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Posted to commits@tvm.apache.org by "jwfromm (via GitHub)" <gi...@apache.org> on 2023/09/22 20:33:32 UTC
[GitHub] [tvm] jwfromm opened a new pull request, #15808: [Unity][Frontend][NN] Always use float32 in TimeStepEmbedding
jwfromm opened a new pull request, #15808:
URL: https://github.com/apache/tvm/pull/15808
It turns out that using datatypes besides `float32` when calculating timestep embeddings leads to substantial errors. The diffusers library just hard casts to float32 to avoid this and we should too.
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[GitHub] [tvm] jwfromm closed pull request #15808: [Unity][Frontend][NN] Always use float32 in TimeStepEmbedding
Posted by "jwfromm (via GitHub)" <gi...@apache.org>.
jwfromm closed pull request #15808: [Unity][Frontend][NN] Always use float32 in TimeStepEmbedding
URL: https://github.com/apache/tvm/pull/15808
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[GitHub] [tvm] jwfromm closed pull request #15808: [Unity][Frontend][NN] Always use float32 in TimeStepEmbedding
Posted by "jwfromm (via GitHub)" <gi...@apache.org>.
jwfromm closed pull request #15808: [Unity][Frontend][NN] Always use float32 in TimeStepEmbedding
URL: https://github.com/apache/tvm/pull/15808
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