel >= numChannels) {
-			returnArray[0] = resetValue(numChannels, newChannel);
-		}
+	public int[] selectChannels(SerializationDelegate<StreamRecord<T>> record, int numChannels) {
+		returnArray[0] = (returnArray[0] + 1) % numChannels;
 		return returnArray;
 	}
 
-	private static int resetValue(
-			int numChannels,
-			int newChannel) {
-		if (newChannel == Integer.MAX_VALUE) {
-			// Initializes the first partition, this branch is only entered when initializing.
-			return ThreadLocalRandom.current().nextInt(numChannels);
 
 Review comment:
   Thanks for the good reminding. I forgot to trace the history issue of introducing random here, and it is somewhat necessary to keep random to avoid all the parallelism tasks starting with the same index and keep the same rate to emit record, which would cause unbalanced case.
   
   Actually I have two motivations for this changes:
   1. If keeping the same logic with current `RoundRobinChannelSelector`, they may be integrated into one in the future.
   2. The current implementation is a little hacky because it relies on the special `Integer.MAX_VALUE` to realize random way, so resulting in another extra condition check `if (newChannel == Integer.MAX_VALUE)` for next round-robin. Especially for the corner case of `numChannels=Integer.MAX_VALUE`, it will trigger next random index after selecting the last channel index. Actually the random index should be triggered only once at the first time.
   
   Only considering the second reason currently, I would update the codes for that. :)

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