You are viewing a plain text version of this content. The canonical link for it is here.
Posted to commits@brooklyn.apache.org by he...@apache.org on 2015/03/29 05:03:27 UTC
[69/71] [abbrv] incubator-brooklyn git commit: Delete unused
mobile-app libraries
Delete unused mobile-app libraries
Project: http://git-wip-us.apache.org/repos/asf/incubator-brooklyn/repo
Commit: http://git-wip-us.apache.org/repos/asf/incubator-brooklyn/commit/98e489db
Tree: http://git-wip-us.apache.org/repos/asf/incubator-brooklyn/tree/98e489db
Diff: http://git-wip-us.apache.org/repos/asf/incubator-brooklyn/diff/98e489db
Branch: refs/heads/master
Commit: 98e489dbd70556c87d9ff4b2cfef6cdbb12b4667
Parents: 9b07292
Author: Sam Corbett <sa...@cloudsoftcorp.com>
Authored: Fri Feb 6 18:44:53 2015 +0000
Committer: Sam Corbett <sa...@cloudsoftcorp.com>
Committed: Fri Feb 6 18:44:53 2015 +0000
----------------------------------------------------------------------
.../libs/angular-1.2.19/angular-animate.js | 1633 -
.../libs/angular-1.2.19/angular-animate.min.js | 28 -
.../angular-1.2.19/angular-animate.min.js.map | 8 -
.../libs/angular-1.2.19/angular-loader.js | 414 -
.../libs/angular-1.2.19/angular-loader.min.js | 9 -
.../angular-1.2.19/angular-loader.min.js.map | 8 -
.../libs/angular-1.2.19/angular-sanitize.js | 630 -
.../libs/angular-1.2.19/angular-sanitize.min.js | 15 -
.../angular-1.2.19/angular-sanitize.min.js.map | 8 -
.../libs/angular-1.2.19/angular-scenario.js | 33778 -----------------
.../mobile/libs/angular-translate-loader-url | 1 -
11 files changed, 36532 deletions(-)
----------------------------------------------------------------------
http://git-wip-us.apache.org/repos/asf/incubator-brooklyn/blob/98e489db/sandbox/mobile-app/src/main/webapp/assets/mobile/libs/angular-1.2.19/angular-animate.js
----------------------------------------------------------------------
diff --git a/sandbox/mobile-app/src/main/webapp/assets/mobile/libs/angular-1.2.19/angular-animate.js b/sandbox/mobile-app/src/main/webapp/assets/mobile/libs/angular-1.2.19/angular-animate.js
deleted file mode 100644
index 01a3e3e..0000000
--- a/sandbox/mobile-app/src/main/webapp/assets/mobile/libs/angular-1.2.19/angular-animate.js
+++ /dev/null
@@ -1,1633 +0,0 @@
-/**
- * @license AngularJS v1.2.19
- * (c) 2010-2014 Google, Inc. http://angularjs.org
- * License: MIT
- */
-(function(window, angular, undefined) {'use strict';
-
-/* jshint maxlen: false */
-
-/**
- * @ngdoc module
- * @name ngAnimate
- * @description
- *
- * # ngAnimate
- *
- * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
- *
- *
- * <div doc-module-components="ngAnimate"></div>
- *
- * # Usage
- *
- * To see animations in action, all that is required is to define the appropriate CSS classes
- * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are:
- * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
- * by using the `$animate` service.
- *
- * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
- *
- * | Directive | Supported Animations |
- * |---------------------------------------------------------- |----------------------------------------------------|
- * | {@link ng.directive:ngRepeat#usage_animations ngRepeat} | enter, leave and move |
- * | {@link ngRoute.directive:ngView#usage_animations ngView} | enter and leave |
- * | {@link ng.directive:ngInclude#usage_animations ngInclude} | enter and leave |
- * | {@link ng.directive:ngSwitch#usage_animations ngSwitch} | enter and leave |
- * | {@link ng.directive:ngIf#usage_animations ngIf} | enter and leave |
- * | {@link ng.directive:ngClass#usage_animations ngClass} | add and remove |
- * | {@link ng.directive:ngShow#usage_animations ngShow & ngHide} | add and remove (the ng-hide class value) |
- * | {@link ng.directive:form#usage_animations form} | add and remove (dirty, pristine, valid, invalid & all other validations) |
- * | {@link ng.directive:ngModel#usage_animations ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
- *
- * You can find out more information about animations upon visiting each directive page.
- *
- * Below is an example of how to apply animations to a directive that supports animation hooks:
- *
- * ```html
- * <style type="text/css">
- * .slide.ng-enter, .slide.ng-leave {
- * -webkit-transition:0.5s linear all;
- * transition:0.5s linear all;
- * }
- *
- * .slide.ng-enter { } /* starting animations for enter */
- * .slide.ng-enter-active { } /* terminal animations for enter */
- * .slide.ng-leave { } /* starting animations for leave */
- * .slide.ng-leave-active { } /* terminal animations for leave */
- * </style>
- *
- * <!--
- * the animate service will automatically add .ng-enter and .ng-leave to the element
- * to trigger the CSS transition/animations
- * -->
- * <ANY class="slide" ng-include="..."></ANY>
- * ```
- *
- * Keep in mind that if an animation is running, any child elements cannot be animated until the parent element's
- * animation has completed.
- *
- * <h2>CSS-defined Animations</h2>
- * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
- * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
- * and can be used to play along with this naming structure.
- *
- * The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
- *
- * ```html
- * <style type="text/css">
- * /*
- * The animate class is apart of the element and the ng-enter class
- * is attached to the element once the enter animation event is triggered
- * */
- * .reveal-animation.ng-enter {
- * -webkit-transition: 1s linear all; /* Safari/Chrome */
- * transition: 1s linear all; /* All other modern browsers and IE10+ */
- *
- * /* The animation preparation code */
- * opacity: 0;
- * }
- *
- * /*
- * Keep in mind that you want to combine both CSS
- * classes together to avoid any CSS-specificity
- * conflicts
- * */
- * .reveal-animation.ng-enter.ng-enter-active {
- * /* The animation code itself */
- * opacity: 1;
- * }
- * </style>
- *
- * <div class="view-container">
- * <div ng-view class="reveal-animation"></div>
- * </div>
- * ```
- *
- * The following code below demonstrates how to perform animations using **CSS animations** with Angular:
- *
- * ```html
- * <style type="text/css">
- * .reveal-animation.ng-enter {
- * -webkit-animation: enter_sequence 1s linear; /* Safari/Chrome */
- * animation: enter_sequence 1s linear; /* IE10+ and Future Browsers */
- * }
- * @-webkit-keyframes enter_sequence {
- * from { opacity:0; }
- * to { opacity:1; }
- * }
- * @keyframes enter_sequence {
- * from { opacity:0; }
- * to { opacity:1; }
- * }
- * </style>
- *
- * <div class="view-container">
- * <div ng-view class="reveal-animation"></div>
- * </div>
- * ```
- *
- * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
- *
- * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
- * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
- * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
- * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
- * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
- * has no CSS transition/animation classes applied to it.
- *
- * <h3>CSS Staggering Animations</h3>
- * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
- * curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be
- * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
- * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
- * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
- *
- * ```css
- * .my-animation.ng-enter {
- * /* standard transition code */
- * -webkit-transition: 1s linear all;
- * transition: 1s linear all;
- * opacity:0;
- * }
- * .my-animation.ng-enter-stagger {
- * /* this will have a 100ms delay between each successive leave animation */
- * -webkit-transition-delay: 0.1s;
- * transition-delay: 0.1s;
- *
- * /* in case the stagger doesn't work then these two values
- * must be set to 0 to avoid an accidental CSS inheritance */
- * -webkit-transition-duration: 0s;
- * transition-duration: 0s;
- * }
- * .my-animation.ng-enter.ng-enter-active {
- * /* standard transition styles */
- * opacity:1;
- * }
- * ```
- *
- * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
- * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
- * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
- * will also be reset if more than 10ms has passed after the last animation has been fired.
- *
- * The following code will issue the **ng-leave-stagger** event on the element provided:
- *
- * ```js
- * var kids = parent.children();
- *
- * $animate.leave(kids[0]); //stagger index=0
- * $animate.leave(kids[1]); //stagger index=1
- * $animate.leave(kids[2]); //stagger index=2
- * $animate.leave(kids[3]); //stagger index=3
- * $animate.leave(kids[4]); //stagger index=4
- *
- * $timeout(function() {
- * //stagger has reset itself
- * $animate.leave(kids[5]); //stagger index=0
- * $animate.leave(kids[6]); //stagger index=1
- * }, 100, false);
- * ```
- *
- * Stagger animations are currently only supported within CSS-defined animations.
- *
- * <h2>JavaScript-defined Animations</h2>
- * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
- * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
- *
- * ```js
- * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
- * var ngModule = angular.module('YourApp', ['ngAnimate']);
- * ngModule.animation('.my-crazy-animation', function() {
- * return {
- * enter: function(element, done) {
- * //run the animation here and call done when the animation is complete
- * return function(cancelled) {
- * //this (optional) function will be called when the animation
- * //completes or when the animation is cancelled (the cancelled
- * //flag will be set to true if cancelled).
- * };
- * },
- * leave: function(element, done) { },
- * move: function(element, done) { },
- *
- * //animation that can be triggered before the class is added
- * beforeAddClass: function(element, className, done) { },
- *
- * //animation that can be triggered after the class is added
- * addClass: function(element, className, done) { },
- *
- * //animation that can be triggered before the class is removed
- * beforeRemoveClass: function(element, className, done) { },
- *
- * //animation that can be triggered after the class is removed
- * removeClass: function(element, className, done) { }
- * };
- * });
- * ```
- *
- * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
- * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
- * the element's CSS class attribute value and then run the matching animation event function (if found).
- * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
- * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
- *
- * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
- * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
- * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
- * or transition code that is defined via a stylesheet).
- *
- */
-
-angular.module('ngAnimate', ['ng'])
-
- /**
- * @ngdoc provider
- * @name $animateProvider
- * @description
- *
- * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
- * When an animation is triggered, the $animate service will query the $animate service to find any animations that match
- * the provided name value.
- *
- * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
- *
- * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
- *
- */
-
- //this private service is only used within CSS-enabled animations
- //IE8 + IE9 do not support rAF natively, but that is fine since they
- //also don't support transitions and keyframes which means that the code
- //below will never be used by the two browsers.
- .factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) {
- var bod = $document[0].body;
- return function(fn) {
- //the returned function acts as the cancellation function
- return $$rAF(function() {
- //the line below will force the browser to perform a repaint
- //so that all the animated elements within the animation frame
- //will be properly updated and drawn on screen. This is
- //required to perform multi-class CSS based animations with
- //Firefox. DO NOT REMOVE THIS LINE.
- var a = bod.offsetWidth + 1;
- fn();
- });
- };
- }])
-
- .config(['$provide', '$animateProvider', function($provide, $animateProvider) {
- var noop = angular.noop;
- var forEach = angular.forEach;
- var selectors = $animateProvider.$$selectors;
-
- var ELEMENT_NODE = 1;
- var NG_ANIMATE_STATE = '$$ngAnimateState';
- var NG_ANIMATE_CLASS_NAME = 'ng-animate';
- var rootAnimateState = {running: true};
-
- function extractElementNode(element) {
- for(var i = 0; i < element.length; i++) {
- var elm = element[i];
- if(elm.nodeType == ELEMENT_NODE) {
- return elm;
- }
- }
- }
-
- function prepareElement(element) {
- return element && angular.element(element);
- }
-
- function stripCommentsFromElement(element) {
- return angular.element(extractElementNode(element));
- }
-
- function isMatchingElement(elm1, elm2) {
- return extractElementNode(elm1) == extractElementNode(elm2);
- }
-
- $provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document',
- function($delegate, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document) {
-
- var globalAnimationCounter = 0;
- $rootElement.data(NG_ANIMATE_STATE, rootAnimateState);
-
- // disable animations during bootstrap, but once we bootstrapped, wait again
- // for another digest until enabling animations. The reason why we digest twice
- // is because all structural animations (enter, leave and move) all perform a
- // post digest operation before animating. If we only wait for a single digest
- // to pass then the structural animation would render its animation on page load.
- // (which is what we're trying to avoid when the application first boots up.)
- $rootScope.$$postDigest(function() {
- $rootScope.$$postDigest(function() {
- rootAnimateState.running = false;
- });
- });
-
- var classNameFilter = $animateProvider.classNameFilter();
- var isAnimatableClassName = !classNameFilter
- ? function() { return true; }
- : function(className) {
- return classNameFilter.test(className);
- };
-
- function lookup(name) {
- if (name) {
- var matches = [],
- flagMap = {},
- classes = name.substr(1).split('.');
-
- //the empty string value is the default animation
- //operation which performs CSS transition and keyframe
- //animations sniffing. This is always included for each
- //element animation procedure if the browser supports
- //transitions and/or keyframe animations. The default
- //animation is added to the top of the list to prevent
- //any previous animations from affecting the element styling
- //prior to the element being animated.
- if ($sniffer.transitions || $sniffer.animations) {
- matches.push($injector.get(selectors['']));
- }
-
- for(var i=0; i < classes.length; i++) {
- var klass = classes[i],
- selectorFactoryName = selectors[klass];
- if(selectorFactoryName && !flagMap[klass]) {
- matches.push($injector.get(selectorFactoryName));
- flagMap[klass] = true;
- }
- }
- return matches;
- }
- }
-
- function animationRunner(element, animationEvent, className) {
- //transcluded directives may sometimes fire an animation using only comment nodes
- //best to catch this early on to prevent any animation operations from occurring
- var node = element[0];
- if(!node) {
- return;
- }
-
- var isSetClassOperation = animationEvent == 'setClass';
- var isClassBased = isSetClassOperation ||
- animationEvent == 'addClass' ||
- animationEvent == 'removeClass';
-
- var classNameAdd, classNameRemove;
- if(angular.isArray(className)) {
- classNameAdd = className[0];
- classNameRemove = className[1];
- className = classNameAdd + ' ' + classNameRemove;
- }
-
- var currentClassName = element.attr('class');
- var classes = currentClassName + ' ' + className;
- if(!isAnimatableClassName(classes)) {
- return;
- }
-
- var beforeComplete = noop,
- beforeCancel = [],
- before = [],
- afterComplete = noop,
- afterCancel = [],
- after = [];
-
- var animationLookup = (' ' + classes).replace(/\s+/g,'.');
- forEach(lookup(animationLookup), function(animationFactory) {
- var created = registerAnimation(animationFactory, animationEvent);
- if(!created && isSetClassOperation) {
- registerAnimation(animationFactory, 'addClass');
- registerAnimation(animationFactory, 'removeClass');
- }
- });
-
- function registerAnimation(animationFactory, event) {
- var afterFn = animationFactory[event];
- var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)];
- if(afterFn || beforeFn) {
- if(event == 'leave') {
- beforeFn = afterFn;
- //when set as null then animation knows to skip this phase
- afterFn = null;
- }
- after.push({
- event : event, fn : afterFn
- });
- before.push({
- event : event, fn : beforeFn
- });
- return true;
- }
- }
-
- function run(fns, cancellations, allCompleteFn) {
- var animations = [];
- forEach(fns, function(animation) {
- animation.fn && animations.push(animation);
- });
-
- var count = 0;
- function afterAnimationComplete(index) {
- if(cancellations) {
- (cancellations[index] || noop)();
- if(++count < animations.length) return;
- cancellations = null;
- }
- allCompleteFn();
- }
-
- //The code below adds directly to the array in order to work with
- //both sync and async animations. Sync animations are when the done()
- //operation is called right away. DO NOT REFACTOR!
- forEach(animations, function(animation, index) {
- var progress = function() {
- afterAnimationComplete(index);
- };
- switch(animation.event) {
- case 'setClass':
- cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress));
- break;
- case 'addClass':
- cancellations.push(animation.fn(element, classNameAdd || className, progress));
- break;
- case 'removeClass':
- cancellations.push(animation.fn(element, classNameRemove || className, progress));
- break;
- default:
- cancellations.push(animation.fn(element, progress));
- break;
- }
- });
-
- if(cancellations && cancellations.length === 0) {
- allCompleteFn();
- }
- }
-
- return {
- node : node,
- event : animationEvent,
- className : className,
- isClassBased : isClassBased,
- isSetClassOperation : isSetClassOperation,
- before : function(allCompleteFn) {
- beforeComplete = allCompleteFn;
- run(before, beforeCancel, function() {
- beforeComplete = noop;
- allCompleteFn();
- });
- },
- after : function(allCompleteFn) {
- afterComplete = allCompleteFn;
- run(after, afterCancel, function() {
- afterComplete = noop;
- allCompleteFn();
- });
- },
- cancel : function() {
- if(beforeCancel) {
- forEach(beforeCancel, function(cancelFn) {
- (cancelFn || noop)(true);
- });
- beforeComplete(true);
- }
- if(afterCancel) {
- forEach(afterCancel, function(cancelFn) {
- (cancelFn || noop)(true);
- });
- afterComplete(true);
- }
- }
- };
- }
-
- /**
- * @ngdoc service
- * @name $animate
- * @kind function
- *
- * @description
- * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations.
- * When any of these operations are run, the $animate service
- * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
- * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
- *
- * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
- * will work out of the box without any extra configuration.
- *
- * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
- *
- * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
- *
- */
- return {
- /**
- * @ngdoc method
- * @name $animate#enter
- * @kind function
- *
- * @description
- * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once
- * the animation is started, the following CSS classes will be present on the element for the duration of the animation:
- *
- * Below is a breakdown of each step that occurs during enter animation:
- *
- * | Animation Step | What the element class attribute looks like |
- * |----------------------------------------------------------------------------------------------|---------------------------------------------|
- * | 1. $animate.enter(...) is called | class="my-animation" |
- * | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" |
- * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
- * | 4. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" |
- * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" |
- * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-enter" |
- * | 7. the .ng-enter-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
- * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
- * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
- * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" |
- *
- * @param {DOMElement} element the element that will be the focus of the enter animation
- * @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation
- * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation
- * @param {function()=} doneCallback the callback function that will be called once the animation is complete
- */
- enter : function(element, parentElement, afterElement, doneCallback) {
- element = angular.element(element);
- parentElement = prepareElement(parentElement);
- afterElement = prepareElement(afterElement);
-
- this.enabled(false, element);
- $delegate.enter(element, parentElement, afterElement);
- $rootScope.$$postDigest(function() {
- element = stripCommentsFromElement(element);
- performAnimation('enter', 'ng-enter', element, parentElement, afterElement, noop, doneCallback);
- });
- },
-
- /**
- * @ngdoc method
- * @name $animate#leave
- * @kind function
- *
- * @description
- * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once
- * the animation is started, the following CSS classes will be added for the duration of the animation:
- *
- * Below is a breakdown of each step that occurs during leave animation:
- *
- * | Animation Step | What the element class attribute looks like |
- * |----------------------------------------------------------------------------------------------|---------------------------------------------|
- * | 1. $animate.leave(...) is called | class="my-animation" |
- * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
- * | 3. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" |
- * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" |
- * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-leave" |
- * | 6. the .ng-leave-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
- * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
- * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
- * | 9. The element is removed from the DOM | ... |
- * | 10. The doneCallback() callback is fired (if provided) | ... |
- *
- * @param {DOMElement} element the element that will be the focus of the leave animation
- * @param {function()=} doneCallback the callback function that will be called once the animation is complete
- */
- leave : function(element, doneCallback) {
- element = angular.element(element);
- cancelChildAnimations(element);
- this.enabled(false, element);
- $rootScope.$$postDigest(function() {
- performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() {
- $delegate.leave(element);
- }, doneCallback);
- });
- },
-
- /**
- * @ngdoc method
- * @name $animate#move
- * @kind function
- *
- * @description
- * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or
- * add the element directly after the afterElement element if present. Then the move animation will be run. Once
- * the animation is started, the following CSS classes will be added for the duration of the animation:
- *
- * Below is a breakdown of each step that occurs during move animation:
- *
- * | Animation Step | What the element class attribute looks like |
- * |----------------------------------------------------------------------------------------------|---------------------------------------------|
- * | 1. $animate.move(...) is called | class="my-animation" |
- * | 2. element is moved into the parentElement element or beside the afterElement element | class="my-animation" |
- * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
- * | 4. the .ng-move class is added to the element | class="my-animation ng-animate ng-move" |
- * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-move" |
- * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-move" |
- * | 7. the .ng-move-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
- * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
- * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
- * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" |
- *
- * @param {DOMElement} element the element that will be the focus of the move animation
- * @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation
- * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation
- * @param {function()=} doneCallback the callback function that will be called once the animation is complete
- */
- move : function(element, parentElement, afterElement, doneCallback) {
- element = angular.element(element);
- parentElement = prepareElement(parentElement);
- afterElement = prepareElement(afterElement);
-
- cancelChildAnimations(element);
- this.enabled(false, element);
- $delegate.move(element, parentElement, afterElement);
- $rootScope.$$postDigest(function() {
- element = stripCommentsFromElement(element);
- performAnimation('move', 'ng-move', element, parentElement, afterElement, noop, doneCallback);
- });
- },
-
- /**
- * @ngdoc method
- * @name $animate#addClass
- *
- * @description
- * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
- * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
- * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
- * or keyframes are defined on the -add or base CSS class).
- *
- * Below is a breakdown of each step that occurs during addClass animation:
- *
- * | Animation Step | What the element class attribute looks like |
- * |------------------------------------------------------------------------------------------------|---------------------------------------------|
- * | 1. $animate.addClass(element, 'super') is called | class="my-animation" |
- * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
- * | 3. the .super-add class are added to the element | class="my-animation ng-animate super-add" |
- * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate super-add" |
- * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate super-add" |
- * | 6. the .super, .super-add-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super super-add super-add-active" |
- * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation super super-add super-add-active" |
- * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation super" |
- * | 9. The super class is kept on the element | class="my-animation super" |
- * | 10. The doneCallback() callback is fired (if provided) | class="my-animation super" |
- *
- * @param {DOMElement} element the element that will be animated
- * @param {string} className the CSS class that will be added to the element and then animated
- * @param {function()=} doneCallback the callback function that will be called once the animation is complete
- */
- addClass : function(element, className, doneCallback) {
- element = angular.element(element);
- element = stripCommentsFromElement(element);
- performAnimation('addClass', className, element, null, null, function() {
- $delegate.addClass(element, className);
- }, doneCallback);
- },
-
- /**
- * @ngdoc method
- * @name $animate#removeClass
- *
- * @description
- * Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value
- * from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in
- * order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if
- * no CSS transitions or keyframes are defined on the -remove or base CSS classes).
- *
- * Below is a breakdown of each step that occurs during removeClass animation:
- *
- * | Animation Step | What the element class attribute looks like |
- * |-----------------------------------------------------------------------------------------------|---------------------------------------------|
- * | 1. $animate.removeClass(element, 'super') is called | class="my-animation super" |
- * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation super ng-animate" |
- * | 3. the .super-remove class are added to the element | class="my-animation super ng-animate super-remove"|
- * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation super ng-animate super-remove" |
- * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation super ng-animate super-remove" |
- * | 6. the .super-remove-active and .ng-animate-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" |
- * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" |
- * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
- * | 9. The doneCallback() callback is fired (if provided) | class="my-animation" |
- *
- *
- * @param {DOMElement} element the element that will be animated
- * @param {string} className the CSS class that will be animated and then removed from the element
- * @param {function()=} doneCallback the callback function that will be called once the animation is complete
- */
- removeClass : function(element, className, doneCallback) {
- element = angular.element(element);
- element = stripCommentsFromElement(element);
- performAnimation('removeClass', className, element, null, null, function() {
- $delegate.removeClass(element, className);
- }, doneCallback);
- },
-
- /**
- *
- * @ngdoc function
- * @name $animate#setClass
- * @function
- * @description Adds and/or removes the given CSS classes to and from the element.
- * Once complete, the done() callback will be fired (if provided).
- * @param {DOMElement} element the element which will its CSS classes changed
- * removed from it
- * @param {string} add the CSS classes which will be added to the element
- * @param {string} remove the CSS class which will be removed from the element
- * @param {Function=} done the callback function (if provided) that will be fired after the
- * CSS classes have been set on the element
- */
- setClass : function(element, add, remove, doneCallback) {
- element = angular.element(element);
- element = stripCommentsFromElement(element);
- performAnimation('setClass', [add, remove], element, null, null, function() {
- $delegate.setClass(element, add, remove);
- }, doneCallback);
- },
-
- /**
- * @ngdoc method
- * @name $animate#enabled
- * @kind function
- *
- * @param {boolean=} value If provided then set the animation on or off.
- * @param {DOMElement=} element If provided then the element will be used to represent the enable/disable operation
- * @return {boolean} Current animation state.
- *
- * @description
- * Globally enables/disables animations.
- *
- */
- enabled : function(value, element) {
- switch(arguments.length) {
- case 2:
- if(value) {
- cleanup(element);
- } else {
- var data = element.data(NG_ANIMATE_STATE) || {};
- data.disabled = true;
- element.data(NG_ANIMATE_STATE, data);
- }
- break;
-
- case 1:
- rootAnimateState.disabled = !value;
- break;
-
- default:
- value = !rootAnimateState.disabled;
- break;
- }
- return !!value;
- }
- };
-
- /*
- all animations call this shared animation triggering function internally.
- The animationEvent variable refers to the JavaScript animation event that will be triggered
- and the className value is the name of the animation that will be applied within the
- CSS code. Element, parentElement and afterElement are provided DOM elements for the animation
- and the onComplete callback will be fired once the animation is fully complete.
- */
- function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) {
-
- var runner = animationRunner(element, animationEvent, className);
- if(!runner) {
- fireDOMOperation();
- fireBeforeCallbackAsync();
- fireAfterCallbackAsync();
- closeAnimation();
- return;
- }
-
- className = runner.className;
- var elementEvents = angular.element._data(runner.node);
- elementEvents = elementEvents && elementEvents.events;
-
- if (!parentElement) {
- parentElement = afterElement ? afterElement.parent() : element.parent();
- }
-
- var ngAnimateState = element.data(NG_ANIMATE_STATE) || {};
- var runningAnimations = ngAnimateState.active || {};
- var totalActiveAnimations = ngAnimateState.totalActive || 0;
- var lastAnimation = ngAnimateState.last;
-
- //only allow animations if the currently running animation is not structural
- //or if there is no animation running at all
- var skipAnimations = runner.isClassBased ?
- ngAnimateState.disabled || (lastAnimation && !lastAnimation.isClassBased) :
- false;
-
- //skip the animation if animations are disabled, a parent is already being animated,
- //the element is not currently attached to the document body or then completely close
- //the animation if any matching animations are not found at all.
- //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case an animation was found.
- if (skipAnimations || animationsDisabled(element, parentElement)) {
- fireDOMOperation();
- fireBeforeCallbackAsync();
- fireAfterCallbackAsync();
- closeAnimation();
- return;
- }
-
- var skipAnimation = false;
- if(totalActiveAnimations > 0) {
- var animationsToCancel = [];
- if(!runner.isClassBased) {
- if(animationEvent == 'leave' && runningAnimations['ng-leave']) {
- skipAnimation = true;
- } else {
- //cancel all animations when a structural animation takes place
- for(var klass in runningAnimations) {
- animationsToCancel.push(runningAnimations[klass]);
- cleanup(element, klass);
- }
- runningAnimations = {};
- totalActiveAnimations = 0;
- }
- } else if(lastAnimation.event == 'setClass') {
- animationsToCancel.push(lastAnimation);
- cleanup(element, className);
- }
- else if(runningAnimations[className]) {
- var current = runningAnimations[className];
- if(current.event == animationEvent) {
- skipAnimation = true;
- } else {
- animationsToCancel.push(current);
- cleanup(element, className);
- }
- }
-
- if(animationsToCancel.length > 0) {
- forEach(animationsToCancel, function(operation) {
- operation.cancel();
- });
- }
- }
-
- if(runner.isClassBased && !runner.isSetClassOperation && !skipAnimation) {
- skipAnimation = (animationEvent == 'addClass') == element.hasClass(className); //opposite of XOR
- }
-
- if(skipAnimation) {
- fireDOMOperation();
- fireBeforeCallbackAsync();
- fireAfterCallbackAsync();
- fireDoneCallbackAsync();
- return;
- }
-
- if(animationEvent == 'leave') {
- //there's no need to ever remove the listener since the element
- //will be removed (destroyed) after the leave animation ends or
- //is cancelled midway
- element.one('$destroy', function(e) {
- var element = angular.element(this);
- var state = element.data(NG_ANIMATE_STATE);
- if(state) {
- var activeLeaveAnimation = state.active['ng-leave'];
- if(activeLeaveAnimation) {
- activeLeaveAnimation.cancel();
- cleanup(element, 'ng-leave');
- }
- }
- });
- }
-
- //the ng-animate class does nothing, but it's here to allow for
- //parent animations to find and cancel child animations when needed
- element.addClass(NG_ANIMATE_CLASS_NAME);
-
- var localAnimationCount = globalAnimationCounter++;
- totalActiveAnimations++;
- runningAnimations[className] = runner;
-
- element.data(NG_ANIMATE_STATE, {
- last : runner,
- active : runningAnimations,
- index : localAnimationCount,
- totalActive : totalActiveAnimations
- });
-
- //first we run the before animations and when all of those are complete
- //then we perform the DOM operation and run the next set of animations
- fireBeforeCallbackAsync();
- runner.before(function(cancelled) {
- var data = element.data(NG_ANIMATE_STATE);
- cancelled = cancelled ||
- !data || !data.active[className] ||
- (runner.isClassBased && data.active[className].event != animationEvent);
-
- fireDOMOperation();
- if(cancelled === true) {
- closeAnimation();
- } else {
- fireAfterCallbackAsync();
- runner.after(closeAnimation);
- }
- });
-
- function fireDOMCallback(animationPhase) {
- var eventName = '$animate:' + animationPhase;
- if(elementEvents && elementEvents[eventName] && elementEvents[eventName].length > 0) {
- $$asyncCallback(function() {
- element.triggerHandler(eventName, {
- event : animationEvent,
- className : className
- });
- });
- }
- }
-
- function fireBeforeCallbackAsync() {
- fireDOMCallback('before');
- }
-
- function fireAfterCallbackAsync() {
- fireDOMCallback('after');
- }
-
- function fireDoneCallbackAsync() {
- fireDOMCallback('close');
- if(doneCallback) {
- $$asyncCallback(function() {
- doneCallback();
- });
- }
- }
-
- //it is less complicated to use a flag than managing and canceling
- //timeouts containing multiple callbacks.
- function fireDOMOperation() {
- if(!fireDOMOperation.hasBeenRun) {
- fireDOMOperation.hasBeenRun = true;
- domOperation();
- }
- }
-
- function closeAnimation() {
- if(!closeAnimation.hasBeenRun) {
- closeAnimation.hasBeenRun = true;
- var data = element.data(NG_ANIMATE_STATE);
- if(data) {
- /* only structural animations wait for reflow before removing an
- animation, but class-based animations don't. An example of this
- failing would be when a parent HTML tag has a ng-class attribute
- causing ALL directives below to skip animations during the digest */
- if(runner && runner.isClassBased) {
- cleanup(element, className);
- } else {
- $$asyncCallback(function() {
- var data = element.data(NG_ANIMATE_STATE) || {};
- if(localAnimationCount == data.index) {
- cleanup(element, className, animationEvent);
- }
- });
- element.data(NG_ANIMATE_STATE, data);
- }
- }
- fireDoneCallbackAsync();
- }
- }
- }
-
- function cancelChildAnimations(element) {
- var node = extractElementNode(element);
- if (node) {
- var nodes = angular.isFunction(node.getElementsByClassName) ?
- node.getElementsByClassName(NG_ANIMATE_CLASS_NAME) :
- node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME);
- forEach(nodes, function(element) {
- element = angular.element(element);
- var data = element.data(NG_ANIMATE_STATE);
- if(data && data.active) {
- forEach(data.active, function(runner) {
- runner.cancel();
- });
- }
- });
- }
- }
-
- function cleanup(element, className) {
- if(isMatchingElement(element, $rootElement)) {
- if(!rootAnimateState.disabled) {
- rootAnimateState.running = false;
- rootAnimateState.structural = false;
- }
- } else if(className) {
- var data = element.data(NG_ANIMATE_STATE) || {};
-
- var removeAnimations = className === true;
- if(!removeAnimations && data.active && data.active[className]) {
- data.totalActive--;
- delete data.active[className];
- }
-
- if(removeAnimations || !data.totalActive) {
- element.removeClass(NG_ANIMATE_CLASS_NAME);
- element.removeData(NG_ANIMATE_STATE);
- }
- }
- }
-
- function animationsDisabled(element, parentElement) {
- if (rootAnimateState.disabled) return true;
-
- if(isMatchingElement(element, $rootElement)) {
- return rootAnimateState.disabled || rootAnimateState.running;
- }
-
- do {
- //the element did not reach the root element which means that it
- //is not apart of the DOM. Therefore there is no reason to do
- //any animations on it
- if(parentElement.length === 0) break;
-
- var isRoot = isMatchingElement(parentElement, $rootElement);
- var state = isRoot ? rootAnimateState : parentElement.data(NG_ANIMATE_STATE);
- var result = state && (!!state.disabled || state.running || state.totalActive > 0);
- if(isRoot || result) {
- return result;
- }
-
- if(isRoot) return true;
- }
- while(parentElement = parentElement.parent());
-
- return true;
- }
- }]);
-
- $animateProvider.register('', ['$window', '$sniffer', '$timeout', '$$animateReflow',
- function($window, $sniffer, $timeout, $$animateReflow) {
- // Detect proper transitionend/animationend event names.
- var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
-
- // If unprefixed events are not supported but webkit-prefixed are, use the latter.
- // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
- // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
- // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
- // Register both events in case `window.onanimationend` is not supported because of that,
- // do the same for `transitionend` as Safari is likely to exhibit similar behavior.
- // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
- // therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition
- if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
- CSS_PREFIX = '-webkit-';
- TRANSITION_PROP = 'WebkitTransition';
- TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
- } else {
- TRANSITION_PROP = 'transition';
- TRANSITIONEND_EVENT = 'transitionend';
- }
-
- if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
- CSS_PREFIX = '-webkit-';
- ANIMATION_PROP = 'WebkitAnimation';
- ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
- } else {
- ANIMATION_PROP = 'animation';
- ANIMATIONEND_EVENT = 'animationend';
- }
-
- var DURATION_KEY = 'Duration';
- var PROPERTY_KEY = 'Property';
- var DELAY_KEY = 'Delay';
- var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
- var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey';
- var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data';
- var NG_ANIMATE_BLOCK_CLASS_NAME = 'ng-animate-block-transitions';
- var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
- var CLOSING_TIME_BUFFER = 1.5;
- var ONE_SECOND = 1000;
-
- var lookupCache = {};
- var parentCounter = 0;
- var animationReflowQueue = [];
- var cancelAnimationReflow;
- function afterReflow(element, callback) {
- if(cancelAnimationReflow) {
- cancelAnimationReflow();
- }
- animationReflowQueue.push(callback);
- cancelAnimationReflow = $$animateReflow(function() {
- forEach(animationReflowQueue, function(fn) {
- fn();
- });
-
- animationReflowQueue = [];
- cancelAnimationReflow = null;
- lookupCache = {};
- });
- }
-
- var closingTimer = null;
- var closingTimestamp = 0;
- var animationElementQueue = [];
- function animationCloseHandler(element, totalTime) {
- var node = extractElementNode(element);
- element = angular.element(node);
-
- //this item will be garbage collected by the closing
- //animation timeout
- animationElementQueue.push(element);
-
- //but it may not need to cancel out the existing timeout
- //if the timestamp is less than the previous one
- var futureTimestamp = Date.now() + totalTime;
- if(futureTimestamp <= closingTimestamp) {
- return;
- }
-
- $timeout.cancel(closingTimer);
-
- closingTimestamp = futureTimestamp;
- closingTimer = $timeout(function() {
- closeAllAnimations(animationElementQueue);
- animationElementQueue = [];
- }, totalTime, false);
- }
-
- function closeAllAnimations(elements) {
- forEach(elements, function(element) {
- var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
- if(elementData) {
- (elementData.closeAnimationFn || noop)();
- }
- });
- }
-
- function getElementAnimationDetails(element, cacheKey) {
- var data = cacheKey ? lookupCache[cacheKey] : null;
- if(!data) {
- var transitionDuration = 0;
- var transitionDelay = 0;
- var animationDuration = 0;
- var animationDelay = 0;
- var transitionDelayStyle;
- var animationDelayStyle;
- var transitionDurationStyle;
- var transitionPropertyStyle;
-
- //we want all the styles defined before and after
- forEach(element, function(element) {
- if (element.nodeType == ELEMENT_NODE) {
- var elementStyles = $window.getComputedStyle(element) || {};
-
- transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY];
-
- transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration);
-
- transitionPropertyStyle = elementStyles[TRANSITION_PROP + PROPERTY_KEY];
-
- transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY];
-
- transitionDelay = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay);
-
- animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY];
-
- animationDelay = Math.max(parseMaxTime(animationDelayStyle), animationDelay);
-
- var aDuration = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]);
-
- if(aDuration > 0) {
- aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1;
- }
-
- animationDuration = Math.max(aDuration, animationDuration);
- }
- });
- data = {
- total : 0,
- transitionPropertyStyle: transitionPropertyStyle,
- transitionDurationStyle: transitionDurationStyle,
- transitionDelayStyle: transitionDelayStyle,
- transitionDelay: transitionDelay,
- transitionDuration: transitionDuration,
- animationDelayStyle: animationDelayStyle,
- animationDelay: animationDelay,
- animationDuration: animationDuration
- };
- if(cacheKey) {
- lookupCache[cacheKey] = data;
- }
- }
- return data;
- }
-
- function parseMaxTime(str) {
- var maxValue = 0;
- var values = angular.isString(str) ?
- str.split(/\s*,\s*/) :
- [];
- forEach(values, function(value) {
- maxValue = Math.max(parseFloat(value) || 0, maxValue);
- });
- return maxValue;
- }
-
- function getCacheKey(element) {
- var parentElement = element.parent();
- var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY);
- if(!parentID) {
- parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter);
- parentID = parentCounter;
- }
- return parentID + '-' + extractElementNode(element).getAttribute('class');
- }
-
- function animateSetup(animationEvent, element, className, calculationDecorator) {
- var cacheKey = getCacheKey(element);
- var eventCacheKey = cacheKey + ' ' + className;
- var itemIndex = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0;
-
- var stagger = {};
- if(itemIndex > 0) {
- var staggerClassName = className + '-stagger';
- var staggerCacheKey = cacheKey + ' ' + staggerClassName;
- var applyClasses = !lookupCache[staggerCacheKey];
-
- applyClasses && element.addClass(staggerClassName);
-
- stagger = getElementAnimationDetails(element, staggerCacheKey);
-
- applyClasses && element.removeClass(staggerClassName);
- }
-
- /* the animation itself may need to add/remove special CSS classes
- * before calculating the anmation styles */
- calculationDecorator = calculationDecorator ||
- function(fn) { return fn(); };
-
- element.addClass(className);
-
- var formerData = element.data(NG_ANIMATE_CSS_DATA_KEY) || {};
-
- var timings = calculationDecorator(function() {
- return getElementAnimationDetails(element, eventCacheKey);
- });
-
- var transitionDuration = timings.transitionDuration;
- var animationDuration = timings.animationDuration;
- if(transitionDuration === 0 && animationDuration === 0) {
- element.removeClass(className);
- return false;
- }
-
- element.data(NG_ANIMATE_CSS_DATA_KEY, {
- running : formerData.running || 0,
- itemIndex : itemIndex,
- stagger : stagger,
- timings : timings,
- closeAnimationFn : noop
- });
-
- //temporarily disable the transition so that the enter styles
- //don't animate twice (this is here to avoid a bug in Chrome/FF).
- var isCurrentlyAnimating = formerData.running > 0 || animationEvent == 'setClass';
- if(transitionDuration > 0) {
- blockTransitions(element, className, isCurrentlyAnimating);
- }
-
- //staggering keyframe animations work by adjusting the `animation-delay` CSS property
- //on the given element, however, the delay value can only calculated after the reflow
- //since by that time $animate knows how many elements are being animated. Therefore,
- //until the reflow occurs the element needs to be blocked (where the keyframe animation
- //is set to `none 0s`). This blocking mechanism should only be set for when a stagger
- //animation is detected and when the element item index is greater than 0.
- if(animationDuration > 0 && stagger.animationDelay > 0 && stagger.animationDuration === 0) {
- blockKeyframeAnimations(element);
- }
-
- return true;
- }
-
- function isStructuralAnimation(className) {
- return className == 'ng-enter' || className == 'ng-move' || className == 'ng-leave';
- }
-
- function blockTransitions(element, className, isAnimating) {
- if(isStructuralAnimation(className) || !isAnimating) {
- extractElementNode(element).style[TRANSITION_PROP + PROPERTY_KEY] = 'none';
- } else {
- element.addClass(NG_ANIMATE_BLOCK_CLASS_NAME);
- }
- }
-
- function blockKeyframeAnimations(element) {
- extractElementNode(element).style[ANIMATION_PROP] = 'none 0s';
- }
-
- function unblockTransitions(element, className) {
- var prop = TRANSITION_PROP + PROPERTY_KEY;
- var node = extractElementNode(element);
- if(node.style[prop] && node.style[prop].length > 0) {
- node.style[prop] = '';
- }
- element.removeClass(NG_ANIMATE_BLOCK_CLASS_NAME);
- }
-
- function unblockKeyframeAnimations(element) {
- var prop = ANIMATION_PROP;
- var node = extractElementNode(element);
- if(node.style[prop] && node.style[prop].length > 0) {
- node.style[prop] = '';
- }
- }
-
- function animateRun(animationEvent, element, className, activeAnimationComplete) {
- var node = extractElementNode(element);
- var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
- if(node.getAttribute('class').indexOf(className) == -1 || !elementData) {
- activeAnimationComplete();
- return;
- }
-
- var activeClassName = '';
- forEach(className.split(' '), function(klass, i) {
- activeClassName += (i > 0 ? ' ' : '') + klass + '-active';
- });
-
- var stagger = elementData.stagger;
- var timings = elementData.timings;
- var itemIndex = elementData.itemIndex;
- var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration);
- var maxDelay = Math.max(timings.transitionDelay, timings.animationDelay);
- var maxDelayTime = maxDelay * ONE_SECOND;
-
- var startTime = Date.now();
- var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT;
-
- var style = '', appliedStyles = [];
- if(timings.transitionDuration > 0) {
- var propertyStyle = timings.transitionPropertyStyle;
- if(propertyStyle.indexOf('all') == -1) {
- style += CSS_PREFIX + 'transition-property: ' + propertyStyle + ';';
- style += CSS_PREFIX + 'transition-duration: ' + timings.transitionDurationStyle + ';';
- appliedStyles.push(CSS_PREFIX + 'transition-property');
- appliedStyles.push(CSS_PREFIX + 'transition-duration');
- }
- }
-
- if(itemIndex > 0) {
- if(stagger.transitionDelay > 0 && stagger.transitionDuration === 0) {
- var delayStyle = timings.transitionDelayStyle;
- style += CSS_PREFIX + 'transition-delay: ' +
- prepareStaggerDelay(delayStyle, stagger.transitionDelay, itemIndex) + '; ';
- appliedStyles.push(CSS_PREFIX + 'transition-delay');
- }
-
- if(stagger.animationDelay > 0 && stagger.animationDuration === 0) {
- style += CSS_PREFIX + 'animation-delay: ' +
- prepareStaggerDelay(timings.animationDelayStyle, stagger.animationDelay, itemIndex) + '; ';
- appliedStyles.push(CSS_PREFIX + 'animation-delay');
- }
- }
-
- if(appliedStyles.length > 0) {
- //the element being animated may sometimes contain comment nodes in
- //the jqLite object, so we're safe to use a single variable to house
- //the styles since there is always only one element being animated
- var oldStyle = node.getAttribute('style') || '';
- node.setAttribute('style', oldStyle + '; ' + style);
- }
-
- element.on(css3AnimationEvents, onAnimationProgress);
- element.addClass(activeClassName);
- elementData.closeAnimationFn = function() {
- onEnd();
- activeAnimationComplete();
- };
-
- var staggerTime = itemIndex * (Math.max(stagger.animationDelay, stagger.transitionDelay) || 0);
- var animationTime = (maxDelay + maxDuration) * CLOSING_TIME_BUFFER;
- var totalTime = (staggerTime + animationTime) * ONE_SECOND;
-
- elementData.running++;
- animationCloseHandler(element, totalTime);
- return onEnd;
-
- // This will automatically be called by $animate so
- // there is no need to attach this internally to the
- // timeout done method.
- function onEnd(cancelled) {
- element.off(css3AnimationEvents, onAnimationProgress);
- element.removeClass(activeClassName);
- animateClose(element, className);
- var node = extractElementNode(element);
- for (var i in appliedStyles) {
- node.style.removeProperty(appliedStyles[i]);
- }
- }
-
- function onAnimationProgress(event) {
- event.stopPropagation();
- var ev = event.originalEvent || event;
- var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
-
- /* Firefox (or possibly just Gecko) likes to not round values up
- * when a ms measurement is used for the animation */
- var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
-
- /* $manualTimeStamp is a mocked timeStamp value which is set
- * within browserTrigger(). This is only here so that tests can
- * mock animations properly. Real events fallback to event.timeStamp,
- * or, if they don't, then a timeStamp is automatically created for them.
- * We're checking to see if the timeStamp surpasses the expected delay,
- * but we're using elapsedTime instead of the timeStamp on the 2nd
- * pre-condition since animations sometimes close off early */
- if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
- activeAnimationComplete();
- }
- }
- }
-
- function prepareStaggerDelay(delayStyle, staggerDelay, index) {
- var style = '';
- forEach(delayStyle.split(','), function(val, i) {
- style += (i > 0 ? ',' : '') +
- (index * staggerDelay + parseInt(val, 10)) + 's';
- });
- return style;
- }
-
- function animateBefore(animationEvent, element, className, calculationDecorator) {
- if(animateSetup(animationEvent, element, className, calculationDecorator)) {
- return function(cancelled) {
- cancelled && animateClose(element, className);
- };
- }
- }
-
- function animateAfter(animationEvent, element, className, afterAnimationComplete) {
- if(element.data(NG_ANIMATE_CSS_DATA_KEY)) {
- return animateRun(animationEvent, element, className, afterAnimationComplete);
- } else {
- animateClose(element, className);
- afterAnimationComplete();
- }
- }
-
- function animate(animationEvent, element, className, animationComplete) {
- //If the animateSetup function doesn't bother returning a
- //cancellation function then it means that there is no animation
- //to perform at all
- var preReflowCancellation = animateBefore(animationEvent, element, className);
- if(!preReflowCancellation) {
- animationComplete();
- return;
- }
-
- //There are two cancellation functions: one is before the first
- //reflow animation and the second is during the active state
- //animation. The first function will take care of removing the
- //data from the element which will not make the 2nd animation
- //happen in the first place
- var cancel = preReflowCancellation;
- afterReflow(element, function() {
- unblockTransitions(element, className);
- unblockKeyframeAnimations(element);
- //once the reflow is complete then we point cancel to
- //the new cancellation function which will remove all of the
- //animation properties from the active animation
- cancel = animateAfter(animationEvent, element, className, animationComplete);
- });
-
- return function(cancelled) {
- (cancel || noop)(cancelled);
- };
- }
-
- function animateClose(element, className) {
- element.removeClass(className);
- var data = element.data(NG_ANIMATE_CSS_DATA_KEY);
- if(data) {
- if(data.running) {
- data.running--;
- }
- if(!data.running || data.running === 0) {
- element.removeData(NG_ANIMATE_CSS_DATA_KEY);
- }
- }
- }
-
- return {
- enter : function(element, animationCompleted) {
- return animate('enter', element, 'ng-enter', animationCompleted);
- },
-
- leave : function(element, animationCompleted) {
- return animate('leave', element, 'ng-leave', animationCompleted);
- },
-
- move : function(element, animationCompleted) {
- return animate('move', element, 'ng-move', animationCompleted);
- },
-
- beforeSetClass : function(element, add, remove, animationCompleted) {
- var className = suffixClasses(remove, '-remove') + ' ' +
- suffixClasses(add, '-add');
- var cancellationMethod = animateBefore('setClass', element, className, function(fn) {
- /* when classes are removed from an element then the transition style
- * that is applied is the transition defined on the element without the
- * CSS class being there. This is how CSS3 functions outside of ngAnimate.
- * http://plnkr.co/edit/j8OzgTNxHTb4n3zLyjGW?p=preview */
- var klass = element.attr('class');
- element.removeClass(remove);
- element.addClass(add);
- var timings = fn();
- element.attr('class', klass);
- return timings;
- });
-
- if(cancellationMethod) {
- afterReflow(element, function() {
- unblockTransitions(element, className);
- unblockKeyframeAnimations(element);
- animationCompleted();
- });
- return cancellationMethod;
- }
- animationCompleted();
- },
-
- beforeAddClass : function(element, className, animationCompleted) {
- var cancellationMethod = animateBefore('addClass', element, suffixClasses(className, '-add'), function(fn) {
-
- /* when a CSS class is added to an element then the transition style that
- * is applied is the transition defined on the element when the CSS class
- * is added at the time of the animation. This is how CSS3 functions
- * outside of ngAnimate. */
- element.addClass(className);
- var timings = fn();
- element.removeClass(className);
- return timings;
- });
-
- if(cancellationMethod) {
- afterReflow(element, function() {
- unblockTransitions(element, className);
- unblockKeyframeAnimations(element);
- animationCompleted();
- });
- return cancellationMethod;
- }
- animationCompleted();
- },
-
- setClass : function(element, add, remove, animationCompleted) {
- remove = suffixClasses(remove, '-remove');
- add = suffixClasses(add, '-add');
- var className = remove + ' ' + add;
- return animateAfter('setClass', element, className, animationCompleted);
- },
-
- addClass : function(element, className, animationCompleted) {
- return animateAfter('addClass', element, suffixClasses(className, '-add'), animationCompleted);
- },
-
- beforeRemoveClass : function(element, className, animationCompleted) {
- var cancellationMethod = animateBefore('removeClass', element, suffixClasses(className, '-remove'), function(fn) {
- /* when classes are removed from an element then the transition style
- * that is applied is the transition defined on the element without the
- * CSS class being there. This is how CSS3 functions outside of ngAnimate.
- * http://plnkr.co/edit/j8OzgTNxHTb4n3zLyjGW?p=preview */
- var klass = element.attr('class');
- element.removeClass(className);
- var timings = fn();
- element.attr('class', klass);
- return timings;
- });
-
- if(cancellationMethod) {
- afterReflow(element, function() {
- unblockTransitions(element, className);
- unblockKeyframeAnimations(element);
- animationCompleted();
- });
- return cancellationMethod;
- }
- animationCompleted();
- },
-
- removeClass : function(element, className, animationCompleted) {
- return animateAfter('removeClass', element, suffixClasses(className, '-remove'), animationCompleted);
- }
- };
-
- function suffixClasses(classes, suffix) {
- var className = '';
- classes = angular.isArray(classes) ? classes : classes.split(/\s+/);
- forEach(classes, function(klass, i) {
- if(klass && klass.length > 0) {
- className += (i > 0 ? ' ' : '') + klass + suffix;
- }
- });
- return className;
- }
- }]);
- }]);
-
-
-})(window, window.angular);