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Posted to dev@flex.apache.org by "Ben Crowl (JIRA)" <ji...@apache.org> on 2012/11/28 02:36:58 UTC

[jira] [Created] (FLEX-33280) [iOS] Packager compiles boolean condition incorrectly after loop break

Ben Crowl created FLEX-33280:
--------------------------------

             Summary: [iOS] Packager compiles boolean condition incorrectly after loop break
                 Key: FLEX-33280
                 URL: https://issues.apache.org/jira/browse/FLEX-33280
             Project: Apache Flex
          Issue Type: Bug
          Components: .Unspecified - Compiler, Installation & Packaging
    Affects Versions: Adobe Flex SDK 4.6 (Release)
         Environment: Windows 7 Ultimate
Adobe Flex SDK 4.6 (build 23201, includes Adobe AIR 3.4 SDK)
Flash Builder 4.5.1.313231
            Reporter: Ben Crowl
         Attachments: BasicMobile.zip

An ActionScript function works differently between debug and release builds using the Flex Packager for iOS.



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[jira] [Updated] (FLEX-33280) [iOS] Packager compiles boolean condition incorrectly after loop break

Posted by "Ben Crowl (JIRA)" <ji...@apache.org>.
     [ https://issues.apache.org/jira/browse/FLEX-33280?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ]

Ben Crowl updated FLEX-33280:
-----------------------------

    Description: 
An ActionScript function executes unexpectedly when compiled using Ad-Hoc release mode, using the Flex Packager for iOS.

The sample program contains a  for each loop within another for each loop, that is used to compare two lists of integers.  At the start of the outer loop, a variable named "matched" is set to false.

When a match is found in the inner loop, matched is assigned the value true, and the inner loop issues a break command to early-exit the loop.

Following the inner loop, an if statement checks the value of the boolean variable, like so:

if (matched == false)
{
...
}

When the code is execute as an adhoc iOS release build on an iPad 3, the code within the if statement is executed even when matched == true.

Changing the code to the following, works as expected:

if (!matched)
{
...
}




  was:
An ActionScript function works differently between debug and release builds using the Flex Packager for iOS.



    
> [iOS] Packager compiles boolean condition incorrectly after loop break
> ----------------------------------------------------------------------
>
>                 Key: FLEX-33280
>                 URL: https://issues.apache.org/jira/browse/FLEX-33280
>             Project: Apache Flex
>          Issue Type: Bug
>          Components: .Unspecified - Compiler, Installation & Packaging
>    Affects Versions: Adobe Flex SDK 4.6 (Release)
>         Environment: Windows 7 Ultimate
> Adobe Flex SDK 4.6 (build 23201, includes Adobe AIR 3.4 SDK)
> Flash Builder 4.5.1.313231
>            Reporter: Ben Crowl
>              Labels: ios, packaging
>         Attachments: BasicMobile.zip
>
>
> An ActionScript function executes unexpectedly when compiled using Ad-Hoc release mode, using the Flex Packager for iOS.
> The sample program contains a  for each loop within another for each loop, that is used to compare two lists of integers.  At the start of the outer loop, a variable named "matched" is set to false.
> When a match is found in the inner loop, matched is assigned the value true, and the inner loop issues a break command to early-exit the loop.
> Following the inner loop, an if statement checks the value of the boolean variable, like so:
> if (matched == false)
> {
> ...
> }
> When the code is execute as an adhoc iOS release build on an iPad 3, the code within the if statement is executed even when matched == true.
> Changing the code to the following, works as expected:
> if (!matched)
> {
> ...
> }

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[jira] [Updated] (FLEX-33280) [iOS] Packager compiles boolean condition incorrectly after loop break

Posted by "Ben Crowl (JIRA)" <ji...@apache.org>.
     [ https://issues.apache.org/jira/browse/FLEX-33280?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ]

Ben Crowl updated FLEX-33280:
-----------------------------

    Environment: 
Windows 7 Ultimate
Adobe Flex SDK 4.6 (build 23201, includes Adobe AIR 3.4 SDK)
Flash Builder 4.5.1.313231
iPad 3 (running iOS6.0) / iPad 2 (running iOS6.0)

  was:
Windows 7 Ultimate
Adobe Flex SDK 4.6 (build 23201, includes Adobe AIR 3.4 SDK)
Flash Builder 4.5.1.313231

    
> [iOS] Packager compiles boolean condition incorrectly after loop break
> ----------------------------------------------------------------------
>
>                 Key: FLEX-33280
>                 URL: https://issues.apache.org/jira/browse/FLEX-33280
>             Project: Apache Flex
>          Issue Type: Bug
>          Components: .Unspecified - Compiler, Installation & Packaging
>    Affects Versions: Adobe Flex SDK 4.6 (Release)
>         Environment: Windows 7 Ultimate
> Adobe Flex SDK 4.6 (build 23201, includes Adobe AIR 3.4 SDK)
> Flash Builder 4.5.1.313231
> iPad 3 (running iOS6.0) / iPad 2 (running iOS6.0)
>            Reporter: Ben Crowl
>              Labels: ios, packaging
>         Attachments: BasicMobile.zip
>
>
> An ActionScript function executes unexpectedly when compiled using Ad-Hoc release mode, using the Flex Packager for iOS.
> The sample program contains a  for each loop within another for each loop, that is used to compare two lists of integers.  At the start of the outer loop, a variable named "matched" is set to false.
> When a match is found in the inner loop, matched is assigned the value true, and the inner loop issues a break command to early-exit the loop.
> Following the inner loop, an if statement checks the value of the boolean variable, like so:
> if (matched == false)
> {
> ...
> }
> When the code is execute as an adhoc iOS release build on an iPad 3, the code within the if statement is executed even when matched == true.
> Changing the code to the following, works as expected:
> if (!matched)
> {
> ...
> }

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[jira] [Updated] (FLEX-33280) [iOS] Packager compiles boolean condition incorrectly after loop break

Posted by "Ben Crowl (JIRA)" <ji...@apache.org>.
     [ https://issues.apache.org/jira/browse/FLEX-33280?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ]

Ben Crowl updated FLEX-33280:
-----------------------------

    Description: 
ActionScript codes executes unexpectedly when compiled with Ad-Hoc packaging type, using the Flex Packager for iOS.

The attached sample program contains a for each loop within another for each loop, that is used to compare two lists of integers.  At the start of the outer loop, a variable named "matched" is set to false.

When a match is found in the inner loop, matched is assigned the value true, and the inner loop issues a break command to early-exit the loop.

Following the inner loop, an if statement checks the value of the boolean variable, like so:

if (matched == false)
{
...
}

When the code is execute as an adhoc iOS release build on an iPad 3, the code within the if statement is executed even when matched == true.

Changing the code to the following, works as expected:

if (!matched)
{
...
}

Steps to reproduce:

1) Run the attached BasicMobile project in the AIR simulator on your desktop
2) The expected result is:

1. Using matched == false
---------------------------
Loop
UNMATCHED: 0
Loop
UNMATCHED: 1
Loop
MATCHED: 2, 2
Loop
MATCHED: 3, 3
Loop
UNMATCHED: 4



2. Using !matched
---------------------------
Loop
UNMATCHED: 0
Loop
UNMATCHED: 1
Loop
MATCHED: 2, 2
Loop
MATCHED: 3, 3
Loop
UNMATCHED: 4



3. Using no break
---------------------------
Loop
UNMATCHED: 0
Loop
UNMATCHED: 1
Loop
MATCHED: 2, 2
Loop
MATCHED: 3, 3
Loop
UNMATCHED: 4

3) Now export a release build for the same project to Apple iOS, using Ad Hoc packaging type.
4) Install the app on an iPad or iPhone
5) Run the app.  The result is: 

1. Using matched == false
---------------------------
Loop
UNMATCHED: 0
Loop
UNMATCHED: 1
Loop
MATCHED: 2, 2
UNMATCHED: 2
Loop
MATCHED: 3, 3
UNMATCHED: 3
Loop
UNMATCHED: 4


2. Using !matched
---------------------------
Loop
UNMATCHED: 0
Loop
UNMATCHED: 1
Loop
MATCHED: 2, 2
Loop
MATCHED: 3, 3
Loop
UNMATCHED: 4


3. Using !matched
---------------------------
Loop
UNMATCHED: 0
Loop
UNMATCHED: 1
Loop
MATCHED: 2, 2
Loop
MATCHED: 3, 3
Loop
UNMATCHED: 4


Notice how in the Adhoc release version, the first case "1. Using matched == false" reports MATCHED and UNMATCHED for items 2 and 3.  This indicates that the boolean variable "matched" is passing the test == false, even when its value has been set to true.


  was:
ActionScript codes executes unexpectedly when compiled with Ad-Hoc packaging type, using the Flex Packager for iOS.

The attached sample program contains a for each loop within another for each loop, that is used to compare two lists of integers.  At the start of the outer loop, a variable named "matched" is set to false.

When a match is found in the inner loop, matched is assigned the value true, and the inner loop issues a break command to early-exit the loop.

Following the inner loop, an if statement checks the value of the boolean variable, like so:

if (matched == false)
{
...
}

When the code is execute as an adhoc iOS release build on an iPad 3, the code within the if statement is executed even when matched == true.

Changing the code to the following, works as expected:

if (!matched)
{
...
}

Steps to reproduce:
1) Run the attached BasicMobile project in the AIR simulator on your desktop
2) The expected result is:

1. Using matched == false
---------------------------
Loop
UNMATCHED: 0
Loop
UNMATCHED: 1
Loop
MATCHED: 2, 2
Loop
MATCHED: 3, 3
Loop
UNMATCHED: 4



2. Using !matched
---------------------------
Loop
UNMATCHED: 0
Loop
UNMATCHED: 1
Loop
MATCHED: 2, 2
Loop
MATCHED: 3, 3
Loop
UNMATCHED: 4



3. Using no break
---------------------------
Loop
UNMATCHED: 0
Loop
UNMATCHED: 1
Loop
MATCHED: 2, 2
Loop
MATCHED: 3, 3
Loop
UNMATCHED: 4


1) Export a release build for the attached BasicMobile project for Apple iOS, using Ad Hoc packaging type.
2) Install the app on an iPad or iPhone
3) Run the app.  The expected result is:





    
> [iOS] Packager compiles boolean condition incorrectly after loop break
> ----------------------------------------------------------------------
>
>                 Key: FLEX-33280
>                 URL: https://issues.apache.org/jira/browse/FLEX-33280
>             Project: Apache Flex
>          Issue Type: Bug
>          Components: .Unspecified - Compiler, Installation & Packaging
>    Affects Versions: Adobe Flex SDK 4.6 (Release)
>         Environment: Windows 7 Ultimate
> Adobe Flex SDK 4.6 (build 23201, includes Adobe AIR 3.4 SDK)
> Flash Builder 4.5.1.313231
> iPad 3 (running iOS6.0) / iPad 2 (running iOS6.0)
>            Reporter: Ben Crowl
>              Labels: ios, packaging
>         Attachments: BasicMobile.zip
>
>
> ActionScript codes executes unexpectedly when compiled with Ad-Hoc packaging type, using the Flex Packager for iOS.
> The attached sample program contains a for each loop within another for each loop, that is used to compare two lists of integers.  At the start of the outer loop, a variable named "matched" is set to false.
> When a match is found in the inner loop, matched is assigned the value true, and the inner loop issues a break command to early-exit the loop.
> Following the inner loop, an if statement checks the value of the boolean variable, like so:
> if (matched == false)
> {
> ...
> }
> When the code is execute as an adhoc iOS release build on an iPad 3, the code within the if statement is executed even when matched == true.
> Changing the code to the following, works as expected:
> if (!matched)
> {
> ...
> }
> Steps to reproduce:
> 1) Run the attached BasicMobile project in the AIR simulator on your desktop
> 2) The expected result is:
> 1. Using matched == false
> ---------------------------
> Loop
> UNMATCHED: 0
> Loop
> UNMATCHED: 1
> Loop
> MATCHED: 2, 2
> Loop
> MATCHED: 3, 3
> Loop
> UNMATCHED: 4
> 2. Using !matched
> ---------------------------
> Loop
> UNMATCHED: 0
> Loop
> UNMATCHED: 1
> Loop
> MATCHED: 2, 2
> Loop
> MATCHED: 3, 3
> Loop
> UNMATCHED: 4
> 3. Using no break
> ---------------------------
> Loop
> UNMATCHED: 0
> Loop
> UNMATCHED: 1
> Loop
> MATCHED: 2, 2
> Loop
> MATCHED: 3, 3
> Loop
> UNMATCHED: 4
> 3) Now export a release build for the same project to Apple iOS, using Ad Hoc packaging type.
> 4) Install the app on an iPad or iPhone
> 5) Run the app.  The result is: 
> 1. Using matched == false
> ---------------------------
> Loop
> UNMATCHED: 0
> Loop
> UNMATCHED: 1
> Loop
> MATCHED: 2, 2
> UNMATCHED: 2
> Loop
> MATCHED: 3, 3
> UNMATCHED: 3
> Loop
> UNMATCHED: 4
> 2. Using !matched
> ---------------------------
> Loop
> UNMATCHED: 0
> Loop
> UNMATCHED: 1
> Loop
> MATCHED: 2, 2
> Loop
> MATCHED: 3, 3
> Loop
> UNMATCHED: 4
> 3. Using !matched
> ---------------------------
> Loop
> UNMATCHED: 0
> Loop
> UNMATCHED: 1
> Loop
> MATCHED: 2, 2
> Loop
> MATCHED: 3, 3
> Loop
> UNMATCHED: 4
> Notice how in the Adhoc release version, the first case "1. Using matched == false" reports MATCHED and UNMATCHED for items 2 and 3.  This indicates that the boolean variable "matched" is passing the test == false, even when its value has been set to true.

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[jira] [Closed] (FLEX-33280) [iOS] Packager compiles boolean condition incorrectly after loop break

Posted by "Alex Harui (JIRA)" <ji...@apache.org>.
     [ https://issues.apache.org/jira/browse/FLEX-33280?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ]

Alex Harui closed FLEX-33280.
-----------------------------

    Resolution: Invalid
      Assignee: Alex Harui

Unfortunately, the IOS packager is part of the Adobe AIR SDK and external to Apache Flex.  Assuming the test case doesn't fail on Android or other Flash/AIR situations, you will have to file a bug against Adobe.
                
> [iOS] Packager compiles boolean condition incorrectly after loop break
> ----------------------------------------------------------------------
>
>                 Key: FLEX-33280
>                 URL: https://issues.apache.org/jira/browse/FLEX-33280
>             Project: Apache Flex
>          Issue Type: Bug
>          Components: .Unspecified - Compiler, Installation & Packaging
>    Affects Versions: Adobe Flex SDK 4.6 (Release)
>         Environment: Windows 7 Ultimate
> Adobe Flex SDK 4.6 (build 23201, includes Adobe AIR 3.4 SDK)
> Flash Builder 4.5.1.313231
> iPad 3 (running iOS6.0) / iPad 2 (running iOS6.0)
>            Reporter: Ben Crowl
>            Assignee: Alex Harui
>              Labels: ios, packaging
>         Attachments: BasicMobile.zip
>
>
> ActionScript codes executes unexpectedly when compiled with Ad-Hoc packaging type, using the Flex Packager for iOS.
> The attached sample program contains a for each loop within another for each loop, that is used to compare two lists of integers.  At the start of the outer loop, a variable named "matched" is set to false.
> When a match is found in the inner loop, matched is assigned the value true, and the inner loop issues a break command to early-exit the loop.
> Following the inner loop, an if statement checks the value of the boolean variable, like so:
> if (matched == false)
> {
> ...
> }
> When the code is execute as an adhoc iOS release build on an iPad 3, the code within the if statement is executed even when matched == true.
> Changing the code to the following, works as expected:
> if (!matched)
> {
> ...
> }
> Steps to reproduce:
> 1) Run the attached BasicMobile project in the AIR simulator on your desktop
> 2) The expected result is:
> 1. Using matched == false
> ---------------------------
> Loop
> UNMATCHED: 0
> Loop
> UNMATCHED: 1
> Loop
> MATCHED: 2, 2
> Loop
> MATCHED: 3, 3
> Loop
> UNMATCHED: 4
> 2. Using !matched
> ---------------------------
> Loop
> UNMATCHED: 0
> Loop
> UNMATCHED: 1
> Loop
> MATCHED: 2, 2
> Loop
> MATCHED: 3, 3
> Loop
> UNMATCHED: 4
> 3. Using no break
> ---------------------------
> Loop
> UNMATCHED: 0
> Loop
> UNMATCHED: 1
> Loop
> MATCHED: 2, 2
> Loop
> MATCHED: 3, 3
> Loop
> UNMATCHED: 4
> 3) Now export a release build for the same project to Apple iOS, using Ad Hoc packaging type.
> 4) Install the app on an iPad or iPhone
> 5) Run the app.  The result is: 
> 1. Using matched == false
> ---------------------------
> Loop
> UNMATCHED: 0
> Loop
> UNMATCHED: 1
> Loop
> MATCHED: 2, 2
> UNMATCHED: 2
> Loop
> MATCHED: 3, 3
> UNMATCHED: 3
> Loop
> UNMATCHED: 4
> 2. Using !matched
> ---------------------------
> Loop
> UNMATCHED: 0
> Loop
> UNMATCHED: 1
> Loop
> MATCHED: 2, 2
> Loop
> MATCHED: 3, 3
> Loop
> UNMATCHED: 4
> 3. Using !matched
> ---------------------------
> Loop
> UNMATCHED: 0
> Loop
> UNMATCHED: 1
> Loop
> MATCHED: 2, 2
> Loop
> MATCHED: 3, 3
> Loop
> UNMATCHED: 4
> Notice how in the Adhoc release version, the first case "1. Using matched == false" reports MATCHED and UNMATCHED for items 2 and 3.  This indicates that the boolean variable "matched" is passing the test == false, even when its value has been set to true.

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[jira] [Updated] (FLEX-33280) [iOS] Packager compiles boolean condition incorrectly after loop break

Posted by "Ben Crowl (JIRA)" <ji...@apache.org>.
     [ https://issues.apache.org/jira/browse/FLEX-33280?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ]

Ben Crowl updated FLEX-33280:
-----------------------------

    Description: 
ActionScript codes executes unexpectedly when compiled with Ad-Hoc packaging type, using the Flex Packager for iOS.

The attached sample program contains a for each loop within another for each loop, that is used to compare two lists of integers.  At the start of the outer loop, a variable named "matched" is set to false.

When a match is found in the inner loop, matched is assigned the value true, and the inner loop issues a break command to early-exit the loop.

Following the inner loop, an if statement checks the value of the boolean variable, like so:

if (matched == false)
{
...
}

When the code is execute as an adhoc iOS release build on an iPad 3, the code within the if statement is executed even when matched == true.

Changing the code to the following, works as expected:

if (!matched)
{
...
}

Steps to reproduce:
1) Run the attached BasicMobile project in the AIR simulator on your desktop
2) The expected result is:

1. Using matched == false
---------------------------
Loop
UNMATCHED: 0
Loop
UNMATCHED: 1
Loop
MATCHED: 2, 2
Loop
MATCHED: 3, 3
Loop
UNMATCHED: 4



2. Using !matched
---------------------------
Loop
UNMATCHED: 0
Loop
UNMATCHED: 1
Loop
MATCHED: 2, 2
Loop
MATCHED: 3, 3
Loop
UNMATCHED: 4



3. Using no break
---------------------------
Loop
UNMATCHED: 0
Loop
UNMATCHED: 1
Loop
MATCHED: 2, 2
Loop
MATCHED: 3, 3
Loop
UNMATCHED: 4


1) Export a release build for the attached BasicMobile project for Apple iOS, using Ad Hoc packaging type.
2) Install the app on an iPad or iPhone
3) Run the app.  The expected result is:





  was:
An ActionScript function executes unexpectedly when compiled using Ad-Hoc release mode, using the Flex Packager for iOS.

The sample program contains a  for each loop within another for each loop, that is used to compare two lists of integers.  At the start of the outer loop, a variable named "matched" is set to false.

When a match is found in the inner loop, matched is assigned the value true, and the inner loop issues a break command to early-exit the loop.

Following the inner loop, an if statement checks the value of the boolean variable, like so:

if (matched == false)
{
...
}

When the code is execute as an adhoc iOS release build on an iPad 3, the code within the if statement is executed even when matched == true.

Changing the code to the following, works as expected:

if (!matched)
{
...
}




    
> [iOS] Packager compiles boolean condition incorrectly after loop break
> ----------------------------------------------------------------------
>
>                 Key: FLEX-33280
>                 URL: https://issues.apache.org/jira/browse/FLEX-33280
>             Project: Apache Flex
>          Issue Type: Bug
>          Components: .Unspecified - Compiler, Installation & Packaging
>    Affects Versions: Adobe Flex SDK 4.6 (Release)
>         Environment: Windows 7 Ultimate
> Adobe Flex SDK 4.6 (build 23201, includes Adobe AIR 3.4 SDK)
> Flash Builder 4.5.1.313231
> iPad 3 (running iOS6.0) / iPad 2 (running iOS6.0)
>            Reporter: Ben Crowl
>              Labels: ios, packaging
>         Attachments: BasicMobile.zip
>
>
> ActionScript codes executes unexpectedly when compiled with Ad-Hoc packaging type, using the Flex Packager for iOS.
> The attached sample program contains a for each loop within another for each loop, that is used to compare two lists of integers.  At the start of the outer loop, a variable named "matched" is set to false.
> When a match is found in the inner loop, matched is assigned the value true, and the inner loop issues a break command to early-exit the loop.
> Following the inner loop, an if statement checks the value of the boolean variable, like so:
> if (matched == false)
> {
> ...
> }
> When the code is execute as an adhoc iOS release build on an iPad 3, the code within the if statement is executed even when matched == true.
> Changing the code to the following, works as expected:
> if (!matched)
> {
> ...
> }
> Steps to reproduce:
> 1) Run the attached BasicMobile project in the AIR simulator on your desktop
> 2) The expected result is:
> 1. Using matched == false
> ---------------------------
> Loop
> UNMATCHED: 0
> Loop
> UNMATCHED: 1
> Loop
> MATCHED: 2, 2
> Loop
> MATCHED: 3, 3
> Loop
> UNMATCHED: 4
> 2. Using !matched
> ---------------------------
> Loop
> UNMATCHED: 0
> Loop
> UNMATCHED: 1
> Loop
> MATCHED: 2, 2
> Loop
> MATCHED: 3, 3
> Loop
> UNMATCHED: 4
> 3. Using no break
> ---------------------------
> Loop
> UNMATCHED: 0
> Loop
> UNMATCHED: 1
> Loop
> MATCHED: 2, 2
> Loop
> MATCHED: 3, 3
> Loop
> UNMATCHED: 4
> 1) Export a release build for the attached BasicMobile project for Apple iOS, using Ad Hoc packaging type.
> 2) Install the app on an iPad or iPhone
> 3) Run the app.  The expected result is:

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[jira] [Updated] (FLEX-33280) [iOS] Packager compiles boolean condition incorrectly after loop break

Posted by "Ben Crowl (JIRA)" <ji...@apache.org>.
     [ https://issues.apache.org/jira/browse/FLEX-33280?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ]

Ben Crowl updated FLEX-33280:
-----------------------------

    Attachment: BasicMobile.zip

Example project which can be used to replicate the described problem.
                
> [iOS] Packager compiles boolean condition incorrectly after loop break
> ----------------------------------------------------------------------
>
>                 Key: FLEX-33280
>                 URL: https://issues.apache.org/jira/browse/FLEX-33280
>             Project: Apache Flex
>          Issue Type: Bug
>          Components: .Unspecified - Compiler, Installation & Packaging
>    Affects Versions: Adobe Flex SDK 4.6 (Release)
>         Environment: Windows 7 Ultimate
> Adobe Flex SDK 4.6 (build 23201, includes Adobe AIR 3.4 SDK)
> Flash Builder 4.5.1.313231
>            Reporter: Ben Crowl
>              Labels: ios, packaging
>         Attachments: BasicMobile.zip
>
>
> An ActionScript function works differently between debug and release builds using the Flex Packager for iOS.

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