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Posted to commits@royale.apache.org by pe...@apache.org on 2018/03/14 14:11:18 UTC

[royale-asjs] branch feature/MXRoyale updated: Cleaned up Button code. Added Image style to defaults.css.

This is an automated email from the ASF dual-hosted git repository.

pent pushed a commit to branch feature/MXRoyale
in repository https://gitbox.apache.org/repos/asf/royale-asjs.git


The following commit(s) were added to refs/heads/feature/MXRoyale by this push:
     new ca4c325  Cleaned up Button code. Added Image style to defaults.css.
ca4c325 is described below

commit ca4c325234da1c46b5677f022a5d7adf7263a8d6
Author: Peter Ent <pe...@apache.org>
AuthorDate: Wed Mar 14 10:11:15 2018 -0400

    Cleaned up Button code. Added Image style to defaults.css.
---
 .../HelloWorld/src/main/royale/HelloWorld.mxml     |   1 -
 .../MXRoyale/src/main/resources/defaults.css       |   7 +
 .../MXRoyale/src/main/royale/mx/controls/Button.as | 758 +++------------------
 3 files changed, 87 insertions(+), 679 deletions(-)

diff --git a/examples/mxroyale/HelloWorld/src/main/royale/HelloWorld.mxml b/examples/mxroyale/HelloWorld/src/main/royale/HelloWorld.mxml
index fc75030..4d01ebb 100644
--- a/examples/mxroyale/HelloWorld/src/main/royale/HelloWorld.mxml
+++ b/examples/mxroyale/HelloWorld/src/main/royale/HelloWorld.mxml
@@ -27,7 +27,6 @@ limitations under the License.
     <js:initialView>
         <js:View>
         	<mx:Label text="Hello World" x="20" y="20" />
-        	<mx:Button label="Push Me" x="20" y="60" />
         </js:View>
     </js:initialView>
         
diff --git a/frameworks/projects/MXRoyale/src/main/resources/defaults.css b/frameworks/projects/MXRoyale/src/main/resources/defaults.css
index 32a0e4e..3c3e1a7 100644
--- a/frameworks/projects/MXRoyale/src/main/resources/defaults.css
+++ b/frameworks/projects/MXRoyale/src/main/resources/defaults.css
@@ -36,6 +36,13 @@ Button
 	IBeadModel: ClassReference("org.apache.royale.html.beads.models.ImageAndTextModel");
 }
 
+Image
+{
+	vertical-align: top;
+	IBeadModel: ClassReference("org.apache.royale.html.beads.models.ImageModel");
+	IBeadView:  ClassReference("org.apache.royale.html.beads.ImageView");
+}
+
 TextInput
 {
 	border: 1px solid #808080;
diff --git a/frameworks/projects/MXRoyale/src/main/royale/mx/controls/Button.as b/frameworks/projects/MXRoyale/src/main/royale/mx/controls/Button.as
index 576035c..cc1a71b 100644
--- a/frameworks/projects/MXRoyale/src/main/royale/mx/controls/Button.as
+++ b/frameworks/projects/MXRoyale/src/main/royale/mx/controls/Button.as
@@ -242,7 +242,6 @@ use namespace mx_internal;
  *  @playerversion AIR 1.1
  *  @productversion Flex 3
  */
-COMPILE::JS
 public class Button extends UIComponent implements IDataRenderer
 {
 	
@@ -275,7 +274,9 @@ public class Button extends UIComponent implements IDataRenderer
 	public function set icon(value:String):void
 	{
 		ImageAndTextModel(model).image = value;
-		setInnerHTML();
+		COMPILE::JS {
+			setInnerHTML();
+		}
 	}
 	
 	
@@ -294,7 +295,9 @@ public class Button extends UIComponent implements IDataRenderer
 	public function set label(value:String):void
 	{
 		ImageAndTextModel(model).text = value;
-		setInnerHTML();
+		COMPILE::JS {
+			setInnerHTML();
+		}
 	}
 	
 	//----------------------------------
@@ -379,6 +382,52 @@ public class Button extends UIComponent implements IDataRenderer
 		dispatchEvent(new FlexEvent(FlexEvent.DATA_CHANGE));
 	}
 	
+	//-----------------------------------
+	//  listData
+	//-----------------------------------
+	
+	/**
+	 *  @private
+	 *  Storage for the listData property.
+	 */
+	private var _listData:BaseListData;
+	
+	[Bindable("dataChange")]
+	[Inspectable(environment="none")]
+	
+	/**
+	 *  When a component is used as a drop-in item renderer or drop-in
+	 *  item editor, Flex initializes the <code>listData</code> property
+	 *  of the component with the appropriate data from the list control.
+	 *  The component can then use the <code>listData</code> property
+	 *  to initialize the <code>data</code> property
+	 *  of the drop-in item renderer or drop-in item editor.
+	 *
+	 *  <p>You do not set this property in MXML or ActionScript;
+	 *  Flex sets it when the component is used as a drop-in item renderer
+	 *  or drop-in item editor.</p>
+	 *
+	 *  @default null
+	 *  @see mx.controls.listClasses.IDropInListItemRenderer
+	 *
+	 *  @langversion 3.0
+	 *  @playerversion Flash 9
+	 *  @playerversion AIR 1.1
+	 *  @productversion Flex 3
+	 */
+	public function get listData():BaseListData
+	{
+		return _listData;
+	}
+	
+	/**
+	 *  @private
+	 */
+	public function set listData(value:BaseListData):void
+	{
+		_listData = value;
+	}
+	
 	//----------------------------------
 	//  selected
 	//----------------------------------
@@ -453,13 +502,11 @@ public class Button extends UIComponent implements IDataRenderer
 	 *  @private
 	 *  Storage for toggle property.
 	 */
-	private var _toggle:Boolean = false;
+	private var _toggle:Boolean = false; // TBD: store in model
 	
 	/**
 	 *  @private
-	 */
-	private var toggleChanged:Boolean = false;
-	
+	 */	
 	[Bindable("toggleChanged")]
 	[Inspectable(category="General", defaultValue="false")]
 	
@@ -490,7 +537,7 @@ public class Button extends UIComponent implements IDataRenderer
 	 */
 	public function get toggle():Boolean
 	{
-		return _toggle;
+		return _toggle; // TBD: retrieve from model
 	}
 	
 	/**
@@ -498,19 +545,41 @@ public class Button extends UIComponent implements IDataRenderer
 	 */
 	public function set toggle(value:Boolean):void
 	{
-		_toggle = value;
-		toggleChanged = true;
+		_toggle = value; // TBD: store in model
 		dispatchEvent(new Event("toggleChanged"));
 	}
 	
 	
 	//----------------------------------
+	//  enabled
+	//----------------------------------
+	
+	/**
+	 *  @private
+	 */
+	
+	[Inspectable(category="General", enumeration="true,false", defaultValue="true")]
+	
+	/**
+	 *  @private
+	 *  This is called whenever the enabled state changes.
+	 */
+	override public function set enabled(value:Boolean):void
+	{
+		// TBD: redirect to bead
+		if (GOOG::DEBUG)
+			trace("Button.enabled not implemented properly.");
+	}
+	
+	
+	//----------------------------------
 	//  internal
 	//----------------------------------
 	
 	/**
 	 * @royaleignorecoercion org.apache.royale.core.WrappedHTMLElement
 	 */
+	COMPILE::JS
 	override protected function createElement():WrappedHTMLElement
 	{
 		addElementToWrapper(this,'button');
@@ -520,6 +589,7 @@ public class Button extends UIComponent implements IDataRenderer
 	
 	/**
 	 */
+	COMPILE::JS
 	protected function setInnerHTML():void
 	{
 		var inner:String = '';
@@ -531,672 +601,4 @@ public class Button extends UIComponent implements IDataRenderer
 	};
 }
 
-COMPILE::SWF
-public class Button extends UIComponent
-       implements IDataRenderer
-{
-    //--------------------------------------------------------------------------
-    //
-    //  Class mixins
-    //
-    //--------------------------------------------------------------------------
-
-    //--------------------------------------------------------------------------
-    //
-    //  Constructor
-    //
-    //--------------------------------------------------------------------------
-
-    /**
-     *  Constructor.
-     *
-     *  @langversion 3.0
-     *  @playerversion Flash 9
-     *  @playerversion AIR 1.1
-     *  @productversion Flex 3
-     */
-    public function Button()
-    {
-        super();
-        typeNames = "Button";
-    }
-
-    //--------------------------------------------------------------------------
-    //
-    //  Variables
-    //
-    //--------------------------------------------------------------------------
-
-    /**
-     *  @private
-     *  Skins for the various states (falseUp, trueOver, etc.)
-     *  are created just-in-time as they are needed.
-     *  Each skin is a child Sprite of this Button.
-     *  Each skin has a name property indicating which skin it is;
-     *  for example, the instance of the class specified by the falseUpSkin
-     *  style has the name "falseUpSkin" and can be found using
-     *  getChildByName(). Note that there is no falseUpSkin property
-     *  of Button containing a reference to this skin instance.
-     *  This array contains references to all skins that have been created,
-     *  for looping over them; without this array we wouldn't know
-     *  which of the children are the skins.
-     *  New skins are created and added to this array in viewSkin().
-     */
-    private var skins:Array /* of Sprite */ = [];
-
-    /**
-     *  @private
-     *  A reference to the current skin.
-     *  Set by viewSkin().
-     */
-//    mx_internal var currentSkin:IFlexDisplayObject;
-
-    /**
-     *  The icons array contains references to all icons
-     *  that have been created. Since each icon is a child
-     *  Sprite of this button, we need this array to keep
-     *  track of which children are icons. Each icon has a
-     *  name property indicating which icon it is; for example,
-     *  the instance of the class specified by the falseUpIcon
-     *  style has the name "falseUpIcon" and can be found using
-     *  getChildByName(). Note that there is no falseUpIcon property
-     *  of Button containing a reference to this icon instance.
-     *  New icons are created and added to this array in viewIcon().
-     *
-     *  @langversion 3.0
-     *  @playerversion Flash 9
-     *  @playerversion AIR 1.1
-     *  @productversion Flex 3
-     */
-    protected var icons:Array /* of Sprite */ = [];
-
-    /**
-     *  @private
-     *  A reference to the current icon.
-     *  Set by viewIcon().
-     */
-//    mx_internal var currentIcon:IFlexDisplayObject;
-
-    /**
-     *  @private
-     *  Flags that will block default data/listData behavior
-     */
-    private var selectedSet:Boolean;
-    private var labelSet:Boolean;
-
-    /**
-     *  @private
-     *  Flags used to save information about the skin and icon styles
-     */
-//     mx_internal var checkedDefaultSkin:Boolean = false;
-//     mx_internal var defaultSkinUsesStates:Boolean = false;
-//     mx_internal var checkedDefaultIcon:Boolean = false;
-//     mx_internal var defaultIconUsesStates:Boolean = false;
-
-    /**
-     *  @private
-     *  Skin names.
-     *  Allows subclasses to re-define the skin property names.
-     */
-//     mx_internal var skinName:String = "skin";
-//     mx_internal var emphasizedSkinName:String = "emphasizedSkin";
-//     mx_internal var upSkinName:String = "upSkin";
-//     mx_internal var overSkinName:String = "overSkin";
-//     mx_internal var downSkinName:String = "downSkin";
-//     mx_internal var disabledSkinName:String = "disabledSkin";
-//     mx_internal var selectedUpSkinName:String = "selectedUpSkin";
-//     mx_internal var selectedOverSkinName:String = "selectedOverSkin";
-//     mx_internal var selectedDownSkinName:String = "selectedDownSkin";
-//     mx_internal var selectedDisabledSkinName:String = "selectedDisabledSkin";
-
-    /**
-     *  @private
-     *  Icon names.
-     *  Allows subclasses to re-define the icon property names.
-     */
-//     mx_internal var iconName:String = "icon";
-//     mx_internal var upIconName:String = "upIcon";
-//     mx_internal var overIconName:String = "overIcon";
-//     mx_internal var downIconName:String = "downIcon";
-//     mx_internal var disabledIconName:String = "disabledIcon";
-//     mx_internal var selectedUpIconName:String = "selectedUpIcon";
-//     mx_internal var selectedOverIconName:String = "selectedOverIcon";
-//     mx_internal var selectedDownIconName:String = "selectedDownIcon";
-//     mx_internal var selectedDisabledIconName:String = "selectedDisabledIcon";
-
-    //--------------------------------------------------------------------------
-    //
-    //  Overridden properties
-    //
-    //--------------------------------------------------------------------------
-
-
-    //----------------------------------
-    //  enabled
-    //----------------------------------
-
-    /**
-     *  @private
-     */
-    private var enabledChanged:Boolean = false;
-
-    [Inspectable(category="General", enumeration="true,false", defaultValue="true")]
-
-    /**
-     *  @private
-     *  This is called whenever the enabled state changes.
-     */
-    override public function set enabled(value:Boolean):void
-    {
-        if (super.enabled == value)
-            return;
-
-        super.enabled = value;
-        enabledChanged = true;
-
-        invalidateProperties();
-        invalidateDisplayList();
-    }
-
-    //----------------------------------
-    //  toolTip
-    //----------------------------------
-
-    /**
-     *  @private
-     */	
-	private var _toolTipBead:ToolTipBead;
-
-    [Inspectable(category="General", defaultValue="null")]
-
-    /**
-     *  @private
-     */
-    override public function set toolTip(value:String):void
-    {
-        super.toolTip = value;
-		
-		_toolTipBead = getBeadByType(ToolTipBead) as ToolTipBead;
-		if (_toolTipBead == null) {
-			_toolTipBead = new ToolTipBead();
-			addBead(_toolTipBead);
-		}
-		_toolTipBead.toolTip = value;
-    }
-	
-	override public function get toolTip():String
-	{
-		if (_toolTipBead) {
-			return _toolTipBead.toolTip;
-		}
-		return null;
-	}
-
-    //--------------------------------------------------------------------------
-    //
-    //  Properties
-    //
-    //--------------------------------------------------------------------------
-
-
-    //----------------------------------
-    //  data
-    //----------------------------------
-
-    /**
-     *  @private
-     *  Storage for the data property;
-     */
-    private var _data:Object;
-
-    [Bindable("dataChange")]
-    [Inspectable(environment="none")]
-
-    /**
-     *  The <code>data</code> property lets you pass a value
-     *  to the component when you use it as an item renderer or item editor.
-     *  You typically use data binding to bind a field of the <code>data</code>
-     *  property to a property of this component.
-     *
-     *  <p>When you use the control as a drop-in item renderer or drop-in
-     *  item editor, Flex automatically writes the current value of the item
-     *  to the <code>selected</code> property of this control.</p>
-     *
-     *  <p>You do not set this property in MXML.</p>
-     *
-     *  @default null
-     *  @see mx.core.IDataRenderer
-     *
-     *  @langversion 3.0
-     *  @playerversion Flash 9
-     *  @playerversion AIR 1.1
-     *  @productversion Flex 3
-     */
-    public function get data():Object
-    {
-        return _data;
-    }
-
-    /**
-     *  @private
-     */
-    public function set data(value:Object):void
-    {
-        _data = value;
-
-        dispatchEvent(new FlexEvent(FlexEvent.DATA_CHANGE));
-    }
-
-
-    //----------------------------------
-    //  label
-    //----------------------------------
-
- 
-    /**
-     *  @private
-     */
-    private var labelChanged:Boolean = false;
-
-    [Bindable("labelChanged")]
-    [Inspectable(category="General", defaultValue="")]
-
-    /**
-     *  Text to appear on the Button control.
-     *
-     *  <p>If the label is wider than the Button control,
-     *  the label is truncated and terminated by an ellipsis (...).
-     *  The full label displays as a tooltip
-     *  when the user moves the mouse over the Button control.
-     *  If you have also set a tooltip by using the <code>tooltip</code>
-     *  property, the tooltip is displayed rather than the label text.</p>
-     *
-     *  @default ""
-     *
-     *  @langversion 3.0
-     *  @playerversion Flash 9
-     *  @playerversion AIR 1.1
-     *  @productversion Flex 3
-     */
-    public function get label():String
-    {
-        return ImageAndTextModel(model).text;
-    }
-
-    /**
-     *  @private
-     */
-    public function set label(value:String):void
-    {
-        ImageAndTextModel(model).text = value;
-    }
-
-    //----------------------------------
-    //  labelPlacement
-    //----------------------------------
-
-    /**
-     *  @private
-     *  Storage for labelPlacement property.
-     */
-    private var _labelPlacement:String = "right";//ButtonLabelPlacement.RIGHT;
-
-    [Bindable("labelPlacementChanged")]
-    [Inspectable(category="General", enumeration="left,right,top,bottom", defaultValue="right")]
-
-    /**
-     *  Orientation of the label in relation to a specified icon.
-     *  Valid MXML values are <code>right</code>, <code>left</code>,
-     *  <code>bottom</code>, and <code>top</code>.
-     *
-     *  <p>In ActionScript, you can use the following constants
-     *  to set this property:
-     *  <code>ButtonLabelPlacement.RIGHT</code>,
-     *  <code>ButtonLabelPlacement.LEFT</code>,
-     *  <code>ButtonLabelPlacement.BOTTOM</code>, and
-     *  <code>ButtonLabelPlacement.TOP</code>.</p>
-     *
-     *  @default ButtonLabelPlacement.RIGHT
-     *
-     *  @langversion 3.0
-     *  @playerversion Flash 9
-     *  @playerversion AIR 1.1
-     *  @productversion Flex 3
-     */
-    public function get labelPlacement():String
-    {
-        return _labelPlacement;
-    }
-
-    /**
-     *  @private
-     */
-    public function set labelPlacement(value:String):void
-    {
-        _labelPlacement = value;
-
-        invalidateSize();
-        invalidateDisplayList();
-
-        dispatchEvent(new Event("labelPlacementChanged"));
-    }
-
-    //-----------------------------------
-    //  listData
-    //-----------------------------------
-
-    /**
-     *  @private
-     *  Storage for the listData property.
-     */
-    private var _listData:BaseListData;
-
-    [Bindable("dataChange")]
-    [Inspectable(environment="none")]
-
-    /**
-     *  When a component is used as a drop-in item renderer or drop-in
-     *  item editor, Flex initializes the <code>listData</code> property
-     *  of the component with the appropriate data from the list control.
-     *  The component can then use the <code>listData</code> property
-     *  to initialize the <code>data</code> property
-     *  of the drop-in item renderer or drop-in item editor.
-     *
-     *  <p>You do not set this property in MXML or ActionScript;
-     *  Flex sets it when the component is used as a drop-in item renderer
-     *  or drop-in item editor.</p>
-     *
-     *  @default null
-     *  @see mx.controls.listClasses.IDropInListItemRenderer
-     *
-     *  @langversion 3.0
-     *  @playerversion Flash 9
-     *  @playerversion AIR 1.1
-     *  @productversion Flex 3
-     */
-    public function get listData():BaseListData
-    {
-        return _listData;
-    }
-
-    /**
-     *  @private
-     */
-    public function set listData(value:BaseListData):void
-    {
-        _listData = value;
-    }
-
-    //----------------------------------
-    //  selected
-    //----------------------------------
-
-    /**
-     *  @private
-     *  Storage for selected property.
-     */
-    private var _selected:Boolean = false;
-
-    [Bindable("click")]
-    [Bindable("valueCommit")]
-    [Inspectable(category="General", defaultValue="false")]
-
-    /**
-     *  Indicates whether a toggle button is toggled
-     *  on (<code>true</code>) or off (<code>false</code>).
-     *  This property can be set only if the <code>toggle</code> property
-     *  is set to <code>true</code>.
-     *
-     *  <p>For a CheckBox control, indicates whether the box
-     *  is displaying a check mark. For a RadioButton control,
-     *  indicates whether the control is selected.</p>
-     *
-     *  <p>The user can change this property by clicking the control,
-     *  but you can also set the property programmatically.</p>
-     *
-     *  <p>In previous versions, If the <code>toggle</code> property
-     *  was set to <code>true</code>, changing this property also dispatched
-     *  a <code>change</code> event. Starting in version 3.0, setting this
-     *  property programmatically only dispatches a
-     *  <code>valueCommit</code> event.</p>
-     *
-     *  @default false
-     *
-     *  @langversion 3.0
-     *  @playerversion Flash 9
-     *  @playerversion AIR 1.1
-     *  @productversion Flex 3
-     */
-    public function get selected():Boolean
-    {
-        return _selected;
-    }
-
-    /**
-     *  @private
-     */
-    public function set selected(value:Boolean):void
-    {
-        selectedSet = true;
-        setSelected(value, true);
-    }
-
-    private function setSelected(value:Boolean,
-                                     isProgrammatic:Boolean = false):void
-    {
-        if (_selected != value)
-        {
-            _selected = value;
-
-            invalidateDisplayList();
-
-            if (toggle && !isProgrammatic)
-                dispatchEvent(new Event(Event.CHANGE));
-
-            dispatchEvent(new FlexEvent(FlexEvent.VALUE_COMMIT));
-        }
-    }
-
-    //----------------------------------
-    //  selectedField
-    //----------------------------------
-
-    /**
-     *  The name of the field in the <code>data</code> property which specifies
-     *  the value of the Button control's <code>selected</code> property.
-     *  You can set this property when you use the Button control in an item renderer.
-     *  The default value is null, which means that the Button control does
-     *  not set its selected state based on a property in the <code>data</code> property.
-     *
-     *  @default null
-     *
-     *  @langversion 3.0
-     *  @playerversion Flash 9
-     *  @playerversion AIR 1.1
-     *  @productversion Flex 3
-     */
-	private var _selectedField:String = null;
-	
-	public function get selectedField():String
-	{
-		return _selectedField;
-	}
-	
-	public function set selectedField(value:String):void
-	{
-		_selectedField = value;
-	}
-
-
-    //----------------------------------
-    //  toggle
-    //----------------------------------
-
-    /**
-     *  @private
-     *  Storage for toggle property.
-     */
-    private var _toggle:Boolean = false;
-
-    /**
-     *  @private
-     */
-    private var toggleChanged:Boolean = false;
-
-    [Bindable("toggleChanged")]
-    [Inspectable(category="General", defaultValue="false")]
-
-    /**
-     *  Controls whether a Button is in a toggle state or not.
-     *
-     *  If <code>true</code>, clicking the button toggles it
-     *  between a selected and an unselected state.
-     *  You can get or set this state programmatically
-     *  by using the <code>selected</code> property.
-     *
-     *  If <code>false</code>, the button does not stay pressed
-     *  after the user releases it.
-     *  In this case, its <code>selected</code> property
-     *  is always <code>false</code>.
-     *  Buttons like this are used for performing actions.
-     *
-     *  When <code>toggle</code> is set to <code>false</code>,
-     *  <code>selected</code> is forced to <code>false</code>
-     *  because only toggle buttons can be selected.
-     *
-     *  @default false
-     *
-     *  @langversion 3.0
-     *  @playerversion Flash 9
-     *  @playerversion AIR 1.1
-     *  @productversion Flex 3
-     */
-    public function get toggle():Boolean
-    {
-        return _toggle;
-    }
-
-    /**
-     *  @private
-     */
-    public function set toggle(value:Boolean):void
-    {
-        _toggle = value;
-        toggleChanged = true;
-
-        invalidateProperties();
-        invalidateDisplayList();
-
-        dispatchEvent(new Event("toggleChanged"));
-    }
-
-    //--------------------------------------------------------------------------
-    //
-    //  Overridden methods: UIComponent
-    //
-    //--------------------------------------------------------------------------
-
-
-    /**
-     *  @private
-     */
-    override protected function commitProperties():void
-    {
-        super.commitProperties();
-    }
-
-    /**
-     *  @private
-     */
-    override protected function measure():void
-    {
-        super.measure();
-    }
-
-    /**
-     *  @private
-     */
-    override protected function updateDisplayList(unscaledWidth:Number,
-                                                  unscaledHeight:Number):void
-    {
-        super.updateDisplayList(unscaledWidth, unscaledHeight);
-    }
-
-    //--------------------------------------------------------------------------
-    //
-    //  Methods
-    //
-    //--------------------------------------------------------------------------
-
-
-   /**
-     *  @private
-     *  Controls the layout of the icon and the label within the button.
-     *  The text/icon are aligned based on the textAlign style setting.
-     */
-//     mx_internal function layoutContents(unscaledWidth:Number,
-//                                         unscaledHeight:Number,
-//                                         offset:Boolean):void
-//     {
-//     	// left this function here as a reminder. mx.controls.Button should have its own
-//     	// ButtonLayout bead which can place the icon and label.
-//     }
-
-
-    /**
-     *  @private
-     */
-//    mx_internal function buttonPressed():void
-//    {
-//         phase = ButtonPhase.DOWN;
-//
-//         dispatchEvent(new FlexEvent(FlexEvent.BUTTON_DOWN));
-//
-//         if (autoRepeat)
-//         {
-//             autoRepeatTimer.delay = getStyle("repeatDelay");
-//             autoRepeatTimer.addEventListener(
-//                 TimerEvent.TIMER, autoRepeatTimer_timerDelayHandler);
-//             autoRepeatTimer.start();
-//         }
-//    }
-
-    /**
-     *  @private
-     */
-//     mx_internal function buttonReleased():void
-//     {
-//         // Remove the handlers that were added in mouseDownHandler().
-//         systemManager.getSandboxRoot().removeEventListener(
-//             MouseEvent.MOUSE_UP, systemManager_mouseUpHandler, true);
-//         systemManager.getSandboxRoot().removeEventListener(
-//             SandboxMouseEvent.MOUSE_UP_SOMEWHERE, stage_mouseLeaveHandler);
-//
-//         if (autoRepeatTimer)
-//         {
-//             autoRepeatTimer.removeEventListener(
-//                 TimerEvent.TIMER, autoRepeatTimer_timerDelayHandler);
-//             autoRepeatTimer.removeEventListener(
-//                 TimerEvent.TIMER, autoRepeatTimer_timerHandler);
-//             autoRepeatTimer.reset();
-//         }
-//     }
-
-
-    //--------------------------------------------------------------------------
-    //
-    //  Overridden event handlers: UIComponent
-    //
-    //--------------------------------------------------------------------------
-
-
-    //--------------------------------------------------------------------------
-    //
-    //  Event handlers
-    //
-    //--------------------------------------------------------------------------
-
-
-}
-
 }

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