You are viewing a plain text version of this content. The canonical link for it is here.
Posted to fop-commits@xmlgraphics.apache.org by ar...@locus.apache.org on 2000/03/21 11:50:52 UTC

cvs commit: xml-fop/src/org/apache/fop/pdf PDFShading.java

arved       00/03/21 02:50:52

  Added:       src/org/apache/fop/pdf PDFShading.java
  Log:
  NEW: Adds smooth shading
  
  Revision  Changes    Path
  1.1                  xml-fop/src/org/apache/fop/pdf/PDFShading.java
  
  Index: PDFShading.java
  ===================================================================
  /*-- $Id: PDFShading.java,v 1.1 2000/03/21 10:50:51 arved Exp $ -- 
  
   ============================================================================
  						 The Apache Software License, Version 1.1
   ============================================================================
   
  	 Copyright (C) 1999 The Apache Software Foundation. All rights reserved.
   
   Redistribution and use in source and binary forms, with or without modifica-
   tion, are permitted provided that the following conditions are met:
   
   1. Redistributions of	source code must	retain the above copyright  notice,
  	 this list of conditions and the following disclaimer.
   
   2. Redistributions in binary form must reproduce the above copyright notice,
  	 this list of conditions and the following disclaimer in the documentation
  	 and/or other materials provided with the distribution.
   
   3. The end-user documentation included with the redistribution, if any, must
  	 include  the following  acknowledgment:	"This product includes	software
  	 developed	by the  Apache Software Foundation	(http://www.apache.org/)."
  	 Alternately, this  acknowledgment may  appear in the software itself,	if
  	 and wherever such third-party acknowledgments normally appear.
   
   4. The names "Fop" and  "Apache Software Foundation"  must not be used to
  	 endorse  or promote  products derived  from this	software without	prior
  	 written permission. For written permission, please contact
  	 apache@apache.org.
   
   5. Products  derived from this software may not  be called "Apache", nor may
  	 "Apache" appear	in their name,  without prior written permission  of the
  	 Apache Software Foundation.
   
   THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
   INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
   FITNESS  FOR A PARTICULAR  PURPOSE ARE  DISCLAIMED.	IN NO  EVENT SHALL  THE
   APACHE SOFTWARE	FOUNDATION	OR ITS CONTRIBUTORS	BE LIABLE FOR	ANY DIRECT,
   INDIRECT, INCIDENTAL, SPECIAL,	EXEMPLARY, OR CONSEQUENTIAL  DAMAGES (INCLU-
   DING, BUT NOT LIMITED TO, PROCUREMENT  OF SUBSTITUTE GOODS OR SERVICES; LOSS
   OF USE, DATA, OR  PROFITS; OR BUSINESS  INTERRUPTION)  HOWEVER CAUSED AND ON
   ANY	THEORY OF LIABILITY,  WHETHER  IN CONTRACT,	STRICT LIABILITY,  OR TORT
   (INCLUDING  NEGLIGENCE OR  OTHERWISE) ARISING IN	ANY WAY OUT OF THE  USE OF
   THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
   This software  consists of voluntary contributions made  by many individuals
   on  behalf of the Apache Software	Foundation and was  originally created by
   James Tauber <jt...@jtauber.com>. For more  information on the Apache 
   Software Foundation, please see <http://www.apache.org/>.
   
   */
  
  package org.apache.fop.pdf;
  
  //Java... 
  import java.util.Vector;
  
  /**
   * class representing a PDF Smooth Shading object.
   * 
   * PDF Functions represent parameterized mathematical formulas and sampled representations with
   * arbitrary resolution. Functions are used in two areas: device-dependent
   * rasterization information for halftoning and transfer
   * functions, and color specification for smooth shading (a PDF 1.3 feature).
   * 
   * All PDF Functions have a shadingType (0,2,3, or 4), a Domain, and a Range.
   */
  public class PDFShading extends PDFObject {
  	//Guts common to all function types
  	/** The name of the Shading e.g. "Shading1" */
  	protected String shadingName = null;
  	
  	/**
  	 * Required: The Type of shading (1,2,3,4,5,6,7)
  	 */
  	protected int shadingType = 3; //Default
  	
  	/**
  	 * A String representing the colorspace. "DeviceRGB" is an example.
  	 */
  	protected StringBuffer colorSpace = null;
  
  	/**
  	 * The background color. Since shading is opaque,
  	 * this is very rarely used.
  	 */
  	protected Vector background = null;
  	/**
  	 * Optional: A Vector specifying the clipping rectangle
  	 */
  	protected Vector bBox = null;
  
  	/**
  	 * Optional: A flag whether or not to filter the shading function
  	 * to prevent aliasing artifacts. Default is false.
  	 */
  	protected boolean antiAlias = false;
  	
  	/**
  	 * Optional for Type 1: Array of four numbers, xmin, xmax, ymin, ymax. Default is [0 1 0 1]
  	 * Optional for Type 2: An array of two numbers between which the blend varies between start and end points. Default is 0, 1.
  	 * Optional for Type 3: An array of two numbers between which the blend varies between start and end points. Default is 0, 1.
  	 */
  	
  	protected Vector domain = null;
     
     /** Optional for Type 1: A transformation matrix */
     protected Vector matrix = null;
     
     /**
      * Required for Type 1, 2, and 3: 
      * The object of the color mapping function (usually type 2 or 3).
      * Optional for Type 4,5,6, and 7: When it's nearly the same thing.
      */
     protected PDFFunction function = null;
  	
  	/** Required for Type 2: An Array of four numbers specifying the starting and ending coordinate pairs 
  	 * Required for Type 3: An Array of six numbers [x0,y0,r0,x1,y1,r1] specifying the centers and radii of
  	 * the starting and ending circles.
  	 */
  	protected Vector coords = null;
  	
  	/**
  	 * Required for Type 2+3: An Array of two boolean values specifying whether to extend the
  	 * start and end colors past the start and end points,
  	 * respectively. Default is false, false.
  	 */
  	protected Vector extend = null;
  	
  	/**
  	 * Required for Type 4,5,6, and 7: Specifies the number of bits used to represent each vertex coordinate.
  	 * Allowed to be 1,2,4,8,12,16,24, or 32.
  	 */
  	protected int bitsPerCoordinate = 0;
  
  	/**
  	 * Required for Type 4,5,6, and 7: Specifies the number of bits used to represent the edge flag for each vertex.
  	 * Allowed to be 2,4,or 8, while the Edge flag itself is allowed to be 0,1 or 2.
  	 */
  	protected int bitsPerFlag = 0;
  
  	/**
  	 * Required for Type 4,5,6, and 7: Array of Doubles which specifies how to decode coordinate and color component values.
  	 * Each type has a differing number of decode array members, so check the spec.
  	 * Page 303 in PDF Spec 1.3
  	 */
  	protected Vector decode = null;
  
  	/**
  	 * Required for Type 4,5,6, and 7: Specifies the number of bits used to represent each color coordinate.
  	 * Allowed to be 1,2,4,8,12, or 16
  	 */
  	protected int bitsPerComponent = 0;
  
  	/**
  	 * Required for Type 5:The number of vertices in each "row" of the lattice; it must be greater than or equal to 2.
  	 */
  	protected int verticesPerRow = 0;
  	
  	/**
  	 * Constructor for type function based shading
  	 * 
  	 * @param theNumber The object number of this PDF object
  	 * @param theShadingName The name of the shading pattern. Can be anything
  	 * without spaces. "Shading1" or "Sh1" are good examples.
  	 * @param theShadingType The type of shading object, which should be 1 for function
  	 * based shading.
  	 * @param theColorSpace The colorspace is 'DeviceRGB' or something similar.
  	 * @param theBackground An array of color components appropriate to the
  	 * colorspace key specifying a single color value.
  	 * This key is used by the f operator buy ignored by the sh operator.
  	 * @param theBBox Vector of double's representing a rectangle
  	 * in the coordinate space that is current at the
  	 * time of shading is imaged. Temporary clipping
  	 * boundary.
  	 * @param theAntiAlias Whether or not to anti-alias.
  	 * @param theDomain Optional vector of Doubles specifying the domain.
  	 * @param theMatrix Vector of Doubles specifying the matrix.
  	 * If it's a pattern, then the matrix maps it to pattern space.
  	 * If it's a shading, then it maps it to current user space.
  	 * It's optional, the default is the identity matrix
  	 * @param theFunction The PDF Function that maps an (x,y) location to a color
  	 */
  	public PDFShading(int theNumber, String theShadingName, int theShadingType, StringBuffer theColorSpace,
  		Vector theBackground, Vector theBBox, boolean theAntiAlias,
  		Vector theDomain, Vector theMatrix, PDFFunction theFunction)
  	{
  		super(theNumber);
  		this.shadingName = theShadingName;
  		this.shadingType = theShadingType; //1
  		this.colorSpace=theColorSpace;
  		this.background= theBackground;
  		this.bBox = theBBox;
  		this.antiAlias = theAntiAlias;
  		
  		this.domain = theDomain;
  		this.matrix = theMatrix;
  		this.function = theFunction;
  	
  	}
  
  		/**
  		 * Constructor for Type 2 and 3
  		 * 
  		 * @param theNumber The object number of this PDF object.
  		 * @param theShadingName The name of the shading pattern. Can be anything
  		 * without spaces. "Shading1" or "Sh1" are good examples.
  		 * @param theShadingType 2 or 3 for axial or radial shading
  		 * @param theColorSpace "DeviceRGB" or similar.
  		 * @param theBackground theBackground An array of color components appropriate to the
  		 * colorspace key specifying a single color value.
  		 * This key is used by the f operator buy ignored by the sh operator.
  		 * @param theBBox Vector of double's representing a rectangle
  		 * in the coordinate space that is current at the
  		 * time of shading is imaged. Temporary clipping
  		 * boundary.
  		 * @param theAntiAlias Default is false
  		 * @param theCoords Vector of four (type 2) or 6 (type 3) Double
  		 * @param theDomain Vector of Doubles specifying the domain
  		 * @param theFunction the Stitching (PDFfunction type 3) function, even if it's stitching a single function
  		 * @param theExtend Vector of Booleans of whether to extend teh start and end colors past the start and end points
  		 * The default is [false, false]
  		 */
  		public PDFShading(int theNumber, String theShadingName, int theShadingType, StringBuffer theColorSpace,
  		Vector theBackground, Vector theBBox, boolean theAntiAlias,
  		Vector theCoords, Vector theDomain, PDFFunction theFunction,
  		Vector theExtend)
  	{
  		super(theNumber);
  		this.shadingName = theShadingName;
  		this.shadingType=theShadingType; //2 or 3
  		this.colorSpace=theColorSpace;
  		this.background= theBackground;
  		this.bBox = theBBox;
  		this.antiAlias = theAntiAlias;
  
  		this.coords = theCoords;
  		this.domain = theDomain;
  		this.function = theFunction;
  		this.extend=theExtend;
  	
  	}
  	
  	/**
  	 * Constructor for Type 4,6, or 7
  	 * 
  	 * @param theNumber The object number of this PDF object.
  	 * @param theShadingType 4, 6, or 7 depending on whether it's
  	 * Free-form gouraud-shaded triangle meshes, coons patch meshes, 
  	 * or tensor product patch meshes, respectively.
  	 * @param theShadingName The name of the shading pattern. Can be anything
  	 * without spaces. "Shading1" or "Sh1" are good examples.
  	 * @param theColorSpace "DeviceRGB" or similar.
  	 * @param theBackground theBackground An array of color components appropriate to the
  	 * colorspace key specifying a single color value.
  	 * This key is used by the f operator buy ignored by the sh operator.
  	 * @param theBBox Vector of double's representing a rectangle
  	 * in the coordinate space that is current at the
  	 * time of shading is imaged. Temporary clipping
  	 * boundary.
  	 * @param theAntiAlias Default is false
  	 * @param theBitsPerCoordinate 1,2,4,8,12,16,24 or 32.
  	 * @param theBitsPerComponent 1,2,4,8,12, and 16
  	 * @param theBitsPerFlag 2,4,8.
  	 * @param theDecode Vector of Doubles see PDF 1.3 spec pages 303 to 312.
  	 * @param theFunction the PDFFunction
  	 */
  	public PDFShading(int theNumber, String theShadingName, int theShadingType, StringBuffer theColorSpace,
  		Vector theBackground, Vector theBBox, boolean theAntiAlias,
  		int theBitsPerCoordinate, int theBitsPerComponent,
  		int theBitsPerFlag, Vector theDecode, PDFFunction theFunction)
  	{
  		super(theNumber);
  		
  		this.shadingType = theShadingType;//4,6 or 7
  		this.colorSpace = theColorSpace;
  		this.background= theBackground;
  		this.bBox = theBBox;
  		this.antiAlias = theAntiAlias;
  		
  		this.bitsPerCoordinate = theBitsPerCoordinate;
  		this.bitsPerComponent = theBitsPerComponent;
  		this.bitsPerFlag = theBitsPerFlag;
  		this.decode = theDecode;
  		this.function =theFunction;
  	}
  
  	/**
  	 * Constructor for type 5
  	 * 
  	 * @param theShadingType 5 for lattice-Form Gouraud shaded-triangle mesh
  	 * @param theShadingName The name of the shading pattern. Can be anything
  	 * without spaces. "Shading1" or "Sh1" are good examples.
  	 * @param theColorSpace "DeviceRGB" or similar.
  	 * @param theBackground theBackground An array of color components appropriate to the
  	 * colorspace key specifying a single color value.
  	 * This key is used by the f operator buy ignored by the sh operator.
  	 * @param theBBox Vector of double's representing a rectangle
  	 * in the coordinate space that is current at the
  	 * time of shading is imaged. Temporary clipping
  	 * boundary.
  	 * @param theAntiAlias Default is false
  	 * @param theBitsPerCoordinate 1,2,4,8,12,16, 24, or 32
  	 * @param theBitsPerComponent 1,2,4,8,12,24,32
  	 * @param theDecode Vector of Doubles. See page 305 in PDF 1.3 spec.
  	 * @param theVerticesPerRow number of vertices in each "row" of the lattice.
  	 * @param theFunction The PDFFunction that's mapped on to this shape
  	 * @param theNumber the object number of this PDF object.
  	 */
  	public PDFShading(int theNumber, String theShadingName, int theShadingType, StringBuffer theColorSpace,
  		Vector theBackground, Vector theBBox, boolean theAntiAlias,
  		int theBitsPerCoordinate, int theBitsPerComponent,
  		Vector theDecode, int theVerticesPerRow, PDFFunction theFunction)
  	{
  		super(theNumber);
  		this.shadingName = theShadingName;
  		this.shadingType = theShadingType;//5
  		this.colorSpace=theColorSpace;
  		this.background= theBackground;
  		this.bBox = theBBox;
  		this.antiAlias = theAntiAlias;
  		
  		this.bitsPerCoordinate = theBitsPerCoordinate;
  		this.bitsPerComponent = theBitsPerComponent;
  		this.decode = theDecode;
  		this.verticesPerRow = theVerticesPerRow;
  		this.function = theFunction;
  	
  	}
  	
  	public String getName() {
  		return (this.shadingName);
     }
  	public String doubleOut(Double doubleDown)
  	{
  		StringBuffer p = new StringBuffer();
  		double trouble = doubleDown.doubleValue() % 1;
  		if(trouble > 0.950)
  		{
  			p.append(doubleDown.intValue()+1);
  		}
  		else if (trouble < 0.050)
  		{
  			p.append(doubleDown.intValue());
  		}
  		else
  		{
  			String doubleString = new String(doubleDown+"");
  			int decimal = doubleString.indexOf(".");
  			p.append(doubleString.substring(0, decimal));
  
  			if ((doubleString.length() - decimal) > 6)
  			{
  				p.append(doubleString.substring(decimal,decimal+6));
  			}
  			else
  			{
  				p.append(doubleString.substring(decimal));
  			}
  		}
  		return(p.toString());
  	}
     
  	 /**
  	  * represent as PDF. Whatever the shadingType is, the correct
  	  * representation spits out. The sets of required and optional
  	  * attributes are different for each type, but if a required
  	  * attribute's object was constructed as null, then no error
  	  * is raised. Instead, the malformed PDF that was requested
  	  * by the construction is dutifully output.
  	  * This policy should be reviewed.
  	  * 
  	  * @return the PDF string.
  	  */ 
  	public String toPDF() {
  		int vectorSize;
  		int tempInt;
  		StringBuffer p = new StringBuffer();
  		p.append(this.number + " " + this.generation 
  			+ " obj\n<< \n/ShadingType "+this.shadingType+" \n");
  		if(this.colorSpace != null)
  		{
  			p.append("/ColorSpace /"+this.colorSpace+" \n");
  		}
  		
  		if(this.background != null)
  		{
  			p.append("/Background [ ");
  			vectorSize = this.background.size();
  			for(tempInt=0; tempInt < vectorSize; tempInt++)
  			{
  				p.append(this.doubleOut(
  				(Double)this.background.elementAt(tempInt)) +" ");
  			}
  			p.append("] \n");
  		}
  		
  		if(this.bBox != null)
  		{//I've never seen an example, so I guess this is right.
  			p.append("/BBox [ ");
  			vectorSize = this.bBox.size();
  			for(tempInt=0; tempInt < vectorSize; tempInt++)
  			{
  				p.append(this.doubleOut(
  				(Double)this.bBox.elementAt(tempInt)) +" ");
  			}
  			p.append("] \n");
  		}
  		
  		if(this.antiAlias)
  		{
  			p.append("/AntiAlias "+this.antiAlias+" \n");
  		}
  		
  		//Here's where we differentiate based on what type it is.
  		if(this.shadingType == 1)
  		{//function based shading
  			if(this.domain != null)
  			{
  				p.append("/Domain [ ");
  				vectorSize = this.domain.size();
  				for(tempInt=0; tempInt < vectorSize; tempInt++)
  				{
  					p.append(this.doubleOut(
  					(Double)this.domain.elementAt(tempInt)) +" ");
  				}
  				p.append("] \n");
  			}
  			
  			if(this.matrix != null)
  			{
  				p.append("/Matrix [ ");
  				vectorSize = this.matrix.size();
  				for(tempInt=0; tempInt < vectorSize; tempInt++)
  				{
  					p.append(this.doubleOut(
  					(Double)this.matrix.elementAt(tempInt)) +" ");
  				}
  				p.append("] \n");
  			}
  
  			if(this.function != null)
  			{
  				p.append("/Function ");
  				p.append(this.function.referencePDF()+" \n");
  			}
  		}
  		else if((this.shadingType == 2)
  		|| (this.shadingType == 3))
  		{//2 is axial shading (linear gradient)
  		//3 is radial shading (circular gradient)	
  			if(this.coords != null)
  			{
  				p.append("/Coords [ ");
  				vectorSize = this.coords.size();
  				for(tempInt=0; tempInt < vectorSize; tempInt++)
  				{
  					p.append(this.doubleOut(
  					(Double)this.coords.elementAt(tempInt)) +" ");
  				}
  				p.append("] \n");
  			}
  			
  			if(this.domain != null)
  			{
  				p.append("/Domain [ ");
  				vectorSize = this.domain.size();
  				for(tempInt=0; tempInt < vectorSize; tempInt++)
  				{
  					p.append(this.doubleOut(
  					(Double)this.domain.elementAt(tempInt)) +" ");
  				}
  				p.append("] \n");
  			}
  
  			if(this.extend != null)
  			{
  				p.append("/Extend [ ");
  				vectorSize = this.extend.size();
  				for(tempInt=0; tempInt < vectorSize; tempInt++)
  				{
  					p.append(((Boolean)this.extend.elementAt(tempInt)) +" ");
  				}
  				
  				p.append("] \n");
  			}
  
  
  			if(this.function != null)
  			{
  				p.append("/Function ");
  				p.append(this.function.referencePDF()+" \n");
  			}
  			else if(true)
  			{
  				
  				//FunctionType 2 /Domain [ 0 1 ] /N 1.048 /C0 [ 0.929 0.357 1 0.298 ] /C1 [ 0.631 0.278 1 0.027 ] >> \n"
  				//+"<< /FunctionType 2 /Domain [ 0 1 ] /N 1.374 /C0 [ 0.929 0.357 1 0.298 ] /C1 [ 0.941 0.4 1 0.102 ]
  
  				p.append("/Function << /FunctionType 3 /Domain [ 0 1 ] /Functions [ << /FunctionType 2 /Domain [ 0 1 ] /C0 [ 0 0 0 0 ] /C1 [ 0.506 0.306 0 0 ] /N 1 >> ] /Encode [ 0 1 ] /Bounds [ ] >> \n");
  			}
  			else if(true)
  			{//RGB function
  				p.append("/Function << /FunctionType 3 /Domain [ 0 1 ] /Encode [ 1 0 1 0 ] /Functions [ << /FunctionType 2 /Domain [ 0 1 ] /N 1.49834 /C0 [ 0 0.73332 0.98038 ] \n"
  +"/C1 [ 0 0.38039 0.50587 ] >> \n"
  +"<< /FunctionType 2 /Domain [ 0 1 ] /N 1 /C0 [ 0.37254 0.8196 0.96861 ] \n"
  +"/C1 [ 0 0.73332 0.98038 ] >> \n"
  +"] \n"
  +"/Bounds [ 0.61581 ] >> ");
  
  			}
  			else
  			{	
  				
  				p.append("/Function << /FunctionType 3 /Domain [ 0 1 ] /Encode [ 1 0 ] /Functions [ << /FunctionType 2 /Domain [ 0 1 ] /N 1 /C0 [ 0.81175 0 0 ] /C1 [ 1 1 1 ] >> \n"
  				+"] \n"
  				+"/Bounds [ ] >> \n");
  			}
  			
  			
  			
  			
  		}
  		
  		else if ((this.shadingType == 4) ||
  					(this.shadingType == 6) ||
  					(this.shadingType == 7))
  		{//4:Free-form Gouraud-shaded triangle meshes
  		// 6:coons patch meshes
  		// 7://tensor product patch meshes (which no one ever uses)
  			if(this.bitsPerCoordinate > 0)
  			{
  				p.append("/BitsPerCoordinate "+this.bitsPerCoordinate+" \n");
  			}
  			else
  			{
  				p.append("/BitsPerCoordinate 1 \n");
  			}
  			
  			if(this.bitsPerComponent > 0)
  			{
  				p.append("/BitsPerComponent "+this.bitsPerComponent+" \n");
  			}
  			else
  			{
  				p.append("/BitsPerComponent 1 \n");
  			}
  			
  			if(this.bitsPerFlag > 0)
  			{
  				p.append("/BitsPerFlag "+this.bitsPerFlag+" \n");
  			}
  			else
  			{
  				p.append("/BitsPerFlag 2 \n");
  			}
  
  			if(this.decode != null)
  			{
  				p.append("/Decode [ ");
  				vectorSize = this.decode.size();
  				for(tempInt=0; tempInt < vectorSize; tempInt++)
  				{
  					p.append(((Boolean)this.decode.elementAt(tempInt)) +" ");
  				}
  				
  				p.append("] \n");
  			}
  		
  			if(this.function != null)
  			{
  				p.append("/Function ");
  				p.append(this.function.referencePDF()+" \n");
  			}
  			
  		}
  
  		else if (this.shadingType == 5)
  		{ //Lattice Free form gouraud-shaded triangle mesh
  		 
  			if(this.bitsPerCoordinate > 0)
  			{
  				p.append("/BitsPerCoordinate "+this.bitsPerCoordinate+" \n");
  			}
  			else
  			{
  				p.append("/BitsPerCoordinate 1 \n");
  			}
  			
  			if(this.bitsPerComponent > 0)
  			{
  				p.append("/BitsPerComponent "+this.bitsPerComponent+" \n");
  			}
  			else
  			{
  				p.append("/BitsPerComponent 1 \n");
  			}			
  
  			if(this.decode != null)
  			{
  				p.append("/Decode [ ");
  				vectorSize = this.decode.size();
  				for(tempInt=0; tempInt < vectorSize; tempInt++)
  				{
  					p.append(((Boolean)this.decode.elementAt(tempInt)) +" ");
  				}
  				
  				p.append("] \n");
  			}
  		
  			if(this.function != null)
  			{
  				p.append("/Function ");
  				p.append(this.function.referencePDF()+" \n");
  			}
  			
  			if(this.verticesPerRow > 0)
  			{
  				p.append("/VerticesPerRow "+this.verticesPerRow+" \n");
  			}
  			else
  			{
  				p.append("/VerticesPerRow 2 \n");
  			}
  			
  		}
  
  		p.append(">> \nendobj\n");
  	
  		return(p.toString());
  	}
  }