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Posted to commits@corinthia.apache.org by ja...@apache.org on 2015/03/23 17:18:51 UTC

[03/83] [abbrv] [partial] incubator-corinthia git commit: removed SDL2

http://git-wip-us.apache.org/repos/asf/incubator-corinthia/blob/d1484ae0/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_direct3d.cpp
----------------------------------------------------------------------
diff --git a/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_direct3d.cpp b/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_direct3d.cpp
deleted file mode 100644
index 2fd20a8..0000000
--- a/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_direct3d.cpp
+++ /dev/null
@@ -1,699 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <sl...@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-/* Standard C++11 includes */
-#include <functional>
-#include <string>
-#include <sstream>
-using namespace std;
-
-
-/* Windows includes */
-#include "ppltasks.h"
-using namespace concurrency;
-using namespace Windows::ApplicationModel;
-using namespace Windows::ApplicationModel::Core;
-using namespace Windows::ApplicationModel::Activation;
-using namespace Windows::Devices::Input;
-using namespace Windows::Graphics::Display;
-using namespace Windows::Foundation;
-using namespace Windows::System;
-using namespace Windows::UI::Core;
-using namespace Windows::UI::Input;
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
-using namespace Windows::Phone::UI::Input;
-#endif
-
-
-/* SDL includes */
-extern "C" {
-#include "../../SDL_internal.h"
-#include "SDL_assert.h"
-#include "SDL_events.h"
-#include "SDL_hints.h"
-#include "SDL_log.h"
-#include "SDL_main.h"
-#include "SDL_stdinc.h"
-#include "SDL_render.h"
-#include "../../video/SDL_sysvideo.h"
-//#include "../../SDL_hints_c.h"
-#include "../../events/SDL_events_c.h"
-#include "../../events/SDL_keyboard_c.h"
-#include "../../events/SDL_mouse_c.h"
-#include "../../events/SDL_windowevents_c.h"
-#include "../../render/SDL_sysrender.h"
-#include "../windows/SDL_windows.h"
-}
-
-#include "../../video/winrt/SDL_winrtevents_c.h"
-#include "../../video/winrt/SDL_winrtvideo_cpp.h"
-#include "SDL_winrtapp_common.h"
-#include "SDL_winrtapp_direct3d.h"
-
-
-// Compile-time debugging options:
-// To enable, uncomment; to disable, comment them out.
-//#define LOG_POINTER_EVENTS 1
-//#define LOG_WINDOW_EVENTS 1
-//#define LOG_ORIENTATION_EVENTS 1
-
-
-// HACK, DLudwig: record a reference to the global, WinRT 'app'/view.
-// SDL/WinRT will use this throughout its code.
-//
-// TODO, WinRT: consider replacing SDL_WinRTGlobalApp with something
-// non-global, such as something created inside
-// SDL_InitSubSystem(SDL_INIT_VIDEO), or something inside
-// SDL_CreateWindow().
-SDL_WinRTApp ^ SDL_WinRTGlobalApp = nullptr;
-
-ref class SDLApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
-{
-public:
-    virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
-};
-
-IFrameworkView^ SDLApplicationSource::CreateView()
-{
-    // TODO, WinRT: see if this function (CreateView) can ever get called
-    // more than once.  For now, just prevent it from ever assigning
-    // SDL_WinRTGlobalApp more than once.
-    SDL_assert(!SDL_WinRTGlobalApp);
-    SDL_WinRTApp ^ app = ref new SDL_WinRTApp();
-    if (!SDL_WinRTGlobalApp)
-    {
-        SDL_WinRTGlobalApp = app;
-    }
-    return app;
-}
-
-int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **))
-{
-    WINRT_SDLAppEntryPoint = mainFunction;
-    auto direct3DApplicationSource = ref new SDLApplicationSource();
-    CoreApplication::Run(direct3DApplicationSource);
-    return 0;
-}
-
-static void WINRT_SetDisplayOrientationsPreference(void *userdata, const char *name, const char *oldValue, const char *newValue)
-{
-    SDL_assert(SDL_strcmp(name, SDL_HINT_ORIENTATIONS) == 0);
-
-    // Start with no orientation flags, then add each in as they're parsed
-    // from newValue.
-    unsigned int orientationFlags = 0;
-    if (newValue) {
-        std::istringstream tokenizer(newValue);
-        while (!tokenizer.eof()) {
-            std::string orientationName;
-            std::getline(tokenizer, orientationName, ' ');
-            if (orientationName == "LandscapeLeft") {
-                orientationFlags |= (unsigned int) DisplayOrientations::LandscapeFlipped;
-            } else if (orientationName == "LandscapeRight") {
-                orientationFlags |= (unsigned int) DisplayOrientations::Landscape;
-            } else if (orientationName == "Portrait") {
-                orientationFlags |= (unsigned int) DisplayOrientations::Portrait;
-            } else if (orientationName == "PortraitUpsideDown") {
-                orientationFlags |= (unsigned int) DisplayOrientations::PortraitFlipped;
-            }
-        }
-    }
-
-    // If no valid orientation flags were specified, use a reasonable set of defaults:
-    if (!orientationFlags) {
-        // TODO, WinRT: consider seeing if an app's default orientation flags can be found out via some API call(s).
-        orientationFlags = (unsigned int) ( \
-            DisplayOrientations::Landscape |
-            DisplayOrientations::LandscapeFlipped |
-            DisplayOrientations::Portrait |
-            DisplayOrientations::PortraitFlipped);
-    }
-
-    // Set the orientation/rotation preferences.  Please note that this does
-    // not constitute a 100%-certain lock of a given set of possible
-    // orientations.  According to Microsoft's documentation on WinRT [1]
-    // when a device is not capable of being rotated, Windows may ignore
-    // the orientation preferences, and stick to what the device is capable of
-    // displaying.
-    //
-    // [1] Documentation on the 'InitialRotationPreference' setting for a
-    // Windows app's manifest file describes how some orientation/rotation
-    // preferences may be ignored.  See
-    // http://msdn.microsoft.com/en-us/library/windows/apps/hh700343.aspx
-    // for details.  Microsoft's "Display orientation sample" also gives an
-    // outline of how Windows treats device rotation
-    // (http://code.msdn.microsoft.com/Display-Orientation-Sample-19a58e93).
-#if NTDDI_VERSION > NTDDI_WIN8
-    DisplayInformation::AutoRotationPreferences = (DisplayOrientations) orientationFlags;
-#else
-    DisplayProperties::AutoRotationPreferences = (DisplayOrientations) orientationFlags;
-#endif
-}
-
-static void
-WINRT_ProcessWindowSizeChange()
-{
-    // Make the new window size be the one true fullscreen mode.
-    // This change was initially done, in part, to allow the Direct3D 11.1
-    // renderer to receive window-resize events as a device rotates.
-    // Before, rotating a device from landscape, to portrait, and then
-    // back to landscape would cause the Direct3D 11.1 swap buffer to
-    // not get resized appropriately.  SDL would, on the rotation from
-    // landscape to portrait, re-resize the SDL window to it's initial
-    // size (landscape).  On the subsequent rotation, SDL would drop the
-    // window-resize event as it appeared the SDL window didn't change
-    // size, and the Direct3D 11.1 renderer wouldn't resize its swap
-    // chain.
-    SDL_DisplayMode newDisplayMode;
-    if (WINRT_CalcDisplayModeUsingNativeWindow(&newDisplayMode) != 0) {
-        return;
-    }
-
-    // Make note of the old display mode, and it's old driverdata.
-    SDL_DisplayMode oldDisplayMode;
-    SDL_zero(oldDisplayMode);
-    if (WINRT_GlobalSDLVideoDevice) {
-        oldDisplayMode = WINRT_GlobalSDLVideoDevice->displays[0].desktop_mode;
-    }
-
-    // Setup the new display mode in the appropriate spots.
-    if (WINRT_GlobalSDLVideoDevice) {
-        // Make a full copy of the display mode for display_modes[0],
-        // one with with a separately malloced 'driverdata' field.
-        // SDL_VideoQuit(), if called, will attempt to free the driverdata
-        // fields in 'desktop_mode' and each entry in the 'display_modes'
-        // array.
-        if (WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0].driverdata) {
-            // Free the previous mode's memory
-            SDL_free(WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0].driverdata);
-            WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0].driverdata = NULL;
-        }
-        if (WINRT_DuplicateDisplayMode(&(WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0]), &newDisplayMode) != 0) {
-            // Uh oh, something went wrong.  A malloc call probably failed.
-            SDL_free(newDisplayMode.driverdata);
-            return;
-        }
-
-        // Install 'newDisplayMode' into 'current_mode' and 'desktop_mode'.
-        WINRT_GlobalSDLVideoDevice->displays[0].current_mode = newDisplayMode;
-        WINRT_GlobalSDLVideoDevice->displays[0].desktop_mode = newDisplayMode;
-    }
-
-    if (WINRT_GlobalSDLWindow) {
-        // Send a window-resize event to the rest of SDL, and to apps:
-        SDL_SendWindowEvent(
-            WINRT_GlobalSDLWindow,
-            SDL_WINDOWEVENT_RESIZED,
-            newDisplayMode.w,
-            newDisplayMode.h);
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
-        // HACK: On Windows Phone, make sure that orientation changes from
-        // Landscape to LandscapeFlipped, Portrait to PortraitFlipped,
-        // or vice-versa on either of those two, lead to the Direct3D renderer
-        // getting updated.
-        const DisplayOrientations oldOrientation = ((SDL_DisplayModeData *)oldDisplayMode.driverdata)->currentOrientation;
-        const DisplayOrientations newOrientation = ((SDL_DisplayModeData *)newDisplayMode.driverdata)->currentOrientation;
-
-        if ((oldOrientation == DisplayOrientations::Landscape && newOrientation == DisplayOrientations::LandscapeFlipped) ||
-            (oldOrientation == DisplayOrientations::LandscapeFlipped && newOrientation == DisplayOrientations::Landscape) ||
-            (oldOrientation == DisplayOrientations::Portrait && newOrientation == DisplayOrientations::PortraitFlipped) ||
-            (oldOrientation == DisplayOrientations::PortraitFlipped && newOrientation == DisplayOrientations::Portrait))
-        {
-            // One of the reasons this event is getting sent out is because SDL
-            // will ignore requests to send out SDL_WINDOWEVENT_RESIZED events
-            // if and when the event size doesn't change (and the Direct3D 11.1
-            // renderer doesn't get the memo).
-            //
-            // Make sure that the display/window size really didn't change.  If
-            // it did, then a SDL_WINDOWEVENT_SIZE_CHANGED event got sent, and
-            // the Direct3D 11.1 renderer picked it up, presumably.
-            if (oldDisplayMode.w == newDisplayMode.w &&
-                oldDisplayMode.h == newDisplayMode.h)
-            {
-                SDL_SendWindowEvent(
-                    WINRT_GlobalSDLWindow,
-                    SDL_WINDOWEVENT_SIZE_CHANGED,
-                    newDisplayMode.w,
-                    newDisplayMode.h);
-            }
-        }
-#endif
-    }
-    
-    // Finally, free the 'driverdata' field of the old 'desktop_mode'.
-    if (oldDisplayMode.driverdata) {
-        SDL_free(oldDisplayMode.driverdata);
-        oldDisplayMode.driverdata = NULL;
-    }
-}
-
-SDL_WinRTApp::SDL_WinRTApp() :
-    m_windowClosed(false),
-    m_windowVisible(true)
-{
-}
-
-void SDL_WinRTApp::Initialize(CoreApplicationView^ applicationView)
-{
-    applicationView->Activated +=
-        ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &SDL_WinRTApp::OnActivated);
-
-    CoreApplication::Suspending +=
-        ref new EventHandler<SuspendingEventArgs^>(this, &SDL_WinRTApp::OnSuspending);
-
-    CoreApplication::Resuming +=
-        ref new EventHandler<Platform::Object^>(this, &SDL_WinRTApp::OnResuming);
-
-    CoreApplication::Exiting +=
-        ref new EventHandler<Platform::Object^>(this, &SDL_WinRTApp::OnExiting);
-}
-
-#if NTDDI_VERSION > NTDDI_WIN8
-void SDL_WinRTApp::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
-#else
-void SDL_WinRTApp::OnOrientationChanged(Object^ sender)
-#endif
-{
-#if LOG_ORIENTATION_EVENTS==1
-    CoreWindow^ window = CoreWindow::GetForCurrentThread();
-    if (window) {
-        SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, CoreWindow Size={%f,%f}\n",
-            __FUNCTION__,
-            (int)DisplayProperties::CurrentOrientation,
-            (int)DisplayProperties::NativeOrientation,
-            (int)DisplayProperties::AutoRotationPreferences,
-            window->Bounds.Width,
-            window->Bounds.Height);
-    } else {
-        SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d\n",
-            __FUNCTION__,
-            (int)DisplayProperties::CurrentOrientation,
-            (int)DisplayProperties::NativeOrientation,
-            (int)DisplayProperties::AutoRotationPreferences);
-    }
-#endif
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
-    // On Windows Phone, treat an orientation change as a change in window size.
-    // The native window's size doesn't seem to change, however SDL will simulate
-    // a window size change.
-    WINRT_ProcessWindowSizeChange();
-#endif
-}
-
-void SDL_WinRTApp::SetWindow(CoreWindow^ window)
-{
-#if LOG_WINDOW_EVENTS==1
-    SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, window Size={%f,%f}\n",
-        __FUNCTION__,
-        (int)DisplayProperties::CurrentOrientation,
-        (int)DisplayProperties::NativeOrientation,
-        (int)DisplayProperties::AutoRotationPreferences,
-        window->Bounds.Width,
-        window->Bounds.Height);
-#endif
-
-    window->SizeChanged += 
-        ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &SDL_WinRTApp::OnWindowSizeChanged);
-
-    window->VisibilityChanged +=
-        ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &SDL_WinRTApp::OnVisibilityChanged);
-
-    window->Closed += 
-        ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &SDL_WinRTApp::OnWindowClosed);
-
-#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
-    window->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
-#endif
-
-    window->PointerPressed +=
-        ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerPressed);
-
-    window->PointerMoved +=
-        ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerMoved);
-
-    window->PointerReleased +=
-        ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerReleased);
-
-    window->PointerWheelChanged +=
-        ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerWheelChanged);
-
-#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
-    // Retrieves relative-only mouse movements:
-    Windows::Devices::Input::MouseDevice::GetForCurrentView()->MouseMoved +=
-        ref new TypedEventHandler<MouseDevice^, MouseEventArgs^>(this, &SDL_WinRTApp::OnMouseMoved);
-#endif
-
-    window->KeyDown +=
-        ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &SDL_WinRTApp::OnKeyDown);
-
-    window->KeyUp +=
-        ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &SDL_WinRTApp::OnKeyUp);
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
-    HardwareButtons::BackPressed +=
-        ref new EventHandler<BackPressedEventArgs^>(this, &SDL_WinRTApp::OnBackButtonPressed);
-#endif
-
-#if NTDDI_VERSION > NTDDI_WIN8
-    DisplayInformation::GetForCurrentView()->OrientationChanged +=
-        ref new TypedEventHandler<Windows::Graphics::Display::DisplayInformation^, Object^>(this, &SDL_WinRTApp::OnOrientationChanged);
-#else
-    DisplayProperties::OrientationChanged +=
-        ref new DisplayPropertiesEventHandler(this, &SDL_WinRTApp::OnOrientationChanged);
-#endif
-
-    // Register the hint, SDL_HINT_ORIENTATIONS, with SDL.
-    // TODO, WinRT: see if an app's default orientation can be found out via WinRT API(s), then set the initial value of SDL_HINT_ORIENTATIONS accordingly.
-    SDL_AddHintCallback(SDL_HINT_ORIENTATIONS, WINRT_SetDisplayOrientationsPreference, NULL);
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_APP  // for Windows 8/8.1/RT apps... (and not Phone apps)
-    // Make sure we know when a user has opened the app's settings pane.
-    // This is needed in order to display a privacy policy, which needs
-    // to be done for network-enabled apps, as per Windows Store requirements.
-    using namespace Windows::UI::ApplicationSettings;
-    SettingsPane::GetForCurrentView()->CommandsRequested +=
-        ref new TypedEventHandler<SettingsPane^, SettingsPaneCommandsRequestedEventArgs^>
-            (this, &SDL_WinRTApp::OnSettingsPaneCommandsRequested);
-#endif
-}
-
-void SDL_WinRTApp::Load(Platform::String^ entryPoint)
-{
-}
-
-void SDL_WinRTApp::Run()
-{
-    SDL_SetMainReady();
-    if (WINRT_SDLAppEntryPoint)
-    {
-        // TODO, WinRT: pass the C-style main() a reasonably realistic
-        // representation of command line arguments.
-        int argc = 0;
-        char **argv = NULL;
-        WINRT_SDLAppEntryPoint(argc, argv);
-    }
-}
-
-void SDL_WinRTApp::PumpEvents()
-{
-    if (!m_windowClosed)
-    {
-        if (m_windowVisible)
-        {
-            CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
-        }
-        else
-        {
-            CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
-        }
-    }
-}
-
-void SDL_WinRTApp::Uninitialize()
-{
-}
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_APP
-void SDL_WinRTApp::OnSettingsPaneCommandsRequested(
-    Windows::UI::ApplicationSettings::SettingsPane ^p,
-    Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args)
-{
-    using namespace Platform;
-    using namespace Windows::UI::ApplicationSettings;
-    using namespace Windows::UI::Popups;
-
-    String ^privacyPolicyURL = nullptr;     // a URL to an app's Privacy Policy
-    String ^privacyPolicyLabel = nullptr;   // label/link text
-    const char *tmpHintValue = NULL;        // SDL_GetHint-retrieved value, used immediately
-    wchar_t *tmpStr = NULL;                 // used for UTF8 to UCS2 conversion
-
-    // Setup a 'Privacy Policy' link, if one is available (via SDL_GetHint):
-    tmpHintValue = SDL_GetHint(SDL_HINT_WINRT_PRIVACY_POLICY_URL);
-    if (tmpHintValue && tmpHintValue[0] != '\0') {
-        // Convert the privacy policy's URL to UCS2:
-        tmpStr = WIN_UTF8ToString(tmpHintValue);
-        privacyPolicyURL = ref new String(tmpStr);
-        SDL_free(tmpStr);
-
-        // Optionally retrieve custom label-text for the link.  If this isn't
-        // available, a default value will be used instead.
-        tmpHintValue = SDL_GetHint(SDL_HINT_WINRT_PRIVACY_POLICY_LABEL);
-        if (tmpHintValue && tmpHintValue[0] != '\0') {
-            tmpStr = WIN_UTF8ToString(tmpHintValue);
-            privacyPolicyLabel = ref new String(tmpStr);
-            SDL_free(tmpStr);
-        } else {
-            privacyPolicyLabel = ref new String(L"Privacy Policy");
-        }
-
-        // Register the link, along with a handler to be called if and when it is
-        // clicked:
-        auto cmd = ref new SettingsCommand(L"privacyPolicy", privacyPolicyLabel,
-            ref new UICommandInvokedHandler([=](IUICommand ^) {
-                Windows::System::Launcher::LaunchUriAsync(ref new Uri(privacyPolicyURL));
-        }));
-        args->Request->ApplicationCommands->Append(cmd);
-    }
-}
-#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
-
-void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
-{
-#if LOG_WINDOW_EVENTS==1
-    SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, WINRT_GlobalSDLWindow?=%s\n",
-        __FUNCTION__,
-        args->Size.Width, args->Size.Height,
-        (int)DisplayProperties::CurrentOrientation,
-        (int)DisplayProperties::NativeOrientation,
-        (int)DisplayProperties::AutoRotationPreferences,
-        (WINRT_GlobalSDLWindow ? "yes" : "no"));
-#endif
-
-    WINRT_ProcessWindowSizeChange();
-}
-
-void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
-{
-#if LOG_WINDOW_EVENTS==1
-    SDL_Log("%s, visible?=%s, WINRT_GlobalSDLWindow?=%s\n",
-        __FUNCTION__,
-        (args->Visible ? "yes" : "no"),
-        (WINRT_GlobalSDLWindow ? "yes" : "no"));
-#endif
-
-    m_windowVisible = args->Visible;
-    if (WINRT_GlobalSDLWindow) {
-        SDL_bool wasSDLWindowSurfaceValid = WINRT_GlobalSDLWindow->surface_valid;
-
-        if (args->Visible) {
-            SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
-        } else {
-            SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
-        }
-
-        // HACK: Prevent SDL's window-hide handling code, which currently
-        // triggers a fake window resize (possibly erronously), from
-        // marking the SDL window's surface as invalid.
-        //
-        // A better solution to this probably involves figuring out if the
-        // fake window resize can be prevented.
-        WINRT_GlobalSDLWindow->surface_valid = wasSDLWindowSurfaceValid;
-    }
-}
-
-void SDL_WinRTApp::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
-{
-#if LOG_WINDOW_EVENTS==1
-    SDL_Log("%s\n", __FUNCTION__);
-#endif
-    m_windowClosed = true;
-}
-
-void SDL_WinRTApp::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
-{
-    CoreWindow::GetForCurrentThread()->Activate();
-}
-
-static int SDLCALL RemoveAppSuspendAndResumeEvents(void * userdata, SDL_Event * event)
-{
-    if (event->type == SDL_WINDOWEVENT)
-    {
-        switch (event->window.event)
-        {
-            case SDL_WINDOWEVENT_MINIMIZED:
-            case SDL_WINDOWEVENT_RESTORED:
-                // Return 0 to indicate that the event should be removed from the
-                // event queue:
-                return 0;
-            default:
-                break;
-        }
-    }
-
-    // Return 1 to indicate that the event should stay in the event queue:
-    return 1;
-}
-
-void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
-{
-    // Save app state asynchronously after requesting a deferral. Holding a deferral
-    // indicates that the application is busy performing suspending operations. Be
-    // aware that a deferral may not be held indefinitely. After about five seconds,
-    // the app will be forced to exit.
-    SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
-    create_task([this, deferral]()
-    {
-        // Send a window-minimized event immediately to observers.
-        // CoreDispatcher::ProcessEvents, which is the backbone on which
-        // SDL_WinRTApp::PumpEvents is built, will not return to its caller
-        // once it sends out a suspend event.  Any events posted to SDL's
-        // event queue won't get received until the WinRT app is resumed.
-        // SDL_AddEventWatch() may be used to receive app-suspend events on
-        // WinRT.
-        //
-        // In order to prevent app-suspend events from being received twice:
-        // first via a callback passed to SDL_AddEventWatch, and second via
-        // SDL's event queue, the event will be sent to SDL, then immediately
-        // removed from the queue.
-        if (WINRT_GlobalSDLWindow)
-        {
-            SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0);   // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
-            SDL_FilterEvents(RemoveAppSuspendAndResumeEvents, 0);
-        }
-
-        SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
-        SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
-
-        deferral->Complete();
-    });
-}
-
-void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
-{
-    SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
-    SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
-
-    // Restore any data or state that was unloaded on suspend. By default, data
-    // and state are persisted when resuming from suspend. Note that this event
-    // does not occur if the app was previously terminated.
-    if (WINRT_GlobalSDLWindow)
-    {
-        SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_RESTORED, 0, 0);    // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
-
-        // Remove the app-resume event from the queue, as is done with the
-        // app-suspend event.
-        //
-        // TODO, WinRT: consider posting this event to the queue even though
-        // its counterpart, the app-suspend event, effectively has to be
-        // processed immediately.
-        SDL_FilterEvents(RemoveAppSuspendAndResumeEvents, 0);
-    }
-}
-
-void SDL_WinRTApp::OnExiting(Platform::Object^ sender, Platform::Object^ args)
-{
-    SDL_SendAppEvent(SDL_APP_TERMINATING);
-}
-
-static void
-WINRT_LogPointerEvent(const char * header, Windows::UI::Core::PointerEventArgs ^ args, Windows::Foundation::Point transformedPoint)
-{
-    Windows::UI::Input::PointerPoint ^ pt = args->CurrentPoint;
-    SDL_Log("%s: Position={%f,%f}, Transformed Pos={%f, %f}, MouseWheelDelta=%d, FrameId=%d, PointerId=%d, SDL button=%d\n",
-        header,
-        pt->Position.X, pt->Position.Y,
-        transformedPoint.X, transformedPoint.Y,
-        pt->Properties->MouseWheelDelta,
-        pt->FrameId,
-        pt->PointerId,
-        WINRT_GetSDLButtonForPointerPoint(pt));
-}
-
-void SDL_WinRTApp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
-{
-#if LOG_POINTER_EVENTS
-    WINRT_LogPointerEvent("pointer pressed", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
-#endif
-
-    WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
-}
-
-void SDL_WinRTApp::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
-{
-#if LOG_POINTER_EVENTS
-    WINRT_LogPointerEvent("pointer moved", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
-#endif
-
-    WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
-}
-
-void SDL_WinRTApp::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
-{
-#if LOG_POINTER_EVENTS
-    WINRT_LogPointerEvent("pointer released", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
-#endif
-
-    WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
-}
-
-void SDL_WinRTApp::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ args)
-{
-#if LOG_POINTER_EVENTS
-    WINRT_LogPointerEvent("pointer wheel changed", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
-#endif
-
-    WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
-}
-
-void SDL_WinRTApp::OnMouseMoved(MouseDevice^ mouseDevice, MouseEventArgs^ args)
-{
-    WINRT_ProcessMouseMovedEvent(WINRT_GlobalSDLWindow, args);
-}
-
-void SDL_WinRTApp::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
-{
-    WINRT_ProcessKeyDownEvent(args);
-}
-
-void SDL_WinRTApp::OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
-{
-    WINRT_ProcessKeyUpEvent(args);
-}
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
-void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args)
-{
-    SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_AC_BACK);
-    SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_AC_BACK);
-
-    const char *hint = SDL_GetHint(SDL_HINT_WINRT_HANDLE_BACK_BUTTON);
-    if (hint) {
-        if (*hint == '1') {
-            args->Handled = true;
-        }
-    }
-}
-#endif
-

http://git-wip-us.apache.org/repos/asf/incubator-corinthia/blob/d1484ae0/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_direct3d.h
----------------------------------------------------------------------
diff --git a/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_direct3d.h b/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_direct3d.h
deleted file mode 100644
index 6dc9a6c..0000000
--- a/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_direct3d.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <sl...@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-#include <Windows.h>
-
-extern int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **));
-
-ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
-{
-public:
-    SDL_WinRTApp();
-    
-    // IFrameworkView Methods.
-    virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
-    virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
-    virtual void Load(Platform::String^ entryPoint);
-    virtual void Run();
-    virtual void Uninitialize();
-
-internal:
-    // SDL-specific methods
-    void PumpEvents();
-
-protected:
-    // Event Handlers.
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_APP  // for Windows 8/8.1/RT apps... (and not Phone apps)
-    void OnSettingsPaneCommandsRequested(
-        Windows::UI::ApplicationSettings::SettingsPane ^p,
-        Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
-#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
-
-#if NTDDI_VERSION > NTDDI_WIN8
-    void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
-#else
-    void OnOrientationChanged(Platform::Object^ sender);
-#endif
-    void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
-    void OnLogicalDpiChanged(Platform::Object^ sender);
-    void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
-    void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
-    void OnResuming(Platform::Object^ sender, Platform::Object^ args);
-    void OnExiting(Platform::Object^ sender, Platform::Object^ args);
-    void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
-    void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
-    void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
-    void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
-    void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
-    void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
-    void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
-    void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
-    void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
-    void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
-#endif
-
-private:
-    bool m_windowClosed;
-    bool m_windowVisible;
-};
-
-extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;

http://git-wip-us.apache.org/repos/asf/incubator-corinthia/blob/d1484ae0/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_xaml.cpp
----------------------------------------------------------------------
diff --git a/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_xaml.cpp b/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_xaml.cpp
deleted file mode 100644
index 38694e1..0000000
--- a/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_xaml.cpp
+++ /dev/null
@@ -1,160 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <sl...@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/* Windows includes */
-#include <agile.h>
-#include <Windows.h>
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_APP
-#include <windows.ui.xaml.media.dxinterop.h>
-#endif
-
-
-/* SDL includes */
-#include "../../SDL_internal.h"
-#include "SDL.h"
-#include "../../video/winrt/SDL_winrtevents_c.h"
-#include "../../video/winrt/SDL_winrtvideo_cpp.h"
-#include "SDL_winrtapp_common.h"
-#include "SDL_winrtapp_xaml.h"
-
-
-
-/* SDL-internal globals: */
-SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE;
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_APP
-extern "C"
-ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
-static Windows::Foundation::EventRegistrationToken	WINRT_XAMLAppEventToken;
-#endif
-
-
-/*
- * Input event handlers (XAML)
- */
-#if WINAPI_FAMILY == WINAPI_FAMILY_APP
-
-static void
-WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
-{
-    WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
-}
-
-static void
-WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
-{
-    WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
-}
-
-static void
-WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
-{
-    WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
-}
-
-static void
-WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
-{
-    WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
-}
-
-#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
-
-
-/*
- * XAML-to-SDL Rendering Callback
- */
-#if WINAPI_FAMILY == WINAPI_FAMILY_APP
-
-static void
-WINRT_OnRenderViaXAML(_In_ Platform::Object^ sender, _In_ Platform::Object^ args)
-{
-    WINRT_CycleXAMLThread();
-}
-
-#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
-
-
-/*
- * SDL + XAML Initialization
- */
-
-int
-SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable)
-{
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
-    return SDL_SetError("XAML support is not yet available in Windows Phone.");
-#else
-    // Declare C++/CX namespaces:
-    using namespace Platform;
-    using namespace Windows::Foundation;
-    using namespace Windows::UI::Core;
-    using namespace Windows::UI::Xaml;
-    using namespace Windows::UI::Xaml::Controls;
-    using namespace Windows::UI::Xaml::Input;
-    using namespace Windows::UI::Xaml::Media;
-
-    // Make sure we have a valid XAML element (to draw onto):
-    if ( ! backgroundPanelAsIInspectable) {
-        return SDL_SetError("'backgroundPanelAsIInspectable' can't be NULL");
-    }
-
-    Platform::Object ^ backgroundPanel = reinterpret_cast<Object ^>((IInspectable *) backgroundPanelAsIInspectable);
-    SwapChainBackgroundPanel ^swapChainBackgroundPanel = dynamic_cast<SwapChainBackgroundPanel ^>(backgroundPanel);
-    if ( ! swapChainBackgroundPanel) {
-        return SDL_SetError("An unknown or unsupported type of XAML control was specified.");
-    }
-
-    // Setup event handlers:
-    swapChainBackgroundPanel->PointerPressed += ref new PointerEventHandler(WINRT_OnPointerPressedViaXAML);
-    swapChainBackgroundPanel->PointerReleased += ref new PointerEventHandler(WINRT_OnPointerReleasedViaXAML);
-    swapChainBackgroundPanel->PointerWheelChanged += ref new PointerEventHandler(WINRT_OnPointerWheelChangedViaXAML);
-    swapChainBackgroundPanel->PointerMoved += ref new PointerEventHandler(WINRT_OnPointerMovedViaXAML);
-
-    // Setup for rendering:
-    IInspectable *panelInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(swapChainBackgroundPanel);
-    panelInspectable->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&WINRT_GlobalSwapChainBackgroundPanelNative);
-
-    WINRT_XAMLAppEventToken = CompositionTarget::Rendering::add(ref new EventHandler<Object^>(WINRT_OnRenderViaXAML));
-
-    // Make sure the app is ready to call the SDL-centric main() function:
-    WINRT_SDLAppEntryPoint = mainFunction;
-    SDL_SetMainReady();
-
-    // Make sure video-init knows that we're initializing XAML:
-    SDL_bool oldXAMLWasEnabledValue = WINRT_XAMLWasEnabled;
-    WINRT_XAMLWasEnabled = SDL_TRUE;
-
-    // Make sure video modes are detected now, while we still have access to the WinRT
-    // CoreWindow.  WinRT will not allow the app's CoreWindow to be accessed via the
-    // SDL/WinRT thread.
-    if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
-        // SDL_InitSubSystem will, on error, set the SDL error.  Let that propogate to
-        // the caller to here:
-        WINRT_XAMLWasEnabled = oldXAMLWasEnabledValue;
-        return -1;
-    }
-
-    // All done, for now.
-    return 0;
-#endif // WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP  /  else
-}

http://git-wip-us.apache.org/repos/asf/incubator-corinthia/blob/d1484ae0/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_xaml.h
----------------------------------------------------------------------
diff --git a/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_xaml.h b/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_xaml.h
deleted file mode 100644
index 2296475..0000000
--- a/DocFormats/platform/3rdparty/SDL2-2.0.3/src/core/winrt/SDL_winrtapp_xaml.h
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <sl...@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-#include "SDL_config.h"
-
-#ifndef _SDL_winrtapp_xaml_h
-#define _SDL_winrtapp_xaml_h
-
-#include "SDL_types.h"
-
-#ifdef __cplusplus
-extern SDL_bool WINRT_XAMLWasEnabled;
-extern int SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable);
-#endif // ifdef __cplusplus
-
-#endif // ifndef _SDL_winrtapp_xaml_h

http://git-wip-us.apache.org/repos/asf/incubator-corinthia/blob/d1484ae0/DocFormats/platform/3rdparty/SDL2-2.0.3/src/cpuinfo/SDL_cpuinfo.c
----------------------------------------------------------------------
diff --git a/DocFormats/platform/3rdparty/SDL2-2.0.3/src/cpuinfo/SDL_cpuinfo.c b/DocFormats/platform/3rdparty/SDL2-2.0.3/src/cpuinfo/SDL_cpuinfo.c
deleted file mode 100644
index 6a529ae..0000000
--- a/DocFormats/platform/3rdparty/SDL2-2.0.3/src/cpuinfo/SDL_cpuinfo.c
+++ /dev/null
@@ -1,727 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <sl...@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-#ifdef TEST_MAIN
-#include "SDL_config.h"
-#else
-#include "../SDL_internal.h"
-#endif
-
-#if defined(__WIN32__)
-#include "../core/windows/SDL_windows.h"
-#endif
-
-/* CPU feature detection for SDL */
-
-#include "SDL_cpuinfo.h"
-
-#ifdef HAVE_SYSCONF
-#include <unistd.h>
-#endif
-#ifdef HAVE_SYSCTLBYNAME
-#include <sys/types.h>
-#include <sys/sysctl.h>
-#endif
-#if defined(__MACOSX__) && (defined(__ppc__) || defined(__ppc64__))
-#include <sys/sysctl.h>         /* For AltiVec check */
-#elif defined(__OpenBSD__) && defined(__powerpc__)
-#include <sys/param.h>
-#include <sys/sysctl.h> /* For AltiVec check */
-#include <machine/cpu.h>
-#elif SDL_ALTIVEC_BLITTERS && HAVE_SETJMP
-#include <signal.h>
-#include <setjmp.h>
-#endif
-
-#define CPU_HAS_RDTSC   0x00000001
-#define CPU_HAS_ALTIVEC 0x00000002
-#define CPU_HAS_MMX     0x00000004
-#define CPU_HAS_3DNOW   0x00000008
-#define CPU_HAS_SSE     0x00000010
-#define CPU_HAS_SSE2    0x00000020
-#define CPU_HAS_SSE3    0x00000040
-#define CPU_HAS_SSE41   0x00000100
-#define CPU_HAS_SSE42   0x00000200
-#define CPU_HAS_AVX     0x00000400
-
-#if SDL_ALTIVEC_BLITTERS && HAVE_SETJMP && !__MACOSX__ && !__OpenBSD__
-/* This is the brute force way of detecting instruction sets...
-   the idea is borrowed from the libmpeg2 library - thanks!
- */
-static jmp_buf jmpbuf;
-static void
-illegal_instruction(int sig)
-{
-    longjmp(jmpbuf, 1);
-}
-#endif /* HAVE_SETJMP */
-
-static SDL_INLINE int
-CPU_haveCPUID(void)
-{
-    int has_CPUID = 0;
-/* *INDENT-OFF* */
-#if defined(__GNUC__) && defined(i386)
-    __asm__ (
-"        pushfl                      # Get original EFLAGS             \n"
-"        popl    %%eax                                                 \n"
-"        movl    %%eax,%%ecx                                           \n"
-"        xorl    $0x200000,%%eax     # Flip ID bit in EFLAGS           \n"
-"        pushl   %%eax               # Save new EFLAGS value on stack  \n"
-"        popfl                       # Replace current EFLAGS value    \n"
-"        pushfl                      # Get new EFLAGS                  \n"
-"        popl    %%eax               # Store new EFLAGS in EAX         \n"
-"        xorl    %%ecx,%%eax         # Can not toggle ID bit,          \n"
-"        jz      1f                  # Processor=80486                 \n"
-"        movl    $1,%0               # We have CPUID support           \n"
-"1:                                                                    \n"
-    : "=m" (has_CPUID)
-    :
-    : "%eax", "%ecx"
-    );
-#elif defined(__GNUC__) && defined(__x86_64__)
-/* Technically, if this is being compiled under __x86_64__ then it has 
-   CPUid by definition.  But it's nice to be able to prove it.  :)      */
-    __asm__ (
-"        pushfq                      # Get original EFLAGS             \n"
-"        popq    %%rax                                                 \n"
-"        movq    %%rax,%%rcx                                           \n"
-"        xorl    $0x200000,%%eax     # Flip ID bit in EFLAGS           \n"
-"        pushq   %%rax               # Save new EFLAGS value on stack  \n"
-"        popfq                       # Replace current EFLAGS value    \n"
-"        pushfq                      # Get new EFLAGS                  \n"
-"        popq    %%rax               # Store new EFLAGS in EAX         \n"
-"        xorl    %%ecx,%%eax         # Can not toggle ID bit,          \n"
-"        jz      1f                  # Processor=80486                 \n"
-"        movl    $1,%0               # We have CPUID support           \n"
-"1:                                                                    \n"
-    : "=m" (has_CPUID)
-    :
-    : "%rax", "%rcx"
-    );
-#elif (defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)
-    __asm {
-        pushfd                      ; Get original EFLAGS
-        pop     eax
-        mov     ecx, eax
-        xor     eax, 200000h        ; Flip ID bit in EFLAGS
-        push    eax                 ; Save new EFLAGS value on stack
-        popfd                       ; Replace current EFLAGS value
-        pushfd                      ; Get new EFLAGS
-        pop     eax                 ; Store new EFLAGS in EAX
-        xor     eax, ecx            ; Can not toggle ID bit,
-        jz      done                ; Processor=80486
-        mov     has_CPUID,1         ; We have CPUID support
-done:
-    }
-#elif defined(_MSC_VER) && defined(_M_X64)
-    has_CPUID = 1;
-#elif defined(__sun) && defined(__i386)
-    __asm (
-"       pushfl                 \n"
-"       popl    %eax           \n"
-"       movl    %eax,%ecx      \n"
-"       xorl    $0x200000,%eax \n"
-"       pushl   %eax           \n"
-"       popfl                  \n"
-"       pushfl                 \n"
-"       popl    %eax           \n"
-"       xorl    %ecx,%eax      \n"
-"       jz      1f             \n"
-"       movl    $1,-8(%ebp)    \n"
-"1:                            \n"
-    );
-#elif defined(__sun) && defined(__amd64)
-    __asm (
-"       pushfq                 \n"
-"       popq    %rax           \n"
-"       movq    %rax,%rcx      \n"
-"       xorl    $0x200000,%eax \n"
-"       pushq   %rax           \n"
-"       popfq                  \n"
-"       pushfq                 \n"
-"       popq    %rax           \n"
-"       xorl    %ecx,%eax      \n"
-"       jz      1f             \n"
-"       movl    $1,-8(%rbp)    \n"
-"1:                            \n"
-    );
-#endif
-/* *INDENT-ON* */
-    return has_CPUID;
-}
-
-#if defined(__GNUC__) && defined(i386)
-#define cpuid(func, a, b, c, d) \
-    __asm__ __volatile__ ( \
-"        pushl %%ebx        \n" \
-"        cpuid              \n" \
-"        movl %%ebx, %%esi  \n" \
-"        popl %%ebx         \n" : \
-            "=a" (a), "=S" (b), "=c" (c), "=d" (d) : "a" (func))
-#elif defined(__GNUC__) && defined(__x86_64__)
-#define cpuid(func, a, b, c, d) \
-    __asm__ __volatile__ ( \
-"        pushq %%rbx        \n" \
-"        cpuid              \n" \
-"        movq %%rbx, %%rsi  \n" \
-"        popq %%rbx         \n" : \
-            "=a" (a), "=S" (b), "=c" (c), "=d" (d) : "a" (func))
-#elif (defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)
-#define cpuid(func, a, b, c, d) \
-    __asm { \
-        __asm mov eax, func \
-        __asm cpuid \
-        __asm mov a, eax \
-        __asm mov b, ebx \
-        __asm mov c, ecx \
-        __asm mov d, edx \
-}
-#elif defined(_MSC_VER) && defined(_M_X64)
-#define cpuid(func, a, b, c, d) \
-{ \
-    int CPUInfo[4]; \
-    __cpuid(CPUInfo, func); \
-    a = CPUInfo[0]; \
-    b = CPUInfo[1]; \
-    c = CPUInfo[2]; \
-    d = CPUInfo[3]; \
-}
-#else
-#define cpuid(func, a, b, c, d) \
-    a = b = c = d = 0
-#endif
-
-static SDL_INLINE int
-CPU_getCPUIDFeatures(void)
-{
-    int features = 0;
-    int a, b, c, d;
-
-    cpuid(0, a, b, c, d);
-    if (a >= 1) {
-        cpuid(1, a, b, c, d);
-        features = d;
-    }
-    return features;
-}
-
-static SDL_INLINE int
-CPU_haveRDTSC(void)
-{
-    if (CPU_haveCPUID()) {
-        return (CPU_getCPUIDFeatures() & 0x00000010);
-    }
-    return 0;
-}
-
-static SDL_INLINE int
-CPU_haveAltiVec(void)
-{
-    volatile int altivec = 0;
-#if (defined(__MACOSX__) && (defined(__ppc__) || defined(__ppc64__))) || (defined(__OpenBSD__) && defined(__powerpc__))
-#ifdef __OpenBSD__
-    int selectors[2] = { CTL_MACHDEP, CPU_ALTIVEC };
-#else
-    int selectors[2] = { CTL_HW, HW_VECTORUNIT };
-#endif
-    int hasVectorUnit = 0;
-    size_t length = sizeof(hasVectorUnit);
-    int error = sysctl(selectors, 2, &hasVectorUnit, &length, NULL, 0);
-    if (0 == error)
-        altivec = (hasVectorUnit != 0);
-#elif SDL_ALTIVEC_BLITTERS && HAVE_SETJMP
-    void (*handler) (int sig);
-    handler = signal(SIGILL, illegal_instruction);
-    if (setjmp(jmpbuf) == 0) {
-        asm volatile ("mtspr 256, %0\n\t" "vand %%v0, %%v0, %%v0"::"r" (-1));
-        altivec = 1;
-    }
-    signal(SIGILL, handler);
-#endif
-    return altivec;
-}
-
-static SDL_INLINE int
-CPU_haveMMX(void)
-{
-    if (CPU_haveCPUID()) {
-        return (CPU_getCPUIDFeatures() & 0x00800000);
-    }
-    return 0;
-}
-
-static SDL_INLINE int
-CPU_have3DNow(void)
-{
-    if (CPU_haveCPUID()) {
-        int a, b, c, d;
-
-        cpuid(0x80000000, a, b, c, d);
-        if (a >= 0x80000001) {
-            cpuid(0x80000001, a, b, c, d);
-            return (d & 0x80000000);
-        }
-    }
-    return 0;
-}
-
-static SDL_INLINE int
-CPU_haveSSE(void)
-{
-    if (CPU_haveCPUID()) {
-        return (CPU_getCPUIDFeatures() & 0x02000000);
-    }
-    return 0;
-}
-
-static SDL_INLINE int
-CPU_haveSSE2(void)
-{
-    if (CPU_haveCPUID()) {
-        return (CPU_getCPUIDFeatures() & 0x04000000);
-    }
-    return 0;
-}
-
-static SDL_INLINE int
-CPU_haveSSE3(void)
-{
-    if (CPU_haveCPUID()) {
-        int a, b, c, d;
-
-        cpuid(0, a, b, c, d);
-        if (a >= 1) {
-            cpuid(1, a, b, c, d);
-            return (c & 0x00000001);
-        }
-    }
-    return 0;
-}
-
-static SDL_INLINE int
-CPU_haveSSE41(void)
-{
-    if (CPU_haveCPUID()) {
-        int a, b, c, d;
-
-        cpuid(1, a, b, c, d);
-        if (a >= 1) {
-            cpuid(1, a, b, c, d);
-            return (c & 0x00080000);
-        }
-    }
-    return 0;
-}
-
-static SDL_INLINE int
-CPU_haveSSE42(void)
-{
-    if (CPU_haveCPUID()) {
-        int a, b, c, d;
-
-        cpuid(1, a, b, c, d);
-        if (a >= 1) {
-            cpuid(1, a, b, c, d);
-            return (c & 0x00100000);
-        }
-    }
-    return 0;
-}
-
-static SDL_INLINE int
-CPU_haveAVX(void)
-{
-    if (CPU_haveCPUID()) {
-        int a, b, c, d;
-
-        cpuid(1, a, b, c, d);
-        if (a >= 1) {
-            cpuid(1, a, b, c, d);
-            return (c & 0x10000000);
-        }
-    }
-    return 0;
-}
-
-static int SDL_CPUCount = 0;
-
-int
-SDL_GetCPUCount(void)
-{
-    if (!SDL_CPUCount) {
-#if defined(HAVE_SYSCONF) && defined(_SC_NPROCESSORS_ONLN)
-        if (SDL_CPUCount <= 0) {
-            SDL_CPUCount = (int)sysconf(_SC_NPROCESSORS_ONLN);
-        }
-#endif
-#ifdef HAVE_SYSCTLBYNAME
-        if (SDL_CPUCount <= 0) {
-            size_t size = sizeof(SDL_CPUCount);
-            sysctlbyname("hw.ncpu", &SDL_CPUCount, &size, NULL, 0);
-        }
-#endif
-#ifdef __WIN32__
-        if (SDL_CPUCount <= 0) {
-            SYSTEM_INFO info;
-            GetSystemInfo(&info);
-            SDL_CPUCount = info.dwNumberOfProcessors;
-        }
-#endif
-        /* There has to be at least 1, right? :) */
-        if (SDL_CPUCount <= 0) {
-            SDL_CPUCount = 1;
-        }
-    }
-    return SDL_CPUCount;
-}
-
-/* Oh, such a sweet sweet trick, just not very useful. :) */
-static const char *
-SDL_GetCPUType(void)
-{
-    static char SDL_CPUType[13];
-
-    if (!SDL_CPUType[0]) {
-        int i = 0;
-        int a, b, c, d;
-
-        if (CPU_haveCPUID()) {
-            cpuid(0x00000000, a, b, c, d);
-            SDL_CPUType[i++] = (char)(b & 0xff); b >>= 8;
-            SDL_CPUType[i++] = (char)(b & 0xff); b >>= 8;
-            SDL_CPUType[i++] = (char)(b & 0xff); b >>= 8;
-            SDL_CPUType[i++] = (char)(b & 0xff); b >>= 8;
-            SDL_CPUType[i++] = (char)(d & 0xff); d >>= 8;
-            SDL_CPUType[i++] = (char)(d & 0xff); d >>= 8;
-            SDL_CPUType[i++] = (char)(d & 0xff); d >>= 8;
-            SDL_CPUType[i++] = (char)(d & 0xff); d >>= 8;
-            SDL_CPUType[i++] = (char)(c & 0xff); c >>= 8;
-            SDL_CPUType[i++] = (char)(c & 0xff); c >>= 8;
-            SDL_CPUType[i++] = (char)(c & 0xff); c >>= 8;
-            SDL_CPUType[i++] = (char)(c & 0xff); c >>= 8;
-        }
-        if (!SDL_CPUType[0]) {
-            SDL_strlcpy(SDL_CPUType, "Unknown", sizeof(SDL_CPUType));
-        }
-    }
-    return SDL_CPUType;
-}
-
-
-#ifdef TEST_MAIN  /* !!! FIXME: only used for test at the moment. */
-static const char *
-SDL_GetCPUName(void)
-{
-    static char SDL_CPUName[48];
-
-    if (!SDL_CPUName[0]) {
-        int i = 0;
-        int a, b, c, d;
-
-        if (CPU_haveCPUID()) {
-            cpuid(0x80000000, a, b, c, d);
-            if (a >= 0x80000004) {
-                cpuid(0x80000002, a, b, c, d);
-                SDL_CPUName[i++] = (char)(a & 0xff); a >>= 8;
-                SDL_CPUName[i++] = (char)(a & 0xff); a >>= 8;
-                SDL_CPUName[i++] = (char)(a & 0xff); a >>= 8;
-                SDL_CPUName[i++] = (char)(a & 0xff); a >>= 8;
-                SDL_CPUName[i++] = (char)(b & 0xff); b >>= 8;
-                SDL_CPUName[i++] = (char)(b & 0xff); b >>= 8;
-                SDL_CPUName[i++] = (char)(b & 0xff); b >>= 8;
-                SDL_CPUName[i++] = (char)(b & 0xff); b >>= 8;
-                SDL_CPUName[i++] = (char)(c & 0xff); c >>= 8;
-                SDL_CPUName[i++] = (char)(c & 0xff); c >>= 8;
-                SDL_CPUName[i++] = (char)(c & 0xff); c >>= 8;
-                SDL_CPUName[i++] = (char)(c & 0xff); c >>= 8;
-                SDL_CPUName[i++] = (char)(d & 0xff); d >>= 8;
-                SDL_CPUName[i++] = (char)(d & 0xff); d >>= 8;
-                SDL_CPUName[i++] = (char)(d & 0xff); d >>= 8;
-                SDL_CPUName[i++] = (char)(d & 0xff); d >>= 8;
-                cpuid(0x80000003, a, b, c, d);
-                SDL_CPUName[i++] = (char)(a & 0xff); a >>= 8;
-                SDL_CPUName[i++] = (char)(a & 0xff); a >>= 8;
-                SDL_CPUName[i++] = (char)(a & 0xff); a >>= 8;
-                SDL_CPUName[i++] = (char)(a & 0xff); a >>= 8;
-                SDL_CPUName[i++] = (char)(b & 0xff); b >>= 8;
-                SDL_CPUName[i++] = (char)(b & 0xff); b >>= 8;
-                SDL_CPUName[i++] = (char)(b & 0xff); b >>= 8;
-                SDL_CPUName[i++] = (char)(b & 0xff); b >>= 8;
-                SDL_CPUName[i++] = (char)(c & 0xff); c >>= 8;
-                SDL_CPUName[i++] = (char)(c & 0xff); c >>= 8;
-                SDL_CPUName[i++] = (char)(c & 0xff); c >>= 8;
-                SDL_CPUName[i++] = (char)(c & 0xff); c >>= 8;
-                SDL_CPUName[i++] = (char)(d & 0xff); d >>= 8;
-                SDL_CPUName[i++] = (char)(d & 0xff); d >>= 8;
-                SDL_CPUName[i++] = (char)(d & 0xff); d >>= 8;
-                SDL_CPUName[i++] = (char)(d & 0xff); d >>= 8;
-                cpuid(0x80000004, a, b, c, d);
-                SDL_CPUName[i++] = (char)(a & 0xff); a >>= 8;
-                SDL_CPUName[i++] = (char)(a & 0xff); a >>= 8;
-                SDL_CPUName[i++] = (char)(a & 0xff); a >>= 8;
-                SDL_CPUName[i++] = (char)(a & 0xff); a >>= 8;
-                SDL_CPUName[i++] = (char)(b & 0xff); b >>= 8;
-                SDL_CPUName[i++] = (char)(b & 0xff); b >>= 8;
-                SDL_CPUName[i++] = (char)(b & 0xff); b >>= 8;
-                SDL_CPUName[i++] = (char)(b & 0xff); b >>= 8;
-                SDL_CPUName[i++] = (char)(c & 0xff); c >>= 8;
-                SDL_CPUName[i++] = (char)(c & 0xff); c >>= 8;
-                SDL_CPUName[i++] = (char)(c & 0xff); c >>= 8;
-                SDL_CPUName[i++] = (char)(c & 0xff); c >>= 8;
-                SDL_CPUName[i++] = (char)(d & 0xff); d >>= 8;
-                SDL_CPUName[i++] = (char)(d & 0xff); d >>= 8;
-                SDL_CPUName[i++] = (char)(d & 0xff); d >>= 8;
-                SDL_CPUName[i++] = (char)(d & 0xff); d >>= 8;
-            }
-        }
-        if (!SDL_CPUName[0]) {
-            SDL_strlcpy(SDL_CPUName, "Unknown", sizeof(SDL_CPUName));
-        }
-    }
-    return SDL_CPUName;
-}
-#endif
-
-int
-SDL_GetCPUCacheLineSize(void)
-{
-    const char *cpuType = SDL_GetCPUType();
-
-    if (SDL_strcmp(cpuType, "GenuineIntel") == 0) {
-        int a, b, c, d;
-
-        cpuid(0x00000001, a, b, c, d);
-        return (((b >> 8) & 0xff) * 8);
-    } else if (SDL_strcmp(cpuType, "AuthenticAMD") == 0) {
-        int a, b, c, d;
-
-        cpuid(0x80000005, a, b, c, d);
-        return (c & 0xff);
-    } else {
-        /* Just make a guess here... */
-        return SDL_CACHELINE_SIZE;
-    }
-}
-
-static Uint32 SDL_CPUFeatures = 0xFFFFFFFF;
-
-static Uint32
-SDL_GetCPUFeatures(void)
-{
-    if (SDL_CPUFeatures == 0xFFFFFFFF) {
-        SDL_CPUFeatures = 0;
-        if (CPU_haveRDTSC()) {
-            SDL_CPUFeatures |= CPU_HAS_RDTSC;
-        }
-        if (CPU_haveAltiVec()) {
-            SDL_CPUFeatures |= CPU_HAS_ALTIVEC;
-        }
-        if (CPU_haveMMX()) {
-            SDL_CPUFeatures |= CPU_HAS_MMX;
-        }
-        if (CPU_have3DNow()) {
-            SDL_CPUFeatures |= CPU_HAS_3DNOW;
-        }
-        if (CPU_haveSSE()) {
-            SDL_CPUFeatures |= CPU_HAS_SSE;
-        }
-        if (CPU_haveSSE2()) {
-            SDL_CPUFeatures |= CPU_HAS_SSE2;
-        }
-        if (CPU_haveSSE3()) {
-            SDL_CPUFeatures |= CPU_HAS_SSE3;
-        }
-        if (CPU_haveSSE41()) {
-            SDL_CPUFeatures |= CPU_HAS_SSE41;
-        }
-        if (CPU_haveSSE42()) {
-            SDL_CPUFeatures |= CPU_HAS_SSE42;
-        }
-        if (CPU_haveAVX()) {
-            SDL_CPUFeatures |= CPU_HAS_AVX;
-        }
-    }
-    return SDL_CPUFeatures;
-}
-
-SDL_bool
-SDL_HasRDTSC(void)
-{
-    if (SDL_GetCPUFeatures() & CPU_HAS_RDTSC) {
-        return SDL_TRUE;
-    }
-    return SDL_FALSE;
-}
-
-SDL_bool
-SDL_HasAltiVec(void)
-{
-    if (SDL_GetCPUFeatures() & CPU_HAS_ALTIVEC) {
-        return SDL_TRUE;
-    }
-    return SDL_FALSE;
-}
-
-SDL_bool
-SDL_HasMMX(void)
-{
-    if (SDL_GetCPUFeatures() & CPU_HAS_MMX) {
-        return SDL_TRUE;
-    }
-    return SDL_FALSE;
-}
-
-SDL_bool
-SDL_Has3DNow(void)
-{
-    if (SDL_GetCPUFeatures() & CPU_HAS_3DNOW) {
-        return SDL_TRUE;
-    }
-    return SDL_FALSE;
-}
-
-SDL_bool
-SDL_HasSSE(void)
-{
-    if (SDL_GetCPUFeatures() & CPU_HAS_SSE) {
-        return SDL_TRUE;
-    }
-    return SDL_FALSE;
-}
-
-SDL_bool
-SDL_HasSSE2(void)
-{
-    if (SDL_GetCPUFeatures() & CPU_HAS_SSE2) {
-        return SDL_TRUE;
-    }
-    return SDL_FALSE;
-}
-
-SDL_bool
-SDL_HasSSE3(void)
-{
-    if (SDL_GetCPUFeatures() & CPU_HAS_SSE3) {
-        return SDL_TRUE;
-    }
-    return SDL_FALSE;
-}
-
-SDL_bool
-SDL_HasSSE41(void)
-{
-    if (SDL_GetCPUFeatures() & CPU_HAS_SSE41) {
-        return SDL_TRUE;
-    }
-    return SDL_FALSE;
-}
-
-SDL_bool
-SDL_HasSSE42(void)
-{
-    if (SDL_GetCPUFeatures() & CPU_HAS_SSE42) {
-        return SDL_TRUE;
-    }
-    return SDL_FALSE;
-}
-
-SDL_bool
-SDL_HasAVX(void)
-{
-    if (SDL_GetCPUFeatures() & CPU_HAS_AVX) {
-        return SDL_TRUE;
-    }
-    return SDL_FALSE;
-}
-
-static int SDL_SystemRAM = 0;
-
-int
-SDL_GetSystemRAM(void)
-{
-    if (!SDL_SystemRAM) {
-#if defined(HAVE_SYSCONF) && defined(_SC_PHYS_PAGES) && defined(_SC_PAGESIZE)
-        if (SDL_SystemRAM <= 0) {
-            SDL_SystemRAM = (int)((Sint64)sysconf(_SC_PHYS_PAGES) * sysconf(_SC_PAGESIZE) / (1024*1024));
-        }
-#endif
-#ifdef HAVE_SYSCTLBYNAME
-        if (SDL_SystemRAM <= 0) {
-#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
-#ifdef HW_REALMEM
-            int mib[2] = {CTL_HW, HW_REALMEM};
-#else
-            /* might only report up to 2 GiB */
-            int mib[2] = {CTL_HW, HW_PHYSMEM};
-#endif /* HW_REALMEM */
-#else
-            int mib[2] = {CTL_HW, HW_MEMSIZE};
-#endif /* __FreeBSD__ || __FreeBSD_kernel__ */
-            Uint64 memsize = 0;
-            size_t len = sizeof(memsize);
-            
-            if (sysctl(mib, 2, &memsize, &len, NULL, 0) == 0) {
-                SDL_SystemRAM = (int)(memsize / (1024*1024));
-            }
-        }
-#endif
-#ifdef __WIN32__
-        if (SDL_SystemRAM <= 0) {
-            MEMORYSTATUSEX stat;
-            stat.dwLength = sizeof(stat);
-            if (GlobalMemoryStatusEx(&stat)) {
-                SDL_SystemRAM = (int)(stat.ullTotalPhys / (1024 * 1024));
-            }
-        }
-#endif
-    }
-    return SDL_SystemRAM;
-}
-
-
-#ifdef TEST_MAIN
-
-#include <stdio.h>
-
-int
-main()
-{
-    printf("CPU count: %d\n", SDL_GetCPUCount());
-    printf("CPU type: %s\n", SDL_GetCPUType());
-    printf("CPU name: %s\n", SDL_GetCPUName());
-    printf("CacheLine size: %d\n", SDL_GetCPUCacheLineSize());
-    printf("RDTSC: %d\n", SDL_HasRDTSC());
-    printf("Altivec: %d\n", SDL_HasAltiVec());
-    printf("MMX: %d\n", SDL_HasMMX());
-    printf("3DNow: %d\n", SDL_Has3DNow());
-    printf("SSE: %d\n", SDL_HasSSE());
-    printf("SSE2: %d\n", SDL_HasSSE2());
-    printf("SSE3: %d\n", SDL_HasSSE3());
-    printf("SSE4.1: %d\n", SDL_HasSSE41());
-    printf("SSE4.2: %d\n", SDL_HasSSE42());
-    printf("AVX: %d\n", SDL_HasAVX());
-    printf("RAM: %d MB\n", SDL_GetSystemRAM());
-    return 0;
-}
-
-#endif /* TEST_MAIN */
-
-/* vi: set ts=4 sw=4 expandtab: */

http://git-wip-us.apache.org/repos/asf/incubator-corinthia/blob/d1484ae0/DocFormats/platform/3rdparty/SDL2-2.0.3/src/dynapi/SDL_dynapi.c
----------------------------------------------------------------------
diff --git a/DocFormats/platform/3rdparty/SDL2-2.0.3/src/dynapi/SDL_dynapi.c b/DocFormats/platform/3rdparty/SDL2-2.0.3/src/dynapi/SDL_dynapi.c
deleted file mode 100644
index 220ec9b..0000000
--- a/DocFormats/platform/3rdparty/SDL2-2.0.3/src/dynapi/SDL_dynapi.c
+++ /dev/null
@@ -1,302 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <sl...@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "SDL_config.h"
-#include "SDL_dynapi.h"
-
-#if SDL_DYNAMIC_API
-
-#include "SDL.h"
-
-/* !!! FIXME: Shouldn't these be included in SDL.h? */
-#include "SDL_shape.h"
-#include "SDL_syswm.h"
-
-/* This is the version of the dynamic API. This doesn't match the SDL version
-   and should not change until there's been a major revamp in API/ABI.
-   So 2.0.5 adds functions over 2.0.4? This number doesn't change;
-   the sizeof (jump_table) changes instead. But 2.1.0 changes how a function
-   works in an incompatible way or removes a function? This number changes,
-   since sizeof (jump_table) isn't sufficient anymore. It's likely
-   we'll forget to bump every time we add a function, so this is the
-   failsafe switch for major API change decisions. Respect it and use it
-   sparingly. */
-#define SDL_DYNAPI_VERSION 1
-
-static void SDL_InitDynamicAPI(void);
-
-
-/* BE CAREFUL CALLING ANY SDL CODE IN HERE, IT WILL BLOW UP.
-   Even self-contained stuff might call SDL_Error and break everything. */
-
-
-/* behold, the macro salsa! */
-
-/* !!! FIXME: ...disabled...until we write it.  :) */
-#define DISABLE_JUMP_MAGIC 1
-
-#if DISABLE_JUMP_MAGIC
-/* Can't use the macro for varargs nonsense. This is atrocious. */
-#define SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, logname, prio) \
-    _static void SDL_Log##logname##name(int category, const char *fmt, ...) { \
-        va_list ap; initcall; va_start(ap, fmt); \
-        jump_table.SDL_LogMessageV(category, SDL_LOG_PRIORITY_##prio, fmt, ap); \
-        va_end(ap); \
-    }
-
-#define SDL_DYNAPI_VARARGS(_static, name, initcall) \
-    _static int SDL_SetError##name(const char *fmt, ...) { \
-        char buf[512]; /* !!! FIXME: dynamic allocation */ \
-        va_list ap; initcall; va_start(ap, fmt); \
-        jump_table.SDL_vsnprintf(buf, sizeof (buf), fmt, ap); \
-        va_end(ap); \
-        return jump_table.SDL_SetError("%s", buf); \
-    } \
-    _static int SDL_sscanf##name(const char *buf, const char *fmt, ...) { \
-        int retval; va_list ap; initcall; va_start(ap, fmt); \
-        retval = jump_table.SDL_vsscanf(buf, fmt, ap); \
-        va_end(ap); \
-        return retval; \
-    } \
-    _static int SDL_snprintf##name(char *buf, size_t buflen, const char *fmt, ...) { \
-        int retval; va_list ap; initcall; va_start(ap, fmt); \
-        retval = jump_table.SDL_vsnprintf(buf, buflen, fmt, ap); \
-        va_end(ap); \
-        return retval; \
-    } \
-    _static void SDL_Log##name(const char *fmt, ...) { \
-        va_list ap; initcall; va_start(ap, fmt); \
-        jump_table.SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, fmt, ap); \
-        va_end(ap); \
-    } \
-    _static void SDL_LogMessage##name(int category, SDL_LogPriority priority, const char *fmt, ...) { \
-        va_list ap; initcall; va_start(ap, fmt); \
-        jump_table.SDL_LogMessageV(category, priority, fmt, ap); \
-        va_end(ap); \
-    } \
-    SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, Verbose, VERBOSE) \
-    SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, Debug, DEBUG) \
-    SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, Info, INFO) \
-    SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, Warn, WARN) \
-    SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, Error, ERROR) \
-    SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, Critical, CRITICAL)
-#endif
-
-
-/* Typedefs for function pointers for jump table, and predeclare funcs */
-/* The DEFAULT funcs will init jump table and then call real function. */
-/* The REAL funcs are the actual functions, name-mangled to not clash. */
-#define SDL_DYNAPI_PROC(rc,fn,params,args,ret) \
-    typedef rc (*SDL_DYNAPIFN_##fn) params; \
-    static rc fn##_DEFAULT params; \
-    extern rc fn##_REAL params;
-#include "SDL_dynapi_procs.h"
-#undef SDL_DYNAPI_PROC
-
-/* The jump table! */
-typedef struct {
-    #define SDL_DYNAPI_PROC(rc,fn,params,args,ret) SDL_DYNAPIFN_##fn fn;
-    #include "SDL_dynapi_procs.h"
-    #undef SDL_DYNAPI_PROC
-} SDL_DYNAPI_jump_table;
-
-/* Predeclare the default functions for initializing the jump table. */
-#define SDL_DYNAPI_PROC(rc,fn,params,args,ret) static rc fn##_DEFAULT params;
-#include "SDL_dynapi_procs.h"
-#undef SDL_DYNAPI_PROC
-
-/* The actual jump table. */
-static SDL_DYNAPI_jump_table jump_table = {
-    #define SDL_DYNAPI_PROC(rc,fn,params,args,ret) fn##_DEFAULT,
-    #include "SDL_dynapi_procs.h"
-    #undef SDL_DYNAPI_PROC
-};
-
-/* Default functions init the function table then call right thing. */
-#if DISABLE_JUMP_MAGIC
-#define SDL_DYNAPI_PROC(rc,fn,params,args,ret) \
-    static rc fn##_DEFAULT params { \
-        SDL_InitDynamicAPI(); \
-        ret jump_table.fn args; \
-    }
-#define SDL_DYNAPI_PROC_NO_VARARGS 1
-#include "SDL_dynapi_procs.h"
-#undef SDL_DYNAPI_PROC
-#undef SDL_DYNAPI_PROC_NO_VARARGS
-SDL_DYNAPI_VARARGS(static, _DEFAULT, SDL_InitDynamicAPI())
-#else
-/* !!! FIXME: need the jump magic. */
-#error Write me.
-#endif
-
-/* Public API functions to jump into the jump table. */
-#if DISABLE_JUMP_MAGIC
-#define SDL_DYNAPI_PROC(rc,fn,params,args,ret) \
-    rc fn params { ret jump_table.fn args; }
-#define SDL_DYNAPI_PROC_NO_VARARGS 1
-#include "SDL_dynapi_procs.h"
-#undef SDL_DYNAPI_PROC
-#undef SDL_DYNAPI_PROC_NO_VARARGS
-SDL_DYNAPI_VARARGS(,,)
-#else
-/* !!! FIXME: need the jump magic. */
-#error Write me.
-#endif
-
-
-
-/* Here's the exported entry point that fills in the jump table. */
-/*  Use specific types when an "int" might suffice to keep this sane. */
-typedef Sint32 (SDLCALL *SDL_DYNAPI_ENTRYFN)(Uint32 apiver, void *table, Uint32 tablesize);
-extern DECLSPEC Sint32 SDLCALL SDL_DYNAPI_entry(Uint32, void *, Uint32);
-
-Sint32
-SDL_DYNAPI_entry(Uint32 apiver, void *table, Uint32 tablesize)
-{
-    SDL_DYNAPI_jump_table *output_jump_table = (SDL_DYNAPI_jump_table *) table;
-
-    if (apiver != SDL_DYNAPI_VERSION) {
-        /* !!! FIXME: can maybe handle older versions? */
-        return -1;  /* not compatible. */
-    } else if (tablesize > sizeof (jump_table)) {
-        return -1;  /* newer version of SDL with functions we can't provide. */
-    }
-
-    /* Init our jump table first. */
-    #define SDL_DYNAPI_PROC(rc,fn,params,args,ret) jump_table.fn = fn##_REAL;
-    #include "SDL_dynapi_procs.h"
-    #undef SDL_DYNAPI_PROC
-
-    /* Then the external table... */
-    if (output_jump_table != &jump_table) {
-        jump_table.SDL_memcpy(output_jump_table, &jump_table, tablesize);
-    }
-
-    /* Safe to call SDL functions now; jump table is initialized! */
-
-    return 0;  /* success! */
-}
-
-
-/* Obviously we can't use SDL_LoadObject() to load SDL.  :)  */
-/* Also obviously, we never close the loaded library. */
-#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN 1
-#endif
-#include <windows.h>
-static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
-{
-    HANDLE lib = LoadLibraryA(fname);
-    return lib ? GetProcAddress(lib, sym) : NULL;
-}
-
-#elif defined(__HAIKU__)
-#include <os/kernel/image.h>
-static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
-{
-    image_id lib = load_add_on(fname);
-    void *retval = NULL;
-    if ((lib < 0) || (get_image_symbol(lib, sym, B_SYMBOL_TYPE_TEXT, &retval) != B_NO_ERROR)) {
-        retval = NULL;
-    }
-    return retval;
-}
-#elif defined(unix) || defined(__unix__) || defined(__APPLE__)
-#include <dlfcn.h>
-static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
-{
-    void *lib = dlopen(fname, RTLD_NOW | RTLD_LOCAL);
-    return lib ? dlsym(lib, sym) : NULL;
-}
-#else
-#error Please define your platform.
-#endif
-
-
-static void
-SDL_InitDynamicAPILocked(void)
-{
-    const char *libname = SDL_getenv_REAL("SDL_DYNAMIC_API");
-    SDL_DYNAPI_ENTRYFN entry = SDL_DYNAPI_entry;  /* funcs from here by default. */
-
-    if (libname) {
-        entry = (SDL_DYNAPI_ENTRYFN) get_sdlapi_entry(libname, "SDL_DYNAPI_entry");
-        if (!entry) {
-            /* !!! FIXME: fail to startup here instead? */
-            /* !!! FIXME: definitely warn user. */
-            /* Just fill in the function pointers from this library. */
-            entry = SDL_DYNAPI_entry;
-        }
-    }
-
-    if (entry(SDL_DYNAPI_VERSION, &jump_table, sizeof (jump_table)) < 0) {
-        /* !!! FIXME: fail to startup here instead? */
-        /* !!! FIXME: definitely warn user. */
-        /* Just fill in the function pointers from this library. */
-        if (entry != SDL_DYNAPI_entry) {
-            if (!SDL_DYNAPI_entry(SDL_DYNAPI_VERSION, &jump_table, sizeof (jump_table))) {
-                /* !!! FIXME: now we're screwed. Should definitely abort now. */
-            }
-        }
-    }
-
-    /* we intentionally never close the newly-loaded lib, of course. */
-}
-
-static void
-SDL_InitDynamicAPI(void)
-{
-    /* So the theory is that every function in the jump table defaults to
-     *  calling this function, and then replaces itself with a version that
-     *  doesn't call this function anymore. But it's possible that, in an
-     *  extreme corner case, you can have a second thread hit this function
-     *  while the jump table is being initialized by the first.
-     * In this case, a spinlock is really painful compared to what spinlocks
-     *  _should_ be used for, but this would only happen once, and should be
-     *  insanely rare, as you would have to spin a thread outside of SDL (as
-     *  SDL_CreateThread() would also call this function before building the
-     *  new thread).
-     */
-    static volatile SDL_bool already_initialized = SDL_FALSE;
-
-    /* SDL_AtomicLock calls SDL mutex functions to emulate if
-       SDL_ATOMIC_DISABLED, which we can't do here, so in such a
-       configuration, you're on your own. */
-    #if !SDL_ATOMIC_DISABLED
-    static SDL_SpinLock lock = 0;
-    SDL_AtomicLock_REAL(&lock);
-    #endif
-
-    if (!already_initialized) {
-        SDL_InitDynamicAPILocked();
-        already_initialized = SDL_TRUE;
-    }
-
-    #if !SDL_ATOMIC_DISABLED
-    SDL_AtomicUnlock_REAL(&lock);
-    #endif
-}
-
-#endif  /* SDL_DYNAMIC_API */
-
-/* vi: set ts=4 sw=4 expandtab: */
-

http://git-wip-us.apache.org/repos/asf/incubator-corinthia/blob/d1484ae0/DocFormats/platform/3rdparty/SDL2-2.0.3/src/dynapi/SDL_dynapi.h
----------------------------------------------------------------------
diff --git a/DocFormats/platform/3rdparty/SDL2-2.0.3/src/dynapi/SDL_dynapi.h b/DocFormats/platform/3rdparty/SDL2-2.0.3/src/dynapi/SDL_dynapi.h
deleted file mode 100644
index d318552..0000000
--- a/DocFormats/platform/3rdparty/SDL2-2.0.3/src/dynapi/SDL_dynapi.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <sl...@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef _SDL_dynapi_h
-#define _SDL_dynapi_h
-
-/* IMPORTANT:
-   This is the master switch to disabling the dynamic API. We made it so you
-   have to hand-edit an internal source file in SDL to turn it off; you
-   can do it if you want it badly enough, but hopefully you won't want to.
-   You should understand the ramifications of turning this off: it makes it
-   hard to update your SDL in the field, and impossible if you've statically
-   linked SDL into your app. Understand that platforms change, and if we can't
-   drop in an updated SDL, your application can definitely break some time
-   in the future, even if it's fine today.
-   To be sure, as new system-level video and audio APIs are introduced, an
-   updated SDL can transparently take advantage of them, but your program will
-   not without this feature. Think hard before turning it off.
-*/
-#ifdef SDL_DYNAMIC_API  /* Tried to force it on the command line? */
-#error Nope, you have to edit this file to force this off.
-#endif
-
-#ifdef __APPLE__
-#include "TargetConditionals.h"
-#endif
-
-#if TARGET_OS_IPHONE  /* probably not useful on iOS. */
-#define SDL_DYNAMIC_API 0
-#elif SDL_BUILDING_WINRT /* probaly not useful on WinRT, given current .dll loading restrictions */
-#define SDL_DYNAMIC_API 0
-#else   /* everyone else. */
-#define SDL_DYNAMIC_API 1
-#endif
-
-#endif
-
-/* vi: set ts=4 sw=4 expandtab: */