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Posted to commits@cordova.apache.org by mw...@apache.org on 2013/07/29 20:58:20 UTC

[2/9] [CB-3962] fix inline text in upgrading sections; add more vertical space in listings

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/7e5cc869/docs/en/edge/guide/platforms/ios/upgrading.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/platforms/ios/upgrading.md b/docs/en/edge/guide/platforms/ios/upgrading.md
index 82a5343..caae78f 100644
--- a/docs/en/edge/guide/platforms/ios/upgrading.md
+++ b/docs/en/edge/guide/platforms/ios/upgrading.md
@@ -19,63 +19,93 @@ license: Licensed to the Apache Software Foundation (ASF) under one
 
 # Upgrading iOS
 
-This guide shows how to modify iOS projects to upgrade from older versions of Cordova.
-Most of these instructions apply to projects created with an older set
-of command-line tools that precede the `cordova` CLI utility. See The Command-line Interface for information how to update the
-version of the CLI.
+This guide shows how to modify iOS projects to upgrade from older
+versions of Cordova.  Most of these instructions apply to projects
+created with an older set of command-line tools that precede the
+`cordova` CLI utility. See The Command-line Interface for information
+how to update the version of the CLI.
 
-Please note that **Xcode 4.5 is required**. To submit to the Apple App Store, you must use the latest shipped version of the iOS SDK, which is iOS 6. The iOS 6 SDK requires Xcode 4.5.
+__NOTE:__ Xcode 4.5 is required. To submit to the Apple App Store, you
+must use the latest shipped version of the iOS SDK, which is iOS 6.
+The iOS 6 SDK requires Xcode 4.5.
 
 ## Upgrade to the CLI (3.0.0) from 2.9.0 ##
 
 1. Create a new Apache Cordova 3.0.0 project using the cordova CLI, as
    described in The Command-line Interface.
+
 2. Add your platforms the the cordova project, for example: `cordova
    platform add ios`.
-3. Copy the contents of the project's `www` folder to the `www` folder
+
+3. Copy the contents of the project's `www` directory to the `www` directory
    at the root of the cordova project you just created.
+
 4. Copy or overwrite any native assets from your original project
    (`Resources`, etc.), making sure to add any
    new files to the `.xcodeproj` project. The iOS project builds
    inside the `platforms\ios` directory.
-5. Copy your config.xml into the www folder, and remove any plugin definitions. You will modify settings here instead of the platform folder.
+
+5. Copy your `config.xml` into the `www` directory, and remove any plugin
+   definitions. Modify settings here instead of the platform folder.
+
 6. Use the cordova CLI tool to install any plugins you need. Note that
    the CLI handles all core APIs as plugins, so they may need to be
    added. Only 3.0.0 plugins are compatible with the CLI.
-7. Build and test.
 
+7. Build and test.
 
 ## Upgrading 2.9.0 projects to 3.0.0 ##
 
-1. **Download and extract the Cordova 3.0.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-3.0.0)
-2. **Quit Xcode** if it is running.
-3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
-5. **Copy** the **www/cordova.js** (note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into your **www** folder, and delete your **www/cordova.js** file
-6. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova.js** file
-7. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder from the new project into your project's root folder
+1. Download and extract the Cordova 3.0.0 source to a permanent folder location on your hard drive, for example to `~/Documents/Cordova-3.0.0`.
+
+2. Quit Xcode if it is running.
 
-NOTE: Starting with Cordova 3.0.0, projects do not come with any plugins, you will have to install the ones you require for your project using the `plugman` CLI utility - see the "Using Plugman to Manage Plugins".
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Command-line Tools. You need the assets from this new project.
+
+5. Copy the `www/cordova.js` (note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into your `www` directory, and delete your `www/cordova.js` file.
+
+6. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova.js` file.
+
+7. Delete your `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
+
+__NOTE:__ Starting with Cordova 3.0.0, projects do not come with any
+plugins, you will have to install the ones you require for your
+project using the `plugman` CLI utility. See Using Plugman to Manage
+Plugins.
 
 ## Upgrading 2.8.0 projects to 2.9.0 ##
 
-1. **Download and extract the Cordova 2.9.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.9.0)
-2. **Quit Xcode** if it is running.
-3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
-5. **Copy** the **www/cordova.js** (note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into your **www** folder, and delete your **www/cordova.js** file
-6. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova.js** file
-7. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder from the new project into your project's root folder
+1. Download and extract the Cordova 2.9.0 source to a permanent folder location on your hard drive, for example to `~/Documents/Cordova-2.9.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Command-line Tools. You need the assets from this new project.
+
+5. Copy the `www/cordova.js` (note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into your `www` directory, and delete your `www/cordova.js` file.
+
+6. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova.js` file.
+
+7. Delete your `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
 
 ## Upgrading 2.7.0 projects to 2.8.0 ##
 
-1. **Download and extract the Cordova 2.8.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.8.0)
-2. **Quit Xcode** if it is running.
-3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
-5. **Copy** the **www/cordova.js** (note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into your **www** folder, and delete your **www/cordova-2.7.0.js** file
-6. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova.js** file
-7. Update any <plugin> tags that are in your **config.xml** to <feature> tags. Note that existing <plugin> tags will still work, but are deprecated. You can copy this information in the **config.xml** for a new project. For example:
+1. Download and extract the Cordova 2.8.0 source to a permanent folder location on your hard drive, for example to `~/Documents/Cordova-2.8.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Command-line Tools. You need the assets from this new project.
+
+5. Copy the `www/cordova.js` (note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into your `www` directory, and delete your `www/cordova-2.7.0.js` file.
+
+6. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova.js` file.
+
+7. Update any `<plugin>` tags that are in your `config.xml` to `<feature>` tags. Note that existing `<plugin>` tags will still work, but are deprecated. You can copy this information in the `config.xml` for a new project. For example:
 
         <plugins>
             <plugin name="LocalStorage" value="CDVLocalStorage" />
@@ -88,181 +118,285 @@ NOTE: Starting with Cordova 3.0.0, projects do not come with any plugins, you wi
     	</feature>
     	<!-- other <feature> tags -->
         
-8. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder from the new project into your project's root folder
+
+8. Delete your `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
+
 9. Add these two frameworks to your project:
         
         OpenAL
         ImageIO
-        
-10. Update your project's target **Build Settings**. Under **Linking &rarr; Other Linker Flags**, edit **"-Obj-C"** to be **"-ObjC"**
-        
-11. Update your project's target **Build Settings**. Under **Linking &rarr; Other Linker Flags**, change **"-all\_load"** to be **"-force\_load ${BUILT\_PRODUCTS\_DIR}/libCordova.a"**. You would only need to do this if you have the problem defined in [this issue.](https://issues.apache.org/jira/browse/CB-3458)
+
+10. Update your project's target __Build Settings__. Under __Linking &rarr; Other Linker Flags__, edit __"-Obj-C"__ to be __"-ObjC"__.
+
+11. Update your project's target __Build Settings__. Under __Linking &rarr; Other Linker Flags__, change __"-all\_load"__ to be `-force\_load ${BUILT\_PRODUCTS\_DIR}/libCordova.a`. You would only need to do this if you have the problem defined in [this issue.](https://issues.apache.org/jira/browse/CB-3458).
 
 ## Upgrading 2.6.0 projects to 2.7.0 ##
 
-1. **Download and extract the Cordova 2.7.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.7.0)
-2. **Quit Xcode** if it is running.
-3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. **Create a new project**, as described in iOS Command-line Tools. you need the assets from this new project.
-5. **Copy** the **www/cordova-2.7.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.6.0.js** file
-6. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova-2.7.0.js** file
-7. Update (or replace, if you never changed the file) your **AppDelegate.m** file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=5c05ac80e056753c0e8736f887ba9f28d5b0774c;hp=623ad8ec3c46f656ea18c6c3a190d650dd64e479;hb=c6e71147386d4ad94b07428952d1aae0a9cbf3f5;hpb=c017fda8af00375a453cf27cfc488647972e9a23))
-8. In your **config.xml** file, [remove this line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=537705d76a5ef6bc5e57a8ebfcab78c02bb4110b;hp=8889726d9a8f8c530fe1371c56d858c34552992a;hb=064239b7b5fa9a867144cf1ee8b2fb798ce1f988;hpb=c9f233250d4b800f3412eeded811daaafb17b2cc).
-9. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder from the new project into your project's root folder
+1. Download and extract the Cordova 2.7.0 source to a permanent folder location on your hard drive, for example to `~/Documents/Cordova-2.7.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Command-line Tools. you need the assets from this new project.
+
+5. Copy the `www/cordova-2.7.0.js` file from the new project into your `www` directory, and delete your `www/cordova-2.6.0.js` file.
+
+6. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-2.7.0.js` file.
+
+7. Update (or replace, if you never changed the file) your `AppDelegate.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=5c05ac80e056753c0e8736f887ba9f28d5b0774c;hp=623ad8ec3c46f656ea18c6c3a190d650dd64e479;hb=c6e71147386d4ad94b07428952d1aae0a9cbf3f5;hpb=c017fda8af00375a453cf27cfc488647972e9a23)).
+
+8. In your `config.xml` file, [remove this line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=537705d76a5ef6bc5e57a8ebfcab78c02bb4110b;hp=8889726d9a8f8c530fe1371c56d858c34552992a;hb=064239b7b5fa9a867144cf1ee8b2fb798ce1f988;hpb=c9f233250d4b800f3412eeded811daaafb17b2cc).
+
+9. Delete your `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
 
 ## Upgrading 2.5.0 projects to 2.6.0 ##
 
-1. **Download and extract the Cordova 2.6.0 source** to a **permanent folder location** on your hard drive (say to `~/Documents/Cordova-2.6.0`)
-2. **Quit Xcode** if it is running.
-3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
-5. **Copy** the project's `www/cordova-2.6.0.js` file into your `www` folder, and delete your `www/cordova-2.5.0.js` file.
-6. **Update** the Cordova script reference in your `www/index.html` file (along with any other files that reference the script) to refer to the new `cordova-2.6.0.js` file.
-7. Update (or replace, if you never changed the file) your `AppDelegate.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=124a56bb4f361e95616f44d6d6f5a96ffa439b60;hp=318f79326176be8f16ebc93bad85dd745f4205b6;hb=a28c7712810a63396e9f32fa4eb94fe3f8b93985;hpb=36acdf55e4cab52802d73764c8a4b5b42cf18ef9))
+1. Download and extract the Cordova 2.6.0 source to a permanent folder location on your hard drive, for example to `~/Documents/Cordova-2.6.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Command-line Tools. You need the assets from this new project.
+
+5. Copy the project's `www/cordova-2.6.0.js` file into your `www` directory, and delete your `www/cordova-2.5.0.js` file.
+
+6. Update the Cordova script reference in your `www/index.html` file (along with any other files that reference the script) to refer to the new `cordova-2.6.0.js` file.
+
+7. Update (or replace, if you never changed the file) your `AppDelegate.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=124a56bb4f361e95616f44d6d6f5a96ffa439b60;hp=318f79326176be8f16ebc93bad85dd745f4205b6;hb=a28c7712810a63396e9f32fa4eb94fe3f8b93985;hpb=36acdf55e4cab52802d73764c8a4b5b42cf18ef9)).
+
 8. In your `config.xml` file, [add this new line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=1555b5e81de326a07efe0bccaa5f5e2326b07a9a;hp=0652d60f8d35ac13c825c572dca6ed01fea4a540;hb=95f16a6dc252db0299b8e2bb53797995b1e39aa1;hpb=a2de90b8f5f5f68bd9520bcbbb9afa3ac409b96d).
+
 9. In your `config.xml` file, [add this new line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=d307827b7e67301171a913417fb10003d43ce39d;hp=04260aa9786d6d74ab20a07c86d7e8b34e31968c;hb=97b89edfae3527828c0ca6bb2f6d58d9ded95188;hpb=942d33c8e7174a5766029ea1232ba2e0df745c3f).
+
 10. In your `config.xml` file, [UIWebViewBounce has ben changed to DisallowOverscroll - and default values are different](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=8889726d9a8f8c530fe1371c56d858c34552992a;hp=d307827b7e67301171a913417fb10003d43ce39d;hb=57982de638a4dce6ae130a26662591741b065f00;hpb=ec411f18309d577b4debefd9a2f085ba719701d5).
-10. In your `config.xml` file, the **EnableLocation** preference has been **deprecated**.
-11. Delete your `CordovaLib` folder, and copy the `CordovaLib` folder from the new project into your project's root folder.
+
+10. In your `config.xml` file, the `EnableLocation` preference has been deprecated.
+
+11. Delete your `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
 
 ## Upgrading 2.4.0 projects to 2.5.0 ##
 
-1. **Download and extract the Cordova 2.5.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.5.0)
-2. **Quit Xcode** if it is running.
-3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
-5. **Copy** the **www/cordova-2.5.0.js** file from the new project into your **www** folder and delete your **www/cordova-2.4.0.js** file
-6. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-2.5.0.js** file
-7. Update (or replace, if you never changed the file) your `AppDelegate.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=318f79326176be8f16ebc93bad85dd745f4205b6;hp=6dc7bfc84f0ecede4cc43d2a3256ef7c5383b9fe;hb=4001ae13fcb1fcbe73168327630fbc0ce44703d0;hpb=299a324e8c30065fc4511c1fe59c6515d4842f09))
+1. Download and extract the Cordova 2.5.0 source to a permanent folder location on your hard drive, for example to `~/Documents/Cordova-2.5.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Command-line Tools. You need the assets from this new project.
+
+5. Copy the `www/cordova-2.5.0.js` file from the new project into your `www` directory and delete your `www/cordova-2.4.0.js` file.
+
+6. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-2.5.0.js` file.
+
+7. Update (or replace, if you never changed the file) your `AppDelegate.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=318f79326176be8f16ebc93bad85dd745f4205b6;hp=6dc7bfc84f0ecede4cc43d2a3256ef7c5383b9fe;hb=4001ae13fcb1fcbe73168327630fbc0ce44703d0;hpb=299a324e8c30065fc4511c1fe59c6515d4842f09)).
+
 8. In your `config.xml` file, [add these new lines](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=903944c4b1e58575295c820e154be2f5f09e6314;hp=721c734120b13004a4a543ee25f4287e541f34be;hb=ae467249b4a256bd31ee89aea7a06f4f2316b8ac;hpb=9e39f7ef8096fb15b38121ab0e245a3a958d9cbb).
+
 9. In your `config.xml` file, [edit the root element, change it from cordova to widget](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=64e71636f5dd79fa0978a97b9ff5aa3860a493f5;hp=d8579352dfb21c14e5748e09b2cf3f4396450163;hb=0e711f8d09377a7ac10ff6be4ec17d22cdbee88d;hpb=57c3c082ed9be41c0588d0d63a1d2bfcd2ed878c).
+
 10. In your `config.xml` file, [remove the OpenAllWhitelistURLsInWebView preference](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=721c734120b13004a4a543ee25f4287e541f34be;hp=7d67508b70914aa921a16e79f79c00512502a8b6;hb=187bf21b308551bfb4b98b1a5e11edf04f699791;hpb=03b8854bdf039bcefbe0212db937abd81ac675e4).
-11. Delete your **cordova** folder, and copy the **cordova** folder from the new project into your project's root folder **(in 2.5.0, this has updated scripts)**
-12. Delete your **CordovaLib** folder, and copy the **CordovaLib** folder from the new project into your project's root folder
+
+11. Delete your `cordova` directory, and copy the `cordova` directory from the new project into your project's root directory. In 2.5.0, this has updated scripts.
+
+12. Delete your `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
 
 ## Upgrading 2.3.0 projects to 2.4.0 ##
 
-1. **Download and extract the Cordova 2.4.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.4.0)
-2. **Quit Xcode** if it is running.
-3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
-5. **Copy** the **www/cordova-2.4.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.3.0.js** file
-6. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-2.4.0.js** file
+1. Download and extract the Cordova 2.4.0 source to a permanent folder location on your hard drive, for example to `~/Documents/Cordova-2.4.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Command-line Tools. You need the assets from this new project.
+
+5. Copy the `www/cordova-2.4.0.js` file from the new project into your `www` directory, and delete your `www/cordova-2.3.0.js` file.
+
+6. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-2.4.0.js` file.
+
 7. Update (or replace, if you never changed the files) your `MainViewController.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/MainViewController.m;h=5f9eeac15c2437cd02a6eb5835b48374e9b94100;hp=89da1082d06ba5e5d0dffc5b2e75a3a06d5c2aa6;hb=b4a2e4ae0445ba7aec788090dce9b822d67edfd8;hpb=a484850f4610e73c7b20cd429a7794ba829ec997)).
-8. Update (or replace, if you never changed the file) your `AppDelegate.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=6dc7bfc84f0ecede4cc43d2a3256ef7c5383b9fe;hp=1ca3dafeb354c4442b7e149da4f281675aa6b740;hb=6749c17640c5fed8a7d3a0b9cca204b89a855baa;hpb=deabeeb6fcb35bac9360b053c8bf902b45e6de4d))
+
+8. Update (or replace, if you never changed the file) your `AppDelegate.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=6dc7bfc84f0ecede4cc43d2a3256ef7c5383b9fe;hp=1ca3dafeb354c4442b7e149da4f281675aa6b740;hb=6749c17640c5fed8a7d3a0b9cca204b89a855baa;hpb=deabeeb6fcb35bac9360b053c8bf902b45e6de4d)).
+
 9. In your `config.xml` file, [add this new line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=7d67508b70914aa921a16e79f79c00512502a8b6;hp=337d38da6f40c7432b0bce05aa3281d797eec40a;hb=6749c17640c5fed8a7d3a0b9cca204b89a855baa;hpb=deabeeb6fcb35bac9360b053c8bf902b45e6de4d).
-10. Delete your **cordova** folder, and copy the **cordova** folder from the new project into your project's root folder **(in 2.4.0, this has fixed scripts)**
-11. Delete your **CordovaLib** folder, and copy the **CordovaLib** folder from the new project into your project's root folder
-12. Add AssetsLibrary.framework as a resource to your project.  (Go [here](https://developer.apple.com/library/ios/#recipes/xcode_help-project_editor/Articles/AddingaLibrarytoaTarget.html) for instructions on how to do so.)
+
+10. Delete your `cordova` directory, and copy the `cordova` directory from the new project into your project's root directory. In 2.4.0, this has fixed scripts.
+
+11. Delete your `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
+
+12. Add AssetsLibrary.framework as a resource to your project.  (Go [here](https://developer.apple.com/library/ios/#recipes/xcode_help-project_editor/Articles/AddingaLibrarytoaTarget.html) for instructions on how to do so.).
 
 ## Upgrading 2.2.0 projects to 2.3.0 ##
 
-1. **Download and extract the Cordova 2.3.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.3.0)
-2. **Quit Xcode** if it is running.
-3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
-5. **Copy** the **www/cordova-2.3.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.2.0.js** file
-6. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-2.3.0.js** file
+1. Download and extract the Cordova 2.3.0 source to a permanent folder location on your hard drive, for example to `~/Documents/Cordova-2.3.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Command-line Tools. You need the assets from this new project.
+
+5. Copy the `www/cordova-2.3.0.js` file from the new project into your `www` directory, and delete your `www/cordova-2.2.0.js` file.
+
+6. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-2.3.0.js` file.
+
 7. Update (or replace, if you never changed the file) your `MainViewController.m` according to the one from the new project.
-8. Delete your **cordova** folder, and copy the **cordova** folder from the new project into your project's root folder **(in 2.3.0, this has new scripts)**
-9. Delete your **CordovaLib** folder, and copy the **CordovaLib** folder from the new project into your project's root folder
-10. Convert your `Cordova.plist` file to `config.xml`, by running the script **bin/cordova\_plist\_to\_config\_xml** on your project file.
-11. Add the InAppBrowser plugin to your `config.xml`, by adding this tag under **&lt;cordova&gt;&lt;plugins&gt;**:
+
+8. Delete your `cordova` directory, and copy the `cordova` directory from the new project into your project's root directory. In 2.3.0, this has new scripts.
+
+9. Delete your `CordovaLib` directory, and copy the `CordovaLib` directory from the new project into your project's root directory.
+
+10. Convert your `Cordova.plist` file to `config.xml`, by running the script `bin/cordova\_plist\_to\_config\_xml` on your project file.
+
+11. Add the InAppBrowser plugin to your `config.xml`, by adding this tag under `<cordova><plugins>`:
 
         <plugin name="InAppBrowser" value="CDVInAppBrowser" />
-12. Note that Objective-C plugins are **not** whitelisted anymore. To whitelist your connections with the app whitelist, you will need to set the “User-Agent” header of the connection to the same user-agent as the main Cordova WebView.
-You can get this by accessing the **userAgent** property off the main view-controller. The main view-controller (CDVViewController) also has a **URLisAllowed** method for you to check whether a URL will pass the whitelist.
+
+12. Note that Objective-C plugins are _not_ whitelisted anymore. To whitelist your connections with the app whitelist, you will need to set the `User-Agent` header of the connection to the same user-agent as the main Cordova WebView.
+You can get this by accessing the `userAgent` property off the main view-controller. The main view-controller (CDVViewController) also has a `URLisAllowed` method for you to check whether a URL will pass the whitelist.
+
 13. Device API changes:
-    * For iOS, device.platform used to return “iPhone”, “iPad” or “iPod Touch” — now it returns (correctly) “iOS”.
-    * For iOS, device.name (now deprecated for all platforms) used to return the name of the user’s device (e.g ‘Shazron’s iPhone 5′) — now it returns what device.platform used to return: ”iPhone”, “iPad” or “iPod Touch”.
-    * For all platforms, there is a new property called device.model — this returns the specific device model, e.g “iPad2,5″ (for other platforms, this returns what device.name used to return).
+    * For iOS, device.platform used to return `iPhone`, `iPad` or `iPod Touch`; now it returns (correctly) `iOS`.
+    * For iOS, device.name (now deprecated for all platforms) used to return the name of the user’s device (e.g ‘Shazron’s iPhone 5′); now it returns what device.platform used to return: `iPhone`, `iPad` or `iPod Touch`.
+    * For all platforms, there is a new property called device.model; this returns the specific device model, e.g `iPad2,5` (for other platforms, this returns what device.name used to return).
 
 ## Upgrading 2.1.0 projects to 2.2.0 ##
 
-1. **Download and extract the Cordova 2.2.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.2.0)
-2. **Quit Xcode** if it is running.
-3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
-5. **Copy** the **www/cordova-2.2.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.1.0.js** file
-6. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-2.2.0.js** file
+1. Download and extract the Cordova 2.2.0 source to a permanent folder location on your hard drive, for example to `~/Documents/Cordova-2.2.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Create a new project, as described in iOS Command-line Tools. You need the assets from this new project.
+
+5. Copy the `www/cordova-2.2.0.js` file from the new project into your `www` directory, and delete your `www/cordova-2.1.0.js` file.
+
+6. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-2.2.0.js` file.
+
 7. Update (or replace, if you never changed the file) your `MainViewController.m` according to the one from the new project:
     - Updated &rarr; viewWillAppear
-8. Copy the **cordova** folder from the new project into your project's root folder **(in 2.2.0, this has an updated 'emulate' script)**
-9. Next, update your CordovaLib sub-project reference. Beginning with Cordova 2.1.0, we are not using the CORDOVALIB Xcode variable anymore when referencing where CordovaLib resides, the reference is an absolute file reference now.
-    1. Launch **Terminal.app**
-    2. Go to the location where you installed Cordova (see Step 1), in the **bin** sub-folder
-    3. Run the script below where the first parameter is the path to your project's **.xcodeproj** file:
+
+8. Copy the `cordova` directory from the new project into your project's root directory. In 2.2.0, this has an updated 'emulate' script.
+
+9. Next, update your `CordovaLib` sub-project reference. Beginning with Cordova 2.1.0, we are not using the CORDOVALIB Xcode variable anymore when referencing where `CordovaLib` resides, the reference is an absolute file reference now.
+    1. Launch Terminal.app
+    2. Go to the location where you installed Cordova (see Step 1), in the `bin` subdirectory
+    3. Run the script below where the first parameter is the path to your project's `.xcodeproj` file:
 
         `update_cordova_subproject path/to/your/project/xcodeproj`
 
-__NOTE:__ In 2.2.0, the `bin/create` script copy in the CordovaLib sub-project into your project. To have the same kind of setup, just copy in the right CordovaLib into your project folder, and update the CordovaLib sub-project location (relative to the project) in the Xcode File Inspector.
+__NOTE:__ In 2.2.0, the `bin/create` script copy in the `CordovaLib` sub-project into your project. To have the same kind of setup, just copy in the right `CordovaLib` into your project folder, and update the `CordovaLib` sub-project location (relative to the project) in the Xcode File Inspector.
 
 ## Upgrading 2.0.0 projects to 2.1.0 ##
 
-With **Cordova 2.1.0**, CordovaLib has been upgraded to use **Automatic Reference Counting (ARC)**. You don't need to upgrade to **ARC** to use CordovaLib, but if you want to upgrade your project to use **ARC**, please use the Xcode migration wizard from the menu: **Edit &rarr; Refactor &rarr; Convert to Objective-C ARC...**, **de-select libCordova.a**, then run the wizard to completion.
+With Cordova 2.1.0, `CordovaLib` has been upgraded to use __Automatic Reference Counting (ARC)__. You don't need to upgrade to __ARC__ to use CordovaLib, but if you want to upgrade your project to use __ARC__, please use the Xcode migration wizard from the menu: __Edit &rarr; Refactor &rarr; Convert to Objective-C ARC...__, de-select libCordova.a, then run the wizard to completion.
+
+1. Download and extract the Cordova 2.1.0 source to a permanent folder location on your hard drive, for example to `~/Documents/Cordova-2.1.0`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+5. Create a new project, as described in iOS Command-line Tools. You need the assets from this new project.
+
+6. Copy the `www/cordova-2.1.0.js` file from the new project into your `www` directory, and delete your `www/cordova-2.0.0.js` file.
+
+7. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-2.1.0.js` file.
 
-1. **Download and extract the Cordova 2.1.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.1.0)
-2. **Quit Xcode** if it is running.
-3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-5. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
-6. **Copy** the **www/cordova-2.1.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.0.0.js** file
-7. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-2.1.0.js** file
 8. Update (or replace, if you never changed the file) your `AppDelegate.m` according to the one from the new project:
     - Edited &rarr; application:didFinishLaunchingWithOptions:
 	- Added  &rarr; application:supportedInterfaceOrientationsForWindow:
+
 9. Update (or replace, if you never changed the file) your `MainViewController.m` according to the one from the new project:
     - Added &rarr; viewWillAppear
-10. Copy the **cordova** folder from the new project into your project's root folder **(in 2.1.0, this has the updated scripts to support paths with spaces)**
-11. Remove the **VERSION** file reference from your **project** (_not_ the one in CordovaLib)
-12. Next, update your CordovaLib sub-project reference. Beginning with Cordova 2.1.0, we are not using the CORDOVALIB Xcode variable anymore when referencing where CordovaLib resides, the reference is an absolute file reference now.
-    1. Launch **Terminal.app**
-    2. Go to the location where you installed Cordova **(see Step 1)**, in the **bin** sub-folder
-    3. Run the script below where the first parameter is the path to your project's **.xcodeproj** file:
+
+10. Copy the `cordova` directory from the new project into your project's root directory. In 2.1.0, this has the updated scripts to support paths with spaces.
+
+11. Remove the `VERSION` file reference from your project (_not_ the one in `CordovaLib`).
+
+12. Next, update your `CordovaLib` sub-project reference. Beginning with Cordova 2.1.0, we are not using the CORDOVALIB Xcode variable anymore when referencing where `CordovaLib` resides, the reference is an absolute file reference now.
+    1. Launch Terminal.app
+    2. Go to the location where you installed Cordova (see Step 1), in the `bin` subdirectory
+    3. Run the script below where the first parameter is the path to your project's `.xcodeproj` file:
 
         `update_cordova_subproject path/to/your/project/xcodeproj`
 
 ## Upgrading 1.9.0 projects to 2.0.0 ##
 
-1. **Install** Cordova 2.0.0
-2. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
-3. **Copy** the **www/cordova-2.0.0.js** file from the new project into your **www** folder, and delete your **www/cordova-1.9.0.js** file
-4. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-2.0.0.js** file
-5. Copy the **cordova** folder from the new project into your project's root folder (if you want the project command-line tools)
-6. **Add** a new entry under **Plugins** in your `Cordova.plist` file (under the **Supporting Files** group) - the key is **Device** and the value is **CDVDevice**
-7. Remove `Cordova.framework`
-8. Remove `verify.sh` from the **Supporting Files** group
-9. Select the **project icon** in the Project Navigator, select your project **Target**, then select the **Build Settings** tab
-10. Search for **Preprocessor Macros**, then remove all **CORDOVA_FRAMEWORK=1** values
-11. Locate the **CordovaLib** folder that was installed in your hard-drive under your home folder's **Documents** sub-folder.
-12. Locate the `CordovaLib.xcodeproj` file in the **CordovaLib** folder, then **drag and drop** the file into your project - it should appear as a **sub-project**.
-13. **Build** your project, you should get some **errors** relating to **#import** directives
-14. For the **#import errors**, change any **quote-based** imports in this style:
+1. Install Cordova 2.0.0.
+
+2. Create a new project, as described in iOS Command-line Tools. You need the assets from this new project.
+
+3. Copy the `www/cordova-2.0.0.js` file from the new project into your `www` directory, and delete your `www/cordova-1.9.0.js` file.
+
+4. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-2.0.0.js` file.
+
+5. Copy the `cordova` directory from the new project into your project's root directory (if you want the project command-line tools).
+
+6. Add a new entry under `Plugins` in your `Cordova.plist` file (under the __Supporting Files__ group) - the key is `Device` and the value is `CDVDevice`.
+
+7. Remove `Cordova.framework`.
+
+8. Remove `verify.sh` from the __Supporting Files__ group.
+
+9. Select the project icon in the Project Navigator, select your project __Target__, then select the __Build Settings__ tab.
+
+10. Search for __Preprocessor Macros__, then remove all __CORDOVA_FRAMEWORK=1__ values.
+
+11. Locate the `CordovaLib` directory that was installed in your hard-drive under your home folder's `Documents` subdirectory.
+
+12. Locate the `CordovaLib.xcodeproj` file in the `CordovaLib` directory, then drag and drop the file into your project - it should appear as a sub-project.
+
+13. Build your project, you should get some errors relating to `#import` directives.
+
+14. For the `#import` errors, change any quote-based imports in this style:
 
         #import "CDV.h"
 
-    to this **brackets-based** style:
+    to this brackets-based style:
 
         #import <Cordova/CDV.h>
 
-    and remove any **#ifdef** wrappers around any Cordova imports, they are not needed anymore (the imports are **unified** now)
-15. **Build** your project again, and it should not have any **#import** errors.
-16. Select the **project icon** in the Project Navigator, select your project **Target**, then select the **Build Phases** tab
-17. Expand the **Target Dependencies** phase, then select the **+** button
-18. Select the **CordovaLib** target, then select the **Add** button
-19. Expand the **first** **Link Binary with Libraries** phase (it should already contain a bunch of frameworks), then select the **+** button
-20. Select the `libCordova.a` static library, then select the **Add** button
-21. Delete the **Run Script** phase.
-22. Select the **project icon** in the Project Navigator, select your project **Target**, then select the **Build Settings** tab
-23. Search for **Other Linker Flags**, and add the values **-all_load** and **-Obj-C**
-24. Expand the **CordovaLib** sub-project.
-25. Locate the **VERSION** file, drag it into your main project (we want to create a link to it, not a copy)
-26. Select the **Create groups for any added folders** radiobutton, then select the **Finish** button
-27. Select the **VERSION** file that you just dragged in a previous step
-28. Type the **Option-Command-1** key combination to show the **File Inspector** (or menuitem **View &rarr; Utilities &rarr; Show File Inspector**)
-29. Choose **Relative to CORDOVALIB** in the **File Inspector** for the drop-down menu for **Location**
-30. Set the Xcode preference **Xcode Preferences &rarr; Locations &rarr; Derived Data &rarr; Advanced...** to **Unique** (this is so the unified headers can be found)
-31. Select the **project icon** in the Project Navigator, select your **Target**, then select the **Build Settings** tab
-32. Search for **Header Search Paths**. For that setting, add these three values below (with quotes):
+    and remove any `#ifdef` wrappers around any Cordova imports, they are not needed anymore (the imports are now unified)
+
+15. Build your project again, and it should not have any `#import` errors.
+
+16. Select the __project icon__ in the Project Navigator, select your project __Target__, then select the __Build Phases__ tab.
+
+17. Expand the __Target Dependencies__ phase, then select the __+__ button.
+
+18. Select the `CordovaLib` target, then select the __Add__ button.
+
+19. Expand the first __Link Binary with Libraries__ phase (it should already contain a bunch of frameworks), then select the __+__ button.
+
+20. Select the `libCordova.a` static library, then select the __Add__ button.
+
+21. Delete the __Run Script__ phase.
+
+22. Select the __project icon__ in the Project Navigator, select your project __Target__, then select the __Build Settings__ tab.
+
+23. Search for __Other Linker Flags__, and add the values __-all_load__ and __-Obj-C__.
+
+24. Expand the `CordovaLib` sub-project.
+
+25. Locate the `VERSION` file, drag it into your main project (we want to create a link to it, not a copy).
+
+26. Select the __Create groups for any added folders__ radio button, then select the __Finish__ button.
+
+27. Select the `VERSION` file that you just dragged in a previous step.
+
+28. Type the __Option-Command-1__ key combination to show the __File Inspector__ (or menuitem __View &rarr; Utilities &rarr; Show File Inspector__).
+
+29. Choose __Relative to CORDOVALIB__ in the __File Inspector__ for the drop-down menu for __Location__.
+
+30. Set the Xcode preference __Xcode Preferences &rarr; Locations &rarr; Derived Data &rarr; Advanced...__ to __Unique__, so that the unified headers can be found.
+
+31. Select the __project icon__ in the Project Navigator, select your __Target__, then select the __Build Settings__ tab.
+
+32. Search for __Header Search Paths__. For that setting, append these three values, including quotes:
 
         "$(TARGET_BUILD_DIR)/usr/local/lib/include"
 
@@ -270,203 +404,307 @@ With **Cordova 2.1.0**, CordovaLib has been upgraded to use **Automatic Referenc
 
         "$(BUILT_PRODUCTS_DIR)"
 
-33. Search for **Other Linker Flags**. For that setting, add this value below:
+33. Search for __Other Linker Flags__. For that setting, append this value:
 
         -weak_framework CoreFoundation
 
-34. **Build** your project, it should compile and link with **no issues**.
-35. **Select your project** from the **Scheme** drop-down, and then select **iPhone 5.1 Simulator**
-36. Select the **Run** button
+34. Build your project, it should compile and link with __no issues__.
+
+35. Select your project from the __Scheme__ drop-down, and then select __iPhone 5.1 Simulator__.
 
-__NOTE:__ If your project is **not working** as expected in the Simulator, please **take a note of any errors** in the **console log in Xcode** for clues.
+36. Select the __Run__ button.
+
+__NOTE:__ If your project is not working as expected in the Simulator, please take a note of any errors in the console log in Xcode for clues.
 
 ## Upgrading 1.8.x projects to 1.9.0 ##
 
-1. **Install** Cordova 1.9.0
-2. **Create a new project** - you will have to grab assets from this new project
-3. **Copy** the **www/cordova-1.9.0.js** file from the new project into your **www** folder, and delete your **www/cordova-1.8.x.js** file
-4. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-1.9.0.js** file
+1. Install Cordova 1.9.0.
+
+2. Create a new project - you will have to grab assets from this new project.
+
+3. Copy the `www/cordova-1.9.0.js` file from the new project into your `www` directory, and delete your `www/cordova-1.8.x.js` file.
+
+4. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-1.9.0.js` file.
 
-__NOTE:__ 1.9.0 supports the new **BackupWebStorage** boolean `Cordova.plist` setting. It's enabled by default, so set it to
+__NOTE:__ 1.9.0 supports the new `BackupWebStorage` boolean `Cordova.plist` setting. It's enabled by default, so set it to
 `false` to disable it, especially on iOS 6. See [Release Notes - Safari and UIKit Section](https://developer.apple.com/library/prerelease/ios/#releasenotes/General/RN-iOSSDK-6_0/_index.html)
 
 ## Upgrading 1.7.0 projects to 1.8.x ##
 
-1. **Install** Cordova 1.8.0
-2. **Create a new project** - you will have to grab assets from this new project
-3. **Copy** the **www/cordova-1.8.0.js** file from the new project into your **www** folder, and delete your **www/cordova-1.7.x.js** file
-4. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-1.8.0.js** file
+1. Install Cordova 1.8.0.
+
+2. Create a new project - you will have to grab assets from this new project.
+
+3. Copy the `www/cordova-1.8.0.js` file from the new project into your `www` directory, and delete your `www/cordova-1.7.x.js` file.
+
+4. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-1.8.0.js` file.
+
+If you intend on using the Capture API, you will need the new __iPad retina-display__ assets:
 
-If you intend on using the **Capture API**, you will need the new **iPad retina-display** assets:
+1.  Copy the `Resources/Capture.bundle` item from the new project into your project folder, over-writing your existing `Resources/Capture.bundle` item.
 
-1.  **Copy** the `Resources/Capture.bundle` item from the new project into your project folder, over-writing your existing `Resources/Capture.bundle` item
-2.  In your project, select the `Capture.bundle` item into your Project Navigator in Xcode, type the **Delete** key, then select **Remove Reference** from the resulting dialog.
-3.  Drag the new `Capture.bundle` from Step 1 above into your Project Navigator in Xcode, then select the **Create groups for any added folders** radio button
+2.  In your project, select the `Capture.bundle` item into your Project Navigator in Xcode, type the __Delete__ key, then select __Remove Reference__ from the resulting dialog.
+
+3.  Drag the new `Capture.bundle` from Step 1 above into your Project Navigator in Xcode, then select the __Create groups for any added folders__ radio button.
 
 ## Upgrading 1.6.x projects to 1.7.0 ##
 
-1. **Install** Cordova 1.7.0
-2. **Create a new project** - you will have to grab assets from this new project
-3. **Copy** the **www/cordova-1.7.0.js** file from the new project into your **www** folder, and delete your **www/cordova-1.6.0.js** file
-4. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-1.7.0.js** file
+1. Install Cordova 1.7.0.
+
+2. Create a new project - you will have to grab assets from this new project.
+
+3. Copy the `www/cordova-1.7.0.js` file from the new project into your `www` directory, and delete your `www/cordova-1.6.0.js` file.
+
+4. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-1.7.0.js` file.
 
 ## Upgrading 1.5.0 projects to 1.6.x ##
 
-1. **Install** Cordova 1.6.1
-2. **Make a backup** of `AppDelegate.m`, `AppDelegate.h`, `MainViewController.m`, `MainViewController.h`, and `Cordova.plist` in your project
-3. **Create a new project** - you will have to grab assets from this new project
-4. **Copy** these files from the **new** project into your 1.5.0-based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+1. Install Cordova 1.6.1.
+
+2. Make a backup of `AppDelegate.m`, `AppDelegate.h`, `MainViewController.m`, `MainViewController.h`, and `Cordova.plist` in your project.
+
+3. Create a new project - you will have to grab assets from this new project.
+
+4. Copy these files from the new project into your 1.5.0-based project folder on disk, replacing any old files (backup your files first from step 2 above):
 
         AppDelegate.h
         AppDelegate.m
         MainViewController.h
         MainViewController.m
         Cordova.plist
-5. **Add** all the new **MainViewController** and **AppDelegate** files into your Xcode project
-6. **Copy** the **www/cordova-1.6.1.js** file from the new project into your **www** folder, and delete your **www/cordova-1.5.0.js** file
-7. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-1.6.1.js** file
-8. **Add** the new `Cordova.plist` file into your project - this is because the core plugin service names needed to be changed to match the ones from Android and BlackBerry, for a unified Cordova JavaScript file (cordova-js).
-9. **Integrate** any settings, **Plugins** and **ExternalHosts** entries that you had in your **backed-up Cordova.plist** into the new `Cordova.plist`
-10. **Integrate** any project-specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files. Any **UIWebViewDelegate** or **CDVCommandDelegate** code in `AppDelegate.m` will need to go into MainViewController.m now (see commented out sections in that file)
-11. **Integrate** any project-specific code that you have in your **backed-up MainViewController.h and MainViewController.m** into the new MainViewController files
-12. Click on the **project icon** in the Project Navigator, select your **Project**, then select the **Build Settings** tab
-13. Enter **Compiler for C/C++/Objective-C** in the search field
-14. Select the **Apple LLVM Compiler 3.1** value
+
+5. Add all the new `MainViewController` and `AppDelegate` files into your Xcode project.
+
+6. Copy the `www/cordova-1.6.1.js` file from the new project into your `www` directory, and delete your `www/cordova-1.5.0.js` file.
+
+7. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `cordova-1.6.1.js` file.
+
+8. Add the new `Cordova.plist` file into your project - this is because the core plugin service names needed to be changed to match the ones from Android and BlackBerry, for a unified Cordova JavaScript file (cordova-js).
+
+9. Integrate any settings, __Plugins__ and __ExternalHosts__ entries that you had in your __backed-up Cordova.plist__ into the new `Cordova.plist`.
+
+10. Integrate any project-specific code that you have in your backed-up `AppDelegate.h` and `AppDelegate.m` into the new AppDelegate files. Any `UIWebViewDelegate` or `CDVCommandDelegate` code in `AppDelegate.m` will need to go into `MainViewController.m` now (see commented out sections in that file).
+
+11. Integrate any project-specific code that you have in your backed-up `MainViewController.h` and `MainViewController.m` into the new MainViewController files.
+
+12. Click on the project icon in the Project Navigator, select your __Project__, then select the __Build Settings__ tab.
+
+13. Enter __Compiler for C/C++/Objective-C__ in the search field.
+
+14. Select the __Apple LLVM Compiler 3.1__ value.
 
 ## Upgrading 1.4.x projects to 1.5.0 ##
 
-1. **Install** Cordova 1.5.0
-2. **Create a new project** and run it once - you will have to grab assets from this new project
-3. **Copy** the **www/cordova-1.5.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-1.4.x.js** file
-4. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new Cordova **cordova-1.5.0.js** file
-5. Find `PhoneGap.framework` in your Project Navigator, select it
-6. Type the **Delete** key and delete the `PhoneGap.framework` reference in the Project Navigator
-7. Type the **Option-Command-A** key combination, which should drop down a sheet to add files to your project (the **Add Files...** sheet). Make sure the **Created groups for any added folders** radio button is selected
-8. Type the **Shift-Command-G** key combination, which should drop down another sheet for you to go to a folder (the **Go to the folder:** sheet)
-9. Enter **/Users/Shared/Cordova/Frameworks/Cordova.framework** in the **Go to the folder:** sheet and then press the **Go** button
-10. Press the **Add** button in the **Add Files...** sheet
-11. Select `Cordova.framework` in the Project Navigator
-12. Type the **Option-Command-1** key combination to show the **File Inspector**
-13. Choose **Absolute Path** in the **File Inspector** for the drop-down menu for **Location**
-14. Type the **Option-Command-A** key combination, which should drop down a sheet to add files to your project (the **Add Files...** sheet). Make sure the **Created groups for any added folders** radio button is selected
-15. Type the **Shift-Command-G** key combination, which should drop down another sheet for you to go to a folder (the **Go to the folder:** sheet)
-16. Enter **~/Documents/CordovaLib/Classes/deprecated** in the **Go to the folder:** sheet and then press the **Go** button
-17. Press the **Add** button in the **Add Files...** sheet
-18. In your **AppDelegate.h, AppDelegate.m, and MainViewController.h** files - replace the whole **#ifdef PHONEGAP_FRAMEWORK** block with:
+1. Install Cordova 1.5.0.
+
+2. Create a new project and run it once - you will have to grab assets from this new project.
+
+3. Copy the `www/cordova-1.5.0.js` file from the new project into your `www` directory, and delete your `www/phonegap-1.4.x.js` file.
+
+4. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new Cordova `cordova-1.5.0.js` file.
+
+5. Find `PhoneGap.framework` in your Project Navigator, select it.
+
+6. Type the __Delete__ key and delete the `PhoneGap.framework` reference in the Project Navigator.
+
+7. Type the __Option-Command-A__ key combination, which should drop down a sheet to add files to your project (the __Add Files...__ sheet). Make sure the __Created groups for any added folders__ radio button is selected.
+
+8. Type the __Shift-Command-G__ key combination, which should drop down another sheet for you to go to a folder (the __Go to the folder:__ sheet).
+
+9. Enter `/Users/Shared/Cordova/Frameworks/Cordova.framework` in the __Go to the folder:__ sheet and then press the __Go__ button.
+
+10. Press the __Add__ button in the __Add Files...__ sheet.
+
+11. Select `Cordova.framework` in the Project Navigator.
+
+12. Type the __Option-Command-1__ key combination to show the __File Inspector__.
+
+13. Choose __Absolute Path__ in the __File Inspector__ for the drop-down menu for __Location__.
+
+14. Type the __Option-Command-A__ key combination, which should drop down a sheet to add files to your project (the __Add Files...__ sheet). Make sure the __Created groups for any added folders__ radio button is selected.
+
+15. Type the __Shift-Command-G__ key combination, which should drop down another sheet for you to go to a folder (the __Go to the folder:__ sheet).
+
+16. Enter `~/Documents/CordovaLib/Classes/deprecated` in the __Go to the folder:__ sheet and then press the __Go__ button.
+
+17. Press the __Add__ button in the __Add Files...__ sheet.
+
+18. In your `AppDelegate.h`, `AppDelegate.m`, and `MainViewController.h` files, replace the whole `#ifdef PHONEGAP_FRAMEWORK` block with:
 
         #import "CDVDeprecated.h"
-19. Click on the **project icon** in the Project Navigator, select your **Target**, then select the **Build Settings** tab
-20. Search for **Framework Search Paths**
-21. Replace the existing value with **/Users/Shared/Cordova/Frameworks**
-22. Search for **Preprocessor Macros**
-23. For the first (combined) value, replace the value with **CORDOVA_FRAMEWORK=YES**
-24. Select the **Build Phases** tab
-25. Expand **Run Script**
-26. Replace any occurrences of **PhoneGap** with **Cordova**
-27. Find your `PhoneGap.plist` file in the Project Navigator, and click on the filename once to enter name edit mode
-28. Rename `PhoneGap.plist` to `Cordova.plist`
-29. Right-click on `Cordova.plist` and choose **Open As --> Source Code**
-30. Press **Option-Command-F**, choose **Replace** from the drop-down on the top left of the Source window
-31. Enter `com.phonegap` for the Find string, and `org.apache.cordova` for the Replace string - then press the **Replace All** button
-32. Enter **PG** for the Find string, and **CDV** for the Replace string - then press the **Replace All** button
-33. Press **Command-B** to build, you will still have deprecations that you can get rid of in the future (see `CDVDeprecated.h` - replace classes in your code that use PG* to CDV*, for example)
+
+19. Click on the __project icon__ in the Project Navigator, select your __Target__, then select the __Build Settings__ tab.
+
+20. Search for __Framework Search Paths__.
+
+21. Replace the existing value with `/Users/Shared/Cordova/Frameworks`.
+
+22. Search for __Preprocessor Macros__.
+
+23. For the first (combined) value, replace the value with __CORDOVA_FRAMEWORK=YES__.
+
+24. Select the __Build Phases__ tab.
+
+25. Expand __Run Script__.
+
+26. Replace any occurrences of __PhoneGap__ with __Cordova__.
+
+27. Find your `PhoneGap.plist` file in the Project Navigator, and click on the filename once to enter name edit mode.
+
+28. Rename `PhoneGap.plist` to `Cordova.plist`.
+
+29. Right-click on `Cordova.plist` and choose __Open As &rarr; Source Code__.
+
+30. Press __Option-Command-F__, choose __Replace__ from the drop-down on the top left of the Source window.
+
+31. Enter `com.phonegap` for the Find string, and `org.apache.cordova` for the Replace string - then press the __Replace All__ button.
+
+32. Enter __PG__ for the Find string, and __CDV__ for the Replace string - then press the __Replace All__ button.
+
+33. Press __Command-B__ to build, you will still have deprecations that you can get rid of in the future (see `CDVDeprecated.h` - replace classes in your code that use PG* to CDV*, for example).
 
 ## Upgrading 1.4.0 projects to 1.4.1 ##
 
-1. **Install** Cordova 1.4.1
-2. **Make a backup** of `MainViewController.m`
-3. **Create a new project** - you will have to grab assets from this new project
-4. **Copy** the `MainViewController.m` file from the **new** project into your 1.4.0-based project folder on disk, **replacing** the old file (**backup** your files first from step 2 above).
-5. **Add** the `MainViewController.m` file into your Xcode project
-6. **Integrate** any project-specific code that you have in your backed-up `MainViewController.m` into the new file
-7. Updating the `phonegap-1.4.0.js` file is optional, nothing has changed in the JavaScript between 1.4.0 and 1.4.1
+1. Install Cordova 1.4.1.
+
+2. Make a backup of `MainViewController.m`.
+
+3. Create a new project - you will have to grab assets from this new project.
+
+4. Copy the `MainViewController.m` file from the new project into your 1.4.0-based project folder on disk, replacing the old file (backup your files first from step 2 above).
+
+5. Add the `MainViewController.m` file into your Xcode project.
+
+6. Integrate any project-specific code that you have in your backed-up `MainViewController.m` into the new file.
+
+7. Updating the `phonegap-1.4.0.js` file is optional, nothing has changed in the JavaScript between 1.4.0 and 1.4.1.
 
 ## Upgrading 1.3.0 projects to 1.4.0 ##
 
-1. **Install** Cordova 1.4.0
-2. **Make a backup** of `AppDelegate.m` and `AppDelegate.h` in your project
-3. **Create a new project** - you will have to grab assets from this new project
-4. **Copy** these files from the **new** project into your 1.3.0-based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+1. Install Cordova 1.4.0.
+
+2. Make a backup of `AppDelegate.m` and `AppDelegate.h` in your project.
+
+3. Create a new project - you will have to grab assets from this new project.
+
+4. Copy these files from the new project into your 1.3.0-based project folder on disk, replacing any old files (backup your files first from step 2 above):
 
         AppDelegate.h
         AppDelegate.m
         MainViewController.h
         MainViewController.m
         MainViewController.xib
-5. **Add** all the **MainViewController** files into your Xcode project
-6. **Copy** the **www/phonegap-1.4.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-1.3.0.js** file
-7. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **phonegap-1.4.0.js** file
-8. **Add** a new entry under **Plugins** in your `PhoneGap.plist` file - key is `com.phonegap.battery` and the value is **PGBattery**
-9. **Integrate** any project-specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files
+
+5. Add all the `MainViewController` files into your Xcode project.
+
+6. Copy the `www/phonegap-1.4.0.js` file from the new project into your `www` directory, and delete your `www/phonegap-1.3.0.js` file.
+
+7. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `phonegap-1.4.0.js` file.
+
+8. Add a new entry under `Plugins` in your `PhoneGap.plist` file - key is `com.phonegap.battery` and the value is `PGBattery`.
+
+9. Integrate any project-specific code that you have in your backed-up `AppDelegate.h` and `AppDelegate.m` into the new AppDelegate files.
 
 ## Upgrading 1.2.0 projects to 1.3.0 ##
 
-1. **Install** Cordova 1.3.0
-2. **Make a backup** of `AppDelegate.m` and `AppDelegate.h` in your project
-3. **Create a new project** - you will have to grab assets from this new project
-4. **Copy** these files from the **new** project into your 1.2.0-based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+1. Install Cordova 1.3.0.
+
+2. Make a backup of `AppDelegate.m` and `AppDelegate.h` in your project.
+
+3. Create a new project - you will have to grab assets from this new project.
+
+4. Copy these files from the new project into your 1.2.0-based project folder on disk, replacing any old files (backup your files first from step 2 above):
 
         AppDelegate.h
         AppDelegate.m
         MainViewController.h
         MainViewController.m
         MainViewController.xib
-5. **Add** all the **MainViewController** files into your Xcode project
-6. **Copy** the **www/phonegap-1.3.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-1.2.0.js** file
-7. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **phonegap-1.3.0.js** file
-8. **Add** a new entry under **Plugins** in your `PhoneGap.plist` file - key is `com.phonegap.battery` and the value is **PGBattery**
-9. **Integrate** any project-specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files
+
+5. Add all the `MainViewController` files into your Xcode project.
+
+6. Copy the `www/phonegap-1.3.0.js` file from the new project into your `www` directory, and delete your `www/phonegap-1.2.0.js` file.
+
+7. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `phonegap-1.3.0.js` file.
+
+8. Add a new entry under `Plugins` in your `PhoneGap.plist` file - key is `com.phonegap.battery` and the value is `PGBattery`.
+
+9. Integrate any project-specific code that you have in your backed-up `AppDelegate.h` and `AppDelegate.m` into the new AppDelegate files.
 
 ## Upgrading 1.1.0 projects to 1.2.0 ##
 
-1. **Install** Cordova 1.2.0
-2. **Make a backup** of `AppDelegate.m` and `AppDelegate.h` in your project
-3. **Create a new project** - you will have to grab assets from this new project
-4. **Copy** these files from the **new** project into your 1.1.0-based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+1. Install Cordova 1.2.0.
+
+2. Make a backup of `AppDelegate.m` and `AppDelegate.h` in your project.
+
+3. Create a new project - you will have to grab assets from this new project.
+
+4. Copy these files from the new project into your 1.1.0-based project folder on disk, replacing any old files (backup your files first from step 2 above):
 
         AppDelegate.h
         AppDelegate.m
         MainViewController.h
         MainViewController.m
         MainViewController.xib
-5. **Add** all the **MainViewController** files into your Xcode project
-6. **Copy** the **www/phonegap-1.2.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-1.1.0.js** file
-7. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **phonegap-1.2.0.js** file
-8. **Add** a new entry under **Plugins** in your `PhoneGap.plist` file - key is `com.phonegap.battery` and the value is **PGBattery**
-9. **Integrate** any project-specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files
+
+5. Add all the `MainViewController` files into your Xcode project.
+
+6. Copy the `www/phonegap-1.2.0.js` file from the new project into your `www` directory, and delete your `www/phonegap-1.1.0.js` file.
+
+7. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `phonegap-1.2.0.js` file.
+
+8. Add a new entry under `Plugins` in your `PhoneGap.plist` file - key is `com.phonegap.battery` and the value is `PGBattery`.
+
+9. Integrate any project-specific code that you have in your backed-up `AppDelegate.h` and `AppDelegate.m` into the new AppDelegate files.
 
 ## Upgrading 1.0.0 projects to 1.1.0 ##
 
-1. **Install** Cordova 1.1.0
-2. **Make a backup** of `AppDelegate.m` and `AppDelegate.h` in your project
-3. **Create a new project** - you will have to grab assets from this new project
-4. **Copy** these files from the **new** project into your 1.0.0-based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+1. Install Cordova 1.1.0.
+
+2. Make a backup of `AppDelegate.m` and `AppDelegate.h` in your project.
+
+3. Create a new project - you will have to grab assets from this new project.
+
+4. Copy these files from the new project into your 1.0.0-based project folder on disk, replacing any old files (backup your files first from step 2 above):
 
         AppDelegate.h
         AppDelegate.m
         MainViewController.h
         MainViewController.m
         MainViewController.xib
-5. **Add** all the **MainViewController** files into your Xcode project
-6. **Copy** the **www/phonegap-1.1.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-1.0.0.js** file
-7. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **phonegap-1.1.0.js** file
-8. **Add** a new entry under **Plugins** in your `PhoneGap.plist` file - key is `com.phonegap.battery` and the value is **PGBattery**
-9. **Integrate** any project-specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files
+
+5. Add all the `MainViewController` files into your Xcode project.
+
+6. Copy the `www/phonegap-1.1.0.js` file from the new project into your `www` directory, and delete your `www/phonegap-1.0.0.js` file.
+
+7. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `phonegap-1.1.0.js` file.
+
+8. Add a new entry under `Plugins` in your `PhoneGap.plist` file - key is `com.phonegap.battery` and the value is `PGBattery`.
+
+9. Integrate any project-specific code that you have in your backed-up `AppDelegate.h` and `AppDelegate.m` into the new AppDelegate files.
 
 ## Upgrading 0.9.6 projects to 1.0.0 ##
 
-1. **Install** Cordova 1.0.0
-2. **Make a backup** of `AppDelegate.m` and `AppDelegate.h` in your project
-3. **Create a new project** - you will have to grab assets from this new project
-4. **Copy** these files from the **new** project into your 0.9.6-based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+1. Install Cordova 1.0.0.
+
+2. Make a backup of `AppDelegate.m` and `AppDelegate.h` in your project.
+
+3. Create a new project - you will have to grab assets from this new project.
+
+4. Copy these files from the new project into your 0.9.6-based project folder on disk, replacing any old files (backup your files first from step 2 above):
 
         AppDelegate.h
         AppDelegate.m
         MainViewController.h
         MainViewController.m
         MainViewController.xib
-5. **Add** all the **MainViewController** files into your Xcode project
-6. **Copy** the **www/phonegap-1.0.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-0.9.6.js** file
-7. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **phonegap-1.0.0.js** file
-8. **Add** a new entry under **Plugins** in your `PhoneGap.plist` file - key is `com.phonegap.battery` and the value is **PGBattery**
-9. **Integrate** any project-specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files
+
+5. Add all the `MainViewController` files into your Xcode project.
+
+6. Copy the `www/phonegap-1.0.0.js` file from the new project into your `www` directory, and delete your `www/phonegap-0.9.6.js` file.
+
+7. Update the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new `phonegap-1.0.0.js` file.
+
+8. Add a new entry under `Plugins` in your `PhoneGap.plist` file - key is `com.phonegap.battery` and the value is `PGBattery`.
+
+9. Integrate any project-specific code that you have in your backed-up `AppDelegate.h` and `AppDelegate.m` into the new AppDelegate files.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/7e5cc869/docs/en/edge/guide/platforms/ios/webview.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/platforms/ios/webview.md b/docs/en/edge/guide/platforms/ios/webview.md
index 18caa27..26d176f 100644
--- a/docs/en/edge/guide/platforms/ios/webview.md
+++ b/docs/en/edge/guide/platforms/ios/webview.md
@@ -31,27 +31,43 @@ based Cleaver implementation.
 
 ## Prerequisites
 
-1. **Cordova 2.3.0** or greater
-2. **Xcode 4.5** or greater
+1. Cordova 2.3.0 or greater
+
+2. Xcode 4.5 or greater
+
 3. `config.xml` file (from a newly created iOS project)
 
 ## Adding Cleaver to your Xcode project (CordovaLib sub-project)
 
-1. **Download and extract the Cordova source** to a **permanent folder location** on your hard drive (say to `~/Documents/Cordova`)
-2. **Quit Xcode** if it is running.
-3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. **Copy** the `config.xml` file into your project folder on disk (see **Prerequisites** above)
-5. **Drag and drop** the `config.xml` file into the Project Navigator of Xcode
-6. **Choose** the **Create groups for any added folders** radio button and press **Finish**
-7. **Drag and drop** the `CordovaLib.xcodeproj` file into the Project Navigator of Xcode (from the permanent folder location above, and it should be in the CordovaLib sub-folder)
-8. Select `CordovaLib.xcodeproj` in the Project Navigator
-9. Type the **Option-Command-1** key combination to show the **File Inspector**
-10. Choose **Relative to Group** in the **File Inspector** for the drop-down menu for **Location**
-11. Select the **project icon** in the Project Navigator, select your **Target**, then select the **Build Settings** tab
-12. Add `-all_load` and `-Obj-C` for the **Other Linker Flags** value
-13. Click on the **project icon** in the Project Navigator, select your **Target**, then select the **Build Phases** tab
-14. Expand **Link Binaries with Libraries**
-15. Select the **+** button, and add these **frameworks** (and optionally in the Project Navigator, **move** them under the Frameworks group):
+1. Download and extract the Cordova source to a permanent folder location on your hard drive, for example to `~/Documents/Cordova`.
+
+2. Quit Xcode if it is running.
+
+3. Using Terminal.app, navigate to the directory where you put the downloaded source above.
+
+4. Copy the `config.xml` file into your project folder on disk (see the Prerequisites above).
+
+5. Drag and drop the `config.xml` file into the Project Navigator of Xcode.
+
+6. Choose the __Create groups for any added folders__ radio button and press __Finish__.
+
+7. Drag and drop the `CordovaLib.xcodeproj` file into the Project Navigator of Xcode (from the permanent folder location above, and it should be in the `CordovaLib` subdirectory).
+
+8. Select `CordovaLib.xcodeproj` in the Project Navigator.
+
+9. Type the __Option-Command-1__ key combination to show the __File Inspector__.
+
+10. Choose __Relative to Group__ in the __File Inspector__ for the drop-down menu for __Location__.
+
+11. Select the __project icon__ in the Project Navigator, select your __Target__, then select the __Build Settings__ tab.
+
+12. Add `-all_load` and `-Obj-C` for the __Other Linker Flags__ value.
+
+13. Click on the __project icon__ in the Project Navigator, select your __Target__, then select the __Build Phases__ tab.
+
+14. Expand __Link Binaries with Libraries__.
+
+15. Select the __+__ button, and add the following __frameworks__. Optionally in the Project Navigator, move them under the __Frameworks__ group):
 
         AddressBook.framework
         AddressBookUI.framework
@@ -65,19 +81,25 @@ based Cleaver implementation.
         CoreMedia.framework
 
 16. Expand **Target Dependencies** - the top box labeled like this if you have multiple boxes!
-17. Select the **+** button, and add the `CordovaLib` build product
+
+17. Select the **+** button, and add the `CordovaLib` build product.
+
 18. Expand **Link Binaries with Libraries** - the top box labeled like
     this if you have multiple boxes!
-19. Select the **+** button, and add `libCordova.a`
-20. Set the Xcode preference **Xcode Preferences &rarr; Locations &rarr; Derived Data &rarr; Advanced...** to **Unique**
-21. Select the **project icon** in the Project Navigator, select your **Target**, then select the **Build Settings** tab
+
+19. Select the **+** button, and add `libCordova.a`.
+
+20. Set the Xcode preference **Xcode Preferences &rarr; Locations &rarr; Derived Data &rarr; Advanced...** to **Unique**.
+
+21. Select the **project icon** in the Project Navigator, select your **Target**, then select the **Build Settings** tab.
+
 22. Search for **Header Search Paths**. For that setting, add these three values below (with quotes):
 
         "$(TARGET_BUILD_DIR)/usr/local/lib/include"        
         "$(OBJROOT)/UninstalledProducts/include"
         "$(BUILT_PRODUCTS_DIR)"
 
-    With **Cordova 2.1.0**, CordovaLib has been upgraded to use **Automatic Reference Counting (ARC)**. You don't need to upgrade to **ARC** to use CordovaLib, but if you want to upgrade your project to use **ARC**, please use the Xcode migration wizard from the menu: **Edit &rarr; Refactor &rarr; Convert to Objective-C ARC...**, **de-select libCordova.a**, then run the wizard to completion.
+    With Cordova 2.1.0, `CordovaLib` has been upgraded to use **Automatic Reference Counting (ARC)**. You don't need to upgrade to **ARC** to use CordovaLib, but if you want to upgrade your project to use **ARC**, please use the Xcode migration wizard from the menu: **Edit &rarr; Refactor &rarr; Convert to Objective-C ARC...**, **de-select libCordova.a**, then run the wizard to completion.
 
 ## Using CDVViewController in your code
 
@@ -109,17 +131,21 @@ based Cleaver implementation.
 
         viewController.view.frame = CGRectMake(0, 0, 320, 480);
 
-7. **Add** Cleaver to your view:
+7. Add Cleaver to your view:
 
         [myView addSubview:viewController.view];
 
 ## Adding your HTML, CSS and JavaScript assets
 
 1. Create a **new folder** in your project **on disk**, `www` for example.
+
 2. Put your **HTML, CSS and JavaScript** assets into this folder.
-3. **Drag and drop** the folder into the Project Navigator of Xcode.
-4. **Choose** the **Create folder references for any added folders** radio button.
-5. **Set the appropriate `wwwFolderName` and `startPage` properties** for the folder you created in **(1)** or use the defaults (see previous section) when you instantiate the `CDVViewController`.
+
+3. Drag and drop the folder into the Project Navigator of Xcode.
+
+4. Choose the **Create folder references for any added folders** radio button.
+
+5. Set the appropriate `wwwFolderName` and `startPage` properties for the folder you created in **(1)** or use the defaults (see previous section) when you instantiate the `CDVViewController`.
 
         /*
          if you created a folder called 'myfolder' and

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/7e5cc869/docs/en/edge/guide/platforms/tizen/index.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/platforms/tizen/index.md b/docs/en/edge/guide/platforms/tizen/index.md
index 47130f0..8fb9570 100644
--- a/docs/en/edge/guide/platforms/tizen/index.md
+++ b/docs/en/edge/guide/platforms/tizen/index.md
@@ -63,13 +63,17 @@ Download the Tizen SDK from
 ## Open a Project in the SDK
 
 1. Launch the Tizen Eclipse IDE.
+
 2. Select __File &rarr; Import &rarr; Tizen Web Project__:
 
    ![](img/guide/platforms/tizen/import_project.png)
 
 3. Press __Next__.
+
 4. Make sure __Select root directory__ is checked.
+
 5. Make sure __Copy projects into workspace__ is checked.
+
 6. Press __Browse__ and select the Cordova Tizen `samples` project directory (such as `/cordova-basic`):
 
    ![](img/guide/platforms/tizen/import_widget.png)

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/7e5cc869/docs/en/edge/guide/platforms/win8/index.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/platforms/win8/index.md b/docs/en/edge/guide/platforms/win8/index.md
index 42bbb90..452e048 100644
--- a/docs/en/edge/guide/platforms/win8/index.md
+++ b/docs/en/edge/guide/platforms/win8/index.md
@@ -46,6 +46,7 @@ Follow the instructions [here](http://www.windowsstore.com/) to submit your apps
 ## 2. Install SDK + Cordova
 
 - Set up your preferred variant of Visual Studio 2012. All of the product's paid versions (Professional, etc.) let you build Windows Store apps. You need **Express for Windows 8** to build Windows Store apps using the [Express editions](http://www.microsoft.com/visualstudio/eng/products/visual-studio-express-products).
+
 - Download and extract the latest copy of [Cordova](http://phonegap.com/download). You will be working in the `lib\windows-8` subfolder.
 
 ## 3. Set up New Project
@@ -55,7 +56,8 @@ available in Windows Store apps. Use Cordova in Windows Store apps to
 expose the same APIs as on other Cordova-supported platforms.
 
 - Open Visual Studio 2012 and choose **New Project**.
-- Select **Installed &rarr; Template &rarr; Other Languages &rarr; JavaScript &rarr; Windows Store** from the tree, and then **Blank App** from the projects list. Enter whatever project name you like, such as **CordovaWin8Foo** as in this example.
+
+- Select **Installed &rarr; Template &rarr; Other Languages &rarr; JavaScript &rarr; Windows Store** from the tree, and then **Blank App** from the projects list. Enter whatever project name you like, such as `CordovaWin8Foo` as in this example.
 
     ![](img/guide/platforms/win8/wsnewproject.png)
 
@@ -63,7 +65,7 @@ expose the same APIs as on other Cordova-supported platforms.
 
 	![](img/guide/platforms/win8/wschangemanifest.png)
 
-- To include `cordova.js` in your project, right-click on the **js** folder in Solution Explorer and select **Add &rarr; New Item**. Locate the `cordova.js` file in the **lib\windows-8** folder noted above.
+- To include `cordova.js` in your project, right-click on the `js` directory in Solution Explorer and select **Add &rarr; New Item**. Locate the `cordova.js` file in the `lib\windows-8` directory noted above.
 
 - Edit the code for `index.html`. Add a reference to `cordova.js`. You can do this manually, or by dragging the file from Solution Explorer.
 

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/7e5cc869/docs/en/edge/guide/platforms/win8/tools.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/platforms/win8/tools.md b/docs/en/edge/guide/platforms/win8/tools.md
index 9fbb26d..e40db4f 100644
--- a/docs/en/edge/guide/platforms/win8/tools.md
+++ b/docs/en/edge/guide/platforms/win8/tools.md
@@ -40,5 +40,7 @@ Commands must be run from a cmd or powershell prompt.
 Run the `create` command with the following parameters:
 
 * Path to your new Cordova Windows 8 project
+
 * Package Name, following reverse-domain style convention ( this becomes the default Namespace )
+
 * Project name

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/7e5cc869/docs/en/edge/guide/platforms/win8/upgrading.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/platforms/win8/upgrading.md b/docs/en/edge/guide/platforms/win8/upgrading.md
index c9e5fb4..3cb0e1c 100644
--- a/docs/en/edge/guide/platforms/win8/upgrading.md
+++ b/docs/en/edge/guide/platforms/win8/upgrading.md
@@ -29,7 +29,9 @@ version of the CLI.
 The following commands should be done from within Visual Studio to be sure that the any project references are updated/deleted.
 
 1. Remove `cordova-2.8.0.js` from the project's `www` directory.
-2. Add cordova.js file from the source to the project's `www` directory. (Note that the file no longer contains a version number in the filename.)
+
+2. Add `cordova.js` file from the source to the project's `www` directory. (Note that the file no longer contains a version number in the filename.)
+
 3. Build and test!
 
 ## Upgrade to 2.8.0 from 2.7.0 ##
@@ -37,5 +39,7 @@ The following commands should be done from within Visual Studio to be sure that
 The following commands should be done from within Visual Studio to be sure that the any project references are updated/deleted.
 
 1. Remove `cordova-2.7.0.js` from the project's `www` directory. 
-2. Add cordova.js file from the source to the project's `www` directory. (Note that the file no longer contains a version number in the filename.)
+
+2. Add `cordova.js` file from the source to the project's `www` directory. (Note that the file no longer contains a version number in the filename.)
+
 3. Build and test!