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Posted to issues@geode.apache.org by "ASF GitHub Bot (JIRA)" <ji...@apache.org> on 2017/07/02 10:27:00 UTC

[jira] [Commented] (GEODE-2891) connect-timeout violation in C++ Native Client

    [ https://issues.apache.org/jira/browse/GEODE-2891?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=16071582#comment-16071582 ] 

ASF GitHub Bot commented on GEODE-2891:
---------------------------------------

GitHub user gregt5259 opened a pull request:

    https://github.com/apache/geode-native/pull/105

    GEODE-2891 connect-timeout violation in C++ Native Client

    THe fix enables to interpret the time measure unit in handshake as milliseconds rather than seconds.

You can merge this pull request into a Git repository by running:

    $ git pull https://github.com/gregt5259/geode-native develop

Alternatively you can review and apply these changes as the patch at:

    https://github.com/apache/geode-native/pull/105.patch

To close this pull request, make a commit to your master/trunk branch
with (at least) the following in the commit message:

    This closes #105
    
----
commit d4c84019fc225a9a83f8a23f127ccc6fcddf4146
Author: gregt5259 <gr...@amdocs.com>
Date:   2017-07-02T07:27:50Z

    Merge remote-tracking branch 'refs/remotes/apache/develop' into develop

commit c5743fea51b390338f9cd548b5aef3f888c6ce0a
Author: gregt5259 <gr...@amdocs.com>
Date:   2017-07-02T10:16:26Z

    GEODE-2891: connect-timeout violation in C++ Native Client
    
    Change time measure unit for handshake from seconds to milliseconds

----


> connect-timeout violation in C++ Native Client
> ----------------------------------------------
>
>                 Key: GEODE-2891
>                 URL: https://issues.apache.org/jira/browse/GEODE-2891
>             Project: Geode
>          Issue Type: Bug
>          Components: native client
>            Reporter: Gregory Vortman
>         Attachments: GEODE-connect-timeout-violation.docx
>
>
> 1.	C++ native client doesn’t honour read-timeout-milli-sec in a consistent way while connecting to a server
> 2.	The lock on the connection pool has a very high granularity. Even if the client can’t connect to one server, all other threads which are working with totally different servers get affected by it



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