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Posted to users@maven.apache.org by Kallin Nagelberg <ka...@gmail.com> on 2007/12/11 17:29:08 UTC

Game archetype

As much 'fun' as developing enterprise java applications with Maven is, I
would like to think that developing games with Maven would be even better :)

I'm hoping to convince the jMonkeyEngine project to let me mavenize their
project, and in the process create a game archetype supporting 3d
acceleration, sound, input, etc. I think it would be great to get a game-dev
environment up and running with one maven command, as all the existing
tutorials are complex and error prone. I thought I'd mention it on this list
to see if there's any interest in such a project, or if anyone has tried
anything like it so far.

Re: Game archetype

Posted by Eric Redmond <er...@gmail.com>.
On 12/11/07, Kallin Nagelberg <ka...@gmail.com> wrote:
>
> Hehe, yeah I meant the gaming tutorials.
> And the tutorials are well written, but getting an environment up and
> running with the right native libraries etc. doesn't always work as
> expected, so hopefully maven can bring some order.


Ha, sorry. I look forward to trying it!

On Dec 11, 2007 5:51 PM, Nick Stolwijk <ni...@planet.nl> wrote:
>
> >
> > >> environment up and running with one maven command, as all the
> existing
> > >> tutorials are complex and error prone.
> > >>
> > >
> > >
> > > "all" of them, eh? Careful, buddy, many people on this list wrote
> those
> > > tutorials.
> > >
> > I think he meant the Java Gaming Tutorials, not the Maven tutorials. ;)
> >
> > ---------------------------------------------------------------------
> > To unsubscribe, e-mail: users-unsubscribe@maven.apache.org
> > For additional commands, e-mail: users-help@maven.apache.org
> >
> >
>



-- 
Eric Redmond
http://www.coderoshi.com/

Re: Game archetype

Posted by Kallin Nagelberg <ka...@gmail.com>.
Hehe, yeah I meant the gaming tutorials.
And the tutorials are well written, but getting an environment up and
running with the right native libraries etc. doesn't always work as
expected, so hopefully maven can bring some order.

On Dec 11, 2007 5:51 PM, Nick Stolwijk <ni...@planet.nl> wrote:

>
> >> environment up and running with one maven command, as all the existing
> >> tutorials are complex and error prone.
> >>
> >
> >
> > "all" of them, eh? Careful, buddy, many people on this list wrote those
> > tutorials.
> >
> I think he meant the Java Gaming Tutorials, not the Maven tutorials. ;)
>
> ---------------------------------------------------------------------
> To unsubscribe, e-mail: users-unsubscribe@maven.apache.org
> For additional commands, e-mail: users-help@maven.apache.org
>
>

Re: Game archetype

Posted by Nick Stolwijk <ni...@planet.nl>.
>> environment up and running with one maven command, as all the existing
>> tutorials are complex and error prone.
>>     
>
>
> "all" of them, eh? Careful, buddy, many people on this list wrote those
> tutorials.
>   
I think he meant the Java Gaming Tutorials, not the Maven tutorials. ;)

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Re: Game archetype

Posted by Eric Redmond <er...@gmail.com>.
sorry... Mac attack.

On 12/11/07, Eric Redmond <er...@gmail.com> wrote:
>
>
> On 12/11/07, Kallin Nagelberg < kallin.nagelberg@gmail.com> wrote:
> >
> > As much 'fun' as developing enterprise java applications with Maven is,
> > I
> > would like to think that developing games with Maven would be even
> > better :)
>
>
> It does sound fun... I've never gotten into game development much myself.
>
> I'm hoping to convince the jMonkeyEngine project to let me mavenize their
> > project, and in the process create a game archetype supporting 3d
> > acceleration, sound, input, etc.
>
>
> Why convince them? Just do it. I've never seen an oss project that won't
> take a submission that makes their lives easier.
>
> I think it would be great to get a game-dev
> > environment up and running with one maven command, as all the existing
> > tutorials are complex and error prone.
>
>
> "all" of them, eh? Careful, buddy, many people on this list wrote those
> tutorials.
>
> I thought I'd mention it on this list
> > to see if there's any interest in such a project, or if anyone has tried
> > anything like it so far.
>
>
> Not to my knowledge - go for it.
>
> --
> Eric Redmond
> http://www.coderoshi.com/




-- 
Eric Redmond
http://www.coderoshi.com/

Re: Game archetype

Posted by Eric Redmond <er...@gmail.com>.
On 12/11/07, Kallin Nagelberg <ka...@gmail.com> wrote:
>
> As much 'fun' as developing enterprise java applications with Maven is, I
> would like to think that developing games with Maven would be even better
> :)


It does sound fun... I've never gotten into game development much myself.

I'm hoping to convince the jMonkeyEngine project to let me mavenize their
> project, and in the process create a game archetype supporting 3d
> acceleration, sound, input, etc.


Why convince them? Just do it. I've never seen an oss project that won't
take a submission that makes their lives easier.

I think it would be great to get a game-dev
> environment up and running with one maven command, as all the existing
> tutorials are complex and error prone.


"all" of them, eh? Careful, buddy, many people on this list wrote those
tutorials.

I thought I'd mention it on this list
> to see if there's any interest in such a project, or if anyone has tried
> anything like it so far.


Not to my knowledge - go for it.

-- 
Eric Redmond
http://www.coderoshi.com/

Re: Game archetype

Posted by Raphaël Piéroni <ra...@gmail.com>.
Hello Kallin,

I don't know about such an initiative, but i would bet
that the mojo project will be happy to welcome it.


Regards,

Raphaël

2007/12/11, Kallin Nagelberg <ka...@gmail.com>:
> As much 'fun' as developing enterprise java applications with Maven is, I
> would like to think that developing games with Maven would be even better :)
>
> I'm hoping to convince the jMonkeyEngine project to let me mavenize their
> project, and in the process create a game archetype supporting 3d
> acceleration, sound, input, etc. I think it would be great to get a game-dev
> environment up and running with one maven command, as all the existing
> tutorials are complex and error prone. I thought I'd mention it on this list
> to see if there's any interest in such a project, or if anyone has tried
> anything like it so far.
>