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Posted to reviews@spark.apache.org by GitBox <gi...@apache.org> on 2019/04/18 16:16:48 UTC

[GitHub] [spark] Ngone51 opened a new pull request #24408: Avoid Master falls into dead loop while launching executor failed in Worker

Ngone51 opened a new pull request #24408: Avoid Master falls into dead loop while launching executor failed in Worker
URL: https://github.com/apache/spark/pull/24408
 
 
   ## What changes were proposed in this pull request?
   
   This is a long standing issue which I met before and I've seen other people got trouble with it:
   [test cases stuck on "local-cluster mode" of ReplSuite?](http://apache-spark-developers-list.1001551.n3.nabble.com/test-cases-stuck-on-quot-local-cluster-mode-quot-of-ReplSuite-td3086.html)
   [Spark tests hang on local machine due to "testGuavaOptional" in JavaAPISuite](http://apache-spark-developers-list.1001551.n3.nabble.com/Spark-tests-hang-on-local-machine-due-to-quot-testGuavaOptional-quot-in-JavaAPISuite-tc10999.html)
   
   When running test under local-cluster mode with wrong SPARK_HOME(spark.test.home), test just get stuck and no response forever. After looking into SPARK_WORKER_DIR, I found there's endless executor directories under it. So, this explains what happens during test getting stuck.
   
   The whole process looks like:
   
   1. Driver submits an app to Master and asks for N executors
   2. Master inits executor state with LAUNCHING and sends `LaunchExecutor` to Worker
   3. Worker receives `LaunchExecutor`, launches ExecutorRunner asynchronously and sends `ExecutorStateChanged(state=RUNNING)` to Mater immediately
   4. Master receives `ExecutorStateChanged(state=RUNNING)` and reset `_retyCount` to 0.
   5. ExecutorRunner throws exception during executor launching, sends `ExecutorStateChanged(state=FAILED)` to Worker, Worker forwards the msg to Master
   6. Master receives `ExecutorStateChanged(state=FAILED)`. Since Master always reset `_retyCount` when it receives RUNNING msg, so, event if a Worker fails to launch executor for continuous many times, ` _retryCount` would never exceed `maxExecutorRetries`. So, Master continue to launch executor and fall into the dead loop.
   
   The problem exists in step 3. Worker sends `ExecutorStateChanged(state=RUNNING)` to Master immediately while executor is still launching. And, when Master receive that msg, it believes the executor has launched successfully, and reset `_retryCount` subsequently. However, that's not true.
   
   This pr suggests to remove step 3 and requires Worker only send `ExecutorStateChanged(state=RUNNING)` after executor has really launched successfully.
   
   ## How was this patch tested?
   
   Tested Manually.

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