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Posted to commits@tvm.apache.org by "jwfromm (via GitHub)" <gi...@apache.org> on 2023/09/22 22:22:24 UTC

[GitHub] [tvm] jwfromm opened a new pull request, #15811: [Unity][Frontend][NN] Switch to always using fp32 for timestep embedding calculation

jwfromm opened a new pull request, #15811:
URL: https://github.com/apache/tvm/pull/15811

   It turns out that using datatypes besides `float32` when calculating timestep embeddings leads to substantial errors. The diffusers library just hard casts to float32 to avoid this and we should too.


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[GitHub] [tvm] junrushao merged pull request #15811: [Unity][Frontend][NN] Switch to always using fp32 for timestep embedding calculation

Posted by "junrushao (via GitHub)" <gi...@apache.org>.
junrushao merged PR #15811:
URL: https://github.com/apache/tvm/pull/15811


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