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Posted to commits@cordova.apache.org by sh...@apache.org on 2014/04/22 23:45:00 UTC

[06/14] Update to modern layout

http://git-wip-us.apache.org/repos/asf/cordova-osx/blob/18ecff57/CordovaLib/CordovaLibTests/CordovaLibTests.m
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diff --git a/CordovaLib/CordovaLibTests/CordovaLibTests.m b/CordovaLib/CordovaLibTests/CordovaLibTests.m
new file mode 100644
index 0000000..cd4a778
--- /dev/null
+++ b/CordovaLib/CordovaLibTests/CordovaLibTests.m
@@ -0,0 +1,45 @@
+/*
+ Licensed to the Apache Software Foundation (ASF) under one
+ or more contributor license agreements.  See the NOTICE file
+ distributed with this work for additional information
+ regarding copyright ownership.  The ASF licenses this file
+ to you under the Apache License, Version 2.0 (the
+ "License"); you may not use this file except in compliance
+ with the License.  You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing,
+ software distributed under the License is distributed on an
+ "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ KIND, either express or implied.  See the License for the
+ specific language governing permissions and limitations
+ under the License.
+ */
+
+#import <XCTest/XCTest.h>
+
+@interface CordovaLibTests : XCTestCase
+
+@end
+
+@implementation CordovaLibTests
+
+- (void)setUp
+{
+    [super setUp];
+    // Put setup code here. This method is called before the invocation of each test method in the class.
+}
+
+- (void)tearDown
+{
+    // Put teardown code here. This method is called after the invocation of each test method in the class.
+    [super tearDown];
+}
+
+- (void)testExample
+{
+    XCTFail(@"No implementation for \"%s\"", __PRETTY_FUNCTION__);
+}
+
+@end

http://git-wip-us.apache.org/repos/asf/cordova-osx/blob/18ecff57/CordovaLib/CordovaLibTests/en.lproj/InfoPlist.strings
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diff --git a/CordovaLib/CordovaLibTests/en.lproj/InfoPlist.strings b/CordovaLib/CordovaLibTests/en.lproj/InfoPlist.strings
new file mode 100644
index 0000000..477b28f
--- /dev/null
+++ b/CordovaLib/CordovaLibTests/en.lproj/InfoPlist.strings
@@ -0,0 +1,2 @@
+/* Localized versions of Info.plist keys */
+

http://git-wip-us.apache.org/repos/asf/cordova-osx/blob/18ecff57/CordovaLib/CordovaLib_Prefix.pch
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diff --git a/CordovaLib/CordovaLib_Prefix.pch b/CordovaLib/CordovaLib_Prefix.pch
new file mode 100644
index 0000000..0880df2
--- /dev/null
+++ b/CordovaLib/CordovaLib_Prefix.pch
@@ -0,0 +1,7 @@
+//
+// Prefix header for all source files of the 'CordovaLib' target in the 'CordovaLib' project
+//
+
+#ifdef __OBJC__
+    #import <Cocoa/Cocoa.h>
+#endif

http://git-wip-us.apache.org/repos/asf/cordova-osx/blob/18ecff57/CordovaLib/VERSION
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diff --git a/CordovaLib/VERSION b/CordovaLib/VERSION
new file mode 100644
index 0000000..414a102
--- /dev/null
+++ b/CordovaLib/VERSION
@@ -0,0 +1 @@
+3.5.0-dev

http://git-wip-us.apache.org/repos/asf/cordova-osx/blob/18ecff57/CordovaLib/cordova.js
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diff --git a/CordovaLib/cordova.js b/CordovaLib/cordova.js
new file mode 100644
index 0000000..a5e597f
--- /dev/null
+++ b/CordovaLib/cordova.js
@@ -0,0 +1,1501 @@
+// Platform: osx
+// 3.5.0-dev
+/*
+ Licensed to the Apache Software Foundation (ASF) under one
+ or more contributor license agreements.  See the NOTICE file
+ distributed with this work for additional information
+ regarding copyright ownership.  The ASF licenses this file
+ to you under the Apache License, Version 2.0 (the
+ "License"); you may not use this file except in compliance
+ with the License.  You may obtain a copy of the License at
+ 
+     http://www.apache.org/licenses/LICENSE-2.0
+ 
+ Unless required by applicable law or agreed to in writing,
+ software distributed under the License is distributed on an
+ "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ KIND, either express or implied.  See the License for the
+ specific language governing permissions and limitations
+ under the License.
+*/
+;(function() {
+var CORDOVA_JS_BUILD_LABEL = '3.5.0-dev';
+// file: lib/scripts/require.js
+
+var require,
+    define;
+
+(function () {
+    var modules = {},
+    // Stack of moduleIds currently being built.
+        requireStack = [],
+    // Map of module ID -> index into requireStack of modules currently being built.
+        inProgressModules = {},
+        SEPERATOR = ".";
+
+
+
+    function build(module) {
+        var factory = module.factory,
+            localRequire = function (id) {
+                var resultantId = id;
+                //Its a relative path, so lop off the last portion and add the id (minus "./")
+                if (id.charAt(0) === ".") {
+                    resultantId = module.id.slice(0, module.id.lastIndexOf(SEPERATOR)) + SEPERATOR + id.slice(2);
+                }
+                return require(resultantId);
+            };
+        module.exports = {};
+        delete module.factory;
+        factory(localRequire, module.exports, module);
+        return module.exports;
+    }
+
+    require = function (id) {
+        if (!modules[id]) {
+            throw "module " + id + " not found";
+        } else if (id in inProgressModules) {
+            var cycle = requireStack.slice(inProgressModules[id]).join('->') + '->' + id;
+            throw "Cycle in require graph: " + cycle;
+        }
+        if (modules[id].factory) {
+            try {
+                inProgressModules[id] = requireStack.length;
+                requireStack.push(id);
+                return build(modules[id]);
+            } finally {
+                delete inProgressModules[id];
+                requireStack.pop();
+            }
+        }
+        return modules[id].exports;
+    };
+
+    define = function (id, factory) {
+        if (modules[id]) {
+            throw "module " + id + " already defined";
+        }
+
+        modules[id] = {
+            id: id,
+            factory: factory
+        };
+    };
+
+    define.remove = function (id) {
+        delete modules[id];
+    };
+
+    define.moduleMap = modules;
+})();
+
+//Export for use in node
+if (typeof module === "object" && typeof require === "function") {
+    module.exports.require = require;
+    module.exports.define = define;
+}
+
+// file: lib/cordova.js
+define("cordova", function(require, exports, module) {
+
+
+var channel = require('cordova/channel');
+
+/**
+ * Listen for DOMContentLoaded and notify our channel subscribers.
+ */
+document.addEventListener('DOMContentLoaded', function() {
+    channel.onDOMContentLoaded.fire();
+}, false);
+if (document.readyState == 'complete' || document.readyState == 'interactive') {
+    channel.onDOMContentLoaded.fire();
+}
+
+/**
+ * Intercept calls to addEventListener + removeEventListener and handle deviceready,
+ * resume, and pause events.
+ */
+var m_document_addEventListener = document.addEventListener;
+var m_document_removeEventListener = document.removeEventListener;
+var m_window_addEventListener = window.addEventListener;
+var m_window_removeEventListener = window.removeEventListener;
+
+/**
+ * Houses custom event handlers to intercept on document + window event listeners.
+ */
+var documentEventHandlers = {},
+    windowEventHandlers = {};
+
+document.addEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    if (typeof documentEventHandlers[e] != 'undefined') {
+        documentEventHandlers[e].subscribe(handler);
+    } else {
+        m_document_addEventListener.call(document, evt, handler, capture);
+    }
+};
+
+window.addEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    if (typeof windowEventHandlers[e] != 'undefined') {
+        windowEventHandlers[e].subscribe(handler);
+    } else {
+        m_window_addEventListener.call(window, evt, handler, capture);
+    }
+};
+
+document.removeEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    // If unsubscribing from an event that is handled by a plugin
+    if (typeof documentEventHandlers[e] != "undefined") {
+        documentEventHandlers[e].unsubscribe(handler);
+    } else {
+        m_document_removeEventListener.call(document, evt, handler, capture);
+    }
+};
+
+window.removeEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    // If unsubscribing from an event that is handled by a plugin
+    if (typeof windowEventHandlers[e] != "undefined") {
+        windowEventHandlers[e].unsubscribe(handler);
+    } else {
+        m_window_removeEventListener.call(window, evt, handler, capture);
+    }
+};
+
+function createEvent(type, data) {
+    var event = document.createEvent('Events');
+    event.initEvent(type, false, false);
+    if (data) {
+        for (var i in data) {
+            if (data.hasOwnProperty(i)) {
+                event[i] = data[i];
+            }
+        }
+    }
+    return event;
+}
+
+if(typeof window.console === "undefined") {
+    window.console = {
+        log:function(){}
+    };
+}
+// there are places in the framework where we call `warn` also, so we should make sure it exists
+if(typeof window.console.warn === "undefined") {
+    window.console.warn = function(msg) {
+        this.log("warn: " + msg);
+    }
+}
+
+var cordova = {
+    define:define,
+    require:require,
+    /**
+     * Methods to add/remove your own addEventListener hijacking on document + window.
+     */
+    addWindowEventHandler:function(event) {
+        return (windowEventHandlers[event] = channel.create(event));
+    },
+    addStickyDocumentEventHandler:function(event) {
+        return (documentEventHandlers[event] = channel.createSticky(event));
+    },
+    addDocumentEventHandler:function(event) {
+        return (documentEventHandlers[event] = channel.create(event));
+    },
+    removeWindowEventHandler:function(event) {
+        delete windowEventHandlers[event];
+    },
+    removeDocumentEventHandler:function(event) {
+        delete documentEventHandlers[event];
+    },
+    /**
+     * Retrieve original event handlers that were replaced by Cordova
+     *
+     * @return object
+     */
+    getOriginalHandlers: function() {
+        return {'document': {'addEventListener': m_document_addEventListener, 'removeEventListener': m_document_removeEventListener},
+        'window': {'addEventListener': m_window_addEventListener, 'removeEventListener': m_window_removeEventListener}};
+    },
+    /**
+     * Method to fire event from native code
+     * bNoDetach is required for events which cause an exception which needs to be caught in native code
+     */
+    fireDocumentEvent: function(type, data, bNoDetach) {
+        var evt = createEvent(type, data);
+        if (typeof documentEventHandlers[type] != 'undefined') {
+            if( bNoDetach ) {
+              documentEventHandlers[type].fire(evt);
+            }
+            else {
+              setTimeout(function() {
+                  // Fire deviceready on listeners that were registered before cordova.js was loaded.
+                  if (type == 'deviceready') {
+                      document.dispatchEvent(evt);
+                  }
+                  documentEventHandlers[type].fire(evt);
+              }, 0);
+            }
+        } else {
+            document.dispatchEvent(evt);
+        }
+    },
+    fireWindowEvent: function(type, data) {
+        var evt = createEvent(type,data);
+        if (typeof windowEventHandlers[type] != 'undefined') {
+            setTimeout(function() {
+                windowEventHandlers[type].fire(evt);
+            }, 0);
+        } else {
+            window.dispatchEvent(evt);
+        }
+    },
+
+    /**
+     * Plugin callback mechanism.
+     */
+    // Randomize the starting callbackId to avoid collisions after refreshing or navigating.
+    // This way, it's very unlikely that any new callback would get the same callbackId as an old callback.
+    callbackId: Math.floor(Math.random() * 2000000000),
+    callbacks:  {},
+    callbackStatus: {
+        NO_RESULT: 0,
+        OK: 1,
+        CLASS_NOT_FOUND_EXCEPTION: 2,
+        ILLEGAL_ACCESS_EXCEPTION: 3,
+        INSTANTIATION_EXCEPTION: 4,
+        MALFORMED_URL_EXCEPTION: 5,
+        IO_EXCEPTION: 6,
+        INVALID_ACTION: 7,
+        JSON_EXCEPTION: 8,
+        ERROR: 9
+    },
+
+    /**
+     * Called by native code when returning successful result from an action.
+     */
+    callbackSuccess: function(callbackId, args) {
+        try {
+            cordova.callbackFromNative(callbackId, true, args.status, [args.message], args.keepCallback);
+        } catch (e) {
+            console.log("Error in error callback: " + callbackId + " = "+e);
+        }
+    },
+
+    /**
+     * Called by native code when returning error result from an action.
+     */
+    callbackError: function(callbackId, args) {
+        // TODO: Deprecate callbackSuccess and callbackError in favour of callbackFromNative.
+        // Derive success from status.
+        try {
+            cordova.callbackFromNative(callbackId, false, args.status, [args.message], args.keepCallback);
+        } catch (e) {
+            console.log("Error in error callback: " + callbackId + " = "+e);
+        }
+    },
+
+    /**
+     * Called by native code when returning the result from an action.
+     */
+    callbackFromNative: function(callbackId, success, status, args, keepCallback) {
+        var callback = cordova.callbacks[callbackId];
+        if (callback) {
+            if (success && status == cordova.callbackStatus.OK) {
+                callback.success && callback.success.apply(null, args);
+            } else if (!success) {
+                callback.fail && callback.fail.apply(null, args);
+            }
+
+            // Clear callback if not expecting any more results
+            if (!keepCallback) {
+                delete cordova.callbacks[callbackId];
+            }
+        }
+    },
+    addConstructor: function(func) {
+        channel.onCordovaReady.subscribe(function() {
+            try {
+                func();
+            } catch(e) {
+                console.log("Failed to run constructor: " + e);
+            }
+        });
+    }
+};
+
+// Register pause, resume and deviceready channels as events on document.
+channel.onPause = cordova.addDocumentEventHandler('pause');
+channel.onResume = cordova.addDocumentEventHandler('resume');
+channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');
+
+module.exports = cordova;
+
+});
+
+// file: lib/common/argscheck.js
+define("cordova/argscheck", function(require, exports, module) {
+
+var exec = require('cordova/exec');
+var utils = require('cordova/utils');
+
+var moduleExports = module.exports;
+
+var typeMap = {
+    'A': 'Array',
+    'D': 'Date',
+    'N': 'Number',
+    'S': 'String',
+    'F': 'Function',
+    'O': 'Object'
+};
+
+function extractParamName(callee, argIndex) {
+  return (/.*?\((.*?)\)/).exec(callee)[1].split(', ')[argIndex];
+}
+
+function checkArgs(spec, functionName, args, opt_callee) {
+    if (!moduleExports.enableChecks) {
+        return;
+    }
+    var errMsg = null;
+    var typeName;
+    for (var i = 0; i < spec.length; ++i) {
+        var c = spec.charAt(i),
+            cUpper = c.toUpperCase(),
+            arg = args[i];
+        // Asterix means allow anything.
+        if (c == '*') {
+            continue;
+        }
+        typeName = utils.typeName(arg);
+        if ((arg === null || arg === undefined) && c == cUpper) {
+            continue;
+        }
+        if (typeName != typeMap[cUpper]) {
+            errMsg = 'Expected ' + typeMap[cUpper];
+            break;
+        }
+    }
+    if (errMsg) {
+        errMsg += ', but got ' + typeName + '.';
+        errMsg = 'Wrong type for parameter "' + extractParamName(opt_callee || args.callee, i) + '" of ' + functionName + ': ' + errMsg;
+        // Don't log when running unit tests.
+        if (typeof jasmine == 'undefined') {
+            console.error(errMsg);
+        }
+        throw TypeError(errMsg);
+    }
+}
+
+function getValue(value, defaultValue) {
+    return value === undefined ? defaultValue : value;
+}
+
+moduleExports.checkArgs = checkArgs;
+moduleExports.getValue = getValue;
+moduleExports.enableChecks = true;
+
+
+});
+
+// file: lib/common/base64.js
+define("cordova/base64", function(require, exports, module) {
+
+var base64 = exports;
+
+base64.fromArrayBuffer = function(arrayBuffer) {
+  var array = new Uint8Array(arrayBuffer);
+  return uint8ToBase64(array);
+};
+
+//------------------------------------------------------------------------------
+
+/* This code is based on the performance tests at http://jsperf.com/b64tests
+ * This 12-bit-at-a-time algorithm was the best performing version on all
+ * platforms tested.
+ */
+
+var b64_6bit = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
+var b64_12bit;
+
+var b64_12bitTable = function() {
+    b64_12bit = [];
+    for (var i=0; i<64; i++) {
+        for (var j=0; j<64; j++) {
+            b64_12bit[i*64+j] = b64_6bit[i] + b64_6bit[j];
+        }
+    }
+    b64_12bitTable = function() { return b64_12bit; };
+    return b64_12bit;
+}
+
+function uint8ToBase64(rawData) {
+    var numBytes = rawData.byteLength;
+    var output="";
+    var segment;
+    var table = b64_12bitTable();
+    for (var i=0;i<numBytes-2;i+=3) {
+        segment = (rawData[i] << 16) + (rawData[i+1] << 8) + rawData[i+2];
+        output += table[segment >> 12];
+        output += table[segment & 0xfff];
+    }
+    if (numBytes - i == 2) {
+        segment = (rawData[i] << 16) + (rawData[i+1] << 8);
+        output += table[segment >> 12];
+        output += b64_6bit[(segment & 0xfff) >> 6];
+        output += '=';
+    } else if (numBytes - i == 1) {
+        segment = (rawData[i] << 16);
+        output += table[segment >> 12];
+        output += '==';
+    }
+    return output;
+}
+
+});
+
+// file: lib/common/builder.js
+define("cordova/builder", function(require, exports, module) {
+
+var utils = require('cordova/utils');
+
+function each(objects, func, context) {
+    for (var prop in objects) {
+        if (objects.hasOwnProperty(prop)) {
+            func.apply(context, [objects[prop], prop]);
+        }
+    }
+}
+
+function clobber(obj, key, value) {
+    exports.replaceHookForTesting(obj, key);
+    obj[key] = value;
+    // Getters can only be overridden by getters.
+    if (obj[key] !== value) {
+        utils.defineGetter(obj, key, function() {
+            return value;
+        });
+    }
+}
+
+function assignOrWrapInDeprecateGetter(obj, key, value, message) {
+    if (message) {
+        utils.defineGetter(obj, key, function() {
+            console.log(message);
+            delete obj[key];
+            clobber(obj, key, value);
+            return value;
+        });
+    } else {
+        clobber(obj, key, value);
+    }
+}
+
+function include(parent, objects, clobber, merge) {
+    each(objects, function (obj, key) {
+        try {
+          var result = obj.path ? require(obj.path) : {};
+
+          if (clobber) {
+              // Clobber if it doesn't exist.
+              if (typeof parent[key] === 'undefined') {
+                  assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
+              } else if (typeof obj.path !== 'undefined') {
+                  // If merging, merge properties onto parent, otherwise, clobber.
+                  if (merge) {
+                      recursiveMerge(parent[key], result);
+                  } else {
+                      assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
+                  }
+              }
+              result = parent[key];
+          } else {
+            // Overwrite if not currently defined.
+            if (typeof parent[key] == 'undefined') {
+              assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
+            } else {
+              // Set result to what already exists, so we can build children into it if they exist.
+              result = parent[key];
+            }
+          }
+
+          if (obj.children) {
+            include(result, obj.children, clobber, merge);
+          }
+        } catch(e) {
+          utils.alert('Exception building cordova JS globals: ' + e + ' for key "' + key + '"');
+        }
+    });
+}
+
+/**
+ * Merge properties from one object onto another recursively.  Properties from
+ * the src object will overwrite existing target property.
+ *
+ * @param target Object to merge properties into.
+ * @param src Object to merge properties from.
+ */
+function recursiveMerge(target, src) {
+    for (var prop in src) {
+        if (src.hasOwnProperty(prop)) {
+            if (target.prototype && target.prototype.constructor === target) {
+                // If the target object is a constructor override off prototype.
+                clobber(target.prototype, prop, src[prop]);
+            } else {
+                if (typeof src[prop] === 'object' && typeof target[prop] === 'object') {
+                    recursiveMerge(target[prop], src[prop]);
+                } else {
+                    clobber(target, prop, src[prop]);
+                }
+            }
+        }
+    }
+}
+
+exports.buildIntoButDoNotClobber = function(objects, target) {
+    include(target, objects, false, false);
+};
+exports.buildIntoAndClobber = function(objects, target) {
+    include(target, objects, true, false);
+};
+exports.buildIntoAndMerge = function(objects, target) {
+    include(target, objects, true, true);
+};
+exports.recursiveMerge = recursiveMerge;
+exports.assignOrWrapInDeprecateGetter = assignOrWrapInDeprecateGetter;
+exports.replaceHookForTesting = function() {};
+
+});
+
+// file: lib/common/channel.js
+define("cordova/channel", function(require, exports, module) {
+
+var utils = require('cordova/utils'),
+    nextGuid = 1;
+
+/**
+ * Custom pub-sub "channel" that can have functions subscribed to it
+ * This object is used to define and control firing of events for
+ * cordova initialization, as well as for custom events thereafter.
+ *
+ * The order of events during page load and Cordova startup is as follows:
+ *
+ * onDOMContentLoaded*         Internal event that is received when the web page is loaded and parsed.
+ * onNativeReady*              Internal event that indicates the Cordova native side is ready.
+ * onCordovaReady*             Internal event fired when all Cordova JavaScript objects have been created.
+ * onDeviceReady*              User event fired to indicate that Cordova is ready
+ * onResume                    User event fired to indicate a start/resume lifecycle event
+ * onPause                     User event fired to indicate a pause lifecycle event
+ * onDestroy*                  Internal event fired when app is being destroyed (User should use window.onunload event, not this one).
+ *
+ * The events marked with an * are sticky. Once they have fired, they will stay in the fired state.
+ * All listeners that subscribe after the event is fired will be executed right away.
+ *
+ * The only Cordova events that user code should register for are:
+ *      deviceready           Cordova native code is initialized and Cordova APIs can be called from JavaScript
+ *      pause                 App has moved to background
+ *      resume                App has returned to foreground
+ *
+ * Listeners can be registered as:
+ *      document.addEventListener("deviceready", myDeviceReadyListener, false);
+ *      document.addEventListener("resume", myResumeListener, false);
+ *      document.addEventListener("pause", myPauseListener, false);
+ *
+ * The DOM lifecycle events should be used for saving and restoring state
+ *      window.onload
+ *      window.onunload
+ *
+ */
+
+/**
+ * Channel
+ * @constructor
+ * @param type  String the channel name
+ */
+var Channel = function(type, sticky) {
+    this.type = type;
+    // Map of guid -> function.
+    this.handlers = {};
+    // 0 = Non-sticky, 1 = Sticky non-fired, 2 = Sticky fired.
+    this.state = sticky ? 1 : 0;
+    // Used in sticky mode to remember args passed to fire().
+    this.fireArgs = null;
+    // Used by onHasSubscribersChange to know if there are any listeners.
+    this.numHandlers = 0;
+    // Function that is called when the first listener is subscribed, or when
+    // the last listener is unsubscribed.
+    this.onHasSubscribersChange = null;
+},
+    channel = {
+        /**
+         * Calls the provided function only after all of the channels specified
+         * have been fired. All channels must be sticky channels.
+         */
+        join: function(h, c) {
+            var len = c.length,
+                i = len,
+                f = function() {
+                    if (!(--i)) h();
+                };
+            for (var j=0; j<len; j++) {
+                if (c[j].state === 0) {
+                    throw Error('Can only use join with sticky channels.');
+                }
+                c[j].subscribe(f);
+            }
+            if (!len) h();
+        },
+        create: function(type) {
+            return channel[type] = new Channel(type, false);
+        },
+        createSticky: function(type) {
+            return channel[type] = new Channel(type, true);
+        },
+
+        /**
+         * cordova Channels that must fire before "deviceready" is fired.
+         */
+        deviceReadyChannelsArray: [],
+        deviceReadyChannelsMap: {},
+
+        /**
+         * Indicate that a feature needs to be initialized before it is ready to be used.
+         * This holds up Cordova's "deviceready" event until the feature has been initialized
+         * and Cordova.initComplete(feature) is called.
+         *
+         * @param feature {String}     The unique feature name
+         */
+        waitForInitialization: function(feature) {
+            if (feature) {
+                var c = channel[feature] || this.createSticky(feature);
+                this.deviceReadyChannelsMap[feature] = c;
+                this.deviceReadyChannelsArray.push(c);
+            }
+        },
+
+        /**
+         * Indicate that initialization code has completed and the feature is ready to be used.
+         *
+         * @param feature {String}     The unique feature name
+         */
+        initializationComplete: function(feature) {
+            var c = this.deviceReadyChannelsMap[feature];
+            if (c) {
+                c.fire();
+            }
+        }
+    };
+
+function forceFunction(f) {
+    if (typeof f != 'function') throw "Function required as first argument!";
+}
+
+/**
+ * Subscribes the given function to the channel. Any time that
+ * Channel.fire is called so too will the function.
+ * Optionally specify an execution context for the function
+ * and a guid that can be used to stop subscribing to the channel.
+ * Returns the guid.
+ */
+Channel.prototype.subscribe = function(f, c) {
+    // need a function to call
+    forceFunction(f);
+    if (this.state == 2) {
+        f.apply(c || this, this.fireArgs);
+        return;
+    }
+
+    var func = f,
+        guid = f.observer_guid;
+    if (typeof c == "object") { func = utils.close(c, f); }
+
+    if (!guid) {
+        // first time any channel has seen this subscriber
+        guid = '' + nextGuid++;
+    }
+    func.observer_guid = guid;
+    f.observer_guid = guid;
+
+    // Don't add the same handler more than once.
+    if (!this.handlers[guid]) {
+        this.handlers[guid] = func;
+        this.numHandlers++;
+        if (this.numHandlers == 1) {
+            this.onHasSubscribersChange && this.onHasSubscribersChange();
+        }
+    }
+};
+
+/**
+ * Unsubscribes the function with the given guid from the channel.
+ */
+Channel.prototype.unsubscribe = function(f) {
+    // need a function to unsubscribe
+    forceFunction(f);
+
+    var guid = f.observer_guid,
+        handler = this.handlers[guid];
+    if (handler) {
+        delete this.handlers[guid];
+        this.numHandlers--;
+        if (this.numHandlers === 0) {
+            this.onHasSubscribersChange && this.onHasSubscribersChange();
+        }
+    }
+};
+
+/**
+ * Calls all functions subscribed to this channel.
+ */
+Channel.prototype.fire = function(e) {
+    var fail = false,
+        fireArgs = Array.prototype.slice.call(arguments);
+    // Apply stickiness.
+    if (this.state == 1) {
+        this.state = 2;
+        this.fireArgs = fireArgs;
+    }
+    if (this.numHandlers) {
+        // Copy the values first so that it is safe to modify it from within
+        // callbacks.
+        var toCall = [];
+        for (var item in this.handlers) {
+            toCall.push(this.handlers[item]);
+        }
+        for (var i = 0; i < toCall.length; ++i) {
+            toCall[i].apply(this, fireArgs);
+        }
+        if (this.state == 2 && this.numHandlers) {
+            this.numHandlers = 0;
+            this.handlers = {};
+            this.onHasSubscribersChange && this.onHasSubscribersChange();
+        }
+    }
+};
+
+
+// defining them here so they are ready super fast!
+// DOM event that is received when the web page is loaded and parsed.
+channel.createSticky('onDOMContentLoaded');
+
+// Event to indicate the Cordova native side is ready.
+channel.createSticky('onNativeReady');
+
+// Event to indicate that all Cordova JavaScript objects have been created
+// and it's time to run plugin constructors.
+channel.createSticky('onCordovaReady');
+
+// Event to indicate that all automatically loaded JS plugins are loaded and ready.
+channel.createSticky('onPluginsReady');
+
+// Event to indicate that Cordova is ready
+channel.createSticky('onDeviceReady');
+
+// Event to indicate a resume lifecycle event
+channel.create('onResume');
+
+// Event to indicate a pause lifecycle event
+channel.create('onPause');
+
+// Event to indicate a destroy lifecycle event
+channel.createSticky('onDestroy');
+
+// Channels that must fire before "deviceready" is fired.
+channel.waitForInitialization('onCordovaReady');
+channel.waitForInitialization('onDOMContentLoaded');
+
+module.exports = channel;
+
+});
+
+// file: lib/common/commandProxy.js
+define("cordova/commandProxy", function(require, exports, module) {
+
+
+// internal map of proxy function
+var CommandProxyMap = {};
+
+module.exports = {
+
+    // example: cordova.commandProxy.add("Accelerometer",{getCurrentAcceleration: function(successCallback, errorCallback, options) {...},...);
+    add:function(id,proxyObj) {
+        console.log("adding proxy for " + id);
+        CommandProxyMap[id] = proxyObj;
+        return proxyObj;
+    },
+
+    // cordova.commandProxy.remove("Accelerometer");
+    remove:function(id) {
+        var proxy = CommandProxyMap[id];
+        delete CommandProxyMap[id];
+        CommandProxyMap[id] = null;
+        return proxy;
+    },
+
+    get:function(service,action) {
+        return ( CommandProxyMap[service] ? CommandProxyMap[service][action] : null );
+    }
+};
+});
+
+// file: lib/osx/exec.js
+define("cordova/exec", function(require, exports, module) {
+
+/**
+ * Creates a gap bridge used to notify the native code about commands.
+
+ * @private
+ */
+var cordova = require('cordova'),
+    channel = require('cordova/channel'),
+    utils = require('cordova/utils'),
+    base64 = require('cordova/base64');
+
+
+function massageMessageNativeToJs(message) {
+    if (message.CDVType == 'ArrayBuffer') {
+        var stringToArrayBuffer = function(str) {
+            var ret = new Uint8Array(str.length);
+            for (var i = 0; i < str.length; i++) {
+                ret[i] = str.charCodeAt(i);
+            }
+            return ret.buffer;
+        };
+        var base64ToArrayBuffer = function(b64) {
+            return stringToArrayBuffer(atob(b64));
+        };
+        message = base64ToArrayBuffer(message.data);
+    }
+    return message;
+}
+
+function convertMessageToArgsNativeToJs(message) {
+    var args = [];
+    if (!message || !message.hasOwnProperty('CDVType')) {
+        args.push(message);
+    } else if (message.CDVType == 'MultiPart') {
+        message.messages.forEach(function(e) {
+            args.push(massageMessageNativeToJs(e));
+        });
+    } else {
+        args.push(massageMessageNativeToJs(message));
+    }
+    return args;
+}
+
+function massageArgsJsToNative(args) {
+    if (!args || utils.typeName(args) != 'Array') {
+       return args;
+    }
+    var ret = [];
+    args.forEach(function(arg, i) {
+        if (utils.typeName(arg) == 'ArrayBuffer') {
+            ret.push({
+                'CDVType': 'ArrayBuffer',
+                'data': base64.fromArrayBuffer(arg)
+            });
+        } else {
+            ret.push(arg);
+        }
+    });
+    return ret;
+}
+
+function OSXExec() {
+
+    var successCallback, failCallback, service, action, actionArgs, splitCommand;
+    var callbackId = 'INVALID';
+
+    successCallback = arguments[0];
+    failCallback = arguments[1];
+    service = arguments[2];
+    action = arguments[3];
+    actionArgs = arguments[4];
+
+    // Register the callbacks and add the callbackId to the positional
+    // arguments if given.
+    if (successCallback || failCallback) {
+        callbackId = service + cordova.callbackId++;
+        cordova.callbacks[callbackId] =
+            {success:successCallback, fail:failCallback};
+    }
+
+     actionArgs = massageArgsJsToNative(actionArgs);
+
+    if (window.cordovabridge && window.cordovabridge.exec) {
+        window.cordovabridge.exec(callbackId, service, action, actionArgs);
+    } else {
+        alert('window.cordovabridge binding is missing.');
+    }
+}
+
+
+OSXExec.nativeCallback = function(callbackId, status, message, keepCallback) {
+    var success = status === 0 || status === 1;
+    var args = convertMessageToArgsNativeToJs(message);
+    cordova.callbackFromNative(callbackId, success, status, args, keepCallback);
+};
+
+module.exports = OSXExec;
+
+});
+
+// file: lib/common/modulemapper.js
+define("cordova/modulemapper", function(require, exports, module) {
+
+var builder = require('cordova/builder'),
+    moduleMap = define.moduleMap,
+    symbolList,
+    deprecationMap;
+
+exports.reset = function() {
+    symbolList = [];
+    deprecationMap = {};
+};
+
+function addEntry(strategy, moduleName, symbolPath, opt_deprecationMessage) {
+    if (!(moduleName in moduleMap)) {
+        throw new Error('Module ' + moduleName + ' does not exist.');
+    }
+    symbolList.push(strategy, moduleName, symbolPath);
+    if (opt_deprecationMessage) {
+        deprecationMap[symbolPath] = opt_deprecationMessage;
+    }
+}
+
+// Note: Android 2.3 does have Function.bind().
+exports.clobbers = function(moduleName, symbolPath, opt_deprecationMessage) {
+    addEntry('c', moduleName, symbolPath, opt_deprecationMessage);
+};
+
+exports.merges = function(moduleName, symbolPath, opt_deprecationMessage) {
+    addEntry('m', moduleName, symbolPath, opt_deprecationMessage);
+};
+
+exports.defaults = function(moduleName, symbolPath, opt_deprecationMessage) {
+    addEntry('d', moduleName, symbolPath, opt_deprecationMessage);
+};
+
+exports.runs = function(moduleName) {
+    addEntry('r', moduleName, null);
+};
+
+function prepareNamespace(symbolPath, context) {
+    if (!symbolPath) {
+        return context;
+    }
+    var parts = symbolPath.split('.');
+    var cur = context;
+    for (var i = 0, part; part = parts[i]; ++i) {
+        cur = cur[part] = cur[part] || {};
+    }
+    return cur;
+}
+
+exports.mapModules = function(context) {
+    var origSymbols = {};
+    context.CDV_origSymbols = origSymbols;
+    for (var i = 0, len = symbolList.length; i < len; i += 3) {
+        var strategy = symbolList[i];
+        var moduleName = symbolList[i + 1];
+        var module = require(moduleName);
+        // <runs/>
+        if (strategy == 'r') {
+            continue;
+        }
+        var symbolPath = symbolList[i + 2];
+        var lastDot = symbolPath.lastIndexOf('.');
+        var namespace = symbolPath.substr(0, lastDot);
+        var lastName = symbolPath.substr(lastDot + 1);
+
+        var deprecationMsg = symbolPath in deprecationMap ? 'Access made to deprecated symbol: ' + symbolPath + '. ' + deprecationMsg : null;
+        var parentObj = prepareNamespace(namespace, context);
+        var target = parentObj[lastName];
+
+        if (strategy == 'm' && target) {
+            builder.recursiveMerge(target, module);
+        } else if ((strategy == 'd' && !target) || (strategy != 'd')) {
+            if (!(symbolPath in origSymbols)) {
+                origSymbols[symbolPath] = target;
+            }
+            builder.assignOrWrapInDeprecateGetter(parentObj, lastName, module, deprecationMsg);
+        }
+    }
+};
+
+exports.getOriginalSymbol = function(context, symbolPath) {
+    var origSymbols = context.CDV_origSymbols;
+    if (origSymbols && (symbolPath in origSymbols)) {
+        return origSymbols[symbolPath];
+    }
+    var parts = symbolPath.split('.');
+    var obj = context;
+    for (var i = 0; i < parts.length; ++i) {
+        obj = obj && obj[parts[i]];
+    }
+    return obj;
+};
+
+exports.loadMatchingModules = function(matchingRegExp) {
+    for (var k in moduleMap) {
+        if (matchingRegExp.exec(k)) {
+            require(k);
+        }
+    }
+};
+
+exports.reset();
+
+
+});
+
+// file: lib/osx/platform.js
+define("cordova/platform", function(require, exports, module) {
+
+module.exports = {
+    id: "osx",
+    initialize:function() {
+        var modulemapper = require('cordova/modulemapper');
+
+        modulemapper.loadMatchingModules(/cordova.*\/plugininit$/);
+
+        modulemapper.loadMatchingModules(/cordova.*\/symbols$/);
+        modulemapper.mapModules(window);
+    }
+};
+
+
+});
+
+// file: lib/common/plugin/echo.js
+define("cordova/plugin/echo", function(require, exports, module) {
+
+var exec = require('cordova/exec'),
+    utils = require('cordova/utils');
+
+/**
+ * Sends the given message through exec() to the Echo plugin, which sends it back to the successCallback.
+ * @param successCallback  invoked with a FileSystem object
+ * @param errorCallback  invoked if error occurs retrieving file system
+ * @param message  The string to be echoed.
+ * @param forceAsync  Whether to force an async return value (for testing native->js bridge).
+ */
+module.exports = function(successCallback, errorCallback, message, forceAsync) {
+    var action = 'echo';
+    var messageIsMultipart = (utils.typeName(message) == "Array");
+    var args = messageIsMultipart ? message : [message];
+
+    if (utils.typeName(message) == 'ArrayBuffer') {
+        if (forceAsync) {
+            console.warn('Cannot echo ArrayBuffer with forced async, falling back to sync.');
+        }
+        action += 'ArrayBuffer';
+    } else if (messageIsMultipart) {
+        if (forceAsync) {
+            console.warn('Cannot echo MultiPart Array with forced async, falling back to sync.');
+        }
+        action += 'MultiPart';
+    } else if (forceAsync) {
+        action += 'Async';
+    }
+
+    exec(successCallback, errorCallback, "Echo", action, args);
+};
+
+
+});
+
+// file: lib/common/pluginloader.js
+define("cordova/pluginloader", function(require, exports, module) {
+
+var channel = require('cordova/channel');
+var modulemapper = require('cordova/modulemapper');
+
+// Helper function to inject a <script> tag.
+function injectScript(url, onload, onerror) {
+    var script = document.createElement("script");
+    // onload fires even when script fails loads with an error.
+    script.onload = onload;
+    script.onerror = onerror || onload;
+    script.src = url;
+    document.head.appendChild(script);
+}
+
+function onScriptLoadingComplete(moduleList) {
+    // Loop through all the plugins and then through their clobbers and merges.
+    for (var i = 0, module; module = moduleList[i]; i++) {
+        if (module) {
+            try {
+                if (module.clobbers && module.clobbers.length) {
+                    for (var j = 0; j < module.clobbers.length; j++) {
+                        modulemapper.clobbers(module.id, module.clobbers[j]);
+                    }
+                }
+
+                if (module.merges && module.merges.length) {
+                    for (var k = 0; k < module.merges.length; k++) {
+                        modulemapper.merges(module.id, module.merges[k]);
+                    }
+                }
+
+                // Finally, if runs is truthy we want to simply require() the module.
+                // This can be skipped if it had any merges or clobbers, though,
+                // since the mapper will already have required the module.
+                if (module.runs && !(module.clobbers && module.clobbers.length) && !(module.merges && module.merges.length)) {
+                    modulemapper.runs(module.id);
+                }
+            }
+            catch(err) {
+                // error with module, most likely clobbers, should we continue?
+            }
+        }
+    }
+
+    finishPluginLoading();
+}
+
+// Called when:
+// * There are plugins defined and all plugins are finished loading.
+// * There are no plugins to load.
+function finishPluginLoading() {
+    channel.onPluginsReady.fire();
+}
+
+// Handler for the cordova_plugins.js content.
+// See plugman's plugin_loader.js for the details of this object.
+// This function is only called if the really is a plugins array that isn't empty.
+// Otherwise the onerror response handler will just call finishPluginLoading().
+function handlePluginsObject(path, moduleList) {
+    // Now inject the scripts.
+    var scriptCounter = moduleList.length;
+
+    if (!scriptCounter) {
+        onScriptLoadingComplete();
+        return;
+    }
+    function scriptLoadedCallback() {
+        if (!--scriptCounter) {
+            onScriptLoadingComplete(moduleList);
+        }
+    }
+
+    for (var i = 0; i < moduleList.length; i++) {
+        injectScript(path + moduleList[i].file, scriptLoadedCallback);
+    }
+}
+
+function injectPluginScript(pathPrefix) {
+    injectScript(pathPrefix + 'cordova_plugins.js', function(){
+        try {
+            var moduleList = require("cordova/plugin_list");
+            handlePluginsObject(pathPrefix, moduleList);
+        } catch (e) {
+            // Error loading cordova_plugins.js, file not found or something
+            // this is an acceptable error, pre-3.0.0, so we just move on.
+            finishPluginLoading();
+        }
+    },finishPluginLoading); // also, add script load error handler for file not found
+}
+
+function findCordovaPath() {
+    var path = null;
+    var scripts = document.getElementsByTagName('script');
+    var term = 'cordova.js';
+    for (var n = scripts.length-1; n>-1; n--) {
+        var src = scripts[n].src;
+        if (src.indexOf(term) == (src.length - term.length)) {
+            path = src.substring(0, src.length - term.length);
+            break;
+        }
+    }
+    return path;
+}
+
+// Tries to load all plugins' js-modules.
+// This is an async process, but onDeviceReady is blocked on onPluginsReady.
+// onPluginsReady is fired when there are no plugins to load, or they are all done.
+exports.load = function() {
+    var pathPrefix = findCordovaPath();
+    if (pathPrefix === null) {
+        console.log('Could not find cordova.js script tag. Plugin loading may fail.');
+        pathPrefix = '';
+    }
+    injectPluginScript(pathPrefix);
+};
+
+
+});
+
+// file: lib/common/symbols.js
+define("cordova/symbols", function(require, exports, module) {
+
+var modulemapper = require('cordova/modulemapper');
+
+// Use merges here in case others symbols files depend on this running first,
+// but fail to declare the dependency with a require().
+modulemapper.merges('cordova', 'cordova');
+modulemapper.clobbers('cordova/exec', 'cordova.exec');
+modulemapper.clobbers('cordova/exec', 'Cordova.exec');
+
+});
+
+// file: lib/common/utils.js
+define("cordova/utils", function(require, exports, module) {
+
+var utils = exports;
+
+/**
+ * Defines a property getter / setter for obj[key].
+ */
+utils.defineGetterSetter = function(obj, key, getFunc, opt_setFunc) {
+    if (Object.defineProperty) {
+        var desc = {
+            get: getFunc,
+            configurable: true
+        };
+        if (opt_setFunc) {
+            desc.set = opt_setFunc;
+        }
+        Object.defineProperty(obj, key, desc);
+    } else {
+        obj.__defineGetter__(key, getFunc);
+        if (opt_setFunc) {
+            obj.__defineSetter__(key, opt_setFunc);
+        }
+    }
+};
+
+/**
+ * Defines a property getter for obj[key].
+ */
+utils.defineGetter = utils.defineGetterSetter;
+
+utils.arrayIndexOf = function(a, item) {
+    if (a.indexOf) {
+        return a.indexOf(item);
+    }
+    var len = a.length;
+    for (var i = 0; i < len; ++i) {
+        if (a[i] == item) {
+            return i;
+        }
+    }
+    return -1;
+};
+
+/**
+ * Returns whether the item was found in the array.
+ */
+utils.arrayRemove = function(a, item) {
+    var index = utils.arrayIndexOf(a, item);
+    if (index != -1) {
+        a.splice(index, 1);
+    }
+    return index != -1;
+};
+
+utils.typeName = function(val) {
+    return Object.prototype.toString.call(val).slice(8, -1);
+};
+
+/**
+ * Returns an indication of whether the argument is an array or not
+ */
+utils.isArray = function(a) {
+    return utils.typeName(a) == 'Array';
+};
+
+/**
+ * Returns an indication of whether the argument is a Date or not
+ */
+utils.isDate = function(d) {
+    return utils.typeName(d) == 'Date';
+};
+
+/**
+ * Does a deep clone of the object.
+ */
+utils.clone = function(obj) {
+    if(!obj || typeof obj == 'function' || utils.isDate(obj) || typeof obj != 'object') {
+        return obj;
+    }
+
+    var retVal, i;
+
+    if(utils.isArray(obj)){
+        retVal = [];
+        for(i = 0; i < obj.length; ++i){
+            retVal.push(utils.clone(obj[i]));
+        }
+        return retVal;
+    }
+
+    retVal = {};
+    for(i in obj){
+        if(!(i in retVal) || retVal[i] != obj[i]) {
+            retVal[i] = utils.clone(obj[i]);
+        }
+    }
+    return retVal;
+};
+
+/**
+ * Returns a wrapped version of the function
+ */
+utils.close = function(context, func, params) {
+    if (typeof params == 'undefined') {
+        return function() {
+            return func.apply(context, arguments);
+        };
+    } else {
+        return function() {
+            return func.apply(context, params);
+        };
+    }
+};
+
+/**
+ * Create a UUID
+ */
+utils.createUUID = function() {
+    return UUIDcreatePart(4) + '-' +
+        UUIDcreatePart(2) + '-' +
+        UUIDcreatePart(2) + '-' +
+        UUIDcreatePart(2) + '-' +
+        UUIDcreatePart(6);
+};
+
+/**
+ * Extends a child object from a parent object using classical inheritance
+ * pattern.
+ */
+utils.extend = (function() {
+    // proxy used to establish prototype chain
+    var F = function() {};
+    // extend Child from Parent
+    return function(Child, Parent) {
+        F.prototype = Parent.prototype;
+        Child.prototype = new F();
+        Child.__super__ = Parent.prototype;
+        Child.prototype.constructor = Child;
+    };
+}());
+
+/**
+ * Alerts a message in any available way: alert or console.log.
+ */
+utils.alert = function(msg) {
+    if (window.alert) {
+        window.alert(msg);
+    } else if (console && console.log) {
+        console.log(msg);
+    }
+};
+
+
+//------------------------------------------------------------------------------
+function UUIDcreatePart(length) {
+    var uuidpart = "";
+    for (var i=0; i<length; i++) {
+        var uuidchar = parseInt((Math.random() * 256), 10).toString(16);
+        if (uuidchar.length == 1) {
+            uuidchar = "0" + uuidchar;
+        }
+        uuidpart += uuidchar;
+    }
+    return uuidpart;
+}
+
+
+});
+
+window.cordova = require('cordova');
+// file: lib/scripts/bootstrap.js
+
+(function (context) {
+    if (context._cordovaJsLoaded) {
+        throw new Error('cordova.js included multiple times.');
+    }
+    context._cordovaJsLoaded = true;
+
+    var channel = require('cordova/channel');
+    var pluginloader = require('cordova/pluginloader');
+
+    var platformInitChannelsArray = [channel.onNativeReady, channel.onPluginsReady];
+
+    function logUnfiredChannels(arr) {
+        for (var i = 0; i < arr.length; ++i) {
+            if (arr[i].state != 2) {
+                console.log('Channel not fired: ' + arr[i].type);
+            }
+        }
+    }
+
+    window.setTimeout(function() {
+        if (channel.onDeviceReady.state != 2) {
+            console.log('deviceready has not fired after 5 seconds.');
+            logUnfiredChannels(platformInitChannelsArray);
+            logUnfiredChannels(channel.deviceReadyChannelsArray);
+        }
+    }, 5000);
+
+    // Replace navigator before any modules are required(), to ensure it happens as soon as possible.
+    // We replace it so that properties that can't be clobbered can instead be overridden.
+    function replaceNavigator(origNavigator) {
+        var CordovaNavigator = function() {};
+        CordovaNavigator.prototype = origNavigator;
+        var newNavigator = new CordovaNavigator();
+        // This work-around really only applies to new APIs that are newer than Function.bind.
+        // Without it, APIs such as getGamepads() break.
+        if (CordovaNavigator.bind) {
+            for (var key in origNavigator) {
+                if (typeof origNavigator[key] == 'function') {
+                    newNavigator[key] = origNavigator[key].bind(origNavigator);
+                }
+            }
+        }
+        return newNavigator;
+    }
+    if (context.navigator) {
+        context.navigator = replaceNavigator(context.navigator);
+    }
+
+    // _nativeReady is global variable that the native side can set
+    // to signify that the native code is ready. It is a global since
+    // it may be called before any cordova JS is ready.
+    if (window._nativeReady) {
+        channel.onNativeReady.fire();
+    }
+
+    /**
+     * Create all cordova objects once native side is ready.
+     */
+    channel.join(function() {
+        // Call the platform-specific initialization
+        require('cordova/platform').initialize();
+
+        // Fire event to notify that all objects are created
+        channel.onCordovaReady.fire();
+
+        // Fire onDeviceReady event once page has fully loaded, all
+        // constructors have run and cordova info has been received from native
+        // side.
+        // This join call is deliberately made after platform.initialize() in
+        // order that plugins may manipulate channel.deviceReadyChannelsArray
+        // if necessary.
+        channel.join(function() {
+            require('cordova').fireDocumentEvent('deviceready');
+        }, channel.deviceReadyChannelsArray);
+
+    }, platformInitChannelsArray);
+
+    // Don't attempt to load when running unit tests.
+    if (typeof XMLHttpRequest != 'undefined') {
+        pluginloader.load();
+    }
+}(window));
+
+})();
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-osx/blob/18ecff57/LICENSE
----------------------------------------------------------------------
diff --git a/LICENSE b/LICENSE
index b502a4c..1621bab 100644
--- a/LICENSE
+++ b/LICENSE
@@ -204,7 +204,7 @@
  ADDITIONAL LICENSES:
  
  /*
- File: CordovaFramework/CordovaFramework/Classes/CDVReachability.*
+ File: CordovaLib/Classes/CDVReachability.*
  Abstract: Basic demonstration of how to use the SystemConfiguration Reachability APIs.
  
  Version: 2.2
@@ -250,7 +250,7 @@
 */
 
 //
-//  CordovaFramework/CordovaFramework/Classes/Utils/NSData+Base64.*
+//  CordovaLib/Classes/Utils/NSData+Base64.*
 //  base64
 //
 //  Created by Matt Gallagher on 2009/06/03.

http://git-wip-us.apache.org/repos/asf/cordova-osx/blob/18ecff57/README.md
----------------------------------------------------------------------
diff --git a/README.md b/README.md
index ea03527..b960730 100644
--- a/README.md
+++ b/README.md
@@ -20,70 +20,75 @@
 -->
 Cordova OSX
 =============================================================
-CordovaFramework is a framework that enables users to include Cordova in their OS X application projects easily, and also create new Cordova based OS X application projects.
-<br />
+CordovaLib is a framework that enables users to include Cordova in their OS X application projects easily, and also create new Cordova based OS X application projects.
+
 
 Pre-requisites
 -------------------------------------------------------------
-Make sure you have installed the latest released OS X SDK which comes with Xcode 4. Download it at [http://developer.apple.com/downloads](http://developer.apple.com/downloads) or the [Mac App Store](http://itunes.apple.com/us/app/xcode/id497799835?mt=12).
-<br />
+Make sure you have installed the latest released OS X SDK which comes with Xcode 5. Download it at [http://developer.apple.com/downloads](http://developer.apple.com/downloads) or the [Mac App Store](http://itunes.apple.com/us/app/xcode/id497799835?mt=12).
+
 
-Install CordovaFramework
+Add the Cordova OSX Platform the a CLI project
 -------------------------------------------------------------
+1. Get a patched version of cordova CLI and Plugman
+    1. checkout the master. see https://github.com/apache/cordova-cli#installing-from-master
+    2. patch the 2 projects with the patches provided in the `patches` directory to
+       enable the osx platform    
 
-1. Download the source
-2. Extract to their final location
-3. There is no step 3
+2. Follow the instructions in the [**Command-Line Usage** section](http://cordova.apache.org/docs/en/edge/guide_cli_index.md.html#The%20Command-line%20Interface) of [http://docs.cordova.io](http://docs.cordova.io)
+
+3. add the osx platform:
 
-<br />
+    ````
+    $ cordova platform add osx
+    $ cordova run osx
+    ````
 
-Create a Cordova project
+
+You can also open the project in XCode:
+
+    $ open platforms/osx/<yourproject>.xcodeproj
+
+Create a Cordova OSX Standalone project
 -------------------------------------------------------------
 
-1. Launch **Terminal.app**
-2. Go to the location where you installed Cordova, in the **bin** sub-folder
-3. Follow the instructions in the [**Command-Line Usage** section](http://docs.cordova.io/en/edge/guide_command-line_index.md.html#Command-Line%20Usage) of [http://docs.cordova.io](http://docs.cordova.io)
+1. Download the source
+2. execute the `create` command to setup an empty project:
 
-The docs should also have been included in the distribution.
+    ````
+    $ bin/create <path_to_new_project> <package_name> <project_name>
+    ````
+    
+    for example
+    
+    ````
+    $ bin/create ../Foo org.apache.foo FooBar
+    ````
 
-To use a **shared CordovaFramework**, add as the first parameter "**--shared**" to the **bin/create** command.
+To use a **shared CordovaLib**, add as the first parameter "**--shared**" to the **bin/create** command.
 
-<br />
 
-Updating a CordovaFramework subproject reference in your project
+Updating a CordovaLib subproject reference in your project
 -------------------------------------------------------------
 
-When you update to a new Cordova version, you may need to update the CordovaFramework reference in an existing project. Cordova comes with a script that will help you to do this. 
+When you update to a new Cordova version, you may need to update the CordovaLib reference in an existing project. Cordova comes with a script that will help you to do this.
 
 1. Launch **Terminal.app**
 2. Go to the location where you installed Cordova, in the **bin** sub-folder
 3. Run **"update_cordova_subproject [path/to/your/project/xcodeproj]"**  where the first parameter is the path to your project's .xcodeproj file
 
-<br />
-
-Unit Tests
---------------------------------------------------------------------
-1. **Create** a new Cordova-based Application project
-2. **Download** the code from the **[mobile-spec](https://github.com/apache/cordova-mobile-spec)** and put all of it in the root of your **www** folder
-3. **Modify cordova.js** to point to your correct cordova-X.X.X.js version
-4. **Run** the project
-
-<br />
 
 
 FAQ
 ---
-
 None yet.
 
 
 BUGS?
 -----
 File them at the [Cordova Issue Tracker](https://issues.apache.org/jira/browse/CB)      
-<br />
+
 
 MORE INFO
 ----------
 * [http://cordova.apache.org/](http://cordova.apache.org/)
-
-<br />

http://git-wip-us.apache.org/repos/asf/cordova-osx/blob/18ecff57/RELEASENOTES.md
----------------------------------------------------------------------
diff --git a/RELEASENOTES.md b/RELEASENOTES.md
index fbc83f2..3bee18c 100644
--- a/RELEASENOTES.md
+++ b/RELEASENOTES.md
@@ -22,6 +22,10 @@
  
  Cordova is a framework that enables developers to include the Cordova API in their OS X application projects easily, and also create new Cordova-based OS X application projects through the command-line.
 
+### 3.5.0 (20140418) ###
+* Fixed layout and updated scripts to work with cli
+
+
 ### 3.0.0 (20130718) ###
 
 * [CB-3179] Change <plugin> to <feature> in config.xml and remove deprecation notice in OSX

http://git-wip-us.apache.org/repos/asf/cordova-osx/blob/18ecff57/bin/apple_ios_version
----------------------------------------------------------------------
diff --git a/bin/apple_ios_version b/bin/apple_ios_version
new file mode 100755
index 0000000..9fed61d
--- /dev/null
+++ b/bin/apple_ios_version
@@ -0,0 +1,24 @@
+#!/bin/sh
+
+#
+# Licensed to the Apache Software Foundation (ASF) under one
+# or more contributor license agreements.  See the NOTICE file
+# distributed with this work for additional information
+# regarding copyright ownership.  The ASF licenses this file
+# to you under the Apache License, Version 2.0 (the
+# "License"); you may not use this file except in compliance
+# with the License.  You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing,
+# software distributed under the License is distributed on an
+# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+#  KIND, either express or implied.  See the License for the
+# specific language governing permissions and limitations
+# under the License.
+#
+
+# outputs the highest level of iOS sdk installed
+iOS_X_VERSIONS=$(xcodebuild -showsdks | sed -e '/./{H;$!d;}' -e 'x;/iOS SDKs/!d;' | grep -o '[0-9]*\.[0-9]* ');
+echo $iOS_X_VERSIONS | tr " " "\n" | sort -g | tail -1;
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-osx/blob/18ecff57/bin/apple_osx_version
----------------------------------------------------------------------
diff --git a/bin/apple_osx_version b/bin/apple_osx_version
new file mode 100755
index 0000000..44b04ea
--- /dev/null
+++ b/bin/apple_osx_version
@@ -0,0 +1,24 @@
+#!/bin/sh
+
+#
+# Licensed to the Apache Software Foundation (ASF) under one
+# or more contributor license agreements.  See the NOTICE file
+# distributed with this work for additional information
+# regarding copyright ownership.  The ASF licenses this file
+# to you under the Apache License, Version 2.0 (the
+# "License"); you may not use this file except in compliance
+# with the License.  You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing,
+# software distributed under the License is distributed on an
+# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+#  KIND, either express or implied.  See the License for the
+# specific language governing permissions and limitations
+# under the License.
+#
+
+# outputs the highest level of OS X sdk installed
+OS_X_VERSIONS=$(xcodebuild -showsdks | sed -e '/./{H;$!d;}' -e 'x;/OS X SDKs/!d;' | grep -o '[0-9]*\.[0-9]* ');
+echo $OS_X_VERSIONS | tr " " "\n" | sort -g | tail -1;
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-osx/blob/18ecff57/bin/apple_xcode_version
----------------------------------------------------------------------
diff --git a/bin/apple_xcode_version b/bin/apple_xcode_version
new file mode 100755
index 0000000..f67d85c
--- /dev/null
+++ b/bin/apple_xcode_version
@@ -0,0 +1,24 @@
+#!/bin/sh
+
+#
+# Licensed to the Apache Software Foundation (ASF) under one
+# or more contributor license agreements.  See the NOTICE file
+# distributed with this work for additional information
+# regarding copyright ownership.  The ASF licenses this file
+# to you under the Apache License, Version 2.0 (the
+# "License"); you may not use this file except in compliance
+# with the License.  You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing,
+# software distributed under the License is distributed on an
+# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+#  KIND, either express or implied.  See the License for the
+# specific language governing permissions and limitations
+# under the License.
+#
+
+# outputs which version of XCODE is installed
+XCODEBUILD_VERSION=$(xcodebuild -version | head -n 1 | sed -e 's/Xcode //')
+echo $XCODEBUILD_VERSION
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-osx/blob/18ecff57/bin/check_reqs
----------------------------------------------------------------------
diff --git a/bin/check_reqs b/bin/check_reqs
new file mode 100755
index 0000000..aa5b831
--- /dev/null
+++ b/bin/check_reqs
@@ -0,0 +1,34 @@
+#!/bin/sh
+
+#
+# Licensed to the Apache Software Foundation (ASF) under one
+# or more contributor license agreements.  See the NOTICE file
+# distributed with this work for additional information
+# regarding copyright ownership.  The ASF licenses this file
+# to you under the Apache License, Version 2.0 (the
+# "License"); you may not use this file except in compliance
+# with the License.  You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing,
+# software distributed under the License is distributed on an
+# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+#  KIND, either express or implied.  See the License for the
+# specific language governing permissions and limitations
+# under the License.
+#
+
+XCODEBUILD_LOCATION=$(which xcodebuild)
+if [ $? != 0 ]; then
+	echo "Xcode is (probably) not installed, specifically the command 'xcodebuild' is unavailable."
+	exit 2
+fi
+
+XCODEBUILD_MIN_VERSION="4.6"
+XCODEBUILD_VERSION=$(xcodebuild -version | head -n 1 | sed -e 's/Xcode //')
+
+if [[ "$XCODEBUILD_VERSION" < "$XCODEBUILD_MIN_VERSION" ]]; then
+	echo "Cordova can only run in Xcode version $XCODEBUILD_MIN_VERSION or greater."
+	exit 2
+fi

http://git-wip-us.apache.org/repos/asf/cordova-osx/blob/18ecff57/bin/create
----------------------------------------------------------------------
diff --git a/bin/create b/bin/create
index ed8c522..b924cd9 100755
--- a/bin/create
+++ b/bin/create
@@ -1,4 +1,4 @@
-#! /bin/sh
+#!/bin/sh
 
 #
 # Licensed to the Apache Software Foundation (ASF) under one
@@ -31,23 +31,44 @@
 set -e
 
 function usage() {
-  echo "Usage: $0 [--shared] <path_to_new_project> <package_name> <project_name>"
-  echo "	--shared (optional): Link directly against the shared copy of the CordovaFramework instead of a copy of it."
-  echo "	<path_to_new_project>: Path to your new Cordova OS X project"
-  echo "	<package_name>: Package name, following reverse-domain style convention"
-  echo "	<project_name>: Project name"
-  exit 1
+    echo "Usage: $0 [--shared] [--arc] [--cli] <path_to_new_project> <package_name> <project_name> [<project_template_dir>]"
+    echo "	--shared (optional): Link directly against the shared copy of the CordovaLib instead of a copy of it."
+    echo "	--cli (optional): Use the CLI-project template."
+    echo "	<path_to_new_project>: Path to your new Cordova iOS project"
+    echo "	<package_name>: Package name, following reverse-domain style convention"
+    echo "	<project_name>: Project name"
+    echo "	<project_template_dir>: Path to project template (override)."
+    exit 1
 }
 
 USE_SHARED=0
-if [[ $1 == "--shared" ]]; then
-    USE_SHARED=1
-    shift;
-fi
+USE_CLI=0
+while [ $# -gt 0 ]; do
+    case "$1" in
+    --shared) USE_SHARED=1 ;;
+    --arc) USE_ARC=1 ;;
+    --cli) USE_CLI=1 ;;
+    -*) echo "Unrecognized argument: $1" >&2; usage ;;
+    *)
+        if [[ -z "$PROJECT_PATH" ]]; then
+            PROJECT_PATH="$1"
+        elif [[ -z "$PACKAGE" ]]; then
+            PACKAGE="$1"
+        elif [[ -z "$PROJECT_NAME" ]]; then
+            PROJECT_NAME="$1"
+        elif [[ -z "$PROJECT_TEMPLATE_DIR" ]]; then
+            PROJECT_TEMPLATE_DIR="$1"
+        else
+            echo "Too many arguments to $0". >&2
+            usage
+        fi
+    esac
+    shift
+done
 
 # check whether it is a proper create command (at least 3 arguments)
-if [ $# -lt 3 ]; then
-	usage
+if [[ -z "$PROJECT_NAME" ]]; then
+    usage
 fi
 
 # the two lines below are to get the current folder, and resolve symlinks
@@ -57,82 +78,77 @@ while [ -h "$SCRIPT" ] ; do
    SCRIPT=`readlink "$SCRIPT"`
 done
 
-BINDIR=$( cd "$( dirname "$SCRIPT" )" && pwd )
-CORDOVAFRAMEWORK_DIR="$BINDIR/../CordovaFramework"
-CDV_VER=$(cat $CORDOVAFRAMEWORK_DIR/VERSION)
+BINDIR=$(cd "$(dirname "$SCRIPT" )" && pwd)
+CORDOVALIB_DIR="$BINDIR/../CordovaLib"
+CDV_VER=$(cat "$CORDOVALIB_DIR/VERSION")
+
+PROJECT_PARENT=$(dirname "$PROJECT_PATH")
+PROJECT_TEMPLATE_DIR=${PROJECT_TEMPLATE_DIR:-"$BINDIR/../templates/project"}
+SCRIPT_TEMPLATE_DIR=$BINDIR/../templates/scripts
 
-PROJECT_PATH=$1
-PACKAGE=$2
-PROJECT_NAME=$3
+"$BINDIR/check_reqs" || exit $?
 
 # check whether the project path exists and is not empty
 if [ -d "$PROJECT_PATH" ]; then
-	if [ "$(ls -1A "$PROJECT_PATH")" ]; then
-		echo "\033[31mError: $PROJECT_PATH is not empty. Please specify an empty folder.\033[m"
-		exit 1
-	fi
+    if [ "$(ls -1A "$PROJECT_PATH")" ]; then
+        echo "\033[31mError: $PROJECT_PATH is not empty. Please specify an empty folder.\033[m"
+        exit 1
+    fi
 fi
 
-# copy the files in; then modify them
-cp -r "$BINDIR/templates/project/" "$PROJECT_PATH"
-
-# Copy in the JS.
-cp "$CORDOVAFRAMEWORK_DIR/cordova.js" "$PROJECT_PATH/www/cordova.js"
+#Ensure the parent directory exists so cp -r will not fail
+if [ ! -d "$PROJECT_PARENT" ]; then
+    echo "\033[31mError: $PROJECT_PARENT does not exist. Please specify an existing parent folder.\033[m"
+    exit 1
+fi
 
-# I've tried to be thorough in my documentation of the manual actions below...
-# on first brush it would seem that the right solution would be to brute force
-# recurse the directory tree renaming instances of __ID__ and __TESTING__ ...however this is a little blunt
-# and while so the below is too being very manual it was/is easier to test, fucking manually, and sort out the automation
+# create the project directory. eg: MyProject/platforms/osx
+mkdir -p "$PROJECT_PATH"
+cp -r "$PROJECT_TEMPLATE_DIR/www" "$PROJECT_PATH"/www
+cp "$CORDOVALIB_DIR/cordova.js" "$PROJECT_PATH/www/cordova.js"
 
-# rename the folders/files:
-#
-# - ./__TESTING__.xcodeproj/
-# - ./__TESTING__/
-# - ./__TESTING__/__TESTING__-info.plist
-# - ./__TESTING__/__TESTING__-Prefix.plist
-# - ./__TESTING__/Resources/__TESTING__.icns
-mv "$PROJECT_PATH/__TESTING__.xcodeproj" "$PROJECT_PATH/$PROJECT_NAME.xcodeproj"
-mv "$PROJECT_PATH/__TESTING__" "$PROJECT_PATH/$PROJECT_NAME"
-mv "$PROJECT_PATH/$PROJECT_NAME/__TESTING__-Info.plist" "$PROJECT_PATH/$PROJECT_NAME/$PROJECT_NAME-Info.plist"
-mv "$PROJECT_PATH/$PROJECT_NAME/__TESTING__-Prefix.pch" "$PROJECT_PATH/$PROJECT_NAME/$PROJECT_NAME-Prefix.pch"
-mv "$PROJECT_PATH/$PROJECT_NAME/Resources/__TESTING__.icns" "$PROJECT_PATH/$PROJECT_NAME/Resources/$PROJECT_NAME.icns"
-
-# lets store a reference to the root
-R=$PROJECT_PATH/$PROJECT_NAME
-
-# replace __TESTING__ and --ID-- with ACTIVITY and ID strings, respectively, in:
-#
-# - ./__TESTING__.xcodeproj/project.pbxproj
-# - ./__TESTING__/Classes/AppDelegate.h
-# - ./__TESTING__/Classes/AppDelegate.m
-# - ./__TESTING__/Resources/main.m
-# - ./__TESTING__/Resources/__TESTING__-info.plist
-# - ./__TESTING__/Resources/__TESTING__-Prefix.plist
-# - ./__TESTING__/Resources/en.lproj/MainViewController.xib
-
-"$BINDIR/replaces" "$R.xcodeproj/project.pbxproj" __TESTING__ "$PROJECT_NAME"
-"$BINDIR/replaces" "$R/Classes/AppDelegate.h"     __TESTING__ "$PROJECT_NAME"
-"$BINDIR/replaces" "$R/Classes/AppDelegate.m"     __TESTING__ "$PROJECT_NAME"
-"$BINDIR/replaces" "$R/Classes/MainViewController.h" __TESTING__ "$PROJECT_NAME"
-"$BINDIR/replaces" "$R/Classes/MainViewController.m" __TESTING__ "$PROJECT_NAME"
-"$BINDIR/replaces" "$R/main.m"                    __TESTING__ "$PROJECT_NAME"
-"$BINDIR/replaces" "$R/$PROJECT_NAME-Info.plist"  __TESTING__ "$PROJECT_NAME"
-"$BINDIR/replaces" "$R/$PROJECT_NAME-Prefix.pch"  __TESTING__ "$PROJECT_NAME"
-"$BINDIR/replaces" "$R/$PROJECT_NAME-Info.plist" --ID-- $PACKAGE
-"$BINDIR/replaces" "$R/Resources/en.lproj/MainViewController.xib"  __TESTING__ "$PROJECT_NAME"
+# create and copy the XCode stuff. eg:
+#   MyProject/platforms/osx/MyProject
+#   MyProject/platforms/osx/MyProject.xcodeproj
+for filename in "" ".xcodeproj"; do
+    cp -r "$PROJECT_TEMPLATE_DIR/__CDV_PRODUCT_NAME__${filename}" "${PROJECT_PATH}/${PROJECT_NAME}${filename}"
+done
+cp -r "$PROJECT_TEMPLATE_DIR/gitignore" "${PROJECT_PATH}/.gitignore"
+
+# rename some files
+export filename=$PROJECT_NAME
+find "${PROJECT_PATH}" -name '__CDV_PRODUCT_NAME__*' -type f -exec sh -c 'mv "$1" "${1//__CDV_PRODUCT_NAME__/${filename}}"' -- {} \;
+unset filename
+
+# replace placeholders in templates
+for filename in `fgrep -rl __CDV_ "${PROJECT_PATH}"`; do
+    sed -i.bak -e "s/__CDV_PRODUCT_NAME__/${PROJECT_NAME}/g" \
+           -e "s/__CDV_ORGANIZATION_NAME__/${PACKAGE}/g" \
+           -e "s/--CDV-COMPANY-ID--/${PACKAGE}/g" \
+           ${filename}
+    rm -f ${filename}.bak
+done
 
 if [[ $USE_SHARED = 1 ]]; then
     # Make the sub-project reference to Cordova have the correct path.
     "$BINDIR/update_cordova_subproject" "$R.xcodeproj/project.pbxproj"
+            "${PROJECT_PATH}/${PROJECT_NAME}.xcodeproj/project.pbxproj" > /dev/null
 else
-    # Copy in the CordovaFramework directory.
-    mkdir -p "$PROJECT_PATH/CordovaFramework/CordovaFramework.xcodeproj"
-    mkdir -p "$PROJECT_PATH/CordovaFramework/CordovaFramework/"
-    cp -r "$BINDIR/../CordovaFramework/CordovaFramework/" "$PROJECT_PATH/CordovaFramework/CordovaFramework/"
-    cp "$BINDIR/../CordovaFramework/VERSION" "$PROJECT_PATH/CordovaFramework"
-    cp "$BINDIR/../CordovaFramework/cordova.js" "$PROJECT_PATH/CordovaFramework"
-    cp "$BINDIR/../CordovaFramework/CordovaFramework.xcodeproj/project.pbxproj" "$PROJECT_PATH/CordovaFramework/CordovaFramework.xcodeproj"
+    # Copy in the CordovaLib directory.
+    cp -r "${CORDOVALIB_DIR}" "${PROJECT_PATH}/"
     # Make the sub-project reference to Cordova have the correct path.
-    "$BINDIR/update_cordova_subproject" "$R.xcodeproj/project.pbxproj" "$PROJECT_PATH/CordovaFramework/CordovaFramework.xcodeproj/project.pbxproj" > /dev/null
+    "$BINDIR/update_cordova_subproject" \
+        "${PROJECT_PATH}/${PROJECT_NAME}.xcodeproj/project.pbxproj" \
+        "${PROJECT_PATH}/CordovaLib/CordovaLib.xcodeproj/project.pbxproj" > /dev/null
 fi
 
+# Finally copy the scripts
+cp -r "$SCRIPT_TEMPLATE_DIR"/* "$PROJECT_PATH/"
+
+# copy the check_reqs script
+cp "$BINDIR/check_reqs" "$PROJECT_PATH"/cordova
+
+# copy the version scripts script
+cp "$BINDIR/apple_ios_version" "$PROJECT_PATH"/cordova
+cp "$BINDIR/apple_osx_version" "$PROJECT_PATH"/cordova
+cp "$BINDIR/apple_xcode_version" "$PROJECT_PATH"/cordova

http://git-wip-us.apache.org/repos/asf/cordova-osx/blob/18ecff57/bin/replaces
----------------------------------------------------------------------
diff --git a/bin/replaces b/bin/replaces
index 4aee85a..09f8fe9 100755
--- a/bin/replaces
+++ b/bin/replaces
@@ -1,4 +1,4 @@
-#! /bin/sh
+#!/bin/sh
 #
 # Licensed to the Apache Software Foundation (ASF) under one
 # or more contributor license agreements.  See the NOTICE file