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Posted to commits@royale.apache.org by al...@apache.org on 2021/03/05 13:31:37 UTC
[royale-asjs] branch develop updated: Rotate added in mxRoyale
This is an automated email from the ASF dual-hosted git repository.
alinakazi pushed a commit to branch develop
in repository https://gitbox.apache.org/repos/asf/royale-asjs.git
The following commit(s) were added to refs/heads/develop by this push:
new c4637b7 Rotate added in mxRoyale
c4637b7 is described below
commit c4637b7e7e93df7f0e94ee22ddfe2bc63cb0fa19
Author: alinakazi <al...@gmail.com>
AuthorDate: Fri Mar 5 18:31:21 2021 +0500
Rotate added in mxRoyale
---
.../src/main/resources/mx-royale-manifest.xml | 1 +
.../MXRoyale/src/main/royale/mx/effects/Rotate.as | 252 +++++++++++++++++++++
2 files changed, 253 insertions(+)
diff --git a/frameworks/projects/MXRoyale/src/main/resources/mx-royale-manifest.xml b/frameworks/projects/MXRoyale/src/main/resources/mx-royale-manifest.xml
index f263b0f..69fc313 100644
--- a/frameworks/projects/MXRoyale/src/main/resources/mx-royale-manifest.xml
+++ b/frameworks/projects/MXRoyale/src/main/resources/mx-royale-manifest.xml
@@ -227,4 +227,5 @@
<component id="HorizontalList" class="mx.controls.HorizontalList"/>
<component id="AddChild" class="mx.states.AddChild"/>
<component id="TextField" class="mx.text.TextField"/>
+ <component id="Rotate" class="mx.effects.Rotate"/>
</componentPackage>
diff --git a/frameworks/projects/MXRoyale/src/main/royale/mx/effects/Rotate.as b/frameworks/projects/MXRoyale/src/main/royale/mx/effects/Rotate.as
new file mode 100644
index 0000000..919bd4e
--- /dev/null
+++ b/frameworks/projects/MXRoyale/src/main/royale/mx/effects/Rotate.as
@@ -0,0 +1,252 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+// Licensed to the Apache Software Foundation (ASF) under one or more
+// contributor license agreements. See the NOTICE file distributed with
+// this work for additional information regarding copyright ownership.
+// The ASF licenses this file to You under the Apache License, Version 2.0
+// (the "License"); you may not use this file except in compliance with
+// the License. You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+package mx.effects
+{
+
+import mx.effects.effectClasses.RotateInstance;
+import mx.effects.TweenEffect;
+[Alternative(replacement="spark.effects.Rotate", since="4.0")]
+
+/**
+ * The Rotate effect rotates a component around a specified point.
+ * You can specify the coordinates of the center of the rotation,
+ * and the starting and ending angles of rotation.
+ * You can specify positive or negative values for the angles.
+ *
+ * <p><b>Note:</b> To use the Rotate effect with text,
+ * you must use an embedded font, not a device font.</p>
+ *
+ * @mxml
+ *
+ * <p>The <code><mx:Rotate></code> tag
+ * inherits all of the tag attributes of its superclass,
+ * and adds the following tag attributes:</p>
+ *
+ * <pre>
+ * <mx:Rotate
+ * id="ID"
+ * angleFrom="0"
+ * angleTo="360"
+ * originX="0"
+ * originY="0"
+ * />
+ * </pre>
+ *
+ * @see mx.effects.effectClasses.RotateInstance
+ *
+ * @includeExample examples/RotateEffectExample.mxml
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Flex 3
+ */
+public class Rotate extends TweenEffect
+{
+ // include "../core/Version.as";
+
+ //--------------------------------------------------------------------------
+ //
+ // Class constants
+ //
+ //--------------------------------------------------------------------------
+
+ /**
+ * @private
+ */
+ private static var AFFECTED_PROPERTIES:Array = [ "rotation" ];
+
+ //--------------------------------------------------------------------------
+ //
+ // Constructor
+ //
+ //--------------------------------------------------------------------------
+
+ /**
+ * Constructor.
+ *
+ * @param target The Object to animate with this effect.
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Flex 3
+ */
+ public function Rotate(target:Object = null)
+ {
+ super(target);
+
+ instanceClass = RotateInstance;
+ hideFocusRing = true;
+ }
+
+ //--------------------------------------------------------------------------
+ //
+ // Properties
+ //
+ //--------------------------------------------------------------------------
+
+ //----------------------------------
+ // angleFrom
+ //----------------------------------
+
+ [Inspectable(category="General", defaultValue="0")]
+
+ /**
+ * The starting angle of rotation of the target object,
+ * expressed in degrees.
+ * Valid values range from 0 to 360.
+ *
+ * @default 0
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Flex 3
+ */
+ public var angleFrom:Number = 0;
+
+ //----------------------------------
+ // angleTo
+ //----------------------------------
+
+ [Inspectable(category="General", defaultValue="360")]
+
+ /**
+ * The ending angle of rotation of the target object,
+ * expressed in degrees.
+ * Values can be either positive or negative.
+ *
+ * <p>If the value of <code>angleTo</code> is less
+ * than the value of <code>angleFrom</code>,
+ * the target rotates in a counterclockwise direction.
+ * Otherwise, it rotates in clockwise direction.
+ * If you want the target to rotate multiple times,
+ * set this value to a large positive or small negative number.</p>
+ *
+ * @default 360
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Flex 3
+ */
+ public var angleTo:Number = 360;
+
+ //----------------------------------
+ // originX
+ //----------------------------------
+
+ [Inspectable(category="General", defaultValue="0")]
+
+ /**
+ * The x-position of the center point of rotation.
+ * The target rotates around this point.
+ * The valid values are between 0 and the width of the target.
+ *
+ * @default 0
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Flex 3
+ */
+ public var originX:Number;
+
+ //----------------------------------
+ // originY
+ //----------------------------------
+
+ [Inspectable(category="General", defaultValue="0")]
+
+ /**
+ * The y-position of the center point of rotation.
+ * The target rotates around this point.
+ * The valid values are between 0 and the height of the target.
+ *
+ * @default 0
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Flex 3
+ */
+ public var originY:Number;
+
+ //--------------------------------------------------------------------------
+ //
+ // Overridden properties
+ //
+ //--------------------------------------------------------------------------
+
+ /**
+ * Determines whether the effect should hide the focus ring when starting the
+ * effect. The target itself is responsible for the actual hiding of the focus ring.
+ * @default true
+ *
+ * @langversion 3.0
+ * @playerversion Flash 9
+ * @playerversion AIR 1.1
+ * @productversion Flex 3
+ */
+ // override
+ public function set hideFocusRing(value:Boolean):void
+ {
+ //super.hideFocusRing = value;
+ }
+
+ //override
+ public function get hideFocusRing():Boolean
+ {
+ return true;
+ //return super.hideFocusRing;
+ }
+
+ //--------------------------------------------------------------------------
+ //
+ // Overridden methods
+ //
+ //--------------------------------------------------------------------------
+
+ /**
+ * @private
+ */
+ override public function getAffectedProperties():Array /* of String */
+ {
+ return AFFECTED_PROPERTIES;
+ }
+
+ /**
+ * @private
+ */
+ override protected function initInstance(instance:IEffectInstance):void
+ {
+ //super.initInstance(instance);
+
+ var rotateInstance:RotateInstance = RotateInstance(instance);
+
+ rotateInstance.angleFrom = angleFrom;
+ rotateInstance.angleTo = angleTo;
+ rotateInstance.originX = originX;
+ rotateInstance.originY = originY;
+ }
+}
+
+}