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Posted to users@subversion.apache.org by Trevor Harrison <tr...@harrison.org> on 2004/10/08 15:02:12 UTC
Question about duplicate UUIDs
I just split my repos into 2 using svnadmin dump -> svndumpfilter ->
svnadmin create / load. However, both repos now have the same UUID.
Will this cause a problem? If so, can I easily change the UUID on one
of the repos?
-Trevor
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Re: Question about duplicate UUIDs
Posted by Bryan Donlan <bd...@gmail.com>.
On Fri, 08 Oct 2004 12:16:17 -0400, Trevor Harrison
<tr...@harrison.org> wrote:
>
>
> Bryan Donlan wrote:
>
> >On Fri, 08 Oct 2004 11:02:12 -0400, Trevor Harrison
> ><tr...@harrison.org> wrote:
> >
> >
> >>I just split my repos into 2 using svnadmin dump -> svndumpfilter ->
> >>svnadmin create / load. However, both repos now have the same UUID.
> >>
> >>Will this cause a problem? If so, can I easily change the UUID on one
> >>of the repos?
> >>
> >>
> >
> >I don't know if it can cause a problem. but you can change the UUID at
> >the top of a dump file. You may also be able to simply remove that
> >line for a random UUID, but I'm not certain if it'd work.
> >
> >
>
> This is a fsfs repos, so, any harm in just changing the uuid file?
I don't know if changing the uuid file is dangerous.
> Would this break any checked-out projects with un-commited local mods?
Yes, any UUID change will.
--
bd
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Re: Question about duplicate UUIDs
Posted by Trevor Harrison <tr...@harrison.org>.
Bryan Donlan wrote:
>On Fri, 08 Oct 2004 11:02:12 -0400, Trevor Harrison
><tr...@harrison.org> wrote:
>
>
>>I just split my repos into 2 using svnadmin dump -> svndumpfilter ->
>>svnadmin create / load. However, both repos now have the same UUID.
>>
>>Will this cause a problem? If so, can I easily change the UUID on one
>>of the repos?
>>
>>
>
>I don't know if it can cause a problem. but you can change the UUID at
>the top of a dump file. You may also be able to simply remove that
>line for a random UUID, but I'm not certain if it'd work.
>
>
This is a fsfs repos, so, any harm in just changing the uuid file?
Would this break any checked-out projects with un-commited local mods?
-Trevor
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