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Posted to dev@pdfbox.apache.org by "Petr Slaby (JIRA)" <ji...@apache.org> on 2014/07/03 23:44:34 UTC

[jira] [Comment Edited] (PDFBOX-1915) Implement shading with Coons and tensor-product patch meshes

    [ https://issues.apache.org/jira/browse/PDFBOX-1915?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=14051940#comment-14051940 ] 

Petr Slaby edited comment on PDFBOX-1915 at 7/3/14 9:42 PM:
------------------------------------------------------------

In my test suite, I have one rendering fixed and no regressions. Cool, thanks. 

My only complaint is the performance. The attached file (example_030.pdf) needs several minutes to render, especially the second page needs way too long. Without really understanding the algorithms,  I had a look at PatchMeshesShadingContext#getRaster(). Could you perhaps sort the triangles and search for them instead of looping through all and checking which one contains the current point? The loop continues even after a matching triangle has been found. Could you at least break there? Also, the row/col loops always shift the current point by one. Isn't it likely that the same triangle or its neighbor will get a hit?

Just ideas, keep up the good work. 


was (Author: pslabycz):
In my test suite, I have one rendering fixed and no regressions. Cool, thanks. 

My only complaint is the performance. The attached file needs several minutes to render, especially the second page needs way too long. Without really understanding the algorithms,  I had a look at PatchMeshesShadingContext#getRaster(). Could you perhaps sort the triangles and search for them instead of looping through all and checking which one contains the current point? The loop continues even after a matching triangle has been found. Could you at least break there? Also, the row/col loops always shift the current point by one. Isn't it likely that the same triangle or its neighbor will get a hit?

Just ideas, keep up the good work. 

> Implement shading with Coons and tensor-product patch meshes
> ------------------------------------------------------------
>
>                 Key: PDFBOX-1915
>                 URL: https://issues.apache.org/jira/browse/PDFBOX-1915
>             Project: PDFBox
>          Issue Type: Improvement
>          Components: Rendering
>    Affects Versions: 1.8.5, 1.8.6, 2.0.0
>            Reporter: Tilman Hausherr
>            Assignee: Shaola Ren
>              Labels: graphical, gsoc2014, java, math, shading
>             Fix For: 2.0.0
>
>         Attachments: CIB-coons-vs-tensormesh.pdf, CIB-coonsmesh.pdf, CONICAL.pdf, GWG060_Shading_x1a.pdf, GWG060_Shading_x1a_1.png, HSBWHEEL.pdf, McAfee-ShadingType7.pdf, Shadingtype6week1.pdf, TENSOR.pdf, XYZsweep.pdf, _gwg060_shading_x1a.pdf-1.png, _mcafee-shadingtype7.pdf-1.png, asy-coons-but-really-tensor.pdf, asy-tensor-rainbow.pdf, asy-tensor.pdf, coons-function.pdf, coons-function.ps, coons-nofunction-CMYK.pdf, coons-nofunction-CMYK.ps, coons-nofunction-Duotone.pdf, coons-nofunction-Duotone.ps, coons-nofunction-Gray.pdf, coons-nofunction-Gray.ps, coons-nofunction-RGB.pdf, coons-nofunction-RGB.ps, coons2-function.pdf, coons2-function.ps, coons4-function.ps, crestron-p9.pdf, eci_altona-test-suite-v2_technical_H.pdf, example_030.pdf, failedTest.rar, lamp_cairo.pdf, lamp_cairo7_0.png, lamp_cairo7_1.png, lamp_cairo7_1.png, lineRasterization.jpg, mcafeeU5.pdf, mcafeeU5_1.png, mcafeeu5.pdf-1.png, pass4FlagTest.rar, patchCases.jpg, patchMap.jpg, shading6ContourTest.rar, shading6Done.rar, shading7.rar, tensor-nofunction-RGB.pdf, tensor-nofunction-RGB.ps, tensor-nofunction-RGB_1.png, tensor4-nofunction.pdf, tensor4-nofunction.ps, tensor4-nofunction_1.png, updateshading6ContourTest.rar
>
>
> Of the seven shading methods described in the PDF specification, type 6 (Coons patch meshes) and type 7 (Tensor-product patch meshes) haven't been implemented. I have done type 1, 4 and 5, but I don't know the math for type 6 and 7. My math days are decades away.
> Knowledge prerequisites: 
> - java, although you don't have to be a java ace, just feel confortable
> - math: you should know what "cubic Bézier curves", "Degenerate Bézier curves", "bilinear interpolation", "tensor-product", "affine transform matrix" and "Bernstein polynomials" are, or be able to learn it
> - maven (basic)
> - svn (basic)
> - an IDE like Netbeans or Eclipse or IntelliJ (basic)
> - ideally, you are either a math student who likes to program, or a computer science student who is specializing in graphics.
> A first look at PDFBOX: try the command utility here:
> https://pdfbox.apache.org/commandline/#pdfToImage
> and use your favorite PDF, or the PDFs mentioned in PDFBOX-615, these have the shading types that are already implemented.
> Some simple source code to convert to images:
> String filename = "blah.pdf";
> PDDocument document = PDDocument.loadNonSeq(new File(filename), null);
> List<PDPage> pdPages = document.getDocumentCatalog().getAllPages();
> int page = 0;
> for (PDPage pdPage : pdPages)
> {
> ++page;
> BufferedImage bim = RenderUtil.convertToImage(pdPage, BufferedImage.TYPE_BYTE_BINARY, 300);
> ImageIO.write(bim, "png", new File(filename+page+".png"));
> }
> document.close();
> You are not starting from scratch. The implementation of type 4 and 5 shows you how to read parameters from the PDF and set the graphics. You don't have to learn the complete PDF spec, only 15 pages related to the two shading types, and 6 pages about shading in general. The PDF specification is here:
> http://www.adobe.com/devnet/pdf/pdf_reference.html
> The tricky parts are:
> - decide whether a point(x,y) is inside or outside a patch
> - decide the color of a point within the patch
> To get an idea about the code, look at the classes GouraudTriangle, GouraudShadingContext, Type4ShadingContext and Vertex here
> https://svn.apache.org/viewvc/pdfbox/trunk/pdfbox/src/main/java/org/apache/pdfbox/pdmodel/graphics/shading/
> or download the whole project from the repository.
> https://pdfbox.apache.org/downloads.html#scm
> If you want to see the existing code in the debugger with a Gouraud shading, try this file:
> http://asymptote.sourceforge.net/gallery/Gouraud.pdf
> Testing:
> I have attached several example PDFs. To see which one has which shading, open them with an editor like NOTEPAD++, and search for "/ShadingType" (without the quotes). If your images are rendering like the example PDFs, then you were successful.
> Optional:
> Review and optimize the complete shading package for speed; implement cubic spline interpolation for type 0 (sampled) functions (that one is really low-low priority, see details by looking up "cubic spline interpolation" in the PDF spec, which tells that it is disregarded in printing, and I don't have a test PDF).
> Mentor: Tilman Hausherr (European timezone, languages: german, english, french)



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