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Posted to commits@flex.apache.org by ah...@apache.org on 2014/08/01 07:44:01 UTC

[40/51] [partial] this folder was called TourDeFlex_content.com and was hidden by .gitignore

http://git-wip-us.apache.org/repos/asf/flex-utilities/blob/d43c133c/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/assets/pic/Nokia_N90.gif.html
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diff --git a/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/assets/pic/Nokia_N90.gif.html b/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/assets/pic/Nokia_N90.gif.html
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@@ -0,0 +1,28 @@
+<!--
+  Licensed to the Apache Software Foundation (ASF) under one or more
+  contributor license agreements.  See the NOTICE file distributed with
+  this work for additional information regarding copyright ownership.
+  The ASF licenses this file to You under the Apache License, Version 2.0
+  (the "License"); you may not use this file except in compliance with
+  the License.  You may obtain a copy of the License at
+
+      http://www.apache.org/licenses/LICENSE-2.0
+
+  Unless required by applicable law or agreed to in writing, software
+  distributed under the License is distributed on an "AS IS" BASIS,
+  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  See the License for the specific language governing permissions and
+  limitations under the License.
+-->
+<!-- saved from url=(0014)about:internet -->
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"/>
+<title>Nokia_N90.gif</title>
+</head>
+
+<body>
+<img src="Nokia_N90.gif" border="0"/>
+</body>
+</html>

http://git-wip-us.apache.org/repos/asf/flex-utilities/blob/d43c133c/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/assets/xdslider.png
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diff --git a/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/assets/xdslider.png b/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/assets/xdslider.png
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index 0000000..8d49a7a
Binary files /dev/null and b/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/assets/xdslider.png differ

http://git-wip-us.apache.org/repos/asf/flex-utilities/blob/d43c133c/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/assets/xdslider.png.html
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diff --git a/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/assets/xdslider.png.html b/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/assets/xdslider.png.html
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+++ b/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/assets/xdslider.png.html
@@ -0,0 +1,28 @@
+<!--
+  Licensed to the Apache Software Foundation (ASF) under one or more
+  contributor license agreements.  See the NOTICE file distributed with
+  this work for additional information regarding copyright ownership.
+  The ASF licenses this file to You under the Apache License, Version 2.0
+  (the "License"); you may not use this file except in compliance with
+  the License.  You may obtain a copy of the License at
+
+      http://www.apache.org/licenses/LICENSE-2.0
+
+  Unless required by applicable law or agreed to in writing, software
+  distributed under the License is distributed on an "AS IS" BASIS,
+  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  See the License for the specific language governing permissions and
+  limitations under the License.
+-->
+<!-- saved from url=(0014)about:internet -->
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"/>
+<title>xdslider.png</title>
+</head>
+
+<body>
+<img src="xdslider.png" border="0"/>
+</body>
+</html>

http://git-wip-us.apache.org/repos/asf/flex-utilities/blob/d43c133c/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/data/catalog.xml.txt
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diff --git a/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/data/catalog.xml.txt b/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/data/catalog.xml.txt
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+++ b/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/data/catalog.xml.txt
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+<?xml version="1.0" encoding="utf-8"?>
+<!--
+
+Licensed to the Apache Software Foundation (ASF) under one or more
+contributor license agreements.  See the NOTICE file distributed with
+this work for additional information regarding copyright ownership.
+The ASF licenses this file to You under the Apache License, Version 2.0
+(the "License"); you may not use this file except in compliance with
+the License.  You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+-->
+
+<catalog>
+
+    <product productId="1">
+        <name>Nokia 6010</name>
+        <color></color>
+        <description>Easy to use without sacrificing style, the Nokia 6010 phone offers functional voice communication supported by text messaging, multimedia messaging, mobile internet, games and more</description>
+        <price>99.99</price>
+        <image>assets/pic/Nokia_6010.gif</image>
+        <series>6000</series>
+        <triband>false</triband>
+        <camera>false</camera>
+        <video>false</video>
+        <highlight1>MMS</highlight1>
+		<highlight2>Large color display</highlight2>
+    </product>
+
+    <product productId="2">
+        <name>Nokia 3100</name>
+        <color>Blue</color>
+        <description>Light up the night with a glow-in-the-dark cover - when it's charged with light you can easily find your phone in the dark. When you get a call, the Nokia 3100 phone flashes in tune with your ringing tone. And when you snap on a Nokia Xpress-on™ gaming cover*, you'll get luminescent light effects in time to the gaming action.</description>
+        <price>139</price>
+        <image>assets/pic/Nokia_3100_blue.gif</image>
+        <series>3000</series>
+        <triband>true</triband>
+        <camera>false</camera>
+        <video>false</video>
+        <highlight1>Glow-in-the-dark</highlight1>
+		<highlight2>Flashing lights</highlight2>
+    </product>
+
+    <product productId="3">
+        <name>Nokia 3100</name>
+        <color>Pink</color>
+        <description>Light up the night with a glow-in-the-dark cover - when it's charged with light you can easily find your phone in the dark. When you get a call, the Nokia 3100 phone flashes in tune with your ringing tone. And when you snap on a Nokia Xpress-on™ gaming cover*, you'll get luminescent light effects in time to the gaming action.</description>
+        <price>139</price>
+        <image>assets/pic/Nokia_3100_pink.gif</image>
+        <series>3000</series>
+        <triband>true</triband>
+        <camera>false</camera>
+        <video>false</video>
+        <highlight1>Glow-in-the-dark</highlight1>
+		<highlight2>Flashing lights</highlight2>
+    </product>
+
+    <product productId="4">
+        <name>Nokia 3120</name>
+        <color></color>
+        <description>Designed for both business and pleasure, the elegant Nokia 3120 phone offers a pleasing mix of features. Enclosed within its chic, compact body, you will discover the benefits of tri-band compatibility, a color screen, MMS, XHTML browsing, cheerful screensavers, and much more.</description>
+        <price>159.99</price>
+        <image>assets/pic/Nokia_3120.gif</image>
+        <series>3000</series>
+        <triband>true</triband>
+        <camera>false</camera>
+        <video>false</video>
+        <highlight1>Multimedia messaging</highlight1>
+		<highlight2>Animated screensavers</highlight2>
+    </product>
+
+    <product productId="5">
+        <name>Nokia 3220</name>
+        <color></color>
+        <description>The Nokia 3220 phone is a fresh new cut on some familiar ideas - animate your MMS messages with cute characters, see the music with lights that flash in time with your ringing tone, download wallpapers and screensavers with matching color schemes for the interface.</description>
+        <price>159.99</price>
+        <image>assets/pic/Nokia_3220.gif</image>
+        <series>3000</series>
+        <triband>false</triband>
+        <camera>true</camera>
+        <video>false</video>
+        <highlight1>MIDI tones</highlight1>
+		<highlight2>Cut-out covers</highlight2>
+    </product>
+
+    <product productId="6">
+        <name>Nokia 3650</name>
+        <color></color>
+        <description>Messaging is more personal, versatile and fun with the Nokia 3650 camera phone.  Capture experiences as soon as you see them and send the photos you take to you friends and family.</description>
+        <price>199.99</price>
+        <image>assets/pic/Nokia_3650.gif</image>
+        <series>3000</series>
+        <triband>false</triband>
+        <camera>true</camera>
+        <video>true</video>
+        <highlight1>Infrared or Bluetooth</highlight1>
+		<highlight2>Built-in XHTML browser</highlight2>
+    </product>
+
+    <product productId="7">
+        <name>Nokia 6820</name>
+        <color></color>
+        <description>Messaging just got a whole lot smarter. The Nokia 6820 messaging device puts the tools you need for rich communication - full messaging keyboard, digital camera, mobile email, MMS, SMS, and Instant Messaging - right at your fingertips, in a small, sleek device.</description>
+        <price>299.99</price>
+        <image>assets/pic/Nokia_6820.gif</image>
+        <series>6000</series>
+        <triband>true</triband>
+        <camera>true</camera>
+        <video>false</video>
+        <highlight1>Messaging keyboard</highlight1>
+		<highlight2>Bluetooth </highlight2>
+    </product>
+
+    <product productId="8">
+        <name>Nokia 6670</name>
+        <color></color>
+        <description>Classic business tools meet your creative streak in the Nokia 6670 imaging smartphone. It has a Netfront Web browser with PDF support, document viewer applications for email attachments, a direct printing application, and a megapixel still camera that also shoots up to 10 minutes of video.</description>
+        <price>309.99</price>
+        <image>assets/pic/Nokia_6670.gif</image>
+        <series>6000</series>
+        <triband>false</triband>
+        <camera>true</camera>
+        <video>true</video>
+        <highlight1>PDF support</highlight1>
+		<highlight2>4x digital zoom</highlight2>
+    </product>
+
+    <product productId="9">
+        <name>Nokia 6620</name>
+        <color></color>
+        <description>Shoot a basket. Shoot a movie. Video phones from Nokia... the perfect way to save and share life’s playful moments. Feel connected.</description>
+        <price>329.99</price>
+        <image>assets/pic/Nokia_6620.gif</image>
+        <series>6000</series>
+        <triband>false</triband>
+        <camera>true</camera>
+        <video>true</video>
+        <highlight1>Bluetooth technology</highlight1>
+		<highlight2>Up to 10 minutes video</highlight2>
+    </product>
+
+    <product productId="10">
+        <name>Nokia 3230</name>
+        <color>Silver</color>
+        <description>Get creative with the Nokia 3230 smartphone. Create your own ringing tones, print your mobile images, play multiplayer games over a wireless Bluetooth connection, and browse HTML and xHTML Web pages. Plus, with a 32 MB MMC card and expandable memory, you'll have lots of space to be creative.</description>
+        <price>369</price>
+        <image>assets/pic/Nokia_3230_black.gif</image>
+        <series>3000</series>
+        <triband>false</triband>
+        <camera>true</camera>
+        <video>true</video>
+        <highlight1>1.3 megapixel</highlight1>
+		<highlight2>Expandable memory</highlight2>
+    </product>
+
+    <product productId="11">
+        <name>Nokia 3230</name>
+        <color>Bronze</color>
+        <description>Get creative with the Nokia 3230 smartphone. Create your own ringing tones, print your mobile images, play multiplayer games over a wireless Bluetooth connection, and browse HTML and xHTML Web pages. Plus, with a 32 MB MMC card and expandable memory, you'll have lots of space to be creative.</description>
+        <price>369</price>
+        <image>assets/pic/Nokia_3230_bronze.gif</image>
+        <series>3000</series>
+        <triband>false</triband>
+        <camera>true</camera>
+        <video>true</video>
+        <highlight1>1.3 megapixel</highlight1>
+		<highlight2>Expandable memory</highlight2>
+    </product>
+
+    <product productId="12">
+        <name>Nokia 6630</name>
+        <color></color>
+        <description>Not only is the Nokia 6630 imaging smartphone a 1.3 megapixel digital imaging device (1.3 megapixel camera sensor, effective resolution 1.23 megapixels for image capture, image size 1280 x 960 pixels), it's also a portable office and a modern rich-media machine.</description>
+        <price>379</price>
+        <image>assets/pic/Nokia_6630.gif</image>
+        <series>6000</series>
+        <triband>false</triband>
+        <camera>true</camera>
+        <video>true</video>
+        <highlight1>1.3 megapixel</highlight1>
+		<highlight2>6x smooth digital zoom</highlight2>
+    </product>
+
+    
+   
+</catalog>
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/flex-utilities/blob/d43c133c/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/layouts/FilteredTileLayout.as.html
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diff --git a/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/layouts/FilteredTileLayout.as.html b/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/layouts/FilteredTileLayout.as.html
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+++ b/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/layouts/FilteredTileLayout.as.html
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+<!--
+  Licensed to the Apache Software Foundation (ASF) under one or more
+  contributor license agreements.  See the NOTICE file distributed with
+  this work for additional information regarding copyright ownership.
+  The ASF licenses this file to You under the Apache License, Version 2.0
+  (the "License"); you may not use this file except in compliance with
+  the License.  You may obtain a copy of the License at
+
+      http://www.apache.org/licenses/LICENSE-2.0
+
+  Unless required by applicable law or agreed to in writing, software
+  distributed under the License is distributed on an "AS IS" BASIS,
+  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  See the License for the specific language governing permissions and
+  limitations under the License.
+-->
+<!-- saved from url=(0014)about:internet -->
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
+<title>FilteredTileLayout.as</title>
+<link rel="stylesheet" type="text/css" href="../../SourceStyles.css"/>
+</head>
+
+<body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">layouts</span>
+<span class="ActionScriptBracket/Brace">{</span>
+    <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">mx</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">collections</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ICollectionView</span>;
+    <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">mx</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">effects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Parallel</span>;
+    <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">mx</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">events</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">EffectEvent</span>;
+    
+    <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">spark</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">components</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">supportClasses</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">GroupBase</span>;
+    <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">spark</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">components</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">supportClasses</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ItemRenderer</span>;
+    <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">spark</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">effects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Fade</span>;
+    <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">spark</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">effects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Move</span>;
+    <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">spark</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">layouts</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">supportClasses</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">LayoutBase</span>;
+
+    <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">FilteredTileLayout</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">LayoutBase</span>
+    <span class="ActionScriptBracket/Brace">{</span>
+        <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">filteredItems</span>:<span class="ActionScriptDefault_Text">ICollectionView</span>;
+        
+        <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">fadeOutDuration</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 400;
+        
+        <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">moveDuration</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 400;
+        
+        <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">fadeInDuration</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 400;
+
+        <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_target</span>:<span class="ActionScriptDefault_Text">GroupBase</span>;
+
+        <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_containerWidth</span>:<span class="ActionScriptDefault_Text">Number</span>;
+        
+        <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">fadeOutEffects</span>:<span class="ActionScriptDefault_Text">Parallel</span>;
+        <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">fadeInEffects</span>:<span class="ActionScriptDefault_Text">Parallel</span>;
+        <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">moveEffects</span>:<span class="ActionScriptDefault_Text">Parallel</span>;
+        
+        <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_horizontalGap</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 10;
+
+        <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_verticalGap</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 10;
+
+        <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_tileWidth</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 100;
+
+        <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_tileHeight</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 100;
+
+        <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span>    <span class="ActionScriptDefault_Text">horizontalGap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptDefault_Text">_horizontalGap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
+            <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">target</span><span class="ActionScriptBracket/Brace">)</span>    <span class="ActionScriptDefault_Text">target</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">invalidateDisplayList</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptBracket/Brace">}</span>
+
+        <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span>    <span class="ActionScriptDefault_Text">verticalGap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptDefault_Text">_verticalGap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
+            <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">target</span><span class="ActionScriptBracket/Brace">)</span>    <span class="ActionScriptDefault_Text">target</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">invalidateDisplayList</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptBracket/Brace">}</span>
+        
+        <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span>    <span class="ActionScriptDefault_Text">tileWidth</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptDefault_Text">_tileWidth</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
+            <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">target</span><span class="ActionScriptBracket/Brace">)</span>    <span class="ActionScriptDefault_Text">target</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">invalidateDisplayList</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptBracket/Brace">}</span>
+        
+        <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span>    <span class="ActionScriptDefault_Text">tileHeight</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptDefault_Text">_tileHeight</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
+            <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">target</span><span class="ActionScriptBracket/Brace">)</span>    <span class="ActionScriptDefault_Text">target</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">invalidateDisplayList</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
+        <span class="ActionScriptBracket/Brace">}</span>
+        
+        <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">filter</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptComment">// Prevent updateDisplayList() from being executed while we are animating tiles
+</span>            <span class="ActionScriptDefault_Text">_target</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">autoLayout</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
+
+            <span class="ActionScriptComment">// No filter has been applied. Keep showing all the items in the dataProvider
+</span>            <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">filteredItems</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">return</span>;
+            
+            <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">count</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_target</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">numElements</span>;
+            
+            <span class="ActionScriptComment">// No items in the dataProvider: Nothing to show.
+</span>            <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">count</span> <span class="ActionScriptOperator">==</span> 0<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">return</span>;
+            
+            <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">x</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> 0;
+            <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">y</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> 0;
+            
+            <span class="ActionScriptDefault_Text">fadeOutEffects</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Parallel</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptDefault_Text">fadeInEffects</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Parallel</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptDefault_Text">moveEffects</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Parallel</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
+
+            <span class="ActionScriptReserved">for</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">i</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> 0; <span class="ActionScriptDefault_Text">i</span> <span class="ActionScriptOperator">&lt;</span> <span class="ActionScriptDefault_Text">count</span>; <span class="ActionScriptDefault_Text">i</span><span class="ActionScriptOperator">++</span><span class="ActionScriptBracket/Brace">)</span>
+            <span class="ActionScriptBracket/Brace">{</span>
+                <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">itemRenderer</span>:<span class="ActionScriptDefault_Text">ItemRenderer</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_target</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getElementAt</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">i</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">ItemRenderer</span>;
+                
+                <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">filteredItems</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">contains</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>
+                <span class="ActionScriptBracket/Brace">{</span>
+                    <span class="ActionScriptComment">// The element is part of the selection: calculate its x and y values
+</span>                    <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">_tileWidth</span> <span class="ActionScriptOperator">&gt;</span> <span class="ActionScriptDefault_Text">_containerWidth</span><span class="ActionScriptBracket/Brace">)</span>
+                    <span class="ActionScriptBracket/Brace">{</span>
+                        <span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">=</span> 0;
+                        <span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">+=</span> <span class="ActionScriptDefault_Text">_tileHeight</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">_verticalGap</span>;
+                    <span class="ActionScriptBracket/Brace">}</span> 
+
+                    <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">visible</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptReserved">false</span><span class="ActionScriptBracket/Brace">)</span>
+                    <span class="ActionScriptBracket/Brace">{</span>
+                        <span class="ActionScripttrace">trace</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"FadeIn: "</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">name</span><span class="ActionScriptBracket/Brace">)</span>;
+                        <span class="ActionScriptComment">// if the element was hidden, set its new x and y values (without Move animation) and register it for FadeIn animation
+</span>                        <span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">visible</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
+                        <span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">setLayoutBoundsPosition</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">y</span><span class="ActionScriptBracket/Brace">)</span>;
+                        <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">fadeIn</span>:<span class="ActionScriptDefault_Text">Fade</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Fade</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptBracket/Brace">)</span>;
+                        <span class="ActionScriptDefault_Text">fadeIn</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">alphaTo</span> <span class="ActionScriptOperator">=</span> 1;
+                        <span class="ActionScriptDefault_Text">fadeInEffects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addChild</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">fadeIn</span><span class="ActionScriptBracket/Brace">)</span>;
+                    <span class="ActionScriptBracket/Brace">}</span>  
+                    <span class="ActionScriptReserved">else</span>
+                    <span class="ActionScriptBracket/Brace">{</span>
+                        <span class="ActionScripttrace">trace</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"Move: "</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">name</span><span class="ActionScriptBracket/Brace">)</span>;
+                        <span class="ActionScriptComment">// the element was already visible: register it for Move animation
+</span>                        <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">!=</span> <span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">||</span> <span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">!=</span> <span class="ActionScriptDefault_Text">y</span><span class="ActionScriptBracket/Brace">)</span>
+                        <span class="ActionScriptBracket/Brace">{</span>
+                            <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">move</span>:<span class="ActionScriptDefault_Text">Move</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Move</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptBracket/Brace">)</span>;
+                            <span class="ActionScriptDefault_Text">move</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">xTo</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">x</span>;
+                            <span class="ActionScriptDefault_Text">move</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">yTo</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">y</span>;
+                            <span class="ActionScriptDefault_Text">moveEffects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addChild</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">move</span><span class="ActionScriptBracket/Brace">)</span>;
+                        <span class="ActionScriptBracket/Brace">}</span>
+                    <span class="ActionScriptBracket/Brace">}</span>
+                    <span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">+=</span> <span class="ActionScriptDefault_Text">_tileWidth</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">_horizontalGap</span>;
+                <span class="ActionScriptBracket/Brace">}</span>                    
+                <span class="ActionScriptReserved">else</span>
+                <span class="ActionScriptBracket/Brace">{</span>
+                    <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">alpha</span> <span class="ActionScriptOperator">==</span> 1<span class="ActionScriptBracket/Brace">)</span>
+                    <span class="ActionScriptBracket/Brace">{</span>
+                        <span class="ActionScripttrace">trace</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"FadeOut: "</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">name</span><span class="ActionScriptBracket/Brace">)</span>;
+                        <span class="ActionScriptComment">// the element is filtered out: register it for FadeOut animation
+</span>                        <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">fadeOut</span>:<span class="ActionScriptDefault_Text">Fade</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Fade</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptBracket/Brace">)</span>;
+                        <span class="ActionScriptDefault_Text">fadeOut</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">alphaTo</span> <span class="ActionScriptOperator">=</span> 0;
+                        <span class="ActionScriptDefault_Text">fadeOutEffects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addChild</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">fadeOut</span><span class="ActionScriptBracket/Brace">)</span>;
+                    <span class="ActionScriptBracket/Brace">}</span>
+                <span class="ActionScriptBracket/Brace">}</span>
+            <span class="ActionScriptBracket/Brace">}</span>
+            <span class="ActionScriptDefault_Text">fadeOutTiles</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;            
+        <span class="ActionScriptBracket/Brace">}</span>
+
+        <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">fadeOutTiles</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">event</span>:<span class="ActionScriptDefault_Text">EffectEvent</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScripttrace">trace</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"fadeOutTiles"</span><span class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">fadeOutEffects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">children</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">&gt;</span> 0<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
+                <span class="ActionScriptDefault_Text">fadeOutEffects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">duration</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">fadeOutDuration</span>;
+                <span class="ActionScriptDefault_Text">fadeOutEffects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addEventListener</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">EffectEvent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">EFFECT_END</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">moveTiles</span><span class="ActionScriptBracket/Brace">)</span>
+                <span class="ActionScriptDefault_Text">fadeOutEffects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">play</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptBracket/Brace">}</span>
+            <span class="ActionScriptReserved">else</span>
+            <span class="ActionScriptBracket/Brace">{</span>
+                <span class="ActionScriptDefault_Text">moveTiles</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;    
+            <span class="ActionScriptBracket/Brace">}</span>
+        <span class="ActionScriptBracket/Brace">}</span>
+        
+        <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">moveTiles</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">event</span>:<span class="ActionScriptDefault_Text">EffectEvent</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptComment">// Undesired behaviors may happen if we leave tiles with alpha=0 in the display list while performing other animations 
+</span>            <span class="ActionScriptDefault_Text">setInvisibleTiles</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
+            
+            <span class="ActionScripttrace">trace</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"moveTiles"</span><span class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">moveEffects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">children</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">&gt;</span> 0<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
+                <span class="ActionScriptDefault_Text">moveEffects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">duration</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">moveDuration</span>;
+                <span class="ActionScriptDefault_Text">moveEffects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addEventListener</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">EffectEvent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">EFFECT_END</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">fadeInTiles</span><span class="ActionScriptBracket/Brace">)</span>
+                <span class="ActionScriptDefault_Text">moveEffects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">play</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptBracket/Brace">}</span>
+            <span class="ActionScriptReserved">else</span>
+            <span class="ActionScriptBracket/Brace">{</span>
+                <span class="ActionScriptDefault_Text">fadeInTiles</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;    
+            <span class="ActionScriptBracket/Brace">}</span>
+        <span class="ActionScriptBracket/Brace">}</span>
+
+        <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">fadeInTiles</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">event</span>:<span class="ActionScriptDefault_Text">EffectEvent</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScripttrace">trace</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"fadeInTiles"</span><span class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">fadeInEffects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">children</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">&gt;</span> 0<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
+                <span class="ActionScriptDefault_Text">fadeInEffects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">duration</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">fadeInDuration</span>;
+                <span class="ActionScriptDefault_Text">moveEffects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addEventListener</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">EffectEvent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">EFFECT_END</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">fadeInTilesEnd</span><span class="ActionScriptBracket/Brace">)</span>
+                <span class="ActionScriptDefault_Text">fadeInEffects</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">play</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
+            <span class="ActionScriptBracket/Brace">}</span>
+            <span class="ActionScriptReserved">else</span>
+            <span class="ActionScriptBracket/Brace">{</span>
+                <span class="ActionScriptDefault_Text">fadeInTilesEnd</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;    
+            <span class="ActionScriptBracket/Brace">}</span>
+        <span class="ActionScriptBracket/Brace">}</span>
+        
+        <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">fadeInTilesEnd</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">event</span>:<span class="ActionScriptDefault_Text">EffectEvent</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptDefault_Text">_target</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">autoLayout</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>; 
+        <span class="ActionScriptBracket/Brace">}</span>
+        
+        <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">setInvisibleTiles</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">count</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_target</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">numElements</span>;
+            
+            <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">count</span> <span class="ActionScriptOperator">==</span> 0<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">return</span>;
+            
+            <span class="ActionScriptReserved">for</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">i</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> 0; <span class="ActionScriptDefault_Text">i</span> <span class="ActionScriptOperator">&lt;</span> <span class="ActionScriptDefault_Text">count</span>; <span class="ActionScriptDefault_Text">i</span><span class="ActionScriptOperator">++</span><span class="ActionScriptBracket/Brace">)</span>
+            <span class="ActionScriptBracket/Brace">{</span>
+                <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">itemRenderer</span>:<span class="ActionScriptDefault_Text">ItemRenderer</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_target</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getElementAt</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">i</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">ItemRenderer</span>;
+                <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptOperator">!</span><span class="ActionScriptDefault_Text">filteredItems</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">contains</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>
+                <span class="ActionScriptBracket/Brace">{</span>    
+                    <span class="ActionScripttrace">trace</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"Removing from layout: "</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">name</span><span class="ActionScriptBracket/Brace">)</span>;                    
+                    <span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">visible</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
+                <span class="ActionScriptBracket/Brace">}</span>        
+            <span class="ActionScriptBracket/Brace">}</span>
+        <span class="ActionScriptBracket/Brace">}</span>
+    
+        <span class="ActionScriptReserved">override</span> <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">updateDisplayList</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">containerWidth</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">containerHeight</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
+        <span class="ActionScriptBracket/Brace">{</span>
+            <span class="ActionScripttrace">trace</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"updateDisplaylist"</span><span class="ActionScriptBracket/Brace">)</span>;
+
+            <span class="ActionScriptDefault_Text">_target</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">target</span>;
+            <span class="ActionScriptDefault_Text">_containerWidth</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">containerWidth</span>;
+
+            <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">count</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">target</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">numElements</span>;
+            <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">count</span> <span class="ActionScriptOperator">==</span> 0<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">return</span>;
+            
+            <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">x</span>:<span class="ActionScriptDefault_Text">int</span><span class="ActionScriptOperator">=</span>0;
+            <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">y</span>:<span class="ActionScriptDefault_Text">int</span><span class="ActionScriptOperator">=</span>0;
+            
+            <span class="ActionScriptReserved">for</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">i</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> 0; <span class="ActionScriptDefault_Text">i</span> <span class="ActionScriptOperator">&lt;</span> <span class="ActionScriptDefault_Text">count</span>; <span class="ActionScriptDefault_Text">i</span><span class="ActionScriptOperator">++</span><span class="ActionScriptBracket/Brace">)</span>
+            <span class="ActionScriptBracket/Brace">{</span>
+                <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">itemRenderer</span>:<span class="ActionScriptDefault_Text">ItemRenderer</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_target</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getElementAt</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">i</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">ItemRenderer</span>;
+
+                <span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">setLayoutBoundsSize</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_tileWidth</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_tileHeight</span><span class="ActionScriptBracket/Brace">)</span>;
+                
+                <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">filteredItems</span> <span class="ActionScriptOperator">&amp;&amp;</span> <span class="ActionScriptDefault_Text">filteredItems</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">contains</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>
+                <span class="ActionScriptBracket/Brace">{</span>
+                    <span class="ActionScriptComment">// The element is part of the selection: calculate its x and y values
+</span>                    <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">_tileWidth</span> <span class="ActionScriptOperator">&gt;</span> <span class="ActionScriptDefault_Text">containerWidth</span><span class="ActionScriptBracket/Brace">)</span>
+                    <span class="ActionScriptBracket/Brace">{</span>
+                        <span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">=</span> 0;
+                        <span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">+=</span> <span class="ActionScriptDefault_Text">_tileHeight</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">_verticalGap</span>;
+                    <span class="ActionScriptBracket/Brace">}</span> 
+                    <span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">setLayoutBoundsPosition</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">y</span><span class="ActionScriptBracket/Brace">)</span>;    
+                    <span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">alpha</span> <span class="ActionScriptOperator">=</span> 1;
+                    <span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">+=</span> <span class="ActionScriptDefault_Text">_tileWidth</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">_horizontalGap</span>;
+                <span class="ActionScriptBracket/Brace">}</span>                    
+                <span class="ActionScriptReserved">else</span>
+                <span class="ActionScriptBracket/Brace">{</span>
+                    <span class="ActionScriptDefault_Text">itemRenderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">alpha</span> <span class="ActionScriptOperator">=</span> 0;
+                <span class="ActionScriptBracket/Brace">}</span>
+                
+            <span class="ActionScriptBracket/Brace">}</span>
+        <span class="ActionScriptBracket/Brace">}</span>
+
+    <span class="ActionScriptBracket/Brace">}</span>
+<span class="ActionScriptBracket/Brace">}</span></pre></body>
+</html>

http://git-wip-us.apache.org/repos/asf/flex-utilities/blob/d43c133c/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/renderers/PhoneRenderer.mxml.html
----------------------------------------------------------------------
diff --git a/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/renderers/PhoneRenderer.mxml.html b/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/renderers/PhoneRenderer.mxml.html
new file mode 100644
index 0000000..1c6a887
--- /dev/null
+++ b/TourDeFlex/TourDeFlex_content/flex4.0/CustomLayout-Animated/srcview/source/renderers/PhoneRenderer.mxml.html
@@ -0,0 +1,69 @@
+<!--
+  Licensed to the Apache Software Foundation (ASF) under one or more
+  contributor license agreements.  See the NOTICE file distributed with
+  this work for additional information regarding copyright ownership.
+  The ASF licenses this file to You under the Apache License, Version 2.0
+  (the "License"); you may not use this file except in compliance with
+  the License.  You may obtain a copy of the License at
+
+      http://www.apache.org/licenses/LICENSE-2.0
+
+  Unless required by applicable law or agreed to in writing, software
+  distributed under the License is distributed on an "AS IS" BASIS,
+  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  See the License for the specific language governing permissions and
+  limitations under the License.
+-->
+<!-- saved from url=(0014)about:internet -->
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
+<title>PhoneRenderer.mxml</title>
+<link rel="stylesheet" type="text/css" href="../../SourceStyles.css"/>
+</head>
+
+<body><pre><span class="MXMLProcessing_Instruction">&lt;?xml version="1.0" encoding="utf-8"?&gt;</span>
+<span class="MXMLComponent_Tag">&lt;s:ItemRenderer</span><span class="MXMLDefault_Text"> xmlns:fx="</span><span class="MXMLString">http://ns.adobe.com/mxml/2009</span><span class="MXMLDefault_Text">"
+                xmlns:s="</span><span class="MXMLString">library://ns.adobe.com/flex/spark</span><span class="MXMLDefault_Text">"
+                xmlns:mx="</span><span class="MXMLString">library://ns.adobe.com/flex/mx</span><span class="MXMLDefault_Text">" 
+                autoDrawBackground="</span><span class="MXMLString">false</span><span class="MXMLDefault_Text">" width="</span><span class="MXMLString">100</span><span class="MXMLDefault_Text">" height="</span><span class="MXMLString">100</span><span class="MXMLDefault_Text">" clipAndEnableScrolling="</span><span class="MXMLString">false</span><span class="MXMLDefault_Text">"
+                depth="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" depth.hovered="</span><span class="MXMLString">1</span><span class="MXMLDefault_Text">"</span><span class="MXMLComponent_Tag">&gt;</span>
+    
+    <span class="MXMLSpecial_Tag">&lt;fx:Declarations&gt;</span>
+        <span class="MXMLComponent_Tag">&lt;mx:CurrencyFormatter</span><span class="MXMLDefault_Text"> id="</span><span class="MXMLString">cf</span><span class="MXMLDefault_Text">"</span><span class="MXMLComponent_Tag">/&gt;</span>
+    <span class="MXMLSpecial_Tag">&lt;/fx:Declarations&gt;</span>
+    
+    <span class="MXMLComponent_Tag">&lt;s:states&gt;</span>
+        <span class="MXMLComponent_Tag">&lt;s:State</span><span class="MXMLDefault_Text"> name="</span><span class="MXMLString">normal</span><span class="MXMLDefault_Text">" </span><span class="MXMLComponent_Tag">/&gt;</span>
+        <span class="MXMLComponent_Tag">&lt;s:State</span><span class="MXMLDefault_Text"> name="</span><span class="MXMLString">hovered</span><span class="MXMLDefault_Text">" </span><span class="MXMLComponent_Tag">/&gt;</span>
+    <span class="MXMLComponent_Tag">&lt;/s:states&gt;</span>
+
+    <span class="MXMLComponent_Tag">&lt;s:transitions&gt;</span>
+        <span class="MXMLComponent_Tag">&lt;s:Transition</span><span class="MXMLDefault_Text"> fromState="</span><span class="MXMLString">normal</span><span class="MXMLDefault_Text">" toState="</span><span class="MXMLString">hovered</span><span class="MXMLDefault_Text">" autoReverse="</span><span class="MXMLString">true</span><span class="MXMLDefault_Text">"</span><span class="MXMLComponent_Tag">&gt;</span>
+                <span class="MXMLComponent_Tag">&lt;s:Parallel&gt;</span>
+                    <span class="MXMLComponent_Tag">&lt;s:Rotate3D</span><span class="MXMLDefault_Text"> target="</span><span class="MXMLString">{</span><span class="ActionScriptDefault_Text">image</span><span class="MXMLString">}</span><span class="MXMLDefault_Text">" angleXFrom="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" angleXTo="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" angleZFrom="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" autoCenterTransform="</span><span class="MXMLString">true</span><span class="MXMLDefault_Text">" angleYTo="</span><span class="MXMLString">360</span><span class="MXMLDefault_Text">" angleYFrom="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" autoCenterProjection="</span><span class="MXMLString">true</span><span class="MXMLDefault_Text">" angleZTo="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">"</span><span class="MXMLCom
 ponent_Tag">/&gt;</span>
+                    <span class="MXMLComponent_Tag">&lt;s:Fade</span><span class="MXMLDefault_Text"> target="</span><span class="MXMLString">{</span><span class="ActionScriptDefault_Text">group</span><span class="MXMLString">}</span><span class="MXMLDefault_Text">" startDelay="</span><span class="MXMLString">320</span><span class="MXMLDefault_Text">"</span><span class="MXMLComponent_Tag">/&gt;</span>
+                <span class="MXMLComponent_Tag">&lt;/s:Parallel&gt;</span>
+        <span class="MXMLComponent_Tag">&lt;/s:Transition&gt;</span>
+    <span class="MXMLComponent_Tag">&lt;/s:transitions&gt;</span>
+    
+    <span class="MXMLComponent_Tag">&lt;mx:Image</span><span class="MXMLDefault_Text"> id="</span><span class="MXMLString">image</span><span class="MXMLDefault_Text">" source="</span><span class="MXMLString">{</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">image</span><span class="MXMLString">}</span><span class="MXMLDefault_Text">" horizontalCenter="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">"
+              width="</span><span class="MXMLString">50</span><span class="MXMLDefault_Text">" height="</span><span class="MXMLString">94</span><span class="MXMLDefault_Text">"</span><span class="MXMLComponent_Tag">/&gt;</span>
+
+    <span class="MXMLComponent_Tag">&lt;s:Group</span><span class="MXMLDefault_Text"> id="</span><span class="MXMLString">group</span><span class="MXMLDefault_Text">" top="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" bottom="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" left="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" right="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" visible.normal="</span><span class="MXMLString">false</span><span class="MXMLDefault_Text">"</span><span class="MXMLComponent_Tag">&gt;</span>
+
+        <span class="MXMLComponent_Tag">&lt;s:Rect</span><span class="MXMLDefault_Text"> id="</span><span class="MXMLString">rect</span><span class="MXMLDefault_Text">" left="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" right="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" top="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" bottom="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" radiusX="</span><span class="MXMLString">4</span><span class="MXMLDefault_Text">" radiusY="</span><span class="MXMLString">4</span><span class="MXMLDefault_Text">"</span><span class="MXMLComponent_Tag">&gt;</span>
+            <span class="MXMLComponent_Tag">&lt;s:fill&gt;</span>
+                <span class="MXMLComponent_Tag">&lt;s:SolidColor</span><span class="MXMLDefault_Text"> color="</span><span class="MXMLString">black</span><span class="MXMLDefault_Text">" alpha="</span><span class="MXMLString">0.5</span><span class="MXMLDefault_Text">"</span><span class="MXMLComponent_Tag">/&gt;</span>
+            <span class="MXMLComponent_Tag">&lt;/s:fill&gt;</span>
+        <span class="MXMLComponent_Tag">&lt;/s:Rect&gt;</span>
+        
+        <span class="MXMLComponent_Tag">&lt;s:Label</span><span class="MXMLDefault_Text"> text="</span><span class="MXMLString">{</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">name</span><span class="MXMLString">}</span><span class="MXMLDefault_Text">" verticalCenter="</span><span class="MXMLString">-20</span><span class="MXMLDefault_Text">" horizontalCenter="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" color="</span><span class="MXMLString">white</span><span class="MXMLDefault_Text">"</span><span class="MXMLComponent_Tag">/&gt;</span> 
+        <span class="MXMLComponent_Tag">&lt;s:Label</span><span class="MXMLDefault_Text"> text="</span><span class="MXMLString">{</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">color</span><span class="MXMLString">}</span><span class="MXMLDefault_Text">" verticalCenter="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" horizontalCenter="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" color="</span><span class="MXMLString">white</span><span class="MXMLDefault_Text">"</span><span class="MXMLComponent_Tag">/&gt;</span> 
+        <span class="MXMLComponent_Tag">&lt;s:Label</span><span class="MXMLDefault_Text"> text="</span><span class="MXMLString">{</span><span class="ActionScriptDefault_Text">cf</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">format</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">price</span><span class="ActionScriptBracket/Brace">)</span><span class="MXMLString">}</span><span class="MXMLDefault_Text">" verticalCenter="</span><span class="MXMLString">20</span><span class="MXMLDefault_Text">" horizontalCenter="</span><span class="MXMLString">0</span><span class="MXMLDefault_Text">" color="</span><span class="MXMLString">white</span><span class="MXMLDefault_Text">"</span><span class="MXMLComponent_Tag">/&gt;</span>
+        
+    <span class="MXMLComponent_Tag">&lt;/s:Group&gt;</span>
+
+<span class="MXMLComponent_Tag">&lt;/s:ItemRenderer&gt;</span></pre></body>
+</html>