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Posted to dev@flex.apache.org by Tigran Najaryan <ti...@gmail.com> on 2013/03/27 14:14:50 UTC
Error compiling SDK
Hi guys,
I am trying to compile the SDK and get an error during the build.
I started here http://flex.apache.org/download-source.html and followed the
instructions in "Bleeding-Edge Release". After getting the source code using
git I installed the prerequisites as per the README file. Then tried "ant
main", accepted all default answers when prompted and got the following
error after a while:
assets-compile:
[mxmlc] Loading configuration file D:\WORK\My
Experiments\ApacheFlex\sdk\frameworks\flex-config.xml
[mxmlc] command line: Error: configuration variable 'target-player'
value contains unknown token 'playerglobal.version'
I am not sure what am I doing wrong. For some reason it does not recognize
the 'playerglobal.version'. I did not edit the build.properties, it contains
the default "playerglobal.version = 11.1" line. I also tried passing
-Dplayerglobal.version=11.1 to ant but get the same error.
Any advise?
Thanks,
Tigran.
RE: Error compiling SDK
Posted by Tigran Najaryan <ti...@gmail.com>.
My FLEX_HOME points to C:\Program Files (x86)\Adobe\Adobe Flash Builder
4.6\sdks\4.9.0 which is a release copy of Apache Flex SDK 4.9.0 installed in
my Flash Builder.
Tried setting FLEX_HOME to D:\WORK\My Experiments\ApacheFlex\sdk which is
the Apache Flex SDK directory I am trying to compile but that changed
nothing, I get exactly the same error.
Anything else I can try?
Thanks,
Tigran.
-----Original Message-----
From: Alex Harui [mailto:aharui@adobe.com]
Sent: Wednesday, March 27, 2013 7:49 PM
To: dev@flex.apache.org
Subject: Re: Error compiling SDK
Any chance you have a FLEX_HOME environment variable pointing to an Adobe
Flex SDK?
On 3/27/13 6:14 AM, "Tigran Najaryan" <ti...@gmail.com> wrote:
> Hi guys,
>
>
>
> I am trying to compile the SDK and get an error during the build.
>
>
>
> I started here http://flex.apache.org/download-source.html and
> followed the instructions in "Bleeding-Edge Release". After getting
> the source code using git I installed the prerequisites as per the
> README file. Then tried "ant main", accepted all default answers when
> prompted and got the following error after a while:
>
>
>
> assets-compile:
>
> [mxmlc] Loading configuration file D:\WORK\My
> Experiments\ApacheFlex\sdk\frameworks\flex-config.xml
>
> [mxmlc] command line: Error: configuration variable 'target-player'
> value contains unknown token 'playerglobal.version'
>
>
>
>
>
> I am not sure what am I doing wrong. For some reason it does not
> recognize the 'playerglobal.version'. I did not edit the
> build.properties, it contains the default "playerglobal.version =
> 11.1" line. I also tried passing
> -Dplayerglobal.version=11.1 to ant but get the same error.
>
Re: Error compiling SDK
Posted by Alex Harui <ah...@adobe.com>.
Any chance you have a FLEX_HOME environment variable pointing to an Adobe
Flex SDK?
On 3/27/13 6:14 AM, "Tigran Najaryan" <ti...@gmail.com> wrote:
> Hi guys,
>
>
>
> I am trying to compile the SDK and get an error during the build.
>
>
>
> I started here http://flex.apache.org/download-source.html and followed the
> instructions in "Bleeding-Edge Release". After getting the source code using
> git I installed the prerequisites as per the README file. Then tried "ant
> main", accepted all default answers when prompted and got the following
> error after a while:
>
>
>
> assets-compile:
>
> [mxmlc] Loading configuration file D:\WORK\My
> Experiments\ApacheFlex\sdk\frameworks\flex-config.xml
>
> [mxmlc] command line: Error: configuration variable 'target-player'
> value contains unknown token 'playerglobal.version'
>
>
>
>
>
> I am not sure what am I doing wrong. For some reason it does not recognize
> the 'playerglobal.version'. I did not edit the build.properties, it contains
> the default "playerglobal.version = 11.1" line. I also tried passing
> -Dplayerglobal.version=11.1 to ant but get the same error.
>
>
>
> Any advise?
>
>
>
> Thanks,
>
> Tigran.
>
--
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui