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Posted to users@flex.apache.org by Harbs <ha...@gmail.com> on 2014/12/10 22:53:44 UTC

Blurry AIR App on Retina

I have not tried compiling an AIR desktop app in some time. I just put together an AIR app (using Flex 4.12), and when I debug it, everything looks fine, but when I compile the app and run the deployed app, everything is VERY blurry on my retina MacBook Pro. I have not tried on other machines.

Is there some setting that I’m missing to make things look smooth?

Thanks,
Harbs

Re: Blurry AIR App on Retina

Posted by Harbs <ha...@gmail.com>.
I was using 4.12 in my app. I’m happy to try whatever.

I wonder if it makes a difference what machine it was compiled on. (Doubtful, but who knows…)

On Dec 11, 2014, at 8:10 PM, OmPrakash Muppirala <bi...@gmail.com> wrote:

> Can you try with an earlier version of the Flex SDK (4.13 or 4.12) ?  I am
> wondering if we messed up something..
> 
> Thanks,
> Om
> 
> On Thu, Dec 11, 2014 at 10:06 AM, Harbs <ha...@gmail.com> wrote:
>> 
>> I have no idea why.
>> 
>> Even text was blurry in the app I built.
>> 
>> Searching the web brought up very few results. You’d think something like
>> this would have an awful lot of hits…
>> 
>> On Dec 11, 2014, at 7:38 PM, OmPrakash Muppirala <bi...@gmail.com>
>> wrote:
>> 
>>> It seems like not a lot of folks have run into this issue.
>> 
>> 


Re: Blurry AIR App on Retina

Posted by Harbs <ha...@gmail.com>.
Of course that begs the question: why did Adobe not make high the default?

On Dec 12, 2014, at 7:00 AM, Alex Harui <ah...@adobe.com> wrote:

> I asked on an internal list.  The one person who responded said it should
> be safe to set to high.
> 
> -Alex
> 
> On 12/11/14, 1:26 PM, "Harbs" <ha...@gmail.com> wrote:
> 
>> I assume someone on the AIR team did tests. Is there anyone you can ask?
>> 
>> On Dec 11, 2014, at 10:58 PM, Alex Harui <ah...@adobe.com> wrote:
>> 
>>> OK, I tried your example and read some articles I found on the web.  It
>>> seems that when you create a .AIR file, the requestedDisplayResolution
>>> locks in how many pixels the runtime is going to render and on retina
>>> screens the OS scales up the low res.  I rarely run published AIR apps,
>>> but when I just ran our published Apache Flex Installer, I can see it is
>>> also not as nice looking on the retina screen.  Interestingly, the .AIR
>>> file from your example does not have an option for “open in low
>>> resolution”, but the actual .app for the Installer does, but it appears
>>> to
>>> be locked to “open in low resolution” and you can’t change it.
>>> 
>>> So, this is an AIR issue and controlled by the
>>> requestedDisplayResolution
>>> flag.  We might need to do some tests on what happens if you set that
>>> flag
>>> to true and run on a non-Retina Mac, and whether cpu overhead goes up or
>>> not when that flag is set.
>>> 
>>> At first, I couldn’t believe that the scaling would cause these kinds of
>>> visual artifacts, but after thinking about it more, I can see how, if
>>> the
>>> app generates bitmaps and chooses anti-aliasing values based on low-res,
>>> when scaled, those choices will be more apparent.
>>> 
>>> -Alex
>>> 
>>> On 12/11/14, 11:55 AM, "Harbs" <ha...@gmail.com> wrote:
>>> 
>>>> When I debug the app, it looks fine without editing the
>>>> requestedDisplayResolution. It’s only when I export it as an AIR
>>>> package
>>>> and install that, things get blurry.
>>>> 
>>>> On Dec 11, 2014, at 9:29 PM, Alex Harui <ah...@adobe.com> wrote:
>>>> 
>>>>> I’ll take a look.  I have a Macbook Pro with Retina.
>>>>> 
>>>>> I have a feeling there is more to it than just this setting.  I have
>>>>> been
>>>>> running the Apache Flex Installer I built and it has an -app.xml with
>>>>> requestedDisplayResolution commented out and I don’t see blurry
>>>>> visuals.
>>>>> 
>>>>> Are you running these apps with the runtime baked in or via adl?
>>>>> Could
>>>>> you be launching some other version of adl?
>>>>> 
>>>>> Remember that Flash/AIR rendering is done via scan-line conversion.
>>>>> That
>>>>> means that the set of vectors on the display list are visited for
>>>>> every
>>>>> output pixel.  I’m sure there are optimizations in there, but if you
>>>>> have
>>>>> to compute 4 times as many pixels, that might add up to something,
>>>>> possibly even the cpu utilization when the app is drawing an
>>>>> animation.
>>>>> 
>>>>> We have a descriptor-template in templates/air/ in the SDK folder.  I
>>>>> always thought FB used that one.  We could teach the installer to not
>>>>> copy
>>>>> the one from the AIR kit, but first I want to make sure that this is
>>>>> truly
>>>>> the root of the problem, and that it won’t be gpu/cpu intensive to
>>>>> default
>>>>> to rendering times as many pixels.
>>>>> 
>>>>> -Alex
>>>>> 
>>>>> 
>>>>> On 12/11/14, 10:25 AM, "Harbs" <ha...@gmail.com> wrote:
>>>>> 
>>>>>> I just tried on 4.10 with the same result.
>>>>>> 
>>>>>> Here’s a zip of a really simple project with two AIR files. One with
>>>>>> standard, and the other with high. The difference on Retina displays
>>>>>> is
>>>>>> very obvious. Even the window chrome is blurry using the standard
>>>>>> setting.
>>>>>> 
>>>>>> https://www.dropbox.com/s/emj93lumi6s06m7/BlurryTest.zip?dl=0
>>>>>> 
>>>>>> On Dec 11, 2014, at 8:10 PM, OmPrakash Muppirala
>>>>>> <bi...@gmail.com>
>>>>>> wrote:
>>>>>> 
>>>>>>> Can you try with an earlier version of the Flex SDK (4.13 or 4.12) ?
>>>>>>> I
>>>>>>> am
>>>>>>> wondering if we messed up something..
>>>>>>> 
>>>>>>> Thanks,
>>>>>>> Om
>>>>>>> 
>>>>>>> On Thu, Dec 11, 2014 at 10:06 AM, Harbs <ha...@gmail.com>
>>>>>>> wrote:
>>>>>>>> 
>>>>>>>> I have no idea why.
>>>>>>>> 
>>>>>>>> Even text was blurry in the app I built.
>>>>>>>> 
>>>>>>>> Searching the web brought up very few results. You’d think
>>>>>>>> something
>>>>>>>> like
>>>>>>>> this would have an awful lot of hits…
>>>>>>>> 
>>>>>>>> On Dec 11, 2014, at 7:38 PM, OmPrakash Muppirala
>>>>>>>> <bi...@gmail.com>
>>>>>>>> wrote:
>>>>>>>> 
>>>>>>>>> It seems like not a lot of folks have run into this issue.
>>>>>>>> 
>>>>>>>> 
>>>>>> 
>>>>> 
>>>> 
>>> 
>> 
> 


Re: Blurry AIR App on Retina

Posted by Alex Harui <ah...@adobe.com>.
I asked on an internal list.  The one person who responded said it should
be safe to set to high.

-Alex

On 12/11/14, 1:26 PM, "Harbs" <ha...@gmail.com> wrote:

>I assume someone on the AIR team did tests. Is there anyone you can ask?
>
>On Dec 11, 2014, at 10:58 PM, Alex Harui <ah...@adobe.com> wrote:
>
>> OK, I tried your example and read some articles I found on the web.  It
>> seems that when you create a .AIR file, the requestedDisplayResolution
>> locks in how many pixels the runtime is going to render and on retina
>> screens the OS scales up the low res.  I rarely run published AIR apps,
>> but when I just ran our published Apache Flex Installer, I can see it is
>> also not as nice looking on the retina screen.  Interestingly, the .AIR
>> file from your example does not have an option for “open in low
>> resolution”, but the actual .app for the Installer does, but it appears
>>to
>> be locked to “open in low resolution” and you can’t change it.
>> 
>> So, this is an AIR issue and controlled by the
>>requestedDisplayResolution
>> flag.  We might need to do some tests on what happens if you set that
>>flag
>> to true and run on a non-Retina Mac, and whether cpu overhead goes up or
>> not when that flag is set.
>> 
>> At first, I couldn’t believe that the scaling would cause these kinds of
>> visual artifacts, but after thinking about it more, I can see how, if
>>the
>> app generates bitmaps and chooses anti-aliasing values based on low-res,
>> when scaled, those choices will be more apparent.
>> 
>> -Alex
>> 
>> On 12/11/14, 11:55 AM, "Harbs" <ha...@gmail.com> wrote:
>> 
>>> When I debug the app, it looks fine without editing the
>>> requestedDisplayResolution. It’s only when I export it as an AIR
>>>package
>>> and install that, things get blurry.
>>> 
>>> On Dec 11, 2014, at 9:29 PM, Alex Harui <ah...@adobe.com> wrote:
>>> 
>>>> I’ll take a look.  I have a Macbook Pro with Retina.
>>>> 
>>>> I have a feeling there is more to it than just this setting.  I have
>>>> been
>>>> running the Apache Flex Installer I built and it has an -app.xml with
>>>> requestedDisplayResolution commented out and I don’t see blurry
>>>>visuals.
>>>> 
>>>> Are you running these apps with the runtime baked in or via adl?
>>>>Could
>>>> you be launching some other version of adl?
>>>> 
>>>> Remember that Flash/AIR rendering is done via scan-line conversion.
>>>> That
>>>> means that the set of vectors on the display list are visited for
>>>>every
>>>> output pixel.  I’m sure there are optimizations in there, but if you
>>>> have
>>>> to compute 4 times as many pixels, that might add up to something,
>>>> possibly even the cpu utilization when the app is drawing an
>>>>animation.
>>>> 
>>>> We have a descriptor-template in templates/air/ in the SDK folder.  I
>>>> always thought FB used that one.  We could teach the installer to not
>>>> copy
>>>> the one from the AIR kit, but first I want to make sure that this is
>>>> truly
>>>> the root of the problem, and that it won’t be gpu/cpu intensive to
>>>> default
>>>> to rendering times as many pixels.
>>>> 
>>>> -Alex
>>>> 
>>>> 
>>>> On 12/11/14, 10:25 AM, "Harbs" <ha...@gmail.com> wrote:
>>>> 
>>>>> I just tried on 4.10 with the same result.
>>>>> 
>>>>> Here’s a zip of a really simple project with two AIR files. One with
>>>>> standard, and the other with high. The difference on Retina displays
>>>>>is
>>>>> very obvious. Even the window chrome is blurry using the standard
>>>>> setting.
>>>>> 
>>>>> https://www.dropbox.com/s/emj93lumi6s06m7/BlurryTest.zip?dl=0
>>>>> 
>>>>> On Dec 11, 2014, at 8:10 PM, OmPrakash Muppirala
>>>>><bi...@gmail.com>
>>>>> wrote:
>>>>> 
>>>>>> Can you try with an earlier version of the Flex SDK (4.13 or 4.12) ?
>>>>>> I
>>>>>> am
>>>>>> wondering if we messed up something..
>>>>>> 
>>>>>> Thanks,
>>>>>> Om
>>>>>> 
>>>>>> On Thu, Dec 11, 2014 at 10:06 AM, Harbs <ha...@gmail.com>
>>>>>>wrote:
>>>>>>> 
>>>>>>> I have no idea why.
>>>>>>> 
>>>>>>> Even text was blurry in the app I built.
>>>>>>> 
>>>>>>> Searching the web brought up very few results. You’d think
>>>>>>>something
>>>>>>> like
>>>>>>> this would have an awful lot of hits…
>>>>>>> 
>>>>>>> On Dec 11, 2014, at 7:38 PM, OmPrakash Muppirala
>>>>>>> <bi...@gmail.com>
>>>>>>> wrote:
>>>>>>> 
>>>>>>>> It seems like not a lot of folks have run into this issue.
>>>>>>> 
>>>>>>> 
>>>>> 
>>>> 
>>> 
>> 
>


Re: Blurry AIR App on Retina

Posted by Harbs <ha...@gmail.com>.
I assume someone on the AIR team did tests. Is there anyone you can ask?

On Dec 11, 2014, at 10:58 PM, Alex Harui <ah...@adobe.com> wrote:

> OK, I tried your example and read some articles I found on the web.  It
> seems that when you create a .AIR file, the requestedDisplayResolution
> locks in how many pixels the runtime is going to render and on retina
> screens the OS scales up the low res.  I rarely run published AIR apps,
> but when I just ran our published Apache Flex Installer, I can see it is
> also not as nice looking on the retina screen.  Interestingly, the .AIR
> file from your example does not have an option for “open in low
> resolution”, but the actual .app for the Installer does, but it appears to
> be locked to “open in low resolution” and you can’t change it.
> 
> So, this is an AIR issue and controlled by the requestedDisplayResolution
> flag.  We might need to do some tests on what happens if you set that flag
> to true and run on a non-Retina Mac, and whether cpu overhead goes up or
> not when that flag is set.
> 
> At first, I couldn’t believe that the scaling would cause these kinds of
> visual artifacts, but after thinking about it more, I can see how, if the
> app generates bitmaps and chooses anti-aliasing values based on low-res,
> when scaled, those choices will be more apparent.
> 
> -Alex
> 
> On 12/11/14, 11:55 AM, "Harbs" <ha...@gmail.com> wrote:
> 
>> When I debug the app, it looks fine without editing the
>> requestedDisplayResolution. It’s only when I export it as an AIR package
>> and install that, things get blurry.
>> 
>> On Dec 11, 2014, at 9:29 PM, Alex Harui <ah...@adobe.com> wrote:
>> 
>>> I’ll take a look.  I have a Macbook Pro with Retina.
>>> 
>>> I have a feeling there is more to it than just this setting.  I have
>>> been
>>> running the Apache Flex Installer I built and it has an -app.xml with
>>> requestedDisplayResolution commented out and I don’t see blurry visuals.
>>> 
>>> Are you running these apps with the runtime baked in or via adl?  Could
>>> you be launching some other version of adl?
>>> 
>>> Remember that Flash/AIR rendering is done via scan-line conversion.
>>> That
>>> means that the set of vectors on the display list are visited for every
>>> output pixel.  I’m sure there are optimizations in there, but if you
>>> have
>>> to compute 4 times as many pixels, that might add up to something,
>>> possibly even the cpu utilization when the app is drawing an animation.
>>> 
>>> We have a descriptor-template in templates/air/ in the SDK folder.  I
>>> always thought FB used that one.  We could teach the installer to not
>>> copy
>>> the one from the AIR kit, but first I want to make sure that this is
>>> truly
>>> the root of the problem, and that it won’t be gpu/cpu intensive to
>>> default
>>> to rendering times as many pixels.
>>> 
>>> -Alex
>>> 
>>> 
>>> On 12/11/14, 10:25 AM, "Harbs" <ha...@gmail.com> wrote:
>>> 
>>>> I just tried on 4.10 with the same result.
>>>> 
>>>> Here’s a zip of a really simple project with two AIR files. One with
>>>> standard, and the other with high. The difference on Retina displays is
>>>> very obvious. Even the window chrome is blurry using the standard
>>>> setting.
>>>> 
>>>> https://www.dropbox.com/s/emj93lumi6s06m7/BlurryTest.zip?dl=0
>>>> 
>>>> On Dec 11, 2014, at 8:10 PM, OmPrakash Muppirala <bi...@gmail.com>
>>>> wrote:
>>>> 
>>>>> Can you try with an earlier version of the Flex SDK (4.13 or 4.12) ?
>>>>> I
>>>>> am
>>>>> wondering if we messed up something..
>>>>> 
>>>>> Thanks,
>>>>> Om
>>>>> 
>>>>> On Thu, Dec 11, 2014 at 10:06 AM, Harbs <ha...@gmail.com> wrote:
>>>>>> 
>>>>>> I have no idea why.
>>>>>> 
>>>>>> Even text was blurry in the app I built.
>>>>>> 
>>>>>> Searching the web brought up very few results. You’d think something
>>>>>> like
>>>>>> this would have an awful lot of hits…
>>>>>> 
>>>>>> On Dec 11, 2014, at 7:38 PM, OmPrakash Muppirala
>>>>>> <bi...@gmail.com>
>>>>>> wrote:
>>>>>> 
>>>>>>> It seems like not a lot of folks have run into this issue.
>>>>>> 
>>>>>> 
>>>> 
>>> 
>> 
> 


Re: Blurry AIR App on Retina

Posted by Alex Harui <ah...@adobe.com>.
OK, I tried your example and read some articles I found on the web.  It
seems that when you create a .AIR file, the requestedDisplayResolution
locks in how many pixels the runtime is going to render and on retina
screens the OS scales up the low res.  I rarely run published AIR apps,
but when I just ran our published Apache Flex Installer, I can see it is
also not as nice looking on the retina screen.  Interestingly, the .AIR
file from your example does not have an option for “open in low
resolution”, but the actual .app for the Installer does, but it appears to
be locked to “open in low resolution” and you can’t change it.

So, this is an AIR issue and controlled by the requestedDisplayResolution
flag.  We might need to do some tests on what happens if you set that flag
to true and run on a non-Retina Mac, and whether cpu overhead goes up or
not when that flag is set.

At first, I couldn’t believe that the scaling would cause these kinds of
visual artifacts, but after thinking about it more, I can see how, if the
app generates bitmaps and chooses anti-aliasing values based on low-res,
when scaled, those choices will be more apparent.

-Alex

On 12/11/14, 11:55 AM, "Harbs" <ha...@gmail.com> wrote:

>When I debug the app, it looks fine without editing the
>requestedDisplayResolution. It’s only when I export it as an AIR package
>and install that, things get blurry.
>
>On Dec 11, 2014, at 9:29 PM, Alex Harui <ah...@adobe.com> wrote:
>
>> I’ll take a look.  I have a Macbook Pro with Retina.
>> 
>> I have a feeling there is more to it than just this setting.  I have
>>been
>> running the Apache Flex Installer I built and it has an -app.xml with
>> requestedDisplayResolution commented out and I don’t see blurry visuals.
>> 
>> Are you running these apps with the runtime baked in or via adl?  Could
>> you be launching some other version of adl?
>> 
>> Remember that Flash/AIR rendering is done via scan-line conversion.
>>That
>> means that the set of vectors on the display list are visited for every
>> output pixel.  I’m sure there are optimizations in there, but if you
>>have
>> to compute 4 times as many pixels, that might add up to something,
>> possibly even the cpu utilization when the app is drawing an animation.
>> 
>> We have a descriptor-template in templates/air/ in the SDK folder.  I
>> always thought FB used that one.  We could teach the installer to not
>>copy
>> the one from the AIR kit, but first I want to make sure that this is
>>truly
>> the root of the problem, and that it won’t be gpu/cpu intensive to
>>default
>> to rendering times as many pixels.
>> 
>> -Alex
>> 
>> 
>> On 12/11/14, 10:25 AM, "Harbs" <ha...@gmail.com> wrote:
>> 
>>> I just tried on 4.10 with the same result.
>>> 
>>> Here’s a zip of a really simple project with two AIR files. One with
>>> standard, and the other with high. The difference on Retina displays is
>>> very obvious. Even the window chrome is blurry using the standard
>>>setting.
>>> 
>>> https://www.dropbox.com/s/emj93lumi6s06m7/BlurryTest.zip?dl=0
>>> 
>>> On Dec 11, 2014, at 8:10 PM, OmPrakash Muppirala <bi...@gmail.com>
>>> wrote:
>>> 
>>>> Can you try with an earlier version of the Flex SDK (4.13 or 4.12) ?
>>>>I
>>>> am
>>>> wondering if we messed up something..
>>>> 
>>>> Thanks,
>>>> Om
>>>> 
>>>> On Thu, Dec 11, 2014 at 10:06 AM, Harbs <ha...@gmail.com> wrote:
>>>>> 
>>>>> I have no idea why.
>>>>> 
>>>>> Even text was blurry in the app I built.
>>>>> 
>>>>> Searching the web brought up very few results. You’d think something
>>>>> like
>>>>> this would have an awful lot of hits…
>>>>> 
>>>>> On Dec 11, 2014, at 7:38 PM, OmPrakash Muppirala
>>>>><bi...@gmail.com>
>>>>> wrote:
>>>>> 
>>>>>> It seems like not a lot of folks have run into this issue.
>>>>> 
>>>>> 
>>> 
>> 
>


Re: Blurry AIR App on Retina

Posted by Harbs <ha...@gmail.com>.
When I debug the app, it looks fine without editing the requestedDisplayResolution. It’s only when I export it as an AIR package and install that, things get blurry.

On Dec 11, 2014, at 9:29 PM, Alex Harui <ah...@adobe.com> wrote:

> I’ll take a look.  I have a Macbook Pro with Retina.
> 
> I have a feeling there is more to it than just this setting.  I have been
> running the Apache Flex Installer I built and it has an -app.xml with
> requestedDisplayResolution commented out and I don’t see blurry visuals.
> 
> Are you running these apps with the runtime baked in or via adl?  Could
> you be launching some other version of adl?
> 
> Remember that Flash/AIR rendering is done via scan-line conversion.  That
> means that the set of vectors on the display list are visited for every
> output pixel.  I’m sure there are optimizations in there, but if you have
> to compute 4 times as many pixels, that might add up to something,
> possibly even the cpu utilization when the app is drawing an animation.
> 
> We have a descriptor-template in templates/air/ in the SDK folder.  I
> always thought FB used that one.  We could teach the installer to not copy
> the one from the AIR kit, but first I want to make sure that this is truly
> the root of the problem, and that it won’t be gpu/cpu intensive to default
> to rendering times as many pixels.
> 
> -Alex
> 
> 
> On 12/11/14, 10:25 AM, "Harbs" <ha...@gmail.com> wrote:
> 
>> I just tried on 4.10 with the same result.
>> 
>> Here’s a zip of a really simple project with two AIR files. One with
>> standard, and the other with high. The difference on Retina displays is
>> very obvious. Even the window chrome is blurry using the standard setting.
>> 
>> https://www.dropbox.com/s/emj93lumi6s06m7/BlurryTest.zip?dl=0
>> 
>> On Dec 11, 2014, at 8:10 PM, OmPrakash Muppirala <bi...@gmail.com>
>> wrote:
>> 
>>> Can you try with an earlier version of the Flex SDK (4.13 or 4.12) ?  I
>>> am
>>> wondering if we messed up something..
>>> 
>>> Thanks,
>>> Om
>>> 
>>> On Thu, Dec 11, 2014 at 10:06 AM, Harbs <ha...@gmail.com> wrote:
>>>> 
>>>> I have no idea why.
>>>> 
>>>> Even text was blurry in the app I built.
>>>> 
>>>> Searching the web brought up very few results. You’d think something
>>>> like
>>>> this would have an awful lot of hits…
>>>> 
>>>> On Dec 11, 2014, at 7:38 PM, OmPrakash Muppirala <bi...@gmail.com>
>>>> wrote:
>>>> 
>>>>> It seems like not a lot of folks have run into this issue.
>>>> 
>>>> 
>> 
> 


Re: Blurry AIR App on Retina

Posted by Alex Harui <ah...@adobe.com>.
I’ll take a look.  I have a Macbook Pro with Retina.

I have a feeling there is more to it than just this setting.  I have been
running the Apache Flex Installer I built and it has an -app.xml with
requestedDisplayResolution commented out and I don’t see blurry visuals.

Are you running these apps with the runtime baked in or via adl?  Could
you be launching some other version of adl?

Remember that Flash/AIR rendering is done via scan-line conversion.  That
means that the set of vectors on the display list are visited for every
output pixel.  I’m sure there are optimizations in there, but if you have
to compute 4 times as many pixels, that might add up to something,
possibly even the cpu utilization when the app is drawing an animation.

We have a descriptor-template in templates/air/ in the SDK folder.  I
always thought FB used that one.  We could teach the installer to not copy
the one from the AIR kit, but first I want to make sure that this is truly
the root of the problem, and that it won’t be gpu/cpu intensive to default
to rendering times as many pixels.

-Alex


On 12/11/14, 10:25 AM, "Harbs" <ha...@gmail.com> wrote:

>I just tried on 4.10 with the same result.
>
>Here’s a zip of a really simple project with two AIR files. One with
>standard, and the other with high. The difference on Retina displays is
>very obvious. Even the window chrome is blurry using the standard setting.
>
>https://www.dropbox.com/s/emj93lumi6s06m7/BlurryTest.zip?dl=0
>
>On Dec 11, 2014, at 8:10 PM, OmPrakash Muppirala <bi...@gmail.com>
>wrote:
>
>> Can you try with an earlier version of the Flex SDK (4.13 or 4.12) ?  I
>>am
>> wondering if we messed up something..
>> 
>> Thanks,
>> Om
>> 
>> On Thu, Dec 11, 2014 at 10:06 AM, Harbs <ha...@gmail.com> wrote:
>>> 
>>> I have no idea why.
>>> 
>>> Even text was blurry in the app I built.
>>> 
>>> Searching the web brought up very few results. You’d think something
>>>like
>>> this would have an awful lot of hits…
>>> 
>>> On Dec 11, 2014, at 7:38 PM, OmPrakash Muppirala <bi...@gmail.com>
>>> wrote:
>>> 
>>>> It seems like not a lot of folks have run into this issue.
>>> 
>>> 
>


Re: Blurry AIR App on Retina

Posted by Harbs <ha...@gmail.com>.
I just tried on 4.10 with the same result.

Here’s a zip of a really simple project with two AIR files. One with standard, and the other with high. The difference on Retina displays is very obvious. Even the window chrome is blurry using the standard setting.

https://www.dropbox.com/s/emj93lumi6s06m7/BlurryTest.zip?dl=0

On Dec 11, 2014, at 8:10 PM, OmPrakash Muppirala <bi...@gmail.com> wrote:

> Can you try with an earlier version of the Flex SDK (4.13 or 4.12) ?  I am
> wondering if we messed up something..
> 
> Thanks,
> Om
> 
> On Thu, Dec 11, 2014 at 10:06 AM, Harbs <ha...@gmail.com> wrote:
>> 
>> I have no idea why.
>> 
>> Even text was blurry in the app I built.
>> 
>> Searching the web brought up very few results. You’d think something like
>> this would have an awful lot of hits…
>> 
>> On Dec 11, 2014, at 7:38 PM, OmPrakash Muppirala <bi...@gmail.com>
>> wrote:
>> 
>>> It seems like not a lot of folks have run into this issue.
>> 
>> 


Re: Blurry AIR App on Retina

Posted by OmPrakash Muppirala <bi...@gmail.com>.
Can you try with an earlier version of the Flex SDK (4.13 or 4.12) ?  I am
wondering if we messed up something..

Thanks,
Om

On Thu, Dec 11, 2014 at 10:06 AM, Harbs <ha...@gmail.com> wrote:
>
> I have no idea why.
>
> Even text was blurry in the app I built.
>
> Searching the web brought up very few results. You’d think something like
> this would have an awful lot of hits…
>
> On Dec 11, 2014, at 7:38 PM, OmPrakash Muppirala <bi...@gmail.com>
> wrote:
>
> > It seems like not a lot of folks have run into this issue.
>
>

Re: Blurry AIR App on Retina

Posted by Harbs <ha...@gmail.com>.
I have no idea why.

Even text was blurry in the app I built.

Searching the web brought up very few results. You’d think something like this would have an awful lot of hits…

On Dec 11, 2014, at 7:38 PM, OmPrakash Muppirala <bi...@gmail.com> wrote:

> It seems like not a lot of folks have run into this issue.


Re: Blurry AIR App on Retina

Posted by OmPrakash Muppirala <bi...@gmail.com>.
On Thu, Dec 11, 2014 at 9:35 AM, Harbs <ha...@gmail.com> wrote:
>
> So, since it’s ignored on anything other than retina displays, and all
> apps (not just AIR apps) are supposed to address all pixels, I don’t even
> understand why it has to be specified. Why would you want your graphics to
> be blurry?
>
>
It seems like not a lot of folks have run into this issue.  I think it is
worth getting it fixed via Adobe.  We also have the option of modifying
those strings during the installation using the Installer.

Thanks,
Om


> On Dec 11, 2014, at 2:29 PM, Seth. <po...@gmail.com> wrote:
>
> > OK here is the link, Apologize about my previous statement, i got little
> > confuse over that.
> >
> >
> http://help.adobe.com/en_US/air/build/WS2d929364fa0b81374fa5df4f129dca62884-8000.html
> >
> > the link is clear answer your question and also the GPU rendering. jsut
> > read the main window properties in the article
> >
> > On Thu, Dec 11, 2014 at 4:00 PM, Harbs <ha...@gmail.com> wrote:
> >
> >> Do you have a reference for that? How much more GPU?
> >>
> >> Most desktop AIR apps are not very GPU intensive.
> >>
> >> On Dec 11, 2014, at 9:11 AM, Seth. <po...@gmail.com> wrote:
> >>
> >>> because "high" always require more GPU
> >>>
> >>> On Thu, Dec 11, 2014 at 3:56 AM, Harbs <ha...@gmail.com> wrote:
> >>>
> >>>> BTW, does anyone know why the default is “standard”?
> >>>>
> >>>> Why would you not want it to always be “high”?
> >>>>
> >>>> On Dec 11, 2014, at 12:16 AM, Harbs <ha...@gmail.com> wrote:
> >>>>
> >>>>> Never mind, I found it:
> >>>>>
> >>>>> <initialWindow>
> >>>>>  <requestedDisplayResolution>high</requestedDisplayResolution>
> >>>>> </initialWindow>
> >>>>>
> >>>>> On Dec 10, 2014, at 11:53 PM, Harbs <ha...@gmail.com> wrote:
> >>>>>
> >>>>>> I have not tried compiling an AIR desktop app in some time. I just
> put
> >>>> together an AIR app (using Flex 4.12), and when I debug it, everything
> >>>> looks fine, but when I compile the app and run the deployed app,
> >> everything
> >>>> is VERY blurry on my retina MacBook Pro. I have not tried on other
> >> machines.
> >>>>>>
> >>>>>> Is there some setting that I’m missing to make things look smooth?
> >>>>>>
> >>>>>> Thanks,
> >>>>>> Harbs
> >>>>>
> >>>>
> >>>>
> >>
> >>
>
>

Re: Blurry AIR App on Retina

Posted by Harbs <ha...@gmail.com>.
So, since it’s ignored on anything other than retina displays, and all apps (not just AIR apps) are supposed to address all pixels, I don’t even understand why it has to be specified. Why would you want your graphics to be blurry?

On Dec 11, 2014, at 2:29 PM, Seth. <po...@gmail.com> wrote:

> OK here is the link, Apologize about my previous statement, i got little
> confuse over that.
> 
> http://help.adobe.com/en_US/air/build/WS2d929364fa0b81374fa5df4f129dca62884-8000.html
> 
> the link is clear answer your question and also the GPU rendering. jsut
> read the main window properties in the article
> 
> On Thu, Dec 11, 2014 at 4:00 PM, Harbs <ha...@gmail.com> wrote:
> 
>> Do you have a reference for that? How much more GPU?
>> 
>> Most desktop AIR apps are not very GPU intensive.
>> 
>> On Dec 11, 2014, at 9:11 AM, Seth. <po...@gmail.com> wrote:
>> 
>>> because "high" always require more GPU
>>> 
>>> On Thu, Dec 11, 2014 at 3:56 AM, Harbs <ha...@gmail.com> wrote:
>>> 
>>>> BTW, does anyone know why the default is “standard”?
>>>> 
>>>> Why would you not want it to always be “high”?
>>>> 
>>>> On Dec 11, 2014, at 12:16 AM, Harbs <ha...@gmail.com> wrote:
>>>> 
>>>>> Never mind, I found it:
>>>>> 
>>>>> <initialWindow>
>>>>>  <requestedDisplayResolution>high</requestedDisplayResolution>
>>>>> </initialWindow>
>>>>> 
>>>>> On Dec 10, 2014, at 11:53 PM, Harbs <ha...@gmail.com> wrote:
>>>>> 
>>>>>> I have not tried compiling an AIR desktop app in some time. I just put
>>>> together an AIR app (using Flex 4.12), and when I debug it, everything
>>>> looks fine, but when I compile the app and run the deployed app,
>> everything
>>>> is VERY blurry on my retina MacBook Pro. I have not tried on other
>> machines.
>>>>>> 
>>>>>> Is there some setting that I’m missing to make things look smooth?
>>>>>> 
>>>>>> Thanks,
>>>>>> Harbs
>>>>> 
>>>> 
>>>> 
>> 
>> 


Re: Blurry AIR App on Retina

Posted by "Seth." <po...@gmail.com>.
OK here is the link, Apologize about my previous statement, i got little
confuse over that.

http://help.adobe.com/en_US/air/build/WS2d929364fa0b81374fa5df4f129dca62884-8000.html

the link is clear answer your question and also the GPU rendering. jsut
read the main window properties in the article

On Thu, Dec 11, 2014 at 4:00 PM, Harbs <ha...@gmail.com> wrote:

> Do you have a reference for that? How much more GPU?
>
> Most desktop AIR apps are not very GPU intensive.
>
> On Dec 11, 2014, at 9:11 AM, Seth. <po...@gmail.com> wrote:
>
> > because "high" always require more GPU
> >
> > On Thu, Dec 11, 2014 at 3:56 AM, Harbs <ha...@gmail.com> wrote:
> >
> >> BTW, does anyone know why the default is “standard”?
> >>
> >> Why would you not want it to always be “high”?
> >>
> >> On Dec 11, 2014, at 12:16 AM, Harbs <ha...@gmail.com> wrote:
> >>
> >>> Never mind, I found it:
> >>>
> >>> <initialWindow>
> >>>   <requestedDisplayResolution>high</requestedDisplayResolution>
> >>> </initialWindow>
> >>>
> >>> On Dec 10, 2014, at 11:53 PM, Harbs <ha...@gmail.com> wrote:
> >>>
> >>>> I have not tried compiling an AIR desktop app in some time. I just put
> >> together an AIR app (using Flex 4.12), and when I debug it, everything
> >> looks fine, but when I compile the app and run the deployed app,
> everything
> >> is VERY blurry on my retina MacBook Pro. I have not tried on other
> machines.
> >>>>
> >>>> Is there some setting that I’m missing to make things look smooth?
> >>>>
> >>>> Thanks,
> >>>> Harbs
> >>>
> >>
> >>
>
>

Re: Blurry AIR App on Retina

Posted by "Seth." <po...@gmail.com>.
Am trying to find some link again, will let you know if i got some
reference on that.

On Thu, Dec 11, 2014 at 4:00 PM, Harbs <ha...@gmail.com> wrote:

> Do you have a reference for that? How much more GPU?
>
> Most desktop AIR apps are not very GPU intensive.
>
> On Dec 11, 2014, at 9:11 AM, Seth. <po...@gmail.com> wrote:
>
> > because "high" always require more GPU
> >
> > On Thu, Dec 11, 2014 at 3:56 AM, Harbs <ha...@gmail.com> wrote:
> >
> >> BTW, does anyone know why the default is “standard”?
> >>
> >> Why would you not want it to always be “high”?
> >>
> >> On Dec 11, 2014, at 12:16 AM, Harbs <ha...@gmail.com> wrote:
> >>
> >>> Never mind, I found it:
> >>>
> >>> <initialWindow>
> >>>   <requestedDisplayResolution>high</requestedDisplayResolution>
> >>> </initialWindow>
> >>>
> >>> On Dec 10, 2014, at 11:53 PM, Harbs <ha...@gmail.com> wrote:
> >>>
> >>>> I have not tried compiling an AIR desktop app in some time. I just put
> >> together an AIR app (using Flex 4.12), and when I debug it, everything
> >> looks fine, but when I compile the app and run the deployed app,
> everything
> >> is VERY blurry on my retina MacBook Pro. I have not tried on other
> machines.
> >>>>
> >>>> Is there some setting that I’m missing to make things look smooth?
> >>>>
> >>>> Thanks,
> >>>> Harbs
> >>>
> >>
> >>
>
>

Re: Blurry AIR App on Retina

Posted by Harbs <ha...@gmail.com>.
Do you have a reference for that? How much more GPU?

Most desktop AIR apps are not very GPU intensive.

On Dec 11, 2014, at 9:11 AM, Seth. <po...@gmail.com> wrote:

> because "high" always require more GPU
> 
> On Thu, Dec 11, 2014 at 3:56 AM, Harbs <ha...@gmail.com> wrote:
> 
>> BTW, does anyone know why the default is “standard”?
>> 
>> Why would you not want it to always be “high”?
>> 
>> On Dec 11, 2014, at 12:16 AM, Harbs <ha...@gmail.com> wrote:
>> 
>>> Never mind, I found it:
>>> 
>>> <initialWindow>
>>>   <requestedDisplayResolution>high</requestedDisplayResolution>
>>> </initialWindow>
>>> 
>>> On Dec 10, 2014, at 11:53 PM, Harbs <ha...@gmail.com> wrote:
>>> 
>>>> I have not tried compiling an AIR desktop app in some time. I just put
>> together an AIR app (using Flex 4.12), and when I debug it, everything
>> looks fine, but when I compile the app and run the deployed app, everything
>> is VERY blurry on my retina MacBook Pro. I have not tried on other machines.
>>>> 
>>>> Is there some setting that I’m missing to make things look smooth?
>>>> 
>>>> Thanks,
>>>> Harbs
>>> 
>> 
>> 


Re: Blurry AIR App on Retina

Posted by Harbs <ha...@gmail.com>.
Interesting. Where did you see that tidbit? I spent a bit of googling, and I could not find an references that actually explain what the setting does.

On Dec 11, 2014, at 9:11 AM, Seth. <po...@gmail.com> wrote:

> because "high" always require more GPU
> 
> On Thu, Dec 11, 2014 at 3:56 AM, Harbs <ha...@gmail.com> wrote:
> 
>> BTW, does anyone know why the default is “standard”?
>> 
>> Why would you not want it to always be “high”?
>> 
>> On Dec 11, 2014, at 12:16 AM, Harbs <ha...@gmail.com> wrote:
>> 
>>> Never mind, I found it:
>>> 
>>> <initialWindow>
>>>   <requestedDisplayResolution>high</requestedDisplayResolution>
>>> </initialWindow>
>>> 
>>> On Dec 10, 2014, at 11:53 PM, Harbs <ha...@gmail.com> wrote:
>>> 
>>>> I have not tried compiling an AIR desktop app in some time. I just put
>> together an AIR app (using Flex 4.12), and when I debug it, everything
>> looks fine, but when I compile the app and run the deployed app, everything
>> is VERY blurry on my retina MacBook Pro. I have not tried on other machines.
>>>> 
>>>> Is there some setting that I’m missing to make things look smooth?
>>>> 
>>>> Thanks,
>>>> Harbs
>>> 
>> 
>> 


Re: Blurry AIR App on Retina

Posted by "Seth." <po...@gmail.com>.
because "high" always require more GPU

On Thu, Dec 11, 2014 at 3:56 AM, Harbs <ha...@gmail.com> wrote:

> BTW, does anyone know why the default is “standard”?
>
> Why would you not want it to always be “high”?
>
> On Dec 11, 2014, at 12:16 AM, Harbs <ha...@gmail.com> wrote:
>
> > Never mind, I found it:
> >
> > <initialWindow>
> >    <requestedDisplayResolution>high</requestedDisplayResolution>
> > </initialWindow>
> >
> > On Dec 10, 2014, at 11:53 PM, Harbs <ha...@gmail.com> wrote:
> >
> >> I have not tried compiling an AIR desktop app in some time. I just put
> together an AIR app (using Flex 4.12), and when I debug it, everything
> looks fine, but when I compile the app and run the deployed app, everything
> is VERY blurry on my retina MacBook Pro. I have not tried on other machines.
> >>
> >> Is there some setting that I’m missing to make things look smooth?
> >>
> >> Thanks,
> >> Harbs
> >
>
>

Re: Blurry AIR App on Retina

Posted by Harbs <ha...@gmail.com>.
BTW, does anyone know why the default is “standard”?

Why would you not want it to always be “high”?

On Dec 11, 2014, at 12:16 AM, Harbs <ha...@gmail.com> wrote:

> Never mind, I found it:
> 
> <initialWindow> 
>    <requestedDisplayResolution>high</requestedDisplayResolution> 
> </initialWindow>
> 
> On Dec 10, 2014, at 11:53 PM, Harbs <ha...@gmail.com> wrote:
> 
>> I have not tried compiling an AIR desktop app in some time. I just put together an AIR app (using Flex 4.12), and when I debug it, everything looks fine, but when I compile the app and run the deployed app, everything is VERY blurry on my retina MacBook Pro. I have not tried on other machines.
>> 
>> Is there some setting that I’m missing to make things look smooth?
>> 
>> Thanks,
>> Harbs
> 


Re: Blurry AIR App on Retina

Posted by Harbs <ha...@gmail.com>.
Never mind, I found it:

<initialWindow> 
    <requestedDisplayResolution>high</requestedDisplayResolution> 
</initialWindow>

On Dec 10, 2014, at 11:53 PM, Harbs <ha...@gmail.com> wrote:

> I have not tried compiling an AIR desktop app in some time. I just put together an AIR app (using Flex 4.12), and when I debug it, everything looks fine, but when I compile the app and run the deployed app, everything is VERY blurry on my retina MacBook Pro. I have not tried on other machines.
> 
> Is there some setting that I’m missing to make things look smooth?
> 
> Thanks,
> Harbs