You are viewing a plain text version of this content. The canonical link for it is here.
Posted to commits@echarts.apache.org by GitBox <gi...@apache.org> on 2020/06/29 06:08:59 UTC
[GitHub] [incubator-echarts] wf123537200 commented on issue #12864: [DISCUSS] To find better solutions for detecting touchable device
wf123537200 commented on issue #12864:
URL: https://github.com/apache/incubator-echarts/issues/12864#issuecomment-650939842
I think use ua is a better way?
/(Mobile|Android|Windows Phone)/.test(navigator.userAgent) to judge isTouchDevice and use window.TouchEvent to judge hasTouch.
2020年6月29日 下午1:29,Zhongxiang.Wang <no...@github.com>> 写道:
Brief
There are some issues reporting echarts can't detect properly whether touch-screen device supports touch events or not.
* #7406<https://github.com/apache/incubator-echarts/issues/7406>
* #9301<https://github.com/apache/incubator-echarts/issues/9301>
* #12166<https://github.com/apache/incubator-echarts/issues/12166>
* #12823<https://github.com/apache/incubator-echarts/issues/12823>
Current detection way in zrender/src/core/env.js<https://github.com/ecomfe/zrender/blob/master/src/core/env.js#L149> is not enough to be compatible with all kinds of devices.
And I searched on StackOverflow<https://stackoverflow.com/questions/4817029/whats-the-best-way-to-detect-a-touch-screen-device-using-javascript>, but it seems there is no the best way.
Therefore, for more compatibilities, should we allow the developer to config it manually according to what themselves know about their devices?
For example, we may add a new option into zrender and echarts to specify whether touch event is supported.
I have no such touchable device to test these, though.
ECharts
var zr = this._zr = zrender.init(dom, {
renderer: opts.renderer || defaultRenderer,
devicePixelRatio: opts.devicePixelRatio,
width: opts.width,
height: opts.height,
touchEventsSupported: opts.touchEventsSupported
});
ZRender
overrides env.touchEventsSupported if developer has specified manually
if (opts.touchEventsSupported != null) {
env.touchEventsSupported = !!opts.touchEventsSupported;
}
Maybe this looks a blit weird.
Of course, it would be better if there could be a good way to detect touchable device.
Others
In highcharts, it use /(Mobile|Android|Windows Phone)/.test(navigator.userAgent) to judge isTouchDevice and use window.TouchEvent to judge hasTouch.
—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub<https://github.com/apache/incubator-echarts/issues/12864>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/ABHESIDBPLNLA46M4A4WHN3RZARDLANCNFSM4OK5HN7Q>.
----------------------------------------------------------------
This is an automated message from the Apache Git Service.
To respond to the message, please log on to GitHub and use the
URL above to go to the specific comment.
For queries about this service, please contact Infrastructure at:
users@infra.apache.org
---------------------------------------------------------------------
To unsubscribe, e-mail: commits-unsubscribe@echarts.apache.org
For additional commands, e-mail: commits-help@echarts.apache.org