You are viewing a plain text version of this content. The canonical link for it is here.
Posted to commits@guacamole.apache.org by mj...@apache.org on 2018/10/01 03:24:01 UTC
[1/6] guacamole-website git commit: Deploy updated tests which pull
guacamole-common-js directly from git.
Repository: guacamole-website
Updated Branches:
refs/heads/asf-site 45181cc21 -> f5235113f
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/Status.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/Status.js b/content/pub/tests/guac/modules/Status.js
deleted file mode 100644
index 64c5b85..0000000
--- a/content/pub/tests/guac/modules/Status.js
+++ /dev/null
@@ -1,190 +0,0 @@
-/*
- * Copyright (C) 2015 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * A Guacamole status. Each Guacamole status consists of a status code, defined
- * by the protocol, and an optional human-readable message, usually only
- * included for debugging convenience.
- *
- * @constructor
- * @param {Number} code
- * The Guacamole status code, as defined by Guacamole.Status.Code.
- *
- * @param {String} [message]
- * An optional human-readable message.
- */
-Guacamole.Status = function(code, message) {
-
- /**
- * Reference to this Guacamole.Status.
- * @private
- */
- var guac_status = this;
-
- /**
- * The Guacamole status code.
- * @see Guacamole.Status.Code
- * @type {Number}
- */
- this.code = code;
-
- /**
- * An arbitrary human-readable message associated with this status, if any.
- * The human-readable message is not required, and is generally provided
- * for debugging purposes only. For user feedback, it is better to translate
- * the Guacamole status code into a message.
- *
- * @type {String}
- */
- this.message = message;
-
- /**
- * Returns whether this status represents an error.
- * @returns {Boolean} true if this status represents an error, false
- * otherwise.
- */
- this.isError = function() {
- return guac_status.code < 0 || guac_status.code > 0x00FF;
- };
-
-};
-
-/**
- * Enumeration of all Guacamole status codes.
- */
-Guacamole.Status.Code = {
-
- /**
- * The operation succeeded.
- *
- * @type {Number}
- */
- "SUCCESS": 0x0000,
-
- /**
- * The requested operation is unsupported.
- *
- * @type {Number}
- */
- "UNSUPPORTED": 0x0100,
-
- /**
- * The operation could not be performed due to an internal failure.
- *
- * @type {Number}
- */
- "SERVER_ERROR": 0x0200,
-
- /**
- * The operation could not be performed as the server is busy.
- *
- * @type {Number}
- */
- "SERVER_BUSY": 0x0201,
-
- /**
- * The operation could not be performed because the upstream server is not
- * responding.
- *
- * @type {Number}
- */
- "UPSTREAM_TIMEOUT": 0x0202,
-
- /**
- * The operation was unsuccessful due to an error or otherwise unexpected
- * condition of the upstream server.
- *
- * @type {Number}
- */
- "UPSTREAM_ERROR": 0x0203,
-
- /**
- * The operation could not be performed as the requested resource does not
- * exist.
- *
- * @type {Number}
- */
- "RESOURCE_NOT_FOUND": 0x0204,
-
- /**
- * The operation could not be performed as the requested resource is
- * already in use.
- *
- * @type {Number}
- */
- "RESOURCE_CONFLICT": 0x0205,
-
- /**
- * The operation could not be performed because bad parameters were given.
- *
- * @type {Number}
- */
- "CLIENT_BAD_REQUEST": 0x0300,
-
- /**
- * Permission was denied to perform the operation, as the user is not yet
- * authorized (not yet logged in, for example).
- *
- * @type {Number}
- */
- "CLIENT_UNAUTHORIZED": 0x0301,
-
- /**
- * Permission was denied to perform the operation, and this permission will
- * not be granted even if the user is authorized.
- *
- * @type {Number}
- */
- "CLIENT_FORBIDDEN": 0x0303,
-
- /**
- * The client took too long to respond.
- *
- * @type {Number}
- */
- "CLIENT_TIMEOUT": 0x0308,
-
- /**
- * The client sent too much data.
- *
- * @type {Number}
- */
- "CLIENT_OVERRUN": 0x030D,
-
- /**
- * The client sent data of an unsupported or unexpected type.
- *
- * @type {Number}
- */
- "CLIENT_BAD_TYPE": 0x030F,
-
- /**
- * The operation failed because the current client is already using too
- * many resources.
- *
- * @type {Number}
- */
- "CLIENT_TOO_MANY": 0x031D
-
-};
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/StringReader.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/StringReader.js b/content/pub/tests/guac/modules/StringReader.js
deleted file mode 100644
index 7b49e3f..0000000
--- a/content/pub/tests/guac/modules/StringReader.js
+++ /dev/null
@@ -1,170 +0,0 @@
-/*
- * Copyright (C) 2013 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * A reader which automatically handles the given input stream, returning
- * strictly text data. Note that this object will overwrite any installed event
- * handlers on the given Guacamole.InputStream.
- *
- * @constructor
- * @param {Guacamole.InputStream} stream The stream that data will be read
- * from.
- */
-Guacamole.StringReader = function(stream) {
-
- /**
- * Reference to this Guacamole.InputStream.
- * @private
- */
- var guac_reader = this;
-
- /**
- * Wrapped Guacamole.ArrayBufferReader.
- * @private
- * @type {Guacamole.ArrayBufferReader}
- */
- var array_reader = new Guacamole.ArrayBufferReader(stream);
-
- /**
- * The number of bytes remaining for the current codepoint.
- *
- * @private
- * @type {Number}
- */
- var bytes_remaining = 0;
-
- /**
- * The current codepoint value, as calculated from bytes read so far.
- *
- * @private
- * @type {Number}
- */
- var codepoint = 0;
-
- /**
- * Decodes the given UTF-8 data into a Unicode string. The data may end in
- * the middle of a multibyte character.
- *
- * @private
- * @param {ArrayBuffer} buffer Arbitrary UTF-8 data.
- * @return {String} A decoded Unicode string.
- */
- function __decode_utf8(buffer) {
-
- var text = "";
-
- var bytes = new Uint8Array(buffer);
- for (var i=0; i<bytes.length; i++) {
-
- // Get current byte
- var value = bytes[i];
-
- // Start new codepoint if nothing yet read
- if (bytes_remaining === 0) {
-
- // 1 byte (0xxxxxxx)
- if ((value | 0x7F) === 0x7F)
- text += String.fromCharCode(value);
-
- // 2 byte (110xxxxx)
- else if ((value | 0x1F) === 0xDF) {
- codepoint = value & 0x1F;
- bytes_remaining = 1;
- }
-
- // 3 byte (1110xxxx)
- else if ((value | 0x0F )=== 0xEF) {
- codepoint = value & 0x0F;
- bytes_remaining = 2;
- }
-
- // 4 byte (11110xxx)
- else if ((value | 0x07) === 0xF7) {
- codepoint = value & 0x07;
- bytes_remaining = 3;
- }
-
- // Invalid byte
- else
- text += "\uFFFD";
-
- }
-
- // Continue existing codepoint (10xxxxxx)
- else if ((value | 0x3F) === 0xBF) {
-
- codepoint = (codepoint << 6) | (value & 0x3F);
- bytes_remaining--;
-
- // Write codepoint if finished
- if (bytes_remaining === 0)
- text += String.fromCharCode(codepoint);
-
- }
-
- // Invalid byte
- else {
- bytes_remaining = 0;
- text += "\uFFFD";
- }
-
- }
-
- return text;
-
- }
-
- // Receive blobs as strings
- array_reader.ondata = function(buffer) {
-
- // Decode UTF-8
- var text = __decode_utf8(buffer);
-
- // Call handler, if present
- if (guac_reader.ontext)
- guac_reader.ontext(text);
-
- };
-
- // Simply call onend when end received
- array_reader.onend = function() {
- if (guac_reader.onend)
- guac_reader.onend();
- };
-
- /**
- * Fired once for every blob of text data received.
- *
- * @event
- * @param {String} text The data packet received.
- */
- this.ontext = null;
-
- /**
- * Fired once this stream is finished and no further data will be written.
- * @event
- */
- this.onend = null;
-
-};
\ No newline at end of file
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/StringWriter.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/StringWriter.js b/content/pub/tests/guac/modules/StringWriter.js
deleted file mode 100644
index 1f942f2..0000000
--- a/content/pub/tests/guac/modules/StringWriter.js
+++ /dev/null
@@ -1,194 +0,0 @@
-/*
- * Copyright (C) 2013 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * A writer which automatically writes to the given output stream with text
- * data.
- *
- * @constructor
- * @param {Guacamole.OutputStream} stream The stream that data will be written
- * to.
- */
-Guacamole.StringWriter = function(stream) {
-
- /**
- * Reference to this Guacamole.StringWriter.
- * @private
- */
- var guac_writer = this;
-
- /**
- * Wrapped Guacamole.ArrayBufferWriter.
- * @private
- * @type {Guacamole.ArrayBufferWriter}
- */
- var array_writer = new Guacamole.ArrayBufferWriter(stream);
-
- /**
- * Internal buffer for UTF-8 output.
- * @private
- */
- var buffer = new Uint8Array(8192);
-
- /**
- * The number of bytes currently in the buffer.
- * @private
- */
- var length = 0;
-
- // Simply call onack for acknowledgements
- array_writer.onack = function(status) {
- if (guac_writer.onack)
- guac_writer.onack(status);
- };
-
- /**
- * Expands the size of the underlying buffer by the given number of bytes,
- * updating the length appropriately.
- *
- * @private
- * @param {Number} bytes The number of bytes to add to the underlying
- * buffer.
- */
- function __expand(bytes) {
-
- // Resize buffer if more space needed
- if (length+bytes >= buffer.length) {
- var new_buffer = new Uint8Array((length+bytes)*2);
- new_buffer.set(buffer);
- buffer = new_buffer;
- }
-
- length += bytes;
-
- }
-
- /**
- * Appends a single Unicode character to the current buffer, resizing the
- * buffer if necessary. The character will be encoded as UTF-8.
- *
- * @private
- * @param {Number} codepoint The codepoint of the Unicode character to
- * append.
- */
- function __append_utf8(codepoint) {
-
- var mask;
- var bytes;
-
- // 1 byte
- if (codepoint <= 0x7F) {
- mask = 0x00;
- bytes = 1;
- }
-
- // 2 byte
- else if (codepoint <= 0x7FF) {
- mask = 0xC0;
- bytes = 2;
- }
-
- // 3 byte
- else if (codepoint <= 0xFFFF) {
- mask = 0xE0;
- bytes = 3;
- }
-
- // 4 byte
- else if (codepoint <= 0x1FFFFF) {
- mask = 0xF0;
- bytes = 4;
- }
-
- // If invalid codepoint, append replacement character
- else {
- __append_utf8(0xFFFD);
- return;
- }
-
- // Offset buffer by size
- __expand(bytes);
- var offset = length - 1;
-
- // Add trailing bytes, if any
- for (var i=1; i<bytes; i++) {
- buffer[offset--] = 0x80 | (codepoint & 0x3F);
- codepoint >>= 6;
- }
-
- // Set initial byte
- buffer[offset] = mask | codepoint;
-
- }
-
- /**
- * Encodes the given string as UTF-8, returning an ArrayBuffer containing
- * the resulting bytes.
- *
- * @private
- * @param {String} text The string to encode as UTF-8.
- * @return {Uint8Array} The encoded UTF-8 data.
- */
- function __encode_utf8(text) {
-
- // Fill buffer with UTF-8
- for (var i=0; i<text.length; i++) {
- var codepoint = text.charCodeAt(i);
- __append_utf8(codepoint);
- }
-
- // Flush buffer
- if (length > 0) {
- var out_buffer = buffer.subarray(0, length);
- length = 0;
- return out_buffer;
- }
-
- }
-
- /**
- * Sends the given text.
- *
- * @param {String} text The text to send.
- */
- this.sendText = function(text) {
- array_writer.sendData(__encode_utf8(text));
- };
-
- /**
- * Signals that no further text will be sent, effectively closing the
- * stream.
- */
- this.sendEnd = function() {
- array_writer.sendEnd();
- };
-
- /**
- * Fired for received data, if acknowledged by the server.
- * @event
- * @param {Guacamole.Status} status The status of the operation.
- */
- this.onack = null;
-
-};
\ No newline at end of file
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/Tunnel.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/Tunnel.js b/content/pub/tests/guac/modules/Tunnel.js
deleted file mode 100644
index b98f504..0000000
--- a/content/pub/tests/guac/modules/Tunnel.js
+++ /dev/null
@@ -1,1003 +0,0 @@
-/*
- * Copyright (C) 2013 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * Core object providing abstract communication for Guacamole. This object
- * is a null implementation whose functions do nothing. Guacamole applications
- * should use {@link Guacamole.HTTPTunnel} instead, or implement their own tunnel based
- * on this one.
- *
- * @constructor
- * @see Guacamole.HTTPTunnel
- */
-Guacamole.Tunnel = function() {
-
- /**
- * Connect to the tunnel with the given optional data. This data is
- * typically used for authentication. The format of data accepted is
- * up to the tunnel implementation.
- *
- * @param {String} data The data to send to the tunnel when connecting.
- */
- this.connect = function(data) {};
-
- /**
- * Disconnect from the tunnel.
- */
- this.disconnect = function() {};
-
- /**
- * Send the given message through the tunnel to the service on the other
- * side. All messages are guaranteed to be received in the order sent.
- *
- * @param {...*} elements
- * The elements of the message to send to the service on the other side
- * of the tunnel.
- */
- this.sendMessage = function(elements) {};
-
- /**
- * The current state of this tunnel.
- *
- * @type {Number}
- */
- this.state = Guacamole.Tunnel.State.CONNECTING;
-
- /**
- * The maximum amount of time to wait for data to be received, in
- * milliseconds. If data is not received within this amount of time,
- * the tunnel is closed with an error. The default value is 15000.
- *
- * @type {Number}
- */
- this.receiveTimeout = 15000;
-
- /**
- * Fired whenever an error is encountered by the tunnel.
- *
- * @event
- * @param {Guacamole.Status} status A status object which describes the
- * error.
- */
- this.onerror = null;
-
- /**
- * Fired whenever the state of the tunnel changes.
- *
- * @event
- * @param {Number} state The new state of the client.
- */
- this.onstatechange = null;
-
- /**
- * Fired once for every complete Guacamole instruction received, in order.
- *
- * @event
- * @param {String} opcode The Guacamole instruction opcode.
- * @param {Array} parameters The parameters provided for the instruction,
- * if any.
- */
- this.oninstruction = null;
-
-};
-
-/**
- * All possible tunnel states.
- */
-Guacamole.Tunnel.State = {
-
- /**
- * A connection is in pending. It is not yet known whether connection was
- * successful.
- *
- * @type {Number}
- */
- "CONNECTING": 0,
-
- /**
- * Connection was successful, and data is being received.
- *
- * @type {Number}
- */
- "OPEN": 1,
-
- /**
- * The connection is closed. Connection may not have been successful, the
- * tunnel may have been explicitly closed by either side, or an error may
- * have occurred.
- *
- * @type {Number}
- */
- "CLOSED": 2
-
-};
-
-/**
- * Guacamole Tunnel implemented over HTTP via XMLHttpRequest.
- *
- * @constructor
- * @augments Guacamole.Tunnel
- *
- * @param {String} tunnelURL
- * The URL of the HTTP tunneling service.
- *
- * @param {Boolean} [crossDomain=false]
- * Whether tunnel requests will be cross-domain, and thus must use CORS
- * mechanisms and headers. By default, it is assumed that tunnel requests
- * will be made to the same domain.
- */
-Guacamole.HTTPTunnel = function(tunnelURL, crossDomain) {
-
- /**
- * Reference to this HTTP tunnel.
- * @private
- */
- var tunnel = this;
-
- var tunnel_uuid;
-
- var TUNNEL_CONNECT = tunnelURL + "?connect";
- var TUNNEL_READ = tunnelURL + "?read:";
- var TUNNEL_WRITE = tunnelURL + "?write:";
-
- var POLLING_ENABLED = 1;
- var POLLING_DISABLED = 0;
-
- // Default to polling - will be turned off automatically if not needed
- var pollingMode = POLLING_ENABLED;
-
- var sendingMessages = false;
- var outputMessageBuffer = "";
-
- // If requests are expected to be cross-domain, the cookie that the HTTP
- // tunnel depends on will only be sent if withCredentials is true
- var withCredentials = !!crossDomain;
-
- /**
- * The current receive timeout ID, if any.
- * @private
- */
- var receive_timeout = null;
-
- /**
- * Initiates a timeout which, if data is not received, causes the tunnel
- * to close with an error.
- *
- * @private
- */
- function reset_timeout() {
-
- // Get rid of old timeout (if any)
- window.clearTimeout(receive_timeout);
-
- // Set new timeout
- receive_timeout = window.setTimeout(function () {
- close_tunnel(new Guacamole.Status(Guacamole.Status.Code.UPSTREAM_TIMEOUT, "Server timeout."));
- }, tunnel.receiveTimeout);
-
- }
-
- /**
- * Closes this tunnel, signaling the given status and corresponding
- * message, which will be sent to the onerror handler if the status is
- * an error status.
- *
- * @private
- * @param {Guacamole.Status} status The status causing the connection to
- * close;
- */
- function close_tunnel(status) {
-
- // Ignore if already closed
- if (tunnel.state === Guacamole.Tunnel.State.CLOSED)
- return;
-
- // If connection closed abnormally, signal error.
- if (status.code !== Guacamole.Status.Code.SUCCESS && tunnel.onerror) {
-
- // Ignore RESOURCE_NOT_FOUND if we've already connected, as that
- // only signals end-of-stream for the HTTP tunnel.
- if (tunnel.state === Guacamole.Tunnel.State.CONNECTING
- || status.code !== Guacamole.Status.Code.RESOURCE_NOT_FOUND)
- tunnel.onerror(status);
-
- }
-
- // Mark as closed
- tunnel.state = Guacamole.Tunnel.State.CLOSED;
-
- // Reset output message buffer
- sendingMessages = false;
-
- if (tunnel.onstatechange)
- tunnel.onstatechange(tunnel.state);
-
- }
-
-
- this.sendMessage = function() {
-
- // Do not attempt to send messages if not connected
- if (tunnel.state !== Guacamole.Tunnel.State.OPEN)
- return;
-
- // Do not attempt to send empty messages
- if (arguments.length === 0)
- return;
-
- /**
- * Converts the given value to a length/string pair for use as an
- * element in a Guacamole instruction.
- *
- * @private
- * @param value The value to convert.
- * @return {String} The converted value.
- */
- function getElement(value) {
- var string = new String(value);
- return string.length + "." + string;
- }
-
- // Initialized message with first element
- var message = getElement(arguments[0]);
-
- // Append remaining elements
- for (var i=1; i<arguments.length; i++)
- message += "," + getElement(arguments[i]);
-
- // Final terminator
- message += ";";
-
- // Add message to buffer
- outputMessageBuffer += message;
-
- // Send if not currently sending
- if (!sendingMessages)
- sendPendingMessages();
-
- };
-
- function sendPendingMessages() {
-
- // Do not attempt to send messages if not connected
- if (tunnel.state !== Guacamole.Tunnel.State.OPEN)
- return;
-
- if (outputMessageBuffer.length > 0) {
-
- sendingMessages = true;
-
- var message_xmlhttprequest = new XMLHttpRequest();
- message_xmlhttprequest.open("POST", TUNNEL_WRITE + tunnel_uuid);
- message_xmlhttprequest.withCredentials = withCredentials;
- message_xmlhttprequest.setRequestHeader("Content-type", "application/x-www-form-urlencoded; charset=UTF-8");
-
- // Once response received, send next queued event.
- message_xmlhttprequest.onreadystatechange = function() {
- if (message_xmlhttprequest.readyState === 4) {
-
- // If an error occurs during send, handle it
- if (message_xmlhttprequest.status !== 200)
- handleHTTPTunnelError(message_xmlhttprequest);
-
- // Otherwise, continue the send loop
- else
- sendPendingMessages();
-
- }
- };
-
- message_xmlhttprequest.send(outputMessageBuffer);
- outputMessageBuffer = ""; // Clear buffer
-
- }
- else
- sendingMessages = false;
-
- }
-
- function handleHTTPTunnelError(xmlhttprequest) {
-
- var code = parseInt(xmlhttprequest.getResponseHeader("Guacamole-Status-Code"));
- var message = xmlhttprequest.getResponseHeader("Guacamole-Error-Message");
-
- close_tunnel(new Guacamole.Status(code, message));
-
- }
-
- function handleResponse(xmlhttprequest) {
-
- var interval = null;
- var nextRequest = null;
-
- var dataUpdateEvents = 0;
-
- // The location of the last element's terminator
- var elementEnd = -1;
-
- // Where to start the next length search or the next element
- var startIndex = 0;
-
- // Parsed elements
- var elements = new Array();
-
- function parseResponse() {
-
- // Do not handle responses if not connected
- if (tunnel.state !== Guacamole.Tunnel.State.OPEN) {
-
- // Clean up interval if polling
- if (interval !== null)
- clearInterval(interval);
-
- return;
- }
-
- // Do not parse response yet if not ready
- if (xmlhttprequest.readyState < 2) return;
-
- // Attempt to read status
- var status;
- try { status = xmlhttprequest.status; }
-
- // If status could not be read, assume successful.
- catch (e) { status = 200; }
-
- // Start next request as soon as possible IF request was successful
- if (!nextRequest && status === 200)
- nextRequest = makeRequest();
-
- // Parse stream when data is received and when complete.
- if (xmlhttprequest.readyState === 3 ||
- xmlhttprequest.readyState === 4) {
-
- reset_timeout();
-
- // Also poll every 30ms (some browsers don't repeatedly call onreadystatechange for new data)
- if (pollingMode === POLLING_ENABLED) {
- if (xmlhttprequest.readyState === 3 && !interval)
- interval = setInterval(parseResponse, 30);
- else if (xmlhttprequest.readyState === 4 && !interval)
- clearInterval(interval);
- }
-
- // If canceled, stop transfer
- if (xmlhttprequest.status === 0) {
- tunnel.disconnect();
- return;
- }
-
- // Halt on error during request
- else if (xmlhttprequest.status !== 200) {
- handleHTTPTunnelError(xmlhttprequest);
- return;
- }
-
- // Attempt to read in-progress data
- var current;
- try { current = xmlhttprequest.responseText; }
-
- // Do not attempt to parse if data could not be read
- catch (e) { return; }
-
- // While search is within currently received data
- while (elementEnd < current.length) {
-
- // If we are waiting for element data
- if (elementEnd >= startIndex) {
-
- // We now have enough data for the element. Parse.
- var element = current.substring(startIndex, elementEnd);
- var terminator = current.substring(elementEnd, elementEnd+1);
-
- // Add element to array
- elements.push(element);
-
- // If last element, handle instruction
- if (terminator === ";") {
-
- // Get opcode
- var opcode = elements.shift();
-
- // Call instruction handler.
- if (tunnel.oninstruction)
- tunnel.oninstruction(opcode, elements);
-
- // Clear elements
- elements.length = 0;
-
- }
-
- // Start searching for length at character after
- // element terminator
- startIndex = elementEnd + 1;
-
- }
-
- // Search for end of length
- var lengthEnd = current.indexOf(".", startIndex);
- if (lengthEnd !== -1) {
-
- // Parse length
- var length = parseInt(current.substring(elementEnd+1, lengthEnd));
-
- // If we're done parsing, handle the next response.
- if (length === 0) {
-
- // Clean up interval if polling
- if (!interval)
- clearInterval(interval);
-
- // Clean up object
- xmlhttprequest.onreadystatechange = null;
- xmlhttprequest.abort();
-
- // Start handling next request
- if (nextRequest)
- handleResponse(nextRequest);
-
- // Done parsing
- break;
-
- }
-
- // Calculate start of element
- startIndex = lengthEnd + 1;
-
- // Calculate location of element terminator
- elementEnd = startIndex + length;
-
- }
-
- // If no period yet, continue search when more data
- // is received
- else {
- startIndex = current.length;
- break;
- }
-
- } // end parse loop
-
- }
-
- }
-
- // If response polling enabled, attempt to detect if still
- // necessary (via wrapping parseResponse())
- if (pollingMode === POLLING_ENABLED) {
- xmlhttprequest.onreadystatechange = function() {
-
- // If we receive two or more readyState==3 events,
- // there is no need to poll.
- if (xmlhttprequest.readyState === 3) {
- dataUpdateEvents++;
- if (dataUpdateEvents >= 2) {
- pollingMode = POLLING_DISABLED;
- xmlhttprequest.onreadystatechange = parseResponse;
- }
- }
-
- parseResponse();
- };
- }
-
- // Otherwise, just parse
- else
- xmlhttprequest.onreadystatechange = parseResponse;
-
- parseResponse();
-
- }
-
- /**
- * Arbitrary integer, unique for each tunnel read request.
- * @private
- */
- var request_id = 0;
-
- function makeRequest() {
-
- // Make request, increment request ID
- var xmlhttprequest = new XMLHttpRequest();
- xmlhttprequest.open("GET", TUNNEL_READ + tunnel_uuid + ":" + (request_id++));
- xmlhttprequest.withCredentials = withCredentials;
- xmlhttprequest.send(null);
-
- return xmlhttprequest;
-
- }
-
- this.connect = function(data) {
-
- // Start waiting for connect
- reset_timeout();
-
- // Start tunnel and connect
- var connect_xmlhttprequest = new XMLHttpRequest();
- connect_xmlhttprequest.onreadystatechange = function() {
-
- if (connect_xmlhttprequest.readyState !== 4)
- return;
-
- // If failure, throw error
- if (connect_xmlhttprequest.status !== 200) {
- handleHTTPTunnelError(connect_xmlhttprequest);
- return;
- }
-
- reset_timeout();
-
- // Get UUID from response
- tunnel_uuid = connect_xmlhttprequest.responseText;
-
- tunnel.state = Guacamole.Tunnel.State.OPEN;
- if (tunnel.onstatechange)
- tunnel.onstatechange(tunnel.state);
-
- // Start reading data
- handleResponse(makeRequest());
-
- };
-
- connect_xmlhttprequest.open("POST", TUNNEL_CONNECT, true);
- connect_xmlhttprequest.withCredentials = withCredentials;
- connect_xmlhttprequest.setRequestHeader("Content-type", "application/x-www-form-urlencoded; charset=UTF-8");
- connect_xmlhttprequest.send(data);
-
- };
-
- this.disconnect = function() {
- close_tunnel(new Guacamole.Status(Guacamole.Status.Code.SUCCESS, "Manually closed."));
- };
-
-};
-
-Guacamole.HTTPTunnel.prototype = new Guacamole.Tunnel();
-
-/**
- * Guacamole Tunnel implemented over WebSocket via XMLHttpRequest.
- *
- * @constructor
- * @augments Guacamole.Tunnel
- * @param {String} tunnelURL The URL of the WebSocket tunneling service.
- */
-Guacamole.WebSocketTunnel = function(tunnelURL) {
-
- /**
- * Reference to this WebSocket tunnel.
- * @private
- */
- var tunnel = this;
-
- /**
- * The WebSocket used by this tunnel.
- * @private
- */
- var socket = null;
-
- /**
- * The current receive timeout ID, if any.
- * @private
- */
- var receive_timeout = null;
-
- /**
- * The WebSocket protocol corresponding to the protocol used for the current
- * location.
- * @private
- */
- var ws_protocol = {
- "http:": "ws:",
- "https:": "wss:"
- };
-
- // Transform current URL to WebSocket URL
-
- // If not already a websocket URL
- if ( tunnelURL.substring(0, 3) !== "ws:"
- && tunnelURL.substring(0, 4) !== "wss:") {
-
- var protocol = ws_protocol[window.location.protocol];
-
- // If absolute URL, convert to absolute WS URL
- if (tunnelURL.substring(0, 1) === "/")
- tunnelURL =
- protocol
- + "//" + window.location.host
- + tunnelURL;
-
- // Otherwise, construct absolute from relative URL
- else {
-
- // Get path from pathname
- var slash = window.location.pathname.lastIndexOf("/");
- var path = window.location.pathname.substring(0, slash + 1);
-
- // Construct absolute URL
- tunnelURL =
- protocol
- + "//" + window.location.host
- + path
- + tunnelURL;
-
- }
-
- }
-
- /**
- * Initiates a timeout which, if data is not received, causes the tunnel
- * to close with an error.
- *
- * @private
- */
- function reset_timeout() {
-
- // Get rid of old timeout (if any)
- window.clearTimeout(receive_timeout);
-
- // Set new timeout
- receive_timeout = window.setTimeout(function () {
- close_tunnel(new Guacamole.Status(Guacamole.Status.Code.UPSTREAM_TIMEOUT, "Server timeout."));
- }, tunnel.receiveTimeout);
-
- }
-
- /**
- * Closes this tunnel, signaling the given status and corresponding
- * message, which will be sent to the onerror handler if the status is
- * an error status.
- *
- * @private
- * @param {Guacamole.Status} status The status causing the connection to
- * close;
- */
- function close_tunnel(status) {
-
- // Ignore if already closed
- if (tunnel.state === Guacamole.Tunnel.State.CLOSED)
- return;
-
- // If connection closed abnormally, signal error.
- if (status.code !== Guacamole.Status.Code.SUCCESS && tunnel.onerror)
- tunnel.onerror(status);
-
- // Mark as closed
- tunnel.state = Guacamole.Tunnel.State.CLOSED;
- if (tunnel.onstatechange)
- tunnel.onstatechange(tunnel.state);
-
- socket.close();
-
- }
-
- this.sendMessage = function(elements) {
-
- // Do not attempt to send messages if not connected
- if (tunnel.state !== Guacamole.Tunnel.State.OPEN)
- return;
-
- // Do not attempt to send empty messages
- if (arguments.length === 0)
- return;
-
- /**
- * Converts the given value to a length/string pair for use as an
- * element in a Guacamole instruction.
- *
- * @private
- * @param value The value to convert.
- * @return {String} The converted value.
- */
- function getElement(value) {
- var string = new String(value);
- return string.length + "." + string;
- }
-
- // Initialized message with first element
- var message = getElement(arguments[0]);
-
- // Append remaining elements
- for (var i=1; i<arguments.length; i++)
- message += "," + getElement(arguments[i]);
-
- // Final terminator
- message += ";";
-
- socket.send(message);
-
- };
-
- this.connect = function(data) {
-
- reset_timeout();
-
- // Connect socket
- socket = new WebSocket(tunnelURL + "?" + data, "guacamole");
-
- socket.onopen = function(event) {
-
- reset_timeout();
-
- tunnel.state = Guacamole.Tunnel.State.OPEN;
- if (tunnel.onstatechange)
- tunnel.onstatechange(tunnel.state);
-
- };
-
- socket.onclose = function(event) {
- close_tunnel(new Guacamole.Status(parseInt(event.reason), event.reason));
- };
-
- socket.onerror = function(event) {
- close_tunnel(new Guacamole.Status(Guacamole.Status.Code.SERVER_ERROR, event.data));
- };
-
- socket.onmessage = function(event) {
-
- reset_timeout();
-
- var message = event.data;
- var startIndex = 0;
- var elementEnd;
-
- var elements = [];
-
- do {
-
- // Search for end of length
- var lengthEnd = message.indexOf(".", startIndex);
- if (lengthEnd !== -1) {
-
- // Parse length
- var length = parseInt(message.substring(elementEnd+1, lengthEnd));
-
- // Calculate start of element
- startIndex = lengthEnd + 1;
-
- // Calculate location of element terminator
- elementEnd = startIndex + length;
-
- }
-
- // If no period, incomplete instruction.
- else
- close_tunnel(new Guacamole.Status(Guacamole.Status.Code.SERVER_ERROR, "Incomplete instruction."));
-
- // We now have enough data for the element. Parse.
- var element = message.substring(startIndex, elementEnd);
- var terminator = message.substring(elementEnd, elementEnd+1);
-
- // Add element to array
- elements.push(element);
-
- // If last element, handle instruction
- if (terminator === ";") {
-
- // Get opcode
- var opcode = elements.shift();
-
- // Call instruction handler.
- if (tunnel.oninstruction)
- tunnel.oninstruction(opcode, elements);
-
- // Clear elements
- elements.length = 0;
-
- }
-
- // Start searching for length at character after
- // element terminator
- startIndex = elementEnd + 1;
-
- } while (startIndex < message.length);
-
- };
-
- };
-
- this.disconnect = function() {
- close_tunnel(new Guacamole.Status(Guacamole.Status.Code.SUCCESS, "Manually closed."));
- };
-
-};
-
-Guacamole.WebSocketTunnel.prototype = new Guacamole.Tunnel();
-
-/**
- * Guacamole Tunnel which cycles between all specified tunnels until
- * no tunnels are left. Another tunnel is used if an error occurs but
- * no instructions have been received. If an instruction has been
- * received, or no tunnels remain, the error is passed directly out
- * through the onerror handler (if defined).
- *
- * @constructor
- * @augments Guacamole.Tunnel
- * @param {...*} tunnelChain
- * The tunnels to use, in order of priority.
- */
-Guacamole.ChainedTunnel = function(tunnelChain) {
-
- /**
- * Reference to this chained tunnel.
- * @private
- */
- var chained_tunnel = this;
-
- /**
- * Data passed in via connect(), to be used for
- * wrapped calls to other tunnels' connect() functions.
- * @private
- */
- var connect_data;
-
- /**
- * Array of all tunnels passed to this ChainedTunnel through the
- * constructor arguments.
- * @private
- */
- var tunnels = [];
-
- /**
- * The tunnel committed via commit_tunnel(), if any, or null if no tunnel
- * has yet been committed.
- *
- * @private
- * @type {Guacamole.Tunnel}
- */
- var committedTunnel = null;
-
- // Load all tunnels into array
- for (var i=0; i<arguments.length; i++)
- tunnels.push(arguments[i]);
-
- /**
- * Sets the current tunnel.
- *
- * @private
- * @param {Guacamole.Tunnel} tunnel The tunnel to set as the current tunnel.
- */
- function attach(tunnel) {
-
- // Set own functions to tunnel's functions
- chained_tunnel.disconnect = tunnel.disconnect;
- chained_tunnel.sendMessage = tunnel.sendMessage;
-
- /**
- * Fails the currently-attached tunnel, attaching a new tunnel if
- * possible.
- *
- * @private
- * @param {Guacamole.Status} [status]
- * An object representing the failure that occured in the
- * currently-attached tunnel, if known.
- *
- * @return {Guacamole.Tunnel}
- * The next tunnel, or null if there are no more tunnels to try or
- * if no more tunnels should be tried.
- */
- var failTunnel = function failTunnel(status) {
-
- // Do not attempt to continue using next tunnel on server timeout
- if (status && status.code === Guacamole.Status.Code.UPSTREAM_TIMEOUT) {
- tunnels = [];
- return null;
- }
-
- // Get next tunnel
- var next_tunnel = tunnels.shift();
-
- // If there IS a next tunnel, try using it.
- if (next_tunnel) {
- tunnel.onerror = null;
- tunnel.oninstruction = null;
- tunnel.onstatechange = null;
- attach(next_tunnel);
- }
-
- return next_tunnel;
-
- };
-
- /**
- * Use the current tunnel from this point forward. Do not try any more
- * tunnels, even if the current tunnel fails.
- *
- * @private
- */
- function commit_tunnel() {
- tunnel.onstatechange = chained_tunnel.onstatechange;
- tunnel.oninstruction = chained_tunnel.oninstruction;
- tunnel.onerror = chained_tunnel.onerror;
- committedTunnel = tunnel;
- }
-
- // Wrap own onstatechange within current tunnel
- tunnel.onstatechange = function(state) {
-
- switch (state) {
-
- // If open, use this tunnel from this point forward.
- case Guacamole.Tunnel.State.OPEN:
- commit_tunnel();
- if (chained_tunnel.onstatechange)
- chained_tunnel.onstatechange(state);
- break;
-
- // If closed, mark failure, attempt next tunnel
- case Guacamole.Tunnel.State.CLOSED:
- if (!failTunnel() && chained_tunnel.onstatechange)
- chained_tunnel.onstatechange(state);
- break;
-
- }
-
- };
-
- // Wrap own oninstruction within current tunnel
- tunnel.oninstruction = function(opcode, elements) {
-
- // Accept current tunnel
- commit_tunnel();
-
- // Invoke handler
- if (chained_tunnel.oninstruction)
- chained_tunnel.oninstruction(opcode, elements);
-
- };
-
- // Attach next tunnel on error
- tunnel.onerror = function(status) {
-
- // Mark failure, attempt next tunnel
- if (!failTunnel(status) && chained_tunnel.onerror)
- chained_tunnel.onerror(status);
-
- };
-
- // Attempt connection
- tunnel.connect(connect_data);
-
- }
-
- this.connect = function(data) {
-
- // Remember connect data
- connect_data = data;
-
- // Get committed tunnel if exists or the first tunnel on the list
- var next_tunnel = committedTunnel ? committedTunnel : tunnels.shift();
-
- // Attach first tunnel
- if (next_tunnel)
- attach(next_tunnel);
-
- // If there IS no first tunnel, error
- else if (chained_tunnel.onerror)
- chained_tunnel.onerror(Guacamole.Status.Code.SERVER_ERROR, "No tunnels to try.");
-
- };
-
-};
-
-Guacamole.ChainedTunnel.prototype = new Guacamole.Tunnel();
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/Version.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/Version.js b/content/pub/tests/guac/modules/Version.js
deleted file mode 100644
index 2d7f21c..0000000
--- a/content/pub/tests/guac/modules/Version.js
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
- * Copyright (C) 2015 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * The unique ID of this version of the Guacamole JavaScript API. This ID will
- * be the version string of the guacamole-common-js Maven project, and can be
- * used in downstream applications as a sanity check that the proper version
- * of the APIs is being used (in case an older version is cached, for example).
- *
- * @type {String}
- */
-Guacamole.API_VERSION = "0.9.9";
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/VideoPlayer.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/VideoPlayer.js b/content/pub/tests/guac/modules/VideoPlayer.js
deleted file mode 100644
index 5722ac8..0000000
--- a/content/pub/tests/guac/modules/VideoPlayer.js
+++ /dev/null
@@ -1,111 +0,0 @@
-/*
- * Copyright (C) 2015 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * Abstract video player which accepts, queues and plays back arbitrary video
- * data. It is up to implementations of this class to provide some means of
- * handling a provided Guacamole.InputStream and rendering the received data to
- * the provided Guacamole.Display.VisibleLayer. Data received along the
- * provided stream is to be played back immediately.
- *
- * @constructor
- */
-Guacamole.VideoPlayer = function VideoPlayer() {
-
- /**
- * Notifies this Guacamole.VideoPlayer that all video up to the current
- * point in time has been given via the underlying stream, and that any
- * difference in time between queued video data and the current time can be
- * considered latency.
- */
- this.sync = function sync() {
- // Default implementation - do nothing
- };
-
-};
-
-/**
- * Determines whether the given mimetype is supported by any built-in
- * implementation of Guacamole.VideoPlayer, and thus will be properly handled
- * by Guacamole.VideoPlayer.getInstance().
- *
- * @param {String} mimetype
- * The mimetype to check.
- *
- * @returns {Boolean}
- * true if the given mimetype is supported by any built-in
- * Guacamole.VideoPlayer, false otherwise.
- */
-Guacamole.VideoPlayer.isSupportedType = function isSupportedType(mimetype) {
-
- // There are currently no built-in video players (and therefore no
- // supported types)
- return false;
-
-};
-
-/**
- * Returns a list of all mimetypes supported by any built-in
- * Guacamole.VideoPlayer, in rough order of priority. Beware that only the core
- * mimetypes themselves will be listed. Any mimetype parameters, even required
- * ones, will not be included in the list.
- *
- * @returns {String[]}
- * A list of all mimetypes supported by any built-in Guacamole.VideoPlayer,
- * excluding any parameters.
- */
-Guacamole.VideoPlayer.getSupportedTypes = function getSupportedTypes() {
-
- // There are currently no built-in video players (and therefore no
- // supported types)
- return [];
-
-};
-
-/**
- * Returns an instance of Guacamole.VideoPlayer providing support for the given
- * video format. If support for the given video format is not available, null
- * is returned.
- *
- * @param {Guacamole.InputStream} stream
- * The Guacamole.InputStream to read video data from.
- *
- * @param {Guacamole.Display.VisibleLayer} layer
- * The destination layer in which this Guacamole.VideoPlayer should play
- * the received video data.
- *
- * @param {String} mimetype
- * The mimetype of the video data in the provided stream.
- *
- * @return {Guacamole.VideoPlayer}
- * A Guacamole.VideoPlayer instance supporting the given mimetype and
- * reading from the given stream, or null if support for the given mimetype
- * is absent.
- */
-Guacamole.VideoPlayer.getInstance = function getInstance(stream, layer, mimetype) {
-
- // There are currently no built-in video players
- return null;
-
-};
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/mouse-test.html
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/mouse-test.html b/content/pub/tests/guac/mouse-test.html
index 98663ea..ce3ff35 100644
--- a/content/pub/tests/guac/mouse-test.html
+++ b/content/pub/tests/guac/mouse-test.html
@@ -1,3 +1,22 @@
+<!DOCTYPE html>
+<!--
+ Licensed to the Apache Software Foundation (ASF) under one
+ or more contributor license agreements. See the NOTICE file
+ distributed with this work for additional information
+ regarding copyright ownership. The ASF licenses this file
+ to you under the Apache License, Version 2.0 (the
+ "License"); you may not use this file except in compliance
+ with the License. You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing,
+ software distributed under the License is distributed on an
+ "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ KIND, either express or implied. See the License for the
+ specific language governing permissions and limitations
+ under the License.
+-->
<html>
<head>
@@ -12,41 +31,53 @@
<div id="log"></div>
+ <!-- Base dependencies -->
<script type="text/javascript" src="../log/log.js"></script>
- <script type="text/javascript" src="modules/Mouse.js"></script>
- <script type="text/javascript" src="modules/Version.js"></script>
+ <script type="text/javascript" src="gitguac.js"></script>
+ <!-- Load required guacamole-common-js modules from git -->
<script type="text/javascript">
+ GIT_GUAC.loadModule('Mouse.js');
+ GIT_GUAC.loadModule('Version.js');
+ </script>
- var target = document.getElementById("target");
+ <!-- Execute test after all modules have loaded -->
+ <script type="text/javascript">
+ window.onload = function documentLoaded() {
- var log = new Log();
- document.getElementById("log").appendChild(log.getElement());
+ var target = document.getElementById("target");
- log.log("Guacamole.Mouse tester", "version 1.4 (" + Guacamole.API_VERSION + ")", "Mike Jumper");
- log.log("Please press some keys...");
+ var log = new Log();
+ document.getElementById("log").appendChild(log.getElement());
- var mouse = new Guacamole.Mouse(target);
+ log.log("Guacamole.Mouse tester",
+ "git: " + GIT_GUAC.COMMIT,
+ "API: " + Guacamole.API_VERSION);
- mouse.onmousedown = function(s) {
- log.log("guacamole", "mousedown", s.x, s.y, s.left, s.middle, s.right, s.up, s.down);
- return false;
- };
+ log.log("Please use the mouse to interact with the shaded area ...");
- mouse.onmousemove = function(s) {
- log.log("guacamole", "mousemove", s.x, s.y, s.left, s.middle, s.right, s.up, s.down);
- return false;
- };
+ var mouse = new Guacamole.Mouse(target);
- mouse.onmouseup = function(s) {
- log.log("guacamole", "mouseup", s.x, s.y, s.left, s.middle, s.right, s.up, s.down);
- return false;
- };
+ mouse.onmousedown = function(s) {
+ log.log("guacamole", "mousedown", s.x, s.y, s.left, s.middle, s.right, s.up, s.down);
+ return false;
+ };
- mouse.onmousedown = function(s) {
- log.log("guacamole", "mousedown", s.x, s.y, s.left, s.middle, s.right, s.up, s.down);
- };
+ mouse.onmousemove = function(s) {
+ log.log("guacamole", "mousemove", s.x, s.y, s.left, s.middle, s.right, s.up, s.down);
+ return false;
+ };
+
+ mouse.onmouseup = function(s) {
+ log.log("guacamole", "mouseup", s.x, s.y, s.left, s.middle, s.right, s.up, s.down);
+ return false;
+ };
+ mouse.onmousedown = function(s) {
+ log.log("guacamole", "mousedown", s.x, s.y, s.left, s.middle, s.right, s.up, s.down);
+ };
+
+ };
</script>
</body>
[5/6] guacamole-website git commit: Deploy updated tests which pull
guacamole-common-js directly from git.
Posted by mj...@apache.org.
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/Client.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/Client.js b/content/pub/tests/guac/modules/Client.js
deleted file mode 100644
index dc9c9a0..0000000
--- a/content/pub/tests/guac/modules/Client.js
+++ /dev/null
@@ -1,1450 +0,0 @@
-/*
- * Copyright (C) 2013 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * Guacamole protocol client. Given a {@link Guacamole.Tunnel},
- * automatically handles incoming and outgoing Guacamole instructions via the
- * provided tunnel, updating its display using one or more canvas elements.
- *
- * @constructor
- * @param {Guacamole.Tunnel} tunnel The tunnel to use to send and receive
- * Guacamole instructions.
- */
-Guacamole.Client = function(tunnel) {
-
- var guac_client = this;
-
- var STATE_IDLE = 0;
- var STATE_CONNECTING = 1;
- var STATE_WAITING = 2;
- var STATE_CONNECTED = 3;
- var STATE_DISCONNECTING = 4;
- var STATE_DISCONNECTED = 5;
-
- var currentState = STATE_IDLE;
-
- var currentTimestamp = 0;
- var pingInterval = null;
-
- /**
- * Translation from Guacamole protocol line caps to Layer line caps.
- * @private
- */
- var lineCap = {
- 0: "butt",
- 1: "round",
- 2: "square"
- };
-
- /**
- * Translation from Guacamole protocol line caps to Layer line caps.
- * @private
- */
- var lineJoin = {
- 0: "bevel",
- 1: "miter",
- 2: "round"
- };
-
- /**
- * The underlying Guacamole display.
- *
- * @private
- * @type {Guacamole.Display}
- */
- var display = new Guacamole.Display();
-
- /**
- * All available layers and buffers
- *
- * @private
- * @type {Object.<Number, (Guacamole.Display.VisibleLayer|Guacamole.Layer)>}
- */
- var layers = {};
-
- /**
- * All audio players currently in use by the client. Initially, this will
- * be empty, but audio players may be allocated by the server upon request.
- *
- * @private
- * @type {Object.<Number, Guacamole.AudioPlayer>}
- */
- var audioPlayers = {};
-
- /**
- * All video players currently in use by the client. Initially, this will
- * be empty, but video players may be allocated by the server upon request.
- *
- * @private
- * @type {Object.<Number, Guacamole.VideoPlayer>}
- */
- var videoPlayers = {};
-
- // No initial parsers
- var parsers = [];
-
- // No initial streams
- var streams = [];
-
- /**
- * All current objects. The index of each object is dictated by the
- * Guacamole server.
- *
- * @private
- * @type {Guacamole.Object[]}
- */
- var objects = [];
-
- // Pool of available stream indices
- var stream_indices = new Guacamole.IntegerPool();
-
- // Array of allocated output streams by index
- var output_streams = [];
-
- function setState(state) {
- if (state != currentState) {
- currentState = state;
- if (guac_client.onstatechange)
- guac_client.onstatechange(currentState);
- }
- }
-
- function isConnected() {
- return currentState == STATE_CONNECTED
- || currentState == STATE_WAITING;
- }
-
- /**
- * Returns the underlying display of this Guacamole.Client. The display
- * contains an Element which can be added to the DOM, causing the
- * display to become visible.
- *
- * @return {Guacamole.Display} The underlying display of this
- * Guacamole.Client.
- */
- this.getDisplay = function() {
- return display;
- };
-
- /**
- * Sends the current size of the screen.
- *
- * @param {Number} width The width of the screen.
- * @param {Number} height The height of the screen.
- */
- this.sendSize = function(width, height) {
-
- // Do not send requests if not connected
- if (!isConnected())
- return;
-
- tunnel.sendMessage("size", width, height);
-
- };
-
- /**
- * Sends a key event having the given properties as if the user
- * pressed or released a key.
- *
- * @param {Boolean} pressed Whether the key is pressed (true) or released
- * (false).
- * @param {Number} keysym The keysym of the key being pressed or released.
- */
- this.sendKeyEvent = function(pressed, keysym) {
- // Do not send requests if not connected
- if (!isConnected())
- return;
-
- tunnel.sendMessage("key", keysym, pressed);
- };
-
- /**
- * Sends a mouse event having the properties provided by the given mouse
- * state.
- *
- * @param {Guacamole.Mouse.State} mouseState The state of the mouse to send
- * in the mouse event.
- */
- this.sendMouseState = function(mouseState) {
-
- // Do not send requests if not connected
- if (!isConnected())
- return;
-
- // Update client-side cursor
- display.moveCursor(
- Math.floor(mouseState.x),
- Math.floor(mouseState.y)
- );
-
- // Build mask
- var buttonMask = 0;
- if (mouseState.left) buttonMask |= 1;
- if (mouseState.middle) buttonMask |= 2;
- if (mouseState.right) buttonMask |= 4;
- if (mouseState.up) buttonMask |= 8;
- if (mouseState.down) buttonMask |= 16;
-
- // Send message
- tunnel.sendMessage("mouse", Math.floor(mouseState.x), Math.floor(mouseState.y), buttonMask);
- };
-
- /**
- * Sets the clipboard of the remote client to the given text data.
- *
- * @deprecated Use createClipboardStream() instead.
- * @param {String} data The data to send as the clipboard contents.
- */
- this.setClipboard = function(data) {
-
- // Do not send requests if not connected
- if (!isConnected())
- return;
-
- // Open stream
- var stream = guac_client.createClipboardStream("text/plain");
- var writer = new Guacamole.StringWriter(stream);
-
- // Send text chunks
- for (var i=0; i<data.length; i += 4096)
- writer.sendText(data.substring(i, i+4096));
-
- // Close stream
- writer.sendEnd();
-
- };
-
- /**
- * Opens a new file for writing, having the given index, mimetype and
- * filename.
- *
- * @param {String} mimetype The mimetype of the file being sent.
- * @param {String} filename The filename of the file being sent.
- * @return {Guacamole.OutputStream} The created file stream.
- */
- this.createFileStream = function(mimetype, filename) {
-
- // Allocate index
- var index = stream_indices.next();
-
- // Create new stream
- tunnel.sendMessage("file", index, mimetype, filename);
- var stream = output_streams[index] = new Guacamole.OutputStream(guac_client, index);
-
- // Override sendEnd() of stream to automatically free index
- var old_end = stream.sendEnd;
- stream.sendEnd = function() {
- old_end();
- stream_indices.free(index);
- delete output_streams[index];
- };
-
- // Return new, overridden stream
- return stream;
-
- };
-
- /**
- * Opens a new pipe for writing, having the given name and mimetype.
- *
- * @param {String} mimetype The mimetype of the data being sent.
- * @param {String} name The name of the pipe.
- * @return {Guacamole.OutputStream} The created file stream.
- */
- this.createPipeStream = function(mimetype, name) {
-
- // Allocate index
- var index = stream_indices.next();
-
- // Create new stream
- tunnel.sendMessage("pipe", index, mimetype, name);
- var stream = output_streams[index] = new Guacamole.OutputStream(guac_client, index);
-
- // Override sendEnd() of stream to automatically free index
- var old_end = stream.sendEnd;
- stream.sendEnd = function() {
- old_end();
- stream_indices.free(index);
- delete output_streams[index];
- };
-
- // Return new, overridden stream
- return stream;
-
- };
-
- /**
- * Opens a new clipboard object for writing, having the given mimetype.
- *
- * @param {String} mimetype The mimetype of the data being sent.
- * @param {String} name The name of the pipe.
- * @return {Guacamole.OutputStream} The created file stream.
- */
- this.createClipboardStream = function(mimetype) {
-
- // Allocate index
- var index = stream_indices.next();
-
- // Create new stream
- tunnel.sendMessage("clipboard", index, mimetype);
- var stream = output_streams[index] = new Guacamole.OutputStream(guac_client, index);
-
- // Override sendEnd() of stream to automatically free index
- var old_end = stream.sendEnd;
- stream.sendEnd = function() {
- old_end();
- stream_indices.free(index);
- delete output_streams[index];
- };
-
- // Return new, overridden stream
- return stream;
-
- };
-
- /**
- * Creates a new output stream associated with the given object and having
- * the given mimetype and name. The legality of a mimetype and name is
- * dictated by the object itself.
- *
- * @param {Number} index
- * The index of the object for which the output stream is being
- * created.
- *
- * @param {String} mimetype
- * The mimetype of the data which will be sent to the output stream.
- *
- * @param {String} name
- * The defined name of an output stream within the given object.
- *
- * @returns {Guacamole.OutputStream}
- * An output stream which will write blobs to the named output stream
- * of the given object.
- */
- this.createObjectOutputStream = function createObjectOutputStream(index, mimetype, name) {
-
- // Allocate index
- var streamIndex = stream_indices.next();
-
- // Create new stream
- tunnel.sendMessage("put", index, streamIndex, mimetype, name);
- var stream = output_streams[streamIndex] = new Guacamole.OutputStream(guac_client, streamIndex);
-
- // Override sendEnd() of stream to automatically free index
- var oldEnd = stream.sendEnd;
- stream.sendEnd = function freeStreamIndex() {
- oldEnd();
- stream_indices.free(streamIndex);
- delete output_streams[streamIndex];
- };
-
- // Return new, overridden stream
- return stream;
-
- };
-
- /**
- * Requests read access to the input stream having the given name. If
- * successful, a new input stream will be created.
- *
- * @param {Number} index
- * The index of the object from which the input stream is being
- * requested.
- *
- * @param {String} name
- * The name of the input stream to request.
- */
- this.requestObjectInputStream = function requestObjectInputStream(index, name) {
-
- // Do not send requests if not connected
- if (!isConnected())
- return;
-
- tunnel.sendMessage("get", index, name);
- };
-
- /**
- * Acknowledge receipt of a blob on the stream with the given index.
- *
- * @param {Number} index The index of the stream associated with the
- * received blob.
- * @param {String} message A human-readable message describing the error
- * or status.
- * @param {Number} code The error code, if any, or 0 for success.
- */
- this.sendAck = function(index, message, code) {
-
- // Do not send requests if not connected
- if (!isConnected())
- return;
-
- tunnel.sendMessage("ack", index, message, code);
- };
-
- /**
- * Given the index of a file, writes a blob of data to that file.
- *
- * @param {Number} index The index of the file to write to.
- * @param {String} data Base64-encoded data to write to the file.
- */
- this.sendBlob = function(index, data) {
-
- // Do not send requests if not connected
- if (!isConnected())
- return;
-
- tunnel.sendMessage("blob", index, data);
- };
-
- /**
- * Marks a currently-open stream as complete.
- *
- * @param {Number} index The index of the stream to end.
- */
- this.endStream = function(index) {
-
- // Do not send requests if not connected
- if (!isConnected())
- return;
-
- tunnel.sendMessage("end", index);
- };
-
- /**
- * Fired whenever the state of this Guacamole.Client changes.
- *
- * @event
- * @param {Number} state The new state of the client.
- */
- this.onstatechange = null;
-
- /**
- * Fired when the remote client sends a name update.
- *
- * @event
- * @param {String} name The new name of this client.
- */
- this.onname = null;
-
- /**
- * Fired when an error is reported by the remote client, and the connection
- * is being closed.
- *
- * @event
- * @param {Guacamole.Status} status A status object which describes the
- * error.
- */
- this.onerror = null;
-
- /**
- * Fired when a audio stream is created. The stream provided to this event
- * handler will contain its own event handlers for received data.
- *
- * @event
- * @param {Guacamole.InputStream} stream
- * The stream that will receive audio data from the server.
- *
- * @param {String} mimetype
- * The mimetype of the audio data which will be received.
- *
- * @return {Guacamole.AudioPlayer}
- * An object which implements the Guacamole.AudioPlayer interface and
- * has been initialied to play the data in the provided stream, or null
- * if the built-in audio players of the Guacamole client should be
- * used.
- */
- this.onaudio = null;
-
- /**
- * Fired when a video stream is created. The stream provided to this event
- * handler will contain its own event handlers for received data.
- *
- * @event
- * @param {Guacamole.InputStream} stream
- * The stream that will receive video data from the server.
- *
- * @param {Guacamole.Display.VisibleLayer} layer
- * The destination layer on which the received video data should be
- * played. It is the responsibility of the Guacamole.VideoPlayer
- * implementation to play the received data within this layer.
- *
- * @param {String} mimetype
- * The mimetype of the video data which will be received.
- *
- * @return {Guacamole.VideoPlayer}
- * An object which implements the Guacamole.VideoPlayer interface and
- * has been initialied to play the data in the provided stream, or null
- * if the built-in video players of the Guacamole client should be
- * used.
- */
- this.onvideo = null;
-
- /**
- * Fired when the clipboard of the remote client is changing.
- *
- * @event
- * @param {Guacamole.InputStream} stream The stream that will receive
- * clipboard data from the server.
- * @param {String} mimetype The mimetype of the data which will be received.
- */
- this.onclipboard = null;
-
- /**
- * Fired when a file stream is created. The stream provided to this event
- * handler will contain its own event handlers for received data.
- *
- * @event
- * @param {Guacamole.InputStream} stream The stream that will receive data
- * from the server.
- * @param {String} mimetype The mimetype of the file received.
- * @param {String} filename The name of the file received.
- */
- this.onfile = null;
-
- /**
- * Fired when a filesystem object is created. The object provided to this
- * event handler will contain its own event handlers and functions for
- * requesting and handling data.
- *
- * @event
- * @param {Guacamole.Object} object
- * The created filesystem object.
- *
- * @param {String} name
- * The name of the filesystem.
- */
- this.onfilesystem = null;
-
- /**
- * Fired when a pipe stream is created. The stream provided to this event
- * handler will contain its own event handlers for received data;
- *
- * @event
- * @param {Guacamole.InputStream} stream The stream that will receive data
- * from the server.
- * @param {String} mimetype The mimetype of the data which will be received.
- * @param {String} name The name of the pipe.
- */
- this.onpipe = null;
-
- /**
- * Fired whenever a sync instruction is received from the server, indicating
- * that the server is finished processing any input from the client and
- * has sent any results.
- *
- * @event
- * @param {Number} timestamp The timestamp associated with the sync
- * instruction.
- */
- this.onsync = null;
-
- /**
- * Returns the layer with the given index, creating it if necessary.
- * Positive indices refer to visible layers, an index of zero refers to
- * the default layer, and negative indices refer to buffers.
- *
- * @private
- * @param {Number} index
- * The index of the layer to retrieve.
- *
- * @return {Guacamole.Display.VisibleLayer|Guacamole.Layer}
- * The layer having the given index.
- */
- var getLayer = function getLayer(index) {
-
- // Get layer, create if necessary
- var layer = layers[index];
- if (!layer) {
-
- // Create layer based on index
- if (index === 0)
- layer = display.getDefaultLayer();
- else if (index > 0)
- layer = display.createLayer();
- else
- layer = display.createBuffer();
-
- // Add new layer
- layers[index] = layer;
-
- }
-
- return layer;
-
- };
-
- function getParser(index) {
-
- var parser = parsers[index];
-
- // If parser not yet created, create it, and tie to the
- // oninstruction handler of the tunnel.
- if (parser == null) {
- parser = parsers[index] = new Guacamole.Parser();
- parser.oninstruction = tunnel.oninstruction;
- }
-
- return parser;
-
- }
-
- /**
- * Handlers for all defined layer properties.
- * @private
- */
- var layerPropertyHandlers = {
-
- "miter-limit": function(layer, value) {
- display.setMiterLimit(layer, parseFloat(value));
- }
-
- };
-
- /**
- * Handlers for all instruction opcodes receivable by a Guacamole protocol
- * client.
- * @private
- */
- var instructionHandlers = {
-
- "ack": function(parameters) {
-
- var stream_index = parseInt(parameters[0]);
- var reason = parameters[1];
- var code = parseInt(parameters[2]);
-
- // Get stream
- var stream = output_streams[stream_index];
- if (stream) {
-
- // Signal ack if handler defined
- if (stream.onack)
- stream.onack(new Guacamole.Status(code, reason));
-
- // If code is an error, invalidate stream
- if (code >= 0x0100) {
- stream_indices.free(stream_index);
- delete output_streams[stream_index];
- }
-
- }
-
- },
-
- "arc": function(parameters) {
-
- var layer = getLayer(parseInt(parameters[0]));
- var x = parseInt(parameters[1]);
- var y = parseInt(parameters[2]);
- var radius = parseInt(parameters[3]);
- var startAngle = parseFloat(parameters[4]);
- var endAngle = parseFloat(parameters[5]);
- var negative = parseInt(parameters[6]);
-
- display.arc(layer, x, y, radius, startAngle, endAngle, negative != 0);
-
- },
-
- "audio": function(parameters) {
-
- var stream_index = parseInt(parameters[0]);
- var mimetype = parameters[1];
-
- // Create stream
- var stream = streams[stream_index] =
- new Guacamole.InputStream(guac_client, stream_index);
-
- // Get player instance via callback
- var audioPlayer = null;
- if (guac_client.onaudio)
- audioPlayer = guac_client.onaudio(stream, mimetype);
-
- // If unsuccessful, try to use a default implementation
- if (!audioPlayer)
- audioPlayer = Guacamole.AudioPlayer.getInstance(stream, mimetype);
-
- // If we have successfully retrieved an audio player, send success response
- if (audioPlayer) {
- audioPlayers[stream_index] = audioPlayer;
- guac_client.sendAck(stream_index, "OK", 0x0000);
- }
-
- // Otherwise, mimetype must be unsupported
- else
- guac_client.sendAck(stream_index, "BAD TYPE", 0x030F);
-
- },
-
- "blob": function(parameters) {
-
- // Get stream
- var stream_index = parseInt(parameters[0]);
- var data = parameters[1];
- var stream = streams[stream_index];
-
- // Write data
- if (stream && stream.onblob)
- stream.onblob(data);
-
- },
-
- "body" : function handleBody(parameters) {
-
- // Get object
- var objectIndex = parseInt(parameters[0]);
- var object = objects[objectIndex];
-
- var streamIndex = parseInt(parameters[1]);
- var mimetype = parameters[2];
- var name = parameters[3];
-
- // Create stream if handler defined
- if (object && object.onbody) {
- var stream = streams[streamIndex] = new Guacamole.InputStream(guac_client, streamIndex);
- object.onbody(stream, mimetype, name);
- }
-
- // Otherwise, unsupported
- else
- guac_client.sendAck(streamIndex, "Receipt of body unsupported", 0x0100);
-
- },
-
- "cfill": function(parameters) {
-
- var channelMask = parseInt(parameters[0]);
- var layer = getLayer(parseInt(parameters[1]));
- var r = parseInt(parameters[2]);
- var g = parseInt(parameters[3]);
- var b = parseInt(parameters[4]);
- var a = parseInt(parameters[5]);
-
- display.setChannelMask(layer, channelMask);
- display.fillColor(layer, r, g, b, a);
-
- },
-
- "clip": function(parameters) {
-
- var layer = getLayer(parseInt(parameters[0]));
-
- display.clip(layer);
-
- },
-
- "clipboard": function(parameters) {
-
- var stream_index = parseInt(parameters[0]);
- var mimetype = parameters[1];
-
- // Create stream
- if (guac_client.onclipboard) {
- var stream = streams[stream_index] = new Guacamole.InputStream(guac_client, stream_index);
- guac_client.onclipboard(stream, mimetype);
- }
-
- // Otherwise, unsupported
- else
- guac_client.sendAck(stream_index, "Clipboard unsupported", 0x0100);
-
- },
-
- "close": function(parameters) {
-
- var layer = getLayer(parseInt(parameters[0]));
-
- display.close(layer);
-
- },
-
- "copy": function(parameters) {
-
- var srcL = getLayer(parseInt(parameters[0]));
- var srcX = parseInt(parameters[1]);
- var srcY = parseInt(parameters[2]);
- var srcWidth = parseInt(parameters[3]);
- var srcHeight = parseInt(parameters[4]);
- var channelMask = parseInt(parameters[5]);
- var dstL = getLayer(parseInt(parameters[6]));
- var dstX = parseInt(parameters[7]);
- var dstY = parseInt(parameters[8]);
-
- display.setChannelMask(dstL, channelMask);
- display.copy(srcL, srcX, srcY, srcWidth, srcHeight,
- dstL, dstX, dstY);
-
- },
-
- "cstroke": function(parameters) {
-
- var channelMask = parseInt(parameters[0]);
- var layer = getLayer(parseInt(parameters[1]));
- var cap = lineCap[parseInt(parameters[2])];
- var join = lineJoin[parseInt(parameters[3])];
- var thickness = parseInt(parameters[4]);
- var r = parseInt(parameters[5]);
- var g = parseInt(parameters[6]);
- var b = parseInt(parameters[7]);
- var a = parseInt(parameters[8]);
-
- display.setChannelMask(layer, channelMask);
- display.strokeColor(layer, cap, join, thickness, r, g, b, a);
-
- },
-
- "cursor": function(parameters) {
-
- var cursorHotspotX = parseInt(parameters[0]);
- var cursorHotspotY = parseInt(parameters[1]);
- var srcL = getLayer(parseInt(parameters[2]));
- var srcX = parseInt(parameters[3]);
- var srcY = parseInt(parameters[4]);
- var srcWidth = parseInt(parameters[5]);
- var srcHeight = parseInt(parameters[6]);
-
- display.setCursor(cursorHotspotX, cursorHotspotY,
- srcL, srcX, srcY, srcWidth, srcHeight);
-
- },
-
- "curve": function(parameters) {
-
- var layer = getLayer(parseInt(parameters[0]));
- var cp1x = parseInt(parameters[1]);
- var cp1y = parseInt(parameters[2]);
- var cp2x = parseInt(parameters[3]);
- var cp2y = parseInt(parameters[4]);
- var x = parseInt(parameters[5]);
- var y = parseInt(parameters[6]);
-
- display.curveTo(layer, cp1x, cp1y, cp2x, cp2y, x, y);
-
- },
-
- "dispose": function(parameters) {
-
- var layer_index = parseInt(parameters[0]);
-
- // If visible layer, remove from parent
- if (layer_index > 0) {
-
- // Remove from parent
- var layer = getLayer(layer_index);
- layer.dispose();
-
- // Delete reference
- delete layers[layer_index];
-
- }
-
- // If buffer, just delete reference
- else if (layer_index < 0)
- delete layers[layer_index];
-
- // Attempting to dispose the root layer currently has no effect.
-
- },
-
- "distort": function(parameters) {
-
- var layer_index = parseInt(parameters[0]);
- var a = parseFloat(parameters[1]);
- var b = parseFloat(parameters[2]);
- var c = parseFloat(parameters[3]);
- var d = parseFloat(parameters[4]);
- var e = parseFloat(parameters[5]);
- var f = parseFloat(parameters[6]);
-
- // Only valid for visible layers (not buffers)
- if (layer_index >= 0) {
- var layer = getLayer(layer_index);
- layer.distort(a, b, c, d, e, f);
- }
-
- },
-
- "error": function(parameters) {
-
- var reason = parameters[0];
- var code = parseInt(parameters[1]);
-
- // Call handler if defined
- if (guac_client.onerror)
- guac_client.onerror(new Guacamole.Status(code, reason));
-
- guac_client.disconnect();
-
- },
-
- "end": function(parameters) {
-
- // Get stream
- var stream_index = parseInt(parameters[0]);
- var stream = streams[stream_index];
-
- // Signal end of stream
- if (stream && stream.onend)
- stream.onend();
-
- },
-
- "file": function(parameters) {
-
- var stream_index = parseInt(parameters[0]);
- var mimetype = parameters[1];
- var filename = parameters[2];
-
- // Create stream
- if (guac_client.onfile) {
- var stream = streams[stream_index] = new Guacamole.InputStream(guac_client, stream_index);
- guac_client.onfile(stream, mimetype, filename);
- }
-
- // Otherwise, unsupported
- else
- guac_client.sendAck(stream_index, "File transfer unsupported", 0x0100);
-
- },
-
- "filesystem" : function handleFilesystem(parameters) {
-
- var objectIndex = parseInt(parameters[0]);
- var name = parameters[1];
-
- // Create object, if supported
- if (guac_client.onfilesystem) {
- var object = objects[objectIndex] = new Guacamole.Object(guac_client, objectIndex);
- guac_client.onfilesystem(object, name);
- }
-
- // If unsupported, simply ignore the availability of the filesystem
-
- },
-
- "identity": function(parameters) {
-
- var layer = getLayer(parseInt(parameters[0]));
-
- display.setTransform(layer, 1, 0, 0, 1, 0, 0);
-
- },
-
- "img": function(parameters) {
-
- var stream_index = parseInt(parameters[0]);
- var channelMask = parseInt(parameters[1]);
- var layer = getLayer(parseInt(parameters[2]));
- var mimetype = parameters[3];
- var x = parseInt(parameters[4]);
- var y = parseInt(parameters[5]);
-
- // Create stream
- var stream = streams[stream_index] = new Guacamole.InputStream(guac_client, stream_index);
- var reader = new Guacamole.DataURIReader(stream, mimetype);
-
- // Draw image when stream is complete
- reader.onend = function drawImageBlob() {
- display.setChannelMask(layer, channelMask);
- display.draw(layer, x, y, reader.getURI());
- };
-
- },
-
- "jpeg": function(parameters) {
-
- var channelMask = parseInt(parameters[0]);
- var layer = getLayer(parseInt(parameters[1]));
- var x = parseInt(parameters[2]);
- var y = parseInt(parameters[3]);
- var data = parameters[4];
-
- display.setChannelMask(layer, channelMask);
- display.draw(layer, x, y, "data:image/jpeg;base64," + data);
-
- },
-
- "lfill": function(parameters) {
-
- var channelMask = parseInt(parameters[0]);
- var layer = getLayer(parseInt(parameters[1]));
- var srcLayer = getLayer(parseInt(parameters[2]));
-
- display.setChannelMask(layer, channelMask);
- display.fillLayer(layer, srcLayer);
-
- },
-
- "line": function(parameters) {
-
- var layer = getLayer(parseInt(parameters[0]));
- var x = parseInt(parameters[1]);
- var y = parseInt(parameters[2]);
-
- display.lineTo(layer, x, y);
-
- },
-
- "lstroke": function(parameters) {
-
- var channelMask = parseInt(parameters[0]);
- var layer = getLayer(parseInt(parameters[1]));
- var srcLayer = getLayer(parseInt(parameters[2]));
-
- display.setChannelMask(layer, channelMask);
- display.strokeLayer(layer, srcLayer);
-
- },
-
- "move": function(parameters) {
-
- var layer_index = parseInt(parameters[0]);
- var parent_index = parseInt(parameters[1]);
- var x = parseInt(parameters[2]);
- var y = parseInt(parameters[3]);
- var z = parseInt(parameters[4]);
-
- // Only valid for non-default layers
- if (layer_index > 0 && parent_index >= 0) {
- var layer = getLayer(layer_index);
- var parent = getLayer(parent_index);
- layer.move(parent, x, y, z);
- }
-
- },
-
- "name": function(parameters) {
- if (guac_client.onname) guac_client.onname(parameters[0]);
- },
-
- "nest": function(parameters) {
- var parser = getParser(parseInt(parameters[0]));
- parser.receive(parameters[1]);
- },
-
- "pipe": function(parameters) {
-
- var stream_index = parseInt(parameters[0]);
- var mimetype = parameters[1];
- var name = parameters[2];
-
- // Create stream
- if (guac_client.onpipe) {
- var stream = streams[stream_index] = new Guacamole.InputStream(guac_client, stream_index);
- guac_client.onpipe(stream, mimetype, name);
- }
-
- // Otherwise, unsupported
- else
- guac_client.sendAck(stream_index, "Named pipes unsupported", 0x0100);
-
- },
-
- "png": function(parameters) {
-
- var channelMask = parseInt(parameters[0]);
- var layer = getLayer(parseInt(parameters[1]));
- var x = parseInt(parameters[2]);
- var y = parseInt(parameters[3]);
- var data = parameters[4];
-
- display.setChannelMask(layer, channelMask);
- display.draw(layer, x, y, "data:image/png;base64," + data);
-
- },
-
- "pop": function(parameters) {
-
- var layer = getLayer(parseInt(parameters[0]));
-
- display.pop(layer);
-
- },
-
- "push": function(parameters) {
-
- var layer = getLayer(parseInt(parameters[0]));
-
- display.push(layer);
-
- },
-
- "rect": function(parameters) {
-
- var layer = getLayer(parseInt(parameters[0]));
- var x = parseInt(parameters[1]);
- var y = parseInt(parameters[2]);
- var w = parseInt(parameters[3]);
- var h = parseInt(parameters[4]);
-
- display.rect(layer, x, y, w, h);
-
- },
-
- "reset": function(parameters) {
-
- var layer = getLayer(parseInt(parameters[0]));
-
- display.reset(layer);
-
- },
-
- "set": function(parameters) {
-
- var layer = getLayer(parseInt(parameters[0]));
- var name = parameters[1];
- var value = parameters[2];
-
- // Call property handler if defined
- var handler = layerPropertyHandlers[name];
- if (handler)
- handler(layer, value);
-
- },
-
- "shade": function(parameters) {
-
- var layer_index = parseInt(parameters[0]);
- var a = parseInt(parameters[1]);
-
- // Only valid for visible layers (not buffers)
- if (layer_index >= 0) {
- var layer = getLayer(layer_index);
- layer.shade(a);
- }
-
- },
-
- "size": function(parameters) {
-
- var layer_index = parseInt(parameters[0]);
- var layer = getLayer(layer_index);
- var width = parseInt(parameters[1]);
- var height = parseInt(parameters[2]);
-
- display.resize(layer, width, height);
-
- },
-
- "start": function(parameters) {
-
- var layer = getLayer(parseInt(parameters[0]));
- var x = parseInt(parameters[1]);
- var y = parseInt(parameters[2]);
-
- display.moveTo(layer, x, y);
-
- },
-
- "sync": function(parameters) {
-
- var timestamp = parseInt(parameters[0]);
-
- // Flush display, send sync when done
- display.flush(function displaySyncComplete() {
-
- // Synchronize all audio players
- for (var index in audioPlayers) {
- var audioPlayer = audioPlayers[index];
- if (audioPlayer)
- audioPlayer.sync();
- }
-
- // Send sync response to server
- if (timestamp !== currentTimestamp) {
- tunnel.sendMessage("sync", timestamp);
- currentTimestamp = timestamp;
- }
-
- });
-
- // If received first update, no longer waiting.
- if (currentState === STATE_WAITING)
- setState(STATE_CONNECTED);
-
- // Call sync handler if defined
- if (guac_client.onsync)
- guac_client.onsync(timestamp);
-
- },
-
- "transfer": function(parameters) {
-
- var srcL = getLayer(parseInt(parameters[0]));
- var srcX = parseInt(parameters[1]);
- var srcY = parseInt(parameters[2]);
- var srcWidth = parseInt(parameters[3]);
- var srcHeight = parseInt(parameters[4]);
- var function_index = parseInt(parameters[5]);
- var dstL = getLayer(parseInt(parameters[6]));
- var dstX = parseInt(parameters[7]);
- var dstY = parseInt(parameters[8]);
-
- /* SRC */
- if (function_index === 0x3)
- display.put(srcL, srcX, srcY, srcWidth, srcHeight,
- dstL, dstX, dstY);
-
- /* Anything else that isn't a NO-OP */
- else if (function_index !== 0x5)
- display.transfer(srcL, srcX, srcY, srcWidth, srcHeight,
- dstL, dstX, dstY, Guacamole.Client.DefaultTransferFunction[function_index]);
-
- },
-
- "transform": function(parameters) {
-
- var layer = getLayer(parseInt(parameters[0]));
- var a = parseFloat(parameters[1]);
- var b = parseFloat(parameters[2]);
- var c = parseFloat(parameters[3]);
- var d = parseFloat(parameters[4]);
- var e = parseFloat(parameters[5]);
- var f = parseFloat(parameters[6]);
-
- display.transform(layer, a, b, c, d, e, f);
-
- },
-
- "undefine" : function handleUndefine(parameters) {
-
- // Get object
- var objectIndex = parseInt(parameters[0]);
- var object = objects[objectIndex];
-
- // Signal end of object definition
- if (object && object.onundefine)
- object.onundefine();
-
- },
-
- "video": function(parameters) {
-
- var stream_index = parseInt(parameters[0]);
- var layer = getLayer(parseInt(parameters[1]));
- var mimetype = parameters[2];
-
- // Create stream
- var stream = streams[stream_index] =
- new Guacamole.InputStream(guac_client, stream_index);
-
- // Get player instance via callback
- var videoPlayer = null;
- if (guac_client.onvideo)
- videoPlayer = guac_client.onvideo(stream, layer, mimetype);
-
- // If unsuccessful, try to use a default implementation
- if (!videoPlayer)
- videoPlayer = Guacamole.VideoPlayer.getInstance(stream, layer, mimetype);
-
- // If we have successfully retrieved an video player, send success response
- if (videoPlayer) {
- videoPlayers[stream_index] = videoPlayer;
- guac_client.sendAck(stream_index, "OK", 0x0000);
- }
-
- // Otherwise, mimetype must be unsupported
- else
- guac_client.sendAck(stream_index, "BAD TYPE", 0x030F);
-
- }
-
- };
-
- tunnel.oninstruction = function(opcode, parameters) {
-
- var handler = instructionHandlers[opcode];
- if (handler)
- handler(parameters);
-
- };
-
- /**
- * Sends a disconnect instruction to the server and closes the tunnel.
- */
- this.disconnect = function() {
-
- // Only attempt disconnection not disconnected.
- if (currentState != STATE_DISCONNECTED
- && currentState != STATE_DISCONNECTING) {
-
- setState(STATE_DISCONNECTING);
-
- // Stop ping
- if (pingInterval)
- window.clearInterval(pingInterval);
-
- // Send disconnect message and disconnect
- tunnel.sendMessage("disconnect");
- tunnel.disconnect();
- setState(STATE_DISCONNECTED);
-
- }
-
- };
-
- /**
- * Connects the underlying tunnel of this Guacamole.Client, passing the
- * given arbitrary data to the tunnel during the connection process.
- *
- * @param data Arbitrary connection data to be sent to the underlying
- * tunnel during the connection process.
- * @throws {Guacamole.Status} If an error occurs during connection.
- */
- this.connect = function(data) {
-
- setState(STATE_CONNECTING);
-
- try {
- tunnel.connect(data);
- }
- catch (status) {
- setState(STATE_IDLE);
- throw status;
- }
-
- // Ping every 5 seconds (ensure connection alive)
- pingInterval = window.setInterval(function() {
- tunnel.sendMessage("sync", currentTimestamp);
- }, 5000);
-
- setState(STATE_WAITING);
- };
-
-};
-
-/**
- * Map of all Guacamole binary raster operations to transfer functions.
- * @private
- */
-Guacamole.Client.DefaultTransferFunction = {
-
- /* BLACK */
- 0x0: function (src, dst) {
- dst.red = dst.green = dst.blue = 0x00;
- },
-
- /* WHITE */
- 0xF: function (src, dst) {
- dst.red = dst.green = dst.blue = 0xFF;
- },
-
- /* SRC */
- 0x3: function (src, dst) {
- dst.red = src.red;
- dst.green = src.green;
- dst.blue = src.blue;
- dst.alpha = src.alpha;
- },
-
- /* DEST (no-op) */
- 0x5: function (src, dst) {
- // Do nothing
- },
-
- /* Invert SRC */
- 0xC: function (src, dst) {
- dst.red = 0xFF & ~src.red;
- dst.green = 0xFF & ~src.green;
- dst.blue = 0xFF & ~src.blue;
- dst.alpha = src.alpha;
- },
-
- /* Invert DEST */
- 0xA: function (src, dst) {
- dst.red = 0xFF & ~dst.red;
- dst.green = 0xFF & ~dst.green;
- dst.blue = 0xFF & ~dst.blue;
- },
-
- /* AND */
- 0x1: function (src, dst) {
- dst.red = ( src.red & dst.red);
- dst.green = ( src.green & dst.green);
- dst.blue = ( src.blue & dst.blue);
- },
-
- /* NAND */
- 0xE: function (src, dst) {
- dst.red = 0xFF & ~( src.red & dst.red);
- dst.green = 0xFF & ~( src.green & dst.green);
- dst.blue = 0xFF & ~( src.blue & dst.blue);
- },
-
- /* OR */
- 0x7: function (src, dst) {
- dst.red = ( src.red | dst.red);
- dst.green = ( src.green | dst.green);
- dst.blue = ( src.blue | dst.blue);
- },
-
- /* NOR */
- 0x8: function (src, dst) {
- dst.red = 0xFF & ~( src.red | dst.red);
- dst.green = 0xFF & ~( src.green | dst.green);
- dst.blue = 0xFF & ~( src.blue | dst.blue);
- },
-
- /* XOR */
- 0x6: function (src, dst) {
- dst.red = ( src.red ^ dst.red);
- dst.green = ( src.green ^ dst.green);
- dst.blue = ( src.blue ^ dst.blue);
- },
-
- /* XNOR */
- 0x9: function (src, dst) {
- dst.red = 0xFF & ~( src.red ^ dst.red);
- dst.green = 0xFF & ~( src.green ^ dst.green);
- dst.blue = 0xFF & ~( src.blue ^ dst.blue);
- },
-
- /* AND inverted source */
- 0x4: function (src, dst) {
- dst.red = 0xFF & (~src.red & dst.red);
- dst.green = 0xFF & (~src.green & dst.green);
- dst.blue = 0xFF & (~src.blue & dst.blue);
- },
-
- /* OR inverted source */
- 0xD: function (src, dst) {
- dst.red = 0xFF & (~src.red | dst.red);
- dst.green = 0xFF & (~src.green | dst.green);
- dst.blue = 0xFF & (~src.blue | dst.blue);
- },
-
- /* AND inverted destination */
- 0x2: function (src, dst) {
- dst.red = 0xFF & ( src.red & ~dst.red);
- dst.green = 0xFF & ( src.green & ~dst.green);
- dst.blue = 0xFF & ( src.blue & ~dst.blue);
- },
-
- /* OR inverted destination */
- 0xB: function (src, dst) {
- dst.red = 0xFF & ( src.red | ~dst.red);
- dst.green = 0xFF & ( src.green | ~dst.green);
- dst.blue = 0xFF & ( src.blue | ~dst.blue);
- }
-
-};
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/DataURIReader.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/DataURIReader.js b/content/pub/tests/guac/modules/DataURIReader.js
deleted file mode 100644
index cbce5e7..0000000
--- a/content/pub/tests/guac/modules/DataURIReader.js
+++ /dev/null
@@ -1,87 +0,0 @@
-/*
- * Copyright (C) 2015 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * A reader which automatically handles the given input stream, returning
- * received blobs as a single data URI built over the course of the stream.
- * Note that this object will overwrite any installed event handlers on the
- * given Guacamole.InputStream.
- *
- * @constructor
- * @param {Guacamole.InputStream} stream
- * The stream that data will be read from.
- */
-Guacamole.DataURIReader = function(stream, mimetype) {
-
- /**
- * Reference to this Guacamole.DataURIReader.
- * @private
- */
- var guac_reader = this;
-
- /**
- * Current data URI.
- *
- * @private
- * @type {String}
- */
- var uri = 'data:' + mimetype + ';base64,';
-
- // Receive blobs as array buffers
- stream.onblob = function dataURIReaderBlob(data) {
-
- // Currently assuming data will ALWAYS be safe to simply append. This
- // will not be true if the received base64 data encodes a number of
- // bytes that isn't a multiple of three (as base64 expands in a ratio
- // of exactly 3:4).
- uri += data;
-
- };
-
- // Simply call onend when end received
- stream.onend = function dataURIReaderEnd() {
- if (guac_reader.onend)
- guac_reader.onend();
- };
-
- /**
- * Returns the data URI of all data received through the underlying stream
- * thus far.
- *
- * @returns {String}
- * The data URI of all data received through the underlying stream thus
- * far.
- */
- this.getURI = function getURI() {
- return uri;
- };
-
- /**
- * Fired once this stream is finished and no further data will be written.
- *
- * @event
- */
- this.onend = null;
-
-};
\ No newline at end of file
[6/6] guacamole-website git commit: Deploy updated tests which pull
guacamole-common-js directly from git.
Posted by mj...@apache.org.
Deploy updated tests which pull guacamole-common-js directly from git.
Project: http://git-wip-us.apache.org/repos/asf/guacamole-website/repo
Commit: http://git-wip-us.apache.org/repos/asf/guacamole-website/commit/f5235113
Tree: http://git-wip-us.apache.org/repos/asf/guacamole-website/tree/f5235113
Diff: http://git-wip-us.apache.org/repos/asf/guacamole-website/diff/f5235113
Branch: refs/heads/asf-site
Commit: f5235113f4cc6337a4118851e45dab42059196c7
Parents: 45181cc
Author: Michael Jumper <mj...@apache.org>
Authored: Sun Sep 30 20:23:46 2018 -0700
Committer: Michael Jumper <mj...@apache.org>
Committed: Sun Sep 30 20:23:46 2018 -0700
----------------------------------------------------------------------
content/pub/tests/guac/gitguac.js | 64 +
content/pub/tests/guac/keyboard-test.html | 59 +-
.../pub/tests/guac/modules/ArrayBufferReader.js | 79 -
.../pub/tests/guac/modules/ArrayBufferWriter.js | 103 --
content/pub/tests/guac/modules/AudioChannel.js | 291 ----
content/pub/tests/guac/modules/AudioPlayer.js | 653 --------
content/pub/tests/guac/modules/BlobReader.js | 131 --
content/pub/tests/guac/modules/Client.js | 1450 ------------------
content/pub/tests/guac/modules/DataURIReader.js | 87 --
content/pub/tests/guac/modules/Display.js | 1387 -----------------
content/pub/tests/guac/modules/InputStream.js | 73 -
content/pub/tests/guac/modules/IntegerPool.js | 79 -
content/pub/tests/guac/modules/JSONReader.js | 117 --
content/pub/tests/guac/modules/Keyboard.js | 1162 --------------
content/pub/tests/guac/modules/Layer.js | 904 -----------
content/pub/tests/guac/modules/Mouse.js | 1090 -------------
content/pub/tests/guac/modules/Namespace.js | 29 -
content/pub/tests/guac/modules/Object.js | 213 ---
.../pub/tests/guac/modules/OnScreenKeyboard.js | 946 ------------
content/pub/tests/guac/modules/OutputStream.js | 71 -
content/pub/tests/guac/modules/Parser.js | 159 --
content/pub/tests/guac/modules/Status.js | 190 ---
content/pub/tests/guac/modules/StringReader.js | 170 --
content/pub/tests/guac/modules/StringWriter.js | 194 ---
content/pub/tests/guac/modules/Tunnel.js | 1003 ------------
content/pub/tests/guac/modules/Version.js | 33 -
content/pub/tests/guac/modules/VideoPlayer.js | 111 --
content/pub/tests/guac/mouse-test.html | 77 +-
28 files changed, 164 insertions(+), 10761 deletions(-)
----------------------------------------------------------------------
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/gitguac.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/gitguac.js b/content/pub/tests/guac/gitguac.js
new file mode 100644
index 0000000..3a535da
--- /dev/null
+++ b/content/pub/tests/guac/gitguac.js
@@ -0,0 +1,64 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements. See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership. The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied. See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
+var GIT_GUAC = GIT_GUAC || {};
+
+/**
+ * The commit hash or reference that should be used when loading
+ * guacamole-common-js modules from git. This value is dynamically populated
+ * from the value of the "commit" parameter in the query string of the URL. If
+ * no such parameter is provided, "master" is used by default.
+ *
+ * @type {String}
+ */
+GIT_GUAC.COMMIT = (function getRequestedCommit() {
+ var params = location.search.match(/[?&]commit=([^&]*)/);
+ return (params && decodeURIComponent(params[1])) || 'master';
+})();
+
+/**
+ * Dynamically loads the guacamole-common-js module having the given filename.
+ * The module is read from git using the version of the source available at
+ * the commit given by GIT_GUAC.COMMIT.
+ *
+ * Note that the module is not guaranteed to load until after the "load" event
+ * for the document fires. Code which depends on the loading of this module
+ * should wait until after that event to execute.
+ *
+ * @param {String} filename
+ * The filename of the guacamole-common-js module to load, without
+ * corresponding path, such as "Keyboard.js" or "Mouse.js".
+ */
+GIT_GUAC.loadModule = function loadModule(filename) {
+
+ // Construct URL pointing to guacamole-common-js module within ASF git
+ var url = 'https://git1-us-west.apache.org/repos/asf?'
+ + 'p=guacamole-client.git;'
+ + 'a=blob_plain;'
+ + 'f=guacamole-common-js/src/main/webapp/modules/' + encodeURIComponent(filename) + ';'
+ + 'hb=' + encodeURIComponent(GIT_GUAC.COMMIT);
+
+ // Dynamically load module
+ var script = document.createElement('script');
+ script.setAttribute('type', 'text/javascript');
+ script.setAttribute('src', url);
+ document.head.appendChild(script);
+
+};
+
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/keyboard-test.html
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/keyboard-test.html b/content/pub/tests/guac/keyboard-test.html
index 644f498..6a10a56 100644
--- a/content/pub/tests/guac/keyboard-test.html
+++ b/content/pub/tests/guac/keyboard-test.html
@@ -1,3 +1,22 @@
+<!DOCTYPE html>
+<!--
+ Licensed to the Apache Software Foundation (ASF) under one
+ or more contributor license agreements. See the NOTICE file
+ distributed with this work for additional information
+ regarding copyright ownership. The ASF licenses this file
+ to you under the Apache License, Version 2.0 (the
+ "License"); you may not use this file except in compliance
+ with the License. You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing,
+ software distributed under the License is distributed on an
+ "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ KIND, either express or implied. See the License for the
+ specific language governing permissions and limitations
+ under the License.
+-->
<html>
<head>
@@ -12,29 +31,43 @@
<div id="log"></div>
+ <!-- Base dependencies -->
<script type="text/javascript" src="../log/log.js"></script>
- <script type="text/javascript" src="modules/Keyboard.js"></script>
- <script type="text/javascript" src="modules/Version.js"></script>
+ <script type="text/javascript" src="gitguac.js"></script>
<script type="text/javascript" src="keysyms.js"></script>
+ <!-- Load required guacamole-common-js modules from git -->
<script type="text/javascript">
+ GIT_GUAC.loadModule('Keyboard.js');
+ GIT_GUAC.loadModule('Version.js');
+ </script>
- var log = new Log();
- document.getElementById("log").appendChild(log.getElement());
+ <!-- Execute test after all modules have loaded -->
+ <script type="text/javascript">
+ window.onload = function documentLoaded() {
- log.log("Guacamole.Keyboard tester", "version 1.4 (" + Guacamole.API_VERSION + ")", "Mike Jumper");
- log.log("Please press some keys...");
+ var log = new Log();
+ document.getElementById("log").appendChild(log.getElement());
- var keyboard = new Guacamole.Keyboard(document);
+ log.log("Guacamole.Keyboard tester",
+ "git: " + GIT_GUAC.COMMIT,
+ "API: " + Guacamole.API_VERSION);
- keyboard.onkeydown = function(keysym) {
- log.log("guacamole", "keydown", "0x" + keysym.toString(16), X11_KEYSYM[keysym]);
- };
+ log.log("Please press some keys...");
- keyboard.onkeyup = function(keysym) {
- log.log("guacamole", "keyup", "0x" + keysym.toString(16), X11_KEYSYM[keysym]);
- };
+ var keyboard = new Guacamole.Keyboard(document);
+
+ keyboard.onkeydown = function(keysym) {
+ log.log("guacamole", "keydown",
+ "0x" + keysym.toString(16), X11_KEYSYM[keysym]);
+ };
+ keyboard.onkeyup = function(keysym) {
+ log.log("guacamole", "keyup",
+ "0x" + keysym.toString(16), X11_KEYSYM[keysym]);
+ };
+
+ };
</script>
</body>
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/ArrayBufferReader.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/ArrayBufferReader.js b/content/pub/tests/guac/modules/ArrayBufferReader.js
deleted file mode 100644
index d022d4c..0000000
--- a/content/pub/tests/guac/modules/ArrayBufferReader.js
+++ /dev/null
@@ -1,79 +0,0 @@
-/*
- * Copyright (C) 2013 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * A reader which automatically handles the given input stream, returning
- * strictly received packets as array buffers. Note that this object will
- * overwrite any installed event handlers on the given Guacamole.InputStream.
- *
- * @constructor
- * @param {Guacamole.InputStream} stream The stream that data will be read
- * from.
- */
-Guacamole.ArrayBufferReader = function(stream) {
-
- /**
- * Reference to this Guacamole.InputStream.
- * @private
- */
- var guac_reader = this;
-
- // Receive blobs as array buffers
- stream.onblob = function(data) {
-
- // Convert to ArrayBuffer
- var binary = window.atob(data);
- var arrayBuffer = new ArrayBuffer(binary.length);
- var bufferView = new Uint8Array(arrayBuffer);
-
- for (var i=0; i<binary.length; i++)
- bufferView[i] = binary.charCodeAt(i);
-
- // Call handler, if present
- if (guac_reader.ondata)
- guac_reader.ondata(arrayBuffer);
-
- };
-
- // Simply call onend when end received
- stream.onend = function() {
- if (guac_reader.onend)
- guac_reader.onend();
- };
-
- /**
- * Fired once for every blob of data received.
- *
- * @event
- * @param {ArrayBuffer} buffer The data packet received.
- */
- this.ondata = null;
-
- /**
- * Fired once this stream is finished and no further data will be written.
- * @event
- */
- this.onend = null;
-
-};
\ No newline at end of file
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/ArrayBufferWriter.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/ArrayBufferWriter.js b/content/pub/tests/guac/modules/ArrayBufferWriter.js
deleted file mode 100644
index bee5375..0000000
--- a/content/pub/tests/guac/modules/ArrayBufferWriter.js
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
- * Copyright (C) 2013 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * A writer which automatically writes to the given output stream with arbitrary
- * binary data, supplied as ArrayBuffers.
- *
- * @constructor
- * @param {Guacamole.OutputStream} stream The stream that data will be written
- * to.
- */
-Guacamole.ArrayBufferWriter = function(stream) {
-
- /**
- * Reference to this Guacamole.StringWriter.
- * @private
- */
- var guac_writer = this;
-
- // Simply call onack for acknowledgements
- stream.onack = function(status) {
- if (guac_writer.onack)
- guac_writer.onack(status);
- };
-
- /**
- * Encodes the given data as base64, sending it as a blob. The data must
- * be small enough to fit into a single blob instruction.
- *
- * @private
- * @param {Uint8Array} bytes The data to send.
- */
- function __send_blob(bytes) {
-
- var binary = "";
-
- // Produce binary string from bytes in buffer
- for (var i=0; i<bytes.byteLength; i++)
- binary += String.fromCharCode(bytes[i]);
-
- // Send as base64
- stream.sendBlob(window.btoa(binary));
-
- }
-
- /**
- * Sends the given data.
- *
- * @param {ArrayBuffer|TypedArray} data The data to send.
- */
- this.sendData = function(data) {
-
- var bytes = new Uint8Array(data);
-
- // If small enough to fit into single instruction, send as-is
- if (bytes.length <= 8064)
- __send_blob(bytes);
-
- // Otherwise, send as multiple instructions
- else {
- for (var offset=0; offset<bytes.length; offset += 8064)
- __send_blob(bytes.subarray(offset, offset + 8094));
- }
-
- };
-
- /**
- * Signals that no further text will be sent, effectively closing the
- * stream.
- */
- this.sendEnd = function() {
- stream.sendEnd();
- };
-
- /**
- * Fired for received data, if acknowledged by the server.
- * @event
- * @param {Guacamole.Status} status The status of the operation.
- */
- this.onack = null;
-
-};
\ No newline at end of file
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/AudioChannel.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/AudioChannel.js b/content/pub/tests/guac/modules/AudioChannel.js
deleted file mode 100644
index 0f64c4d..0000000
--- a/content/pub/tests/guac/modules/AudioChannel.js
+++ /dev/null
@@ -1,291 +0,0 @@
-/*
- * Copyright (C) 2015 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * Abstract audio channel which queues and plays arbitrary audio data.
- *
- * @constructor
- */
-Guacamole.AudioChannel = function AudioChannel() {
-
- /**
- * Reference to this AudioChannel.
- *
- * @private
- * @type Guacamole.AudioChannel
- */
- var channel = this;
-
- /**
- * The earliest possible time that the next packet could play without
- * overlapping an already-playing packet, in milliseconds.
- *
- * @private
- * @type Number
- */
- var nextPacketTime = Guacamole.AudioChannel.getTimestamp();
-
- /**
- * The last time that sync() was called, in milliseconds. If sync() has
- * never been called, this will be the time the Guacamole.AudioChannel
- * was created.
- *
- * @type Number
- */
- var lastSync = nextPacketTime;
-
- /**
- * Notifies this Guacamole.AudioChannel that all audio up to the current
- * point in time has been given via play(), and that any difference in time
- * between queued audio packets and the current time can be considered
- * latency.
- */
- this.sync = function sync() {
-
- // Calculate elapsed time since last sync
- var now = Guacamole.AudioChannel.getTimestamp();
- var elapsed = now - lastSync;
-
- // Reschedule future playback time such that playback latency is
- // bounded within the duration of the last audio frame
- nextPacketTime = Math.min(nextPacketTime, now + elapsed);
-
- // Record sync time
- lastSync = now;
-
- };
-
- /**
- * Queues up the given data for playing by this channel once all previously
- * queued data has been played. If no data has been queued, the data will
- * play immediately.
- *
- * @param {String} mimetype
- * The mimetype of the audio data provided.
- *
- * @param {Number} duration
- * The duration of the data provided, in milliseconds.
- *
- * @param {Blob} data
- * The blob of audio data to play.
- */
- this.play = function play(mimetype, duration, data) {
-
- var packet = new Guacamole.AudioChannel.Packet(mimetype, data);
-
- // Determine exactly when packet CAN play
- var packetTime = Guacamole.AudioChannel.getTimestamp();
- if (nextPacketTime < packetTime)
- nextPacketTime = packetTime;
-
- // Schedule packet
- packet.play(nextPacketTime);
-
- // Update timeline
- nextPacketTime += duration;
-
- };
-
-};
-
-// Define context if available
-if (window.AudioContext) {
- try {Guacamole.AudioChannel.context = new AudioContext();}
- catch (e){}
-}
-
-// Fallback to Webkit-specific AudioContext implementation
-else if (window.webkitAudioContext) {
- try {Guacamole.AudioChannel.context = new webkitAudioContext();}
- catch (e){}
-}
-
-/**
- * Returns a base timestamp which can be used for scheduling future audio
- * playback. Scheduling playback for the value returned by this function plus
- * N will cause the associated audio to be played back N milliseconds after
- * the function is called.
- *
- * @return {Number} An arbitrary channel-relative timestamp, in milliseconds.
- */
-Guacamole.AudioChannel.getTimestamp = function() {
-
- // If we have an audio context, use its timestamp
- if (Guacamole.AudioChannel.context)
- return Guacamole.AudioChannel.context.currentTime * 1000;
-
- // If we have high-resolution timers, use those
- if (window.performance) {
-
- if (window.performance.now)
- return window.performance.now();
-
- if (window.performance.webkitNow)
- return window.performance.webkitNow();
-
- }
-
- // Fallback to millisecond-resolution system time
- return new Date().getTime();
-
-};
-
-/**
- * Abstract representation of an audio packet.
- *
- * @constructor
- *
- * @param {String} mimetype The mimetype of the data contained by this packet.
- * @param {Blob} data The blob of sound data contained by this packet.
- */
-Guacamole.AudioChannel.Packet = function(mimetype, data) {
-
- /**
- * Schedules this packet for playback at the given time.
- *
- * @function
- * @param {Number} when The time this packet should be played, in
- * milliseconds.
- */
- this.play = function(when) { /* NOP */ }; // Defined conditionally depending on support
-
- // If audio API available, use it.
- if (Guacamole.AudioChannel.context) {
-
- var readyBuffer = null;
-
- // By default, when decoding finishes, store buffer for future
- // playback
- var handleReady = function(buffer) {
- readyBuffer = buffer;
- };
-
- // Read data and start decoding
- var reader = new FileReader();
- reader.onload = function() {
- Guacamole.AudioChannel.context.decodeAudioData(
- reader.result,
- function(buffer) { handleReady(buffer); }
- );
- };
- reader.readAsArrayBuffer(data);
-
- // Set up buffer source
- var source = Guacamole.AudioChannel.context.createBufferSource();
- source.connect(Guacamole.AudioChannel.context.destination);
-
- // Use noteOn() instead of start() if necessary
- if (!source.start)
- source.start = source.noteOn;
-
- var play_when;
-
- function playDelayed(buffer) {
- source.buffer = buffer;
- source.start(play_when / 1000);
- }
-
- /** @ignore */
- this.play = function(when) {
-
- play_when = when;
-
- // If buffer available, play it NOW
- if (readyBuffer)
- playDelayed(readyBuffer);
-
- // Otherwise, play when decoded
- else
- handleReady = playDelayed;
-
- };
-
- }
-
- else {
-
- var play_on_load = false;
-
- // Create audio element to house and play the data
- var audio = null;
- try { audio = new Audio(); }
- catch (e) {}
-
- if (audio) {
-
- // Read data and start decoding
- var reader = new FileReader();
- reader.onload = function() {
-
- var binary = "";
- var bytes = new Uint8Array(reader.result);
-
- // Produce binary string from bytes in buffer
- for (var i=0; i<bytes.byteLength; i++)
- binary += String.fromCharCode(bytes[i]);
-
- // Convert to data URI
- audio.src = "data:" + mimetype + ";base64," + window.btoa(binary);
-
- // Play if play was attempted but packet wasn't loaded yet
- if (play_on_load)
- audio.play();
-
- };
- reader.readAsArrayBuffer(data);
-
- function play() {
-
- // If audio data is ready, play now
- if (audio.src)
- audio.play();
-
- // Otherwise, play when loaded
- else
- play_on_load = true;
-
- }
-
- /** @ignore */
- this.play = function(when) {
-
- // Calculate time until play
- var now = Guacamole.AudioChannel.getTimestamp();
- var delay = when - now;
-
- // Play now if too late
- if (delay < 0)
- play();
-
- // Otherwise, schedule later playback
- else
- window.setTimeout(play, delay);
-
- };
-
- }
-
- }
-
-};
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/AudioPlayer.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/AudioPlayer.js b/content/pub/tests/guac/modules/AudioPlayer.js
deleted file mode 100644
index 760851a..0000000
--- a/content/pub/tests/guac/modules/AudioPlayer.js
+++ /dev/null
@@ -1,653 +0,0 @@
-/*
- * Copyright (C) 2015 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * Abstract audio player which accepts, queues and plays back arbitrary audio
- * data. It is up to implementations of this class to provide some means of
- * handling a provided Guacamole.InputStream. Data received along the provided
- * stream is to be played back immediately.
- *
- * @constructor
- */
-Guacamole.AudioPlayer = function AudioPlayer() {
-
- /**
- * Notifies this Guacamole.AudioPlayer that all audio up to the current
- * point in time has been given via the underlying stream, and that any
- * difference in time between queued audio data and the current time can be
- * considered latency.
- */
- this.sync = function sync() {
- // Default implementation - do nothing
- };
-
-};
-
-/**
- * Determines whether the given mimetype is supported by any built-in
- * implementation of Guacamole.AudioPlayer, and thus will be properly handled
- * by Guacamole.AudioPlayer.getInstance().
- *
- * @param {String} mimetype
- * The mimetype to check.
- *
- * @returns {Boolean}
- * true if the given mimetype is supported by any built-in
- * Guacamole.AudioPlayer, false otherwise.
- */
-Guacamole.AudioPlayer.isSupportedType = function isSupportedType(mimetype) {
-
- return Guacamole.RawAudioPlayer.isSupportedType(mimetype);
-
-};
-
-/**
- * Returns a list of all mimetypes supported by any built-in
- * Guacamole.AudioPlayer, in rough order of priority. Beware that only the core
- * mimetypes themselves will be listed. Any mimetype parameters, even required
- * ones, will not be included in the list. For example, "audio/L8" is a
- * supported raw audio mimetype that is supported, but it is invalid without
- * additional parameters. Something like "audio/L8;rate=44100" would be valid,
- * however (see https://tools.ietf.org/html/rfc4856).
- *
- * @returns {String[]}
- * A list of all mimetypes supported by any built-in Guacamole.AudioPlayer,
- * excluding any parameters.
- */
-Guacamole.AudioPlayer.getSupportedTypes = function getSupportedTypes() {
-
- return Guacamole.RawAudioPlayer.getSupportedTypes();
-
-};
-
-/**
- * Returns an instance of Guacamole.AudioPlayer providing support for the given
- * audio format. If support for the given audio format is not available, null
- * is returned.
- *
- * @param {Guacamole.InputStream} stream
- * The Guacamole.InputStream to read audio data from.
- *
- * @param {String} mimetype
- * The mimetype of the audio data in the provided stream.
- *
- * @return {Guacamole.AudioPlayer}
- * A Guacamole.AudioPlayer instance supporting the given mimetype and
- * reading from the given stream, or null if support for the given mimetype
- * is absent.
- */
-Guacamole.AudioPlayer.getInstance = function getInstance(stream, mimetype) {
-
- // Use raw audio player if possible
- if (Guacamole.RawAudioPlayer.isSupportedType(mimetype))
- return new Guacamole.RawAudioPlayer(stream, mimetype);
-
- // No support for given mimetype
- return null;
-
-};
-
-/**
- * Implementation of Guacamole.AudioPlayer providing support for raw PCM format
- * audio. This player relies only on the Web Audio API and does not require any
- * browser-level support for its audio formats.
- *
- * @constructor
- * @augments Guacamole.AudioPlayer
- * @param {Guacamole.InputStream} stream
- * The Guacamole.InputStream to read audio data from.
- *
- * @param {String} mimetype
- * The mimetype of the audio data in the provided stream, which must be a
- * "audio/L8" or "audio/L16" mimetype with necessary parameters, such as:
- * "audio/L16;rate=44100,channels=2".
- */
-Guacamole.RawAudioPlayer = function RawAudioPlayer(stream, mimetype) {
-
- /**
- * The format of audio this player will decode.
- *
- * @private
- * @type {Guacamole.RawAudioPlayer._Format}
- */
- var format = Guacamole.RawAudioPlayer._Format.parse(mimetype);
-
- /**
- * An instance of a Web Audio API AudioContext object, or null if the
- * Web Audio API is not supported.
- *
- * @private
- * @type {AudioContext}
- */
- var context = (function getAudioContext() {
-
- // Fallback to Webkit-specific AudioContext implementation
- var AudioContext = window.AudioContext || window.webkitAudioContext;
-
- // Get new AudioContext instance if Web Audio API is supported
- if (AudioContext) {
- try {
- return new AudioContext();
- }
- catch (e) {
- // Do not use Web Audio API if not allowed by browser
- }
- }
-
- // Web Audio API not supported
- return null;
-
- })();
-
- /**
- * The earliest possible time that the next packet could play without
- * overlapping an already-playing packet, in seconds. Note that while this
- * value is in seconds, it is not an integer value and has microsecond
- * resolution.
- *
- * @private
- * @type {Number}
- */
- var nextPacketTime = context.currentTime;
-
- /**
- * Guacamole.ArrayBufferReader wrapped around the audio input stream
- * provided with this Guacamole.RawAudioPlayer was created.
- *
- * @private
- * @type {Guacamole.ArrayBufferReader}
- */
- var reader = new Guacamole.ArrayBufferReader(stream);
-
- /**
- * The minimum size of an audio packet split by splitAudioPacket(), in
- * seconds. Audio packets smaller than this will not be split, nor will the
- * split result of a larger packet ever be smaller in size than this
- * minimum.
- *
- * @private
- * @constant
- * @type {Number}
- */
- var MIN_SPLIT_SIZE = 0.02;
-
- /**
- * The maximum amount of latency to allow between the buffered data stream
- * and the playback position, in seconds. Initially, this is set to
- * roughly one third of a second.
- *
- * @private
- * @type {Number}
- */
- var maxLatency = 0.3;
-
- /**
- * The type of typed array that will be used to represent each audio packet
- * internally. This will be either Int8Array or Int16Array, depending on
- * whether the raw audio format is 8-bit or 16-bit.
- *
- * @private
- * @constructor
- */
- var SampleArray = (format.bytesPerSample === 1) ? window.Int8Array : window.Int16Array;
-
- /**
- * The maximum absolute value of any sample within a raw audio packet
- * received by this audio player. This depends only on the size of each
- * sample, and will be 128 for 8-bit audio and 32768 for 16-bit audio.
- *
- * @private
- * @type {Number}
- */
- var maxSampleValue = (format.bytesPerSample === 1) ? 128 : 32768;
-
- /**
- * The queue of all pending audio packets, as an array of sample arrays.
- * Audio packets which are pending playback will be added to this queue for
- * further manipulation prior to scheduling via the Web Audio API. Once an
- * audio packet leaves this queue and is scheduled via the Web Audio API,
- * no further modifications can be made to that packet.
- *
- * @private
- * @type {SampleArray[]}
- */
- var packetQueue = [];
-
- /**
- * Given an array of audio packets, returns a single audio packet
- * containing the concatenation of those packets.
- *
- * @private
- * @param {SampleArray[]} packets
- * The array of audio packets to concatenate.
- *
- * @returns {SampleArray}
- * A single audio packet containing the concatenation of all given
- * audio packets. If no packets are provided, this will be undefined.
- */
- var joinAudioPackets = function joinAudioPackets(packets) {
-
- // Do not bother joining if one or fewer packets are in the queue
- if (packets.length <= 1)
- return packets[0];
-
- // Determine total sample length of the entire queue
- var totalLength = 0;
- packets.forEach(function addPacketLengths(packet) {
- totalLength += packet.length;
- });
-
- // Append each packet within queue
- var offset = 0;
- var joined = new SampleArray(totalLength);
- packets.forEach(function appendPacket(packet) {
- joined.set(packet, offset);
- offset += packet.length;
- });
-
- return joined;
-
- };
-
- /**
- * Given a single packet of audio data, splits off an arbitrary length of
- * audio data from the beginning of that packet, returning the split result
- * as an array of two packets. The split location is determined through an
- * algorithm intended to minimize the liklihood of audible clicking between
- * packets. If no such split location is possible, an array containing only
- * the originally-provided audio packet is returned.
- *
- * @private
- * @param {SampleArray} data
- * The audio packet to split.
- *
- * @returns {SampleArray[]}
- * An array of audio packets containing the result of splitting the
- * provided audio packet. If splitting is possible, this array will
- * contain two packets. If splitting is not possible, this array will
- * contain only the originally-provided packet.
- */
- var splitAudioPacket = function splitAudioPacket(data) {
-
- var minValue = Number.MAX_VALUE;
- var optimalSplitLength = data.length;
-
- // Calculate number of whole samples in the provided audio packet AND
- // in the minimum possible split packet
- var samples = Math.floor(data.length / format.channels);
- var minSplitSamples = Math.floor(format.rate * MIN_SPLIT_SIZE);
-
- // Calculate the beginning of the "end" of the audio packet
- var start = Math.max(
- format.channels * minSplitSamples,
- format.channels * (samples - minSplitSamples)
- );
-
- // For all samples at the end of the given packet, find a point where
- // the perceptible volume across all channels is lowest (and thus is
- // the optimal point to split)
- for (var offset = start; offset < data.length; offset += format.channels) {
-
- // Calculate the sum of all values across all channels (the result
- // will be proportional to the average volume of a sample)
- var totalValue = 0;
- for (var channel = 0; channel < format.channels; channel++) {
- totalValue += Math.abs(data[offset + channel]);
- }
-
- // If this is the smallest average value thus far, set the split
- // length such that the first packet ends with the current sample
- if (totalValue <= minValue) {
- optimalSplitLength = offset + format.channels;
- minValue = totalValue;
- }
-
- }
-
- // If packet is not split, return the supplied packet untouched
- if (optimalSplitLength === data.length)
- return [data];
-
- // Otherwise, split the packet into two new packets according to the
- // calculated optimal split length
- return [
- new SampleArray(data.buffer.slice(0, optimalSplitLength * format.bytesPerSample)),
- new SampleArray(data.buffer.slice(optimalSplitLength * format.bytesPerSample))
- ];
-
- };
-
- /**
- * Pushes the given packet of audio data onto the playback queue. Unlike
- * other private functions within Guacamole.RawAudioPlayer, the type of the
- * ArrayBuffer packet of audio data here need not be specific to the type
- * of audio (as with SampleArray). The ArrayBuffer type provided by a
- * Guacamole.ArrayBufferReader, for example, is sufficient. Any necessary
- * conversions will be performed automatically internally.
- *
- * @private
- * @param {ArrayBuffer} data
- * A raw packet of audio data that should be pushed onto the audio
- * playback queue.
- */
- var pushAudioPacket = function pushAudioPacket(data) {
- packetQueue.push(new SampleArray(data));
- };
-
- /**
- * Shifts off and returns a packet of audio data from the beginning of the
- * playback queue. The length of this audio packet is determined
- * dynamically according to the click-reduction algorithm implemented by
- * splitAudioPacket().
- *
- * @private
- * @returns {SampleArray}
- * A packet of audio data pulled from the beginning of the playback
- * queue.
- */
- var shiftAudioPacket = function shiftAudioPacket() {
-
- // Flatten data in packet queue
- var data = joinAudioPackets(packetQueue);
- if (!data)
- return null;
-
- // Pull an appropriate amount of data from the front of the queue
- packetQueue = splitAudioPacket(data);
- data = packetQueue.shift();
-
- return data;
-
- };
-
- /**
- * Converts the given audio packet into an AudioBuffer, ready for playback
- * by the Web Audio API. Unlike the raw audio packets received by this
- * audio player, AudioBuffers require floating point samples and are split
- * into isolated planes of channel-specific data.
- *
- * @private
- * @param {SampleArray} data
- * The raw audio packet that should be converted into a Web Audio API
- * AudioBuffer.
- *
- * @returns {AudioBuffer}
- * A new Web Audio API AudioBuffer containing the provided audio data,
- * converted to the format used by the Web Audio API.
- */
- var toAudioBuffer = function toAudioBuffer(data) {
-
- // Calculate total number of samples
- var samples = data.length / format.channels;
-
- // Determine exactly when packet CAN play
- var packetTime = context.currentTime;
- if (nextPacketTime < packetTime)
- nextPacketTime = packetTime;
-
- // Get audio buffer for specified format
- var audioBuffer = context.createBuffer(format.channels, samples, format.rate);
-
- // Convert each channel
- for (var channel = 0; channel < format.channels; channel++) {
-
- var audioData = audioBuffer.getChannelData(channel);
-
- // Fill audio buffer with data for channel
- var offset = channel;
- for (var i = 0; i < samples; i++) {
- audioData[i] = data[offset] / maxSampleValue;
- offset += format.channels;
- }
-
- }
-
- return audioBuffer;
-
- };
-
- // Defer playback of received audio packets slightly
- reader.ondata = function playReceivedAudio(data) {
-
- // Push received samples onto queue
- pushAudioPacket(new SampleArray(data));
-
- // Shift off an arbitrary packet of audio data from the queue (this may
- // be different in size from the packet just pushed)
- var packet = shiftAudioPacket();
- if (!packet)
- return;
-
- // Determine exactly when packet CAN play
- var packetTime = context.currentTime;
- if (nextPacketTime < packetTime)
- nextPacketTime = packetTime;
-
- // Set up buffer source
- var source = context.createBufferSource();
- source.connect(context.destination);
-
- // Use noteOn() instead of start() if necessary
- if (!source.start)
- source.start = source.noteOn;
-
- // Schedule packet
- source.buffer = toAudioBuffer(packet);
- source.start(nextPacketTime);
-
- // Update timeline by duration of scheduled packet
- nextPacketTime += packet.length / format.channels / format.rate;
-
- };
-
- /** @override */
- this.sync = function sync() {
-
- // Calculate elapsed time since last sync
- var now = context.currentTime;
-
- // Reschedule future playback time such that playback latency is
- // bounded within a reasonable latency threshold
- nextPacketTime = Math.min(nextPacketTime, now + maxLatency);
-
- };
-
-};
-
-Guacamole.RawAudioPlayer.prototype = new Guacamole.AudioPlayer();
-
-/**
- * A description of the format of raw PCM audio received by a
- * Guacamole.RawAudioPlayer. This object describes the number of bytes per
- * sample, the number of channels, and the overall sample rate.
- *
- * @private
- * @constructor
- * @param {Guacamole.RawAudioPlayer._Format|Object} template
- * The object whose properties should be copied into the corresponding
- * properties of the new Guacamole.RawAudioPlayer._Format.
- */
-Guacamole.RawAudioPlayer._Format = function _Format(template) {
-
- /**
- * The number of bytes in each sample of audio data. This value is
- * independent of the number of channels.
- *
- * @type {Number}
- */
- this.bytesPerSample = template.bytesPerSample;
-
- /**
- * The number of audio channels (ie: 1 for mono, 2 for stereo).
- *
- * @type {Number}
- */
- this.channels = template.channels;
-
- /**
- * The number of samples per second, per channel.
- *
- * @type {Number}
- */
- this.rate = template.rate;
-
-};
-
-/**
- * Parses the given mimetype, returning a new Guacamole.RawAudioPlayer._Format
- * which describes the type of raw audio data represented by that mimetype. If
- * the mimetype is not supported by Guacamole.RawAudioPlayer, null is returned.
- *
- * @private
- * @param {String} mimetype
- * The audio mimetype to parse.
- *
- * @returns {Guacamole.RawAudioPlayer._Format}
- * A new Guacamole.RawAudioPlayer._Format which describes the type of raw
- * audio data represented by the given mimetype, or null if the given
- * mimetype is not supported.
- */
-Guacamole.RawAudioPlayer._Format.parse = function parseFormat(mimetype) {
-
- var bytesPerSample;
-
- // Rate is absolutely required - if null is still present later, the
- // mimetype must not be supported
- var rate = null;
-
- // Default for both "audio/L8" and "audio/L16" is one channel
- var channels = 1;
-
- // "audio/L8" has one byte per sample
- if (mimetype.substring(0, 9) === 'audio/L8;') {
- mimetype = mimetype.substring(9);
- bytesPerSample = 1;
- }
-
- // "audio/L16" has two bytes per sample
- else if (mimetype.substring(0, 10) === 'audio/L16;') {
- mimetype = mimetype.substring(10);
- bytesPerSample = 2;
- }
-
- // All other types are unsupported
- else
- return null;
-
- // Parse all parameters
- var parameters = mimetype.split(',');
- for (var i = 0; i < parameters.length; i++) {
-
- var parameter = parameters[i];
-
- // All parameters must have an equals sign separating name from value
- var equals = parameter.indexOf('=');
- if (equals === -1)
- return null;
-
- // Parse name and value from parameter string
- var name = parameter.substring(0, equals);
- var value = parameter.substring(equals+1);
-
- // Handle each supported parameter
- switch (name) {
-
- // Number of audio channels
- case 'channels':
- channels = parseInt(value);
- break;
-
- // Sample rate
- case 'rate':
- rate = parseInt(value);
- break;
-
- // All other parameters are unsupported
- default:
- return null;
-
- }
-
- };
-
- // The rate parameter is required
- if (rate === null)
- return null;
-
- // Return parsed format details
- return new Guacamole.RawAudioPlayer._Format({
- bytesPerSample : bytesPerSample,
- channels : channels,
- rate : rate
- });
-
-};
-
-/**
- * Determines whether the given mimetype is supported by
- * Guacamole.RawAudioPlayer.
- *
- * @param {String} mimetype
- * The mimetype to check.
- *
- * @returns {Boolean}
- * true if the given mimetype is supported by Guacamole.RawAudioPlayer,
- * false otherwise.
- */
-Guacamole.RawAudioPlayer.isSupportedType = function isSupportedType(mimetype) {
-
- // No supported types if no Web Audio API
- if (!window.AudioContext && !window.webkitAudioContext)
- return false;
-
- return Guacamole.RawAudioPlayer._Format.parse(mimetype) !== null;
-
-};
-
-/**
- * Returns a list of all mimetypes supported by Guacamole.RawAudioPlayer. Only
- * the core mimetypes themselves will be listed. Any mimetype parameters, even
- * required ones, will not be included in the list. For example, "audio/L8" is
- * a raw audio mimetype that may be supported, but it is invalid without
- * additional parameters. Something like "audio/L8;rate=44100" would be valid,
- * however (see https://tools.ietf.org/html/rfc4856).
- *
- * @returns {String[]}
- * A list of all mimetypes supported by Guacamole.RawAudioPlayer, excluding
- * any parameters. If the necessary JavaScript APIs for playing raw audio
- * are absent, this list will be empty.
- */
-Guacamole.RawAudioPlayer.getSupportedTypes = function getSupportedTypes() {
-
- // No supported types if no Web Audio API
- if (!window.AudioContext && !window.webkitAudioContext)
- return [];
-
- // We support 8-bit and 16-bit raw PCM
- return [
- 'audio/L8',
- 'audio/L16'
- ];
-
-};
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/BlobReader.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/BlobReader.js b/content/pub/tests/guac/modules/BlobReader.js
deleted file mode 100644
index 55896f2..0000000
--- a/content/pub/tests/guac/modules/BlobReader.js
+++ /dev/null
@@ -1,131 +0,0 @@
-/*
- * Copyright (C) 2013 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * A reader which automatically handles the given input stream, assembling all
- * received blobs into a single blob by appending them to each other in order.
- * Note that this object will overwrite any installed event handlers on the
- * given Guacamole.InputStream.
- *
- * @constructor
- * @param {Guacamole.InputStream} stream The stream that data will be read
- * from.
- * @param {String} mimetype The mimetype of the blob being built.
- */
-Guacamole.BlobReader = function(stream, mimetype) {
-
- /**
- * Reference to this Guacamole.InputStream.
- * @private
- */
- var guac_reader = this;
-
- /**
- * The length of this Guacamole.InputStream in bytes.
- * @private
- */
- var length = 0;
-
- // Get blob builder
- var blob_builder;
- if (window.BlobBuilder) blob_builder = new BlobBuilder();
- else if (window.WebKitBlobBuilder) blob_builder = new WebKitBlobBuilder();
- else if (window.MozBlobBuilder) blob_builder = new MozBlobBuilder();
- else
- blob_builder = new (function() {
-
- var blobs = [];
-
- /** @ignore */
- this.append = function(data) {
- blobs.push(new Blob([data], {"type": mimetype}));
- };
-
- /** @ignore */
- this.getBlob = function() {
- return new Blob(blobs, {"type": mimetype});
- };
-
- })();
-
- // Append received blobs
- stream.onblob = function(data) {
-
- // Convert to ArrayBuffer
- var binary = window.atob(data);
- var arrayBuffer = new ArrayBuffer(binary.length);
- var bufferView = new Uint8Array(arrayBuffer);
-
- for (var i=0; i<binary.length; i++)
- bufferView[i] = binary.charCodeAt(i);
-
- blob_builder.append(arrayBuffer);
- length += arrayBuffer.byteLength;
-
- // Call handler, if present
- if (guac_reader.onprogress)
- guac_reader.onprogress(arrayBuffer.byteLength);
-
- // Send success response
- stream.sendAck("OK", 0x0000);
-
- };
-
- // Simply call onend when end received
- stream.onend = function() {
- if (guac_reader.onend)
- guac_reader.onend();
- };
-
- /**
- * Returns the current length of this Guacamole.InputStream, in bytes.
- * @return {Number} The current length of this Guacamole.InputStream.
- */
- this.getLength = function() {
- return length;
- };
-
- /**
- * Returns the contents of this Guacamole.BlobReader as a Blob.
- * @return {Blob} The contents of this Guacamole.BlobReader.
- */
- this.getBlob = function() {
- return blob_builder.getBlob();
- };
-
- /**
- * Fired once for every blob of data received.
- *
- * @event
- * @param {Number} length The number of bytes received.
- */
- this.onprogress = null;
-
- /**
- * Fired once this stream is finished and no further data will be written.
- * @event
- */
- this.onend = null;
-
-};
\ No newline at end of file
[2/6] guacamole-website git commit: Deploy updated tests which pull
guacamole-common-js directly from git.
Posted by mj...@apache.org.
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/Mouse.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/Mouse.js b/content/pub/tests/guac/modules/Mouse.js
deleted file mode 100644
index cdd1ae9..0000000
--- a/content/pub/tests/guac/modules/Mouse.js
+++ /dev/null
@@ -1,1090 +0,0 @@
-/*
- * Copyright (C) 2013 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * Provides cross-browser mouse events for a given element. The events of
- * the given element are automatically populated with handlers that translate
- * mouse events into a non-browser-specific event provided by the
- * Guacamole.Mouse instance.
- *
- * @constructor
- * @param {Element} element The Element to use to provide mouse events.
- */
-Guacamole.Mouse = function(element) {
-
- /**
- * Reference to this Guacamole.Mouse.
- * @private
- */
- var guac_mouse = this;
-
- /**
- * The number of mousemove events to require before re-enabling mouse
- * event handling after receiving a touch event.
- */
- this.touchMouseThreshold = 3;
-
- /**
- * The minimum amount of pixels scrolled required for a single scroll button
- * click.
- */
- this.scrollThreshold = 53;
-
- /**
- * The number of pixels to scroll per line.
- */
- this.PIXELS_PER_LINE = 18;
-
- /**
- * The number of pixels to scroll per page.
- */
- this.PIXELS_PER_PAGE = this.PIXELS_PER_LINE * 16;
-
- /**
- * The current mouse state. The properties of this state are updated when
- * mouse events fire. This state object is also passed in as a parameter to
- * the handler of any mouse events.
- *
- * @type {Guacamole.Mouse.State}
- */
- this.currentState = new Guacamole.Mouse.State(
- 0, 0,
- false, false, false, false, false
- );
-
- /**
- * Fired whenever the user presses a mouse button down over the element
- * associated with this Guacamole.Mouse.
- *
- * @event
- * @param {Guacamole.Mouse.State} state The current mouse state.
- */
- this.onmousedown = null;
-
- /**
- * Fired whenever the user releases a mouse button down over the element
- * associated with this Guacamole.Mouse.
- *
- * @event
- * @param {Guacamole.Mouse.State} state The current mouse state.
- */
- this.onmouseup = null;
-
- /**
- * Fired whenever the user moves the mouse over the element associated with
- * this Guacamole.Mouse.
- *
- * @event
- * @param {Guacamole.Mouse.State} state The current mouse state.
- */
- this.onmousemove = null;
-
- /**
- * Fired whenever the mouse leaves the boundaries of the element associated
- * with this Guacamole.Mouse.
- *
- * @event
- */
- this.onmouseout = null;
-
- /**
- * Counter of mouse events to ignore. This decremented by mousemove, and
- * while non-zero, mouse events will have no effect.
- * @private
- */
- var ignore_mouse = 0;
-
- /**
- * Cumulative scroll delta amount. This value is accumulated through scroll
- * events and results in scroll button clicks if it exceeds a certain
- * threshold.
- *
- * @private
- */
- var scroll_delta = 0;
-
- function cancelEvent(e) {
- e.stopPropagation();
- if (e.preventDefault) e.preventDefault();
- e.returnValue = false;
- }
-
- // Block context menu so right-click gets sent properly
- element.addEventListener("contextmenu", function(e) {
- cancelEvent(e);
- }, false);
-
- element.addEventListener("mousemove", function(e) {
-
- cancelEvent(e);
-
- // If ignoring events, decrement counter
- if (ignore_mouse) {
- ignore_mouse--;
- return;
- }
-
- guac_mouse.currentState.fromClientPosition(element, e.clientX, e.clientY);
-
- if (guac_mouse.onmousemove)
- guac_mouse.onmousemove(guac_mouse.currentState);
-
- }, false);
-
- element.addEventListener("mousedown", function(e) {
-
- cancelEvent(e);
-
- // Do not handle if ignoring events
- if (ignore_mouse)
- return;
-
- switch (e.button) {
- case 0:
- guac_mouse.currentState.left = true;
- break;
- case 1:
- guac_mouse.currentState.middle = true;
- break;
- case 2:
- guac_mouse.currentState.right = true;
- break;
- }
-
- if (guac_mouse.onmousedown)
- guac_mouse.onmousedown(guac_mouse.currentState);
-
- }, false);
-
- element.addEventListener("mouseup", function(e) {
-
- cancelEvent(e);
-
- // Do not handle if ignoring events
- if (ignore_mouse)
- return;
-
- switch (e.button) {
- case 0:
- guac_mouse.currentState.left = false;
- break;
- case 1:
- guac_mouse.currentState.middle = false;
- break;
- case 2:
- guac_mouse.currentState.right = false;
- break;
- }
-
- if (guac_mouse.onmouseup)
- guac_mouse.onmouseup(guac_mouse.currentState);
-
- }, false);
-
- element.addEventListener("mouseout", function(e) {
-
- // Get parent of the element the mouse pointer is leaving
- if (!e) e = window.event;
-
- // Check that mouseout is due to actually LEAVING the element
- var target = e.relatedTarget || e.toElement;
- while (target) {
- if (target === element)
- return;
- target = target.parentNode;
- }
-
- cancelEvent(e);
-
- // Release all buttons
- if (guac_mouse.currentState.left
- || guac_mouse.currentState.middle
- || guac_mouse.currentState.right) {
-
- guac_mouse.currentState.left = false;
- guac_mouse.currentState.middle = false;
- guac_mouse.currentState.right = false;
-
- if (guac_mouse.onmouseup)
- guac_mouse.onmouseup(guac_mouse.currentState);
- }
-
- // Fire onmouseout event
- if (guac_mouse.onmouseout)
- guac_mouse.onmouseout();
-
- }, false);
-
- // Override selection on mouse event element.
- element.addEventListener("selectstart", function(e) {
- cancelEvent(e);
- }, false);
-
- // Ignore all pending mouse events when touch events are the apparent source
- function ignorePendingMouseEvents() { ignore_mouse = guac_mouse.touchMouseThreshold; }
-
- element.addEventListener("touchmove", ignorePendingMouseEvents, false);
- element.addEventListener("touchstart", ignorePendingMouseEvents, false);
- element.addEventListener("touchend", ignorePendingMouseEvents, false);
-
- // Scroll wheel support
- function mousewheel_handler(e) {
-
- // Determine approximate scroll amount (in pixels)
- var delta = e.deltaY || -e.wheelDeltaY || -e.wheelDelta;
-
- // If successfully retrieved scroll amount, convert to pixels if not
- // already in pixels
- if (delta) {
-
- // Convert to pixels if delta was lines
- if (e.deltaMode === 1)
- delta = e.deltaY * guac_mouse.PIXELS_PER_LINE;
-
- // Convert to pixels if delta was pages
- else if (e.deltaMode === 2)
- delta = e.deltaY * guac_mouse.PIXELS_PER_PAGE;
-
- }
-
- // Otherwise, assume legacy mousewheel event and line scrolling
- else
- delta = e.detail * guac_mouse.PIXELS_PER_LINE;
-
- // Update overall delta
- scroll_delta += delta;
-
- // Up
- if (scroll_delta <= -guac_mouse.scrollThreshold) {
-
- // Repeatedly click the up button until insufficient delta remains
- do {
-
- if (guac_mouse.onmousedown) {
- guac_mouse.currentState.up = true;
- guac_mouse.onmousedown(guac_mouse.currentState);
- }
-
- if (guac_mouse.onmouseup) {
- guac_mouse.currentState.up = false;
- guac_mouse.onmouseup(guac_mouse.currentState);
- }
-
- scroll_delta += guac_mouse.scrollThreshold;
-
- } while (scroll_delta <= -guac_mouse.scrollThreshold);
-
- // Reset delta
- scroll_delta = 0;
-
- }
-
- // Down
- if (scroll_delta >= guac_mouse.scrollThreshold) {
-
- // Repeatedly click the down button until insufficient delta remains
- do {
-
- if (guac_mouse.onmousedown) {
- guac_mouse.currentState.down = true;
- guac_mouse.onmousedown(guac_mouse.currentState);
- }
-
- if (guac_mouse.onmouseup) {
- guac_mouse.currentState.down = false;
- guac_mouse.onmouseup(guac_mouse.currentState);
- }
-
- scroll_delta -= guac_mouse.scrollThreshold;
-
- } while (scroll_delta >= guac_mouse.scrollThreshold);
-
- // Reset delta
- scroll_delta = 0;
-
- }
-
- cancelEvent(e);
-
- }
-
- element.addEventListener('DOMMouseScroll', mousewheel_handler, false);
- element.addEventListener('mousewheel', mousewheel_handler, false);
- element.addEventListener('wheel', mousewheel_handler, false);
-
- /**
- * Whether the browser supports CSS3 cursor styling, including hotspot
- * coordinates.
- *
- * @private
- * @type {Boolean}
- */
- var CSS3_CURSOR_SUPPORTED = (function() {
-
- var div = document.createElement("div");
-
- // If no cursor property at all, then no support
- if (!("cursor" in div.style))
- return false;
-
- try {
- // Apply simple 1x1 PNG
- div.style.cursor = "url(data:image/png;base64,"
- + "iVBORw0KGgoAAAANSUhEUgAAAAEAAAAB"
- + "AQMAAAAl21bKAAAAA1BMVEX///+nxBvI"
- + "AAAACklEQVQI12NgAAAAAgAB4iG8MwAA"
- + "AABJRU5ErkJggg==) 0 0, auto";
- }
- catch (e) {
- return false;
- }
-
- // Verify cursor property is set to URL with hotspot
- return /\burl\([^()]*\)\s+0\s+0\b/.test(div.style.cursor || "");
-
- })();
-
- /**
- * Changes the local mouse cursor to the given canvas, having the given
- * hotspot coordinates. This affects styling of the element backing this
- * Guacamole.Mouse only, and may fail depending on browser support for
- * setting the mouse cursor.
- *
- * If setting the local cursor is desired, it is up to the implementation
- * to do something else, such as use the software cursor built into
- * Guacamole.Display, if the local cursor cannot be set.
- *
- * @param {HTMLCanvasElement} canvas The cursor image.
- * @param {Number} x The X-coordinate of the cursor hotspot.
- * @param {Number} y The Y-coordinate of the cursor hotspot.
- * @return {Boolean} true if the cursor was successfully set, false if the
- * cursor could not be set for any reason.
- */
- this.setCursor = function(canvas, x, y) {
-
- // Attempt to set via CSS3 cursor styling
- if (CSS3_CURSOR_SUPPORTED) {
- var dataURL = canvas.toDataURL('image/png');
- element.style.cursor = "url(" + dataURL + ") " + x + " " + y + ", auto";
- return true;
- }
-
- // Otherwise, setting cursor failed
- return false;
-
- };
-
-};
-
-/**
- * Simple container for properties describing the state of a mouse.
- *
- * @constructor
- * @param {Number} x The X position of the mouse pointer in pixels.
- * @param {Number} y The Y position of the mouse pointer in pixels.
- * @param {Boolean} left Whether the left mouse button is pressed.
- * @param {Boolean} middle Whether the middle mouse button is pressed.
- * @param {Boolean} right Whether the right mouse button is pressed.
- * @param {Boolean} up Whether the up mouse button is pressed (the fourth
- * button, usually part of a scroll wheel).
- * @param {Boolean} down Whether the down mouse button is pressed (the fifth
- * button, usually part of a scroll wheel).
- */
-Guacamole.Mouse.State = function(x, y, left, middle, right, up, down) {
-
- /**
- * Reference to this Guacamole.Mouse.State.
- * @private
- */
- var guac_state = this;
-
- /**
- * The current X position of the mouse pointer.
- * @type {Number}
- */
- this.x = x;
-
- /**
- * The current Y position of the mouse pointer.
- * @type {Number}
- */
- this.y = y;
-
- /**
- * Whether the left mouse button is currently pressed.
- * @type {Boolean}
- */
- this.left = left;
-
- /**
- * Whether the middle mouse button is currently pressed.
- * @type {Boolean}
- */
- this.middle = middle;
-
- /**
- * Whether the right mouse button is currently pressed.
- * @type {Boolean}
- */
- this.right = right;
-
- /**
- * Whether the up mouse button is currently pressed. This is the fourth
- * mouse button, associated with upward scrolling of the mouse scroll
- * wheel.
- * @type {Boolean}
- */
- this.up = up;
-
- /**
- * Whether the down mouse button is currently pressed. This is the fifth
- * mouse button, associated with downward scrolling of the mouse scroll
- * wheel.
- * @type {Boolean}
- */
- this.down = down;
-
- /**
- * Updates the position represented within this state object by the given
- * element and clientX/clientY coordinates (commonly available within event
- * objects). Position is translated from clientX/clientY (relative to
- * viewport) to element-relative coordinates.
- *
- * @param {Element} element The element the coordinates should be relative
- * to.
- * @param {Number} clientX The X coordinate to translate, viewport-relative.
- * @param {Number} clientY The Y coordinate to translate, viewport-relative.
- */
- this.fromClientPosition = function(element, clientX, clientY) {
-
- guac_state.x = clientX - element.offsetLeft;
- guac_state.y = clientY - element.offsetTop;
-
- // This is all JUST so we can get the mouse position within the element
- var parent = element.offsetParent;
- while (parent && !(parent === document.body)) {
- guac_state.x -= parent.offsetLeft - parent.scrollLeft;
- guac_state.y -= parent.offsetTop - parent.scrollTop;
-
- parent = parent.offsetParent;
- }
-
- // Element ultimately depends on positioning within document body,
- // take document scroll into account.
- if (parent) {
- var documentScrollLeft = document.body.scrollLeft || document.documentElement.scrollLeft;
- var documentScrollTop = document.body.scrollTop || document.documentElement.scrollTop;
-
- guac_state.x -= parent.offsetLeft - documentScrollLeft;
- guac_state.y -= parent.offsetTop - documentScrollTop;
- }
-
- };
-
-};
-
-/**
- * Provides cross-browser relative touch event translation for a given element.
- *
- * Touch events are translated into mouse events as if the touches occurred
- * on a touchpad (drag to push the mouse pointer, tap to click).
- *
- * @constructor
- * @param {Element} element The Element to use to provide touch events.
- */
-Guacamole.Mouse.Touchpad = function(element) {
-
- /**
- * Reference to this Guacamole.Mouse.Touchpad.
- * @private
- */
- var guac_touchpad = this;
-
- /**
- * The distance a two-finger touch must move per scrollwheel event, in
- * pixels.
- */
- this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
-
- /**
- * The maximum number of milliseconds to wait for a touch to end for the
- * gesture to be considered a click.
- */
- this.clickTimingThreshold = 250;
-
- /**
- * The maximum number of pixels to allow a touch to move for the gesture to
- * be considered a click.
- */
- this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1);
-
- /**
- * The current mouse state. The properties of this state are updated when
- * mouse events fire. This state object is also passed in as a parameter to
- * the handler of any mouse events.
- *
- * @type {Guacamole.Mouse.State}
- */
- this.currentState = new Guacamole.Mouse.State(
- 0, 0,
- false, false, false, false, false
- );
-
- /**
- * Fired whenever a mouse button is effectively pressed. This can happen
- * as part of a "click" gesture initiated by the user by tapping one
- * or more fingers over the touchpad element, as part of a "scroll"
- * gesture initiated by dragging two fingers up or down, etc.
- *
- * @event
- * @param {Guacamole.Mouse.State} state The current mouse state.
- */
- this.onmousedown = null;
-
- /**
- * Fired whenever a mouse button is effectively released. This can happen
- * as part of a "click" gesture initiated by the user by tapping one
- * or more fingers over the touchpad element, as part of a "scroll"
- * gesture initiated by dragging two fingers up or down, etc.
- *
- * @event
- * @param {Guacamole.Mouse.State} state The current mouse state.
- */
- this.onmouseup = null;
-
- /**
- * Fired whenever the user moves the mouse by dragging their finger over
- * the touchpad element.
- *
- * @event
- * @param {Guacamole.Mouse.State} state The current mouse state.
- */
- this.onmousemove = null;
-
- var touch_count = 0;
- var last_touch_x = 0;
- var last_touch_y = 0;
- var last_touch_time = 0;
- var pixels_moved = 0;
-
- var touch_buttons = {
- 1: "left",
- 2: "right",
- 3: "middle"
- };
-
- var gesture_in_progress = false;
- var click_release_timeout = null;
-
- element.addEventListener("touchend", function(e) {
-
- e.preventDefault();
-
- // If we're handling a gesture AND this is the last touch
- if (gesture_in_progress && e.touches.length === 0) {
-
- var time = new Date().getTime();
-
- // Get corresponding mouse button
- var button = touch_buttons[touch_count];
-
- // If mouse already down, release anad clear timeout
- if (guac_touchpad.currentState[button]) {
-
- // Fire button up event
- guac_touchpad.currentState[button] = false;
- if (guac_touchpad.onmouseup)
- guac_touchpad.onmouseup(guac_touchpad.currentState);
-
- // Clear timeout, if set
- if (click_release_timeout) {
- window.clearTimeout(click_release_timeout);
- click_release_timeout = null;
- }
-
- }
-
- // If single tap detected (based on time and distance)
- if (time - last_touch_time <= guac_touchpad.clickTimingThreshold
- && pixels_moved < guac_touchpad.clickMoveThreshold) {
-
- // Fire button down event
- guac_touchpad.currentState[button] = true;
- if (guac_touchpad.onmousedown)
- guac_touchpad.onmousedown(guac_touchpad.currentState);
-
- // Delay mouse up - mouse up should be canceled if
- // touchstart within timeout.
- click_release_timeout = window.setTimeout(function() {
-
- // Fire button up event
- guac_touchpad.currentState[button] = false;
- if (guac_touchpad.onmouseup)
- guac_touchpad.onmouseup(guac_touchpad.currentState);
-
- // Gesture now over
- gesture_in_progress = false;
-
- }, guac_touchpad.clickTimingThreshold);
-
- }
-
- // If we're not waiting to see if this is a click, stop gesture
- if (!click_release_timeout)
- gesture_in_progress = false;
-
- }
-
- }, false);
-
- element.addEventListener("touchstart", function(e) {
-
- e.preventDefault();
-
- // Track number of touches, but no more than three
- touch_count = Math.min(e.touches.length, 3);
-
- // Clear timeout, if set
- if (click_release_timeout) {
- window.clearTimeout(click_release_timeout);
- click_release_timeout = null;
- }
-
- // Record initial touch location and time for touch movement
- // and tap gestures
- if (!gesture_in_progress) {
-
- // Stop mouse events while touching
- gesture_in_progress = true;
-
- // Record touch location and time
- var starting_touch = e.touches[0];
- last_touch_x = starting_touch.clientX;
- last_touch_y = starting_touch.clientY;
- last_touch_time = new Date().getTime();
- pixels_moved = 0;
-
- }
-
- }, false);
-
- element.addEventListener("touchmove", function(e) {
-
- e.preventDefault();
-
- // Get change in touch location
- var touch = e.touches[0];
- var delta_x = touch.clientX - last_touch_x;
- var delta_y = touch.clientY - last_touch_y;
-
- // Track pixels moved
- pixels_moved += Math.abs(delta_x) + Math.abs(delta_y);
-
- // If only one touch involved, this is mouse move
- if (touch_count === 1) {
-
- // Calculate average velocity in Manhatten pixels per millisecond
- var velocity = pixels_moved / (new Date().getTime() - last_touch_time);
-
- // Scale mouse movement relative to velocity
- var scale = 1 + velocity;
-
- // Update mouse location
- guac_touchpad.currentState.x += delta_x*scale;
- guac_touchpad.currentState.y += delta_y*scale;
-
- // Prevent mouse from leaving screen
-
- if (guac_touchpad.currentState.x < 0)
- guac_touchpad.currentState.x = 0;
- else if (guac_touchpad.currentState.x >= element.offsetWidth)
- guac_touchpad.currentState.x = element.offsetWidth - 1;
-
- if (guac_touchpad.currentState.y < 0)
- guac_touchpad.currentState.y = 0;
- else if (guac_touchpad.currentState.y >= element.offsetHeight)
- guac_touchpad.currentState.y = element.offsetHeight - 1;
-
- // Fire movement event, if defined
- if (guac_touchpad.onmousemove)
- guac_touchpad.onmousemove(guac_touchpad.currentState);
-
- // Update touch location
- last_touch_x = touch.clientX;
- last_touch_y = touch.clientY;
-
- }
-
- // Interpret two-finger swipe as scrollwheel
- else if (touch_count === 2) {
-
- // If change in location passes threshold for scroll
- if (Math.abs(delta_y) >= guac_touchpad.scrollThreshold) {
-
- // Decide button based on Y movement direction
- var button;
- if (delta_y > 0) button = "down";
- else button = "up";
-
- // Fire button down event
- guac_touchpad.currentState[button] = true;
- if (guac_touchpad.onmousedown)
- guac_touchpad.onmousedown(guac_touchpad.currentState);
-
- // Fire button up event
- guac_touchpad.currentState[button] = false;
- if (guac_touchpad.onmouseup)
- guac_touchpad.onmouseup(guac_touchpad.currentState);
-
- // Only update touch location after a scroll has been
- // detected
- last_touch_x = touch.clientX;
- last_touch_y = touch.clientY;
-
- }
-
- }
-
- }, false);
-
-};
-
-/**
- * Provides cross-browser absolute touch event translation for a given element.
- *
- * Touch events are translated into mouse events as if the touches occurred
- * on a touchscreen (tapping anywhere on the screen clicks at that point,
- * long-press to right-click).
- *
- * @constructor
- * @param {Element} element The Element to use to provide touch events.
- */
-Guacamole.Mouse.Touchscreen = function(element) {
-
- /**
- * Reference to this Guacamole.Mouse.Touchscreen.
- * @private
- */
- var guac_touchscreen = this;
-
- /**
- * Whether a gesture is known to be in progress. If false, touch events
- * will be ignored.
- *
- * @private
- */
- var gesture_in_progress = false;
-
- /**
- * The start X location of a gesture.
- * @private
- */
- var gesture_start_x = null;
-
- /**
- * The start Y location of a gesture.
- * @private
- */
- var gesture_start_y = null;
-
- /**
- * The timeout associated with the delayed, cancellable click release.
- *
- * @private
- */
- var click_release_timeout = null;
-
- /**
- * The timeout associated with long-press for right click.
- *
- * @private
- */
- var long_press_timeout = null;
-
- /**
- * The distance a two-finger touch must move per scrollwheel event, in
- * pixels.
- */
- this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
-
- /**
- * The maximum number of milliseconds to wait for a touch to end for the
- * gesture to be considered a click.
- */
- this.clickTimingThreshold = 250;
-
- /**
- * The maximum number of pixels to allow a touch to move for the gesture to
- * be considered a click.
- */
- this.clickMoveThreshold = 16 * (window.devicePixelRatio || 1);
-
- /**
- * The amount of time a press must be held for long press to be
- * detected.
- */
- this.longPressThreshold = 500;
-
- /**
- * The current mouse state. The properties of this state are updated when
- * mouse events fire. This state object is also passed in as a parameter to
- * the handler of any mouse events.
- *
- * @type {Guacamole.Mouse.State}
- */
- this.currentState = new Guacamole.Mouse.State(
- 0, 0,
- false, false, false, false, false
- );
-
- /**
- * Fired whenever a mouse button is effectively pressed. This can happen
- * as part of a "mousedown" gesture initiated by the user by pressing one
- * finger over the touchscreen element, as part of a "scroll" gesture
- * initiated by dragging two fingers up or down, etc.
- *
- * @event
- * @param {Guacamole.Mouse.State} state The current mouse state.
- */
- this.onmousedown = null;
-
- /**
- * Fired whenever a mouse button is effectively released. This can happen
- * as part of a "mouseup" gesture initiated by the user by removing the
- * finger pressed against the touchscreen element, or as part of a "scroll"
- * gesture initiated by dragging two fingers up or down, etc.
- *
- * @event
- * @param {Guacamole.Mouse.State} state The current mouse state.
- */
- this.onmouseup = null;
-
- /**
- * Fired whenever the user moves the mouse by dragging their finger over
- * the touchscreen element. Note that unlike Guacamole.Mouse.Touchpad,
- * dragging a finger over the touchscreen element will always cause
- * the mouse button to be effectively down, as if clicking-and-dragging.
- *
- * @event
- * @param {Guacamole.Mouse.State} state The current mouse state.
- */
- this.onmousemove = null;
-
- /**
- * Presses the given mouse button, if it isn't already pressed. Valid
- * button values are "left", "middle", "right", "up", and "down".
- *
- * @private
- * @param {String} button The mouse button to press.
- */
- function press_button(button) {
- if (!guac_touchscreen.currentState[button]) {
- guac_touchscreen.currentState[button] = true;
- if (guac_touchscreen.onmousedown)
- guac_touchscreen.onmousedown(guac_touchscreen.currentState);
- }
- }
-
- /**
- * Releases the given mouse button, if it isn't already released. Valid
- * button values are "left", "middle", "right", "up", and "down".
- *
- * @private
- * @param {String} button The mouse button to release.
- */
- function release_button(button) {
- if (guac_touchscreen.currentState[button]) {
- guac_touchscreen.currentState[button] = false;
- if (guac_touchscreen.onmouseup)
- guac_touchscreen.onmouseup(guac_touchscreen.currentState);
- }
- }
-
- /**
- * Clicks (presses and releases) the given mouse button. Valid button
- * values are "left", "middle", "right", "up", and "down".
- *
- * @private
- * @param {String} button The mouse button to click.
- */
- function click_button(button) {
- press_button(button);
- release_button(button);
- }
-
- /**
- * Moves the mouse to the given coordinates. These coordinates must be
- * relative to the browser window, as they will be translated based on
- * the touch event target's location within the browser window.
- *
- * @private
- * @param {Number} x The X coordinate of the mouse pointer.
- * @param {Number} y The Y coordinate of the mouse pointer.
- */
- function move_mouse(x, y) {
- guac_touchscreen.currentState.fromClientPosition(element, x, y);
- if (guac_touchscreen.onmousemove)
- guac_touchscreen.onmousemove(guac_touchscreen.currentState);
- }
-
- /**
- * Returns whether the given touch event exceeds the movement threshold for
- * clicking, based on where the touch gesture began.
- *
- * @private
- * @param {TouchEvent} e The touch event to check.
- * @return {Boolean} true if the movement threshold is exceeded, false
- * otherwise.
- */
- function finger_moved(e) {
- var touch = e.touches[0] || e.changedTouches[0];
- var delta_x = touch.clientX - gesture_start_x;
- var delta_y = touch.clientY - gesture_start_y;
- return Math.sqrt(delta_x*delta_x + delta_y*delta_y) >= guac_touchscreen.clickMoveThreshold;
- }
-
- /**
- * Begins a new gesture at the location of the first touch in the given
- * touch event.
- *
- * @private
- * @param {TouchEvent} e The touch event beginning this new gesture.
- */
- function begin_gesture(e) {
- var touch = e.touches[0];
- gesture_in_progress = true;
- gesture_start_x = touch.clientX;
- gesture_start_y = touch.clientY;
- }
-
- /**
- * End the current gesture entirely. Wait for all touches to be done before
- * resuming gesture detection.
- *
- * @private
- */
- function end_gesture() {
- window.clearTimeout(click_release_timeout);
- window.clearTimeout(long_press_timeout);
- gesture_in_progress = false;
- }
-
- element.addEventListener("touchend", function(e) {
-
- // Do not handle if no gesture
- if (!gesture_in_progress)
- return;
-
- // Ignore if more than one touch
- if (e.touches.length !== 0 || e.changedTouches.length !== 1) {
- end_gesture();
- return;
- }
-
- // Long-press, if any, is over
- window.clearTimeout(long_press_timeout);
-
- // Always release mouse button if pressed
- release_button("left");
-
- // If finger hasn't moved enough to cancel the click
- if (!finger_moved(e)) {
-
- e.preventDefault();
-
- // If not yet pressed, press and start delay release
- if (!guac_touchscreen.currentState.left) {
-
- var touch = e.changedTouches[0];
- move_mouse(touch.clientX, touch.clientY);
- press_button("left");
-
- // Release button after a delay, if not canceled
- click_release_timeout = window.setTimeout(function() {
- release_button("left");
- end_gesture();
- }, guac_touchscreen.clickTimingThreshold);
-
- }
-
- } // end if finger not moved
-
- }, false);
-
- element.addEventListener("touchstart", function(e) {
-
- // Ignore if more than one touch
- if (e.touches.length !== 1) {
- end_gesture();
- return;
- }
-
- e.preventDefault();
-
- // New touch begins a new gesture
- begin_gesture(e);
-
- // Keep button pressed if tap after left click
- window.clearTimeout(click_release_timeout);
-
- // Click right button if this turns into a long-press
- long_press_timeout = window.setTimeout(function() {
- var touch = e.touches[0];
- move_mouse(touch.clientX, touch.clientY);
- click_button("right");
- end_gesture();
- }, guac_touchscreen.longPressThreshold);
-
- }, false);
-
- element.addEventListener("touchmove", function(e) {
-
- // Do not handle if no gesture
- if (!gesture_in_progress)
- return;
-
- // Cancel long press if finger moved
- if (finger_moved(e))
- window.clearTimeout(long_press_timeout);
-
- // Ignore if more than one touch
- if (e.touches.length !== 1) {
- end_gesture();
- return;
- }
-
- // Update mouse position if dragging
- if (guac_touchscreen.currentState.left) {
-
- e.preventDefault();
-
- // Update state
- var touch = e.touches[0];
- move_mouse(touch.clientX, touch.clientY);
-
- }
-
- }, false);
-
-};
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/Namespace.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/Namespace.js b/content/pub/tests/guac/modules/Namespace.js
deleted file mode 100644
index 2942a63..0000000
--- a/content/pub/tests/guac/modules/Namespace.js
+++ /dev/null
@@ -1,29 +0,0 @@
-/*
- * Copyright (C) 2015 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-/**
- * The namespace used by the Guacamole JavaScript API. Absolutely all classes
- * defined by the Guacamole JavaScript API will be within this namespace.
- *
- * @namespace
- */
-var Guacamole = Guacamole || {};
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/Object.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/Object.js b/content/pub/tests/guac/modules/Object.js
deleted file mode 100644
index 2db8bc0..0000000
--- a/content/pub/tests/guac/modules/Object.js
+++ /dev/null
@@ -1,213 +0,0 @@
-/*
- * Copyright (C) 2013 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * An object used by the Guacamole client to house arbitrarily-many named
- * input and output streams.
- *
- * @constructor
- * @param {Guacamole.Client} client
- * The client owning this object.
- *
- * @param {Number} index
- * The index of this object.
- */
-Guacamole.Object = function guacamoleObject(client, index) {
-
- /**
- * Reference to this Guacamole.Object.
- *
- * @private
- * @type {Guacamole.Object}
- */
- var guacObject = this;
-
- /**
- * Map of stream name to corresponding queue of callbacks. The queue of
- * callbacks is guaranteed to be in order of request.
- *
- * @private
- * @type {Object.<String, Function[]>}
- */
- var bodyCallbacks = {};
-
- /**
- * Removes and returns the callback at the head of the callback queue for
- * the stream having the given name. If no such callbacks exist, null is
- * returned.
- *
- * @private
- * @param {String} name
- * The name of the stream to retrieve a callback for.
- *
- * @returns {Function}
- * The next callback associated with the stream having the given name,
- * or null if no such callback exists.
- */
- var dequeueBodyCallback = function dequeueBodyCallback(name) {
-
- // If no callbacks defined, simply return null
- var callbacks = bodyCallbacks[name];
- if (!callbacks)
- return null;
-
- // Otherwise, pull off first callback, deleting the queue if empty
- var callback = callbacks.shift();
- if (callbacks.length === 0)
- delete bodyCallbacks[name];
-
- // Return found callback
- return callback;
-
- };
-
- /**
- * Adds the given callback to the tail of the callback queue for the stream
- * having the given name.
- *
- * @private
- * @param {String} name
- * The name of the stream to associate with the given callback.
- *
- * @param {Function} callback
- * The callback to add to the queue of the stream with the given name.
- */
- var enqueueBodyCallback = function enqueueBodyCallback(name, callback) {
-
- // Get callback queue by name, creating first if necessary
- var callbacks = bodyCallbacks[name];
- if (!callbacks) {
- callbacks = [];
- bodyCallbacks[name] = callbacks;
- }
-
- // Add callback to end of queue
- callbacks.push(callback);
-
- };
-
- /**
- * The index of this object.
- *
- * @type {Number}
- */
- this.index = index;
-
- /**
- * Called when this object receives the body of a requested input stream.
- * By default, all objects will invoke the callbacks provided to their
- * requestInputStream() functions based on the name of the stream
- * requested. This behavior can be overridden by specifying a different
- * handler here.
- *
- * @event
- * @param {Guacamole.InputStream} inputStream
- * The input stream of the received body.
- *
- * @param {String} mimetype
- * The mimetype of the data being received.
- *
- * @param {String} name
- * The name of the stream whose body has been received.
- */
- this.onbody = function defaultBodyHandler(inputStream, mimetype, name) {
-
- // Call queued callback for the received body, if any
- var callback = dequeueBodyCallback(name);
- if (callback)
- callback(inputStream, mimetype);
-
- };
-
- /**
- * Called when this object is being undefined. Once undefined, no further
- * communication involving this object may occur.
- *
- * @event
- */
- this.onundefine = null;
-
- /**
- * Requests read access to the input stream having the given name. If
- * successful, a new input stream will be created.
- *
- * @param {String} name
- * The name of the input stream to request.
- *
- * @param {Function} [bodyCallback]
- * The callback to invoke when the body of the requested input stream
- * is received. This callback will be provided a Guacamole.InputStream
- * and its mimetype as its two only arguments. If the onbody handler of
- * this object is overridden, this callback will not be invoked.
- */
- this.requestInputStream = function requestInputStream(name, bodyCallback) {
-
- // Queue body callback if provided
- if (bodyCallback)
- enqueueBodyCallback(name, bodyCallback);
-
- // Send request for input stream
- client.requestObjectInputStream(guacObject.index, name);
-
- };
-
- /**
- * Creates a new output stream associated with this object and having the
- * given mimetype and name. The legality of a mimetype and name is dictated
- * by the object itself.
- *
- * @param {String} mimetype
- * The mimetype of the data which will be sent to the output stream.
- *
- * @param {String} name
- * The defined name of an output stream within this object.
- *
- * @returns {Guacamole.OutputStream}
- * An output stream which will write blobs to the named output stream
- * of this object.
- */
- this.createOutputStream = function createOutputStream(mimetype, name) {
- return client.createObjectOutputStream(guacObject.index, mimetype, name);
- };
-
-};
-
-/**
- * The reserved name denoting the root stream of any object. The contents of
- * the root stream MUST be a JSON map of stream name to mimetype.
- *
- * @constant
- * @type {String}
- */
-Guacamole.Object.ROOT_STREAM = '/';
-
-/**
- * The mimetype of a stream containing JSON which maps available stream names
- * to their corresponding mimetype. The root stream of a Guacamole.Object MUST
- * have this mimetype.
- *
- * @constant
- * @type {String}
- */
-Guacamole.Object.STREAM_INDEX_MIMETYPE = 'application/vnd.glyptodon.guacamole.stream-index+json';
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/OnScreenKeyboard.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/OnScreenKeyboard.js b/content/pub/tests/guac/modules/OnScreenKeyboard.js
deleted file mode 100644
index 81d5680..0000000
--- a/content/pub/tests/guac/modules/OnScreenKeyboard.js
+++ /dev/null
@@ -1,946 +0,0 @@
-/*
- * Copyright (C) 2015 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * Dynamic on-screen keyboard. Given the layout object for an on-screen
- * keyboard, this object will construct a clickable on-screen keyboard with its
- * own key events.
- *
- * @constructor
- * @param {Guacamole.OnScreenKeyboard.Layout} layout
- * The layout of the on-screen keyboard to display.
- */
-Guacamole.OnScreenKeyboard = function(layout) {
-
- /**
- * Reference to this Guacamole.OnScreenKeyboard.
- *
- * @private
- * @type {Guacamole.OnScreenKeyboard}
- */
- var osk = this;
-
- /**
- * Map of currently-set modifiers to the keysym associated with their
- * original press. When the modifier is cleared, this keysym must be
- * released.
- *
- * @private
- * @type {Object.<String, Number>}
- */
- var modifierKeysyms = {};
-
- /**
- * Map of all key names to their current pressed states. If a key is not
- * pressed, it may not be in this map at all, but all pressed keys will
- * have a corresponding mapping to true.
- *
- * @private
- * @type {Object.<String, Boolean>}
- */
- var pressed = {};
-
- /**
- * All scalable elements which are part of the on-screen keyboard. Each
- * scalable element is carefully controlled to ensure the interface layout
- * and sizing remains constant, even on browsers that would otherwise
- * experience rounding error due to unit conversions.
- *
- * @private
- * @type {ScaledElement[]}
- */
- var scaledElements = [];
-
- /**
- * Adds a CSS class to an element.
- *
- * @private
- * @function
- * @param {Element} element
- * The element to add a class to.
- *
- * @param {String} classname
- * The name of the class to add.
- */
- var addClass = function addClass(element, classname) {
-
- // If classList supported, use that
- if (element.classList)
- element.classList.add(classname);
-
- // Otherwise, simply append the class
- else
- element.className += " " + classname;
-
- };
-
- /**
- * Removes a CSS class from an element.
- *
- * @private
- * @function
- * @param {Element} element
- * The element to remove a class from.
- *
- * @param {String} classname
- * The name of the class to remove.
- */
- var removeClass = function removeClass(element, classname) {
-
- // If classList supported, use that
- if (element.classList)
- element.classList.remove(classname);
-
- // Otherwise, manually filter out classes with given name
- else {
- element.className = element.className.replace(/([^ ]+)[ ]*/g,
- function removeMatchingClasses(match, testClassname) {
-
- // If same class, remove
- if (testClassname === classname)
- return "";
-
- // Otherwise, allow
- return match;
-
- }
- );
- }
-
- };
-
- /**
- * Counter of mouse events to ignore. This decremented by mousemove, and
- * while non-zero, mouse events will have no effect.
- *
- * @private
- * @type {Number}
- */
- var ignoreMouse = 0;
-
- /**
- * Ignores all pending mouse events when touch events are the apparent
- * source. Mouse events are ignored until at least touchMouseThreshold
- * mouse events occur without corresponding touch events.
- *
- * @private
- */
- var ignorePendingMouseEvents = function ignorePendingMouseEvents() {
- ignoreMouse = osk.touchMouseThreshold;
- };
-
- /**
- * An element whose dimensions are maintained according to an arbitrary
- * scale. The conversion factor for these arbitrary units to pixels is
- * provided later via a call to scale().
- *
- * @private
- * @constructor
- * @param {Element} element
- * The element whose scale should be maintained.
- *
- * @param {Number} width
- * The width of the element, in arbitrary units, relative to other
- * ScaledElements.
- *
- * @param {Number} height
- * The height of the element, in arbitrary units, relative to other
- * ScaledElements.
- *
- * @param {Boolean} [scaleFont=false]
- * Whether the line height and font size should be scaled as well.
- */
- var ScaledElement = function ScaledElement(element, width, height, scaleFont) {
-
- /**
- * The width of this ScaledElement, in arbitrary units, relative to
- * other ScaledElements.
- *
- * @type {Number}
- */
- this.width = width;
-
- /**
- * The height of this ScaledElement, in arbitrary units, relative to
- * other ScaledElements.
- *
- * @type {Number}
- */
- this.height = height;
-
- /**
- * Resizes the associated element, updating its dimensions according to
- * the given pixels per unit.
- *
- * @param {Number} pixels
- * The number of pixels to assign per arbitrary unit.
- */
- this.scale = function(pixels) {
-
- // Scale element width/height
- element.style.width = (width * pixels) + "px";
- element.style.height = (height * pixels) + "px";
-
- // Scale font, if requested
- if (scaleFont) {
- element.style.lineHeight = (height * pixels) + "px";
- element.style.fontSize = pixels + "px";
- }
-
- };
-
- };
-
- /**
- * Returns whether all modifiers having the given names are currently
- * active.
- *
- * @private
- * @param {String[]} names
- * The names of all modifiers to test.
- *
- * @returns {Boolean}
- * true if all specified modifiers are pressed, false otherwise.
- */
- var modifiersPressed = function modifiersPressed(names) {
-
- // If any required modifiers are not pressed, return false
- for (var i=0; i < names.length; i++) {
-
- // Test whether current modifier is pressed
- var name = names[i];
- if (!(name in modifierKeysyms))
- return false;
-
- }
-
- // Otherwise, all required modifiers are pressed
- return true;
-
- };
-
- /**
- * Returns the single matching Key object associated with the key of the
- * given name, where that Key object's requirements (such as pressed
- * modifiers) are all currently satisfied.
- *
- * @private
- * @param {String} keyName
- * The name of the key to retrieve.
- *
- * @returns {Guacamole.OnScreenKeyboard.Key}
- * The Key object associated with the given name, where that object's
- * requirements are all currently satisfied, or null if no such Key
- * can be found.
- */
- var getActiveKey = function getActiveKey(keyName) {
-
- // Get key array for given name
- var keys = osk.keys[keyName];
- if (!keys)
- return null;
-
- // Find last matching key
- for (var i = keys.length - 1; i >= 0; i--) {
-
- // Get candidate key
- var candidate = keys[i];
-
- // If all required modifiers are pressed, use that key
- if (modifiersPressed(candidate.requires))
- return candidate;
-
- }
-
- // No valid key
- return null;
-
- };
-
- /**
- * Presses the key having the given name, updating the associated key
- * element with the "guac-keyboard-pressed" CSS class. If the key is
- * already pressed, this function has no effect.
- *
- * @private
- * @param {String} keyName
- * The name of the key to press.
- *
- * @param {String} keyElement
- * The element associated with the given key.
- */
- var press = function press(keyName, keyElement) {
-
- // Press key if not yet pressed
- if (!pressed[keyName]) {
-
- addClass(keyElement, "guac-keyboard-pressed");
-
- // Get current key based on modifier state
- var key = getActiveKey(keyName);
-
- // Update modifier state
- if (key.modifier) {
-
- // Construct classname for modifier
- var modifierClass = "guac-keyboard-modifier-" + getCSSName(key.modifier);
-
- // Retrieve originally-pressed keysym, if modifier was already pressed
- var originalKeysym = modifierKeysyms[key.modifier];
-
- // Activate modifier if not pressed
- if (!originalKeysym) {
-
- addClass(keyboard, modifierClass);
- modifierKeysyms[key.modifier] = key.keysym;
-
- // Send key event
- if (osk.onkeydown)
- osk.onkeydown(key.keysym);
-
- }
-
- // Deactivate if not pressed
- else {
-
- removeClass(keyboard, modifierClass);
- delete modifierKeysyms[key.modifier];
-
- // Send key event
- if (osk.onkeyup)
- osk.onkeyup(originalKeysym);
-
- }
-
- }
-
- // If not modifier, send key event now
- else if (osk.onkeydown)
- osk.onkeydown(key.keysym);
-
- // Mark key as pressed
- pressed[keyName] = true;
-
- }
-
- };
-
- /**
- * Releases the key having the given name, removing the
- * "guac-keyboard-pressed" CSS class from the associated element. If the
- * key is already released, this function has no effect.
- *
- * @private
- * @param {String} keyName
- * The name of the key to release.
- *
- * @param {String} keyElement
- * The element associated with the given key.
- */
- var release = function release(keyName, keyElement) {
-
- // Release key if currently pressed
- if (pressed[keyName]) {
-
- removeClass(keyElement, "guac-keyboard-pressed");
-
- // Get current key based on modifier state
- var key = getActiveKey(keyName);
-
- // Send key event if not a modifier key
- if (!key.modifier && osk.onkeyup)
- osk.onkeyup(key.keysym);
-
- // Mark key as released
- pressed[keyName] = false;
-
- }
-
- };
-
- // Create keyboard
- var keyboard = document.createElement("div");
- keyboard.className = "guac-keyboard";
-
- // Do not allow selection or mouse movement to propagate/register.
- keyboard.onselectstart =
- keyboard.onmousemove =
- keyboard.onmouseup =
- keyboard.onmousedown = function handleMouseEvents(e) {
-
- // If ignoring events, decrement counter
- if (ignoreMouse)
- ignoreMouse--;
-
- e.stopPropagation();
- return false;
-
- };
-
- /**
- * The number of mousemove events to require before re-enabling mouse
- * event handling after receiving a touch event.
- *
- * @type {Number}
- */
- this.touchMouseThreshold = 3;
-
- /**
- * Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
- *
- * @event
- * @param {Number} keysym The keysym of the key being pressed.
- */
- this.onkeydown = null;
-
- /**
- * Fired whenever the user releases a key on this Guacamole.OnScreenKeyboard.
- *
- * @event
- * @param {Number} keysym The keysym of the key being released.
- */
- this.onkeyup = null;
-
- /**
- * The keyboard layout provided at time of construction.
- *
- * @type {Guacamole.OnScreenKeyboard.Layout}
- */
- this.layout = new Guacamole.OnScreenKeyboard.Layout(layout);
-
- /**
- * Returns the element containing the entire on-screen keyboard.
- * @returns {Element} The element containing the entire on-screen keyboard.
- */
- this.getElement = function() {
- return keyboard;
- };
-
- /**
- * Resizes all elements within this Guacamole.OnScreenKeyboard such that
- * the width is close to but does not exceed the specified width. The
- * height of the keyboard is determined based on the width.
- *
- * @param {Number} width The width to resize this Guacamole.OnScreenKeyboard
- * to, in pixels.
- */
- this.resize = function(width) {
-
- // Get pixel size of a unit
- var unit = Math.floor(width * 10 / osk.layout.width) / 10;
-
- // Resize all scaled elements
- for (var i=0; i<scaledElements.length; i++) {
- var scaledElement = scaledElements[i];
- scaledElement.scale(unit);
- }
-
- };
-
- /**
- * Given the name of a key and its corresponding definition, which may be
- * an array of keys objects, a number (keysym), a string (key title), or a
- * single key object, returns an array of key objects, deriving any missing
- * properties as needed, and ensuring the key name is defined.
- *
- * @private
- * @param {String} name
- * The name of the key being coerced into an array of Key objects.
- *
- * @param {Number|String|Guacamole.OnScreenKeyboard.Key|Guacamole.OnScreenKeyboard.Key[]} object
- * The object defining the behavior of the key having the given name,
- * which may be the title of the key (a string), the keysym (a number),
- * a single Key object, or an array of Key objects.
- *
- * @returns {Guacamole.OnScreenKeyboard.Key[]}
- * An array of all keys associated with the given name.
- */
- var asKeyArray = function asKeyArray(name, object) {
-
- // If already an array, just coerce into a true Key[]
- if (object instanceof Array) {
- var keys = [];
- for (var i=0; i < object.length; i++) {
- keys.push(new Guacamole.OnScreenKeyboard.Key(object[i], name));
- }
- return keys;
- }
-
- // Derive key object from keysym if that's all we have
- if (typeof object === 'number') {
- return [new Guacamole.OnScreenKeyboard.Key({
- name : name,
- keysym : object
- })];
- }
-
- // Derive key object from title if that's all we have
- if (typeof object === 'string') {
- return [new Guacamole.OnScreenKeyboard.Key({
- name : name,
- title : object
- })];
- }
-
- // Otherwise, assume it's already a key object, just not an array
- return [new Guacamole.OnScreenKeyboard.Key(object, name)];
-
- };
-
- /**
- * Converts the rather forgiving key mapping allowed by
- * Guacamole.OnScreenKeyboard.Layout into a rigorous mapping of key name
- * to key definition, where the key definition is always an array of Key
- * objects.
- *
- * @private
- * @param {Object.<String, Number|String|Guacamole.OnScreenKeyboard.Key|Guacamole.OnScreenKeyboard.Key[]>} keys
- * A mapping of key name to key definition, where the key definition is
- * the title of the key (a string), the keysym (a number), a single
- * Key object, or an array of Key objects.
- *
- * @returns {Object.<String, Guacamole.OnScreenKeyboard.Key[]>}
- * A more-predictable mapping of key name to key definition, where the
- * key definition is always simply an array of Key objects.
- */
- var getKeys = function getKeys(keys) {
-
- var keyArrays = {};
-
- // Coerce all keys into individual key arrays
- for (var name in layout.keys) {
- keyArrays[name] = asKeyArray(name, keys[name]);
- }
-
- return keyArrays;
-
- };
-
- /**
- * Map of all key names to their corresponding set of keys. Each key name
- * may correspond to multiple keys due to the effect of modifiers.
- *
- * @type {Object.<String, Guacamole.OnScreenKeyboard.Key[]>}
- */
- this.keys = getKeys(layout.keys);
-
- /**
- * Given an arbitrary string representing the name of some component of the
- * on-screen keyboard, returns a string formatted for use as a CSS class
- * name. The result will be lowercase. Word boundaries previously denoted
- * by CamelCase will be replaced by individual hyphens, as will all
- * contiguous non-alphanumeric characters.
- *
- * @private
- * @param {String} name
- * An arbitrary string representing the name of some component of the
- * on-screen keyboard.
- *
- * @returns {String}
- * A string formatted for use as a CSS class name.
- */
- var getCSSName = function getCSSName(name) {
-
- // Convert name from possibly-CamelCase to hyphenated lowercase
- var cssName = name
- .replace(/([a-z])([A-Z])/g, '$1-$2')
- .replace(/[^A-Za-z0-9]+/g, '-')
- .toLowerCase();
-
- return cssName;
-
- };
-
- /**
- * Appends DOM elements to the given element as dictated by the layout
- * structure object provided. If a name is provided, an additional CSS
- * class, prepended with "guac-keyboard-", will be added to the top-level
- * element.
- *
- * If the layout structure object is an array, all elements within that
- * array will be recursively appended as children of a group, and the
- * top-level element will be given the CSS class "guac-keyboard-group".
- *
- * If the layout structure object is an object, all properties within that
- * object will be recursively appended as children of a group, and the
- * top-level element will be given the CSS class "guac-keyboard-group". The
- * name of each property will be applied as the name of each child object
- * for the sake of CSS. Each property will be added in sorted order.
- *
- * If the layout structure object is a string, the key having that name
- * will be appended. The key will be given the CSS class
- * "guac-keyboard-key" and "guac-keyboard-key-NAME", where NAME is the name
- * of the key. If the name of the key is a single character, this will
- * first be transformed into the C-style hexadecimal literal for the
- * Unicode codepoint of that character. For example, the key "A" would
- * become "guac-keyboard-key-0x41".
- *
- * If the layout structure object is a number, a gap of that size will be
- * inserted. The gap will be given the CSS class "guac-keyboard-gap", and
- * will be scaled according to the same size units as each key.
- *
- * @private
- * @param {Element} element
- * The element to append elements to.
- *
- * @param {Array|Object|String|Number} object
- * The layout structure object to use when constructing the elements to
- * append.
- *
- * @param {String} [name]
- * The name of the top-level element being appended, if any.
- */
- var appendElements = function appendElements(element, object, name) {
-
- var i;
-
- // Create div which will become the group or key
- var div = document.createElement('div');
-
- // Add class based on name, if name given
- if (name)
- addClass(div, 'guac-keyboard-' + getCSSName(name));
-
- // If an array, append each element
- if (object instanceof Array) {
-
- // Add group class
- addClass(div, 'guac-keyboard-group');
-
- // Append all elements of array
- for (i=0; i < object.length; i++)
- appendElements(div, object[i]);
-
- }
-
- // If an object, append each property value
- else if (object instanceof Object) {
-
- // Add group class
- addClass(div, 'guac-keyboard-group');
-
- // Append all children, sorted by name
- var names = Object.keys(object).sort();
- for (i=0; i < names.length; i++) {
- var name = names[i];
- appendElements(div, object[name], name);
- }
-
- }
-
- // If a number, create as a gap
- else if (typeof object === 'number') {
-
- // Add gap class
- addClass(div, 'guac-keyboard-gap');
-
- // Maintain scale
- scaledElements.push(new ScaledElement(div, object, object));
-
- }
-
- // If a string, create as a key
- else if (typeof object === 'string') {
-
- // If key name is only one character, use codepoint for name
- var keyName = object;
- if (keyName.length === 1)
- keyName = '0x' + keyName.charCodeAt(0).toString(16);
-
- // Add key container class
- addClass(div, 'guac-keyboard-key-container');
-
- // Create key element which will contain all possible caps
- var keyElement = document.createElement('div');
- keyElement.className = 'guac-keyboard-key '
- + 'guac-keyboard-key-' + getCSSName(keyName);
-
- // Add all associated keys as caps within DOM
- var keys = osk.keys[object];
- if (keys) {
- for (i=0; i < keys.length; i++) {
-
- // Get current key
- var key = keys[i];
-
- // Create cap element for key
- var capElement = document.createElement('div');
- capElement.className = 'guac-keyboard-cap';
- capElement.textContent = key.title;
-
- // Add classes for any requirements
- for (var j=0; j < key.requires.length; j++) {
- var requirement = key.requires[j];
- addClass(capElement, 'guac-keyboard-requires-' + getCSSName(requirement));
- addClass(keyElement, 'guac-keyboard-uses-' + getCSSName(requirement));
- }
-
- // Add cap to key within DOM
- keyElement.appendChild(capElement);
-
- }
- }
-
- // Add key to DOM, maintain scale
- div.appendChild(keyElement);
- scaledElements.push(new ScaledElement(div, osk.layout.keyWidths[object] || 1, 1, true));
-
- /**
- * Handles a touch event which results in the pressing of an OSK
- * key. Touch events will result in mouse events being ignored for
- * touchMouseThreshold events.
- *
- * @private
- * @param {TouchEvent} e
- * The touch event being handled.
- */
- var touchPress = function touchPress(e) {
- e.preventDefault();
- ignoreMouse = osk.touchMouseThreshold;
- press(object, keyElement);
- };
-
- /**
- * Handles a touch event which results in the release of an OSK
- * key. Touch events will result in mouse events being ignored for
- * touchMouseThreshold events.
- *
- * @private
- * @param {TouchEvent} e
- * The touch event being handled.
- */
- var touchRelease = function touchRelease(e) {
- e.preventDefault();
- ignoreMouse = osk.touchMouseThreshold;
- release(object, keyElement);
- };
-
- /**
- * Handles a mouse event which results in the pressing of an OSK
- * key. If mouse events are currently being ignored, this handler
- * does nothing.
- *
- * @private
- * @param {MouseEvent} e
- * The touch event being handled.
- */
- var mousePress = function mousePress(e) {
- e.preventDefault();
- if (ignoreMouse === 0)
- press(object, keyElement);
- };
-
- /**
- * Handles a mouse event which results in the release of an OSK
- * key. If mouse events are currently being ignored, this handler
- * does nothing.
- *
- * @private
- * @param {MouseEvent} e
- * The touch event being handled.
- */
- var mouseRelease = function mouseRelease(e) {
- e.preventDefault();
- if (ignoreMouse === 0)
- release(object, keyElement);
- };
-
- // Handle touch events on key
- keyElement.addEventListener("touchstart", touchPress, true);
- keyElement.addEventListener("touchend", touchRelease, true);
-
- // Handle mouse events on key
- keyElement.addEventListener("mousedown", mousePress, true);
- keyElement.addEventListener("mouseup", mouseRelease, true);
- keyElement.addEventListener("mouseout", mouseRelease, true);
-
- } // end if object is key name
-
- // Add newly-created group/key
- element.appendChild(div);
-
- };
-
- // Create keyboard layout in DOM
- appendElements(keyboard, layout.layout);
-
-};
-
-/**
- * Represents an entire on-screen keyboard layout, including all available
- * keys, their behaviors, and their relative position and sizing.
- *
- * @constructor
- * @param {Guacamole.OnScreenKeyboard.Layout|Object} template
- * The object whose identically-named properties will be used to initialize
- * the properties of this layout.
- */
-Guacamole.OnScreenKeyboard.Layout = function(template) {
-
- /**
- * The language of keyboard layout, such as "en_US". This property is for
- * informational purposes only, but it is recommend to conform to the
- * [language code]_[country code] format.
- *
- * @type {String}
- */
- this.language = template.language;
-
- /**
- * The type of keyboard layout, such as "qwerty". This property is for
- * informational purposes only, and does not conform to any standard.
- *
- * @type {String}
- */
- this.type = template.type;
-
- /**
- * Map of key name to corresponding keysym, title, or key object. If only
- * the keysym or title is provided, the key object will be created
- * implicitly. In all cases, the name property of the key object will be
- * taken from the name given in the mapping.
- *
- * @type {Object.<String, Number|String|Guacamole.OnScreenKeyboard.Key|Guacamole.OnScreenKeyboard.Key[]>}
- */
- this.keys = template.keys;
-
- /**
- * Arbitrarily nested, arbitrarily grouped key names. The contents of the
- * layout will be traversed to produce an identically-nested grouping of
- * keys in the DOM tree. All strings will be transformed into their
- * corresponding sets of keys, while all objects and arrays will be
- * transformed into named groups and anonymous groups respectively. Any
- * numbers present will be transformed into gaps of that size, scaled
- * according to the same units as each key.
- *
- * @type {Object}
- */
- this.layout = template.layout;
-
- /**
- * The width of the entire keyboard, in arbitrary units. The width of each
- * key is relative to this width, as both width values are assumed to be in
- * the same units. The conversion factor between these units and pixels is
- * derived later via a call to resize() on the Guacamole.OnScreenKeyboard.
- *
- * @type {Number}
- */
- this.width = template.width;
-
- /**
- * The width of each key, in arbitrary units, relative to other keys in
- * this layout. The true pixel size of each key will be determined by the
- * overall size of the keyboard. If not defined here, the width of each
- * key will default to 1.
- *
- * @type {Object.<String, Number>}
- */
- this.keyWidths = template.keyWidths || {};
-
-};
-
-/**
- * Represents a single key, or a single possible behavior of a key. Each key
- * on the on-screen keyboard must have at least one associated
- * Guacamole.OnScreenKeyboard.Key, whether that key is explicitly defined or
- * implied, and may have multiple Guacamole.OnScreenKeyboard.Key if behavior
- * depends on modifier states.
- *
- * @constructor
- * @param {Guacamole.OnScreenKeyboard.Key|Object} template
- * The object whose identically-named properties will be used to initialize
- * the properties of this key.
- *
- * @param {String} [name]
- * The name to use instead of any name provided within the template, if
- * any. If omitted, the name within the template will be used, assuming the
- * template contains a name.
- */
-Guacamole.OnScreenKeyboard.Key = function(template, name) {
-
- /**
- * The unique name identifying this key within the keyboard layout.
- *
- * @type {String}
- */
- this.name = name || template.name;
-
- /**
- * The human-readable title that will be displayed to the user within the
- * key. If not provided, this will be derived from the key name.
- *
- * @type {String}
- */
- this.title = template.title || this.name;
-
- /**
- * The keysym to be pressed/released when this key is pressed/released. If
- * not provided, this will be derived from the title if the title is a
- * single character.
- *
- * @type {Number}
- */
- this.keysym = template.keysym || (function deriveKeysym(title) {
-
- // Do not derive keysym if title is not exactly one character
- if (!title || title.length !== 1)
- return null;
-
- // For characters between U+0000 and U+00FF, the keysym is the codepoint
- var charCode = title.charCodeAt(0);
- if (charCode >= 0x0000 && charCode <= 0x00FF)
- return charCode;
-
- // For characters between U+0100 and U+10FFFF, the keysym is the codepoint or'd with 0x01000000
- if (charCode >= 0x0100 && charCode <= 0x10FFFF)
- return 0x01000000 | charCode;
-
- // Unable to derive keysym
- return null;
-
- })(this.title);
-
- /**
- * The name of the modifier set when the key is pressed and cleared when
- * this key is released, if any. The names of modifiers are distinct from
- * the names of keys; both the "RightShift" and "LeftShift" keys may set
- * the "shift" modifier, for example. By default, the key will affect no
- * modifiers.
- *
- * @type {String}
- */
- this.modifier = template.modifier;
-
- /**
- * An array containing the names of each modifier required for this key to
- * have an effect. For example, a lowercase letter may require nothing,
- * while an uppercase letter would require "shift", assuming the Shift key
- * is named "shift" within the layout. By default, the key will require
- * no modifiers.
- *
- * @type {String[]}
- */
- this.requires = template.requires || [];
-
-};
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/OutputStream.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/OutputStream.js b/content/pub/tests/guac/modules/OutputStream.js
deleted file mode 100644
index d4fdc58..0000000
--- a/content/pub/tests/guac/modules/OutputStream.js
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
- * Copyright (C) 2013 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * Abstract stream which can receive data.
- *
- * @constructor
- * @param {Guacamole.Client} client The client owning this stream.
- * @param {Number} index The index of this stream.
- */
-Guacamole.OutputStream = function(client, index) {
-
- /**
- * Reference to this stream.
- * @private
- */
- var guac_stream = this;
-
- /**
- * The index of this stream.
- * @type {Number}
- */
- this.index = index;
-
- /**
- * Fired whenever an acknowledgement is received from the server, indicating
- * that a stream operation has completed, or an error has occurred.
- *
- * @event
- * @param {Guacamole.Status} status The status of the operation.
- */
- this.onack = null;
-
- /**
- * Writes the given base64-encoded data to this stream as a blob.
- *
- * @param {String} data The base64-encoded data to send.
- */
- this.sendBlob = function(data) {
- client.sendBlob(guac_stream.index, data);
- };
-
- /**
- * Closes this stream.
- */
- this.sendEnd = function() {
- client.endStream(guac_stream.index);
- };
-
-};
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/Parser.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/Parser.js b/content/pub/tests/guac/modules/Parser.js
deleted file mode 100644
index ff03046..0000000
--- a/content/pub/tests/guac/modules/Parser.js
+++ /dev/null
@@ -1,159 +0,0 @@
-/*
- * Copyright (C) 2013 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * Simple Guacamole protocol parser that invokes an oninstruction event when
- * full instructions are available from data received via receive().
- *
- * @constructor
- */
-Guacamole.Parser = function() {
-
- /**
- * Reference to this parser.
- * @private
- */
- var parser = this;
-
- /**
- * Current buffer of received data. This buffer grows until a full
- * element is available. After a full element is available, that element
- * is flushed into the element buffer.
- *
- * @private
- */
- var buffer = "";
-
- /**
- * Buffer of all received, complete elements. After an entire instruction
- * is read, this buffer is flushed, and a new instruction begins.
- *
- * @private
- */
- var element_buffer = [];
-
- // The location of the last element's terminator
- var element_end = -1;
-
- // Where to start the next length search or the next element
- var start_index = 0;
-
- /**
- * Appends the given instruction data packet to the internal buffer of
- * this Guacamole.Parser, executing all completed instructions at
- * the beginning of this buffer, if any.
- *
- * @param {String} packet The instruction data to receive.
- */
- this.receive = function(packet) {
-
- // Truncate buffer as necessary
- if (start_index > 4096 && element_end >= start_index) {
-
- buffer = buffer.substring(start_index);
-
- // Reset parse relative to truncation
- element_end -= start_index;
- start_index = 0;
-
- }
-
- // Append data to buffer
- buffer += packet;
-
- // While search is within currently received data
- while (element_end < buffer.length) {
-
- // If we are waiting for element data
- if (element_end >= start_index) {
-
- // We now have enough data for the element. Parse.
- var element = buffer.substring(start_index, element_end);
- var terminator = buffer.substring(element_end, element_end+1);
-
- // Add element to array
- element_buffer.push(element);
-
- // If last element, handle instruction
- if (terminator == ";") {
-
- // Get opcode
- var opcode = element_buffer.shift();
-
- // Call instruction handler.
- if (parser.oninstruction != null)
- parser.oninstruction(opcode, element_buffer);
-
- // Clear elements
- element_buffer.length = 0;
-
- }
- else if (terminator != ',')
- throw new Error("Illegal terminator.");
-
- // Start searching for length at character after
- // element terminator
- start_index = element_end + 1;
-
- }
-
- // Search for end of length
- var length_end = buffer.indexOf(".", start_index);
- if (length_end != -1) {
-
- // Parse length
- var length = parseInt(buffer.substring(element_end+1, length_end));
- if (length == NaN)
- throw new Error("Non-numeric character in element length.");
-
- // Calculate start of element
- start_index = length_end + 1;
-
- // Calculate location of element terminator
- element_end = start_index + length;
-
- }
-
- // If no period yet, continue search when more data
- // is received
- else {
- start_index = buffer.length;
- break;
- }
-
- } // end parse loop
-
- };
-
- /**
- * Fired once for every complete Guacamole instruction received, in order.
- *
- * @event
- * @param {String} opcode The Guacamole instruction opcode.
- * @param {Array} parameters The parameters provided for the instruction,
- * if any.
- */
- this.oninstruction = null;
-
-};
[4/6] guacamole-website git commit: Deploy updated tests which pull
guacamole-common-js directly from git.
Posted by mj...@apache.org.
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/Display.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/Display.js b/content/pub/tests/guac/modules/Display.js
deleted file mode 100644
index 1556838..0000000
--- a/content/pub/tests/guac/modules/Display.js
+++ /dev/null
@@ -1,1387 +0,0 @@
-/*
- * Copyright (C) 2014 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * The Guacamole display. The display does not deal with the Guacamole
- * protocol, and instead implements a set of graphical operations which
- * embody the set of operations present in the protocol. The order operations
- * are executed is guaranteed to be in the same order as their corresponding
- * functions are called.
- *
- * @constructor
- */
-Guacamole.Display = function() {
-
- /**
- * Reference to this Guacamole.Display.
- * @private
- */
- var guac_display = this;
-
- var displayWidth = 0;
- var displayHeight = 0;
- var displayScale = 1;
-
- // Create display
- var display = document.createElement("div");
- display.style.position = "relative";
- display.style.width = displayWidth + "px";
- display.style.height = displayHeight + "px";
-
- // Ensure transformations on display originate at 0,0
- display.style.transformOrigin =
- display.style.webkitTransformOrigin =
- display.style.MozTransformOrigin =
- display.style.OTransformOrigin =
- display.style.msTransformOrigin =
- "0 0";
-
- // Create default layer
- var default_layer = new Guacamole.Display.VisibleLayer(displayWidth, displayHeight);
-
- // Create cursor layer
- var cursor = new Guacamole.Display.VisibleLayer(0, 0);
- cursor.setChannelMask(Guacamole.Layer.SRC);
-
- // Add default layer and cursor to display
- display.appendChild(default_layer.getElement());
- display.appendChild(cursor.getElement());
-
- // Create bounding div
- var bounds = document.createElement("div");
- bounds.style.position = "relative";
- bounds.style.width = (displayWidth*displayScale) + "px";
- bounds.style.height = (displayHeight*displayScale) + "px";
-
- // Add display to bounds
- bounds.appendChild(display);
-
- /**
- * The X coordinate of the hotspot of the mouse cursor. The hotspot is
- * the relative location within the image of the mouse cursor at which
- * each click occurs.
- *
- * @type {Number}
- */
- this.cursorHotspotX = 0;
-
- /**
- * The Y coordinate of the hotspot of the mouse cursor. The hotspot is
- * the relative location within the image of the mouse cursor at which
- * each click occurs.
- *
- * @type {Number}
- */
- this.cursorHotspotY = 0;
-
- /**
- * The current X coordinate of the local mouse cursor. This is not
- * necessarily the location of the actual mouse - it refers only to
- * the location of the cursor image within the Guacamole display, as
- * last set by moveCursor().
- *
- * @type {Number}
- */
- this.cursorX = 0;
-
- /**
- * The current X coordinate of the local mouse cursor. This is not
- * necessarily the location of the actual mouse - it refers only to
- * the location of the cursor image within the Guacamole display, as
- * last set by moveCursor().
- *
- * @type {Number}
- */
- this.cursorY = 0;
-
- /**
- * Fired when the default layer (and thus the entire Guacamole display)
- * is resized.
- *
- * @event
- * @param {Number} width The new width of the Guacamole display.
- * @param {Number} height The new height of the Guacamole display.
- */
- this.onresize = null;
-
- /**
- * Fired whenever the local cursor image is changed. This can be used to
- * implement special handling of the client-side cursor, or to override
- * the default use of a software cursor layer.
- *
- * @event
- * @param {HTMLCanvasElement} canvas The cursor image.
- * @param {Number} x The X-coordinate of the cursor hotspot.
- * @param {Number} y The Y-coordinate of the cursor hotspot.
- */
- this.oncursor = null;
-
- /**
- * The queue of all pending Tasks. Tasks will be run in order, with new
- * tasks added at the end of the queue and old tasks removed from the
- * front of the queue (FIFO). These tasks will eventually be grouped
- * into a Frame.
- * @private
- * @type {Task[]}
- */
- var tasks = [];
-
- /**
- * The queue of all frames. Each frame is a pairing of an array of tasks
- * and a callback which must be called when the frame is rendered.
- * @private
- * @type {Frame[]}
- */
- var frames = [];
-
- /**
- * Flushes all pending frames.
- * @private
- */
- function __flush_frames() {
-
- var rendered_frames = 0;
-
- // Draw all pending frames, if ready
- while (rendered_frames < frames.length) {
-
- var frame = frames[rendered_frames];
- if (!frame.isReady())
- break;
-
- frame.flush();
- rendered_frames++;
-
- }
-
- // Remove rendered frames from array
- frames.splice(0, rendered_frames);
-
- }
-
- /**
- * An ordered list of tasks which must be executed atomically. Once
- * executed, an associated (and optional) callback will be called.
- *
- * @private
- * @constructor
- * @param {function} callback The function to call when this frame is
- * rendered.
- * @param {Task[]} tasks The set of tasks which must be executed to render
- * this frame.
- */
- function Frame(callback, tasks) {
-
- /**
- * Returns whether this frame is ready to be rendered. This function
- * returns true if and only if ALL underlying tasks are unblocked.
- *
- * @returns {Boolean} true if all underlying tasks are unblocked,
- * false otherwise.
- */
- this.isReady = function() {
-
- // Search for blocked tasks
- for (var i=0; i < tasks.length; i++) {
- if (tasks[i].blocked)
- return false;
- }
-
- // If no blocked tasks, the frame is ready
- return true;
-
- };
-
- /**
- * Renders this frame, calling the associated callback, if any, after
- * the frame is complete. This function MUST only be called when no
- * blocked tasks exist. Calling this function with blocked tasks
- * will result in undefined behavior.
- */
- this.flush = function() {
-
- // Draw all pending tasks.
- for (var i=0; i < tasks.length; i++)
- tasks[i].execute();
-
- // Call callback
- if (callback) callback();
-
- };
-
- }
-
- /**
- * A container for an task handler. Each operation which must be ordered
- * is associated with a Task that goes into a task queue. Tasks in this
- * queue are executed in order once their handlers are set, while Tasks
- * without handlers block themselves and any following Tasks from running.
- *
- * @constructor
- * @private
- * @param {function} taskHandler The function to call when this task
- * runs, if any.
- * @param {boolean} blocked Whether this task should start blocked.
- */
- function Task(taskHandler, blocked) {
-
- var task = this;
-
- /**
- * Whether this Task is blocked.
- *
- * @type {boolean}
- */
- this.blocked = blocked;
-
- /**
- * Unblocks this Task, allowing it to run.
- */
- this.unblock = function() {
- if (task.blocked) {
- task.blocked = false;
- __flush_frames();
- }
- };
-
- /**
- * Calls the handler associated with this task IMMEDIATELY. This
- * function does not track whether this task is marked as blocked.
- * Enforcing the blocked status of tasks is up to the caller.
- */
- this.execute = function() {
- if (taskHandler) taskHandler();
- };
-
- }
-
- /**
- * Schedules a task for future execution. The given handler will execute
- * immediately after all previous tasks upon frame flush, unless this
- * task is blocked. If any tasks is blocked, the entire frame will not
- * render (and no tasks within will execute) until all tasks are unblocked.
- *
- * @private
- * @param {function} handler The function to call when possible, if any.
- * @param {boolean} blocked Whether the task should start blocked.
- * @returns {Task} The Task created and added to the queue for future
- * running.
- */
- function scheduleTask(handler, blocked) {
- var task = new Task(handler, blocked);
- tasks.push(task);
- return task;
- }
-
- /**
- * Returns the element which contains the Guacamole display.
- *
- * @return {Element} The element containing the Guacamole display.
- */
- this.getElement = function() {
- return bounds;
- };
-
- /**
- * Returns the width of this display.
- *
- * @return {Number} The width of this display;
- */
- this.getWidth = function() {
- return displayWidth;
- };
-
- /**
- * Returns the height of this display.
- *
- * @return {Number} The height of this display;
- */
- this.getHeight = function() {
- return displayHeight;
- };
-
- /**
- * Returns the default layer of this display. Each Guacamole display always
- * has at least one layer. Other layers can optionally be created within
- * this layer, but the default layer cannot be removed and is the absolute
- * ancestor of all other layers.
- *
- * @return {Guacamole.Display.VisibleLayer} The default layer.
- */
- this.getDefaultLayer = function() {
- return default_layer;
- };
-
- /**
- * Returns the cursor layer of this display. Each Guacamole display contains
- * a layer for the image of the mouse cursor. This layer is a special case
- * and exists above all other layers, similar to the hardware mouse cursor.
- *
- * @return {Guacamole.Display.VisibleLayer} The cursor layer.
- */
- this.getCursorLayer = function() {
- return cursor;
- };
-
- /**
- * Creates a new layer. The new layer will be a direct child of the default
- * layer, but can be moved to be a child of any other layer. Layers returned
- * by this function are visible.
- *
- * @return {Guacamole.Display.VisibleLayer} The newly-created layer.
- */
- this.createLayer = function() {
- var layer = new Guacamole.Display.VisibleLayer(displayWidth, displayHeight);
- layer.move(default_layer, 0, 0, 0);
- return layer;
- };
-
- /**
- * Creates a new buffer. Buffers are invisible, off-screen surfaces. They
- * are implemented in the same manner as layers, but do not provide the
- * same nesting semantics.
- *
- * @return {Guacamole.Layer} The newly-created buffer.
- */
- this.createBuffer = function() {
- var buffer = new Guacamole.Layer(0, 0);
- buffer.autosize = 1;
- return buffer;
- };
-
- /**
- * Flush all pending draw tasks, if possible, as a new frame. If the entire
- * frame is not ready, the flush will wait until all required tasks are
- * unblocked.
- *
- * @param {function} callback The function to call when this frame is
- * flushed. This may happen immediately, or
- * later when blocked tasks become unblocked.
- */
- this.flush = function(callback) {
-
- // Add frame, reset tasks
- frames.push(new Frame(callback, tasks));
- tasks = [];
-
- // Attempt flush
- __flush_frames();
-
- };
-
- /**
- * Sets the hotspot and image of the mouse cursor displayed within the
- * Guacamole display.
- *
- * @param {Number} hotspotX The X coordinate of the cursor hotspot.
- * @param {Number} hotspotY The Y coordinate of the cursor hotspot.
- * @param {Guacamole.Layer} layer The source layer containing the data which
- * should be used as the mouse cursor image.
- * @param {Number} srcx The X coordinate of the upper-left corner of the
- * rectangle within the source layer's coordinate
- * space to copy data from.
- * @param {Number} srcy The Y coordinate of the upper-left corner of the
- * rectangle within the source layer's coordinate
- * space to copy data from.
- * @param {Number} srcw The width of the rectangle within the source layer's
- * coordinate space to copy data from.
- * @param {Number} srch The height of the rectangle within the source
- * layer's coordinate space to copy data from.
-
- */
- this.setCursor = function(hotspotX, hotspotY, layer, srcx, srcy, srcw, srch) {
- scheduleTask(function __display_set_cursor() {
-
- // Set hotspot
- guac_display.cursorHotspotX = hotspotX;
- guac_display.cursorHotspotY = hotspotY;
-
- // Reset cursor size
- cursor.resize(srcw, srch);
-
- // Draw cursor to cursor layer
- cursor.copy(layer, srcx, srcy, srcw, srch, 0, 0);
- guac_display.moveCursor(guac_display.cursorX, guac_display.cursorY);
-
- // Fire cursor change event
- if (guac_display.oncursor)
- guac_display.oncursor(cursor.getCanvas(), hotspotX, hotspotY);
-
- });
- };
-
- /**
- * Sets whether the software-rendered cursor is shown. This cursor differs
- * from the hardware cursor in that it is built into the Guacamole.Display,
- * and relies on its own Guacamole layer to render.
- *
- * @param {Boolean} [shown=true] Whether to show the software cursor.
- */
- this.showCursor = function(shown) {
-
- var element = cursor.getElement();
- var parent = element.parentNode;
-
- // Remove from DOM if hidden
- if (shown === false) {
- if (parent)
- parent.removeChild(element);
- }
-
- // Otherwise, ensure cursor is child of display
- else if (parent !== display)
- display.appendChild(element);
-
- };
-
- /**
- * Sets the location of the local cursor to the given coordinates. For the
- * sake of responsiveness, this function performs its action immediately.
- * Cursor motion is not maintained within atomic frames.
- *
- * @param {Number} x The X coordinate to move the cursor to.
- * @param {Number} y The Y coordinate to move the cursor to.
- */
- this.moveCursor = function(x, y) {
-
- // Move cursor layer
- cursor.translate(x - guac_display.cursorHotspotX,
- y - guac_display.cursorHotspotY);
-
- // Update stored position
- guac_display.cursorX = x;
- guac_display.cursorY = y;
-
- };
-
- /**
- * Changes the size of the given Layer to the given width and height.
- * Resizing is only attempted if the new size provided is actually different
- * from the current size.
- *
- * @param {Guacamole.Layer} layer The layer to resize.
- * @param {Number} width The new width.
- * @param {Number} height The new height.
- */
- this.resize = function(layer, width, height) {
- scheduleTask(function __display_resize() {
-
- layer.resize(width, height);
-
- // Resize display if default layer is resized
- if (layer === default_layer) {
-
- // Update (set) display size
- displayWidth = width;
- displayHeight = height;
- display.style.width = displayWidth + "px";
- display.style.height = displayHeight + "px";
-
- // Update bounds size
- bounds.style.width = (displayWidth*displayScale) + "px";
- bounds.style.height = (displayHeight*displayScale) + "px";
-
- // Notify of resize
- if (guac_display.onresize)
- guac_display.onresize(width, height);
-
- }
-
- });
- };
-
- /**
- * Draws the specified image at the given coordinates. The image specified
- * must already be loaded.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- * @param {Number} x The destination X coordinate.
- * @param {Number} y The destination Y coordinate.
- * @param {Image} image The image to draw. Note that this is an Image
- * object - not a URL.
- */
- this.drawImage = function(layer, x, y, image) {
- scheduleTask(function __display_drawImage() {
- layer.drawImage(x, y, image);
- });
- };
-
- /**
- * Draws the image contained within the specified Blob at the given
- * coordinates. The Blob specified must already be populated with image
- * data.
- *
- * @param {Guacamole.Layer} layer
- * The layer to draw upon.
- *
- * @param {Number} x
- * The destination X coordinate.
- *
- * @param {Number} y
- * The destination Y coordinate.
- *
- * @param {Blob} blob
- * The Blob containing the image data to draw.
- */
- this.drawBlob = function(layer, x, y, blob) {
-
- // Create URL for blob
- var url = URL.createObjectURL(blob);
-
- // Draw and free blob URL when ready
- var task = scheduleTask(function __display_drawBlob() {
- layer.drawImage(x, y, image);
- URL.revokeObjectURL(url);
- }, true);
-
- // Load image from URL
- var image = new Image();
- image.onload = task.unblock;
- image.src = url;
-
- };
-
- /**
- * Draws the image at the specified URL at the given coordinates. The image
- * will be loaded automatically, and this and any future operations will
- * wait for the image to finish loading.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- * @param {Number} x The destination X coordinate.
- * @param {Number} y The destination Y coordinate.
- * @param {String} url The URL of the image to draw.
- */
- this.draw = function(layer, x, y, url) {
-
- var task = scheduleTask(function __display_draw() {
- layer.drawImage(x, y, image);
- }, true);
-
- var image = new Image();
- image.onload = task.unblock;
- image.src = url;
-
- };
-
- /**
- * Plays the video at the specified URL within this layer. The video
- * will be loaded automatically, and this and any future operations will
- * wait for the video to finish loading. Future operations will not be
- * executed until the video finishes playing.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- * @param {String} mimetype The mimetype of the video to play.
- * @param {Number} duration The duration of the video in milliseconds.
- * @param {String} url The URL of the video to play.
- */
- this.play = function(layer, mimetype, duration, url) {
-
- // Start loading the video
- var video = document.createElement("video");
- video.type = mimetype;
- video.src = url;
-
- // Start copying frames when playing
- video.addEventListener("play", function() {
-
- function render_callback() {
- layer.drawImage(0, 0, video);
- if (!video.ended)
- window.setTimeout(render_callback, 20);
- }
-
- render_callback();
-
- }, false);
-
- scheduleTask(video.play);
-
- };
-
- /**
- * Transfer a rectangle of image data from one Layer to this Layer using the
- * specified transfer function.
- *
- * @param {Guacamole.Layer} srcLayer The Layer to copy image data from.
- * @param {Number} srcx The X coordinate of the upper-left corner of the
- * rectangle within the source Layer's coordinate
- * space to copy data from.
- * @param {Number} srcy The Y coordinate of the upper-left corner of the
- * rectangle within the source Layer's coordinate
- * space to copy data from.
- * @param {Number} srcw The width of the rectangle within the source Layer's
- * coordinate space to copy data from.
- * @param {Number} srch The height of the rectangle within the source
- * Layer's coordinate space to copy data from.
- * @param {Guacamole.Layer} dstLayer The layer to draw upon.
- * @param {Number} x The destination X coordinate.
- * @param {Number} y The destination Y coordinate.
- * @param {Function} transferFunction The transfer function to use to
- * transfer data from source to
- * destination.
- */
- this.transfer = function(srcLayer, srcx, srcy, srcw, srch, dstLayer, x, y, transferFunction) {
- scheduleTask(function __display_transfer() {
- dstLayer.transfer(srcLayer, srcx, srcy, srcw, srch, x, y, transferFunction);
- });
- };
-
- /**
- * Put a rectangle of image data from one Layer to this Layer directly
- * without performing any alpha blending. Simply copy the data.
- *
- * @param {Guacamole.Layer} srcLayer The Layer to copy image data from.
- * @param {Number} srcx The X coordinate of the upper-left corner of the
- * rectangle within the source Layer's coordinate
- * space to copy data from.
- * @param {Number} srcy The Y coordinate of the upper-left corner of the
- * rectangle within the source Layer's coordinate
- * space to copy data from.
- * @param {Number} srcw The width of the rectangle within the source Layer's
- * coordinate space to copy data from.
- * @param {Number} srch The height of the rectangle within the source
- * Layer's coordinate space to copy data from.
- * @param {Guacamole.Layer} dstLayer The layer to draw upon.
- * @param {Number} x The destination X coordinate.
- * @param {Number} y The destination Y coordinate.
- */
- this.put = function(srcLayer, srcx, srcy, srcw, srch, dstLayer, x, y) {
- scheduleTask(function __display_put() {
- dstLayer.put(srcLayer, srcx, srcy, srcw, srch, x, y);
- });
- };
-
- /**
- * Copy a rectangle of image data from one Layer to this Layer. This
- * operation will copy exactly the image data that will be drawn once all
- * operations of the source Layer that were pending at the time this
- * function was called are complete. This operation will not alter the
- * size of the source Layer even if its autosize property is set to true.
- *
- * @param {Guacamole.Layer} srcLayer The Layer to copy image data from.
- * @param {Number} srcx The X coordinate of the upper-left corner of the
- * rectangle within the source Layer's coordinate
- * space to copy data from.
- * @param {Number} srcy The Y coordinate of the upper-left corner of the
- * rectangle within the source Layer's coordinate
- * space to copy data from.
- * @param {Number} srcw The width of the rectangle within the source Layer's
- * coordinate space to copy data from.
- * @param {Number} srch The height of the rectangle within the source
- * Layer's coordinate space to copy data from.
- * @param {Guacamole.Layer} dstLayer The layer to draw upon.
- * @param {Number} x The destination X coordinate.
- * @param {Number} y The destination Y coordinate.
- */
- this.copy = function(srcLayer, srcx, srcy, srcw, srch, dstLayer, x, y) {
- scheduleTask(function __display_copy() {
- dstLayer.copy(srcLayer, srcx, srcy, srcw, srch, x, y);
- });
- };
-
- /**
- * Starts a new path at the specified point.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- * @param {Number} x The X coordinate of the point to draw.
- * @param {Number} y The Y coordinate of the point to draw.
- */
- this.moveTo = function(layer, x, y) {
- scheduleTask(function __display_moveTo() {
- layer.moveTo(x, y);
- });
- };
-
- /**
- * Add the specified line to the current path.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- * @param {Number} x The X coordinate of the endpoint of the line to draw.
- * @param {Number} y The Y coordinate of the endpoint of the line to draw.
- */
- this.lineTo = function(layer, x, y) {
- scheduleTask(function __display_lineTo() {
- layer.lineTo(x, y);
- });
- };
-
- /**
- * Add the specified arc to the current path.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- * @param {Number} x The X coordinate of the center of the circle which
- * will contain the arc.
- * @param {Number} y The Y coordinate of the center of the circle which
- * will contain the arc.
- * @param {Number} radius The radius of the circle.
- * @param {Number} startAngle The starting angle of the arc, in radians.
- * @param {Number} endAngle The ending angle of the arc, in radians.
- * @param {Boolean} negative Whether the arc should be drawn in order of
- * decreasing angle.
- */
- this.arc = function(layer, x, y, radius, startAngle, endAngle, negative) {
- scheduleTask(function __display_arc() {
- layer.arc(x, y, radius, startAngle, endAngle, negative);
- });
- };
-
- /**
- * Starts a new path at the specified point.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- * @param {Number} cp1x The X coordinate of the first control point.
- * @param {Number} cp1y The Y coordinate of the first control point.
- * @param {Number} cp2x The X coordinate of the second control point.
- * @param {Number} cp2y The Y coordinate of the second control point.
- * @param {Number} x The X coordinate of the endpoint of the curve.
- * @param {Number} y The Y coordinate of the endpoint of the curve.
- */
- this.curveTo = function(layer, cp1x, cp1y, cp2x, cp2y, x, y) {
- scheduleTask(function __display_curveTo() {
- layer.curveTo(cp1x, cp1y, cp2x, cp2y, x, y);
- });
- };
-
- /**
- * Closes the current path by connecting the end point with the start
- * point (if any) with a straight line.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- */
- this.close = function(layer) {
- scheduleTask(function __display_close() {
- layer.close();
- });
- };
-
- /**
- * Add the specified rectangle to the current path.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- * @param {Number} x The X coordinate of the upper-left corner of the
- * rectangle to draw.
- * @param {Number} y The Y coordinate of the upper-left corner of the
- * rectangle to draw.
- * @param {Number} w The width of the rectangle to draw.
- * @param {Number} h The height of the rectangle to draw.
- */
- this.rect = function(layer, x, y, w, h) {
- scheduleTask(function __display_rect() {
- layer.rect(x, y, w, h);
- });
- };
-
- /**
- * Clip all future drawing operations by the current path. The current path
- * is implicitly closed. The current path can continue to be reused
- * for other operations (such as fillColor()) but a new path will be started
- * once a path drawing operation (path() or rect()) is used.
- *
- * @param {Guacamole.Layer} layer The layer to affect.
- */
- this.clip = function(layer) {
- scheduleTask(function __display_clip() {
- layer.clip();
- });
- };
-
- /**
- * Stroke the current path with the specified color. The current path
- * is implicitly closed. The current path can continue to be reused
- * for other operations (such as clip()) but a new path will be started
- * once a path drawing operation (path() or rect()) is used.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- * @param {String} cap The line cap style. Can be "round", "square",
- * or "butt".
- * @param {String} join The line join style. Can be "round", "bevel",
- * or "miter".
- * @param {Number} thickness The line thickness in pixels.
- * @param {Number} r The red component of the color to fill.
- * @param {Number} g The green component of the color to fill.
- * @param {Number} b The blue component of the color to fill.
- * @param {Number} a The alpha component of the color to fill.
- */
- this.strokeColor = function(layer, cap, join, thickness, r, g, b, a) {
- scheduleTask(function __display_strokeColor() {
- layer.strokeColor(cap, join, thickness, r, g, b, a);
- });
- };
-
- /**
- * Fills the current path with the specified color. The current path
- * is implicitly closed. The current path can continue to be reused
- * for other operations (such as clip()) but a new path will be started
- * once a path drawing operation (path() or rect()) is used.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- * @param {Number} r The red component of the color to fill.
- * @param {Number} g The green component of the color to fill.
- * @param {Number} b The blue component of the color to fill.
- * @param {Number} a The alpha component of the color to fill.
- */
- this.fillColor = function(layer, r, g, b, a) {
- scheduleTask(function __display_fillColor() {
- layer.fillColor(r, g, b, a);
- });
- };
-
- /**
- * Stroke the current path with the image within the specified layer. The
- * image data will be tiled infinitely within the stroke. The current path
- * is implicitly closed. The current path can continue to be reused
- * for other operations (such as clip()) but a new path will be started
- * once a path drawing operation (path() or rect()) is used.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- * @param {String} cap The line cap style. Can be "round", "square",
- * or "butt".
- * @param {String} join The line join style. Can be "round", "bevel",
- * or "miter".
- * @param {Number} thickness The line thickness in pixels.
- * @param {Guacamole.Layer} srcLayer The layer to use as a repeating pattern
- * within the stroke.
- */
- this.strokeLayer = function(layer, cap, join, thickness, srcLayer) {
- scheduleTask(function __display_strokeLayer() {
- layer.strokeLayer(cap, join, thickness, srcLayer);
- });
- };
-
- /**
- * Fills the current path with the image within the specified layer. The
- * image data will be tiled infinitely within the stroke. The current path
- * is implicitly closed. The current path can continue to be reused
- * for other operations (such as clip()) but a new path will be started
- * once a path drawing operation (path() or rect()) is used.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- * @param {Guacamole.Layer} srcLayer The layer to use as a repeating pattern
- * within the fill.
- */
- this.fillLayer = function(layer, srcLayer) {
- scheduleTask(function __display_fillLayer() {
- layer.fillLayer(srcLayer);
- });
- };
-
- /**
- * Push current layer state onto stack.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- */
- this.push = function(layer) {
- scheduleTask(function __display_push() {
- layer.push();
- });
- };
-
- /**
- * Pop layer state off stack.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- */
- this.pop = function(layer) {
- scheduleTask(function __display_pop() {
- layer.pop();
- });
- };
-
- /**
- * Reset the layer, clearing the stack, the current path, and any transform
- * matrix.
- *
- * @param {Guacamole.Layer} layer The layer to draw upon.
- */
- this.reset = function(layer) {
- scheduleTask(function __display_reset() {
- layer.reset();
- });
- };
-
- /**
- * Sets the given affine transform (defined with six values from the
- * transform's matrix).
- *
- * @param {Guacamole.Layer} layer The layer to modify.
- * @param {Number} a The first value in the affine transform's matrix.
- * @param {Number} b The second value in the affine transform's matrix.
- * @param {Number} c The third value in the affine transform's matrix.
- * @param {Number} d The fourth value in the affine transform's matrix.
- * @param {Number} e The fifth value in the affine transform's matrix.
- * @param {Number} f The sixth value in the affine transform's matrix.
- */
- this.setTransform = function(layer, a, b, c, d, e, f) {
- scheduleTask(function __display_setTransform() {
- layer.setTransform(a, b, c, d, e, f);
- });
- };
-
- /**
- * Applies the given affine transform (defined with six values from the
- * transform's matrix).
- *
- * @param {Guacamole.Layer} layer The layer to modify.
- * @param {Number} a The first value in the affine transform's matrix.
- * @param {Number} b The second value in the affine transform's matrix.
- * @param {Number} c The third value in the affine transform's matrix.
- * @param {Number} d The fourth value in the affine transform's matrix.
- * @param {Number} e The fifth value in the affine transform's matrix.
- * @param {Number} f The sixth value in the affine transform's matrix.
- */
- this.transform = function(layer, a, b, c, d, e, f) {
- scheduleTask(function __display_transform() {
- layer.transform(a, b, c, d, e, f);
- });
- };
-
- /**
- * Sets the channel mask for future operations on this Layer.
- *
- * The channel mask is a Guacamole-specific compositing operation identifier
- * with a single bit representing each of four channels (in order): source
- * image where destination transparent, source where destination opaque,
- * destination where source transparent, and destination where source
- * opaque.
- *
- * @param {Guacamole.Layer} layer The layer to modify.
- * @param {Number} mask The channel mask for future operations on this
- * Layer.
- */
- this.setChannelMask = function(layer, mask) {
- scheduleTask(function __display_setChannelMask() {
- layer.setChannelMask(mask);
- });
- };
-
- /**
- * Sets the miter limit for stroke operations using the miter join. This
- * limit is the maximum ratio of the size of the miter join to the stroke
- * width. If this ratio is exceeded, the miter will not be drawn for that
- * joint of the path.
- *
- * @param {Guacamole.Layer} layer The layer to modify.
- * @param {Number} limit The miter limit for stroke operations using the
- * miter join.
- */
- this.setMiterLimit = function(layer, limit) {
- scheduleTask(function __display_setMiterLimit() {
- layer.setMiterLimit(limit);
- });
- };
-
- /**
- * Sets the scale of the client display element such that it renders at
- * a relatively smaller or larger size, without affecting the true
- * resolution of the display.
- *
- * @param {Number} scale The scale to resize to, where 1.0 is normal
- * size (1:1 scale).
- */
- this.scale = function(scale) {
-
- display.style.transform =
- display.style.WebkitTransform =
- display.style.MozTransform =
- display.style.OTransform =
- display.style.msTransform =
-
- "scale(" + scale + "," + scale + ")";
-
- displayScale = scale;
-
- // Update bounds size
- bounds.style.width = (displayWidth*displayScale) + "px";
- bounds.style.height = (displayHeight*displayScale) + "px";
-
- };
-
- /**
- * Returns the scale of the display.
- *
- * @return {Number} The scale of the display.
- */
- this.getScale = function() {
- return displayScale;
- };
-
- /**
- * Returns a canvas element containing the entire display, with all child
- * layers composited within.
- *
- * @return {HTMLCanvasElement} A new canvas element containing a copy of
- * the display.
- */
- this.flatten = function() {
-
- // Get destination canvas
- var canvas = document.createElement("canvas");
- canvas.width = default_layer.width;
- canvas.height = default_layer.height;
-
- var context = canvas.getContext("2d");
-
- // Returns sorted array of children
- function get_children(layer) {
-
- // Build array of children
- var children = [];
- for (var index in layer.children)
- children.push(layer.children[index]);
-
- // Sort
- children.sort(function children_comparator(a, b) {
-
- // Compare based on Z order
- var diff = a.z - b.z;
- if (diff !== 0)
- return diff;
-
- // If Z order identical, use document order
- var a_element = a.getElement();
- var b_element = b.getElement();
- var position = b_element.compareDocumentPosition(a_element);
-
- if (position & Node.DOCUMENT_POSITION_PRECEDING) return -1;
- if (position & Node.DOCUMENT_POSITION_FOLLOWING) return 1;
-
- // Otherwise, assume same
- return 0;
-
- });
-
- // Done
- return children;
-
- }
-
- // Draws the contents of the given layer at the given coordinates
- function draw_layer(layer, x, y) {
-
- // Draw layer
- if (layer.width > 0 && layer.height > 0) {
-
- // Save and update alpha
- var initial_alpha = context.globalAlpha;
- context.globalAlpha *= layer.alpha / 255.0;
-
- // Copy data
- context.drawImage(layer.getCanvas(), x, y);
-
- // Draw all children
- var children = get_children(layer);
- for (var i=0; i<children.length; i++) {
- var child = children[i];
- draw_layer(child, x + child.x, y + child.y);
- }
-
- // Restore alpha
- context.globalAlpha = initial_alpha;
-
- }
-
- }
-
- // Draw default layer and all children
- draw_layer(default_layer, 0, 0);
-
- // Return new canvas copy
- return canvas;
-
- };
-
-};
-
-/**
- * Simple container for Guacamole.Layer, allowing layers to be easily
- * repositioned and nested. This allows certain operations to be accelerated
- * through DOM manipulation, rather than raster operations.
- *
- * @constructor
- * @augments Guacamole.Layer
- * @param {Number} width The width of the Layer, in pixels. The canvas element
- * backing this Layer will be given this width.
- * @param {Number} height The height of the Layer, in pixels. The canvas element
- * backing this Layer will be given this height.
- */
-Guacamole.Display.VisibleLayer = function(width, height) {
-
- Guacamole.Layer.apply(this, [width, height]);
-
- /**
- * Reference to this layer.
- * @private
- */
- var layer = this;
-
- /**
- * Identifier which uniquely identifies this layer. This is COMPLETELY
- * UNRELATED to the index of the underlying layer, which is specific
- * to the Guacamole protocol, and not relevant at this level.
- *
- * @private
- * @type {Number}
- */
- this.__unique_id = Guacamole.Display.VisibleLayer.__next_id++;
-
- /**
- * The opacity of the layer container, where 255 is fully opaque and 0 is
- * fully transparent.
- */
- this.alpha = 0xFF;
-
- /**
- * X coordinate of the upper-left corner of this layer container within
- * its parent, in pixels.
- * @type {Number}
- */
- this.x = 0;
-
- /**
- * Y coordinate of the upper-left corner of this layer container within
- * its parent, in pixels.
- * @type {Number}
- */
- this.y = 0;
-
- /**
- * Z stacking order of this layer relative to other sibling layers.
- * @type {Number}
- */
- this.z = 0;
-
- /**
- * The affine transformation applied to this layer container. Each element
- * corresponds to a value from the transformation matrix, with the first
- * three values being the first row, and the last three values being the
- * second row. There are six values total.
- *
- * @type {Number[]}
- */
- this.matrix = [1, 0, 0, 1, 0, 0];
-
- /**
- * The parent layer container of this layer, if any.
- * @type {Guacamole.Display.VisibleLayer}
- */
- this.parent = null;
-
- /**
- * Set of all children of this layer, indexed by layer index. This object
- * will have one property per child.
- */
- this.children = {};
-
- // Set layer position
- var canvas = layer.getCanvas();
- canvas.style.position = "absolute";
- canvas.style.left = "0px";
- canvas.style.top = "0px";
-
- // Create div with given size
- var div = document.createElement("div");
- div.appendChild(canvas);
- div.style.width = width + "px";
- div.style.height = height + "px";
- div.style.position = "absolute";
- div.style.left = "0px";
- div.style.top = "0px";
- div.style.overflow = "hidden";
-
- /**
- * Superclass resize() function.
- * @private
- */
- var __super_resize = this.resize;
-
- this.resize = function(width, height) {
-
- // Resize containing div
- div.style.width = width + "px";
- div.style.height = height + "px";
-
- __super_resize(width, height);
-
- };
-
- /**
- * Returns the element containing the canvas and any other elements
- * associated with this layer.
- * @returns {Element} The element containing this layer's canvas.
- */
- this.getElement = function() {
- return div;
- };
-
- /**
- * The translation component of this layer's transform.
- * @private
- */
- var translate = "translate(0px, 0px)"; // (0, 0)
-
- /**
- * The arbitrary matrix component of this layer's transform.
- * @private
- */
- var matrix = "matrix(1, 0, 0, 1, 0, 0)"; // Identity
-
- /**
- * Moves the upper-left corner of this layer to the given X and Y
- * coordinate.
- *
- * @param {Number} x The X coordinate to move to.
- * @param {Number} y The Y coordinate to move to.
- */
- this.translate = function(x, y) {
-
- layer.x = x;
- layer.y = y;
-
- // Generate translation
- translate = "translate("
- + x + "px,"
- + y + "px)";
-
- // Set layer transform
- div.style.transform =
- div.style.WebkitTransform =
- div.style.MozTransform =
- div.style.OTransform =
- div.style.msTransform =
-
- translate + " " + matrix;
-
- };
-
- /**
- * Moves the upper-left corner of this VisibleLayer to the given X and Y
- * coordinate, sets the Z stacking order, and reparents this VisibleLayer
- * to the given VisibleLayer.
- *
- * @param {Guacamole.Display.VisibleLayer} parent The parent to set.
- * @param {Number} x The X coordinate to move to.
- * @param {Number} y The Y coordinate to move to.
- * @param {Number} z The Z coordinate to move to.
- */
- this.move = function(parent, x, y, z) {
-
- // Set parent if necessary
- if (layer.parent !== parent) {
-
- // Maintain relationship
- if (layer.parent)
- delete layer.parent.children[layer.__unique_id];
- layer.parent = parent;
- parent.children[layer.__unique_id] = layer;
-
- // Reparent element
- var parent_element = parent.getElement();
- parent_element.appendChild(div);
-
- }
-
- // Set location
- layer.translate(x, y);
- layer.z = z;
- div.style.zIndex = z;
-
- };
-
- /**
- * Sets the opacity of this layer to the given value, where 255 is fully
- * opaque and 0 is fully transparent.
- *
- * @param {Number} a The opacity to set.
- */
- this.shade = function(a) {
- layer.alpha = a;
- div.style.opacity = a/255.0;
- };
-
- /**
- * Removes this layer container entirely, such that it is no longer
- * contained within its parent layer, if any.
- */
- this.dispose = function() {
-
- // Remove from parent container
- if (layer.parent) {
- delete layer.parent.children[layer.__unique_id];
- layer.parent = null;
- }
-
- // Remove from parent element
- if (div.parentNode)
- div.parentNode.removeChild(div);
-
- };
-
- /**
- * Applies the given affine transform (defined with six values from the
- * transform's matrix).
- *
- * @param {Number} a The first value in the affine transform's matrix.
- * @param {Number} b The second value in the affine transform's matrix.
- * @param {Number} c The third value in the affine transform's matrix.
- * @param {Number} d The fourth value in the affine transform's matrix.
- * @param {Number} e The fifth value in the affine transform's matrix.
- * @param {Number} f The sixth value in the affine transform's matrix.
- */
- this.distort = function(a, b, c, d, e, f) {
-
- // Store matrix
- layer.matrix = [a, b, c, d, e, f];
-
- // Generate matrix transformation
- matrix =
-
- /* a c e
- * b d f
- * 0 0 1
- */
-
- "matrix(" + a + "," + b + "," + c + "," + d + "," + e + "," + f + ")";
-
- // Set layer transform
- div.style.transform =
- div.style.WebkitTransform =
- div.style.MozTransform =
- div.style.OTransform =
- div.style.msTransform =
-
- translate + " " + matrix;
-
- };
-
-};
-
-/**
- * The next identifier to be assigned to the layer container. This identifier
- * uniquely identifies each VisibleLayer, but is unrelated to the index of
- * the layer, which exists at the protocol/client level only.
- *
- * @private
- * @type {Number}
- */
-Guacamole.Display.VisibleLayer.__next_id = 0;
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/InputStream.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/InputStream.js b/content/pub/tests/guac/modules/InputStream.js
deleted file mode 100644
index f60c469..0000000
--- a/content/pub/tests/guac/modules/InputStream.js
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
- * Copyright (C) 2013 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * An input stream abstraction used by the Guacamole client to facilitate
- * transfer of files or other binary data.
- *
- * @constructor
- * @param {Guacamole.Client} client The client owning this stream.
- * @param {Number} index The index of this stream.
- */
-Guacamole.InputStream = function(client, index) {
-
- /**
- * Reference to this stream.
- * @private
- */
- var guac_stream = this;
-
- /**
- * The index of this stream.
- * @type {Number}
- */
- this.index = index;
-
- /**
- * Called when a blob of data is received.
- *
- * @event
- * @param {String} data The received base64 data.
- */
- this.onblob = null;
-
- /**
- * Called when this stream is closed.
- *
- * @event
- */
- this.onend = null;
-
- /**
- * Acknowledges the receipt of a blob.
- *
- * @param {String} message A human-readable message describing the error
- * or status.
- * @param {Number} code The error code, if any, or 0 for success.
- */
- this.sendAck = function(message, code) {
- client.sendAck(guac_stream.index, message, code);
- };
-
-};
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/IntegerPool.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/IntegerPool.js b/content/pub/tests/guac/modules/IntegerPool.js
deleted file mode 100644
index a790e41..0000000
--- a/content/pub/tests/guac/modules/IntegerPool.js
+++ /dev/null
@@ -1,79 +0,0 @@
-/*
- * Copyright (C) 2013 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * Integer pool which returns consistently increasing integers while integers
- * are in use, and previously-used integers when possible.
- * @constructor
- */
-Guacamole.IntegerPool = function() {
-
- /**
- * Reference to this integer pool.
- *
- * @private
- */
- var guac_pool = this;
-
- /**
- * Array of available integers.
- *
- * @private
- * @type {Number[]}
- */
- var pool = [];
-
- /**
- * The next integer to return if no more integers remain.
- * @type {Number}
- */
- this.next_int = 0;
-
- /**
- * Returns the next available integer in the pool. If possible, a previously
- * used integer will be returned.
- *
- * @return {Number} The next available integer.
- */
- this.next = function() {
-
- // If free'd integers exist, return one of those
- if (pool.length > 0)
- return pool.shift();
-
- // Otherwise, return a new integer
- return guac_pool.next_int++;
-
- };
-
- /**
- * Frees the given integer, allowing it to be reused.
- *
- * @param {Number} integer The integer to free.
- */
- this.free = function(integer) {
- pool.push(integer);
- };
-
-};
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/JSONReader.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/JSONReader.js b/content/pub/tests/guac/modules/JSONReader.js
deleted file mode 100644
index 702f45e..0000000
--- a/content/pub/tests/guac/modules/JSONReader.js
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
- * Copyright (C) 2015 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * A reader which automatically handles the given input stream, assembling all
- * received blobs into a JavaScript object by appending them to each other, in
- * order, and decoding the result as JSON. Note that this object will overwrite
- * any installed event handlers on the given Guacamole.InputStream.
- *
- * @constructor
- * @param {Guacamole.InputStream} stream
- * The stream that JSON will be read from.
- */
-Guacamole.JSONReader = function guacamoleJSONReader(stream) {
-
- /**
- * Reference to this Guacamole.JSONReader.
- *
- * @private
- * @type {Guacamole.JSONReader}
- */
- var guacReader = this;
-
- /**
- * Wrapped Guacamole.StringReader.
- *
- * @private
- * @type {Guacamole.StringReader}
- */
- var stringReader = new Guacamole.StringReader(stream);
-
- /**
- * All JSON read thus far.
- *
- * @private
- * @type {String}
- */
- var json = '';
-
- /**
- * Returns the current length of this Guacamole.JSONReader, in characters.
- *
- * @return {Number}
- * The current length of this Guacamole.JSONReader.
- */
- this.getLength = function getLength() {
- return json.length;
- };
-
- /**
- * Returns the contents of this Guacamole.JSONReader as a JavaScript
- * object.
- *
- * @return {Object}
- * The contents of this Guacamole.JSONReader, as parsed from the JSON
- * contents of the input stream.
- */
- this.getJSON = function getJSON() {
- return JSON.parse(json);
- };
-
- // Append all received text
- stringReader.ontext = function ontext(text) {
-
- // Append received text
- json += text;
-
- // Call handler, if present
- if (guacReader.onprogress)
- guacReader.onprogress(text.length);
-
- };
-
- // Simply call onend when end received
- stringReader.onend = function onend() {
- if (guacReader.onend)
- guacReader.onend();
- };
-
- /**
- * Fired once for every blob of data received.
- *
- * @event
- * @param {Number} length
- * The number of characters received.
- */
- this.onprogress = null;
-
- /**
- * Fired once this stream is finished and no further data will be written.
- *
- * @event
- */
- this.onend = null;
-
-};
[3/6] guacamole-website git commit: Deploy updated tests which pull
guacamole-common-js directly from git.
Posted by mj...@apache.org.
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/Keyboard.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/Keyboard.js b/content/pub/tests/guac/modules/Keyboard.js
deleted file mode 100644
index ce9f016..0000000
--- a/content/pub/tests/guac/modules/Keyboard.js
+++ /dev/null
@@ -1,1162 +0,0 @@
-/*
- * Copyright (C) 2013 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * Provides cross-browser and cross-keyboard keyboard for a specific element.
- * Browser and keyboard layout variation is abstracted away, providing events
- * which represent keys as their corresponding X11 keysym.
- *
- * @constructor
- * @param {Element} element The Element to use to provide keyboard events.
- */
-Guacamole.Keyboard = function(element) {
-
- /**
- * Reference to this Guacamole.Keyboard.
- * @private
- */
- var guac_keyboard = this;
-
- /**
- * Fired whenever the user presses a key with the element associated
- * with this Guacamole.Keyboard in focus.
- *
- * @event
- * @param {Number} keysym The keysym of the key being pressed.
- * @return {Boolean} true if the key event should be allowed through to the
- * browser, false otherwise.
- */
- this.onkeydown = null;
-
- /**
- * Fired whenever the user releases a key with the element associated
- * with this Guacamole.Keyboard in focus.
- *
- * @event
- * @param {Number} keysym The keysym of the key being released.
- */
- this.onkeyup = null;
-
- /**
- * A key event having a corresponding timestamp. This event is non-specific.
- * Its subclasses should be used instead when recording specific key
- * events.
- *
- * @private
- * @constructor
- */
- var KeyEvent = function() {
-
- /**
- * Reference to this key event.
- */
- var key_event = this;
-
- /**
- * An arbitrary timestamp in milliseconds, indicating this event's
- * position in time relative to other events.
- *
- * @type {Number}
- */
- this.timestamp = new Date().getTime();
-
- /**
- * Whether the default action of this key event should be prevented.
- *
- * @type {Boolean}
- */
- this.defaultPrevented = false;
-
- /**
- * The keysym of the key associated with this key event, as determined
- * by a best-effort guess using available event properties and keyboard
- * state.
- *
- * @type {Number}
- */
- this.keysym = null;
-
- /**
- * Whether the keysym value of this key event is known to be reliable.
- * If false, the keysym may still be valid, but it's only a best guess,
- * and future key events may be a better source of information.
- *
- * @type {Boolean}
- */
- this.reliable = false;
-
- /**
- * Returns the number of milliseconds elapsed since this event was
- * received.
- *
- * @return {Number} The number of milliseconds elapsed since this
- * event was received.
- */
- this.getAge = function() {
- return new Date().getTime() - key_event.timestamp;
- };
-
- };
-
- /**
- * Information related to the pressing of a key, which need not be a key
- * associated with a printable character. The presence or absence of any
- * information within this object is browser-dependent.
- *
- * @private
- * @constructor
- * @augments Guacamole.Keyboard.KeyEvent
- * @param {Number} keyCode The JavaScript key code of the key pressed.
- * @param {String} keyIdentifier The legacy DOM3 "keyIdentifier" of the key
- * pressed, as defined at:
- * http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
- * @param {String} key The standard name of the key pressed, as defined at:
- * http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
- * @param {Number} location The location on the keyboard corresponding to
- * the key pressed, as defined at:
- * http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
- */
- var KeydownEvent = function(keyCode, keyIdentifier, key, location) {
-
- // We extend KeyEvent
- KeyEvent.apply(this);
-
- /**
- * The JavaScript key code of the key pressed.
- *
- * @type {Number}
- */
- this.keyCode = keyCode;
-
- /**
- * The legacy DOM3 "keyIdentifier" of the key pressed, as defined at:
- * http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
- *
- * @type {String}
- */
- this.keyIdentifier = keyIdentifier;
-
- /**
- * The standard name of the key pressed, as defined at:
- * http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
- *
- * @type {String}
- */
- this.key = key;
-
- /**
- * The location on the keyboard corresponding to the key pressed, as
- * defined at:
- * http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
- *
- * @type {Number}
- */
- this.location = location;
-
- // If key is known from keyCode or DOM3 alone, use that
- this.keysym = keysym_from_key_identifier(key, location)
- || keysym_from_keycode(keyCode, location);
-
- // DOM3 and keyCode are reliable sources
- if (this.keysym)
- this.reliable = true;
-
- // Use legacy keyIdentifier as a last resort, if it looks sane
- if (!this.keysym && key_identifier_sane(keyCode, keyIdentifier))
- this.keysym = keysym_from_key_identifier(keyIdentifier, location, guac_keyboard.modifiers.shift);
-
- // Determine whether default action for Alt+combinations must be prevented
- var prevent_alt = !guac_keyboard.modifiers.ctrl
- && !(navigator && navigator.platform && navigator.platform.match(/^mac/i));
-
- // Determine whether default action for Ctrl+combinations must be prevented
- var prevent_ctrl = !guac_keyboard.modifiers.alt;
-
- // We must rely on the (potentially buggy) keyIdentifier if preventing
- // the default action is important
- if ((prevent_ctrl && guac_keyboard.modifiers.ctrl)
- || (prevent_alt && guac_keyboard.modifiers.alt)
- || guac_keyboard.modifiers.meta
- || guac_keyboard.modifiers.hyper)
- this.reliable = true;
-
- // Record most recently known keysym by associated key code
- recentKeysym[keyCode] = this.keysym;
-
- };
-
- KeydownEvent.prototype = new KeyEvent();
-
- /**
- * Information related to the pressing of a key, which MUST be
- * associated with a printable character. The presence or absence of any
- * information within this object is browser-dependent.
- *
- * @private
- * @constructor
- * @augments Guacamole.Keyboard.KeyEvent
- * @param {Number} charCode The Unicode codepoint of the character that
- * would be typed by the key pressed.
- */
- var KeypressEvent = function(charCode) {
-
- // We extend KeyEvent
- KeyEvent.apply(this);
-
- /**
- * The Unicode codepoint of the character that would be typed by the
- * key pressed.
- *
- * @type {Number}
- */
- this.charCode = charCode;
-
- // Pull keysym from char code
- this.keysym = keysym_from_charcode(charCode);
-
- // Keypress is always reliable
- this.reliable = true;
-
- };
-
- KeypressEvent.prototype = new KeyEvent();
-
- /**
- * Information related to the pressing of a key, which need not be a key
- * associated with a printable character. The presence or absence of any
- * information within this object is browser-dependent.
- *
- * @private
- * @constructor
- * @augments Guacamole.Keyboard.KeyEvent
- * @param {Number} keyCode The JavaScript key code of the key released.
- * @param {String} keyIdentifier The legacy DOM3 "keyIdentifier" of the key
- * released, as defined at:
- * http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
- * @param {String} key The standard name of the key released, as defined at:
- * http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
- * @param {Number} location The location on the keyboard corresponding to
- * the key released, as defined at:
- * http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
- */
- var KeyupEvent = function(keyCode, keyIdentifier, key, location) {
-
- // We extend KeyEvent
- KeyEvent.apply(this);
-
- /**
- * The JavaScript key code of the key released.
- *
- * @type {Number}
- */
- this.keyCode = keyCode;
-
- /**
- * The legacy DOM3 "keyIdentifier" of the key released, as defined at:
- * http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
- *
- * @type {String}
- */
- this.keyIdentifier = keyIdentifier;
-
- /**
- * The standard name of the key released, as defined at:
- * http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
- *
- * @type {String}
- */
- this.key = key;
-
- /**
- * The location on the keyboard corresponding to the key released, as
- * defined at:
- * http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
- *
- * @type {Number}
- */
- this.location = location;
-
- // If key is known from keyCode or DOM3 alone, use that
- this.keysym = recentKeysym[keyCode]
- || keysym_from_keycode(keyCode, location)
- || keysym_from_key_identifier(key, location); // keyCode is still more reliable for keyup when dead keys are in use
-
- // Keyup is as reliable as it will ever be
- this.reliable = true;
-
- };
-
- KeyupEvent.prototype = new KeyEvent();
-
- /**
- * An array of recorded events, which can be instances of the private
- * KeydownEvent, KeypressEvent, and KeyupEvent classes.
- *
- * @private
- * @type {KeyEvent[]}
- */
- var eventLog = [];
-
- /**
- * Map of known JavaScript keycodes which do not map to typable characters
- * to their X11 keysym equivalents.
- * @private
- */
- var keycodeKeysyms = {
- 8: [0xFF08], // backspace
- 9: [0xFF09], // tab
- 12: [0xFF0B, 0xFF0B, 0xFF0B, 0xFFB5], // clear / KP 5
- 13: [0xFF0D], // enter
- 16: [0xFFE1, 0xFFE1, 0xFFE2], // shift
- 17: [0xFFE3, 0xFFE3, 0xFFE4], // ctrl
- 18: [0xFFE9, 0xFFE9, 0xFE03], // alt
- 19: [0xFF13], // pause/break
- 20: [0xFFE5], // caps lock
- 27: [0xFF1B], // escape
- 32: [0x0020], // space
- 33: [0xFF55, 0xFF55, 0xFF55, 0xFFB9], // page up / KP 9
- 34: [0xFF56, 0xFF56, 0xFF56, 0xFFB3], // page down / KP 3
- 35: [0xFF57, 0xFF57, 0xFF57, 0xFFB1], // end / KP 1
- 36: [0xFF50, 0xFF50, 0xFF50, 0xFFB7], // home / KP 7
- 37: [0xFF51, 0xFF51, 0xFF51, 0xFFB4], // left arrow / KP 4
- 38: [0xFF52, 0xFF52, 0xFF52, 0xFFB8], // up arrow / KP 8
- 39: [0xFF53, 0xFF53, 0xFF53, 0xFFB6], // right arrow / KP 6
- 40: [0xFF54, 0xFF54, 0xFF54, 0xFFB2], // down arrow / KP 2
- 45: [0xFF63, 0xFF63, 0xFF63, 0xFFB0], // insert / KP 0
- 46: [0xFFFF, 0xFFFF, 0xFFFF, 0xFFAE], // delete / KP decimal
- 91: [0xFFEB], // left window key (hyper_l)
- 92: [0xFF67], // right window key (menu key?)
- 93: null, // select key
- 96: [0xFFB0], // KP 0
- 97: [0xFFB1], // KP 1
- 98: [0xFFB2], // KP 2
- 99: [0xFFB3], // KP 3
- 100: [0xFFB4], // KP 4
- 101: [0xFFB5], // KP 5
- 102: [0xFFB6], // KP 6
- 103: [0xFFB7], // KP 7
- 104: [0xFFB8], // KP 8
- 105: [0xFFB9], // KP 9
- 106: [0xFFAA], // KP multiply
- 107: [0xFFAB], // KP add
- 109: [0xFFAD], // KP subtract
- 110: [0xFFAE], // KP decimal
- 111: [0xFFAF], // KP divide
- 112: [0xFFBE], // f1
- 113: [0xFFBF], // f2
- 114: [0xFFC0], // f3
- 115: [0xFFC1], // f4
- 116: [0xFFC2], // f5
- 117: [0xFFC3], // f6
- 118: [0xFFC4], // f7
- 119: [0xFFC5], // f8
- 120: [0xFFC6], // f9
- 121: [0xFFC7], // f10
- 122: [0xFFC8], // f11
- 123: [0xFFC9], // f12
- 144: [0xFF7F], // num lock
- 145: [0xFF14], // scroll lock
- 225: [0xFE03] // altgraph (iso_level3_shift)
- };
-
- /**
- * Map of known JavaScript keyidentifiers which do not map to typable
- * characters to their unshifted X11 keysym equivalents.
- * @private
- */
- var keyidentifier_keysym = {
- "Again": [0xFF66],
- "AllCandidates": [0xFF3D],
- "Alphanumeric": [0xFF30],
- "Alt": [0xFFE9, 0xFFE9, 0xFE03],
- "Attn": [0xFD0E],
- "AltGraph": [0xFE03],
- "ArrowDown": [0xFF54],
- "ArrowLeft": [0xFF51],
- "ArrowRight": [0xFF53],
- "ArrowUp": [0xFF52],
- "Backspace": [0xFF08],
- "CapsLock": [0xFFE5],
- "Cancel": [0xFF69],
- "Clear": [0xFF0B],
- "Convert": [0xFF21],
- "Copy": [0xFD15],
- "Crsel": [0xFD1C],
- "CrSel": [0xFD1C],
- "CodeInput": [0xFF37],
- "Compose": [0xFF20],
- "Control": [0xFFE3, 0xFFE3, 0xFFE4],
- "ContextMenu": [0xFF67],
- "DeadGrave": [0xFE50],
- "DeadAcute": [0xFE51],
- "DeadCircumflex": [0xFE52],
- "DeadTilde": [0xFE53],
- "DeadMacron": [0xFE54],
- "DeadBreve": [0xFE55],
- "DeadAboveDot": [0xFE56],
- "DeadUmlaut": [0xFE57],
- "DeadAboveRing": [0xFE58],
- "DeadDoubleacute": [0xFE59],
- "DeadCaron": [0xFE5A],
- "DeadCedilla": [0xFE5B],
- "DeadOgonek": [0xFE5C],
- "DeadIota": [0xFE5D],
- "DeadVoicedSound": [0xFE5E],
- "DeadSemivoicedSound": [0xFE5F],
- "Delete": [0xFFFF],
- "Down": [0xFF54],
- "End": [0xFF57],
- "Enter": [0xFF0D],
- "EraseEof": [0xFD06],
- "Escape": [0xFF1B],
- "Execute": [0xFF62],
- "Exsel": [0xFD1D],
- "ExSel": [0xFD1D],
- "F1": [0xFFBE],
- "F2": [0xFFBF],
- "F3": [0xFFC0],
- "F4": [0xFFC1],
- "F5": [0xFFC2],
- "F6": [0xFFC3],
- "F7": [0xFFC4],
- "F8": [0xFFC5],
- "F9": [0xFFC6],
- "F10": [0xFFC7],
- "F11": [0xFFC8],
- "F12": [0xFFC9],
- "F13": [0xFFCA],
- "F14": [0xFFCB],
- "F15": [0xFFCC],
- "F16": [0xFFCD],
- "F17": [0xFFCE],
- "F18": [0xFFCF],
- "F19": [0xFFD0],
- "F20": [0xFFD1],
- "F21": [0xFFD2],
- "F22": [0xFFD3],
- "F23": [0xFFD4],
- "F24": [0xFFD5],
- "Find": [0xFF68],
- "GroupFirst": [0xFE0C],
- "GroupLast": [0xFE0E],
- "GroupNext": [0xFE08],
- "GroupPrevious": [0xFE0A],
- "FullWidth": null,
- "HalfWidth": null,
- "HangulMode": [0xFF31],
- "Hankaku": [0xFF29],
- "HanjaMode": [0xFF34],
- "Help": [0xFF6A],
- "Hiragana": [0xFF25],
- "HiraganaKatakana": [0xFF27],
- "Home": [0xFF50],
- "Hyper": [0xFFED, 0xFFED, 0xFFEE],
- "Insert": [0xFF63],
- "JapaneseHiragana": [0xFF25],
- "JapaneseKatakana": [0xFF26],
- "JapaneseRomaji": [0xFF24],
- "JunjaMode": [0xFF38],
- "KanaMode": [0xFF2D],
- "KanjiMode": [0xFF21],
- "Katakana": [0xFF26],
- "Left": [0xFF51],
- "Meta": [0xFFE7, 0xFFE7, 0xFFE8],
- "ModeChange": [0xFF7E],
- "NumLock": [0xFF7F],
- "PageDown": [0xFF56],
- "PageUp": [0xFF55],
- "Pause": [0xFF13],
- "Play": [0xFD16],
- "PreviousCandidate": [0xFF3E],
- "PrintScreen": [0xFD1D],
- "Redo": [0xFF66],
- "Right": [0xFF53],
- "RomanCharacters": null,
- "Scroll": [0xFF14],
- "Select": [0xFF60],
- "Separator": [0xFFAC],
- "Shift": [0xFFE1, 0xFFE1, 0xFFE2],
- "SingleCandidate": [0xFF3C],
- "Super": [0xFFEB, 0xFFEB, 0xFFEC],
- "Tab": [0xFF09],
- "Up": [0xFF52],
- "Undo": [0xFF65],
- "Win": [0xFFEB],
- "Zenkaku": [0xFF28],
- "ZenkakuHankaku": [0xFF2A]
- };
-
- /**
- * All keysyms which should not repeat when held down.
- * @private
- */
- var no_repeat = {
- 0xFE03: true, // ISO Level 3 Shift (AltGr)
- 0xFFE1: true, // Left shift
- 0xFFE2: true, // Right shift
- 0xFFE3: true, // Left ctrl
- 0xFFE4: true, // Right ctrl
- 0xFFE7: true, // Left meta
- 0xFFE8: true, // Right meta
- 0xFFE9: true, // Left alt
- 0xFFEA: true, // Right alt
- 0xFFEB: true, // Left hyper
- 0xFFEC: true // Right hyper
- };
-
- /**
- * All modifiers and their states.
- */
- this.modifiers = new Guacamole.Keyboard.ModifierState();
-
- /**
- * The state of every key, indexed by keysym. If a particular key is
- * pressed, the value of pressed for that keysym will be true. If a key
- * is not currently pressed, it will not be defined.
- */
- this.pressed = {};
-
- /**
- * The last result of calling the onkeydown handler for each key, indexed
- * by keysym. This is used to prevent/allow default actions for key events,
- * even when the onkeydown handler cannot be called again because the key
- * is (theoretically) still pressed.
- *
- * @private
- */
- var last_keydown_result = {};
-
- /**
- * The keysym most recently associated with a given keycode when keydown
- * fired. This object maps keycodes to keysyms.
- *
- * @private
- * @type {Object.<Number, Number>}
- */
- var recentKeysym = {};
-
- /**
- * Timeout before key repeat starts.
- * @private
- */
- var key_repeat_timeout = null;
-
- /**
- * Interval which presses and releases the last key pressed while that
- * key is still being held down.
- * @private
- */
- var key_repeat_interval = null;
-
- /**
- * Given an array of keysyms indexed by location, returns the keysym
- * for the given location, or the keysym for the standard location if
- * undefined.
- *
- * @private
- * @param {Number[]} keysyms
- * An array of keysyms, where the index of the keysym in the array is
- * the location value.
- *
- * @param {Number} location
- * The location on the keyboard corresponding to the key pressed, as
- * defined at: http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
- */
- var get_keysym = function get_keysym(keysyms, location) {
-
- if (!keysyms)
- return null;
-
- return keysyms[location] || keysyms[0];
- };
-
- function keysym_from_key_identifier(identifier, location, shifted) {
-
- if (!identifier)
- return null;
-
- var typedCharacter;
-
- // If identifier is U+xxxx, decode Unicode character
- var unicodePrefixLocation = identifier.indexOf("U+");
- if (unicodePrefixLocation >= 0) {
- var hex = identifier.substring(unicodePrefixLocation+2);
- typedCharacter = String.fromCharCode(parseInt(hex, 16));
- }
-
- // If single character and not keypad, use that as typed character
- else if (identifier.length === 1 && location !== 3)
- typedCharacter = identifier;
-
- // Otherwise, look up corresponding keysym
- else
- return get_keysym(keyidentifier_keysym[identifier], location);
-
- // Alter case if necessary
- if (shifted === true)
- typedCharacter = typedCharacter.toUpperCase();
- else if (shifted === false)
- typedCharacter = typedCharacter.toLowerCase();
-
- // Get codepoint
- var codepoint = typedCharacter.charCodeAt(0);
- return keysym_from_charcode(codepoint);
-
- }
-
- function isControlCharacter(codepoint) {
- return codepoint <= 0x1F || (codepoint >= 0x7F && codepoint <= 0x9F);
- }
-
- function keysym_from_charcode(codepoint) {
-
- // Keysyms for control characters
- if (isControlCharacter(codepoint)) return 0xFF00 | codepoint;
-
- // Keysyms for ASCII chars
- if (codepoint >= 0x0000 && codepoint <= 0x00FF)
- return codepoint;
-
- // Keysyms for Unicode
- if (codepoint >= 0x0100 && codepoint <= 0x10FFFF)
- return 0x01000000 | codepoint;
-
- return null;
-
- }
-
- function keysym_from_keycode(keyCode, location) {
- return get_keysym(keycodeKeysyms[keyCode], location);
- }
-
- /**
- * Heuristically detects if the legacy keyIdentifier property of
- * a keydown/keyup event looks incorrectly derived. Chrome, and
- * presumably others, will produce the keyIdentifier by assuming
- * the keyCode is the Unicode codepoint for that key. This is not
- * correct in all cases.
- *
- * @private
- * @param {Number} keyCode
- * The keyCode from a browser keydown/keyup event.
- *
- * @param {String} keyIdentifier
- * The legacy keyIdentifier from a browser keydown/keyup event.
- *
- * @returns {Boolean}
- * true if the keyIdentifier looks sane, false if the keyIdentifier
- * appears incorrectly derived or is missing entirely.
- */
- var key_identifier_sane = function key_identifier_sane(keyCode, keyIdentifier) {
-
- // Missing identifier is not sane
- if (!keyIdentifier)
- return false;
-
- // Assume non-Unicode keyIdentifier values are sane
- var unicodePrefixLocation = keyIdentifier.indexOf("U+");
- if (unicodePrefixLocation === -1)
- return true;
-
- // If the Unicode codepoint isn't identical to the keyCode,
- // then the identifier is likely correct
- var codepoint = parseInt(keyIdentifier.substring(unicodePrefixLocation+2), 16);
- if (keyCode !== codepoint)
- return true;
-
- // The keyCodes for A-Z and 0-9 are actually identical to their
- // Unicode codepoints
- if ((keyCode >= 65 && keyCode <= 90) || (keyCode >= 48 && keyCode <= 57))
- return true;
-
- // The keyIdentifier does NOT appear sane
- return false;
-
- };
-
- /**
- * Marks a key as pressed, firing the keydown event if registered. Key
- * repeat for the pressed key will start after a delay if that key is
- * not a modifier. The return value of this function depends on the
- * return value of the keydown event handler, if any.
- *
- * @param {Number} keysym The keysym of the key to press.
- * @return {Boolean} true if event should NOT be canceled, false otherwise.
- */
- this.press = function(keysym) {
-
- // Don't bother with pressing the key if the key is unknown
- if (keysym === null) return;
-
- // Only press if released
- if (!guac_keyboard.pressed[keysym]) {
-
- // Mark key as pressed
- guac_keyboard.pressed[keysym] = true;
-
- // Send key event
- if (guac_keyboard.onkeydown) {
- var result = guac_keyboard.onkeydown(keysym);
- last_keydown_result[keysym] = result;
-
- // Stop any current repeat
- window.clearTimeout(key_repeat_timeout);
- window.clearInterval(key_repeat_interval);
-
- // Repeat after a delay as long as pressed
- if (!no_repeat[keysym])
- key_repeat_timeout = window.setTimeout(function() {
- key_repeat_interval = window.setInterval(function() {
- guac_keyboard.onkeyup(keysym);
- guac_keyboard.onkeydown(keysym);
- }, 50);
- }, 500);
-
- return result;
- }
- }
-
- // Return the last keydown result by default, resort to false if unknown
- return last_keydown_result[keysym] || false;
-
- };
-
- /**
- * Marks a key as released, firing the keyup event if registered.
- *
- * @param {Number} keysym The keysym of the key to release.
- */
- this.release = function(keysym) {
-
- // Only release if pressed
- if (guac_keyboard.pressed[keysym]) {
-
- // Mark key as released
- delete guac_keyboard.pressed[keysym];
-
- // Stop repeat
- window.clearTimeout(key_repeat_timeout);
- window.clearInterval(key_repeat_interval);
-
- // Send key event
- if (keysym !== null && guac_keyboard.onkeyup)
- guac_keyboard.onkeyup(keysym);
-
- }
-
- };
-
- /**
- * Resets the state of this keyboard, releasing all keys, and firing keyup
- * events for each released key.
- */
- this.reset = function() {
-
- // Release all pressed keys
- for (var keysym in guac_keyboard.pressed)
- guac_keyboard.release(parseInt(keysym));
-
- // Clear event log
- eventLog = [];
-
- };
-
- /**
- * Given a keyboard event, updates the local modifier state and remote
- * key state based on the modifier flags within the event. This function
- * pays no attention to keycodes.
- *
- * @private
- * @param {KeyboardEvent} e
- * The keyboard event containing the flags to update.
- */
- var update_modifier_state = function update_modifier_state(e) {
-
- // Get state
- var state = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
-
- // Release alt if implicitly released
- if (guac_keyboard.modifiers.alt && state.alt === false) {
- guac_keyboard.release(0xFFE9); // Left alt
- guac_keyboard.release(0xFFEA); // Right alt
- guac_keyboard.release(0xFE03); // AltGr
- }
-
- // Release shift if implicitly released
- if (guac_keyboard.modifiers.shift && state.shift === false) {
- guac_keyboard.release(0xFFE1); // Left shift
- guac_keyboard.release(0xFFE2); // Right shift
- }
-
- // Release ctrl if implicitly released
- if (guac_keyboard.modifiers.ctrl && state.ctrl === false) {
- guac_keyboard.release(0xFFE3); // Left ctrl
- guac_keyboard.release(0xFFE4); // Right ctrl
- }
-
- // Release meta if implicitly released
- if (guac_keyboard.modifiers.meta && state.meta === false) {
- guac_keyboard.release(0xFFE7); // Left meta
- guac_keyboard.release(0xFFE8); // Right meta
- }
-
- // Release hyper if implicitly released
- if (guac_keyboard.modifiers.hyper && state.hyper === false) {
- guac_keyboard.release(0xFFEB); // Left hyper
- guac_keyboard.release(0xFFEC); // Right hyper
- }
-
- // Update state
- guac_keyboard.modifiers = state;
-
- };
-
- /**
- * Reads through the event log, removing events from the head of the log
- * when the corresponding true key presses are known (or as known as they
- * can be).
- *
- * @private
- * @return {Boolean} Whether the default action of the latest event should
- * be prevented.
- */
- function interpret_events() {
-
- // Do not prevent default if no event could be interpreted
- var handled_event = interpret_event();
- if (!handled_event)
- return false;
-
- // Interpret as much as possible
- var last_event;
- do {
- last_event = handled_event;
- handled_event = interpret_event();
- } while (handled_event !== null);
-
- return last_event.defaultPrevented;
-
- }
-
- /**
- * Releases Ctrl+Alt, if both are currently pressed and the given keysym
- * looks like a key that may require AltGr.
- *
- * @private
- * @param {Number} keysym The key that was just pressed.
- */
- var release_simulated_altgr = function release_simulated_altgr(keysym) {
-
- // Both Ctrl+Alt must be pressed if simulated AltGr is in use
- if (!guac_keyboard.modifiers.ctrl || !guac_keyboard.modifiers.alt)
- return;
-
- // Assume [A-Z] never require AltGr
- if (keysym >= 0x0041 && keysym <= 0x005A)
- return;
-
- // Assume [a-z] never require AltGr
- if (keysym >= 0x0061 && keysym <= 0x007A)
- return;
-
- // Release Ctrl+Alt if the keysym is printable
- if (keysym <= 0xFF || (keysym & 0xFF000000) === 0x01000000) {
- guac_keyboard.release(0xFFE3); // Left ctrl
- guac_keyboard.release(0xFFE4); // Right ctrl
- guac_keyboard.release(0xFFE9); // Left alt
- guac_keyboard.release(0xFFEA); // Right alt
- }
-
- };
-
- /**
- * Reads through the event log, interpreting the first event, if possible,
- * and returning that event. If no events can be interpreted, due to a
- * total lack of events or the need for more events, null is returned. Any
- * interpreted events are automatically removed from the log.
- *
- * @private
- * @return {KeyEvent}
- * The first key event in the log, if it can be interpreted, or null
- * otherwise.
- */
- var interpret_event = function interpret_event() {
-
- // Peek at first event in log
- var first = eventLog[0];
- if (!first)
- return null;
-
- // Keydown event
- if (first instanceof KeydownEvent) {
-
- var keysym = null;
- var accepted_events = [];
-
- // If event itself is reliable, no need to wait for other events
- if (first.reliable) {
- keysym = first.keysym;
- accepted_events = eventLog.splice(0, 1);
- }
-
- // If keydown is immediately followed by a keypress, use the indicated character
- else if (eventLog[1] instanceof KeypressEvent) {
- keysym = eventLog[1].keysym;
- accepted_events = eventLog.splice(0, 2);
- }
-
- // If keydown is immediately followed by anything else, then no
- // keypress can possibly occur to clarify this event, and we must
- // handle it now
- else if (eventLog[1]) {
- keysym = first.keysym;
- accepted_events = eventLog.splice(0, 1);
- }
-
- // Fire a key press if valid events were found
- if (accepted_events.length > 0) {
-
- if (keysym) {
-
- // Fire event
- release_simulated_altgr(keysym);
- var defaultPrevented = !guac_keyboard.press(keysym);
- recentKeysym[first.keyCode] = keysym;
-
- // If a key is pressed while meta is held down, the keyup will
- // never be sent in Chrome, so send it now. (bug #108404)
- if (guac_keyboard.modifiers.meta && keysym !== 0xFFE7 && keysym !== 0xFFE8)
- guac_keyboard.release(keysym);
-
- // Record whether default was prevented
- for (var i=0; i<accepted_events.length; i++)
- accepted_events[i].defaultPrevented = defaultPrevented;
-
- }
-
- return first;
-
- }
-
- } // end if keydown
-
- // Keyup event
- else if (first instanceof KeyupEvent) {
-
- // Release specific key if known
- var keysym = first.keysym;
- if (keysym) {
- guac_keyboard.release(keysym);
- first.defaultPrevented = true;
- }
-
- // Otherwise, fall back to releasing all keys
- else {
- guac_keyboard.reset();
- return first;
- }
-
- return eventLog.shift();
-
- } // end if keyup
-
- // Ignore any other type of event (keypress by itself is invalid)
- else
- return eventLog.shift();
-
- // No event interpreted
- return null;
-
- };
-
- /**
- * Returns the keyboard location of the key associated with the given
- * keyboard event. The location differentiates key events which otherwise
- * have the same keycode, such as left shift vs. right shift.
- *
- * @private
- * @param {KeyboardEvent} e
- * A JavaScript keyboard event, as received through the DOM via a
- * "keydown", "keyup", or "keypress" handler.
- *
- * @returns {Number}
- * The location of the key event on the keyboard, as defined at:
- * http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
- */
- var getEventLocation = function getEventLocation(e) {
-
- // Use standard location, if possible
- if ('location' in e)
- return e.location;
-
- // Failing that, attempt to use deprecated keyLocation
- if ('keyLocation' in e)
- return e.keyLocation;
-
- // If no location is available, assume left side
- return 0;
-
- };
-
- // When key pressed
- element.addEventListener("keydown", function(e) {
-
- // Only intercept if handler set
- if (!guac_keyboard.onkeydown) return;
-
- var keyCode;
- if (window.event) keyCode = window.event.keyCode;
- else if (e.which) keyCode = e.which;
-
- // Fix modifier states
- update_modifier_state(e);
-
- // Ignore (but do not prevent) the "composition" keycode sent by some
- // browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
- if (keyCode === 229)
- return;
-
- // Log event
- var keydownEvent = new KeydownEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
- eventLog.push(keydownEvent);
-
- // Interpret as many events as possible, prevent default if indicated
- if (interpret_events())
- e.preventDefault();
-
- }, true);
-
- // When key pressed
- element.addEventListener("keypress", function(e) {
-
- // Only intercept if handler set
- if (!guac_keyboard.onkeydown && !guac_keyboard.onkeyup) return;
-
- var charCode;
- if (window.event) charCode = window.event.keyCode;
- else if (e.which) charCode = e.which;
-
- // Fix modifier states
- update_modifier_state(e);
-
- // Log event
- var keypressEvent = new KeypressEvent(charCode);
- eventLog.push(keypressEvent);
-
- // Interpret as many events as possible, prevent default if indicated
- if (interpret_events())
- e.preventDefault();
-
- }, true);
-
- // When key released
- element.addEventListener("keyup", function(e) {
-
- // Only intercept if handler set
- if (!guac_keyboard.onkeyup) return;
-
- e.preventDefault();
-
- var keyCode;
- if (window.event) keyCode = window.event.keyCode;
- else if (e.which) keyCode = e.which;
-
- // Fix modifier states
- update_modifier_state(e);
-
- // Log event, call for interpretation
- var keyupEvent = new KeyupEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
- eventLog.push(keyupEvent);
- interpret_events();
-
- }, true);
-
-};
-
-/**
- * The state of all supported keyboard modifiers.
- * @constructor
- */
-Guacamole.Keyboard.ModifierState = function() {
-
- /**
- * Whether shift is currently pressed.
- * @type {Boolean}
- */
- this.shift = false;
-
- /**
- * Whether ctrl is currently pressed.
- * @type {Boolean}
- */
- this.ctrl = false;
-
- /**
- * Whether alt is currently pressed.
- * @type {Boolean}
- */
- this.alt = false;
-
- /**
- * Whether meta (apple key) is currently pressed.
- * @type {Boolean}
- */
- this.meta = false;
-
- /**
- * Whether hyper (windows key) is currently pressed.
- * @type {Boolean}
- */
- this.hyper = false;
-
-};
-
-/**
- * Returns the modifier state applicable to the keyboard event given.
- *
- * @param {KeyboardEvent} e The keyboard event to read.
- * @returns {Guacamole.Keyboard.ModifierState} The current state of keyboard
- * modifiers.
- */
-Guacamole.Keyboard.ModifierState.fromKeyboardEvent = function(e) {
-
- var state = new Guacamole.Keyboard.ModifierState();
-
- // Assign states from old flags
- state.shift = e.shiftKey;
- state.ctrl = e.ctrlKey;
- state.alt = e.altKey;
- state.meta = e.metaKey;
-
- // Use DOM3 getModifierState() for others
- if (e.getModifierState) {
- state.hyper = e.getModifierState("OS")
- || e.getModifierState("Super")
- || e.getModifierState("Hyper")
- || e.getModifierState("Win");
- }
-
- return state;
-
-};
http://git-wip-us.apache.org/repos/asf/guacamole-website/blob/f5235113/content/pub/tests/guac/modules/Layer.js
----------------------------------------------------------------------
diff --git a/content/pub/tests/guac/modules/Layer.js b/content/pub/tests/guac/modules/Layer.js
deleted file mode 100644
index d9cf7f2..0000000
--- a/content/pub/tests/guac/modules/Layer.js
+++ /dev/null
@@ -1,904 +0,0 @@
-/*
- * Copyright (C) 2013 Glyptodon LLC
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var Guacamole = Guacamole || {};
-
-/**
- * Abstract ordered drawing surface. Each Layer contains a canvas element and
- * provides simple drawing instructions for drawing to that canvas element,
- * however unlike the canvas element itself, drawing operations on a Layer are
- * guaranteed to run in order, even if such an operation must wait for an image
- * to load before completing.
- *
- * @constructor
- *
- * @param {Number} width The width of the Layer, in pixels. The canvas element
- * backing this Layer will be given this width.
- *
- * @param {Number} height The height of the Layer, in pixels. The canvas element
- * backing this Layer will be given this height.
- */
-Guacamole.Layer = function(width, height) {
-
- /**
- * Reference to this Layer.
- * @private
- */
- var layer = this;
-
- /**
- * The canvas element backing this Layer.
- * @private
- */
- var canvas = document.createElement("canvas");
-
- /**
- * The 2D display context of the canvas element backing this Layer.
- * @private
- */
- var context = canvas.getContext("2d");
- context.save();
-
- /**
- * Whether a new path should be started with the next path drawing
- * operations.
- * @private
- */
- var pathClosed = true;
-
- /**
- * The number of states on the state stack.
- *
- * Note that there will ALWAYS be one element on the stack, but that
- * element is not exposed. It is only used to reset the layer to its
- * initial state.
- *
- * @private
- */
- var stackSize = 0;
-
- /**
- * Map of all Guacamole channel masks to HTML5 canvas composite operation
- * names. Not all channel mask combinations are currently implemented.
- * @private
- */
- var compositeOperation = {
- /* 0x0 NOT IMPLEMENTED */
- 0x1: "destination-in",
- 0x2: "destination-out",
- /* 0x3 NOT IMPLEMENTED */
- 0x4: "source-in",
- /* 0x5 NOT IMPLEMENTED */
- 0x6: "source-atop",
- /* 0x7 NOT IMPLEMENTED */
- 0x8: "source-out",
- 0x9: "destination-atop",
- 0xA: "xor",
- 0xB: "destination-over",
- 0xC: "copy",
- /* 0xD NOT IMPLEMENTED */
- 0xE: "source-over",
- 0xF: "lighter"
- };
-
- /**
- * Resizes the canvas element backing this Layer without testing the
- * new size. This function should only be used internally.
- *
- * @private
- * @param {Number} newWidth The new width to assign to this Layer.
- * @param {Number} newHeight The new height to assign to this Layer.
- */
- function resize(newWidth, newHeight) {
-
- // Only preserve old data if width/height are both non-zero
- var oldData = null;
- if (layer.width !== 0 && layer.height !== 0) {
-
- // Create canvas and context for holding old data
- oldData = document.createElement("canvas");
- oldData.width = layer.width;
- oldData.height = layer.height;
-
- var oldDataContext = oldData.getContext("2d");
-
- // Copy image data from current
- oldDataContext.drawImage(canvas,
- 0, 0, layer.width, layer.height,
- 0, 0, layer.width, layer.height);
-
- }
-
- // Preserve composite operation
- var oldCompositeOperation = context.globalCompositeOperation;
-
- // Resize canvas
- canvas.width = newWidth;
- canvas.height = newHeight;
-
- // Redraw old data, if any
- if (oldData)
- context.drawImage(oldData,
- 0, 0, layer.width, layer.height,
- 0, 0, layer.width, layer.height);
-
- // Restore composite operation
- context.globalCompositeOperation = oldCompositeOperation;
-
- layer.width = newWidth;
- layer.height = newHeight;
-
- // Acknowledge reset of stack (happens on resize of canvas)
- stackSize = 0;
- context.save();
-
- }
-
- /**
- * Given the X and Y coordinates of the upper-left corner of a rectangle
- * and the rectangle's width and height, resize the backing canvas element
- * as necessary to ensure that the rectangle fits within the canvas
- * element's coordinate space. This function will only make the canvas
- * larger. If the rectangle already fits within the canvas element's
- * coordinate space, the canvas is left unchanged.
- *
- * @private
- * @param {Number} x The X coordinate of the upper-left corner of the
- * rectangle to fit.
- * @param {Number} y The Y coordinate of the upper-left corner of the
- * rectangle to fit.
- * @param {Number} w The width of the the rectangle to fit.
- * @param {Number} h The height of the the rectangle to fit.
- */
- function fitRect(x, y, w, h) {
-
- // Calculate bounds
- var opBoundX = w + x;
- var opBoundY = h + y;
-
- // Determine max width
- var resizeWidth;
- if (opBoundX > layer.width)
- resizeWidth = opBoundX;
- else
- resizeWidth = layer.width;
-
- // Determine max height
- var resizeHeight;
- if (opBoundY > layer.height)
- resizeHeight = opBoundY;
- else
- resizeHeight = layer.height;
-
- // Resize if necessary
- layer.resize(resizeWidth, resizeHeight);
-
- }
-
- /**
- * Set to true if this Layer should resize itself to accomodate the
- * dimensions of any drawing operation, and false (the default) otherwise.
- *
- * Note that setting this property takes effect immediately, and thus may
- * take effect on operations that were started in the past but have not
- * yet completed. If you wish the setting of this flag to only modify
- * future operations, you will need to make the setting of this flag an
- * operation with sync().
- *
- * @example
- * // Set autosize to true for all future operations
- * layer.sync(function() {
- * layer.autosize = true;
- * });
- *
- * @type {Boolean}
- * @default false
- */
- this.autosize = false;
-
- /**
- * The current width of this layer.
- * @type {Number}
- */
- this.width = width;
-
- /**
- * The current height of this layer.
- * @type {Number}
- */
- this.height = height;
-
- /**
- * Returns the canvas element backing this Layer.
- * @returns {Element} The canvas element backing this Layer.
- */
- this.getCanvas = function() {
- return canvas;
- };
-
- /**
- * Changes the size of this Layer to the given width and height. Resizing
- * is only attempted if the new size provided is actually different from
- * the current size.
- *
- * @param {Number} newWidth The new width to assign to this Layer.
- * @param {Number} newHeight The new height to assign to this Layer.
- */
- this.resize = function(newWidth, newHeight) {
- if (newWidth !== layer.width || newHeight !== layer.height)
- resize(newWidth, newHeight);
- };
-
- /**
- * Draws the specified image at the given coordinates. The image specified
- * must already be loaded.
- *
- * @param {Number} x The destination X coordinate.
- * @param {Number} y The destination Y coordinate.
- * @param {Image} image The image to draw. Note that this is an Image
- * object - not a URL.
- */
- this.drawImage = function(x, y, image) {
- if (layer.autosize) fitRect(x, y, image.width, image.height);
- context.drawImage(image, x, y);
- };
-
- /**
- * Transfer a rectangle of image data from one Layer to this Layer using the
- * specified transfer function.
- *
- * @param {Guacamole.Layer} srcLayer The Layer to copy image data from.
- * @param {Number} srcx The X coordinate of the upper-left corner of the
- * rectangle within the source Layer's coordinate
- * space to copy data from.
- * @param {Number} srcy The Y coordinate of the upper-left corner of the
- * rectangle within the source Layer's coordinate
- * space to copy data from.
- * @param {Number} srcw The width of the rectangle within the source Layer's
- * coordinate space to copy data from.
- * @param {Number} srch The height of the rectangle within the source
- * Layer's coordinate space to copy data from.
- * @param {Number} x The destination X coordinate.
- * @param {Number} y The destination Y coordinate.
- * @param {Function} transferFunction The transfer function to use to
- * transfer data from source to
- * destination.
- */
- this.transfer = function(srcLayer, srcx, srcy, srcw, srch, x, y, transferFunction) {
-
- var srcCanvas = srcLayer.getCanvas();
-
- // If entire rectangle outside source canvas, stop
- if (srcx >= srcCanvas.width || srcy >= srcCanvas.height) return;
-
- // Otherwise, clip rectangle to area
- if (srcx + srcw > srcCanvas.width)
- srcw = srcCanvas.width - srcx;
-
- if (srcy + srch > srcCanvas.height)
- srch = srcCanvas.height - srcy;
-
- // Stop if nothing to draw.
- if (srcw === 0 || srch === 0) return;
-
- if (layer.autosize) fitRect(x, y, srcw, srch);
-
- // Get image data from src and dst
- var src = srcLayer.getCanvas().getContext("2d").getImageData(srcx, srcy, srcw, srch);
- var dst = context.getImageData(x , y, srcw, srch);
-
- // Apply transfer for each pixel
- for (var i=0; i<srcw*srch*4; i+=4) {
-
- // Get source pixel environment
- var src_pixel = new Guacamole.Layer.Pixel(
- src.data[i],
- src.data[i+1],
- src.data[i+2],
- src.data[i+3]
- );
-
- // Get destination pixel environment
- var dst_pixel = new Guacamole.Layer.Pixel(
- dst.data[i],
- dst.data[i+1],
- dst.data[i+2],
- dst.data[i+3]
- );
-
- // Apply transfer function
- transferFunction(src_pixel, dst_pixel);
-
- // Save pixel data
- dst.data[i ] = dst_pixel.red;
- dst.data[i+1] = dst_pixel.green;
- dst.data[i+2] = dst_pixel.blue;
- dst.data[i+3] = dst_pixel.alpha;
-
- }
-
- // Draw image data
- context.putImageData(dst, x, y);
-
- };
-
- /**
- * Put a rectangle of image data from one Layer to this Layer directly
- * without performing any alpha blending. Simply copy the data.
- *
- * @param {Guacamole.Layer} srcLayer The Layer to copy image data from.
- * @param {Number} srcx The X coordinate of the upper-left corner of the
- * rectangle within the source Layer's coordinate
- * space to copy data from.
- * @param {Number} srcy The Y coordinate of the upper-left corner of the
- * rectangle within the source Layer's coordinate
- * space to copy data from.
- * @param {Number} srcw The width of the rectangle within the source Layer's
- * coordinate space to copy data from.
- * @param {Number} srch The height of the rectangle within the source
- * Layer's coordinate space to copy data from.
- * @param {Number} x The destination X coordinate.
- * @param {Number} y The destination Y coordinate.
- */
- this.put = function(srcLayer, srcx, srcy, srcw, srch, x, y) {
-
- var srcCanvas = srcLayer.getCanvas();
-
- // If entire rectangle outside source canvas, stop
- if (srcx >= srcCanvas.width || srcy >= srcCanvas.height) return;
-
- // Otherwise, clip rectangle to area
- if (srcx + srcw > srcCanvas.width)
- srcw = srcCanvas.width - srcx;
-
- if (srcy + srch > srcCanvas.height)
- srch = srcCanvas.height - srcy;
-
- // Stop if nothing to draw.
- if (srcw === 0 || srch === 0) return;
-
- if (layer.autosize) fitRect(x, y, srcw, srch);
-
- // Get image data from src and dst
- var src = srcLayer.getCanvas().getContext("2d").getImageData(srcx, srcy, srcw, srch);
- context.putImageData(src, x, y);
-
- };
-
- /**
- * Copy a rectangle of image data from one Layer to this Layer. This
- * operation will copy exactly the image data that will be drawn once all
- * operations of the source Layer that were pending at the time this
- * function was called are complete. This operation will not alter the
- * size of the source Layer even if its autosize property is set to true.
- *
- * @param {Guacamole.Layer} srcLayer The Layer to copy image data from.
- * @param {Number} srcx The X coordinate of the upper-left corner of the
- * rectangle within the source Layer's coordinate
- * space to copy data from.
- * @param {Number} srcy The Y coordinate of the upper-left corner of the
- * rectangle within the source Layer's coordinate
- * space to copy data from.
- * @param {Number} srcw The width of the rectangle within the source Layer's
- * coordinate space to copy data from.
- * @param {Number} srch The height of the rectangle within the source
- * Layer's coordinate space to copy data from.
- * @param {Number} x The destination X coordinate.
- * @param {Number} y The destination Y coordinate.
- */
- this.copy = function(srcLayer, srcx, srcy, srcw, srch, x, y) {
-
- var srcCanvas = srcLayer.getCanvas();
-
- // If entire rectangle outside source canvas, stop
- if (srcx >= srcCanvas.width || srcy >= srcCanvas.height) return;
-
- // Otherwise, clip rectangle to area
- if (srcx + srcw > srcCanvas.width)
- srcw = srcCanvas.width - srcx;
-
- if (srcy + srch > srcCanvas.height)
- srch = srcCanvas.height - srcy;
-
- // Stop if nothing to draw.
- if (srcw === 0 || srch === 0) return;
-
- if (layer.autosize) fitRect(x, y, srcw, srch);
- context.drawImage(srcCanvas, srcx, srcy, srcw, srch, x, y, srcw, srch);
-
- };
-
- /**
- * Starts a new path at the specified point.
- *
- * @param {Number} x The X coordinate of the point to draw.
- * @param {Number} y The Y coordinate of the point to draw.
- */
- this.moveTo = function(x, y) {
-
- // Start a new path if current path is closed
- if (pathClosed) {
- context.beginPath();
- pathClosed = false;
- }
-
- if (layer.autosize) fitRect(x, y, 0, 0);
- context.moveTo(x, y);
-
- };
-
- /**
- * Add the specified line to the current path.
- *
- * @param {Number} x The X coordinate of the endpoint of the line to draw.
- * @param {Number} y The Y coordinate of the endpoint of the line to draw.
- */
- this.lineTo = function(x, y) {
-
- // Start a new path if current path is closed
- if (pathClosed) {
- context.beginPath();
- pathClosed = false;
- }
-
- if (layer.autosize) fitRect(x, y, 0, 0);
- context.lineTo(x, y);
-
- };
-
- /**
- * Add the specified arc to the current path.
- *
- * @param {Number} x The X coordinate of the center of the circle which
- * will contain the arc.
- * @param {Number} y The Y coordinate of the center of the circle which
- * will contain the arc.
- * @param {Number} radius The radius of the circle.
- * @param {Number} startAngle The starting angle of the arc, in radians.
- * @param {Number} endAngle The ending angle of the arc, in radians.
- * @param {Boolean} negative Whether the arc should be drawn in order of
- * decreasing angle.
- */
- this.arc = function(x, y, radius, startAngle, endAngle, negative) {
-
- // Start a new path if current path is closed
- if (pathClosed) {
- context.beginPath();
- pathClosed = false;
- }
-
- if (layer.autosize) fitRect(x, y, 0, 0);
- context.arc(x, y, radius, startAngle, endAngle, negative);
-
- };
-
- /**
- * Starts a new path at the specified point.
- *
- * @param {Number} cp1x The X coordinate of the first control point.
- * @param {Number} cp1y The Y coordinate of the first control point.
- * @param {Number} cp2x The X coordinate of the second control point.
- * @param {Number} cp2y The Y coordinate of the second control point.
- * @param {Number} x The X coordinate of the endpoint of the curve.
- * @param {Number} y The Y coordinate of the endpoint of the curve.
- */
- this.curveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {
-
- // Start a new path if current path is closed
- if (pathClosed) {
- context.beginPath();
- pathClosed = false;
- }
-
- if (layer.autosize) fitRect(x, y, 0, 0);
- context.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);
-
- };
-
- /**
- * Closes the current path by connecting the end point with the start
- * point (if any) with a straight line.
- */
- this.close = function() {
- context.closePath();
- pathClosed = true;
- };
-
- /**
- * Add the specified rectangle to the current path.
- *
- * @param {Number} x The X coordinate of the upper-left corner of the
- * rectangle to draw.
- * @param {Number} y The Y coordinate of the upper-left corner of the
- * rectangle to draw.
- * @param {Number} w The width of the rectangle to draw.
- * @param {Number} h The height of the rectangle to draw.
- */
- this.rect = function(x, y, w, h) {
-
- // Start a new path if current path is closed
- if (pathClosed) {
- context.beginPath();
- pathClosed = false;
- }
-
- if (layer.autosize) fitRect(x, y, w, h);
- context.rect(x, y, w, h);
-
- };
-
- /**
- * Clip all future drawing operations by the current path. The current path
- * is implicitly closed. The current path can continue to be reused
- * for other operations (such as fillColor()) but a new path will be started
- * once a path drawing operation (path() or rect()) is used.
- */
- this.clip = function() {
-
- // Set new clipping region
- context.clip();
-
- // Path now implicitly closed
- pathClosed = true;
-
- };
-
- /**
- * Stroke the current path with the specified color. The current path
- * is implicitly closed. The current path can continue to be reused
- * for other operations (such as clip()) but a new path will be started
- * once a path drawing operation (path() or rect()) is used.
- *
- * @param {String} cap The line cap style. Can be "round", "square",
- * or "butt".
- * @param {String} join The line join style. Can be "round", "bevel",
- * or "miter".
- * @param {Number} thickness The line thickness in pixels.
- * @param {Number} r The red component of the color to fill.
- * @param {Number} g The green component of the color to fill.
- * @param {Number} b The blue component of the color to fill.
- * @param {Number} a The alpha component of the color to fill.
- */
- this.strokeColor = function(cap, join, thickness, r, g, b, a) {
-
- // Stroke with color
- context.lineCap = cap;
- context.lineJoin = join;
- context.lineWidth = thickness;
- context.strokeStyle = "rgba(" + r + "," + g + "," + b + "," + a/255.0 + ")";
- context.stroke();
-
- // Path now implicitly closed
- pathClosed = true;
-
- };
-
- /**
- * Fills the current path with the specified color. The current path
- * is implicitly closed. The current path can continue to be reused
- * for other operations (such as clip()) but a new path will be started
- * once a path drawing operation (path() or rect()) is used.
- *
- * @param {Number} r The red component of the color to fill.
- * @param {Number} g The green component of the color to fill.
- * @param {Number} b The blue component of the color to fill.
- * @param {Number} a The alpha component of the color to fill.
- */
- this.fillColor = function(r, g, b, a) {
-
- // Fill with color
- context.fillStyle = "rgba(" + r + "," + g + "," + b + "," + a/255.0 + ")";
- context.fill();
-
- // Path now implicitly closed
- pathClosed = true;
-
- };
-
- /**
- * Stroke the current path with the image within the specified layer. The
- * image data will be tiled infinitely within the stroke. The current path
- * is implicitly closed. The current path can continue to be reused
- * for other operations (such as clip()) but a new path will be started
- * once a path drawing operation (path() or rect()) is used.
- *
- * @param {String} cap The line cap style. Can be "round", "square",
- * or "butt".
- * @param {String} join The line join style. Can be "round", "bevel",
- * or "miter".
- * @param {Number} thickness The line thickness in pixels.
- * @param {Guacamole.Layer} srcLayer The layer to use as a repeating pattern
- * within the stroke.
- */
- this.strokeLayer = function(cap, join, thickness, srcLayer) {
-
- // Stroke with image data
- context.lineCap = cap;
- context.lineJoin = join;
- context.lineWidth = thickness;
- context.strokeStyle = context.createPattern(
- srcLayer.getCanvas(),
- "repeat"
- );
- context.stroke();
-
- // Path now implicitly closed
- pathClosed = true;
-
- };
-
- /**
- * Fills the current path with the image within the specified layer. The
- * image data will be tiled infinitely within the stroke. The current path
- * is implicitly closed. The current path can continue to be reused
- * for other operations (such as clip()) but a new path will be started
- * once a path drawing operation (path() or rect()) is used.
- *
- * @param {Guacamole.Layer} srcLayer The layer to use as a repeating pattern
- * within the fill.
- */
- this.fillLayer = function(srcLayer) {
-
- // Fill with image data
- context.fillStyle = context.createPattern(
- srcLayer.getCanvas(),
- "repeat"
- );
- context.fill();
-
- // Path now implicitly closed
- pathClosed = true;
-
- };
-
- /**
- * Push current layer state onto stack.
- */
- this.push = function() {
-
- // Save current state onto stack
- context.save();
- stackSize++;
-
- };
-
- /**
- * Pop layer state off stack.
- */
- this.pop = function() {
-
- // Restore current state from stack
- if (stackSize > 0) {
- context.restore();
- stackSize--;
- }
-
- };
-
- /**
- * Reset the layer, clearing the stack, the current path, and any transform
- * matrix.
- */
- this.reset = function() {
-
- // Clear stack
- while (stackSize > 0) {
- context.restore();
- stackSize--;
- }
-
- // Restore to initial state
- context.restore();
- context.save();
-
- // Clear path
- context.beginPath();
- pathClosed = false;
-
- };
-
- /**
- * Sets the given affine transform (defined with six values from the
- * transform's matrix).
- *
- * @param {Number} a The first value in the affine transform's matrix.
- * @param {Number} b The second value in the affine transform's matrix.
- * @param {Number} c The third value in the affine transform's matrix.
- * @param {Number} d The fourth value in the affine transform's matrix.
- * @param {Number} e The fifth value in the affine transform's matrix.
- * @param {Number} f The sixth value in the affine transform's matrix.
- */
- this.setTransform = function(a, b, c, d, e, f) {
- context.setTransform(
- a, b, c,
- d, e, f
- /*0, 0, 1*/
- );
- };
-
- /**
- * Applies the given affine transform (defined with six values from the
- * transform's matrix).
- *
- * @param {Number} a The first value in the affine transform's matrix.
- * @param {Number} b The second value in the affine transform's matrix.
- * @param {Number} c The third value in the affine transform's matrix.
- * @param {Number} d The fourth value in the affine transform's matrix.
- * @param {Number} e The fifth value in the affine transform's matrix.
- * @param {Number} f The sixth value in the affine transform's matrix.
- */
- this.transform = function(a, b, c, d, e, f) {
- context.transform(
- a, b, c,
- d, e, f
- /*0, 0, 1*/
- );
- };
-
- /**
- * Sets the channel mask for future operations on this Layer.
- *
- * The channel mask is a Guacamole-specific compositing operation identifier
- * with a single bit representing each of four channels (in order): source
- * image where destination transparent, source where destination opaque,
- * destination where source transparent, and destination where source
- * opaque.
- *
- * @param {Number} mask The channel mask for future operations on this
- * Layer.
- */
- this.setChannelMask = function(mask) {
- context.globalCompositeOperation = compositeOperation[mask];
- };
-
- /**
- * Sets the miter limit for stroke operations using the miter join. This
- * limit is the maximum ratio of the size of the miter join to the stroke
- * width. If this ratio is exceeded, the miter will not be drawn for that
- * joint of the path.
- *
- * @param {Number} limit The miter limit for stroke operations using the
- * miter join.
- */
- this.setMiterLimit = function(limit) {
- context.miterLimit = limit;
- };
-
- // Initialize canvas dimensions
- canvas.width = width;
- canvas.height = height;
-
- // Explicitly render canvas below other elements in the layer (such as
- // child layers). Chrome and others may fail to render layers properly
- // without this.
- canvas.style.zIndex = -1;
-
-};
-
-/**
- * Channel mask for the composite operation "rout".
- */
-Guacamole.Layer.ROUT = 0x2;
-
-/**
- * Channel mask for the composite operation "atop".
- */
-Guacamole.Layer.ATOP = 0x6;
-
-/**
- * Channel mask for the composite operation "xor".
- */
-Guacamole.Layer.XOR = 0xA;
-
-/**
- * Channel mask for the composite operation "rover".
- */
-Guacamole.Layer.ROVER = 0xB;
-
-/**
- * Channel mask for the composite operation "over".
- */
-Guacamole.Layer.OVER = 0xE;
-
-/**
- * Channel mask for the composite operation "plus".
- */
-Guacamole.Layer.PLUS = 0xF;
-
-/**
- * Channel mask for the composite operation "rin".
- * Beware that WebKit-based browsers may leave the contents of the destionation
- * layer where the source layer is transparent, despite the definition of this
- * operation.
- */
-Guacamole.Layer.RIN = 0x1;
-
-/**
- * Channel mask for the composite operation "in".
- * Beware that WebKit-based browsers may leave the contents of the destionation
- * layer where the source layer is transparent, despite the definition of this
- * operation.
- */
-Guacamole.Layer.IN = 0x4;
-
-/**
- * Channel mask for the composite operation "out".
- * Beware that WebKit-based browsers may leave the contents of the destionation
- * layer where the source layer is transparent, despite the definition of this
- * operation.
- */
-Guacamole.Layer.OUT = 0x8;
-
-/**
- * Channel mask for the composite operation "ratop".
- * Beware that WebKit-based browsers may leave the contents of the destionation
- * layer where the source layer is transparent, despite the definition of this
- * operation.
- */
-Guacamole.Layer.RATOP = 0x9;
-
-/**
- * Channel mask for the composite operation "src".
- * Beware that WebKit-based browsers may leave the contents of the destionation
- * layer where the source layer is transparent, despite the definition of this
- * operation.
- */
-Guacamole.Layer.SRC = 0xC;
-
-/**
- * Represents a single pixel of image data. All components have a minimum value
- * of 0 and a maximum value of 255.
- *
- * @constructor
- *
- * @param {Number} r The red component of this pixel.
- * @param {Number} g The green component of this pixel.
- * @param {Number} b The blue component of this pixel.
- * @param {Number} a The alpha component of this pixel.
- */
-Guacamole.Layer.Pixel = function(r, g, b, a) {
-
- /**
- * The red component of this pixel, where 0 is the minimum value,
- * and 255 is the maximum.
- */
- this.red = r;
-
- /**
- * The green component of this pixel, where 0 is the minimum value,
- * and 255 is the maximum.
- */
- this.green = g;
-
- /**
- * The blue component of this pixel, where 0 is the minimum value,
- * and 255 is the maximum.
- */
- this.blue = b;
-
- /**
- * The alpha component of this pixel, where 0 is the minimum value,
- * and 255 is the maximum.
- */
- this.alpha = a;
-
-};