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Posted to commits@cordova.apache.org by st...@apache.org on 2013/12/07 01:17:22 UTC

[06/12] Version 3.3.0

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/media/media.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Media
+
+> The `Media` object provides the ability to record and play back audio files on a device.
+
+    var media = new Media(src, mediaSuccess, [mediaError], [mediaStatus]);
+
+__NOTE__: The current implementation does not adhere to a W3C
+specification for media capture, and is provided for convenience only.
+A future implementation will adhere to the latest W3C specification
+and may deprecate the current APIs.
+
+## Parameters
+
+- __src__: A URI containing the audio content. _(DOMString)_
+
+- __mediaSuccess__: (Optional) The callback that executes after a `Media` object has completed the current play, record, or stop action. _(Function)_
+
+- __mediaError__: (Optional) The callback that executes if an error occurs. _(Function)_
+
+- __mediaStatus__: (Optional) The callback that executes to indicate status changes. _(Function)_
+
+## Constants
+
+The following constants are reported as the only parameter to the
+`mediaStatus` callback:
+
+- `Media.MEDIA_NONE`     = 0;
+- `Media.MEDIA_STARTING` = 1;
+- `Media.MEDIA_RUNNING`  = 2;
+- `Media.MEDIA_PAUSED`   = 3;
+- `Media.MEDIA_STOPPED`  = 4;
+
+## Methods
+
+- `media.getCurrentPosition`: Returns the current position within an audio file.
+
+- `media.getDuration`: Returns the duration of an audio file.
+
+- `media.play`: Start or resume playing an audio file.
+
+- `media.pause`: Pause playback of an audio file.
+
+- `media.release`: Releases the underlying operating system's audio resources.
+
+- `media.seekTo`: Moves the position within the audio file.
+
+- `media.setVolume`: Set the volume for audio playback.
+
+- `media.startRecord`: Start recording an audio file.
+
+- `media.stopRecord`: Stop recording an audio file.
+
+- `media.stop`: Stop playing an audio file.
+
+## Additional ReadOnly Parameters
+
+- __position__: The position within the audio playback, in seconds.
+    - Not automatically updated during play; call `getCurrentPosition` to update.
+
+- __duration__: The duration of the media, in seconds.
+
+## Supported Platforms
+
+- Amazon Fire OS
+- Android
+- BlackBerry 10
+- iOS
+- Windows Phone 7.5
+- Tizen
+- Windows 8
+
+## Accessing the Feature
+
+As of version 3.0, Cordova implements device-level APIs as _plugins_.
+Use the CLI's `plugin` command, described in The Command-Line
+Interface, to add or remove this feature for a project:
+
+        $ cordova plugin add org.apache.cordova.media 
+        $ cordova plugin ls
+        [ 'org.apache.cordova.media' ]
+        $ cordova plugin rm org.apache.cordova.media 
+
+These commands apply to all targeted platforms, but modify the
+platform-specific configuration settings described below:
+
+* Amazon Fire OS
+
+        (in app/res/xml/config.xml)
+        <feature name="Media">
+            <param name="android-package" value="org.apache.cordova.media.AudioHandler" />
+        </feature>
+
+        (in app/AndroidManifest.xml)
+        <uses-permission android:name="android.permission.RECORD_AUDIO" />
+        <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
+        <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
+
+* Android
+
+        (in app/res/xml/config.xml)
+        <feature name="Media">
+            <param name="android-package" value="org.apache.cordova.media.AudioHandler" />
+        </feature>
+
+        (in app/AndroidManifest.xml)
+        <uses-permission android:name="android.permission.RECORD_AUDIO" />
+        <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
+        <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
+
+* BlackBerry 10
+
+        (in www/config.xml)
+        <feature name="Media" value="Media" />
+
+* iOS (in the named application directory's `config.xml`)
+
+        <feature name="Media">
+            <param name="ios-package" value="CDVSound" />
+        </feature>
+
+* Windows Phone (in `Properties/WPAppManifest.xml`)
+
+        <Capabilities>
+            <Capability Name="ID_CAP_MEDIALIB" />
+            <Capability Name="ID_CAP_MICROPHONE" />
+            <Capability Name="ID_HW_FRONTCAMERA" />
+            <Capability Name="ID_CAP_ISV_CAMERA" />
+            <Capability Name="ID_CAP_CAMERA" />
+        </Capabilities>
+
+  Reference: [Application Manifest for Windows Phone](http://msdn.microsoft.com/en-us/library/ff769509%28v=vs.92%29.aspx)
+
+Some platforms may support this feature without requiring any special
+configuration.  See Platform Support for an overview.
+
+## Windows Phone Quirks
+
+- Only one media file can be played back at a time.
+
+- There are strict restrictions on how your application interacts with other media. See the [Microsoft documentation for details][url].
+
+[url]: http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh184838(v=vs.92).aspx

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/media/media.pause.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.pause
+
+Pauses playing an audio file.
+
+    media.pause();
+
+## Description
+
+The `media.pause` method executes synchronously, and pauses playing an audio file.
+
+## Supported Platforms
+
+- Android
+- BlackBerry 10
+- iOS
+- Windows Phone 7 and 8
+- Tizen
+- Windows 8
+
+## Quick Example
+
+    // Play audio
+    //
+    function playAudio(url) {
+        // Play the audio file at url
+        var my_media = new Media(url,
+            // success callback
+            function () { console.log("playAudio():Audio Success"); },
+            // error callback
+            function (err) { console.log("playAudio():Audio Error: " + err); }
+        );
+
+        // Play audio
+        my_media.play();
+
+        // Pause after 10 seconds
+        setTimeout(function () {
+            media.pause();
+        }, 10000);
+    }
+
+## Full Example
+
+        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+                              "http://www.w3.org/TR/html4/strict.dtd">
+        <html>
+          <head>
+            <title>Media Example</title>
+
+            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+            <script type="text/javascript" charset="utf-8">
+
+            // Wait for device API libraries to load
+            //
+            document.addEventListener("deviceready", onDeviceReady, false);
+
+            // device APIs are available
+            //
+            function onDeviceReady() {
+                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
+            }
+
+            // Audio player
+            //
+            var my_media = null;
+            var mediaTimer = null;
+
+            // Play audio
+            //
+            function playAudio(src) {
+                // Create Media object from src
+                my_media = new Media(src, onSuccess, onError);
+
+                // Play audio
+                my_media.play();
+
+                // Update my_media position every second
+                if (mediaTimer == null) {
+                    mediaTimer = setInterval(function() {
+                        // get my_media position
+                        my_media.getCurrentPosition(
+                            // success callback
+                            function(position) {
+                                if (position > -1) {
+                                    setAudioPosition((position) + " sec");
+                                }
+                            },
+                            // error callback
+                            function(e) {
+                                console.log("Error getting pos=" + e);
+                                setAudioPosition("Error: " + e);
+                            }
+                        );
+                    }, 1000);
+                }
+            }
+
+            // Pause audio
+            //
+            function pauseAudio() {
+                if (my_media) {
+                    my_media.pause();
+                }
+            }
+
+            // Stop audio
+            //
+            function stopAudio() {
+                if (my_media) {
+                    my_media.stop();
+                }
+                clearInterval(mediaTimer);
+                mediaTimer = null;
+            }
+
+            // onSuccess Callback
+            //
+            function onSuccess() {
+                console.log("playAudio():Audio Success");
+            }
+
+            // onError Callback
+            //
+            function onError(error) {
+                alert('code: '    + error.code    + '\n' +
+                      'message: ' + error.message + '\n');
+            }
+
+            // Set audio position
+            //
+            function setAudioPosition(position) {
+                document.getElementById('audio_position').innerHTML = position;
+            }
+
+            </script>
+          </head>
+          <body>
+            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
+            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
+            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
+            <p id="audio_position"></p>
+          </body>
+        </html>

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/media/media.play.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.play
+
+Starts or resumes playing an audio file.
+
+    media.play();
+
+## Description
+
+The `media.play` method executes synchronously, and starts or resumes
+playing an audio file.
+
+## Supported Platforms
+
+- Android
+- BlackBerry 10
+- iOS
+- Windows Phone 7 and 8
+- Tizen
+- Windows 8
+
+## Quick Example
+
+    // Play audio
+    //
+    function playAudio(url) {
+        // Play the audio file at url
+        var my_media = new Media(url,
+            // success callback
+            function () {
+                console.log("playAudio():Audio Success");
+            },
+            // error callback
+            function (err) {
+                console.log("playAudio():Audio Error: " + err);
+            }
+        );
+        // Play audio
+        my_media.play();
+    }
+
+## Full Example
+
+        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+                              "http://www.w3.org/TR/html4/strict.dtd">
+        <html>
+          <head>
+            <title>Media Example</title>
+
+            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+            <script type="text/javascript" charset="utf-8">
+
+            // Wait for device API libraries to load
+            //
+            document.addEventListener("deviceready", onDeviceReady, false);
+
+            // device APIs are available
+            //
+            function onDeviceReady() {
+                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
+            }
+
+            // Audio player
+            //
+            var my_media = null;
+            var mediaTimer = null;
+
+            // Play audio
+            //
+            function playAudio(src) {
+                if (my_media == null) {
+                    // Create Media object from src
+                    my_media = new Media(src, onSuccess, onError);
+                } // else play current audio
+                // Play audio
+                my_media.play();
+
+                // Update my_media position every second
+                if (mediaTimer == null) {
+                    mediaTimer = setInterval(function() {
+                        // get my_media position
+                        my_media.getCurrentPosition(
+                            // success callback
+                            function(position) {
+                                if (position > -1) {
+                                    setAudioPosition((position) + " sec");
+                                }
+                            },
+                            // error callback
+                            function(e) {
+                                console.log("Error getting pos=" + e);
+                                setAudioPosition("Error: " + e);
+                            }
+                        );
+                    }, 1000);
+                }
+            }
+
+            // Pause audio
+            //
+            function pauseAudio() {
+                if (my_media) {
+                    my_media.pause();
+                }
+            }
+
+            // Stop audio
+            //
+            function stopAudio() {
+                if (my_media) {
+                    my_media.stop();
+                }
+                clearInterval(mediaTimer);
+                mediaTimer = null;
+            }
+
+            // onSuccess Callback
+            //
+            function onSuccess() {
+                console.log("playAudio():Audio Success");
+            }
+
+            // onError Callback
+            //
+            function onError(error) {
+                alert('code: '    + error.code    + '\n' +
+                      'message: ' + error.message + '\n');
+            }
+
+            // Set audio position
+            //
+            function setAudioPosition(position) {
+                document.getElementById('audio_position').innerHTML = position;
+            }
+
+            </script>
+          </head>
+          <body>
+            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
+            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
+            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
+            <p id="audio_position"></p>
+          </body>
+        </html>
+
+## iOS Quirks
+
+- __numberOfLoops__: Pass this option to the `play` method to specify
+  the number of times you want the media file to play, e.g.:
+
+        var myMedia = new Media("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3")
+        myMedia.play({ numberOfLoops: 2 })
+
+- __playAudioWhenScreenIsLocked__: Pass in this option to the `play`
+  method to specify whether you want to allow playback when the screen
+  is locked.  If set to `true` (the default value), the state of the
+  hardware mute button is ignored, e.g.:
+
+        var myMedia = new Media("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3")
+        myMedia.play({ playAudioWhenScreenIsLocked : false })
+
+- __order of file search__: When only a file name or simple path is
+  provided, iOS searches in the `www` directory for the file, then in
+  the application's `documents/tmp` directory:
+
+        var myMedia = new Media("audio/beer.mp3")
+        myMedia.play()  // first looks for file in www/audio/beer.mp3 then in <application>/documents/tmp/audio/beer.mp3

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/media/media.release.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.release
+
+Releases the underlying operating system's audio resources.
+
+    media.release();
+
+## Description
+
+The `media.release` method executes synchronously, releasing the
+underlying operating system's audio resources.  This is particularly
+important for Android, since there are a finite amount of OpenCore
+instances for media playback. Applications should call the `release`
+function for any `Media` resource that is no longer needed.
+
+## Supported Platforms
+
+- Android
+- BlackBerry 10
+- iOS
+- Windows Phone 7 and 8
+- Tizen
+- Windows 8
+
+## Quick Example
+
+    // Audio player
+    //
+    var my_media = new Media(src, onSuccess, onError);
+
+    my_media.play();
+    my_media.stop();
+    my_media.release();
+
+## Full Example
+
+        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+                              "http://www.w3.org/TR/html4/strict.dtd">
+        <html>
+          <head>
+            <title>Media Example</title>
+
+            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+            <script type="text/javascript" charset="utf-8">
+
+            // Wait for device API libraries to load
+            //
+            document.addEventListener("deviceready", onDeviceReady, false);
+
+            // device APIs are available
+            //
+            function onDeviceReady() {
+                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
+            }
+
+            // Audio player
+            //
+            var my_media = null;
+            var mediaTimer = null;
+
+            // Play audio
+            //
+            function playAudio(src) {
+                // Create Media object from src
+                my_media = new Media(src, onSuccess, onError);
+
+                // Play audio
+                my_media.play();
+
+                // Update my_media position every second
+                if (mediaTimer == null) {
+                    mediaTimer = setInterval(function() {
+                        // get my_media position
+                        my_media.getCurrentPosition(
+                            // success callback
+                            function(position) {
+                                if (position > -1) {
+                                    setAudioPosition((position) + " sec");
+                                }
+                            },
+                            // error callback
+                            function(e) {
+                                console.log("Error getting pos=" + e);
+                                setAudioPosition("Error: " + e);
+                            }
+                        );
+                    }, 1000);
+                }
+            }
+
+            // Pause audio
+            //
+            function pauseAudio() {
+                if (my_media) {
+                    my_media.pause();
+                }
+            }
+
+            // Stop audio
+            //
+            function stopAudio() {
+                if (my_media) {
+                    my_media.stop();
+                }
+                clearInterval(mediaTimer);
+                mediaTimer = null;
+            }
+
+            // onSuccess Callback
+            //
+            function onSuccess() {
+                console.log("playAudio():Audio Success");
+            }
+
+            // onError Callback
+            //
+            function onError(error) {
+                alert('code: '    + error.code    + '\n' +
+                      'message: ' + error.message + '\n');
+            }
+
+            // Set audio position
+            //
+            function setAudioPosition(position) {
+                document.getElementById('audio_position').innerHTML = position;
+            }
+
+            </script>
+          </head>
+          <body>
+            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
+            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
+            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
+            <p id="audio_position"></p>
+          </body>
+        </html>

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/media/media.seekTo.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.seekTo
+
+Sets the current position within an audio file.
+
+    media.seekTo(milliseconds);
+
+## Parameters
+
+- __milliseconds__: The position to set the playback position within the audio, in milliseconds.
+
+## Description
+
+The `media.seekTo` executes asynchronously, updating the current
+playback position within an audio file referenced by a `Media`
+object. Also updates the `Media` object's `position` parameter.
+
+## Supported Platforms
+
+- Android
+- BlackBerry 10 (OS 6.0 and higher)
+- iOS
+- Windows Phone 7 and 8
+- Tizen
+- Windows 8
+
+## Quick Example
+
+    // Audio player
+    //
+    var my_media = new Media(src, onSuccess, onError);
+        my_media.play();
+    // SeekTo to 10 seconds after 5 seconds
+    setTimeout(function() {
+        my_media.seekTo(10000);
+    }, 5000);
+
+## Full Example
+
+        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
+                              "http://www.w3.org/TR/html4/strict.dtd">
+        <html>
+          <head>
+            <title>Media Example</title>
+
+            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+            <script type="text/javascript" charset="utf-8">
+
+            // Wait for device API libraries to load
+            //
+            document.addEventListener("deviceready", onDeviceReady, false);
+
+            // device APIs are available
+            //
+            function onDeviceReady() {
+                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
+            }
+
+            // Audio player
+            //
+            var my_media = null;
+            var mediaTimer = null;
+
+            // Play audio
+            //
+            function playAudio(src) {
+                // Create Media object from src
+                my_media = new Media(src, onSuccess, onError);
+
+                // Play audio
+                my_media.play();
+
+                // Update media position every second
+                mediaTimer = setInterval(function() {
+                    // get media position
+                    my_media.getCurrentPosition(
+                        // success callback
+                        function(position) {
+                            if (position > -1) {
+                                setAudioPosition(position + " sec");
+                            }
+                        },
+                        // error callback
+                        function(e) {
+                            console.log("Error getting pos=" + e);
+                        }
+                    );
+                }, 1000);
+
+                // SeekTo to 10 seconds after 5 seconds
+                setTimeout(function() {
+                    my_media.seekTo(10000);
+                }, 5000);
+            }
+
+            // Stop audio
+            //
+            function stopAudio() {
+                if (my_media) {
+                    my_media.stop();
+                }
+                clearInterval(mediaTimer);
+                mediaTimer = null;
+            }
+
+            // onSuccess Callback
+            //
+            function onSuccess() {
+                console.log("playAudio():Audio Success");
+            }
+
+            // onError Callback
+            //
+            function onError(error) {
+                alert('code: '    + error.code    + '\n' +
+                      'message: ' + error.message + '\n');
+            }
+
+            // Set audio position
+            //
+            function setAudioPosition(position) {
+                document.getElementById('audio_position').innerHTML = position;
+            }
+
+            </script>
+          </head>
+          <body>
+            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
+            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
+            <p id="audio_position"></p>
+          </body>
+        </html>
+
+## BlackBerry 10 Quirks
+
+- Not supported on BlackBerry OS 5 devices.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/media/media.setVolume.md
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diff --git a/docs/en/3.3.0/cordova/media/media.setVolume.md b/docs/en/3.3.0/cordova/media/media.setVolume.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.setVolume
+
+Set the volume for an audio file.
+
+    media.setVolume(volume);
+
+## Parameters
+
+- __volume__: The volume to set for playback.  The value must be within the range of 0.0 to 1.0.
+
+## Description
+
+Function `media.setVolume` is an asynchronous function that sets the volume during audio playback.
+
+## Supported Platforms
+
+- Android
+- iOS
+
+## Quick Example
+
+    // Play audio
+    //
+    function playAudio(url) {
+        // Play the audio file at url
+        var my_media = new Media(url,
+            // success callback
+            function() {
+                console.log("playAudio():Audio Success");
+            },
+            // error callback
+            function(err) {
+                console.log("playAudio():Audio Error: "+err);
+        });
+
+        // Play audio
+        my_media.play();
+
+        // Mute volume after 2 seconds
+        setTimeout(function() {
+            my_media.setVolume('0.0');
+        }, 2000);
+
+        // Set volume to 1.0 after 5 seconds
+        setTimeout(function() {
+            my_media.setVolume('1.0');
+        }, 5000);
+    }
+
+## Full Example
+
+        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+                              "http://www.w3.org/TR/html4/strict.dtd">
+        <html>
+          <head>
+            <title>Media Example</title>
+
+            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+            <script type="text/javascript" charset="utf-8">
+
+            // Wait for Cordova to load
+            //
+            document.addEventListener("deviceready", onDeviceReady, false);
+
+            // Cordova is ready
+            //
+            function onDeviceReady() {
+                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
+            }
+
+            // Audio player
+            //
+            var my_media = null;
+            var mediaTimer = null;
+
+            // Play audio
+            //
+            function playAudio(src) {
+                // Create Media object from src
+                my_media = new Media(src, onSuccess, onError);
+
+                // Play audio
+                my_media.play();
+
+                // Update my_media position every second
+                if (mediaTimer == null) {
+                    mediaTimer = setInterval(function() {
+                        // get my_media position
+                        my_media.getCurrentPosition(
+                            // success callback
+                            function(position) {
+                                if (position > -1) {
+                                    setAudioPosition((position) + " sec");
+                                }
+                            },
+                            // error callback
+                            function(e) {
+                                console.log("Error getting pos=" + e);
+                                setAudioPosition("Error: " + e);
+                            }
+                        );
+                    }, 1000);
+                }
+            }
+
+            // Set audio volume
+            //
+            function setVolume(volume) {
+                if (my_media) {
+                    my_media.setVolume(volume);
+                }
+            }
+
+            // Stop audio
+            //
+            function stopAudio() {
+                if (my_media) {
+                    my_media.stop();
+                }
+                clearInterval(mediaTimer);
+                mediaTimer = null;
+            }
+
+            // onSuccess Callback
+            //
+            function onSuccess() {
+                console.log("playAudio():Audio Success");
+            }
+
+            // onError Callback
+            //
+            function onError(error) {
+                alert('code: '    + error.code    + '\n' + 
+                      'message: ' + error.message + '\n');
+            }
+
+            // Set audio position
+            //
+            function setAudioPosition(position) {
+                document.getElementById('audio_position').innerHTML = position;
+            }
+
+            </script>
+          </head>
+          <body>
+            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
+            <a href="#" class="btn large" onclick="setVolume('0.0');">Mute Audio</a>
+            <a href="#" class="btn large" onclick="setVolume('1.0');">Unmute Audio</a>
+            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
+            <p id="audio_position"></p>
+          </body>
+        </html>

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/media/media.startRecord.md
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diff --git a/docs/en/3.3.0/cordova/media/media.startRecord.md b/docs/en/3.3.0/cordova/media/media.startRecord.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.startRecord
+
+Starts recording an audio file.
+
+    media.startRecord();
+
+## Description
+
+The `media.startRecord` method executes synchronously, starts a
+recording for an audio file.
+
+## Supported Platforms
+
+- Android
+- iOS
+- Windows Phone 7 and 8
+- Windows 8
+
+## Quick Example
+
+    // Record audio
+    //
+    function recordAudio() {
+        var src = "myrecording.mp3";
+        var mediaRec = new Media(src,
+            // success callback
+            function() {
+                console.log("recordAudio():Audio Success");
+            },
+
+            // error callback
+            function(err) {
+                console.log("recordAudio():Audio Error: "+ err.code);
+            });
+
+        // Record audio
+        mediaRec.startRecord();
+    }
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Device Properties Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // Record audio
+        //
+        function recordAudio() {
+            var src = "myrecording.amr";
+            var mediaRec = new Media(src, onSuccess, onError);
+
+            // Record audio
+            mediaRec.startRecord();
+
+            // Stop recording after 10 sec
+            var recTime = 0;
+            var recInterval = setInterval(function() {
+                recTime = recTime + 1;
+                setAudioPosition(recTime + " sec");
+                if (recTime >= 10) {
+                    clearInterval(recInterval);
+                    mediaRec.stopRecord();
+                }
+            }, 1000);
+        }
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            recordAudio();
+        }
+
+        // onSuccess Callback
+        //
+        function onSuccess() {
+            console.log("recordAudio():Audio Success");
+        }
+
+        // onError Callback
+        //
+        function onError(error) {
+            alert('code: '    + error.code    + '\n' +
+                  'message: ' + error.message + '\n');
+        }
+
+        // Set audio position
+        //
+        function setAudioPosition(position) {
+            document.getElementById('audio_position').innerHTML = position;
+        }
+
+        </script>
+      </head>
+      <body>
+        <p id="media">Recording audio...</p>
+        <p id="audio_position"></p>
+      </body>
+    </html>
+
+## Android Quirks
+
+- Android devices record audio in Adaptive Multi-Rate format. The specified file should end with a _.amr_ extension.
+
+## iOS Quirks
+
+- iOS only records to files of type _.wav_ and returns an error if the file name extension is not correct.
+
+- If a full path is not provided, the recording is placed in the application's `documents/tmp` directory. This can be accessed via the `File` API using `LocalFileSystem.TEMPORARY`. Any subdirectory specified at record time must already exist.
+
+- Files can be recorded and played back using the documents URI:
+
+        var myMedia = new Media("documents://beer.mp3")
+
+## Tizen Quirks
+
+- Not supported on Tizen devices.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/media/media.stop.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.stop
+
+Stops playing an audio file.
+
+    media.stop();
+
+## Description
+
+The `media.stop` method executes synchronously to stop playing an
+audio file.
+
+## Supported Platforms
+
+- Android
+- BlackBerry 10
+- iOS
+- Windows Phone 7 and 8
+- Tizen
+- Windows 8
+
+## Quick Example
+
+    // Play audio
+    //
+    function playAudio(url) {
+        // Play the audio file at url
+        var my_media = new Media(url,
+            // success callback
+            function() {
+                console.log("playAudio():Audio Success");
+            },
+            // error callback
+            function(err) {
+                console.log("playAudio():Audio Error: "+err);
+            }
+        );
+
+        // Play audio
+        my_media.play();
+
+        // Pause after 10 seconds
+        setTimeout(function() {
+            my_media.stop();
+        }, 10000);
+    }
+
+## Full Example
+
+        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+                              "http://www.w3.org/TR/html4/strict.dtd">
+        <html>
+          <head>
+            <title>Media Example</title>
+
+            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+            <script type="text/javascript" charset="utf-8">
+
+            // Wait for device API libraries to load
+            //
+            document.addEventListener("deviceready", onDeviceReady, false);
+
+            // device APIs are available
+            //
+            function onDeviceReady() {
+                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
+            }
+
+            // Audio player
+            //
+            var my_media = null;
+            var mediaTimer = null;
+
+            // Play audio
+            //
+            function playAudio(src) {
+                // Create Media object from src
+                my_media = new Media(src, onSuccess, onError);
+
+                // Play audio
+                my_media.play();
+
+                // Update my_media position every second
+                if (mediaTimer == null) {
+                    mediaTimer = setInterval(function() {
+                        // get my_media position
+                        my_media.getCurrentPosition(
+                            // success callback
+                            function(position) {
+                                if (position > -1) {
+                                    setAudioPosition((position) + " sec");
+                                }
+                            },
+                            // error callback
+                            function(e) {
+                                console.log("Error getting pos=" + e);
+                                setAudioPosition("Error: " + e);
+                            }
+                        );
+                    }, 1000);
+                }
+            }
+
+            // Pause audio
+            //
+            function pauseAudio() {
+                if (my_media) {
+                    my_media.pause();
+                }
+            }
+
+            // Stop audio
+            //
+            function stopAudio() {
+                if (my_media) {
+                    my_media.stop();
+                }
+                clearInterval(mediaTimer);
+                mediaTimer = null;
+            }
+
+            // onSuccess Callback
+            //
+            function onSuccess() {
+                console.log("playAudio():Audio Success");
+            }
+
+            // onError Callback
+            //
+            function onError(error) {
+                alert('code: '    + error.code    + '\n' +
+                      'message: ' + error.message + '\n');
+            }
+
+            // Set audio position
+            //
+            function setAudioPosition(position) {
+                document.getElementById('audio_position').innerHTML = position;
+            }
+
+            </script>
+          </head>
+          <body>
+            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
+            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
+            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
+            <p id="audio_position"></p>
+          </body>
+        </html>

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/media/media.stopRecord.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# media.stopRecord
+
+Stops recording an audio file.
+
+    media.stopRecord();
+
+## Description
+
+The `media.stopRecord` method executes synchronously, stopping the
+recording of an audio file.
+
+## Supported Platforms
+
+- Android
+- iOS
+- Windows Phone 7 and 8
+- Windows 8
+
+## Quick Example
+
+    // Record audio
+    //
+    function recordAudio() {
+        var src = "myrecording.mp3";
+        var mediaRec = new Media(src,
+            // success callback
+            function() {
+                console.log("recordAudio():Audio Success");
+            },
+
+            // error callback
+            function(err) {
+                console.log("recordAudio():Audio Error: "+ err.code);
+            }
+        );
+
+        // Record audio
+        mediaRec.startRecord();
+
+        // Stop recording after 10 seconds
+        setTimeout(function() {
+            mediaRec.stopRecord();
+        }, 10000);
+    }
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Device Properties Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // Record audio
+        //
+        function recordAudio() {
+            var src = "myrecording.mp3";
+            var mediaRec = new Media(src, onSuccess, onError);
+
+            // Record audio
+            mediaRec.startRecord();
+
+            // Stop recording after 10 sec
+            var recTime = 0;
+            var recInterval = setInterval(function() {
+                recTime = recTime + 1;
+                setAudioPosition(recTime + " sec");
+                if (recTime >= 10) {
+                    clearInterval(recInterval);
+                    mediaRec.stopRecord();
+                }
+            }, 1000);
+        }
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            recordAudio();
+        }
+
+        // onSuccess Callback
+        //
+        function onSuccess() {
+            console.log("recordAudio():Audio Success");
+        }
+
+        // onError Callback
+        //
+        function onError(error) {
+            alert('code: '    + error.code    + '\n' +
+                  'message: ' + error.message + '\n');
+        }
+
+        // Set audio position
+        //
+        function setAudioPosition(position) {
+            document.getElementById('audio_position').innerHTML = position;
+        }
+
+        </script>
+      </head>
+      <body>
+        <p id="media">Recording audio...</p>
+        <p id="audio_position"></p>
+      </body>
+    </html>
+
+## Tizen Quirks
+
+- Not supported on Tizen devices.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/notification/notification.alert.md
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diff --git a/docs/en/3.3.0/cordova/notification/notification.alert.md b/docs/en/3.3.0/cordova/notification/notification.alert.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# notification.alert
+
+Shows a custom alert or dialog box.
+
+    navigator.notification.alert(message, alertCallback, [title], [buttonName])
+
+- __message__: Dialog message. _(String)_
+
+- __alertCallback__: Callback to invoke when alert dialog is dismissed. _(Function)_
+
+- __title__: Dialog title. _(String)_ (Optional, defaults to `Alert`)
+
+- __buttonName__: Button name. _(String)_ (Optional, defaults to `OK`)
+
+## Description
+
+Most Cordova implementations use a native dialog box for this feature,
+but some platforms use the browser's `alert` function, which is
+typically less customizable.
+
+## Supported Platforms
+
+- Amazon Fire OS
+- Android
+- BlackBerry 10
+- iOS
+- Tizen
+- Windows Phone 7 and 8
+- Windows 8
+
+## Quick Example
+
+    // Amazon Fire OS / Android / BlackBerry 10 (OS 5.0 and higher) / iOS / Tizen
+    //
+    function alertDismissed() {
+        // do something
+    }
+
+    navigator.notification.alert(
+        'You are the winner!',  // message
+        alertDismissed,         // callback
+        'Game Over',            // title
+        'Done'                  // buttonName
+    );
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Notification Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            // Empty
+        }
+
+        // alert dialog dismissed
+            function alertDismissed() {
+                // do something
+            }
+
+        // Show a custom alertDismissed
+        //
+        function showAlert() {
+            navigator.notification.alert(
+                'You are the winner!',  // message
+                alertDismissed,         // callback
+                'Game Over',            // title
+                'Done'                  // buttonName
+            );
+        }
+
+        </script>
+      </head>
+      <body>
+        <p><a href="#" onclick="showAlert(); return false;">Show Alert</a></p>
+      </body>
+    </html>
+
+## Windows Phone 7 and 8 Quirks
+
+- There is no built-in browser alert, but you can bind one as follows to call `alert()` in the global scope:
+
+        window.alert = navigator.notification.alert;
+
+- Both `alert` and `confirm` are non-blocking calls, results of which are only available asynchronously.
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/notification/notification.beep.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# notification.beep
+
+The device plays a beep sound.
+
+    navigator.notification.beep(times);
+
+- __times__: The number of times to repeat the beep. _(Number)_
+
+## Supported Platforms
+
+- Amazon Fire OS
+- Android
+- BlackBerry 10
+- iOS
+- Tizen
+- Windows Phone 7 and 8
+- Windows 8
+
+## Quick Example
+
+    // Beep twice!
+    navigator.notification.beep(2);
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Notification Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            // Empty
+        }
+
+        // Show a custom alert
+        //
+        function showAlert() {
+            navigator.notification.alert(
+                'You are the winner!',  // message
+                'Game Over',            // title
+                'Done'                  // buttonName
+            );
+        }
+
+        // Beep three times
+        //
+        function playBeep() {
+            navigator.notification.beep(3);
+        }
+
+        // Vibrate for 2 seconds
+        //
+        function vibrate() {
+            navigator.notification.vibrate(2000);
+        }
+
+        </script>
+      </head>
+      <body>
+        <p><a href="#" onclick="showAlert(); return false;">Show Alert</a></p>
+        <p><a href="#" onclick="playBeep(); return false;">Play Beep</a></p>
+        <p><a href="#" onclick="vibrate(); return false;">Vibrate</a></p>
+      </body>
+    </html>
+
+## Amazon Fire OS Quirks
+
+- Amazon Fire OS plays the default __Notification Sound__ specified under the __Settings/Display & Sound__ panel.
+
+## Android Quirks
+
+- Android plays the default __Notification ringtone__ specified under the __Settings/Sound & Display__ panel.
+
+## Windows Phone 7 and 8 Quirks
+
+- Relies on a generic beep file from the Cordova distribution.
+
+## Tizen Quirks
+
+- Tizen implements beeps by playing an audio file via the media API.
+
+- The beep file must be short, must be located in a `sounds` subdirectory of the application's root directory, and must be named `beep.wav`.
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/notification/notification.confirm.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# notification.confirm
+
+Displays a customizable confirmation dialog box.
+
+    navigator.notification.confirm(message, confirmCallback, [title], [buttonLabels])
+
+- __message__: Dialog message. _(String)_
+
+- __confirmCallback__: Callback to invoke with index of button pressed (1, 2, or 3) or when the dialog is dismissed without a button press (0). _(Function)_
+
+- __title__: Dialog title. _(String)_ (Optional, defaults to `Confirm`)
+
+- __buttonLabels__: Array of strings specifying button labels. _(Array)_  (Optional, defaults to [`OK,Cancel`])
+
+## Description
+
+The `notification.confirm` method displays a native dialog box that is
+more customizable than the browser's `confirm` function.
+
+## confirmCallback
+
+The `confirmCallback` executes when the user presses one of the
+buttons in the confirmation dialog box.
+
+The callback takes the argument `buttonIndex` _(Number)_, which is the
+index of the pressed button. Note that the index uses one-based
+indexing, so the value is `1`, `2`, `3`, etc.
+
+## Supported Platforms
+
+- Amazon Fire OS
+- Android
+- BlackBerry 10
+- iOS
+- Tizen
+- Windows Phone 7 and 8
+- Windows 8
+
+## Quick Example
+
+    // process the confirmation dialog result
+    function onConfirm(buttonIndex) {
+        alert('You selected button ' + buttonIndex);
+    }
+
+    // Show a custom confirmation dialog
+    //
+    function showConfirm() {
+        navigator.notification.confirm(
+            'You are the winner!', // message
+             onConfirm,            // callback to invoke with index of button pressed
+            'Game Over',           // title
+            ['Restart','Exit']         // buttonLabels
+        );
+    }
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Notification Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            // Empty
+        }
+
+        // process the confirmation dialog result
+        function onConfirm(buttonIndex) {
+            alert('You selected button ' + buttonIndex);
+        }
+
+        // Show a custom confirmation dialog
+        //
+        function showConfirm() {
+            navigator.notification.confirm(
+                'You are the winner!', // message
+                 onConfirm,            // callback to invoke with index of button pressed
+                'Game Over',           // title
+                ['Restart','Exit']         // buttonLabels
+            );
+        }
+
+        </script>
+      </head>
+      <body>
+        <p><a href="#" onclick="showConfirm(); return false;">Show Confirm</a></p>
+      </body>
+    </html>
+
+## Windows Phone 7 and 8 Quirks
+
+- There is no built-in browser function for `window.confirm`, but you can bind it by assigning:
+
+        window.confirm = navigator.notification.confirm;
+
+- Calls to `alert` and `confirm` are non-blocking, so the result is only available asynchronously.
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/notification/notification.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Notification
+
+> Visual, audible, and tactile device notifications.
+
+## Methods
+
+- `notification.alert`
+- `notification.confirm`
+- `notification.prompt`
+- `notification.beep`
+- `notification.vibrate`
+
+## Accessing the Feature
+
+As of version 3.0, Cordova implements device-level APIs as _plugins_.
+Use the CLI's `plugin` command, described in The Command-Line
+Interface, to add or remove this feature for a project:
+
+        $ cordova plugin add org.apache.cordova.dialogs
+        $ cordova plugin add org.apache.cordova.vibration
+        $ cordova plugin ls
+        [ 'org.apache.cordova.dialogs',
+          'org.apache.cordova.vibration' ]
+        $ cordova plugin rm org.apache.cordova.dialogs
+        $ cordova plugin rm org.apache.cordova.vibration
+
+These commands apply to all targeted platforms, but modify the
+platform-specific configuration settings described below:
+
+* Amazon Fire OS
+
+        (in app/res/xml/config.xml)
+        <feature name="Notification">
+            <param name="android-package" value="org.apache.cordova.dialogs.Notification" />
+        </feature>
+        <feature name="Vibration">
+            <param name="android-package" value="org.apache.cordova.vibration.Vibration" />
+        </feature>
+
+        (in app/AndroidManifest.xml)
+        <uses-permission android:name="android.permission.VIBRATE" />
+
+* Android
+
+        (in app/res/xml/config.xml)
+        <feature name="Notification">
+            <param name="android-package" value="org.apache.cordova.dialogs.Notification" />
+        </feature>
+        <feature name="Vibration">
+            <param name="android-package" value="org.apache.cordova.vibration.Vibration" />
+        </feature>
+
+        (in app/AndroidManifest.xml)
+        <uses-permission android:name="android.permission.VIBRATE" />
+
+* BlackBerry 10
+
+        (in www/config.xml)
+        <feature name="Notification" value="Notification"/>
+
+* iOS (in the named application directory's `config.xml`)
+
+        <feature name="Notification">
+            <param name="ios-package" value="CDVNotification" />
+        </feature>
+
+Some platforms may support this feature without requiring any special
+configuration.  See Platform Support for an overview.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/notification/notification.prompt.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# notification.prompt
+
+Shows a customizable prompt dialog box.
+
+    navigator.notification.prompt(message, promptCallback, [title], [buttonLabels], [defaultText])
+
+- __message__: Dialog message. _(String)_
+
+- __promptCallback__: Callback to invoke when a button is pressed. _(Function)_
+
+- __title__: Dialog title _(String)_ (Optional, defaults to `Prompt`)
+
+- __buttonLabels__: Array of strings specifying button labels _(Array)_ (Optional, defaults to `["OK","Cancel"]`)
+
+- __defaultText__: Default textbox input value (`String`) (Optional, Default: empty string)
+
+## Description
+
+The `notification.prompt` method displays a native dialog box that is
+more customizable than the browser's `prompt` function.
+
+## promptCallback
+
+The `promptCallback` executes when the user presses one of the buttons
+in the prompt dialog box. The `results` object passed to the callback
+contains the following properties:
+
+- __buttonIndex__: The index of the pressed button. _(Number)_ Note that the index uses one-based indexing, so the value is `1`, `2`, `3`, etc.
+
+- __input1__: The text entered in the prompt dialog box. _(String)_
+
+## Supported Platforms
+
+- Amazon Fire OS
+- Android
+- iOS
+
+## Quick Example
+
+    // process the promp dialog results
+    function onPrompt(results) {
+        alert("You selected button number " + results.buttonIndex + " and entered " + results.input1);
+    }
+
+    // Show a custom prompt dialog
+    //
+    function showPrompt() {
+        navigator.notification.prompt(
+            'Please enter your name',  // message
+            onPrompt,                  // callback to invoke
+            'Registration',            // title
+            ['Ok','Exit'],             // buttonLabels
+            'Jane Doe'                 // defaultText
+        );
+    }
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Notification Prompt Dialog Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            // Empty
+        }
+
+        // process the promptation dialog result
+        function onPrompt(results) {
+            alert("You selected button number " + results.buttonIndex + " and entered " + results.input1);
+        }
+
+        // Show a custom prompt dialog
+        //
+        function showPrompt() {
+            navigator.notification.prompt(
+                'Please enter your name',  // message
+                onPrompt,                  // callback to invoke
+                'Registration',            // title
+                ['Ok','Exit'],             // buttonLabels
+                'Jane Doe'                 // defaultText
+            );
+        }
+
+        </script>
+      </head>
+      <body>
+        <p><a href="#" onclick="showPrompt(); return false;">Show Prompt</a></p>
+      </body>
+    </html>
+
+## Android Quirks
+
+- Android supports a maximum of three buttons, and ignores any more than that.
+
+- On Android 3.0 and later, buttons are displayed in reverse order for devices that use the Holo theme.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/notification/notification.vibrate.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# notification.vibrate
+
+Vibrates the device for the specified amount of time.
+
+    navigator.notification.vibrate(milliseconds)
+
+- __time__: Milliseconds to vibrate the device, where 1000 milliseconds equals 1 second. _(Number)_
+
+## Supported Platforms
+
+- Amazon Fire OS
+- Android
+- BlackBerry 10
+- iOS
+- Windows Phone 7 and 8
+
+## Quick Example
+
+    // Vibrate for 2.5 seconds
+    //
+    navigator.notification.vibrate(2500);
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Notification Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            // Empty
+        }
+
+        // Show a custom alert
+        //
+        function showAlert() {
+            navigator.notification.alert(
+                'You are the winner!',  // message
+                'Game Over',            // title
+                'Done'                  // buttonName
+            );
+        }
+
+        // Beep three times
+        //
+        function playBeep() {
+            navigator.notification.beep(3);
+        }
+
+        // Vibrate for 2 seconds
+        //
+        function vibrate() {
+            navigator.notification.vibrate(2000);
+        }
+
+        </script>
+      </head>
+      <body>
+        <p><a href="#" onclick="showAlert(); return false;">Show Alert</a></p>
+        <p><a href="#" onclick="playBeep(); return false;">Play Beep</a></p>
+        <p><a href="#" onclick="vibrate(); return false;">Vibrate</a></p>
+      </body>
+    </html>
+
+## iOS Quirks
+
+- __time__: Ignores the specified time and vibrates for a pre-set amount of time.
+
+        navigator.notification.vibrate();
+        navigator.notification.vibrate(2500);   // 2500 is ignored

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/splashscreen/splashscreen.hide.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# splashscreen.hide
+
+Dismiss the splash screen.
+
+    navigator.splashscreen.hide();
+
+## Description
+
+This method dismisses the application's splash screen.
+
+## Supported Platforms
+
+- Amazon Fire OS
+- Android
+- BlackBerry 10
+- iOS
+- Windows Phone 7 and 8
+- Windows 8
+
+## Quick Example
+
+    navigator.splashscreen.hide();
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Splashscreen Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            navigator.splashscreen.hide();
+        }
+
+        </script>
+      </head>
+      <body>
+        <h1>Example</h1>
+      </body>
+    </html>
+
+## BlackBerry 10 Quirk
+
+The `config.xml` file's `AutoHideSplashScreen` setting must be
+`false`. 
+
+## iOS Quirk
+
+The `config.xml` file's `AutoHideSplashScreen` setting must be
+`false`. To delay hiding the splash screen for two seconds, add a
+timer such as the following in the `deviceready` event handler:
+
+        setTimeout(function() {
+            navigator.splashscreen.hide();
+        }, 2000);

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/splashscreen/splashscreen.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Splashscreen
+
+> Displays and hides the application's splash screen.
+
+## Methods
+
+- splashscreen.show
+- splashscreen.hide
+
+## Accessing the Feature
+
+As of version 3.0, Cordova implements device-level APIs as _plugins_.
+Use the CLI's `plugin` command, described in The Command-Line
+Interface, to add or remove this feature for a project:
+
+        $ cordova plugin add org.apache.cordova.splashscreen
+        $ cordova plugin ls
+        [ 'org.apache.cordova.splashscreen' ]
+        $ cordova plugin rm org.apache.cordova.splashscreen
+
+These commands apply to all targeted platforms, but modify the
+platform-specific configuration settings described below:
+
+* Amazon Fire OS (in `res/xml/config.xml`)
+
+        <feature name="SplashScreen">
+            <param name="android-package" value="org.apache.cordova.splashscreen.SplashScreen" />
+        </feature>
+
+* Android (in `res/xml/config.xml`)
+
+        <feature name="SplashScreen">
+            <param name="android-package" value="org.apache.cordova.splashscreen.SplashScreen" />
+        </feature>
+
+* BlackBerry 10 (in `www/config.xml`)
+
+        <feature name="SplashScreen" value="SplashScreen" />
+
+* iOS (in the named application directory's `config.xml`)
+
+        <feature name="SplashScreen">
+            <param name="ios-package" value="CDVSplashScreen" />
+        </feature>
+
+Some platforms may support this feature without requiring any special
+configuration.  See Platform Support for an overview.
+
+See Icons and Splash Screens for information on how to configures these images.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/splashscreen/splashscreen.show.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# splashscreen.show
+
+Displays the splash screen.
+
+    navigator.splashscreen.show();
+
+## Description
+
+This method displays the application's splash screen.
+
+## Supported Platforms
+
+- Amazon Fire OS
+- Android
+- iOS
+- Windows Phone 7 and 8
+- Windows 8
+
+## Quick Example
+
+    navigator.splashscreen.show();
+
+## Full Example
+
+    <!DOCTYPE html>
+    <html>
+      <head>
+        <title>Splashscreen Example</title>
+
+        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
+        <script type="text/javascript" charset="utf-8">
+
+        // Wait for device API libraries to load
+        //
+        document.addEventListener("deviceready", onDeviceReady, false);
+
+        // device APIs are available
+        //
+        function onDeviceReady() {
+            navigator.splashscreen.show();
+        }
+
+        </script>
+      </head>
+      <body>
+        <h1>Example</h1>
+      </body>
+    </html>
+
+Your application can not call `navigator.splashscreen.show()` until
+the app has started and the `deviceready` event has fired. But since
+typically the
+splash screen is meant to be visible before your app has started, that would
+seem to defeat the purpose of the splash screen.
+Providing some configuration in `config.xml` will automatically `show` the
+splash screen immediately after your app launch and before it has fully
+started and received the `deviceready` event. See Icons and Splash Screens
+for more information on doing this configuration. For this reason, it is
+unlikely you need to call `navigator.splashscreen.show()` to make the
+splash screen visible for app startup.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/c6219cfc/docs/en/3.3.0/cordova/storage/storage.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Storage
+
+> An overview of storage options for Cordova.
+
+Several storage APIs are available for Cordova applications. 
+See
+[html5rocks](http://www.html5rocks.com/en/features/storage).
+for a more complete overview and examples.
+
+## LocalStorage
+
+Also known as _web storage_, _simple storage_, or by its alternate
+_session storage_ interface, this API provides synchronous key/value
+pair storage, and is available in underlying WebView implementations.
+Refer to [the W3C spec](http://www.w3.org/TR/webstorage/) for details.
+
+__Windows Phone 7 Quirk__: Dot notation is _not_ available, so be sure
+to use `setItem` or `getItem` rather than access keys directly from
+the storage object, as in `window.localStorage.someKey`.
+
+## WebSQL
+
+This API is available in the underlying WebView.
+The [Web SQL Database Specification](http://dev.w3.org/html5/webdatabase/)
+offers more full-featured database tables accessed via SQL queries.
+
+The following platforms support WebSQL:
+
+- Android
+- BlackBerry 10
+- iOS
+- Tizen
+
+## IndexedDB
+
+This API is available in the underlying WebView.
+[Indexed DB](http://www.w3.org/TR/IndexedDB/) offers more features
+than LocalStorage but fewer than WebSQL.
+
+The following platforms support IndexedDB:
+
+- Windows Phone 8
+- BlackBerry 10
+
+## Plugin-Based Options
+
+In addition to the storage APIs listed above, the File API allows you
+to cache data on the local file system.  Other
+[Cordova plugins](http://plugins.cordova.io/) provide similar storage
+options.
+