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Posted to commits@couchdb.apache.org by ry...@apache.org on 2013/05/11 07:48:47 UTC

[34/51] [partial] Restructure to simpler jam/erica style.

http://git-wip-us.apache.org/repos/asf/couchdb/blob/4615a788/src/fauxton/jam/backbone/backbone.js
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diff --git a/src/fauxton/jam/backbone/backbone.js b/src/fauxton/jam/backbone/backbone.js
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+//     Backbone.js 1.0.0
+
+//     (c) 2010-2013 Jeremy Ashkenas, DocumentCloud Inc.
+//     Backbone may be freely distributed under the MIT license.
+//     For all details and documentation:
+//     http://backbonejs.org
+
+define(['require','jquery', 'underscore'], function(require, $, _) {
+
+  // Initial Setup
+  // -------------
+
+  // Save a reference to the global object (`window` in the browser, `exports`
+  // on the server).
+  var root = this;
+
+  // Save the previous value of the `Backbone` variable, so that it can be
+  // restored later on, if `noConflict` is used.
+  var previousBackbone = root.Backbone;
+
+  // Create local references to array methods we'll want to use later.
+  var array = [];
+  var push = array.push;
+  var slice = array.slice;
+  var splice = array.splice;
+
+  // The top-level namespace. All public Backbone classes and modules will
+  // be attached to this. Exported for both the browser and the server.
+  var Backbone;
+  if (typeof exports !== 'undefined') {
+    Backbone = exports;
+  } else {
+    Backbone = root.Backbone = {};
+  }
+
+  // Current version of the library. Keep in sync with `package.json`.
+  Backbone.VERSION = '1.0.0';
+
+  // Require Underscore, if we're on the server, and it's not already present.
+  var _ = root._;
+  if (!_ && (typeof require !== 'undefined')) _ = require('underscore');
+
+
+  // For Backbone's purposes, jQuery, Zepto, Ender, or My Library (kidding) owns
+  // the `$` variable.
+  Backbone.$ = root.jQuery || root.Zepto || root.ender || root.$;
+
+  // Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable
+  // to its previous owner. Returns a reference to this Backbone object.
+  Backbone.noConflict = function() {
+    root.Backbone = previousBackbone;
+    return this;
+  };
+
+  // Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option
+  // will fake `"PUT"` and `"DELETE"` requests via the `_method` parameter and
+  // set a `X-Http-Method-Override` header.
+  Backbone.emulateHTTP = false;
+
+  // Turn on `emulateJSON` to support legacy servers that can't deal with direct
+  // `application/json` requests ... will encode the body as
+  // `application/x-www-form-urlencoded` instead and will send the model in a
+  // form param named `model`.
+  Backbone.emulateJSON = false;
+
+  // Backbone.Events
+  // ---------------
+
+  // A module that can be mixed in to *any object* in order to provide it with
+  // custom events. You may bind with `on` or remove with `off` callback
+  // functions to an event; `trigger`-ing an event fires all callbacks in
+  // succession.
+  //
+  //     var object = {};
+  //     _.extend(object, Backbone.Events);
+  //     object.on('expand', function(){ alert('expanded'); });
+  //     object.trigger('expand');
+  //
+  var Events = Backbone.Events = {
+
+    // Bind an event to a `callback` function. Passing `"all"` will bind
+    // the callback to all events fired.
+    on: function(name, callback, context) {
+      if (!eventsApi(this, 'on', name, [callback, context]) || !callback) return this;
+      this._events || (this._events = {});
+      var events = this._events[name] || (this._events[name] = []);
+      events.push({callback: callback, context: context, ctx: context || this});
+      return this;
+    },
+
+    // Bind an event to only be triggered a single time. After the first time
+    // the callback is invoked, it will be removed.
+    once: function(name, callback, context) {
+      if (!eventsApi(this, 'once', name, [callback, context]) || !callback) return this;
+      var self = this;
+      var once = _.once(function() {
+        self.off(name, once);
+        callback.apply(this, arguments);
+      });
+      once._callback = callback;
+      return this.on(name, once, context);
+    },
+
+    // Remove one or many callbacks. If `context` is null, removes all
+    // callbacks with that function. If `callback` is null, removes all
+    // callbacks for the event. If `name` is null, removes all bound
+    // callbacks for all events.
+    off: function(name, callback, context) {
+      var retain, ev, events, names, i, l, j, k;
+      if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this;
+      if (!name && !callback && !context) {
+        this._events = {};
+        return this;
+      }
+
+      names = name ? [name] : _.keys(this._events);
+      for (i = 0, l = names.length; i < l; i++) {
+        name = names[i];
+        if (events = this._events[name]) {
+          this._events[name] = retain = [];
+          if (callback || context) {
+            for (j = 0, k = events.length; j < k; j++) {
+              ev = events[j];
+              if ((callback && callback !== ev.callback && callback !== ev.callback._callback) ||
+                  (context && context !== ev.context)) {
+                retain.push(ev);
+              }
+            }
+          }
+          if (!retain.length) delete this._events[name];
+        }
+      }
+
+      return this;
+    },
+
+    // Trigger one or many events, firing all bound callbacks. Callbacks are
+    // passed the same arguments as `trigger` is, apart from the event name
+    // (unless you're listening on `"all"`, which will cause your callback to
+    // receive the true name of the event as the first argument).
+    trigger: function(name) {
+      if (!this._events) return this;
+      var args = slice.call(arguments, 1);
+      if (!eventsApi(this, 'trigger', name, args)) return this;
+      var events = this._events[name];
+      var allEvents = this._events.all;
+      if (events) triggerEvents(events, args);
+      if (allEvents) triggerEvents(allEvents, arguments);
+      return this;
+    },
+
+    // Tell this object to stop listening to either specific events ... or
+    // to every object it's currently listening to.
+    stopListening: function(obj, name, callback) {
+      var listeners = this._listeners;
+      if (!listeners) return this;
+      var deleteListener = !name && !callback;
+      if (typeof name === 'object') callback = this;
+      if (obj) (listeners = {})[obj._listenerId] = obj;
+      for (var id in listeners) {
+        listeners[id].off(name, callback, this);
+        if (deleteListener) delete this._listeners[id];
+      }
+      return this;
+    }
+
+  };
+
+  // Regular expression used to split event strings.
+  var eventSplitter = /\s+/;
+
+  // Implement fancy features of the Events API such as multiple event
+  // names `"change blur"` and jQuery-style event maps `{change: action}`
+  // in terms of the existing API.
+  var eventsApi = function(obj, action, name, rest) {
+    if (!name) return true;
+
+    // Handle event maps.
+    if (typeof name === 'object') {
+      for (var key in name) {
+        obj[action].apply(obj, [key, name[key]].concat(rest));
+      }
+      return false;
+    }
+
+    // Handle space separated event names.
+    if (eventSplitter.test(name)) {
+      var names = name.split(eventSplitter);
+      for (var i = 0, l = names.length; i < l; i++) {
+        obj[action].apply(obj, [names[i]].concat(rest));
+      }
+      return false;
+    }
+
+    return true;
+  };
+
+  // A difficult-to-believe, but optimized internal dispatch function for
+  // triggering events. Tries to keep the usual cases speedy (most internal
+  // Backbone events have 3 arguments).
+  var triggerEvents = function(events, args) {
+    var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2];
+    switch (args.length) {
+      case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return;
+      case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return;
+      case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return;
+      case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return;
+      default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args);
+    }
+  };
+
+  var listenMethods = {listenTo: 'on', listenToOnce: 'once'};
+
+  // Inversion-of-control versions of `on` and `once`. Tell *this* object to
+  // listen to an event in another object ... keeping track of what it's
+  // listening to.
+  _.each(listenMethods, function(implementation, method) {
+    Events[method] = function(obj, name, callback) {
+      var listeners = this._listeners || (this._listeners = {});
+      var id = obj._listenerId || (obj._listenerId = _.uniqueId('l'));
+      listeners[id] = obj;
+      if (typeof name === 'object') callback = this;
+      obj[implementation](name, callback, this);
+      return this;
+    };
+  });
+
+  // Aliases for backwards compatibility.
+  Events.bind   = Events.on;
+  Events.unbind = Events.off;
+
+  // Allow the `Backbone` object to serve as a global event bus, for folks who
+  // want global "pubsub" in a convenient place.
+  _.extend(Backbone, Events);
+
+  // Backbone.Model
+  // --------------
+
+  // Backbone **Models** are the basic data object in the framework --
+  // frequently representing a row in a table in a database on your server.
+  // A discrete chunk of data and a bunch of useful, related methods for
+  // performing computations and transformations on that data.
+
+  // Create a new model with the specified attributes. A client id (`cid`)
+  // is automatically generated and assigned for you.
+  var Model = Backbone.Model = function(attributes, options) {
+    var defaults;
+    var attrs = attributes || {};
+    options || (options = {});
+    this.cid = _.uniqueId('c');
+    this.attributes = {};
+    _.extend(this, _.pick(options, modelOptions));
+    if (options.parse) attrs = this.parse(attrs, options) || {};
+    if (defaults = _.result(this, 'defaults')) {
+      attrs = _.defaults({}, attrs, defaults);
+    }
+    this.set(attrs, options);
+    this.changed = {};
+    this.initialize.apply(this, arguments);
+  };
+
+  // A list of options to be attached directly to the model, if provided.
+  var modelOptions = ['url', 'urlRoot', 'collection'];
+
+  // Attach all inheritable methods to the Model prototype.
+  _.extend(Model.prototype, Events, {
+
+    // A hash of attributes whose current and previous value differ.
+    changed: null,
+
+    // The value returned during the last failed validation.
+    validationError: null,
+
+    // The default name for the JSON `id` attribute is `"id"`. MongoDB and
+    // CouchDB users may want to set this to `"_id"`.
+    idAttribute: 'id',
+
+    // Initialize is an empty function by default. Override it with your own
+    // initialization logic.
+    initialize: function(){},
+
+    // Return a copy of the model's `attributes` object.
+    toJSON: function(options) {
+      return _.clone(this.attributes);
+    },
+
+    // Proxy `Backbone.sync` by default -- but override this if you need
+    // custom syncing semantics for *this* particular model.
+    sync: function() {
+      return Backbone.sync.apply(this, arguments);
+    },
+
+    // Get the value of an attribute.
+    get: function(attr) {
+      return this.attributes[attr];
+    },
+
+    // Get the HTML-escaped value of an attribute.
+    escape: function(attr) {
+      return _.escape(this.get(attr));
+    },
+
+    // Returns `true` if the attribute contains a value that is not null
+    // or undefined.
+    has: function(attr) {
+      return this.get(attr) != null;
+    },
+
+    // Set a hash of model attributes on the object, firing `"change"`. This is
+    // the core primitive operation of a model, updating the data and notifying
+    // anyone who needs to know about the change in state. The heart of the beast.
+    set: function(key, val, options) {
+      var attr, attrs, unset, changes, silent, changing, prev, current;
+      if (key == null) return this;
+
+      // Handle both `"key", value` and `{key: value}` -style arguments.
+      if (typeof key === 'object') {
+        attrs = key;
+        options = val;
+      } else {
+        (attrs = {})[key] = val;
+      }
+
+      options || (options = {});
+
+      // Run validation.
+      if (!this._validate(attrs, options)) return false;
+
+      // Extract attributes and options.
+      unset           = options.unset;
+      silent          = options.silent;
+      changes         = [];
+      changing        = this._changing;
+      this._changing  = true;
+
+      if (!changing) {
+        this._previousAttributes = _.clone(this.attributes);
+        this.changed = {};
+      }
+      current = this.attributes, prev = this._previousAttributes;
+
+      // Check for changes of `id`.
+      if (this.idAttribute in attrs) this.id = attrs[this.idAttribute];
+
+      // For each `set` attribute, update or delete the current value.
+      for (attr in attrs) {
+        val = attrs[attr];
+        if (!_.isEqual(current[attr], val)) changes.push(attr);
+        if (!_.isEqual(prev[attr], val)) {
+          this.changed[attr] = val;
+        } else {
+          delete this.changed[attr];
+        }
+        unset ? delete current[attr] : current[attr] = val;
+      }
+
+      // Trigger all relevant attribute changes.
+      if (!silent) {
+        if (changes.length) this._pending = true;
+        for (var i = 0, l = changes.length; i < l; i++) {
+          this.trigger('change:' + changes[i], this, current[changes[i]], options);
+        }
+      }
+
+      // You might be wondering why there's a `while` loop here. Changes can
+      // be recursively nested within `"change"` events.
+      if (changing) return this;
+      if (!silent) {
+        while (this._pending) {
+          this._pending = false;
+          this.trigger('change', this, options);
+        }
+      }
+      this._pending = false;
+      this._changing = false;
+      return this;
+    },
+
+    // Remove an attribute from the model, firing `"change"`. `unset` is a noop
+    // if the attribute doesn't exist.
+    unset: function(attr, options) {
+      return this.set(attr, void 0, _.extend({}, options, {unset: true}));
+    },
+
+    // Clear all attributes on the model, firing `"change"`.
+    clear: function(options) {
+      var attrs = {};
+      for (var key in this.attributes) attrs[key] = void 0;
+      return this.set(attrs, _.extend({}, options, {unset: true}));
+    },
+
+    // Determine if the model has changed since the last `"change"` event.
+    // If you specify an attribute name, determine if that attribute has changed.
+    hasChanged: function(attr) {
+      if (attr == null) return !_.isEmpty(this.changed);
+      return _.has(this.changed, attr);
+    },
+
+    // Return an object containing all the attributes that have changed, or
+    // false if there are no changed attributes. Useful for determining what
+    // parts of a view need to be updated and/or what attributes need to be
+    // persisted to the server. Unset attributes will be set to undefined.
+    // You can also pass an attributes object to diff against the model,
+    // determining if there *would be* a change.
+    changedAttributes: function(diff) {
+      if (!diff) return this.hasChanged() ? _.clone(this.changed) : false;
+      var val, changed = false;
+      var old = this._changing ? this._previousAttributes : this.attributes;
+      for (var attr in diff) {
+        if (_.isEqual(old[attr], (val = diff[attr]))) continue;
+        (changed || (changed = {}))[attr] = val;
+      }
+      return changed;
+    },
+
+    // Get the previous value of an attribute, recorded at the time the last
+    // `"change"` event was fired.
+    previous: function(attr) {
+      if (attr == null || !this._previousAttributes) return null;
+      return this._previousAttributes[attr];
+    },
+
+    // Get all of the attributes of the model at the time of the previous
+    // `"change"` event.
+    previousAttributes: function() {
+      return _.clone(this._previousAttributes);
+    },
+
+    // Fetch the model from the server. If the server's representation of the
+    // model differs from its current attributes, they will be overridden,
+    // triggering a `"change"` event.
+    fetch: function(options) {
+      options = options ? _.clone(options) : {};
+      if (options.parse === void 0) options.parse = true;
+      var model = this;
+      var success = options.success;
+      options.success = function(resp) {
+        if (!model.set(model.parse(resp, options), options)) return false;
+        if (success) success(model, resp, options);
+        model.trigger('sync', model, resp, options);
+      };
+      wrapError(this, options);
+      return this.sync('read', this, options);
+    },
+
+    // Set a hash of model attributes, and sync the model to the server.
+    // If the server returns an attributes hash that differs, the model's
+    // state will be `set` again.
+    save: function(key, val, options) {
+      var attrs, method, xhr, attributes = this.attributes;
+
+      // Handle both `"key", value` and `{key: value}` -style arguments.
+      if (key == null || typeof key === 'object') {
+        attrs = key;
+        options = val;
+      } else {
+        (attrs = {})[key] = val;
+      }
+
+      // If we're not waiting and attributes exist, save acts as `set(attr).save(null, opts)`.
+      if (attrs && (!options || !options.wait) && !this.set(attrs, options)) return false;
+
+      options = _.extend({validate: true}, options);
+
+      // Do not persist invalid models.
+      if (!this._validate(attrs, options)) return false;
+
+      // Set temporary attributes if `{wait: true}`.
+      if (attrs && options.wait) {
+        this.attributes = _.extend({}, attributes, attrs);
+      }
+
+      // After a successful server-side save, the client is (optionally)
+      // updated with the server-side state.
+      if (options.parse === void 0) options.parse = true;
+      var model = this;
+      var success = options.success;
+      options.success = function(resp) {
+        // Ensure attributes are restored during synchronous saves.
+        model.attributes = attributes;
+        var serverAttrs = model.parse(resp, options);
+        if (options.wait) serverAttrs = _.extend(attrs || {}, serverAttrs);
+        if (_.isObject(serverAttrs) && !model.set(serverAttrs, options)) {
+          return false;
+        }
+        if (success) success(model, resp, options);
+        model.trigger('sync', model, resp, options);
+      };
+      wrapError(this, options);
+
+      method = this.isNew() ? 'create' : (options.patch ? 'patch' : 'update');
+      if (method === 'patch') options.attrs = attrs;
+      xhr = this.sync(method, this, options);
+
+      // Restore attributes.
+      if (attrs && options.wait) this.attributes = attributes;
+
+      return xhr;
+    },
+
+    // Destroy this model on the server if it was already persisted.
+    // Optimistically removes the model from its collection, if it has one.
+    // If `wait: true` is passed, waits for the server to respond before removal.
+    destroy: function(options) {
+      options = options ? _.clone(options) : {};
+      var model = this;
+      var success = options.success;
+
+      var destroy = function() {
+        model.trigger('destroy', model, model.collection, options);
+      };
+
+      options.success = function(resp) {
+        if (options.wait || model.isNew()) destroy();
+        if (success) success(model, resp, options);
+        if (!model.isNew()) model.trigger('sync', model, resp, options);
+      };
+
+      if (this.isNew()) {
+        options.success();
+        return false;
+      }
+      wrapError(this, options);
+
+      var xhr = this.sync('delete', this, options);
+      if (!options.wait) destroy();
+      return xhr;
+    },
+
+    // Default URL for the model's representation on the server -- if you're
+    // using Backbone's restful methods, override this to change the endpoint
+    // that will be called.
+    url: function() {
+      var base = _.result(this, 'urlRoot') || _.result(this.collection, 'url') || urlError();
+      if (this.isNew()) return base;
+      return base + (base.charAt(base.length - 1) === '/' ? '' : '/') + encodeURIComponent(this.id);
+    },
+
+    // **parse** converts a response into the hash of attributes to be `set` on
+    // the model. The default implementation is just to pass the response along.
+    parse: function(resp, options) {
+      return resp;
+    },
+
+    // Create a new model with identical attributes to this one.
+    clone: function() {
+      return new this.constructor(this.attributes);
+    },
+
+    // A model is new if it has never been saved to the server, and lacks an id.
+    isNew: function() {
+      return this.id == null;
+    },
+
+    // Check if the model is currently in a valid state.
+    isValid: function(options) {
+      return this._validate({}, _.extend(options || {}, { validate: true }));
+    },
+
+    // Run validation against the next complete set of model attributes,
+    // returning `true` if all is well. Otherwise, fire an `"invalid"` event.
+    _validate: function(attrs, options) {
+      if (!options.validate || !this.validate) return true;
+      attrs = _.extend({}, this.attributes, attrs);
+      var error = this.validationError = this.validate(attrs, options) || null;
+      if (!error) return true;
+      this.trigger('invalid', this, error, _.extend(options || {}, {validationError: error}));
+      return false;
+    }
+
+  });
+
+  // Underscore methods that we want to implement on the Model.
+  var modelMethods = ['keys', 'values', 'pairs', 'invert', 'pick', 'omit'];
+
+  // Mix in each Underscore method as a proxy to `Model#attributes`.
+  _.each(modelMethods, function(method) {
+    Model.prototype[method] = function() {
+      var args = slice.call(arguments);
+      args.unshift(this.attributes);
+      return _[method].apply(_, args);
+    };
+  });
+
+  // Backbone.Collection
+  // -------------------
+
+  // If models tend to represent a single row of data, a Backbone Collection is
+  // more analagous to a table full of data ... or a small slice or page of that
+  // table, or a collection of rows that belong together for a particular reason
+  // -- all of the messages in this particular folder, all of the documents
+  // belonging to this particular author, and so on. Collections maintain
+  // indexes of their models, both in order, and for lookup by `id`.
+
+  // Create a new **Collection**, perhaps to contain a specific type of `model`.
+  // If a `comparator` is specified, the Collection will maintain
+  // its models in sort order, as they're added and removed.
+  var Collection = Backbone.Collection = function(models, options) {
+    options || (options = {});
+    if (options.url) this.url = options.url;
+    if (options.model) this.model = options.model;
+    if (options.comparator !== void 0) this.comparator = options.comparator;
+    this._reset();
+    this.initialize.apply(this, arguments);
+    if (models) this.reset(models, _.extend({silent: true}, options));
+  };
+
+  // Default options for `Collection#set`.
+  var setOptions = {add: true, remove: true, merge: true};
+  var addOptions = {add: true, merge: false, remove: false};
+
+  // Define the Collection's inheritable methods.
+  _.extend(Collection.prototype, Events, {
+
+    // The default model for a collection is just a **Backbone.Model**.
+    // This should be overridden in most cases.
+    model: Model,
+
+    // Initialize is an empty function by default. Override it with your own
+    // initialization logic.
+    initialize: function(){},
+
+    // The JSON representation of a Collection is an array of the
+    // models' attributes.
+    toJSON: function(options) {
+      return this.map(function(model){ return model.toJSON(options); });
+    },
+
+    // Proxy `Backbone.sync` by default.
+    sync: function() {
+      return Backbone.sync.apply(this, arguments);
+    },
+
+    // Add a model, or list of models to the set.
+    add: function(models, options) {
+      return this.set(models, _.defaults(options || {}, addOptions));
+    },
+
+    // Remove a model, or a list of models from the set.
+    remove: function(models, options) {
+      models = _.isArray(models) ? models.slice() : [models];
+      options || (options = {});
+      var i, l, index, model;
+      for (i = 0, l = models.length; i < l; i++) {
+        model = this.get(models[i]);
+        if (!model) continue;
+        delete this._byId[model.id];
+        delete this._byId[model.cid];
+        index = this.indexOf(model);
+        this.models.splice(index, 1);
+        this.length--;
+        if (!options.silent) {
+          options.index = index;
+          model.trigger('remove', model, this, options);
+        }
+        this._removeReference(model);
+      }
+      return this;
+    },
+
+    // Update a collection by `set`-ing a new list of models, adding new ones,
+    // removing models that are no longer present, and merging models that
+    // already exist in the collection, as necessary. Similar to **Model#set**,
+    // the core operation for updating the data contained by the collection.
+    set: function(models, options) {
+      options = _.defaults(options || {}, setOptions);
+      if (options.parse) models = this.parse(models, options);
+      if (!_.isArray(models)) models = models ? [models] : [];
+      var i, l, model, attrs, existing, sort;
+      var at = options.at;
+      var sortable = this.comparator && (at == null) && options.sort !== false;
+      var sortAttr = _.isString(this.comparator) ? this.comparator : null;
+      var toAdd = [], toRemove = [], modelMap = {};
+
+      // Turn bare objects into model references, and prevent invalid models
+      // from being added.
+      for (i = 0, l = models.length; i < l; i++) {
+        if (!(model = this._prepareModel(models[i], options))) continue;
+
+        // If a duplicate is found, prevent it from being added and
+        // optionally merge it into the existing model.
+        if (existing = this.get(model)) {
+          if (options.remove) modelMap[existing.cid] = true;
+          if (options.merge) {
+            existing.set(model.attributes, options);
+            if (sortable && !sort && existing.hasChanged(sortAttr)) sort = true;
+          }
+
+        // This is a new model, push it to the `toAdd` list.
+        } else if (options.add) {
+          toAdd.push(model);
+
+          // Listen to added models' events, and index models for lookup by
+          // `id` and by `cid`.
+          model.on('all', this._onModelEvent, this);
+          this._byId[model.cid] = model;
+          if (model.id != null) this._byId[model.id] = model;
+        }
+      }
+
+      // Remove nonexistent models if appropriate.
+      if (options.remove) {
+        for (i = 0, l = this.length; i < l; ++i) {
+          if (!modelMap[(model = this.models[i]).cid]) toRemove.push(model);
+        }
+        if (toRemove.length) this.remove(toRemove, options);
+      }
+
+      // See if sorting is needed, update `length` and splice in new models.
+      if (toAdd.length) {
+        if (sortable) sort = true;
+        this.length += toAdd.length;
+        if (at != null) {
+          splice.apply(this.models, [at, 0].concat(toAdd));
+        } else {
+          push.apply(this.models, toAdd);
+        }
+      }
+
+      // Silently sort the collection if appropriate.
+      if (sort) this.sort({silent: true});
+
+      if (options.silent) return this;
+
+      // Trigger `add` events.
+      for (i = 0, l = toAdd.length; i < l; i++) {
+        (model = toAdd[i]).trigger('add', model, this, options);
+      }
+
+      // Trigger `sort` if the collection was sorted.
+      if (sort) this.trigger('sort', this, options);
+      return this;
+    },
+
+    // When you have more items than you want to add or remove individually,
+    // you can reset the entire set with a new list of models, without firing
+    // any granular `add` or `remove` events. Fires `reset` when finished.
+    // Useful for bulk operations and optimizations.
+    reset: function(models, options) {
+      options || (options = {});
+      for (var i = 0, l = this.models.length; i < l; i++) {
+        this._removeReference(this.models[i]);
+      }
+      options.previousModels = this.models;
+      this._reset();
+      this.add(models, _.extend({silent: true}, options));
+      if (!options.silent) this.trigger('reset', this, options);
+      return this;
+    },
+
+    // Add a model to the end of the collection.
+    push: function(model, options) {
+      model = this._prepareModel(model, options);
+      this.add(model, _.extend({at: this.length}, options));
+      return model;
+    },
+
+    // Remove a model from the end of the collection.
+    pop: function(options) {
+      var model = this.at(this.length - 1);
+      this.remove(model, options);
+      return model;
+    },
+
+    // Add a model to the beginning of the collection.
+    unshift: function(model, options) {
+      model = this._prepareModel(model, options);
+      this.add(model, _.extend({at: 0}, options));
+      return model;
+    },
+
+    // Remove a model from the beginning of the collection.
+    shift: function(options) {
+      var model = this.at(0);
+      this.remove(model, options);
+      return model;
+    },
+
+    // Slice out a sub-array of models from the collection.
+    slice: function(begin, end) {
+      return this.models.slice(begin, end);
+    },
+
+    // Get a model from the set by id.
+    get: function(obj) {
+      if (obj == null) return void 0;
+      return this._byId[obj.id != null ? obj.id : obj.cid || obj];
+    },
+
+    // Get the model at the given index.
+    at: function(index) {
+      return this.models[index];
+    },
+
+    // Return models with matching attributes. Useful for simple cases of
+    // `filter`.
+    where: function(attrs, first) {
+      if (_.isEmpty(attrs)) return first ? void 0 : [];
+      return this[first ? 'find' : 'filter'](function(model) {
+        for (var key in attrs) {
+          if (attrs[key] !== model.get(key)) return false;
+        }
+        return true;
+      });
+    },
+
+    // Return the first model with matching attributes. Useful for simple cases
+    // of `find`.
+    findWhere: function(attrs) {
+      return this.where(attrs, true);
+    },
+
+    // Force the collection to re-sort itself. You don't need to call this under
+    // normal circumstances, as the set will maintain sort order as each item
+    // is added.
+    sort: function(options) {
+      if (!this.comparator) throw new Error('Cannot sort a set without a comparator');
+      options || (options = {});
+
+      // Run sort based on type of `comparator`.
+      if (_.isString(this.comparator) || this.comparator.length === 1) {
+        this.models = this.sortBy(this.comparator, this);
+      } else {
+        this.models.sort(_.bind(this.comparator, this));
+      }
+
+      if (!options.silent) this.trigger('sort', this, options);
+      return this;
+    },
+
+    // Figure out the smallest index at which a model should be inserted so as
+    // to maintain order.
+    sortedIndex: function(model, value, context) {
+      value || (value = this.comparator);
+      var iterator = _.isFunction(value) ? value : function(model) {
+        return model.get(value);
+      };
+      return _.sortedIndex(this.models, model, iterator, context);
+    },
+
+    // Pluck an attribute from each model in the collection.
+    pluck: function(attr) {
+      return _.invoke(this.models, 'get', attr);
+    },
+
+    // Fetch the default set of models for this collection, resetting the
+    // collection when they arrive. If `reset: true` is passed, the response
+    // data will be passed through the `reset` method instead of `set`.
+    fetch: function(options) {
+      options = options ? _.clone(options) : {};
+      if (options.parse === void 0) options.parse = true;
+      var success = options.success;
+      var collection = this;
+      options.success = function(resp) {
+        var method = options.reset ? 'reset' : 'set';
+        collection[method](resp, options);
+        if (success) success(collection, resp, options);
+        collection.trigger('sync', collection, resp, options);
+      };
+      wrapError(this, options);
+      return this.sync('read', this, options);
+    },
+
+    // Create a new instance of a model in this collection. Add the model to the
+    // collection immediately, unless `wait: true` is passed, in which case we
+    // wait for the server to agree.
+    create: function(model, options) {
+      options = options ? _.clone(options) : {};
+      if (!(model = this._prepareModel(model, options))) return false;
+      if (!options.wait) this.add(model, options);
+      var collection = this;
+      var success = options.success;
+      options.success = function(resp) {
+        if (options.wait) collection.add(model, options);
+        if (success) success(model, resp, options);
+      };
+      model.save(null, options);
+      return model;
+    },
+
+    // **parse** converts a response into a list of models to be added to the
+    // collection. The default implementation is just to pass it through.
+    parse: function(resp, options) {
+      return resp;
+    },
+
+    // Create a new collection with an identical list of models as this one.
+    clone: function() {
+      return new this.constructor(this.models);
+    },
+
+    // Private method to reset all internal state. Called when the collection
+    // is first initialized or reset.
+    _reset: function() {
+      this.length = 0;
+      this.models = [];
+      this._byId  = {};
+    },
+
+    // Prepare a hash of attributes (or other model) to be added to this
+    // collection.
+    _prepareModel: function(attrs, options) {
+      if (attrs instanceof Model) {
+        if (!attrs.collection) attrs.collection = this;
+        return attrs;
+      }
+      options || (options = {});
+      options.collection = this;
+      var model = new this.model(attrs, options);
+      if (!model._validate(attrs, options)) {
+        this.trigger('invalid', this, attrs, options);
+        return false;
+      }
+      return model;
+    },
+
+    // Internal method to sever a model's ties to a collection.
+    _removeReference: function(model) {
+      if (this === model.collection) delete model.collection;
+      model.off('all', this._onModelEvent, this);
+    },
+
+    // Internal method called every time a model in the set fires an event.
+    // Sets need to update their indexes when models change ids. All other
+    // events simply proxy through. "add" and "remove" events that originate
+    // in other collections are ignored.
+    _onModelEvent: function(event, model, collection, options) {
+      if ((event === 'add' || event === 'remove') && collection !== this) return;
+      if (event === 'destroy') this.remove(model, options);
+      if (model && event === 'change:' + model.idAttribute) {
+        delete this._byId[model.previous(model.idAttribute)];
+        if (model.id != null) this._byId[model.id] = model;
+      }
+      this.trigger.apply(this, arguments);
+    }
+
+  });
+
+  // Underscore methods that we want to implement on the Collection.
+  // 90% of the core usefulness of Backbone Collections is actually implemented
+  // right here:
+  var methods = ['forEach', 'each', 'map', 'collect', 'reduce', 'foldl',
+    'inject', 'reduceRight', 'foldr', 'find', 'detect', 'filter', 'select',
+    'reject', 'every', 'all', 'some', 'any', 'include', 'contains', 'invoke',
+    'max', 'min', 'toArray', 'size', 'first', 'head', 'take', 'initial', 'rest',
+    'tail', 'drop', 'last', 'without', 'indexOf', 'shuffle', 'lastIndexOf',
+    'isEmpty', 'chain'];
+
+  // Mix in each Underscore method as a proxy to `Collection#models`.
+  _.each(methods, function(method) {
+    Collection.prototype[method] = function() {
+      var args = slice.call(arguments);
+      args.unshift(this.models);
+      return _[method].apply(_, args);
+    };
+  });
+
+  // Underscore methods that take a property name as an argument.
+  var attributeMethods = ['groupBy', 'countBy', 'sortBy'];
+
+  // Use attributes instead of properties.
+  _.each(attributeMethods, function(method) {
+    Collection.prototype[method] = function(value, context) {
+      var iterator = _.isFunction(value) ? value : function(model) {
+        return model.get(value);
+      };
+      return _[method](this.models, iterator, context);
+    };
+  });
+
+  // Backbone.View
+  // -------------
+
+  // Backbone Views are almost more convention than they are actual code. A View
+  // is simply a JavaScript object that represents a logical chunk of UI in the
+  // DOM. This might be a single item, an entire list, a sidebar or panel, or
+  // even the surrounding frame which wraps your whole app. Defining a chunk of
+  // UI as a **View** allows you to define your DOM events declaratively, without
+  // having to worry about render order ... and makes it easy for the view to
+  // react to specific changes in the state of your models.
+
+  // Creating a Backbone.View creates its initial element outside of the DOM,
+  // if an existing element is not provided...
+  var View = Backbone.View = function(options) {
+    this.cid = _.uniqueId('view');
+    this._configure(options || {});
+    this._ensureElement();
+    this.initialize.apply(this, arguments);
+    this.delegateEvents();
+  };
+
+  // Cached regex to split keys for `delegate`.
+  var delegateEventSplitter = /^(\S+)\s*(.*)$/;
+
+  // List of view options to be merged as properties.
+  var viewOptions = ['model', 'collection', 'el', 'id', 'attributes', 'className', 'tagName', 'events'];
+
+  // Set up all inheritable **Backbone.View** properties and methods.
+  _.extend(View.prototype, Events, {
+
+    // The default `tagName` of a View's element is `"div"`.
+    tagName: 'div',
+
+    // jQuery delegate for element lookup, scoped to DOM elements within the
+    // current view. This should be prefered to global lookups where possible.
+    $: function(selector) {
+      return this.$el.find(selector);
+    },
+
+    // Initialize is an empty function by default. Override it with your own
+    // initialization logic.
+    initialize: function(){},
+
+    // **render** is the core function that your view should override, in order
+    // to populate its element (`this.el`), with the appropriate HTML. The
+    // convention is for **render** to always return `this`.
+    render: function() {
+      return this;
+    },
+
+    // Remove this view by taking the element out of the DOM, and removing any
+    // applicable Backbone.Events listeners.
+    remove: function() {
+      this.$el.remove();
+      this.stopListening();
+      return this;
+    },
+
+    // Change the view's element (`this.el` property), including event
+    // re-delegation.
+    setElement: function(element, delegate) {
+      if (this.$el) this.undelegateEvents();
+      this.$el = element instanceof Backbone.$ ? element : Backbone.$(element);
+      this.el = this.$el[0];
+      if (delegate !== false) this.delegateEvents();
+      return this;
+    },
+
+    // Set callbacks, where `this.events` is a hash of
+    //
+    // *{"event selector": "callback"}*
+    //
+    //     {
+    //       'mousedown .title':  'edit',
+    //       'click .button':     'save'
+    //       'click .open':       function(e) { ... }
+    //     }
+    //
+    // pairs. Callbacks will be bound to the view, with `this` set properly.
+    // Uses event delegation for efficiency.
+    // Omitting the selector binds the event to `this.el`.
+    // This only works for delegate-able events: not `focus`, `blur`, and
+    // not `change`, `submit`, and `reset` in Internet Explorer.
+    delegateEvents: function(events) {
+      if (!(events || (events = _.result(this, 'events')))) return this;
+      this.undelegateEvents();
+      for (var key in events) {
+        var method = events[key];
+        if (!_.isFunction(method)) method = this[events[key]];
+        if (!method) continue;
+
+        var match = key.match(delegateEventSplitter);
+        var eventName = match[1], selector = match[2];
+        method = _.bind(method, this);
+        eventName += '.delegateEvents' + this.cid;
+        if (selector === '') {
+          this.$el.on(eventName, method);
+        } else {
+          this.$el.on(eventName, selector, method);
+        }
+      }
+      return this;
+    },
+
+    // Clears all callbacks previously bound to the view with `delegateEvents`.
+    // You usually don't need to use this, but may wish to if you have multiple
+    // Backbone views attached to the same DOM element.
+    undelegateEvents: function() {
+      this.$el.off('.delegateEvents' + this.cid);
+      return this;
+    },
+
+    // Performs the initial configuration of a View with a set of options.
+    // Keys with special meaning *(e.g. model, collection, id, className)* are
+    // attached directly to the view.  See `viewOptions` for an exhaustive
+    // list.
+    _configure: function(options) {
+      if (this.options) options = _.extend({}, _.result(this, 'options'), options);
+      _.extend(this, _.pick(options, viewOptions));
+      this.options = options;
+    },
+
+    // Ensure that the View has a DOM element to render into.
+    // If `this.el` is a string, pass it through `$()`, take the first
+    // matching element, and re-assign it to `el`. Otherwise, create
+    // an element from the `id`, `className` and `tagName` properties.
+    _ensureElement: function() {
+      if (!this.el) {
+        var attrs = _.extend({}, _.result(this, 'attributes'));
+        if (this.id) attrs.id = _.result(this, 'id');
+        if (this.className) attrs['class'] = _.result(this, 'className');
+        var $el = Backbone.$('<' + _.result(this, 'tagName') + '>').attr(attrs);
+        this.setElement($el, false);
+      } else {
+        this.setElement(_.result(this, 'el'), false);
+      }
+    }
+
+  });
+
+  // Backbone.sync
+  // -------------
+
+  // Override this function to change the manner in which Backbone persists
+  // models to the server. You will be passed the type of request, and the
+  // model in question. By default, makes a RESTful Ajax request
+  // to the model's `url()`. Some possible customizations could be:
+  //
+  // * Use `setTimeout` to batch rapid-fire updates into a single request.
+  // * Send up the models as XML instead of JSON.
+  // * Persist models via WebSockets instead of Ajax.
+  //
+  // Turn on `Backbone.emulateHTTP` in order to send `PUT` and `DELETE` requests
+  // as `POST`, with a `_method` parameter containing the true HTTP method,
+  // as well as all requests with the body as `application/x-www-form-urlencoded`
+  // instead of `application/json` with the model in a param named `model`.
+  // Useful when interfacing with server-side languages like **PHP** that make
+  // it difficult to read the body of `PUT` requests.
+  Backbone.sync = function(method, model, options) {
+    var type = methodMap[method];
+
+    // Default options, unless specified.
+    _.defaults(options || (options = {}), {
+      emulateHTTP: Backbone.emulateHTTP,
+      emulateJSON: Backbone.emulateJSON
+    });
+
+    // Default JSON-request options.
+    var params = {type: type, dataType: 'json'};
+
+    // Ensure that we have a URL.
+    if (!options.url) {
+      params.url = _.result(model, 'url') || urlError();
+    }
+
+    // Ensure that we have the appropriate request data.
+    if (options.data == null && model && (method === 'create' || method === 'update' || method === 'patch')) {
+      params.contentType = 'application/json';
+      params.data = JSON.stringify(options.attrs || model.toJSON(options));
+    }
+
+    // For older servers, emulate JSON by encoding the request into an HTML-form.
+    if (options.emulateJSON) {
+      params.contentType = 'application/x-www-form-urlencoded';
+      params.data = params.data ? {model: params.data} : {};
+    }
+
+    // For older servers, emulate HTTP by mimicking the HTTP method with `_method`
+    // And an `X-HTTP-Method-Override` header.
+    if (options.emulateHTTP && (type === 'PUT' || type === 'DELETE' || type === 'PATCH')) {
+      params.type = 'POST';
+      if (options.emulateJSON) params.data._method = type;
+      var beforeSend = options.beforeSend;
+      options.beforeSend = function(xhr) {
+        xhr.setRequestHeader('X-HTTP-Method-Override', type);
+        if (beforeSend) return beforeSend.apply(this, arguments);
+      };
+    }
+
+    // Don't process data on a non-GET request.
+    if (params.type !== 'GET' && !options.emulateJSON) {
+      params.processData = false;
+    }
+
+    // If we're sending a `PATCH` request, and we're in an old Internet Explorer
+    // that still has ActiveX enabled by default, override jQuery to use that
+    // for XHR instead. Remove this line when jQuery supports `PATCH` on IE8.
+    if (params.type === 'PATCH' && window.ActiveXObject &&
+          !(window.external && window.external.msActiveXFilteringEnabled)) {
+      params.xhr = function() {
+        return new ActiveXObject("Microsoft.XMLHTTP");
+      };
+    }
+
+    // Make the request, allowing the user to override any Ajax options.
+    var xhr = options.xhr = Backbone.ajax(_.extend(params, options));
+    model.trigger('request', model, xhr, options);
+    return xhr;
+  };
+
+  // Map from CRUD to HTTP for our default `Backbone.sync` implementation.
+  var methodMap = {
+    'create': 'POST',
+    'update': 'PUT',
+    'patch':  'PATCH',
+    'delete': 'DELETE',
+    'read':   'GET'
+  };
+
+  // Set the default implementation of `Backbone.ajax` to proxy through to `$`.
+  // Override this if you'd like to use a different library.
+  Backbone.ajax = function() {
+    return Backbone.$.ajax.apply(Backbone.$, arguments);
+  };
+
+  // Backbone.Router
+  // ---------------
+
+  // Routers map faux-URLs to actions, and fire events when routes are
+  // matched. Creating a new one sets its `routes` hash, if not set statically.
+  var Router = Backbone.Router = function(options) {
+    options || (options = {});
+    if (options.routes) this.routes = options.routes;
+    this._bindRoutes();
+    this.initialize.apply(this, arguments);
+  };
+
+  // Cached regular expressions for matching named param parts and splatted
+  // parts of route strings.
+  var optionalParam = /\((.*?)\)/g;
+  var namedParam    = /(\(\?)?:\w+/g;
+  var splatParam    = /\*\w+/g;
+  var escapeRegExp  = /[\-{}\[\]+?.,\\\^$|#\s]/g;
+
+  // Set up all inheritable **Backbone.Router** properties and methods.
+  _.extend(Router.prototype, Events, {
+
+    // Initialize is an empty function by default. Override it with your own
+    // initialization logic.
+    initialize: function(){},
+
+    // Manually bind a single named route to a callback. For example:
+    //
+    //     this.route('search/:query/p:num', 'search', function(query, num) {
+    //       ...
+    //     });
+    //
+    route: function(route, name, callback) {
+      if (!_.isRegExp(route)) route = this._routeToRegExp(route);
+      if (_.isFunction(name)) {
+        callback = name;
+        name = '';
+      }
+      if (!callback) callback = this[name];
+      var router = this;
+      Backbone.history.route(route, function(fragment) {
+        var args = router._extractParameters(route, fragment);
+        callback && callback.apply(router, args);
+        router.trigger.apply(router, ['route:' + name].concat(args));
+        router.trigger('route', name, args);
+        Backbone.history.trigger('route', router, name, args);
+      });
+      return this;
+    },
+
+    // Simple proxy to `Backbone.history` to save a fragment into the history.
+    navigate: function(fragment, options) {
+      Backbone.history.navigate(fragment, options);
+      return this;
+    },
+
+    // Bind all defined routes to `Backbone.history`. We have to reverse the
+    // order of the routes here to support behavior where the most general
+    // routes can be defined at the bottom of the route map.
+    _bindRoutes: function() {
+      if (!this.routes) return;
+      this.routes = _.result(this, 'routes');
+      var route, routes = _.keys(this.routes);
+      while ((route = routes.pop()) != null) {
+        this.route(route, this.routes[route]);
+      }
+    },
+
+    // Convert a route string into a regular expression, suitable for matching
+    // against the current location hash.
+    _routeToRegExp: function(route) {
+      route = route.replace(escapeRegExp, '\\$&')
+                   .replace(optionalParam, '(?:$1)?')
+                   .replace(namedParam, function(match, optional){
+                     return optional ? match : '([^\/]+)';
+                   })
+                   .replace(splatParam, '(.*?)');
+      return new RegExp('^' + route + '$');
+    },
+
+    // Given a route, and a URL fragment that it matches, return the array of
+    // extracted decoded parameters. Empty or unmatched parameters will be
+    // treated as `null` to normalize cross-browser behavior.
+    _extractParameters: function(route, fragment) {
+      var params = route.exec(fragment).slice(1);
+      return _.map(params, function(param) {
+        return param ? decodeURIComponent(param) : null;
+      });
+    }
+
+  });
+
+  // Backbone.History
+  // ----------------
+
+  // Handles cross-browser history management, based on either
+  // [pushState](http://diveintohtml5.info/history.html) and real URLs, or
+  // [onhashchange](https://developer.mozilla.org/en-US/docs/DOM/window.onhashchange)
+  // and URL fragments. If the browser supports neither (old IE, natch),
+  // falls back to polling.
+  var History = Backbone.History = function() {
+    this.handlers = [];
+    _.bindAll(this, 'checkUrl');
+
+    // Ensure that `History` can be used outside of the browser.
+    if (typeof window !== 'undefined') {
+      this.location = window.location;
+      this.history = window.history;
+    }
+  };
+
+  // Cached regex for stripping a leading hash/slash and trailing space.
+  var routeStripper = /^[#\/]|\s+$/g;
+
+  // Cached regex for stripping leading and trailing slashes.
+  var rootStripper = /^\/+|\/+$/g;
+
+  // Cached regex for detecting MSIE.
+  var isExplorer = /msie [\w.]+/;
+
+  // Cached regex for removing a trailing slash.
+  var trailingSlash = /\/$/;
+
+  // Has the history handling already been started?
+  History.started = false;
+
+  // Set up all inheritable **Backbone.History** properties and methods.
+  _.extend(History.prototype, Events, {
+
+    // The default interval to poll for hash changes, if necessary, is
+    // twenty times a second.
+    interval: 50,
+
+    // Gets the true hash value. Cannot use location.hash directly due to bug
+    // in Firefox where location.hash will always be decoded.
+    getHash: function(window) {
+      var match = (window || this).location.href.match(/#(.*)$/);
+      return match ? match[1] : '';
+    },
+
+    // Get the cross-browser normalized URL fragment, either from the URL,
+    // the hash, or the override.
+    getFragment: function(fragment, forcePushState) {
+      if (fragment == null) {
+        if (this._hasPushState || !this._wantsHashChange || forcePushState) {
+          fragment = this.location.pathname;
+          var root = this.root.replace(trailingSlash, '');
+          if (!fragment.indexOf(root)) fragment = fragment.substr(root.length);
+        } else {
+          fragment = this.getHash();
+        }
+      }
+      return fragment.replace(routeStripper, '');
+    },
+
+    // Start the hash change handling, returning `true` if the current URL matches
+    // an existing route, and `false` otherwise.
+    start: function(options) {
+      if (History.started) throw new Error("Backbone.history has already been started");
+      History.started = true;
+
+      // Figure out the initial configuration. Do we need an iframe?
+      // Is pushState desired ... is it available?
+      this.options          = _.extend({}, {root: '/'}, this.options, options);
+      this.root             = this.options.root;
+      this._wantsHashChange = this.options.hashChange !== false;
+      this._wantsPushState  = !!this.options.pushState;
+      this._hasPushState    = !!(this.options.pushState && this.history && this.history.pushState);
+      var fragment          = this.getFragment();
+      var docMode           = document.documentMode;
+      var oldIE             = (isExplorer.exec(navigator.userAgent.toLowerCase()) && (!docMode || docMode <= 7));
+
+      // Normalize root to always include a leading and trailing slash.
+      this.root = ('/' + this.root + '/').replace(rootStripper, '/');
+
+      if (oldIE && this._wantsHashChange) {
+        this.iframe = Backbone.$('<iframe src="javascript:0" tabindex="-1" />').hide().appendTo('body')[0].contentWindow;
+        this.navigate(fragment);
+      }
+
+      // Depending on whether we're using pushState or hashes, and whether
+      // 'onhashchange' is supported, determine how we check the URL state.
+      if (this._hasPushState) {
+        Backbone.$(window).on('popstate', this.checkUrl);
+      } else if (this._wantsHashChange && ('onhashchange' in window) && !oldIE) {
+        Backbone.$(window).on('hashchange', this.checkUrl);
+      } else if (this._wantsHashChange) {
+        this._checkUrlInterval = setInterval(this.checkUrl, this.interval);
+      }
+
+      // Determine if we need to change the base url, for a pushState link
+      // opened by a non-pushState browser.
+      this.fragment = fragment;
+      var loc = this.location;
+      var atRoot = loc.pathname.replace(/[^\/]$/, '$&/') === this.root;
+
+      // If we've started off with a route from a `pushState`-enabled browser,
+      // but we're currently in a browser that doesn't support it...
+      if (this._wantsHashChange && this._wantsPushState && !this._hasPushState && !atRoot) {
+        this.fragment = this.getFragment(null, true);
+        this.location.replace(this.root + this.location.search + '#' + this.fragment);
+        // Return immediately as browser will do redirect to new url
+        return true;
+
+      // Or if we've started out with a hash-based route, but we're currently
+      // in a browser where it could be `pushState`-based instead...
+      } else if (this._wantsPushState && this._hasPushState && atRoot && loc.hash) {
+        this.fragment = this.getHash().replace(routeStripper, '');
+        this.history.replaceState({}, document.title, this.root + this.fragment + loc.search);
+      }
+
+      if (!this.options.silent) return this.loadUrl();
+    },
+
+    // Disable Backbone.history, perhaps temporarily. Not useful in a real app,
+    // but possibly useful for unit testing Routers.
+    stop: function() {
+      Backbone.$(window).off('popstate', this.checkUrl).off('hashchange', this.checkUrl);
+      clearInterval(this._checkUrlInterval);
+      History.started = false;
+    },
+
+    // Add a route to be tested when the fragment changes. Routes added later
+    // may override previous routes.
+    route: function(route, callback) {
+      this.handlers.unshift({route: route, callback: callback});
+    },
+
+    // Checks the current URL to see if it has changed, and if it has,
+    // calls `loadUrl`, normalizing across the hidden iframe.
+    checkUrl: function(e) {
+      var current = this.getFragment();
+      if (current === this.fragment && this.iframe) {
+        current = this.getFragment(this.getHash(this.iframe));
+      }
+      if (current === this.fragment) return false;
+      if (this.iframe) this.navigate(current);
+      this.loadUrl() || this.loadUrl(this.getHash());
+    },
+
+    // Attempt to load the current URL fragment. If a route succeeds with a
+    // match, returns `true`. If no defined routes matches the fragment,
+    // returns `false`.
+    loadUrl: function(fragmentOverride) {
+      var fragment = this.fragment = this.getFragment(fragmentOverride);
+      var matched = _.any(this.handlers, function(handler) {
+        if (handler.route.test(fragment)) {
+          handler.callback(fragment);
+          return true;
+        }
+      });
+      return matched;
+    },
+
+    // Save a fragment into the hash history, or replace the URL state if the
+    // 'replace' option is passed. You are responsible for properly URL-encoding
+    // the fragment in advance.
+    //
+    // The options object can contain `trigger: true` if you wish to have the
+    // route callback be fired (not usually desirable), or `replace: true`, if
+    // you wish to modify the current URL without adding an entry to the history.
+    navigate: function(fragment, options) {
+      if (!History.started) return false;
+      if (!options || options === true) options = {trigger: options};
+      fragment = this.getFragment(fragment || '');
+      if (this.fragment === fragment) return;
+      this.fragment = fragment;
+      var url = this.root + fragment;
+
+      // If pushState is available, we use it to set the fragment as a real URL.
+      if (this._hasPushState) {
+        this.history[options.replace ? 'replaceState' : 'pushState']({}, document.title, url);
+
+      // If hash changes haven't been explicitly disabled, update the hash
+      // fragment to store history.
+      } else if (this._wantsHashChange) {
+        this._updateHash(this.location, fragment, options.replace);
+        if (this.iframe && (fragment !== this.getFragment(this.getHash(this.iframe)))) {
+          // Opening and closing the iframe tricks IE7 and earlier to push a
+          // history entry on hash-tag change.  When replace is true, we don't
+          // want this.
+          if(!options.replace) this.iframe.document.open().close();
+          this._updateHash(this.iframe.location, fragment, options.replace);
+        }
+
+      // If you've told us that you explicitly don't want fallback hashchange-
+      // based history, then `navigate` becomes a page refresh.
+      } else {
+        return this.location.assign(url);
+      }
+      if (options.trigger) this.loadUrl(fragment);
+    },
+
+    // Update the hash location, either replacing the current entry, or adding
+    // a new one to the browser history.
+    _updateHash: function(location, fragment, replace) {
+      if (replace) {
+        var href = location.href.replace(/(javascript:|#).*$/, '');
+        location.replace(href + '#' + fragment);
+      } else {
+        // Some browsers require that `hash` contains a leading #.
+        location.hash = '#' + fragment;
+      }
+    }
+
+  });
+
+  // Create the default Backbone.history.
+  Backbone.history = new History;
+
+  // Helpers
+  // -------
+
+  // Helper function to correctly set up the prototype chain, for subclasses.
+  // Similar to `goog.inherits`, but uses a hash of prototype properties and
+  // class properties to be extended.
+  var extend = function(protoProps, staticProps) {
+    var parent = this;
+    var child;
+
+    // The constructor function for the new subclass is either defined by you
+    // (the "constructor" property in your `extend` definition), or defaulted
+    // by us to simply call the parent's constructor.
+    if (protoProps && _.has(protoProps, 'constructor')) {
+      child = protoProps.constructor;
+    } else {
+      child = function(){ return parent.apply(this, arguments); };
+    }
+
+    // Add static properties to the constructor function, if supplied.
+    _.extend(child, parent, staticProps);
+
+    // Set the prototype chain to inherit from `parent`, without calling
+    // `parent`'s constructor function.
+    var Surrogate = function(){ this.constructor = child; };
+    Surrogate.prototype = parent.prototype;
+    child.prototype = new Surrogate;
+
+    // Add prototype properties (instance properties) to the subclass,
+    // if supplied.
+    if (protoProps) _.extend(child.prototype, protoProps);
+
+    // Set a convenience property in case the parent's prototype is needed
+    // later.
+    child.__super__ = parent.prototype;
+
+    return child;
+  };
+
+  // Set up inheritance for the model, collection, router, view and history.
+  Model.extend = Collection.extend = Router.extend = View.extend = History.extend = extend;
+
+  // Throw an error when a URL is needed, and none is supplied.
+  var urlError = function() {
+    throw new Error('A "url" property or function must be specified');
+  };
+
+  // Wrap an optional error callback with a fallback error event.
+  var wrapError = function (model, options) {
+    var error = options.error;
+    options.error = function(resp) {
+      if (error) error(model, resp, options);
+      model.trigger('error', model, resp, options);
+    };
+  };
+
+  return Backbone;
+});

http://git-wip-us.apache.org/repos/asf/couchdb/blob/4615a788/src/fauxton/jam/backbone/package.json
----------------------------------------------------------------------
diff --git a/src/fauxton/jam/backbone/package.json b/src/fauxton/jam/backbone/package.json
new file mode 100644
index 0000000..6f1e5d6
--- /dev/null
+++ b/src/fauxton/jam/backbone/package.json
@@ -0,0 +1,28 @@
+{
+  "name"          : "backbone",
+  "description"   : "Give your JS App some Backbone with Models, Views, Collections, and Events.",
+  "url"           : "http://backbonejs.org",
+  "keywords"      : ["model", "view", "controller", "router", "server", "client", "browser"],
+  "author"        : "Jeremy Ashkenas <je...@documentcloud.org>",
+  "dependencies"  : {
+    "underscore"  : ">=1.4.3"
+  },
+  "devDependencies": {
+    "phantomjs": "1.8.1-3",
+    "docco": "0.6.1",
+    "coffee-script": "1.6.1"
+  },
+  "scripts": {
+    "test": "phantomjs test/vendor/runner.js test/index.html?noglobals=true && coffee test/model.coffee"
+  },
+  "main"          : "backbone.js",
+  "version"       : "1.0.0",
+  "jam": {
+    "main": "backbone.js",
+    "include": ["backbone.js"],
+    "dependencies": {
+      "underscore": "~1.4",
+      "jquery": ">=1.6"
+    }
+  }
+}

http://git-wip-us.apache.org/repos/asf/couchdb/blob/4615a788/src/fauxton/jam/bootstrap/CONTRIBUTING.md
----------------------------------------------------------------------
diff --git a/src/fauxton/jam/bootstrap/CONTRIBUTING.md b/src/fauxton/jam/bootstrap/CONTRIBUTING.md
new file mode 100644
index 0000000..c97e8b8
--- /dev/null
+++ b/src/fauxton/jam/bootstrap/CONTRIBUTING.md
@@ -0,0 +1,75 @@
+# Contributing to Bootstrap
+
+Looking to contribute something to Bootstrap? **Here's how you can help.**
+
+
+
+## Reporting issues
+
+We only accept issues that are bug reports or feature requests. Bugs must be isolated and reproducible problems that we can fix within the Bootstrap core. Please read the following guidelines before opening any issue.
+
+1. **Search for existing issues.** We get a lot of duplicate issues, and you'd help us out a lot by first checking if someone else has reported the same issue. Moreover, the issue may have already been resolved with a fix available.
+2. **Create an isolated and reproducible test case.** Be sure the problem exists in Bootstrap's code with a [reduced test cases](http://css-tricks.com/reduced-test-cases/) that should be included in each bug report.
+3. **Include a live example.** Make use of jsFiddle or jsBin to share your isolated test cases.
+4. **Share as much information as possible.** Include operating system and version, browser and version, version of Bootstrap, customized or vanilla build, etc. where appropriate. Also include steps to reproduce the bug.
+
+
+
+## Key branches
+
+- `master` is the latest, deployed version.
+- `gh-pages` is the hosted docs (not to be used for pull requests).
+- `*-wip` is the official work in progress branch for the next release.
+
+
+
+## Notes on the repo
+
+As of v2.0.0, Bootstrap's documentation is powered by Mustache templates and built via `make` before each commit and release. This was done to enable internationalization (translation) in a future release by uploading our strings to the [Twitter Translation Center](http://translate.twttr.com/). Any edits to the docs should be first done in the Mustache files and then recompiled into the HTML.
+
+
+
+## Pull requests
+
+- Try to submit pull requests against the latest `*-wip` branch for easier merging
+- Any changes to the docs must be made to the Mustache templates, not just the compiled HTML pages
+- CSS changes must be done in .less files first, never just the compiled files
+- If modifying the .less files, always recompile and commit the compiled files bootstrap.css and bootstrap.min.css
+- Try not to pollute your pull request with unintended changes--keep them simple and small
+- Try to share which browsers your code has been tested in before submitting a pull request
+
+
+
+## Coding standards: HTML
+
+- Two spaces for indentation, never tabs
+- Double quotes only, never single quotes
+- Always use proper indentation
+- Use tags and elements appropriate for an HTML5 doctype (e.g., self-closing tags)
+
+
+
+## Coding standards: CSS
+
+- Adhere to the [Recess CSS property order](http://markdotto.com/2011/11/29/css-property-order/)
+- Multiple-line approach (one property and value per line)
+- Always a space after a property's colon (.e.g, `display: block;` and not `display:block;`)
+- End all lines with a semi-colon
+- For multiple, comma-separated selectors, place each selector on it's own line
+- Attribute selectors, like `input[type="text"]` should always wrap the attribute's value in double quotes, for consistency and safety (see this [blog post on unquoted attribute values](http://mathiasbynens.be/notes/unquoted-attribute-values) that can lead to XSS attacks).
+
+
+
+## Coding standards: JS
+
+- No semicolons
+- Comma first
+- 2 spaces (no tabs)
+- strict mode
+- "Attractive"
+
+
+
+## License
+
+By contributing your code, you agree to license your contribution under the terms of the APLv2: https://github.com/twitter/bootstrap/blob/master/LICENSE

http://git-wip-us.apache.org/repos/asf/couchdb/blob/4615a788/src/fauxton/jam/bootstrap/LICENSE
----------------------------------------------------------------------
diff --git a/src/fauxton/jam/bootstrap/LICENSE b/src/fauxton/jam/bootstrap/LICENSE
new file mode 100644
index 0000000..2bb9ad2
--- /dev/null
+++ b/src/fauxton/jam/bootstrap/LICENSE
@@ -0,0 +1,176 @@
+                                 Apache License
+                           Version 2.0, January 2004
+                        http://www.apache.org/licenses/
+
+   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+   1. Definitions.
+
+      "License" shall mean the terms and conditions for use, reproduction,
+      and distribution as defined by Sections 1 through 9 of this document.
+
+      "Licensor" shall mean the copyright owner or entity authorized by
+      the copyright owner that is granting the License.
+
+      "Legal Entity" shall mean the union of the acting entity and all
+      other entities that control, are controlled by, or are under common
+      control with that entity. For the purposes of this definition,
+      "control" means (i) the power, direct or indirect, to cause the
+      direction or management of such entity, whether by contract or
+      otherwise, or (ii) ownership of fifty percent (50%) or more of the
+      outstanding shares, or (iii) beneficial ownership of such entity.
+
+      "You" (or "Your") shall mean an individual or Legal Entity
+      exercising permissions granted by this License.
+
+      "Source" form shall mean the preferred form for making modifications,
+      including but not limited to software source code, documentation
+      source, and configuration files.
+
+      "Object" form shall mean any form resulting from mechanical
+      transformation or translation of a Source form, including but
+      not limited to compiled object code, generated documentation,
+      and conversions to other media types.
+
+      "Work" shall mean the work of authorship, whether in Source or
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+      (an example is provided in the Appendix below).
+
+      "Derivative Works" shall mean any work, whether in Source or Object
+      form, that is based on (or derived from) the Work and for which the
+      editorial revisions, annotations, elaborations, or other modifications
+      represent, as a whole, an original work of authorship. For the purposes
+      of this License, Derivative Works shall not include works that remain
+      separable from, or merely link (or bind by name) to the interfaces of,
+      the Work and Derivative Works thereof.
+
+      "Contribution" shall mean any work of authorship, including
+      the original version of the Work and any modifications or additions
+      to that Work or Derivative Works thereof, that is intentionally
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+      to the Licensor or its representatives, including but not limited to
+      communication on electronic mailing lists, source code control systems,
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+
+      "Contributor" shall mean Licensor and any individual or Legal Entity
+      on behalf of whom a Contribution has been received by Licensor and
+      subsequently incorporated within the Work.
+
+   2. Grant of Copyright License. Subject to the terms and conditions of
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+   4. Redistribution. You may reproduce and distribute copies of the
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+      (a) You must give any other recipients of the Work or
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+
+      (b) You must cause any modified files to carry prominent notices
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+      (c) You must retain, in the Source form of any Derivative Works
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+          do not modify the License. You may add Your own attribution
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+      You may add Your own copyright statement to Your modifications and
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+      for use, reproduction, or distribution of Your modifications, or
+      for any such Derivative Works as a whole, provided Your use,
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+
+   5. Submission of Contributions. Unless You explicitly state otherwise,
+      any Contribution intentionally submitted for inclusion in the Work
+      by You to the Licensor shall be under the terms and conditions of
+      this License, without any additional terms or conditions.
+      Notwithstanding the above, nothing herein shall supersede or modify
+      the terms of any separate license agreement you may have executed
+      with Licensor regarding such Contributions.
+
+   6. Trademarks. This License does not grant permission to use the trade
+      names, trademarks, service marks, or product names of the Licensor,
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+   7. Disclaimer of Warranty. Unless required by applicable law or
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+   8. Limitation of Liability. In no event and under no legal theory,
+      whether in tort (including negligence), contract, or otherwise,
+      unless required by applicable law (such as deliberate and grossly
+      negligent acts) or agreed to in writing, shall any Contributor be
+      liable to You for damages, including any direct, indirect, special,
+      incidental, or consequential damages of any character arising as a
+      result of this License or out of the use or inability to use the
+      Work (including but not limited to damages for loss of goodwill,
+      work stoppage, computer failure or malfunction, or any and all
+      other commercial damages or losses), even if such Contributor
+      has been advised of the possibility of such damages.
+
+   9. Accepting Warranty or Additional Liability. While redistributing
+      the Work or Derivative Works thereof, You may choose to offer,
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+      of any other Contributor, and only if You agree to indemnify,
+      defend, and hold each Contributor harmless for any liability
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+
+   END OF TERMS AND CONDITIONS
\ No newline at end of file

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+# [Twitter Bootstrap v2.2.2](http://twitter.github.com/bootstrap) [![Build Status](https://secure.travis-ci.org/twitter/bootstrap.png)](http://travis-ci.org/twitter/bootstrap)
+
+Bootstrap is a sleek, intuitive, and powerful front-end framework for faster and easier web development, created and maintained by [Mark Otto](http://twitter.com/mdo) and [Jacob Thornton](http://twitter.com/fat).
+
+To get started, checkout http://getbootstrap.com!
+
+
+
+## Quick start
+
+Three quick start options are available:
+
+* [Download the latest release](https://github.com/twitter/bootstrap/zipball/master).
+* Clone the repo: `git clone git://github.com/twitter/bootstrap.git`.
+* Install with Twitter's [Bower](http://twitter.github.com/bower): `bower install bootstrap`.
+
+
+
+## Versioning
+
+For transparency and insight into our release cycle, and for striving to maintain backward compatibility, Bootstrap will be maintained under the Semantic Versioning guidelines as much as possible.
+
+Releases will be numbered with the following format:
+
+`<major>.<minor>.<patch>`
+
+And constructed with the following guidelines:
+
+* Breaking backward compatibility bumps the major (and resets the minor and patch)
+* New additions without breaking backward compatibility bumps the minor (and resets the patch)
+* Bug fixes and misc changes bumps the patch
+
+For more information on SemVer, please visit http://semver.org/.
+
+
+
+## Bug tracker
+
+Have a bug or a feature request? [Please open a new issue](https://github.com/twitter/bootstrap/issues). Before opening any issue, please search for existing issues and read the [Issue Guidelines](https://github.com/necolas/issue-guidelines), written by [Nicolas Gallagher](https://github.com/necolas/).
+
+
+
+## Community
+
+Keep track of development and community news.
+
+* Follow [@twbootstrap on Twitter](http://twitter.com/twbootstrap).
+* Read and subscribe to the [The Official Twitter Bootstrap Blog](http://blog.getbootstrap.com).
+* Have a question that's not a feature request or bug report? [Ask on the mailing list.](http://groups.google.com/group/twitter-bootstrap)
+* Chat with fellow Bootstrappers in IRC. On the `irc.freenode.net` server, in the `##twitter-bootstrap` channel.
+
+
+
+## Developers
+
+We have included a makefile with convenience methods for working with the Bootstrap library.
+
++ **dependencies**
+Our makefile depends on you having recess, connect, uglify.js, and jshint installed. To install, just run the following command in npm:
+
+```
+$ npm install recess connect uglify-js jshint -g
+```
+
++ **build** - `make`
+Runs the recess compiler to rebuild the `/less` files and compiles the docs pages. Requires recess and uglify-js. <a href="http://twitter.github.com/bootstrap/extend.html#compiling">Read more in our docs &raquo;</a>
+
++ **test** - `make test`
+Runs jshint and qunit tests headlessly in [phantomjs](http://code.google.com/p/phantomjs/) (used for ci). Depends on having phantomjs installed.
+
++ **watch** - `make watch`
+This is a convenience method for watching just Less files and automatically building them whenever you save. Requires the Watchr gem.
+
+
+
+## Contributing
+
+Please submit all pull requests against *-wip branches. If your pull request contains JavaScript patches or features, you must include relevant unit tests. All HTML and CSS should conform to the [Code Guide](http://github.com/mdo/code-guide), maintained by [Mark Otto](http://github.com/mdo).
+
+Thanks!
+
+
+
+## Authors
+
+**Mark Otto**
+
++ http://twitter.com/mdo
++ http://github.com/mdo
+
+**Jacob Thornton**
+
++ http://twitter.com/fat
++ http://github.com/fat
+
+
+
+## Copyright and license
+
+Copyright 2012 Twitter, Inc.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this work except in compliance with the License.
+You may obtain a copy of the License in the LICENSE file, or at:
+
+   http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.

http://git-wip-us.apache.org/repos/asf/couchdb/blob/4615a788/src/fauxton/jam/bootstrap/component.json
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+{
+  "name": "bootstrap",
+  "version": "2.2.2",
+  "main": ["./docs/assets/js/bootstrap.js", "./docs/assets/css/bootstrap.css"],
+  "dependencies": {
+    "jquery": "~1.8.0"
+  }
+}
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+{
+    "name": "twitter/bootstrap"
+  , "description": "Sleek, intuitive, and powerful front-end framework for faster and easier web development."
+  , "keywords": ["bootstrap", "css"]
+  , "homepage": "http://twitter.github.com/bootstrap/"
+  , "author": "Twitter Inc."
+  , "license": "Apache-2.0"
+  , "target-dir": "twitter/bootstrap"
+
+}