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Posted to issues@eventmesh.apache.org by "Alonexc (via GitHub)" <gi...@apache.org> on 2023/05/25 08:06:32 UTC
[GitHub] [eventmesh] Alonexc opened a new issue, #4030: [Enhancement] Avoid unnecessary boxing by using plain == for primitive types.
Alonexc opened a new issue, #4030:
URL: https://github.com/apache/eventmesh/issues/4030
### Search before asking
- [X] I had searched in the [issues](https://github.com/apache/eventmesh/issues?q=is%3Aissue) and found no similar issues.
### Enhancement Request

located at:
eventmesh-common/src/main/java/org/apache/eventmesh/common/config/convert/converter/BaseDataTypeConverter.java line 45
analysis and explanation:
Avoid unnecessary boxing by using plain == for primitive types
### Describe the solution you'd like
change to use "==" comparison.
### Are you willing to submit PR?
- [ ] Yes I am willing to submit a PR!
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Re: [I] [Enhancement] Avoid unnecessary boxing by using plain == for primitive types. (eventmesh)
Posted by "HeeHunLee (via GitHub)" <gi...@apache.org>.
HeeHunLee commented on issue #4030:
URL: https://github.com/apache/eventmesh/issues/4030#issuecomment-1762776394
ok,good brother,please let me do this issue,beacase i want to make some contribution to the apache ,and this is my first try,thank very much ,love you so much
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Re: [I] [Enhancement] Avoid unnecessary boxing by using plain == for primitive types. (eventmesh)
Posted by "pandaapo (via GitHub)" <gi...@apache.org>.
pandaapo closed issue #4030: [Enhancement] Avoid unnecessary boxing by using plain == for primitive types.
URL: https://github.com/apache/eventmesh/issues/4030
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