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Posted to commits@cordova.apache.org by ag...@apache.org on 2014/05/26 16:21:52 UTC

[33/51] [partial] Add non-en docs for 3.5.0

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/187a4fe9/docs/en/3.5.0/guide/platforms/ios/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+         
+           http://www.apache.org/licenses/LICENSE-2.0
+         
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# iOS Platform Guide
+
+This guide shows how to set up your SDK development environment to
+deploy Cordova apps for iOS devices such as iPhone and iPad. See the
+following for more detailed platform-specific information:
+
+* iOS Configuration
+* Upgrading iOS
+* iOS WebViews
+* iOS Plugins
+* iOS Command-line Tools
+
+The command-line tools above refer to versions prior to Cordova 3.0.
+See The Command-Line Interface for information about the
+current interface.
+
+## Requirements and Support
+
+Apple® tools required to build iOS applications run only on the OS X
+operating system on Intel-based Macs. Xcode® 4.5 (the minimum required
+version) runs only on OS X version 10.7 (Lion) or greater, and
+includes the iOS 6 SDK (Software Development Kit).  To submit apps to
+the Apple App Store℠ requires the latest versions of the Apple tools.
+
+You can test many of the Cordova features using the iOS emulator
+installed with the iOS SDK and Xcode, but you need an actual device to
+fully test all of the app's device features before submitting to the
+App Store.  The device must have at least iOS 5.x installed, the
+minimum iOS version supported as of Cordova 2.3.  Supporting devices
+include all iPad® models, iPhone® 3GS and above, and iPod® Touch 3rd
+Generation or later. To install apps onto a device, you must also be a
+member of Apple's
+[iOS Developer Program](https://developer.apple.com/programs/ios/),
+which costs $99 per year. This guide shows how to deploy apps to the
+iOS emulator, for which you don't need to register with the developer
+program.
+
+## Install the SDK
+
+There are two ways to download Xcode:
+
+* from the [App Store](https://itunes.apple.com/us/app/xcode/id497799835?mt=12),
+  available by searching for "Xcode" in the __App Store__ application.
+
+* from [Apple Developer Downloads](https://developer.apple.com/downloads/index.action),
+  which requires registration as an Apple Developer.
+
+Once Xcode is installed, several command-line tools need to be enabled
+for Cordova to run. From the __Xcode__ menu, select __Preferences__,
+then the __Downloads__ tab. From the __Components__ panel, press the
+__Install__ button next to the __Command Line Tools__ listing.
+
+## Open a Project in the SDK
+
+Use the `cordova` utility to set up a new project, as described in The
+Cordova The Command-Line Interface. For example, in a source-code directory:
+
+        $ cordova create hello com.example.hello "HelloWorld"
+        $ cd hello
+        $ cordova platform add ios
+        $ cordova prepare              # or "cordova build"
+
+Once created, you can open it from within Xcode. Double-click to open
+the `hello/platforms/ios/hello.xcodeproj` file.  The screen should
+look like this:
+
+![](img/guide/platforms/ios/helloworld_project.png)
+
+## Deploy to Emulator
+
+To preview the app in the iOS emulator:
+
+1. Make sure the _.xcodeproj_ file is selected in the left panel.
+
+2. Select the __hello__ app in the panel immediately to the right.
+
+3. Select the intended device from the toolbar's __Scheme__ menu, such
+   as the iPhone 6.0 Simulator as highlighted here:
+
+   ![](img/guide/platforms/ios/select_xcode_scheme.png)
+
+4. Press the __Run__ button that appears in the same toolbar to the
+   left of the __Scheme__. That builds, deploys and runs the
+   application in the emulator. A separate emulator application opens
+   to display the app:
+
+   ![](img/guide/platforms/ios/HelloWorldStandard.png)
+
+   Only one emulator may run at a time, so if you want to test the app
+   in a different emulator, you need to quit the emulator application
+   and run a different target within Xcode.
+
+Xcode comes bundled with emulators for the latest versions of iPhone
+and iPad. Older versions may be available from the __Xcode →
+Preferences → Downloads → Components__ panel.
+
+## Deploy to Device
+
+For details about various requirements to deploy to a device, refer
+to the _Configuring Development and Distribution Assets_ section of
+Apple's
+[Tools Workflow Guide for iOS](http://developer.apple.com/library/ios/#documentation/Xcode/Conceptual/ios_development_workflow/00-About_the_iOS_Application_Development_Workflow/introduction.html#//apple_ref/doc/uid/TP40007959).
+Briefly, you need to do the following before deploying:
+
+1. Join the Apple iOS Developer Program.
+
+2. Create a _Provisioning Profile_ within the
+   [iOS Provisioning Portal](https://developer.apple.com/ios/manage/overview/index.action).
+   You can use its _Development Provisioning Assistant_ to create and
+   install the profile and certificate Xcode requires.
+
+3. Verify that the _Code Signing_ section's _Code Signing Identity_
+   within the project settings is set to your provisioning profile
+   name.
+
+To deploy to the device:
+
+1. Use the USB cable to plug the device into your Mac.
+
+2. Select the name of the project in the Xcode window's __Scheme__
+   drop-down list.
+
+3. Select your device from the __Device__ drop-down list. If it is
+   plugged in via USB but still does not appear, press the
+   __Organizer__ button to resolve any errors.
+
+4. Press the __Run__ button to build, deploy and run the application
+   on your device.
+
+## Common Problems
+
+__Deprecation Warnings__: When an application programming interface
+(API) is changed or replaced by another API, it is marked as
+_deprecated_.  The API still works in the near term, but is eventually
+removed.  Some of these deprecated interfaces are reflected in Apache
+Cordova, and Xcode issues warnings about them when you build and
+deploy an application.
+
+Xcode's warning about the `invokeString` method concerns functionality
+that launches an app from a custom URL. While the mechanism to load
+from a custom URL has changed, this code is still present to provide
+backwards functionality for apps created with older versions of
+Cordova.  The sample app does not use this functionality, so these
+warnings can be ignored.  To prevent these warnings from appearing,
+remove the code that references the deprecated invokeString API:
+
+* Edit the _Classes/MainViewController.m_ file, surround the following
+  block of code with `/*` and `*/` comments as shown below, then type
+  __Command-s__ to save the file:
+
+        (void)webViewDidFinishLoad:(UIWebView*)theWebView
+        {
+        // only valid if ___PROJECTNAME__-Info.plist specifies a protocol to handle
+        /*
+        if (self.invokeString) {
+          // this is passed before the deviceready event is fired, so you can access it in js when you receive deviceready
+          NSLog(@"DEPRECATED: window.invokeString - use the window.handleOpenURL(url) function instead, which is always called when the app is launched through a custom scheme url.");
+          NSString* jsString = [NSString stringWithFormat:@"var invokeString = \"%@\";", self.invokeString];
+          [theWebView stringByEvaluatingJavaScriptFromString:jsString];
+        }
+        */
+        // Black base color for background matches the native apps
+        theWebView.backgroundColor = [UIColor blackColor];
+
+        return [super webViewDidFinishLoad:theWebView];
+        }
+
+* Edit the _Classes/AppViewDelegate.m_ file, comment out the following
+  line by inserting a double slash as shown below, then type
+  __Command-s__ to save the file:
+
+        //self.viewController.invokeString = invokeString;
+
+* Press __Command-b__ to rebuild the project and eliminate the warnings.
+
+<!-- Does this fix only last until the next "cordova prepare"? -->
+
+__Missing Headers__: Compilation errors relating to missing headers
+result from problems with the build location, and can be fixed 
+via Xcode preferences:
+
+1. Select __Xcode &rarr; Preferences &rarr; Locations__.
+
+2. In the __Derived Data__ section, press the __Advanced__ button and
+   select __Unique__ as the __Build Location__ as shown here:
+
+   ![](img/guide/platforms/ios/xcode_build_location.png)
+
+This is the default setting for a new Xcode install, but it may be set
+differently following an upgrade from an older version of Xcode.
+
+For further information, consult Apple's documentation:
+
+*  [Start Developing iOS Apps Today](http://developer.apple.com/library/ios/#referencelibrary/GettingStarted/RoadMapiOS/index.html#//apple_ref/doc/uid/TP40011343) provides a quick overview of steps for developing iOS Apps.
+
+* [Member Center home page](https://developer.apple.com/membercenter/index.action)
+   provides links to several iOS technical resources including
+   technical resources, the provisioning portal, distribution guides
+   and community forums.
+
+* [Tools Workflow Guide for iOS](http://developer.apple.com/library/ios/#documentation/Xcode/Conceptual/ios_development_workflow/00-About_the_iOS_Application_Development_Workflow/introduction.html#//apple_ref/doc/uid/TP40007959)
+
+* [Xcode 4 User Guide](http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/000-About_Xcode/about.html#//apple_ref/doc/uid/TP40010215)
+
+* [Session Videos](https://developer.apple.com/videos/wwdc/2012/) from
+  the Apple World Wide Developer Conference 2012 (WWDC2012)
+
+* The [xcode-select command](http://developer.apple.com/library/mac/#documentation/Darwin/Reference/ManPages/man1/xcode-select.1.html),
+  which helps specify the correct version of Xcode if more than one is installed.
+
+(Mac®, OS X®, Apple®, Xcode®, App Store℠, iPad®, iPhone®, iPod® and  Finder® are Trademarks of Apple Inc.)
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/187a4fe9/docs/en/3.5.0/guide/platforms/ios/plugin.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements. See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership. The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License. You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied. See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# iOS Plugins
+
+This section provides details for how to implement native plugin code
+on the iOS platform. Before reading this, see Application Plugins for
+an overview of the plugin's structure and its common JavaScript
+interface. This section continues to demonstrate the sample _echo_
+plugin that communicates from the Cordova webview to the native
+platform and back.
+
+An iOS plugin is implemented as an Objective-C class that extends the
+`CDVPlugin` class.  For JavaScript's `exec` method's `service`
+parameter to map to an Objective-C class, each plugin class must be
+registered as a `<feature>` tag in the named application directory's
+`config.xml` file.
+
+## Plugin Class Mapping
+
+The JavaScript portion of a plugin uses the `cordova.exec` method as
+follows:
+
+        exec(<successFunction>, <failFunction>, <service>, <action>, [<args>]);
+
+This marshals a request from the `UIWebView` to the iOS native side,
+effectively calling the `action` method on the `service` class, with
+the arguments passed in the `args` array.
+
+Specify the plugin as a `<feature>` tag in your Cordova-iOS
+application's project's `config.xml` file, using the `plugin.xml` file
+to inject this markup automatically, as described in Application
+Plugins:
+
+        <feature name="LocalStorage">
+            <param name="ios-package" value="CDVLocalStorage" />
+        </feature>
+
+The feature's `name` attribute should match what you specify as the
+JavaScript `exec` call's `service` parameter. The `value` attribute
+should match the name of the plugin's Objective-C class. The `<param>`
+element's `name` should always be `ios-package`.  If you do not follow
+these guidelines, the plugin may compile, but Cordova may still not be
+able to access it.
+
+## Plugin Initialization and Lifetime
+
+One instance of a plugin object is created for the life of each
+`UIWebView`. Plugins are ordinarily instantiated when first referenced
+by a call from JavaScript. Otherwise they can be instantiated by
+setting a `param` named `onload` to `true` in the `config.xml` file:
+
+        <feature name="Echo">
+            <param name="ios-package" value="Echo" />
+            <param name="onload" value="true" />
+        </feature>
+
+There is _no_ designated initializer for plugins. Instead, plugins
+should use the `pluginInitialize` method for their startup logic.
+
+Plugins with long-running requests, background activity such as media
+playback, listeners, or that maintain internal state should implement
+the `onReset` method to clean up those activities. The method runs
+when the `UIWebView` navigates to a new page or refreshes, which
+reloads the JavaScript.
+
+## Writing an iOS Cordova Plugin
+
+A JavaScript call fires off a plugin request to the native side, and
+the corresponding iOS Objective-C plugin is mapped properly in the
+`config.xml` file, but what does the final iOS Objective-C plugin
+class look like?  Whatever is dispatched to the plugin with
+JavaScript's `exec` function is passed into the corresponding plugin
+class's `action` method. A plugin method has this signature:
+
+        - (void)myMethod:(CDVInvokedUrlCommand*)command
+        {
+            CDVPluginResult* pluginResult = nil;
+            NSString* myarg = [command.arguments objectAtIndex:0];
+
+            if (myarg != nil) {
+                pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_OK];
+            } else {
+                pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_ERROR messageAsString:@"Arg was null"];
+            }
+            [self.commandDelegate sendPluginResult:pluginResult callbackId:command.callbackId];
+        }
+
+For more details, see
+ `[CDVInvokedUrlCommand.h](https://github.com/apache/cordova-ios/blob/master/CordovaLib/Classes/CDVInvokedUrlCommand.h)`,
+ `[CDVPluginResult.h](https://github.com/apache/cordova-ios/blob/master/CordovaLib/Classes/CDVPluginResult.h)`,
+and
+ `[CDVCommandDelegate.h](https://github.com/apache/cordova-ios/blob/master/CordovaLib/Classes/CDVCommandDelegate.h)`.
+
+## iOS CDVPluginResult Message Types
+
+You can use `CDVPluginResult` to return a variety of result types back to
+the JavaScript callbacks, using class methods that follow this pattern:
+
+        + (CDVPluginResult*)resultWithStatus:(CDVCommandStatus)statusOrdinal messageAs...
+
+You can create `String`, `Int`, `Double`, `Bool`, `Array`,
+`Dictionary`, `ArrayBuffer`, and `Multipart` types. You can also leave
+out any arguments to send a status, or return an error, or even choose
+not to send any plugin result, in which case neither callback fires.
+
+Note the following for complex return values:
+
+- `messageAsArrayBuffer` expects `NSData*` and converts to an
+  `ArrayBuffer` in the JavaScript callback. Likewise, any
+  `ArrayBuffer` the JavaScript sends to a plugin are converted to
+  `NSData*`.
+
+- `messageAsMultipart` expects an `NSArray*` containing any of the
+  other supported types, and sends the entire array as the `arguments`
+  to your JavaScript callback.  This way, all of the arguments are
+  serialized or deserialized as necessary, so it is safe to return
+  `NSData*` as multipart, but not as `Array`/`Dictionary`.
+
+## Echo iOS Plugin Example
+
+To match the JavaScript interface's _echo_ feature described in
+Application Plugins, use the `plugin.xml` to inject a `feature`
+specification to the local platform's `config.xml` file:
+
+        <platform name="ios">
+            <config-file target="config.xml" parent="/*">
+                <feature name="Echo">
+                    <param name="ios-package" value="Echo" />
+                </feature>
+            </config-file>
+        </platform>
+
+
+Then we would add the following `Echo.h` and `Echo.m` files to the
+`Plugins` folder within the Cordova-iOS application directory:
+
+        /********* Echo.h Cordova Plugin Header *******/
+
+        #import <Cordova/CDV.h>
+
+        @interface Echo : CDVPlugin
+
+        - (void)echo:(CDVInvokedUrlCommand*)command;
+
+        @end
+
+        /********* Echo.m Cordova Plugin Implementation *******/
+
+        #import "Echo.h"
+        #import <Cordova/CDV.h>
+
+        @implementation Echo
+
+        - (void)echo:(CDVInvokedUrlCommand*)command
+        {
+            CDVPluginResult* pluginResult = nil;
+            NSString* echo = [command.arguments objectAtIndex:0];
+
+            if (echo != nil && [echo length] > 0) {
+                pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_OK messageAsString:echo];
+            } else {
+                pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_ERROR];
+            }
+
+            [self.commandDelegate sendPluginResult:pluginResult callbackId:command.callbackId];
+        }
+
+        @end
+
+The necessary imports at the top of the file extends the class from
+`CDVPlugin`.  In this case, the plugin only supports a single `echo`
+action. It obtains the echo string by calling the `objectAtIndex`
+method get the first parameter of the `arguments` array, which
+corresponds to the arguments passed in by the JavaScript `exec()`
+function.
+
+It checks the parameter to make sure it is not `nil` or an empty
+string, returning a `PluginResult` with an `ERROR` status if so.  If
+the parameter passes the check, it returns a `PluginResult` with an
+`OK` status, passing in the original `echo` string.  Finally, it sends
+the result to `self.commandDelegate`, which executes the `exec`
+method's success or failure callbacks on the JavaScript side. If the
+success callback is called, it passes in the `echo` parameter.
+
+## iOS Integration
+
+The `CDVPlugin` class features other methods that your plugin can
+override.  For example, you can capture the `pause`, `resume`, app
+terminate and `handleOpenURL` events. See the
+[CDVPlugin.h](https://github.com/apache/cordova-ios/blob/master/CordovaLib/Classes/CDVPlugin.h)
+and
+[CDVPlugin.m](https://github.com/apache/cordova-ios/blob/master/CordovaLib/Classes/CDVPlugin.m)
+class for guidance.
+
+## Threading
+
+Plugin methods ordinarily execute in the same thread as the main
+interface. If your plugin requires a great deal of processing or
+requires a blocking call, you should use a background thread. For
+example:
+
+        - (void)myPluginMethod:(CDVInvokedUrlCommand*)command
+        {
+            // Check command.arguments here.
+            [self.commandDelegate runInBackground:^{
+                NSString* payload = nil;
+                // Some blocking logic...
+                CDVPluginResult* pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_OK messageAsString:payload];
+                // The sendPluginResult method is thread-safe.
+                [self.commandDelegate sendPluginResult:pluginResult callbackId:command.callbackId];
+            }];
+        }
+
+## Debugging iOS Plugins
+
+To debug on the Objective-C side, you need Xcode's built-in debugger.
+For JavaScript, on iOS 5.0 you can use [Weinre, an Apache Cordova
+Project](https://github.com/apache/cordova-weinre) or [iWebInspector,
+a third-party utility](http://www.iwebinspector.com/).  For iOS 6, you
+can attach Safari 6.0 to the app running within the iOS 6 Simulator.
+
+## Common Pitfalls
+
+- Don't forget to add your plugin's mapping to `config.xml`. If you
+  forget, an error is logged in the Xcode console.
+
+- Don't forget to add any hosts you connect to in the whitelist, as
+  described in Domain Whitelist Guide. If you forget, an error is
+  logged in the Xcode console.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/187a4fe9/docs/en/3.5.0/guide/platforms/ios/tools.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+         
+           http://www.apache.org/licenses/LICENSE-2.0
+         
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# iOS Shell Tool Guide
+
+This guide shows how to use Cordova's set of platform-centered shell
+tools to develop iOS apps. This development path, discussed in the
+Overview, may offer you a greater range of development options for iOS
+than the cross-platform CLI tool described in The Command-Line
+Interface.  For example, you need to use shell tools when deploying a
+custom Cordova WebView alongside native components. Before using
+either development path, you must first configure the SDK environment
+as described in the iOS Platform Guide.  These tools rely upon
+Xcode's command-line tools such as `xcode-select` and `xcodebuild`.
+
+To enable shell tools for iOS, download Cordova from
+[cordova.apache.org](http://cordova.apache.org). The download contains
+separate archives for each platform. Expand each you wish to target,
+`ios` in this case. The relevant tools are typically available in the
+top-level `bin` directory, otherwise consult the __README__ file for
+more detailed directions.
+
+These tools allow you to create, build, and run iOS apps.  For
+information on the additional command-line interface that enables
+plugin features across all platforms, see Using Plugman to Manage
+Plugins. See Application Plugins for details on how to develop
+plugins.
+
+## Create a Project
+
+Run the `create` command, specifying the existing path to the project,
+the reverse-domain-style package identifier, and the app's display
+name.
+
+        $ ./path/to/cordova-ios/bin/create /path/to/my_new_project com.example.project_name ProjectName
+
+## Build a Project
+
+        $ /path/to/my_new_project/cordova/build
+
+## Run App on an Emulator
+
+        $ /path/to/my_new_project/cordova/run
+
+## Releasing
+
+        $ /path/to/my_new_project/cordova/release
+
+## Logging
+
+        $ /path/to/my_new_project/cordova/log
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/187a4fe9/docs/en/3.5.0/guide/platforms/ios/upgrade.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Upgrading iOS
+
+This guide shows how to modify iOS projects to upgrade from older
+versions of Cordova.  Most of these instructions apply to projects
+created with an older set of command-line tools that precede the
+`cordova` CLI utility. See The Command-Line Interface for information
+how to update the version of the CLI.
+
+__NOTE__: Xcode 5 is required. Currently, to submit to the
+Apple App Store, you should use the latest shipped version of the iOS SDK, which is iOS 7 and this is included only with Xcode 5.
+
+## Upgrading 3.3.0 Projects to 3.4.0
+
+For non-CLI projects, run:
+
+        bin/update path/to/project
+        
+For CLI projects:
+
+1. Update the `cordova` CLI version. See The Command-Line Interface.
+
+2. Run `cordova platform update ios`
+
+## Upgrading 3.2.0 Projects to 3.3.0
+
+For non-CLI projects, run:
+
+        bin/update path/to/project
+        
+For CLI projects:
+
+1. Update the `cordova` CLI version. See The Command-Line Interface.
+
+2. Run `cordova platform update ios`
+
+## Upgrading 3.1.0 Projects to 3.2.0
+
+For non-CLI projects, run:
+
+        bin/update path/to/project
+        
+For CLI projects:
+
+1. Update the `cordova` CLI version. See The Command-Line Interface.
+
+2. Run `cordova platform update ios`
+        
+
+## Upgrading 3.0.0 Projects to 3.1.0
+
+For non-CLI projects, run:
+
+        bin/update path/to/project
+        
+For CLI projects:
+
+1. Update the `cordova` CLI version. See The Command-Line Interface.
+
+2. Run `cordova platform update ios`
+        
+iOS 7 Issues:
+
+1. Remove `width=device-width, height=device-height` from the
+   `index.html` file's `viewport` `meta` tag. (See [the relevant
+   bug](https://issues.apache.org/jira/browse/CB-4323).)
+
+2. Update your media, media-capture and splashscreen core plugins for
+   iOS 7 support.
+
+Xcode 5 Issues:
+
+1. Update your Project Settings if Xcode 5 prompts you to do so (in the Issues Navigator).
+
+2. Update your __Compiler for C/C++/Objective-C__ setting, under the
+   __Build Settings__ tab, __Build Options__ section. Choose __Default
+   compiler (Apple LLVM 5.0)__.
+
+## Upgrade to the CLI (3.0.0) from 2.9.0
+
+1. Create a new Apache Cordova 3.0.0 project using the cordova CLI, as
+   described in The Command-Line Interface.
+
+2. Add your platforms to the cordova project, for example: `cordova
+   platform add ios`.
+
+3. Copy the contents of the project's `www` directory to the `www` directory
+   at the root of the cordova project you just created.
+
+4. Copy or overwrite any native assets from your original project
+   (`Resources`, etc.), making sure to add any
+   new files to the `.xcodeproj` project. The iOS project builds
+   inside the `platforms\ios` directory.
+
+5. Copy the `config.xml` into the `www` directory, and remove any plugin
+   definitions. Modify settings here instead of the platform directory.
+
+6. Use the cordova CLI tool to install any plugins you need. Note that
+   the CLI handles all core APIs as plugins, so they may need to be
+   added. Only 3.0.0 plugins are compatible with the CLI.
+
+7. Build and test.
+
+## Upgrading 2.9.0 Projects to 3.0.0
+
+1. Download and extract the Cordova 3.0.0 source to a permanent directory location on your hard drive, for example to `~/Documents/Cordova-3.0.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
+
+5. Copy the `www/cordova.js` (note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into the `www` directory, and delete the `www/cordova.js` file.
+
+6. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova.js` file.
+
+7. Delete the `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
+
+__NOTE__: Starting with Cordova 3.0.0, plugins are not pre-installed,
+and you need to use the `plugman` command-line utility to install them
+yourself. See Using Plugman to Manage Plugins.
+
+## Upgrading 2.8.0 Projects to 2.9.0
+
+1. Download and extract the Cordova 2.9.0 source to a permanent directory location on your hard drive, for example to `~/Documents/Cordova-2.9.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
+
+5. Copy the `www/cordova.js` (note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into the `www` directory, and delete the `www/cordova.js` file.
+
+6. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova.js` file.
+
+7. Delete the `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
+
+## Upgrading 2.7.0 Projects to 2.8.0
+
+1. Download and extract the Cordova 2.8.0 source to a permanent directory location on your hard drive, for example to `~/Documents/Cordova-2.8.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
+
+5. Copy the `www/cordova.js` (note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into the `www` directory, and delete the `www/cordova-2.7.0.js` file.
+
+6. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova.js` file.
+
+7. Update any `<plugin>` tags in the `config.xml` file to `<feature>`
+   tags. Note that existing `<plugin>` tags still work, but are
+   deprecated. You can copy this information in the `config.xml` file
+   for a new project. For example:
+
+        <plugins>
+            <plugin name="LocalStorage" value="CDVLocalStorage" />
+            <!-- other plugins -->
+        </plugins>
+        
+        <!-- change to: (note that a <feature> tag is on the same level as <plugins> -->
+        <feature name="LocalStorage">
+    	    <param name="ios-package" value="CDVLocalStorage" />
+    	</feature>
+    	<!-- other <feature> tags -->
+        
+
+8. Delete the `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
+
+9. Add these two frameworks to your project:
+        
+        OpenAL
+        ImageIO
+
+10. Update your project's target __Build Settings__. Under __Linking &rarr; Other Linker Flags__, edit __"-Obj-C"__ to be __"-ObjC"__.
+
+11. Update your project's target __Build Settings__. Under __Linking &rarr; Other Linker Flags__, change __"-all\_load"__ to be `-force\_load ${BUILT\_PRODUCTS\_DIR}/libCordova.a`. You would only need to do this if you have the problem defined in [this issue.](https://issues.apache.org/jira/browse/CB-3458).
+
+## Upgrading 2.6.0 Projects to 2.7.0
+
+1. Download and extract the Cordova 2.7.0 source to a permanent directory location on your hard drive, for example to `~/Documents/Cordova-2.7.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Shell Tool Guide. you need the assets from this new project.
+
+5. Copy the `www/cordova-2.7.0.js` file from the new project into the `www` directory, and delete the `www/cordova-2.6.0.js` file.
+
+6. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-2.7.0.js` file.
+
+7. Update (or replace, if you never changed the file) the `AppDelegate.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=5c05ac80e056753c0e8736f887ba9f28d5b0774c;hp=623ad8ec3c46f656ea18c6c3a190d650dd64e479;hb=c6e71147386d4ad94b07428952d1aae0a9cbf3f5;hpb=c017fda8af00375a453cf27cfc488647972e9a23)).
+
+8. In the `config.xml` file, [remove this line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=537705d76a5ef6bc5e57a8ebfcab78c02bb4110b;hp=8889726d9a8f8c530fe1371c56d858c34552992a;hb=064239b7b5fa9a867144cf1ee8b2fb798ce1f988;hpb=c9f233250d4b800f3412eeded811daaafb17b2cc).
+
+9. Delete the `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
+
+## Upgrading 2.5.0 Projects to 2.6.0
+
+1. Download and extract the Cordova 2.6.0 source to a permanent directory location on your hard drive, for example to `~/Documents/Cordova-2.6.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
+
+5. Copy the project's `www/cordova-2.6.0.js` file into the `www` directory, and delete the `www/cordova-2.5.0.js` file.
+
+6. Update the Cordova script reference in the `www/index.html` file (along with any other files that reference the script) to refer to the new `cordova-2.6.0.js` file.
+
+7. Update (or replace, if you never changed the file) the `AppDelegate.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=124a56bb4f361e95616f44d6d6f5a96ffa439b60;hp=318f79326176be8f16ebc93bad85dd745f4205b6;hb=a28c7712810a63396e9f32fa4eb94fe3f8b93985;hpb=36acdf55e4cab52802d73764c8a4b5b42cf18ef9)).
+
+8. In the `config.xml` file, [add this new line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=1555b5e81de326a07efe0bccaa5f5e2326b07a9a;hp=0652d60f8d35ac13c825c572dca6ed01fea4a540;hb=95f16a6dc252db0299b8e2bb53797995b1e39aa1;hpb=a2de90b8f5f5f68bd9520bcbbb9afa3ac409b96d).
+
+9. In the `config.xml` file, [add this new line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=d307827b7e67301171a913417fb10003d43ce39d;hp=04260aa9786d6d74ab20a07c86d7e8b34e31968c;hb=97b89edfae3527828c0ca6bb2f6d58d9ded95188;hpb=942d33c8e7174a5766029ea1232ba2e0df745c3f).
+
+10. In the `config.xml` file, [UIWebViewBounce has been changed to DisallowOverscroll, and default values are different](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=8889726d9a8f8c530fe1371c56d858c34552992a;hp=d307827b7e67301171a913417fb10003d43ce39d;hb=57982de638a4dce6ae130a26662591741b065f00;hpb=ec411f18309d577b4debefd9a2f085ba719701d5).
+
+10. In the `config.xml` file, the `EnableLocation` preference has been deprecated.
+
+11. Delete the `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
+
+## Upgrading 2.4.0 Projects to 2.5.0
+
+1. Download and extract the Cordova 2.5.0 source to a permanent directory location on your hard drive, for example to `~/Documents/Cordova-2.5.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
+
+5. Copy the `www/cordova-2.5.0.js` file from the new project into the `www` directory and delete the `www/cordova-2.4.0.js` file.
+
+6. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-2.5.0.js` file.
+
+7. Update (or replace, if you never changed the file) the `AppDelegate.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=318f79326176be8f16ebc93bad85dd745f4205b6;hp=6dc7bfc84f0ecede4cc43d2a3256ef7c5383b9fe;hb=4001ae13fcb1fcbe73168327630fbc0ce44703d0;hpb=299a324e8c30065fc4511c1fe59c6515d4842f09)).
+
+8. In the `config.xml` file, [add these new lines](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=903944c4b1e58575295c820e154be2f5f09e6314;hp=721c734120b13004a4a543ee25f4287e541f34be;hb=ae467249b4a256bd31ee89aea7a06f4f2316b8ac;hpb=9e39f7ef8096fb15b38121ab0e245a3a958d9cbb).
+
+9. In the `config.xml` file, [edit the root element, change it from cordova to widget](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=64e71636f5dd79fa0978a97b9ff5aa3860a493f5;hp=d8579352dfb21c14e5748e09b2cf3f4396450163;hb=0e711f8d09377a7ac10ff6be4ec17d22cdbee88d;hpb=57c3c082ed9be41c0588d0d63a1d2bfcd2ed878c).
+
+10. In the `config.xml` file, [remove the OpenAllWhitelistURLsInWebView preference](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=721c734120b13004a4a543ee25f4287e541f34be;hp=7d67508b70914aa921a16e79f79c00512502a8b6;hb=187bf21b308551bfb4b98b1a5e11edf04f699791;hpb=03b8854bdf039bcefbe0212db937abd81ac675e4).
+
+11. Delete the `cordova` directory, and copy the `cordova` directory from the new project into your project's root directory. In 2.5.0, this has updated scripts.
+
+12. Delete the `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
+
+## Upgrading 2.3.0 Projects to 2.4.0
+
+1. Download and extract the Cordova 2.4.0 source to a permanent directory location on your hard drive, for example to `~/Documents/Cordova-2.4.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
+
+5. Copy the `www/cordova-2.4.0.js` file from the new project into the `www` directory, and delete the `www/cordova-2.3.0.js` file.
+
+6. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-2.4.0.js` file.
+
+7. Update (or replace, if you never changed the files) the `MainViewController.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/MainViewController.m;h=5f9eeac15c2437cd02a6eb5835b48374e9b94100;hp=89da1082d06ba5e5d0dffc5b2e75a3a06d5c2aa6;hb=b4a2e4ae0445ba7aec788090dce9b822d67edfd8;hpb=a484850f4610e73c7b20cd429a7794ba829ec997)).
+
+8. Update (or replace, if you never changed the file) the `AppDelegate.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=6dc7bfc84f0ecede4cc43d2a3256ef7c5383b9fe;hp=1ca3dafeb354c4442b7e149da4f281675aa6b740;hb=6749c17640c5fed8a7d3a0b9cca204b89a855baa;hpb=deabeeb6fcb35bac9360b053c8bf902b45e6de4d)).
+
+9. In the `config.xml` file, [add this new line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=7d67508b70914aa921a16e79f79c00512502a8b6;hp=337d38da6f40c7432b0bce05aa3281d797eec40a;hb=6749c17640c5fed8a7d3a0b9cca204b89a855baa;hpb=deabeeb6fcb35bac9360b053c8bf902b45e6de4d).
+
+10. Delete the `cordova` directory, and copy the `cordova` directory from the new project into your project's root directory. In 2.4.0, this has fixed scripts.
+
+11. Delete the `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
+
+12. Add AssetsLibrary.framework as a resource to your project.  (See [Apple's documentation](https://developer.apple.com/library/ios/#recipes/xcode_help-project_editor/Articles/AddingaLibrarytoaTarget.html) for instructions on how to do so.).
+
+## Upgrading 2.2.0 Projects to 2.3.0
+
+1. Download and extract the Cordova 2.3.0 source to a permanent directory location on your hard drive, for example to `~/Documents/Cordova-2.3.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
+
+5. Copy the `www/cordova-2.3.0.js` file from the new project into the `www` directory, and delete the `www/cordova-2.2.0.js` file.
+
+6. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-2.3.0.js` file.
+
+7. Update (or replace, if you never changed the file) the `MainViewController.m` according to the one from the new project.
+
+8. Delete the `cordova` directory, and copy the `cordova` directory from the new project into your project's root directory. In 2.3.0, this has new scripts.
+
+9. Delete the `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
+
+10. Convert the `Cordova.plist` file to `config.xml`, by running the script `bin/cordova\_plist\_to\_config\_xml` on your project file.
+
+11. Add the InAppBrowser plugin to the `config.xml`, by adding this tag under `<cordova><plugins>`:
+
+        <plugin name="InAppBrowser" value="CDVInAppBrowser" />
+
+12. Note that Objective-C plugins are _not_ whitelisted anymore. To whitelist your connections with the app whitelist, you need to set the `User-Agent` header of the connection to the same user-agent as the main Cordova WebView.
+You can get this by accessing the `userAgent` property off the main view-controller. The main view-controller (`CDVViewController`) also has a `URLisAllowed` method for you to check whether a URL passes the whitelist.
+
+13. Device API changes:
+    - For iOS, device.platform used to return `iPhone`, `iPad` or `iPod Touch`; now it returns (correctly) `iOS`.
+    - For iOS, device.name (now deprecated for all platforms) used to return the name of the user’s device (e.g. ‘Shazron’s iPhone 5′); now it returns what device.platform used to return: `iPhone`, `iPad` or `iPod Touch`.
+    - For all platforms, there is a new property called device.model; this returns the specific device model, e.g. `iPad2,5` (for other platforms, this returns what device.name used to return).
+
+## Upgrading 2.1.0 Projects to 2.2.0
+
+1. Download and extract the Cordova 2.2.0 source to a permanent directory location on your hard drive, for example to `~/Documents/Cordova-2.2.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
+
+5. Copy the `www/cordova-2.2.0.js` file from the new project into the `www` directory, and delete the `www/cordova-2.1.0.js` file.
+
+6. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-2.2.0.js` file.
+
+7. Update (or replace, if you never changed the file) the `MainViewController.m` according to the one from the new project:
+    - Updated &rarr; viewWillAppear
+
+8. Copy the `cordova` directory from the new project into your project's root directory. In 2.2.0, this has an updated 'emulate' script.
+
+9. Next, update the `CordovaLib` sub-project reference. Beginning with Cordova 2.1.0, we are not using the CORDOVALIB Xcode variable anymore when referencing where `CordovaLib` resides, the reference is an absolute file reference now.
+    1. Launch Terminal.app
+    2. Go to the location where you installed Cordova (see Step 1), in the `bin` subdirectory
+    3. Run the script below where the first parameter is the path to your project's `.xcodeproj` file:
+
+        `update_cordova_subproject path/to/your/project/xcodeproj`
+
+__NOTE__: In 2.2.0, the `bin/create` script copy in the `CordovaLib` sub-project into your project. To have the same kind of setup, just copy in the right `CordovaLib` into your project directory, and update the `CordovaLib` sub-project location (relative to the project) in the Xcode File Inspector.
+
+## Upgrading 2.0.0 Projects to 2.1.0
+
+With Cordova 2.1.0, `CordovaLib` has been upgraded to use __Automatic Reference Counting (ARC)__. You don't need to upgrade to __ARC__ to use CordovaLib, but if you want to upgrade your project to use __ARC__, please use the Xcode migration wizard from the menu: __Edit &rarr; Refactor &rarr; Convert to Objective-C ARC...__, de-select libCordova.a, then run the wizard to completion.
+
+1. Download and extract the Cordova 2.1.0 source to a permanent directory location on your hard drive, for example to `~/Documents/Cordova-2.1.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+5. Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
+
+6. Copy the `www/cordova-2.1.0.js` file from the new project into the `www` directory, and delete the `www/cordova-2.0.0.js` file.
+
+7. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-2.1.0.js` file.
+
+8. Update (or replace, if you never changed the file) the `AppDelegate.m` according to the one from the new project:
+    - Edited &rarr; application:didFinishLaunchingWithOptions:
+	- Added  &rarr; application:supportedInterfaceOrientationsForWindow:
+
+9. Update (or replace, if you never changed the file) the `MainViewController.m` according to the one from the new project:
+    - Added &rarr; viewWillAppear
+
+10. Copy the `cordova` directory from the new project into your project's root directory. In 2.1.0, this has the updated scripts to support paths with spaces.
+
+11. Remove the `VERSION` file reference from your project (_not_ the one in `CordovaLib`).
+
+12. Next, update the `CordovaLib` sub-project reference. Beginning with Cordova 2.1.0, we are not using the CORDOVALIB Xcode variable anymore when referencing where `CordovaLib` resides, the reference is an absolute file reference now.
+    1. Launch Terminal.app
+    2. Go to the location where you installed Cordova (see Step 1), in the `bin` subdirectory
+    3. Run the script below where the first parameter is the path to your project's `.xcodeproj` file:
+
+        `update_cordova_subproject path/to/your/project/xcodeproj`
+
+## Upgrading 1.9.0 Projects to 2.0.0
+
+1. Install Cordova 2.0.0.
+
+2. Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
+
+3. Copy the `www/cordova-2.0.0.js` file from the new project into the `www` directory, and delete the `www/cordova-1.9.0.js` file.
+
+4. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-2.0.0.js` file.
+
+5. Copy the `cordova` directory from the new project into your project's root directory (if you want the project command-line tools).
+
+6. Add a new entry under `Plugins` in the `Cordova.plist` file, under
+   the __Supporting Files__ group. The key is `Device` and the value
+   is `CDVDevice`.
+
+7. Remove `Cordova.framework`.
+
+8. Remove `verify.sh` from the __Supporting Files__ group.
+
+9. Select the project icon in the Project Navigator, select your project __Target__, then select the __Build Settings__ tab.
+
+10. Search for __Preprocessor Macros__, then remove all __CORDOVA_FRAMEWORK=1__ values.
+
+11. Locate the `CordovaLib` directory that was installed in your hard-drive under your home folder's `Documents` subdirectory.
+
+12. Locate the `CordovaLib.xcodeproj` file in the `CordovaLib` directory, then drag and drop the file into your project. It should appear as a sub-project.
+
+13. Build your project, you should get some errors relating to `#import` directives.
+
+14. For the `#import` errors, change any quote-based imports in this style:
+
+        #import "CDV.h"
+
+    to this brackets-based style:
+
+        #import <Cordova/CDV.h>
+
+    and remove any `#ifdef` wrappers around any Cordova imports, they are not needed anymore (the imports are now unified)
+
+15. Build your project again, and it should not have any `#import` errors.
+
+16. Select the __project icon__ in the Project Navigator, select your project __Target__, then select the __Build Phases__ tab.
+
+17. Expand the __Target Dependencies__ phase, then select the __+__ button.
+
+18. Select the `CordovaLib` target, then select the __Add__ button.
+
+19. Expand the first __Link Binary with Libraries__ phase (it should already contain a bunch of frameworks), then select the __+__ button.
+
+20. Select the `libCordova.a` static library, then select the __Add__ button.
+
+21. Delete the __Run Script__ phase.
+
+22. Select the __project icon__ in the Project Navigator, select your project __Target__, then select the __Build Settings__ tab.
+
+23. Search for __Other Linker Flags__, and add the values __-force_load__ and __-Obj-C__.
+
+24. Expand the `CordovaLib` sub-project.
+
+25. Locate the `VERSION` file, drag it into your main project (we want to create a link to it, not a copy).
+
+26. Select the __Create groups for any added folders__ radio button, then select the __Finish__ button.
+
+27. Select the `VERSION` file that you just dragged in a previous step.
+
+28. Type the __Option-Command-1__ key combination to show the __File Inspector__ (or menuitem __View &rarr; Utilities &rarr; Show File Inspector__).
+
+29. Choose __Relative to CORDOVALIB__ in the __File Inspector__ for the drop-down menu for __Location__.
+
+30. Set the Xcode preference __Xcode Preferences &rarr; Locations &rarr; Derived Data &rarr; Advanced...__ to __Unique__, so that the unified headers can be found.
+
+31. Select the __project icon__ in the Project Navigator, select your __Target__, then select the __Build Settings__ tab.
+
+32. Search for __Header Search Paths__. For that setting, append these three values, including quotes:
+
+        "$(TARGET_BUILD_DIR)/usr/local/lib/include"
+
+        "$(OBJROOT)/UninstalledProducts/include"
+
+        "$(BUILT_PRODUCTS_DIR)"
+
+33. Search for __Other Linker Flags__. For that setting, append this value:
+
+        -weak_framework CoreFoundation
+
+34. Build your project, it should compile and link with __no issues__.
+
+35. Select your project from the __Scheme__ drop-down, and then select __iPhone 5.1 Simulator__.
+
+36. Select the __Run__ button.
+
+__NOTE__: If your project is not working as expected in the Simulator, please take a note of any errors in the console log in Xcode for clues.
+
+## Upgrading 1.8.x Projects to 1.9.0
+
+1. Install Cordova 1.9.0.
+
+2. Create a new project. You will need some of the assets from this new project.
+
+3. Copy the `www/cordova-1.9.0.js` file from the new project into the `www` directory, and delete the `www/cordova-1.8.x.js` file.
+
+4. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-1.9.0.js` file.
+
+__NOTE__: 1.9.0 supports the new `BackupWebStorage` boolean `Cordova.plist` setting. It's enabled by default, so set it to
+`false` to disable it, especially on iOS 6. See [Release Notes: Safari and UIKit Section](https://developer.apple.com/library/prerelease/ios/#releasenotes/General/RN-iOSSDK-6_0/_index.html)
+
+## Upgrading 1.7.0 Projects to 1.8.x
+
+1. Install Cordova 1.8.0.
+
+2. Create a new project. You will need some of the assets from this new project.
+
+3. Copy the `www/cordova-1.8.0.js` file from the new project into the `www` directory, and delete the `www/cordova-1.7.x.js` file.
+
+4. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-1.8.0.js` file.
+
+If you intend on using the Capture API, you will need the new __iPad retina-display__ assets:
+
+1.  Copy the `Resources/Capture.bundle` item from the new project into your project directory, over-writing your existing `Resources/Capture.bundle` item.
+
+2.  In your project, select the `Capture.bundle` item into your Project Navigator in Xcode, type the __Delete__ key, then select __Remove Reference__ from the resulting dialog.
+
+3.  Drag the new `Capture.bundle` from Step 1 above into your Project Navigator in Xcode, then select the __Create groups for any added folders__ radio button.
+
+## Upgrading 1.6.x Projects to 1.7.0
+
+1. Install Cordova 1.7.0.
+
+2. Create a new project. You will need some of the assets from this new project.
+
+3. Copy the `www/cordova-1.7.0.js` file from the new project into the `www` directory, and delete the `www/cordova-1.6.0.js` file.
+
+4. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-1.7.0.js` file.
+
+## Upgrading 1.5.0 Projects to 1.6.x
+
+1. Install Cordova 1.6.1.
+
+2. Make a backup of `AppDelegate.m`, `AppDelegate.h`, `MainViewController.m`, `MainViewController.h`, and `Cordova.plist` in your project.
+
+3. Create a new project. You will need some of the assets from this new project.
+
+4. Copy these files from the new project into your 1.5.0-based project directory on disk, replacing any old files (backup your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        Cordova.plist
+
+5. Add all the new `MainViewController` and `AppDelegate` files into your Xcode project.
+
+6. Copy the `www/cordova-1.6.1.js` file from the new project into the `www` directory, and delete the `www/cordova-1.5.0.js` file.
+
+7. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-1.6.1.js` file.
+
+8. Add the new `Cordova.plist` file into your project. This is
+   necessary because the core plugin service names must change to
+   match the ones from Android and BlackBerry, for a unified Cordova
+   JavaScript file (`cordova-js`).
+
+9. Integrate any settings, __Plugins__ and __ExternalHosts__ entries that you had in your __backed-up Cordova.plist__ into the new `Cordova.plist`.
+
+10. Integrate any project-specific code that you have in your backed-up `AppDelegate.h` and `AppDelegate.m` into the new `AppDelegate` files. Any `UIWebViewDelegate` or `CDVCommandDelegate` code in `AppDelegate.m` needs to go into `MainViewController.m` now (see commented-out sections in that file).
+
+11. Integrate any project-specific code that you have in your backed-up `MainViewController.h` and `MainViewController.m` into the new MainViewController files.
+
+12. Click on the project icon in the Project Navigator, select your __Project__, then select the __Build Settings__ tab.
+
+13. Enter __Compiler for C/C++/Objective-C__ in the search field.
+
+14. Select the __Apple LLVM Compiler 3.1__ value.
+
+## Upgrading 1.4.x Projects to 1.5.0
+
+1. Install Cordova 1.5.0.
+
+2. Create a new project and run it once. You will need some of the assets from this new project.
+
+3. Copy the `www/cordova-1.5.0.js` file from the new project into the `www` directory, and delete the `www/phonegap-1.4.x.js` file.
+
+4. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new Cordova `cordova-1.5.0.js` file.
+
+5. Find `PhoneGap.framework` in your Project Navigator, select it.
+
+6. Type the __Delete__ key and delete the `PhoneGap.framework` reference in the Project Navigator.
+
+7. Type the __Option-Command-A__ key combination, which should drop down a sheet to add files to your project (the __Add Files...__ sheet). Make sure the __Created groups for any added folders__ radio button is selected.
+
+8. Type the __Shift-Command-G__ key combination, which should drop down another sheet for you to go to a folder (the __Go to the folder:__ sheet).
+
+9. Enter `/Users/Shared/Cordova/Frameworks/Cordova.framework` in the __Go to the folder:__ sheet and then press the __Go__ button.
+
+10. Press the __Add__ button in the __Add Files...__ sheet.
+
+11. Select `Cordova.framework` in the Project Navigator.
+
+12. Type the __Option-Command-1__ key combination to show the __File Inspector__.
+
+13. Choose __Absolute Path__ in the __File Inspector__ for the drop-down menu for __Location__.
+
+14. Type the __Option-Command-A__ key combination, which should drop down a sheet to add files to your project (the __Add Files...__ sheet). Make sure the __Created groups for any added folders__ radio button is selected.
+
+15. Type the __Shift-Command-G__ key combination, which should drop down another sheet for you to go to a folder (the __Go to the folder:__ sheet).
+
+16. Enter `~/Documents/CordovaLib/Classes/deprecated` in the __Go to the folder:__ sheet and then press the __Go__ button.
+
+17. Press the __Add__ button in the __Add Files...__ sheet.
+
+18. In the `AppDelegate.h`, `AppDelegate.m`, and `MainViewController.h` files, replace the whole `#ifdef PHONEGAP_FRAMEWORK` block with:
+
+        #import "CDVDeprecated.h"
+
+19. Click on the __project icon__ in the Project Navigator, select your __Target__, then select the __Build Settings__ tab.
+
+20. Search for __Framework Search Paths__.
+
+21. Replace the existing value with `/Users/Shared/Cordova/Frameworks`.
+
+22. Search for __Preprocessor Macros__.
+
+23. For the first (combined) value, replace the value with __CORDOVA_FRAMEWORK=YES__.
+
+24. Select the __Build Phases__ tab.
+
+25. Expand __Run Script__.
+
+26. Replace any occurrences of __PhoneGap__ with __Cordova__.
+
+27. Find the `PhoneGap.plist` file in the Project Navigator, and click on the filename once to enter name edit mode.
+
+28. Rename `PhoneGap.plist` to `Cordova.plist`.
+
+29. Right-click on `Cordova.plist` and choose __Open As &rarr; Source Code__.
+
+30. Press __Option-Command-F__, choose __Replace__ from the drop-down on the top left of the Source window.
+
+31. Enter `com.phonegap` for the Find string, and `org.apache.cordova`
+    for the Replace string, then press the __Replace All__ button.
+
+32. Enter __PG__ for the Find string, and __CDV__ for the Replace
+    string, then press the __Replace All__ button.
+
+33. Press __Command-B__ to build. You still have deprecations
+    that you can get rid of in the future (see `CDVDeprecated.h`. For
+    example, replace classes in your code that use PG* to CDV*).
+
+## Upgrading 1.4.0 Projects to 1.4.1
+
+1. Install Cordova 1.4.1.
+
+2. Make a backup of `MainViewController.m`.
+
+3. Create a new project. You will need some of the assets from this new project.
+
+4. Copy the `MainViewController.m` file from the new project into your 1.4.0-based project directory on disk, replacing the old file (backup your files first from step 2 above).
+
+5. Add the `MainViewController.m` file into your Xcode project.
+
+6. Integrate any project-specific code that you have in your backed-up `MainViewController.m` into the new file.
+
+7. Updating the `phonegap-1.4.0.js` file is optional, nothing has changed in the JavaScript between 1.4.0 and 1.4.1.
+
+## Upgrading 1.3.0 Projects to 1.4.0
+
+1. Install Cordova 1.4.0.
+
+2. Make a backup of `AppDelegate.m` and `AppDelegate.h` in your project.
+
+3. Create a new project. You will need some of the assets from this new project.
+
+4. Copy these files from the new project into your 1.3.0-based project directory on disk, replacing any old files (backup your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        MainViewController.xib
+
+5. Add all the `MainViewController` files into your Xcode project.
+
+6. Copy the `www/phonegap-1.4.0.js` file from the new project into the `www` directory, and delete the `www/phonegap-1.3.0.js` file.
+
+7. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `phonegap-1.4.0.js` file.
+
+8. Add a new entry under `Plugins` in the `PhoneGap.plist` file. The
+   key is `com.phonegap.battery` and the value is `PGBattery`.
+
+9. Integrate any project-specific code that you have in your backed-up `AppDelegate.h` and `AppDelegate.m` into the new AppDelegate files.
+
+## Upgrading 1.2.0 Projects to 1.3.0
+
+1. Install Cordova 1.3.0.
+
+2. Make a backup of `AppDelegate.m` and `AppDelegate.h` in your project.
+
+3. Create a new project. You will need some of the assets from this new project.
+
+4. Copy these files from the new project into your 1.2.0-based project directory on disk, replacing any old files (backup your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        MainViewController.xib
+
+5. Add all the `MainViewController` files into your Xcode project.
+
+6. Copy the `www/phonegap-1.3.0.js` file from the new project into the `www` directory, and delete the `www/phonegap-1.2.0.js` file.
+
+7. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `phonegap-1.3.0.js` file.
+
+8. Add a new entry under `Plugins` in the `PhoneGap.plist` file. The
+   key is `com.phonegap.battery` and the value is `PGBattery`.
+
+9. Integrate any project-specific code that you have in your backed-up `AppDelegate.h` and `AppDelegate.m` into the new AppDelegate files.
+
+## Upgrading 1.1.0 Projects to 1.2.0
+
+1. Install Cordova 1.2.0.
+
+2. Make a backup of `AppDelegate.m` and `AppDelegate.h` in your project.
+
+3. Create a new project. You will need some of the assets from this new project.
+
+4. Copy these files from the new project into your 1.1.0-based project directory on disk, replacing any old files (backup your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        MainViewController.xib
+
+5. Add all the `MainViewController` files into your Xcode project.
+
+6. Copy the `www/phonegap-1.2.0.js` file from the new project into the `www` directory, and delete the `www/phonegap-1.1.0.js` file.
+
+7. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `phonegap-1.2.0.js` file.
+
+8. Add a new entry under `Plugins` in the `PhoneGap.plist` file. The
+   key is `com.phonegap.battery` and the value is `PGBattery`.
+
+9. Integrate any project-specific code that you have in your backed-up `AppDelegate.h` and `AppDelegate.m` into the new AppDelegate files.
+
+## Upgrading 1.0.0 Projects to 1.1.0
+
+1. Install Cordova 1.1.0.
+
+2. Make a backup of `AppDelegate.m` and `AppDelegate.h` in your project.
+
+3. Create a new project. You will need some of the assets from this new project.
+
+4. Copy these files from the new project into your 1.0.0-based project directory on disk, replacing any old files (backup your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        MainViewController.xib
+
+5. Add all the `MainViewController` files into your Xcode project.
+
+6. Copy the `www/phonegap-1.1.0.js` file from the new project into the `www` directory, and delete the `www/phonegap-1.0.0.js` file.
+
+7. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `phonegap-1.1.0.js` file.
+
+8. Add a new entry under `Plugins` in the `PhoneGap.plist` file. The
+   key is `com.phonegap.battery` and the value is `PGBattery`.
+
+9. Integrate any project-specific code that you have in your backed-up `AppDelegate.h` and `AppDelegate.m` into the new AppDelegate files.
+
+## Upgrading 0.9.6 Projects to 1.0.0
+
+1. Install Cordova 1.0.0.
+
+2. Make a backup of `AppDelegate.m` and `AppDelegate.h` in your project.
+
+3. Create a new project. You will need some of the assets from this new project.
+
+4. Copy these files from the new project into your 0.9.6-based project directory on disk, replacing any old files (backup your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        MainViewController.xib
+
+5. Add all the `MainViewController` files into your Xcode project.
+
+6. Copy the `www/phonegap-1.0.0.js` file from the new project into the `www` directory, and delete the `www/phonegap-0.9.6.js` file.
+
+7. Update the Cordova script reference in the `www/index.html` file (and any other files that contain the script reference) to point to the new `phonegap-1.0.0.js` file.
+
+8. Add a new entry under `Plugins` in the `PhoneGap.plist` file. The
+   key is `com.phonegap.battery` and the value is `PGBattery`.
+
+9. Integrate any project-specific code that you have in your backed-up `AppDelegate.h` and `AppDelegate.m` into the new AppDelegate files.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/187a4fe9/docs/en/3.5.0/guide/platforms/ios/webview.md
----------------------------------------------------------------------
diff --git a/docs/en/3.5.0/guide/platforms/ios/webview.md b/docs/en/3.5.0/guide/platforms/ios/webview.md
new file mode 100644
index 0000000..57f8025
--- /dev/null
+++ b/docs/en/3.5.0/guide/platforms/ios/webview.md
@@ -0,0 +1,179 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+         
+           http://www.apache.org/licenses/LICENSE-2.0
+         
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# iOS WebViews
+
+This guide shows how to embed a Cordova-enabled WebView component
+within a larger iOS application. For details on how these components
+can communicate with each other, see Application Plugins.
+
+Support for iOS WebViews started with Cordova version 1.4, using a
+`Cleaver` component for which the Xcode template serves as a reference
+implementation.  Cordova 2.0 and later versions only support the
+subproject-based Cleaver implementation.
+
+These instructions require at least Cordova 2.3 and Xcode 4.5, along
+with a `config.xml` file from a newly created iOS project. You can use
+the procedure in The Command-Line Interface to create a new project,
+then obtain the `config.xml` file from within the named application's
+subdirectory within `platforms/ios`.
+
+To follow these instructions, make sure you have the latest Cordova
+distribution. Download it from
+[cordova.apache.org](http://cordova.apache.org) and unzip its iOS
+package.
+
+## Adding Cleaver to the Xcode Project (CordovaLib Sub-Project)
+
+1. Quit Xcode if it is running.
+
+1. Open a terminal and navigate to the source directory for Cordova
+   iOS.
+
+1. Copy the `config.xml` file described above into the project
+   directory.
+
+1. Open Xcode and use the Finder to copy the `config.xml` file into
+   its __Project Navigator__ window.
+
+1. Choose __Create groups for any added folders__ and press
+   __Finish__.
+
+1. Use the Finder to copy the `CordovaLib/CordovaLib.xcodeproj` file
+   into Xcode's __Project Navigator__
+
+1. Select `CordovaLib.xcodeproj` within the __Project Navigator__.
+
+1. Type the __Option-Command-1__ key combination to show the __File
+   Inspector__.
+
+1. Choose __Relative to Group__ in the __File Inspector__ for the
+   drop-down menu for __Location__.
+
+1. Select the __project icon__ in the __Project Navigator__, select
+   the __Target__, then select the __Build Settings__ tab.
+
+1. Add `-force_load` and `-Obj-C` for the __Other Linker Flags__ value.
+
+1. Click on the __project icon__ in the Project Navigator, select the
+   __Target__, then select the __Build Phases__ tab.
+
+1. Expand __Link Binaries with Libraries__.
+
+1. Select the __+__ button, and add the following __frameworks__.
+   Optionally within the __Project Navigator__, move them under the
+   __Frameworks__ group:
+
+        AssetsLibrary.framework
+        CoreLocation.framework
+        CoreGraphics.framework
+        MobileCoreServices.framework
+
+1. Expand __Target Dependencies__, the top box with that label if
+   there's more than one box.
+
+1. Select the __+__ button, and add the `CordovaLib` build product.
+
+1. Expand __Link Binaries with Libraries__, the top box with that label
+  if there's more than one box.
+
+1. Select the __+__ button, and add `libCordova.a`.
+
+1. Set the __Xcode Preferences &rarr; Locations &rarr; Derived Data
+   &rarr; Advanced...__ to __Unique__.
+
+1. Select the __project icon__ in the Project Navigator, select your
+   __Target__, then select the __Build Settings__ tab.
+
+1. Search for __Header Search Paths__. For that setting, add these
+   three values below, including the quotes:
+
+        "$(TARGET_BUILD_DIR)/usr/local/lib/include"        
+        "$(OBJROOT)/UninstalledProducts/include"
+        "$(BUILT_PRODUCTS_DIR)"
+
+    As of Cordova 2.1.0, `CordovaLib` has been upgraded to use
+    __Automatic Reference Counting (ARC)__. You don't need to upgrade
+    to __ARC__ to use `CordovaLib`, but if you want to upgrade your
+    project to use __ARC__, you should use the Xcode migration wizard
+    from the __Edit &rarr; Refactor &rarr; Convert to Objective-C
+    ARC...__ menu, __de-select libCordova.a__, then run the wizard to
+    completion.
+
+## Using CDVViewController
+
+1. Add the following header:
+
+        #import <Cordova/CDVViewController.h>
+
+1. Instantiate a new `CDVViewController` and retain it somewhere,
+   e.g., to a class property:
+
+        CDVViewController* viewController = [CDVViewController new];
+
+1. Optionally, set the `wwwFolderName` property, which defaults to `www`:
+
+        viewController.wwwFolderName = @"myfolder";
+
+1. Optionally, set the start page in the `config.xml` file's
+   `<content>` tag, either a local file:
+
+        <content src="index.html" />
+
+    ...or a remote site:
+
+        <content src="http://apache.org" />
+
+1. Optionally, set the `useSplashScreen` property, which defaults to
+   `NO`:
+
+        viewController.useSplashScreen = YES;
+
+1. Set the __view frame__. Always set this as the last property:
+
+        viewController.view.frame = CGRectMake(0, 0, 320, 480);
+
+1. Add Cleaver to the view:
+
+        [myView addSubview:viewController.view];
+
+## Adding HTML, CSS and JavaScript Assets
+
+1. Create a new directory within the project, `www` for example.
+
+1. Place HTML, CSS and JavaScript assets into this directory.
+
+1. Use the Finder to copy the directory into Xcode's __Project
+   Navigator__ window.
+
+1. Select __Create folder references for any added folders__.
+
+1. Set the appropriate `wwwFolderName` and `startPage` properties for
+   the directory you initially created, or use the defaults (specified
+   in the previous section) when instantiating the
+   `CDVViewController`.
+
+        /*
+         if you created a folder called 'myfolder' and
+         you want the file 'mypage.html' in it to be
+         the startPage
+        */
+        viewController.wwwFolderName = @"myfolder";
+        viewController.startPage = @"mypage.html"
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/187a4fe9/docs/en/3.5.0/guide/platforms/tizen/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Tizen Platform Guide
+
+This guide describes how to set up your SDK development environment to
+deploy Cordova apps for devices running the Tizen operating system.
+
+## Requirements and Support
+
+The Tizen SDK requires Linux Ubuntu 10.04/10.10/11.04/11.10 (32-bit),
+or Windows XP SP3/7 (32-bit).
+
+Developers should use the `cordova` utility in conjunction with
+the Tizen SDK.  See The Command-Line Interface for information
+how to install it, add projects, then build and deploy a project.
+
+## Install the SDK
+
+Download the Tizen SDK from
+[tizen.org](https://developer.tizen.org/sdk).
+
+<!--
+
+- (optional) Install Tizen Cordova template projects: copy the
+  `/templates` directory content into the Tizen Eclipse IDE web
+  templates directory (e.g.:
+  `/home/my_username/tizen-sdk/IDE/Templates/web`).
+
+- __Method #2: Use Tizen Eclipse IDE Cordova Tizen project templates__
+    - Launch Tizen Eclipse IDE
+    - Select  __File &rarr; New &rarr; Tizen Web Project__
+    - Select __User Template__ and __User defined__ items
+    - Select one of the Tizen Cordova template (e.g.: __CordovaBasicTemplate__)
+    - Fill the __Project name__ and its target __Location__
+
+    ![](img/guide/platforms/tizen/project_template.png)
+
+    - Click __Finish__
+
+    ![](img/guide/platforms/tizen/project_explorer.png)
+
+    - Your project should now appear in the __Project Explorer__ view
+
+-->
+
+## Open a Project in the SDK
+
+1. Launch the Tizen Eclipse IDE.
+
+2. Select __File &rarr; Import &rarr; Tizen Web Project__:
+
+   ![](img/guide/platforms/tizen/import_project.png)
+
+3. Press __Next__.
+
+4. Make sure __Select root directory__ is checked.
+
+5. Make sure __Copy projects into workspace__ is checked.
+
+6. Press __Browse__ and select the Cordova Tizen `samples` project directory (such as `/cordova-basic`):
+
+   ![](img/guide/platforms/tizen/import_widget.png)
+
+7. Press __Finish__. Your project should now be imported and appear in
+   the __Project Explorer__ view:
+
+   ![](img/guide/platforms/tizen/project_explorer.png)
+
+To rebuild the project, right-click in the __Project Explorer__ view
+and Select __Build Project__:
+
+![](img/guide/platforms/tizen/build_project.png)
+
+A widget package file such as _hello.wgt_ should generate in the
+project's root directory.
+
+## Deploy to Emulator
+
+Right-click the project in the __Project Explorer__ view and select
+__Run As &rarr; Tizen Web Simulator Application__:
+
+![](img/guide/platforms/tizen/runas_web_sim_app.png)
+
+## Deploy to Device
+
+* Make sure that the target device is properly launched, connected and
+  configured. Its __Date and Time__ settings must be set correctly.
+
+* Use the __Connection Explorer__ view to select the application
+  deployment target: __Window &rarr; Show View &rarr; Connection
+  Explorer__.
+
+  ![](img/guide/platforms/tizen/connection_explorer.png)
+
+* Right-click the project in the __Project Explorer__ view, then
+  select __Run As &rarr; Tizen Web Application__:
+
+  ![](img/guide/platforms/tizen/runas_web_app.png)
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/187a4fe9/docs/en/3.5.0/guide/platforms/ubuntu/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Ubuntu Platform Guide
+
+## Initial Release
+
+Welcome to the initial release of Ubuntu platform support in
+Cordova. With this release, the focus is developing on an Ubuntu
+system and using the cross-platform workflow discussed in the
+Overview.  This includes adding the Ubuntu platform to your project,
+adding standard Cordova plugins, and building and running apps for the
+Ubuntu platform.
+
+### Ubuntu SDK
+
+You may also want to install the Ubuntu QtCreator development environment. See
+[developer.ubuntu.com](http://developer.ubuntu.com) for more info. (The
+QtCreator SDK is not required to add Ubuntu platform support to your Cordova
+app.)
+
+### Ubuntu Runtime Platforms
+
+Ubuntu is well known for its Desktop environment (for laptops, PCs and such).
+Ubuntu Touch extends the Ubuntu OS onto phones and tablets. Ubuntu runtime
+platforms have varying CPU architectures (x86, armhf, etc.). App and plugin
+code must be compiled appropriately. Support for this broad area is rapidly
+evolving in Ubuntu.
+
+### Latest Information
+
+For the latest information on Cordova app support for Ubuntu runtime platforms,
+see [wiki.ubuntu.com/Cordova](http://wiki.ubuntu.com/Cordova).
+
+## Development Platform Requirements
+
+For this initial release, the development platform should be an Ubuntu Desktop.
+Ubuntu 13.10 (codename ‘saucy’) or later is required to enjoy the full set of
+supported capabilities.
+
+You can install Cordova on non-Ubuntu systems (using npm), but important
+capabilities are only provided through Ubuntu debian packages at this time.
+
+## Cordova Installation
+
+Add the Ubuntu Cordova
+[Personal Package Archive](https://launchpad.net/~cordova-ubuntu/+archive/ppa)
+to your Ubuntu system:
+
+    $ sudo add-apt-repository ppa:cordova-ubuntu/ppa
+    $ sudo apt-get update
+
+Install cordova-cli package (and its dependencies):
+
+    $ sudo apt-get install cordova-cli
+
+## Project Workflow
+
+### Create a project
+
+Creates an app in a `hello` directory whose display name is
+`HelloWorld`:
+
+    $ cordova create hello com.example.hello HelloWorld
+
+### Move into the Project Directory
+
+    $ cd hello
+
+### Add the Ubuntu Platform
+
+    $ cordova platform add ubuntu
+
+### Build for Ubuntu
+
+    $ cordova build ubuntu
+
+### Run the App
+
+    $ cordova run ubuntu
+
+### Add the Battery Status Plugin
+
+    $ cordova plugin add org.apache.cordova.battery-status
+