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Posted to dev@wookie.apache.org by ps...@apache.org on 2010/03/22 16:18:07 UTC
svn commit: r926122 - /incubator/wookie/trunk/widgets/bubbles/script.js
Author: psharples
Date: Mon Mar 22 15:18:07 2010
New Revision: 926122
URL: http://svn.apache.org/viewvc?rev=926122&view=rev
Log:
Added a few fixes so widget now works in IE 8
Modified:
incubator/wookie/trunk/widgets/bubbles/script.js
Modified: incubator/wookie/trunk/widgets/bubbles/script.js
URL: http://svn.apache.org/viewvc/incubator/wookie/trunk/widgets/bubbles/script.js?rev=926122&r1=926121&r2=926122&view=diff
==============================================================================
--- incubator/wookie/trunk/widgets/bubbles/script.js (original)
+++ incubator/wookie/trunk/widgets/bubbles/script.js Mon Mar 22 15:18:07 2010
@@ -47,21 +47,39 @@ Function.prototype.bind = function( obje
/*
* on load, instanciate a new BubbleGame
*/
-window.addEventListener
-(
- 'load',
- function(/* load callback */)
- {
- if (screen.availHeight + screen.availWidth <= 800)
- {
- window.moveTo(0, 0);
- window.resizeTo(screen.availWidth, screen.availHeight);
- window.scrollTo(0,0);
- }
- new BubbleGame( 'gameArea', 'newGame', 'score', 'hiScore' );
- },
- false
-)
+if(window.addEventListener){
+ window.addEventListener
+ (
+ 'load',
+ function(/* load callback */)
+ {
+ if (screen.availHeight + screen.availWidth <= 800)
+ {
+ window.moveTo(0, 0);
+ window.resizeTo(screen.availWidth, screen.availHeight);
+ window.scrollTo(0,0);
+ }
+ new BubbleGame( 'gameArea', 'newGame', 'score', 'hiScore' );
+ },
+ false
+ )
+}
+else{
+ window.attachEvent
+ (
+ 'onload',
+ function(/* load callback */)
+ {
+ if (screen.availHeight + screen.availWidth <= 800)
+ {
+ window.moveTo(0, 0);
+ window.resizeTo(screen.availWidth, screen.availHeight);
+ window.scrollTo(0,0);
+ }
+ new BubbleGame( 'gameArea', 'newGame', 'score', 'hiScore' );
+ }
+ )
+}
/*
* BubbleGame
@@ -103,8 +121,14 @@ function BubbleGame( gameAreaId, newGame
hGameArea.className = '';
hGameArea.innerHTML = '';
- hGameArea.addEventListener( 'mouseover', hoverTile.bind(this), false );
- hGameArea.addEventListener( 'mouseout', hoverTile.bind(this), false );
+ if(window.addEventListener){
+ hGameArea.addEventListener( 'mouseover', hoverTile.bind(this), false );
+ hGameArea.addEventListener( 'mouseout', hoverTile.bind(this), false );
+ }
+ else{
+ hGameArea.attachEvent( 'onmouseover', hoverTile.bind(this));
+ hGameArea.attachEvent( 'onmouseout', hoverTile.bind(this));
+ }
var isFull = false;
while( !isFull )
@@ -117,8 +141,13 @@ function BubbleGame( gameAreaId, newGame
newTile.setAttribute( 'data-index', tiles );
hGameArea.appendChild( newTile );
- newTile.addEventListener( 'click', clickTile.bind(this), false );
-
+ if(window.addEventListener){
+ newTile.addEventListener( 'click', clickTile.bind(this), false );
+ }
+ else{
+ newTile.attachEvent( 'onclick', clickTile.bind(this));
+ }
+
//newTile.onclick= clickTile.bind(this);
if( !newTile.offsetTop )
{
@@ -347,15 +376,32 @@ function BubbleGame( gameAreaId, newGame
hGameArea = $(gameAreaId),
hHiScore = $(hiScoreId);
- hiScore = widget.preferences.getItem('hiScore')||0;
-
- $(newGameId).addEventListener
- (
- 'click',
- this.newGame.bind(this),
- false
- );
+ var hiScore;
+ try{
+ hiScore = widget.preferences.getItem('hiScore');
+ if(hiScore == "undefined"){
+ hiScore = 0;
+ }
+ }
+ catch(err){
+ hiScore = 0;
+ }
+ if(window.addEventListener){
+ $(newGameId).addEventListener
+ (
+ 'click',
+ this.newGame.bind(this),
+ false
+ );
+ }
+ else{
+ $(newGameId).attachEvent
+ (
+ 'onclick',
+ this.newGame.bind(this)
+ );
+ }
this.newGame();
}