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Posted to commits@tapestry.apache.org by hl...@apache.org on 2013/07/23 20:31:04 UTC

git commit: Upgrade bundled Underscore to version 1.5.1

Updated Branches:
  refs/heads/master 6215227ec -> 23ac665a6


Upgrade bundled Underscore to version 1.5.1


Project: http://git-wip-us.apache.org/repos/asf/tapestry-5/repo
Commit: http://git-wip-us.apache.org/repos/asf/tapestry-5/commit/23ac665a
Tree: http://git-wip-us.apache.org/repos/asf/tapestry-5/tree/23ac665a
Diff: http://git-wip-us.apache.org/repos/asf/tapestry-5/diff/23ac665a

Branch: refs/heads/master
Commit: 23ac665a6a183f078d4f6ba4256c97a25a2a80e5
Parents: 6215227
Author: Howard M. Lewis Ship <hl...@apache.org>
Authored: Tue Jul 23 11:30:58 2013 -0700
Committer: Howard M. Lewis Ship <hl...@apache.org>
Committed: Tue Jul 23 11:30:58 2013 -0700

----------------------------------------------------------------------
 .../tapestry5/modules/JavaScriptModule.java     |    2 +-
 .../assets/tapestry5/underscore-1.5.1.js        | 1246 ++++++++++++++++++
 .../assets/tapestry5/underscore_1_4_4.js        | 1227 -----------------
 3 files changed, 1247 insertions(+), 1228 deletions(-)
----------------------------------------------------------------------


http://git-wip-us.apache.org/repos/asf/tapestry-5/blob/23ac665a/tapestry-core/src/main/java/org/apache/tapestry5/modules/JavaScriptModule.java
----------------------------------------------------------------------
diff --git a/tapestry-core/src/main/java/org/apache/tapestry5/modules/JavaScriptModule.java b/tapestry-core/src/main/java/org/apache/tapestry5/modules/JavaScriptModule.java
index 526b98f..e2e9135 100644
--- a/tapestry-core/src/main/java/org/apache/tapestry5/modules/JavaScriptModule.java
+++ b/tapestry-core/src/main/java/org/apache/tapestry5/modules/JavaScriptModule.java
@@ -221,7 +221,7 @@ public class JavaScriptModule
 
     @Contribute(ModuleManager.class)
     public static void setupBaseModules(MappedConfiguration<String, Object> configuration,
-                                        @Path("${tapestry.asset.root}/underscore_1_4_4.js")
+                                        @Path("${tapestry.asset.root}/underscore-1.5.1.js")
                                         Resource underscore,
 
                                         @Path("${tapestry.asset.root}/jquery-shim.js")

http://git-wip-us.apache.org/repos/asf/tapestry-5/blob/23ac665a/tapestry-core/src/main/resources/META-INF/assets/tapestry5/underscore-1.5.1.js
----------------------------------------------------------------------
diff --git a/tapestry-core/src/main/resources/META-INF/assets/tapestry5/underscore-1.5.1.js b/tapestry-core/src/main/resources/META-INF/assets/tapestry5/underscore-1.5.1.js
new file mode 100644
index 0000000..7d4ee27
--- /dev/null
+++ b/tapestry-core/src/main/resources/META-INF/assets/tapestry5/underscore-1.5.1.js
@@ -0,0 +1,1246 @@
+//     Underscore.js 1.5.1
+//     http://underscorejs.org
+//     (c) 2009-2013 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
+//     Underscore may be freely distributed under the MIT license.
+
+(function() {
+
+  // Baseline setup
+  // --------------
+
+  // Establish the root object, `window` in the browser, or `global` on the server.
+  var root = this;
+
+  // Save the previous value of the `_` variable.
+  var previousUnderscore = root._;
+
+  // Establish the object that gets returned to break out of a loop iteration.
+  var breaker = {};
+
+  // Save bytes in the minified (but not gzipped) version:
+  var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
+
+  // Create quick reference variables for speed access to core prototypes.
+  var
+    push             = ArrayProto.push,
+    slice            = ArrayProto.slice,
+    concat           = ArrayProto.concat,
+    toString         = ObjProto.toString,
+    hasOwnProperty   = ObjProto.hasOwnProperty;
+
+  // All **ECMAScript 5** native function implementations that we hope to use
+  // are declared here.
+  var
+    nativeForEach      = ArrayProto.forEach,
+    nativeMap          = ArrayProto.map,
+    nativeReduce       = ArrayProto.reduce,
+    nativeReduceRight  = ArrayProto.reduceRight,
+    nativeFilter       = ArrayProto.filter,
+    nativeEvery        = ArrayProto.every,
+    nativeSome         = ArrayProto.some,
+    nativeIndexOf      = ArrayProto.indexOf,
+    nativeLastIndexOf  = ArrayProto.lastIndexOf,
+    nativeIsArray      = Array.isArray,
+    nativeKeys         = Object.keys,
+    nativeBind         = FuncProto.bind;
+
+  // Create a safe reference to the Underscore object for use below.
+  var _ = function(obj) {
+    if (obj instanceof _) return obj;
+    if (!(this instanceof _)) return new _(obj);
+    this._wrapped = obj;
+  };
+
+  // Export the Underscore object for **Node.js**, with
+  // backwards-compatibility for the old `require()` API. If we're in
+  // the browser, add `_` as a global object via a string identifier,
+  // for Closure Compiler "advanced" mode.
+  if (typeof exports !== 'undefined') {
+    if (typeof module !== 'undefined' && module.exports) {
+      exports = module.exports = _;
+    }
+    exports._ = _;
+  } else {
+    root._ = _;
+  }
+
+  // Current version.
+  _.VERSION = '1.5.1';
+
+  // Collection Functions
+  // --------------------
+
+  // The cornerstone, an `each` implementation, aka `forEach`.
+  // Handles objects with the built-in `forEach`, arrays, and raw objects.
+  // Delegates to **ECMAScript 5**'s native `forEach` if available.
+  var each = _.each = _.forEach = function(obj, iterator, context) {
+    if (obj == null) return;
+    if (nativeForEach && obj.forEach === nativeForEach) {
+      obj.forEach(iterator, context);
+    } else if (obj.length === +obj.length) {
+      for (var i = 0, l = obj.length; i < l; i++) {
+        if (iterator.call(context, obj[i], i, obj) === breaker) return;
+      }
+    } else {
+      for (var key in obj) {
+        if (_.has(obj, key)) {
+          if (iterator.call(context, obj[key], key, obj) === breaker) return;
+        }
+      }
+    }
+  };
+
+  // Return the results of applying the iterator to each element.
+  // Delegates to **ECMAScript 5**'s native `map` if available.
+  _.map = _.collect = function(obj, iterator, context) {
+    var results = [];
+    if (obj == null) return results;
+    if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
+    each(obj, function(value, index, list) {
+      results.push(iterator.call(context, value, index, list));
+    });
+    return results;
+  };
+
+  var reduceError = 'Reduce of empty array with no initial value';
+
+  // **Reduce** builds up a single result from a list of values, aka `inject`,
+  // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
+  _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
+    var initial = arguments.length > 2;
+    if (obj == null) obj = [];
+    if (nativeReduce && obj.reduce === nativeReduce) {
+      if (context) iterator = _.bind(iterator, context);
+      return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
+    }
+    each(obj, function(value, index, list) {
+      if (!initial) {
+        memo = value;
+        initial = true;
+      } else {
+        memo = iterator.call(context, memo, value, index, list);
+      }
+    });
+    if (!initial) throw new TypeError(reduceError);
+    return memo;
+  };
+
+  // The right-associative version of reduce, also known as `foldr`.
+  // Delegates to **ECMAScript 5**'s native `reduceRight` if available.
+  _.reduceRight = _.foldr = function(obj, iterator, memo, context) {
+    var initial = arguments.length > 2;
+    if (obj == null) obj = [];
+    if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
+      if (context) iterator = _.bind(iterator, context);
+      return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
+    }
+    var length = obj.length;
+    if (length !== +length) {
+      var keys = _.keys(obj);
+      length = keys.length;
+    }
+    each(obj, function(value, index, list) {
+      index = keys ? keys[--length] : --length;
+      if (!initial) {
+        memo = obj[index];
+        initial = true;
+      } else {
+        memo = iterator.call(context, memo, obj[index], index, list);
+      }
+    });
+    if (!initial) throw new TypeError(reduceError);
+    return memo;
+  };
+
+  // Return the first value which passes a truth test. Aliased as `detect`.
+  _.find = _.detect = function(obj, iterator, context) {
+    var result;
+    any(obj, function(value, index, list) {
+      if (iterator.call(context, value, index, list)) {
+        result = value;
+        return true;
+      }
+    });
+    return result;
+  };
+
+  // Return all the elements that pass a truth test.
+  // Delegates to **ECMAScript 5**'s native `filter` if available.
+  // Aliased as `select`.
+  _.filter = _.select = function(obj, iterator, context) {
+    var results = [];
+    if (obj == null) return results;
+    if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
+    each(obj, function(value, index, list) {
+      if (iterator.call(context, value, index, list)) results.push(value);
+    });
+    return results;
+  };
+
+  // Return all the elements for which a truth test fails.
+  _.reject = function(obj, iterator, context) {
+    return _.filter(obj, function(value, index, list) {
+      return !iterator.call(context, value, index, list);
+    }, context);
+  };
+
+  // Determine whether all of the elements match a truth test.
+  // Delegates to **ECMAScript 5**'s native `every` if available.
+  // Aliased as `all`.
+  _.every = _.all = function(obj, iterator, context) {
+    iterator || (iterator = _.identity);
+    var result = true;
+    if (obj == null) return result;
+    if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
+    each(obj, function(value, index, list) {
+      if (!(result = result && iterator.call(context, value, index, list))) return breaker;
+    });
+    return !!result;
+  };
+
+  // Determine if at least one element in the object matches a truth test.
+  // Delegates to **ECMAScript 5**'s native `some` if available.
+  // Aliased as `any`.
+  var any = _.some = _.any = function(obj, iterator, context) {
+    iterator || (iterator = _.identity);
+    var result = false;
+    if (obj == null) return result;
+    if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
+    each(obj, function(value, index, list) {
+      if (result || (result = iterator.call(context, value, index, list))) return breaker;
+    });
+    return !!result;
+  };
+
+  // Determine if the array or object contains a given value (using `===`).
+  // Aliased as `include`.
+  _.contains = _.include = function(obj, target) {
+    if (obj == null) return false;
+    if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
+    return any(obj, function(value) {
+      return value === target;
+    });
+  };
+
+  // Invoke a method (with arguments) on every item in a collection.
+  _.invoke = function(obj, method) {
+    var args = slice.call(arguments, 2);
+    var isFunc = _.isFunction(method);
+    return _.map(obj, function(value) {
+      return (isFunc ? method : value[method]).apply(value, args);
+    });
+  };
+
+  // Convenience version of a common use case of `map`: fetching a property.
+  _.pluck = function(obj, key) {
+    return _.map(obj, function(value){ return value[key]; });
+  };
+
+  // Convenience version of a common use case of `filter`: selecting only objects
+  // containing specific `key:value` pairs.
+  _.where = function(obj, attrs, first) {
+    if (_.isEmpty(attrs)) return first ? void 0 : [];
+    return _[first ? 'find' : 'filter'](obj, function(value) {
+      for (var key in attrs) {
+        if (attrs[key] !== value[key]) return false;
+      }
+      return true;
+    });
+  };
+
+  // Convenience version of a common use case of `find`: getting the first object
+  // containing specific `key:value` pairs.
+  _.findWhere = function(obj, attrs) {
+    return _.where(obj, attrs, true);
+  };
+
+  // Return the maximum element or (element-based computation).
+  // Can't optimize arrays of integers longer than 65,535 elements.
+  // See [WebKit Bug 80797](https://bugs.webkit.org/show_bug.cgi?id=80797)
+  _.max = function(obj, iterator, context) {
+    if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
+      return Math.max.apply(Math, obj);
+    }
+    if (!iterator && _.isEmpty(obj)) return -Infinity;
+    var result = {computed : -Infinity, value: -Infinity};
+    each(obj, function(value, index, list) {
+      var computed = iterator ? iterator.call(context, value, index, list) : value;
+      computed > result.computed && (result = {value : value, computed : computed});
+    });
+    return result.value;
+  };
+
+  // Return the minimum element (or element-based computation).
+  _.min = function(obj, iterator, context) {
+    if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
+      return Math.min.apply(Math, obj);
+    }
+    if (!iterator && _.isEmpty(obj)) return Infinity;
+    var result = {computed : Infinity, value: Infinity};
+    each(obj, function(value, index, list) {
+      var computed = iterator ? iterator.call(context, value, index, list) : value;
+      computed < result.computed && (result = {value : value, computed : computed});
+    });
+    return result.value;
+  };
+
+  // Shuffle an array.
+  _.shuffle = function(obj) {
+    var rand;
+    var index = 0;
+    var shuffled = [];
+    each(obj, function(value) {
+      rand = _.random(index++);
+      shuffled[index - 1] = shuffled[rand];
+      shuffled[rand] = value;
+    });
+    return shuffled;
+  };
+
+  // An internal function to generate lookup iterators.
+  var lookupIterator = function(value) {
+    return _.isFunction(value) ? value : function(obj){ return obj[value]; };
+  };
+
+  // Sort the object's values by a criterion produced by an iterator.
+  _.sortBy = function(obj, value, context) {
+    var iterator = lookupIterator(value);
+    return _.pluck(_.map(obj, function(value, index, list) {
+      return {
+        value : value,
+        index : index,
+        criteria : iterator.call(context, value, index, list)
+      };
+    }).sort(function(left, right) {
+      var a = left.criteria;
+      var b = right.criteria;
+      if (a !== b) {
+        if (a > b || a === void 0) return 1;
+        if (a < b || b === void 0) return -1;
+      }
+      return left.index < right.index ? -1 : 1;
+    }), 'value');
+  };
+
+  // An internal function used for aggregate "group by" operations.
+  var group = function(obj, value, context, behavior) {
+    var result = {};
+    var iterator = lookupIterator(value == null ? _.identity : value);
+    each(obj, function(value, index) {
+      var key = iterator.call(context, value, index, obj);
+      behavior(result, key, value);
+    });
+    return result;
+  };
+
+  // Groups the object's values by a criterion. Pass either a string attribute
+  // to group by, or a function that returns the criterion.
+  _.groupBy = function(obj, value, context) {
+    return group(obj, value, context, function(result, key, value) {
+      (_.has(result, key) ? result[key] : (result[key] = [])).push(value);
+    });
+  };
+
+  // Counts instances of an object that group by a certain criterion. Pass
+  // either a string attribute to count by, or a function that returns the
+  // criterion.
+  _.countBy = function(obj, value, context) {
+    return group(obj, value, context, function(result, key) {
+      if (!_.has(result, key)) result[key] = 0;
+      result[key]++;
+    });
+  };
+
+  // Use a comparator function to figure out the smallest index at which
+  // an object should be inserted so as to maintain order. Uses binary search.
+  _.sortedIndex = function(array, obj, iterator, context) {
+    iterator = iterator == null ? _.identity : lookupIterator(iterator);
+    var value = iterator.call(context, obj);
+    var low = 0, high = array.length;
+    while (low < high) {
+      var mid = (low + high) >>> 1;
+      iterator.call(context, array[mid]) < value ? low = mid + 1 : high = mid;
+    }
+    return low;
+  };
+
+  // Safely create a real, live array from anything iterable.
+  _.toArray = function(obj) {
+    if (!obj) return [];
+    if (_.isArray(obj)) return slice.call(obj);
+    if (obj.length === +obj.length) return _.map(obj, _.identity);
+    return _.values(obj);
+  };
+
+  // Return the number of elements in an object.
+  _.size = function(obj) {
+    if (obj == null) return 0;
+    return (obj.length === +obj.length) ? obj.length : _.keys(obj).length;
+  };
+
+  // Array Functions
+  // ---------------
+
+  // Get the first element of an array. Passing **n** will return the first N
+  // values in the array. Aliased as `head` and `take`. The **guard** check
+  // allows it to work with `_.map`.
+  _.first = _.head = _.take = function(array, n, guard) {
+    if (array == null) return void 0;
+    return (n != null) && !guard ? slice.call(array, 0, n) : array[0];
+  };
+
+  // Returns everything but the last entry of the array. Especially useful on
+  // the arguments object. Passing **n** will return all the values in
+  // the array, excluding the last N. The **guard** check allows it to work with
+  // `_.map`.
+  _.initial = function(array, n, guard) {
+    return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
+  };
+
+  // Get the last element of an array. Passing **n** will return the last N
+  // values in the array. The **guard** check allows it to work with `_.map`.
+  _.last = function(array, n, guard) {
+    if (array == null) return void 0;
+    if ((n != null) && !guard) {
+      return slice.call(array, Math.max(array.length - n, 0));
+    } else {
+      return array[array.length - 1];
+    }
+  };
+
+  // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
+  // Especially useful on the arguments object. Passing an **n** will return
+  // the rest N values in the array. The **guard**
+  // check allows it to work with `_.map`.
+  _.rest = _.tail = _.drop = function(array, n, guard) {
+    return slice.call(array, (n == null) || guard ? 1 : n);
+  };
+
+  // Trim out all falsy values from an array.
+  _.compact = function(array) {
+    return _.filter(array, _.identity);
+  };
+
+  // Internal implementation of a recursive `flatten` function.
+  var flatten = function(input, shallow, output) {
+    if (shallow && _.every(input, _.isArray)) {
+      return concat.apply(output, input);
+    }
+    each(input, function(value) {
+      if (_.isArray(value) || _.isArguments(value)) {
+        shallow ? push.apply(output, value) : flatten(value, shallow, output);
+      } else {
+        output.push(value);
+      }
+    });
+    return output;
+  };
+
+  // Return a completely flattened version of an array.
+  _.flatten = function(array, shallow) {
+    return flatten(array, shallow, []);
+  };
+
+  // Return a version of the array that does not contain the specified value(s).
+  _.without = function(array) {
+    return _.difference(array, slice.call(arguments, 1));
+  };
+
+  // Produce a duplicate-free version of the array. If the array has already
+  // been sorted, you have the option of using a faster algorithm.
+  // Aliased as `unique`.
+  _.uniq = _.unique = function(array, isSorted, iterator, context) {
+    if (_.isFunction(isSorted)) {
+      context = iterator;
+      iterator = isSorted;
+      isSorted = false;
+    }
+    var initial = iterator ? _.map(array, iterator, context) : array;
+    var results = [];
+    var seen = [];
+    each(initial, function(value, index) {
+      if (isSorted ? (!index || seen[seen.length - 1] !== value) : !_.contains(seen, value)) {
+        seen.push(value);
+        results.push(array[index]);
+      }
+    });
+    return results;
+  };
+
+  // Produce an array that contains the union: each distinct element from all of
+  // the passed-in arrays.
+  _.union = function() {
+    return _.uniq(_.flatten(arguments, true));
+  };
+
+  // Produce an array that contains every item shared between all the
+  // passed-in arrays.
+  _.intersection = function(array) {
+    var rest = slice.call(arguments, 1);
+    return _.filter(_.uniq(array), function(item) {
+      return _.every(rest, function(other) {
+        return _.indexOf(other, item) >= 0;
+      });
+    });
+  };
+
+  // Take the difference between one array and a number of other arrays.
+  // Only the elements present in just the first array will remain.
+  _.difference = function(array) {
+    var rest = concat.apply(ArrayProto, slice.call(arguments, 1));
+    return _.filter(array, function(value){ return !_.contains(rest, value); });
+  };
+
+  // Zip together multiple lists into a single array -- elements that share
+  // an index go together.
+  _.zip = function() {
+    var length = _.max(_.pluck(arguments, "length").concat(0));
+    var results = new Array(length);
+    for (var i = 0; i < length; i++) {
+      results[i] = _.pluck(arguments, '' + i);
+    }
+    return results;
+  };
+
+  // Converts lists into objects. Pass either a single array of `[key, value]`
+  // pairs, or two parallel arrays of the same length -- one of keys, and one of
+  // the corresponding values.
+  _.object = function(list, values) {
+    if (list == null) return {};
+    var result = {};
+    for (var i = 0, l = list.length; i < l; i++) {
+      if (values) {
+        result[list[i]] = values[i];
+      } else {
+        result[list[i][0]] = list[i][1];
+      }
+    }
+    return result;
+  };
+
+  // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
+  // we need this function. Return the position of the first occurrence of an
+  // item in an array, or -1 if the item is not included in the array.
+  // Delegates to **ECMAScript 5**'s native `indexOf` if available.
+  // If the array is large and already in sort order, pass `true`
+  // for **isSorted** to use binary search.
+  _.indexOf = function(array, item, isSorted) {
+    if (array == null) return -1;
+    var i = 0, l = array.length;
+    if (isSorted) {
+      if (typeof isSorted == 'number') {
+        i = (isSorted < 0 ? Math.max(0, l + isSorted) : isSorted);
+      } else {
+        i = _.sortedIndex(array, item);
+        return array[i] === item ? i : -1;
+      }
+    }
+    if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item, isSorted);
+    for (; i < l; i++) if (array[i] === item) return i;
+    return -1;
+  };
+
+  // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
+  _.lastIndexOf = function(array, item, from) {
+    if (array == null) return -1;
+    var hasIndex = from != null;
+    if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) {
+      return hasIndex ? array.lastIndexOf(item, from) : array.lastIndexOf(item);
+    }
+    var i = (hasIndex ? from : array.length);
+    while (i--) if (array[i] === item) return i;
+    return -1;
+  };
+
+  // Generate an integer Array containing an arithmetic progression. A port of
+  // the native Python `range()` function. See
+  // [the Python documentation](http://docs.python.org/library/functions.html#range).
+  _.range = function(start, stop, step) {
+    if (arguments.length <= 1) {
+      stop = start || 0;
+      start = 0;
+    }
+    step = arguments[2] || 1;
+
+    var len = Math.max(Math.ceil((stop - start) / step), 0);
+    var idx = 0;
+    var range = new Array(len);
+
+    while(idx < len) {
+      range[idx++] = start;
+      start += step;
+    }
+
+    return range;
+  };
+
+  // Function (ahem) Functions
+  // ------------------
+
+  // Reusable constructor function for prototype setting.
+  var ctor = function(){};
+
+  // Create a function bound to a given object (assigning `this`, and arguments,
+  // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
+  // available.
+  _.bind = function(func, context) {
+    var args, bound;
+    if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
+    if (!_.isFunction(func)) throw new TypeError;
+    args = slice.call(arguments, 2);
+    return bound = function() {
+      if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
+      ctor.prototype = func.prototype;
+      var self = new ctor;
+      ctor.prototype = null;
+      var result = func.apply(self, args.concat(slice.call(arguments)));
+      if (Object(result) === result) return result;
+      return self;
+    };
+  };
+
+  // Partially apply a function by creating a version that has had some of its
+  // arguments pre-filled, without changing its dynamic `this` context.
+  _.partial = function(func) {
+    var args = slice.call(arguments, 1);
+    return function() {
+      return func.apply(this, args.concat(slice.call(arguments)));
+    };
+  };
+
+  // Bind all of an object's methods to that object. Useful for ensuring that
+  // all callbacks defined on an object belong to it.
+  _.bindAll = function(obj) {
+    var funcs = slice.call(arguments, 1);
+    if (funcs.length === 0) throw new Error("bindAll must be passed function names");
+    each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
+    return obj;
+  };
+
+  // Memoize an expensive function by storing its results.
+  _.memoize = function(func, hasher) {
+    var memo = {};
+    hasher || (hasher = _.identity);
+    return function() {
+      var key = hasher.apply(this, arguments);
+      return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
+    };
+  };
+
+  // Delays a function for the given number of milliseconds, and then calls
+  // it with the arguments supplied.
+  _.delay = function(func, wait) {
+    var args = slice.call(arguments, 2);
+    return setTimeout(function(){ return func.apply(null, args); }, wait);
+  };
+
+  // Defers a function, scheduling it to run after the current call stack has
+  // cleared.
+  _.defer = function(func) {
+    return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
+  };
+
+  // Returns a function, that, when invoked, will only be triggered at most once
+  // during a given window of time. Normally, the throttled function will run
+  // as much as it can, without ever going more than once per `wait` duration;
+  // but if you'd like to disable the execution on the leading edge, pass
+  // `{leading: false}`. To disable execution on the trailing edge, ditto.
+  _.throttle = function(func, wait, options) {
+    var context, args, result;
+    var timeout = null;
+    var previous = 0;
+    options || (options = {});
+    var later = function() {
+      previous = options.leading === false ? 0 : new Date;
+      timeout = null;
+      result = func.apply(context, args);
+    };
+    return function() {
+      var now = new Date;
+      if (!previous && options.leading === false) previous = now;
+      var remaining = wait - (now - previous);
+      context = this;
+      args = arguments;
+      if (remaining <= 0) {
+        clearTimeout(timeout);
+        timeout = null;
+        previous = now;
+        result = func.apply(context, args);
+      } else if (!timeout && options.trailing !== false) {
+        timeout = setTimeout(later, remaining);
+      }
+      return result;
+    };
+  };
+
+  // Returns a function, that, as long as it continues to be invoked, will not
+  // be triggered. The function will be called after it stops being called for
+  // N milliseconds. If `immediate` is passed, trigger the function on the
+  // leading edge, instead of the trailing.
+  _.debounce = function(func, wait, immediate) {
+    var result;
+    var timeout = null;
+    return function() {
+      var context = this, args = arguments;
+      var later = function() {
+        timeout = null;
+        if (!immediate) result = func.apply(context, args);
+      };
+      var callNow = immediate && !timeout;
+      clearTimeout(timeout);
+      timeout = setTimeout(later, wait);
+      if (callNow) result = func.apply(context, args);
+      return result;
+    };
+  };
+
+  // Returns a function that will be executed at most one time, no matter how
+  // often you call it. Useful for lazy initialization.
+  _.once = function(func) {
+    var ran = false, memo;
+    return function() {
+      if (ran) return memo;
+      ran = true;
+      memo = func.apply(this, arguments);
+      func = null;
+      return memo;
+    };
+  };
+
+  // Returns the first function passed as an argument to the second,
+  // allowing you to adjust arguments, run code before and after, and
+  // conditionally execute the original function.
+  _.wrap = function(func, wrapper) {
+    return function() {
+      var args = [func];
+      push.apply(args, arguments);
+      return wrapper.apply(this, args);
+    };
+  };
+
+  // Returns a function that is the composition of a list of functions, each
+  // consuming the return value of the function that follows.
+  _.compose = function() {
+    var funcs = arguments;
+    return function() {
+      var args = arguments;
+      for (var i = funcs.length - 1; i >= 0; i--) {
+        args = [funcs[i].apply(this, args)];
+      }
+      return args[0];
+    };
+  };
+
+  // Returns a function that will only be executed after being called N times.
+  _.after = function(times, func) {
+    return function() {
+      if (--times < 1) {
+        return func.apply(this, arguments);
+      }
+    };
+  };
+
+  // Object Functions
+  // ----------------
+
+  // Retrieve the names of an object's properties.
+  // Delegates to **ECMAScript 5**'s native `Object.keys`
+  _.keys = nativeKeys || function(obj) {
+    if (obj !== Object(obj)) throw new TypeError('Invalid object');
+    var keys = [];
+    for (var key in obj) if (_.has(obj, key)) keys.push(key);
+    return keys;
+  };
+
+  // Retrieve the values of an object's properties.
+  _.values = function(obj) {
+    var values = [];
+    for (var key in obj) if (_.has(obj, key)) values.push(obj[key]);
+    return values;
+  };
+
+  // Convert an object into a list of `[key, value]` pairs.
+  _.pairs = function(obj) {
+    var pairs = [];
+    for (var key in obj) if (_.has(obj, key)) pairs.push([key, obj[key]]);
+    return pairs;
+  };
+
+  // Invert the keys and values of an object. The values must be serializable.
+  _.invert = function(obj) {
+    var result = {};
+    for (var key in obj) if (_.has(obj, key)) result[obj[key]] = key;
+    return result;
+  };
+
+  // Return a sorted list of the function names available on the object.
+  // Aliased as `methods`
+  _.functions = _.methods = function(obj) {
+    var names = [];
+    for (var key in obj) {
+      if (_.isFunction(obj[key])) names.push(key);
+    }
+    return names.sort();
+  };
+
+  // Extend a given object with all the properties in passed-in object(s).
+  _.extend = function(obj) {
+    each(slice.call(arguments, 1), function(source) {
+      if (source) {
+        for (var prop in source) {
+          obj[prop] = source[prop];
+        }
+      }
+    });
+    return obj;
+  };
+
+  // Return a copy of the object only containing the whitelisted properties.
+  _.pick = function(obj) {
+    var copy = {};
+    var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
+    each(keys, function(key) {
+      if (key in obj) copy[key] = obj[key];
+    });
+    return copy;
+  };
+
+   // Return a copy of the object without the blacklisted properties.
+  _.omit = function(obj) {
+    var copy = {};
+    var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
+    for (var key in obj) {
+      if (!_.contains(keys, key)) copy[key] = obj[key];
+    }
+    return copy;
+  };
+
+  // Fill in a given object with default properties.
+  _.defaults = function(obj) {
+    each(slice.call(arguments, 1), function(source) {
+      if (source) {
+        for (var prop in source) {
+          if (obj[prop] === void 0) obj[prop] = source[prop];
+        }
+      }
+    });
+    return obj;
+  };
+
+  // Create a (shallow-cloned) duplicate of an object.
+  _.clone = function(obj) {
+    if (!_.isObject(obj)) return obj;
+    return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
+  };
+
+  // Invokes interceptor with the obj, and then returns obj.
+  // The primary purpose of this method is to "tap into" a method chain, in
+  // order to perform operations on intermediate results within the chain.
+  _.tap = function(obj, interceptor) {
+    interceptor(obj);
+    return obj;
+  };
+
+  // Internal recursive comparison function for `isEqual`.
+  var eq = function(a, b, aStack, bStack) {
+    // Identical objects are equal. `0 === -0`, but they aren't identical.
+    // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
+    if (a === b) return a !== 0 || 1 / a == 1 / b;
+    // A strict comparison is necessary because `null == undefined`.
+    if (a == null || b == null) return a === b;
+    // Unwrap any wrapped objects.
+    if (a instanceof _) a = a._wrapped;
+    if (b instanceof _) b = b._wrapped;
+    // Compare `[[Class]]` names.
+    var className = toString.call(a);
+    if (className != toString.call(b)) return false;
+    switch (className) {
+      // Strings, numbers, dates, and booleans are compared by value.
+      case '[object String]':
+        // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
+        // equivalent to `new String("5")`.
+        return a == String(b);
+      case '[object Number]':
+        // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
+        // other numeric values.
+        return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
+      case '[object Date]':
+      case '[object Boolean]':
+        // Coerce dates and booleans to numeric primitive values. Dates are compared by their
+        // millisecond representations. Note that invalid dates with millisecond representations
+        // of `NaN` are not equivalent.
+        return +a == +b;
+      // RegExps are compared by their source patterns and flags.
+      case '[object RegExp]':
+        return a.source == b.source &&
+               a.global == b.global &&
+               a.multiline == b.multiline &&
+               a.ignoreCase == b.ignoreCase;
+    }
+    if (typeof a != 'object' || typeof b != 'object') return false;
+    // Assume equality for cyclic structures. The algorithm for detecting cyclic
+    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
+    var length = aStack.length;
+    while (length--) {
+      // Linear search. Performance is inversely proportional to the number of
+      // unique nested structures.
+      if (aStack[length] == a) return bStack[length] == b;
+    }
+    // Objects with different constructors are not equivalent, but `Object`s
+    // from different frames are.
+    var aCtor = a.constructor, bCtor = b.constructor;
+    if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) &&
+                             _.isFunction(bCtor) && (bCtor instanceof bCtor))) {
+      return false;
+    }
+    // Add the first object to the stack of traversed objects.
+    aStack.push(a);
+    bStack.push(b);
+    var size = 0, result = true;
+    // Recursively compare objects and arrays.
+    if (className == '[object Array]') {
+      // Compare array lengths to determine if a deep comparison is necessary.
+      size = a.length;
+      result = size == b.length;
+      if (result) {
+        // Deep compare the contents, ignoring non-numeric properties.
+        while (size--) {
+          if (!(result = eq(a[size], b[size], aStack, bStack))) break;
+        }
+      }
+    } else {
+      // Deep compare objects.
+      for (var key in a) {
+        if (_.has(a, key)) {
+          // Count the expected number of properties.
+          size++;
+          // Deep compare each member.
+          if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
+        }
+      }
+      // Ensure that both objects contain the same number of properties.
+      if (result) {
+        for (key in b) {
+          if (_.has(b, key) && !(size--)) break;
+        }
+        result = !size;
+      }
+    }
+    // Remove the first object from the stack of traversed objects.
+    aStack.pop();
+    bStack.pop();
+    return result;
+  };
+
+  // Perform a deep comparison to check if two objects are equal.
+  _.isEqual = function(a, b) {
+    return eq(a, b, [], []);
+  };
+
+  // Is a given array, string, or object empty?
+  // An "empty" object has no enumerable own-properties.
+  _.isEmpty = function(obj) {
+    if (obj == null) return true;
+    if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
+    for (var key in obj) if (_.has(obj, key)) return false;
+    return true;
+  };
+
+  // Is a given value a DOM element?
+  _.isElement = function(obj) {
+    return !!(obj && obj.nodeType === 1);
+  };
+
+  // Is a given value an array?
+  // Delegates to ECMA5's native Array.isArray
+  _.isArray = nativeIsArray || function(obj) {
+    return toString.call(obj) == '[object Array]';
+  };
+
+  // Is a given variable an object?
+  _.isObject = function(obj) {
+    return obj === Object(obj);
+  };
+
+  // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
+  each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
+    _['is' + name] = function(obj) {
+      return toString.call(obj) == '[object ' + name + ']';
+    };
+  });
+
+  // Define a fallback version of the method in browsers (ahem, IE), where
+  // there isn't any inspectable "Arguments" type.
+  if (!_.isArguments(arguments)) {
+    _.isArguments = function(obj) {
+      return !!(obj && _.has(obj, 'callee'));
+    };
+  }
+
+  // Optimize `isFunction` if appropriate.
+  if (typeof (/./) !== 'function') {
+    _.isFunction = function(obj) {
+      return typeof obj === 'function';
+    };
+  }
+
+  // Is a given object a finite number?
+  _.isFinite = function(obj) {
+    return isFinite(obj) && !isNaN(parseFloat(obj));
+  };
+
+  // Is the given value `NaN`? (NaN is the only number which does not equal itself).
+  _.isNaN = function(obj) {
+    return _.isNumber(obj) && obj != +obj;
+  };
+
+  // Is a given value a boolean?
+  _.isBoolean = function(obj) {
+    return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
+  };
+
+  // Is a given value equal to null?
+  _.isNull = function(obj) {
+    return obj === null;
+  };
+
+  // Is a given variable undefined?
+  _.isUndefined = function(obj) {
+    return obj === void 0;
+  };
+
+  // Shortcut function for checking if an object has a given property directly
+  // on itself (in other words, not on a prototype).
+  _.has = function(obj, key) {
+    return hasOwnProperty.call(obj, key);
+  };
+
+  // Utility Functions
+  // -----------------
+
+  // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
+  // previous owner. Returns a reference to the Underscore object.
+  _.noConflict = function() {
+    root._ = previousUnderscore;
+    return this;
+  };
+
+  // Keep the identity function around for default iterators.
+  _.identity = function(value) {
+    return value;
+  };
+
+  // Run a function **n** times.
+  _.times = function(n, iterator, context) {
+    var accum = Array(Math.max(0, n));
+    for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i);
+    return accum;
+  };
+
+  // Return a random integer between min and max (inclusive).
+  _.random = function(min, max) {
+    if (max == null) {
+      max = min;
+      min = 0;
+    }
+    return min + Math.floor(Math.random() * (max - min + 1));
+  };
+
+  // List of HTML entities for escaping.
+  var entityMap = {
+    escape: {
+      '&': '&amp;',
+      '<': '&lt;',
+      '>': '&gt;',
+      '"': '&quot;',
+      "'": '&#x27;',
+      '/': '&#x2F;'
+    }
+  };
+  entityMap.unescape = _.invert(entityMap.escape);
+
+  // Regexes containing the keys and values listed immediately above.
+  var entityRegexes = {
+    escape:   new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'),
+    unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g')
+  };
+
+  // Functions for escaping and unescaping strings to/from HTML interpolation.
+  _.each(['escape', 'unescape'], function(method) {
+    _[method] = function(string) {
+      if (string == null) return '';
+      return ('' + string).replace(entityRegexes[method], function(match) {
+        return entityMap[method][match];
+      });
+    };
+  });
+
+  // If the value of the named `property` is a function then invoke it with the
+  // `object` as context; otherwise, return it.
+  _.result = function(object, property) {
+    if (object == null) return void 0;
+    var value = object[property];
+    return _.isFunction(value) ? value.call(object) : value;
+  };
+
+  // Add your own custom functions to the Underscore object.
+  _.mixin = function(obj) {
+    each(_.functions(obj), function(name){
+      var func = _[name] = obj[name];
+      _.prototype[name] = function() {
+        var args = [this._wrapped];
+        push.apply(args, arguments);
+        return result.call(this, func.apply(_, args));
+      };
+    });
+  };
+
+  // Generate a unique integer id (unique within the entire client session).
+  // Useful for temporary DOM ids.
+  var idCounter = 0;
+  _.uniqueId = function(prefix) {
+    var id = ++idCounter + '';
+    return prefix ? prefix + id : id;
+  };
+
+  // By default, Underscore uses ERB-style template delimiters, change the
+  // following template settings to use alternative delimiters.
+  _.templateSettings = {
+    evaluate    : /<%([\s\S]+?)%>/g,
+    interpolate : /<%=([\s\S]+?)%>/g,
+    escape      : /<%-([\s\S]+?)%>/g
+  };
+
+  // When customizing `templateSettings`, if you don't want to define an
+  // interpolation, evaluation or escaping regex, we need one that is
+  // guaranteed not to match.
+  var noMatch = /(.)^/;
+
+  // Certain characters need to be escaped so that they can be put into a
+  // string literal.
+  var escapes = {
+    "'":      "'",
+    '\\':     '\\',
+    '\r':     'r',
+    '\n':     'n',
+    '\t':     't',
+    '\u2028': 'u2028',
+    '\u2029': 'u2029'
+  };
+
+  var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g;
+
+  // JavaScript micro-templating, similar to John Resig's implementation.
+  // Underscore templating handles arbitrary delimiters, preserves whitespace,
+  // and correctly escapes quotes within interpolated code.
+  _.template = function(text, data, settings) {
+    var render;
+    settings = _.defaults({}, settings, _.templateSettings);
+
+    // Combine delimiters into one regular expression via alternation.
+    var matcher = new RegExp([
+      (settings.escape || noMatch).source,
+      (settings.interpolate || noMatch).source,
+      (settings.evaluate || noMatch).source
+    ].join('|') + '|$', 'g');
+
+    // Compile the template source, escaping string literals appropriately.
+    var index = 0;
+    var source = "__p+='";
+    text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
+      source += text.slice(index, offset)
+        .replace(escaper, function(match) { return '\\' + escapes[match]; });
+
+      if (escape) {
+        source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
+      }
+      if (interpolate) {
+        source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
+      }
+      if (evaluate) {
+        source += "';\n" + evaluate + "\n__p+='";
+      }
+      index = offset + match.length;
+      return match;
+    });
+    source += "';\n";
+
+    // If a variable is not specified, place data values in local scope.
+    if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
+
+    source = "var __t,__p='',__j=Array.prototype.join," +
+      "print=function(){__p+=__j.call(arguments,'');};\n" +
+      source + "return __p;\n";
+
+    try {
+      render = new Function(settings.variable || 'obj', '_', source);
+    } catch (e) {
+      e.source = source;
+      throw e;
+    }
+
+    if (data) return render(data, _);
+    var template = function(data) {
+      return render.call(this, data, _);
+    };
+
+    // Provide the compiled function source as a convenience for precompilation.
+    template.source = 'function(' + (settings.variable || 'obj') + '){\n' + source + '}';
+
+    return template;
+  };
+
+  // Add a "chain" function, which will delegate to the wrapper.
+  _.chain = function(obj) {
+    return _(obj).chain();
+  };
+
+  // OOP
+  // ---------------
+  // If Underscore is called as a function, it returns a wrapped object that
+  // can be used OO-style. This wrapper holds altered versions of all the
+  // underscore functions. Wrapped objects may be chained.
+
+  // Helper function to continue chaining intermediate results.
+  var result = function(obj) {
+    return this._chain ? _(obj).chain() : obj;
+  };
+
+  // Add all of the Underscore functions to the wrapper object.
+  _.mixin(_);
+
+  // Add all mutator Array functions to the wrapper.
+  each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
+    var method = ArrayProto[name];
+    _.prototype[name] = function() {
+      var obj = this._wrapped;
+      method.apply(obj, arguments);
+      if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0];
+      return result.call(this, obj);
+    };
+  });
+
+  // Add all accessor Array functions to the wrapper.
+  each(['concat', 'join', 'slice'], function(name) {
+    var method = ArrayProto[name];
+    _.prototype[name] = function() {
+      return result.call(this, method.apply(this._wrapped, arguments));
+    };
+  });
+
+  _.extend(_.prototype, {
+
+    // Start chaining a wrapped Underscore object.
+    chain: function() {
+      this._chain = true;
+      return this;
+    },
+
+    // Extracts the result from a wrapped and chained object.
+    value: function() {
+      return this._wrapped;
+    }
+
+  });
+
+}).call(this);

http://git-wip-us.apache.org/repos/asf/tapestry-5/blob/23ac665a/tapestry-core/src/main/resources/META-INF/assets/tapestry5/underscore_1_4_4.js
----------------------------------------------------------------------
diff --git a/tapestry-core/src/main/resources/META-INF/assets/tapestry5/underscore_1_4_4.js b/tapestry-core/src/main/resources/META-INF/assets/tapestry5/underscore_1_4_4.js
deleted file mode 100644
index 32ca0c1..0000000
--- a/tapestry-core/src/main/resources/META-INF/assets/tapestry5/underscore_1_4_4.js
+++ /dev/null
@@ -1,1227 +0,0 @@
-// Underscore.js 1.4.4
-// ===================
-
-// > http://underscorejs.org
-// > (c) 2009-2013 Jeremy Ashkenas, DocumentCloud Inc.
-// > Underscore may be freely distributed under the MIT license.
-
-// Baseline setup
-// --------------
-(function() {
-
-  // Establish the root object, `window` in the browser, or `global` on the server.
-  var root = this;
-
-  // Save the previous value of the `_` variable.
-  var previousUnderscore = root._;
-
-  // Establish the object that gets returned to break out of a loop iteration.
-  var breaker = {};
-
-  // Save bytes in the minified (but not gzipped) version:
-  var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
-
-  // Create quick reference variables for speed access to core prototypes.
-  var push             = ArrayProto.push,
-      slice            = ArrayProto.slice,
-      concat           = ArrayProto.concat,
-      toString         = ObjProto.toString,
-      hasOwnProperty   = ObjProto.hasOwnProperty;
-
-  // All **ECMAScript 5** native function implementations that we hope to use
-  // are declared here.
-  var
-    nativeForEach      = ArrayProto.forEach,
-    nativeMap          = ArrayProto.map,
-    nativeReduce       = ArrayProto.reduce,
-    nativeReduceRight  = ArrayProto.reduceRight,
-    nativeFilter       = ArrayProto.filter,
-    nativeEvery        = ArrayProto.every,
-    nativeSome         = ArrayProto.some,
-    nativeIndexOf      = ArrayProto.indexOf,
-    nativeLastIndexOf  = ArrayProto.lastIndexOf,
-    nativeIsArray      = Array.isArray,
-    nativeKeys         = Object.keys,
-    nativeBind         = FuncProto.bind;
-
-  // Create a safe reference to the Underscore object for use below.
-  var _ = function(obj) {
-    if (obj instanceof _) return obj;
-    if (!(this instanceof _)) return new _(obj);
-    this._wrapped = obj;
-  };
-
-  // Export the Underscore object for **Node.js**, with
-  // backwards-compatibility for the old `require()` API. If we're in
-  // the browser, add `_` as a global object via a string identifier,
-  // for Closure Compiler "advanced" mode.
-  if (typeof exports !== 'undefined') {
-    if (typeof module !== 'undefined' && module.exports) {
-      exports = module.exports = _;
-    }
-    exports._ = _;
-  } else {
-    root._ = _;
-  }
-
-  // Current version.
-  _.VERSION = '1.4.4';
-
-  // Collection Functions
-  // --------------------
-
-  // The cornerstone, an `each` implementation, aka `forEach`.
-  // Handles objects with the built-in `forEach`, arrays, and raw objects.
-  // Delegates to **ECMAScript 5**'s native `forEach` if available.
-  var each = _.each = _.forEach = function(obj, iterator, context) {
-    if (obj == null) return;
-    if (nativeForEach && obj.forEach === nativeForEach) {
-      obj.forEach(iterator, context);
-    } else if (obj.length === +obj.length) {
-      for (var i = 0, l = obj.length; i < l; i++) {
-        if (iterator.call(context, obj[i], i, obj) === breaker) return;
-      }
-    } else {
-      for (var key in obj) {
-        if (_.has(obj, key)) {
-          if (iterator.call(context, obj[key], key, obj) === breaker) return;
-        }
-      }
-    }
-  };
-
-  // Return the results of applying the iterator to each element.
-  // Delegates to **ECMAScript 5**'s native `map` if available.
-  _.map = _.collect = function(obj, iterator, context) {
-    var results = [];
-    if (obj == null) return results;
-    if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
-    each(obj, function(value, index, list) {
-      results[results.length] = iterator.call(context, value, index, list);
-    });
-    return results;
-  };
-
-  var reduceError = 'Reduce of empty array with no initial value';
-
-  // **Reduce** builds up a single result from a list of values, aka `inject`,
-  // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
-  _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
-    var initial = arguments.length > 2;
-    if (obj == null) obj = [];
-    if (nativeReduce && obj.reduce === nativeReduce) {
-      if (context) iterator = _.bind(iterator, context);
-      return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
-    }
-    each(obj, function(value, index, list) {
-      if (!initial) {
-        memo = value;
-        initial = true;
-      } else {
-        memo = iterator.call(context, memo, value, index, list);
-      }
-    });
-    if (!initial) throw new TypeError(reduceError);
-    return memo;
-  };
-
-  // The right-associative version of reduce, also known as `foldr`.
-  // Delegates to **ECMAScript 5**'s native `reduceRight` if available.
-  _.reduceRight = _.foldr = function(obj, iterator, memo, context) {
-    var initial = arguments.length > 2;
-    if (obj == null) obj = [];
-    if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
-      if (context) iterator = _.bind(iterator, context);
-      return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
-    }
-    var length = obj.length;
-    if (length !== +length) {
-      var keys = _.keys(obj);
-      length = keys.length;
-    }
-    each(obj, function(value, index, list) {
-      index = keys ? keys[--length] : --length;
-      if (!initial) {
-        memo = obj[index];
-        initial = true;
-      } else {
-        memo = iterator.call(context, memo, obj[index], index, list);
-      }
-    });
-    if (!initial) throw new TypeError(reduceError);
-    return memo;
-  };
-
-  // Return the first value which passes a truth test. Aliased as `detect`.
-  _.find = _.detect = function(obj, iterator, context) {
-    var result;
-    any(obj, function(value, index, list) {
-      if (iterator.call(context, value, index, list)) {
-        result = value;
-        return true;
-      }
-    });
-    return result;
-  };
-
-  // Return all the elements that pass a truth test.
-  // Delegates to **ECMAScript 5**'s native `filter` if available.
-  // Aliased as `select`.
-  _.filter = _.select = function(obj, iterator, context) {
-    var results = [];
-    if (obj == null) return results;
-    if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
-    each(obj, function(value, index, list) {
-      if (iterator.call(context, value, index, list)) results[results.length] = value;
-    });
-    return results;
-  };
-
-  // Return all the elements for which a truth test fails.
-  _.reject = function(obj, iterator, context) {
-    return _.filter(obj, function(value, index, list) {
-      return !iterator.call(context, value, index, list);
-    }, context);
-  };
-
-  // Determine whether all of the elements match a truth test.
-  // Delegates to **ECMAScript 5**'s native `every` if available.
-  // Aliased as `all`.
-  _.every = _.all = function(obj, iterator, context) {
-    iterator || (iterator = _.identity);
-    var result = true;
-    if (obj == null) return result;
-    if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
-    each(obj, function(value, index, list) {
-      if (!(result = result && iterator.call(context, value, index, list))) return breaker;
-    });
-    return !!result;
-  };
-
-  // Determine if at least one element in the object matches a truth test.
-  // Delegates to **ECMAScript 5**'s native `some` if available.
-  // Aliased as `any`.
-  var any = _.some = _.any = function(obj, iterator, context) {
-    iterator || (iterator = _.identity);
-    var result = false;
-    if (obj == null) return result;
-    if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
-    each(obj, function(value, index, list) {
-      if (result || (result = iterator.call(context, value, index, list))) return breaker;
-    });
-    return !!result;
-  };
-
-  // Determine if the array or object contains a given value (using `===`).
-  // Aliased as `include`.
-  _.contains = _.include = function(obj, target) {
-    if (obj == null) return false;
-    if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
-    return any(obj, function(value) {
-      return value === target;
-    });
-  };
-
-  // Invoke a method (with arguments) on every item in a collection.
-  _.invoke = function(obj, method) {
-    var args = slice.call(arguments, 2);
-    var isFunc = _.isFunction(method);
-    return _.map(obj, function(value) {
-      return (isFunc ? method : value[method]).apply(value, args);
-    });
-  };
-
-  // Convenience version of a common use case of `map`: fetching a property.
-  _.pluck = function(obj, key) {
-    return _.map(obj, function(value){ return value[key]; });
-  };
-
-  // Convenience version of a common use case of `filter`: selecting only objects
-  // containing specific `key:value` pairs.
-  _.where = function(obj, attrs, first) {
-    if (_.isEmpty(attrs)) return first ? null : [];
-    return _[first ? 'find' : 'filter'](obj, function(value) {
-      for (var key in attrs) {
-        if (attrs[key] !== value[key]) return false;
-      }
-      return true;
-    });
-  };
-
-  // Convenience version of a common use case of `find`: getting the first object
-  // containing specific `key:value` pairs.
-  _.findWhere = function(obj, attrs) {
-    return _.where(obj, attrs, true);
-  };
-
-  // Return the maximum element or (element-based computation).
-  // Can't optimize arrays of integers longer than 65,535 elements.
-  // See: https://bugs.webkit.org/show_bug.cgi?id=80797
-  _.max = function(obj, iterator, context) {
-    if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
-      return Math.max.apply(Math, obj);
-    }
-    if (!iterator && _.isEmpty(obj)) return -Infinity;
-    var result = {computed : -Infinity, value: -Infinity};
-    each(obj, function(value, index, list) {
-      var computed = iterator ? iterator.call(context, value, index, list) : value;
-      computed >= result.computed && (result = {value : value, computed : computed});
-    });
-    return result.value;
-  };
-
-  // Return the minimum element (or element-based computation).
-  _.min = function(obj, iterator, context) {
-    if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
-      return Math.min.apply(Math, obj);
-    }
-    if (!iterator && _.isEmpty(obj)) return Infinity;
-    var result = {computed : Infinity, value: Infinity};
-    each(obj, function(value, index, list) {
-      var computed = iterator ? iterator.call(context, value, index, list) : value;
-      computed < result.computed && (result = {value : value, computed : computed});
-    });
-    return result.value;
-  };
-
-  // Shuffle an array.
-  _.shuffle = function(obj) {
-    var rand;
-    var index = 0;
-    var shuffled = [];
-    each(obj, function(value) {
-      rand = _.random(index++);
-      shuffled[index - 1] = shuffled[rand];
-      shuffled[rand] = value;
-    });
-    return shuffled;
-  };
-
-  // An internal function to generate lookup iterators.
-  var lookupIterator = function(value) {
-    return _.isFunction(value) ? value : function(obj){ return obj[value]; };
-  };
-
-  // Sort the object's values by a criterion produced by an iterator.
-  _.sortBy = function(obj, value, context) {
-    var iterator = lookupIterator(value);
-    return _.pluck(_.map(obj, function(value, index, list) {
-      return {
-        value : value,
-        index : index,
-        criteria : iterator.call(context, value, index, list)
-      };
-    }).sort(function(left, right) {
-      var a = left.criteria;
-      var b = right.criteria;
-      if (a !== b) {
-        if (a > b || a === void 0) return 1;
-        if (a < b || b === void 0) return -1;
-      }
-      return left.index < right.index ? -1 : 1;
-    }), 'value');
-  };
-
-  // An internal function used for aggregate "group by" operations.
-  var group = function(obj, value, context, behavior) {
-    var result = {};
-    var iterator = lookupIterator(value || _.identity);
-    each(obj, function(value, index) {
-      var key = iterator.call(context, value, index, obj);
-      behavior(result, key, value);
-    });
-    return result;
-  };
-
-  // Groups the object's values by a criterion. Pass either a string attribute
-  // to group by, or a function that returns the criterion.
-  _.groupBy = function(obj, value, context) {
-    return group(obj, value, context, function(result, key, value) {
-      (_.has(result, key) ? result[key] : (result[key] = [])).push(value);
-    });
-  };
-
-  // Counts instances of an object that group by a certain criterion. Pass
-  // either a string attribute to count by, or a function that returns the
-  // criterion.
-  _.countBy = function(obj, value, context) {
-    return group(obj, value, context, function(result, key) {
-      if (!_.has(result, key)) result[key] = 0;
-      result[key]++;
-    });
-  };
-
-  // Use a comparator function to figure out the smallest index at which
-  // an object should be inserted so as to maintain order. Uses binary search.
-  _.sortedIndex = function(array, obj, iterator, context) {
-    iterator = iterator == null ? _.identity : lookupIterator(iterator);
-    var value = iterator.call(context, obj);
-    var low = 0, high = array.length;
-    while (low < high) {
-      var mid = (low + high) >>> 1;
-      iterator.call(context, array[mid]) < value ? low = mid + 1 : high = mid;
-    }
-    return low;
-  };
-
-  // Safely convert anything iterable into a real, live array.
-  _.toArray = function(obj) {
-    if (!obj) return [];
-    if (_.isArray(obj)) return slice.call(obj);
-    if (obj.length === +obj.length) return _.map(obj, _.identity);
-    return _.values(obj);
-  };
-
-  // Return the number of elements in an object.
-  _.size = function(obj) {
-    if (obj == null) return 0;
-    return (obj.length === +obj.length) ? obj.length : _.keys(obj).length;
-  };
-
-  // Array Functions
-  // ---------------
-
-  // Get the first element of an array. Passing **n** will return the first N
-  // values in the array. Aliased as `head` and `take`. The **guard** check
-  // allows it to work with `_.map`.
-  _.first = _.head = _.take = function(array, n, guard) {
-    if (array == null) return void 0;
-    return (n != null) && !guard ? slice.call(array, 0, n) : array[0];
-  };
-
-  // Returns everything but the last entry of the array. Especially useful on
-  // the arguments object. Passing **n** will return all the values in
-  // the array, excluding the last N. The **guard** check allows it to work with
-  // `_.map`.
-  _.initial = function(array, n, guard) {
-    return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
-  };
-
-  // Get the last element of an array. Passing **n** will return the last N
-  // values in the array. The **guard** check allows it to work with `_.map`.
-  _.last = function(array, n, guard) {
-    if (array == null) return void 0;
-    if ((n != null) && !guard) {
-      return slice.call(array, Math.max(array.length - n, 0));
-    } else {
-      return array[array.length - 1];
-    }
-  };
-
-  // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
-  // Especially useful on the arguments object. Passing an **n** will return
-  // the rest N values in the array. The **guard**
-  // check allows it to work with `_.map`.
-  _.rest = _.tail = _.drop = function(array, n, guard) {
-    return slice.call(array, (n == null) || guard ? 1 : n);
-  };
-
-  // Trim out all falsy values from an array.
-  _.compact = function(array) {
-    return _.filter(array, _.identity);
-  };
-
-  // Internal implementation of a recursive `flatten` function.
-  var flatten = function(input, shallow, output) {
-    each(input, function(value) {
-      if (_.isArray(value)) {
-        shallow ? push.apply(output, value) : flatten(value, shallow, output);
-      } else {
-        output.push(value);
-      }
-    });
-    return output;
-  };
-
-  // Return a completely flattened version of an array.
-  _.flatten = function(array, shallow) {
-    return flatten(array, shallow, []);
-  };
-
-  // Return a version of the array that does not contain the specified value(s).
-  _.without = function(array) {
-    return _.difference(array, slice.call(arguments, 1));
-  };
-
-  // Produce a duplicate-free version of the array. If the array has already
-  // been sorted, you have the option of using a faster algorithm.
-  // Aliased as `unique`.
-  _.uniq = _.unique = function(array, isSorted, iterator, context) {
-    if (_.isFunction(isSorted)) {
-      context = iterator;
-      iterator = isSorted;
-      isSorted = false;
-    }
-    var initial = iterator ? _.map(array, iterator, context) : array;
-    var results = [];
-    var seen = [];
-    each(initial, function(value, index) {
-      if (isSorted ? (!index || seen[seen.length - 1] !== value) : !_.contains(seen, value)) {
-        seen.push(value);
-        results.push(array[index]);
-      }
-    });
-    return results;
-  };
-
-  // Produce an array that contains the union: each distinct element from all of
-  // the passed-in arrays.
-  _.union = function() {
-    return _.uniq(concat.apply(ArrayProto, arguments));
-  };
-
-  // Produce an array that contains every item shared between all the
-  // passed-in arrays.
-  _.intersection = function(array) {
-    var rest = slice.call(arguments, 1);
-    return _.filter(_.uniq(array), function(item) {
-      return _.every(rest, function(other) {
-        return _.indexOf(other, item) >= 0;
-      });
-    });
-  };
-
-  // Take the difference between one array and a number of other arrays.
-  // Only the elements present in just the first array will remain.
-  _.difference = function(array) {
-    var rest = concat.apply(ArrayProto, slice.call(arguments, 1));
-    return _.filter(array, function(value){ return !_.contains(rest, value); });
-  };
-
-  // Zip together multiple lists into a single array -- elements that share
-  // an index go together.
-  _.zip = function() {
-    var args = slice.call(arguments);
-    var length = _.max(_.pluck(args, 'length'));
-    var results = new Array(length);
-    for (var i = 0; i < length; i++) {
-      results[i] = _.pluck(args, "" + i);
-    }
-    return results;
-  };
-
-  // Converts lists into objects. Pass either a single array of `[key, value]`
-  // pairs, or two parallel arrays of the same length -- one of keys, and one of
-  // the corresponding values.
-  _.object = function(list, values) {
-    if (list == null) return {};
-    var result = {};
-    for (var i = 0, l = list.length; i < l; i++) {
-      if (values) {
-        result[list[i]] = values[i];
-      } else {
-        result[list[i][0]] = list[i][1];
-      }
-    }
-    return result;
-  };
-
-  // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
-  // we need this function. Return the position of the first occurrence of an
-  // item in an array, or -1 if the item is not included in the array.
-  // Delegates to **ECMAScript 5**'s native `indexOf` if available.
-  // If the array is large and already in sort order, pass `true`
-  // for **isSorted** to use binary search.
-  _.indexOf = function(array, item, isSorted) {
-    if (array == null) return -1;
-    var i = 0, l = array.length;
-    if (isSorted) {
-      if (typeof isSorted == 'number') {
-        i = (isSorted < 0 ? Math.max(0, l + isSorted) : isSorted);
-      } else {
-        i = _.sortedIndex(array, item);
-        return array[i] === item ? i : -1;
-      }
-    }
-    if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item, isSorted);
-    for (; i < l; i++) if (array[i] === item) return i;
-    return -1;
-  };
-
-  // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
-  _.lastIndexOf = function(array, item, from) {
-    if (array == null) return -1;
-    var hasIndex = from != null;
-    if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) {
-      return hasIndex ? array.lastIndexOf(item, from) : array.lastIndexOf(item);
-    }
-    var i = (hasIndex ? from : array.length);
-    while (i--) if (array[i] === item) return i;
-    return -1;
-  };
-
-  // Generate an integer Array containing an arithmetic progression. A port of
-  // the native Python `range()` function. See
-  // [the Python documentation](http://docs.python.org/library/functions.html#range).
-  _.range = function(start, stop, step) {
-    if (arguments.length <= 1) {
-      stop = start || 0;
-      start = 0;
-    }
-    step = arguments[2] || 1;
-
-    var len = Math.max(Math.ceil((stop - start) / step), 0);
-    var idx = 0;
-    var range = new Array(len);
-
-    while(idx < len) {
-      range[idx++] = start;
-      start += step;
-    }
-
-    return range;
-  };
-
-  // Function (ahem) Functions
-  // ------------------
-
-  // Create a function bound to a given object (assigning `this`, and arguments,
-  // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
-  // available.
-  _.bind = function(func, context) {
-    if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
-    var args = slice.call(arguments, 2);
-    return function() {
-      return func.apply(context, args.concat(slice.call(arguments)));
-    };
-  };
-
-  // Partially apply a function by creating a version that has had some of its
-  // arguments pre-filled, without changing its dynamic `this` context.
-  _.partial = function(func) {
-    var args = slice.call(arguments, 1);
-    return function() {
-      return func.apply(this, args.concat(slice.call(arguments)));
-    };
-  };
-
-  // Bind all of an object's methods to that object. Useful for ensuring that
-  // all callbacks defined on an object belong to it.
-  _.bindAll = function(obj) {
-    var funcs = slice.call(arguments, 1);
-    if (funcs.length === 0) funcs = _.functions(obj);
-    each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
-    return obj;
-  };
-
-  // Memoize an expensive function by storing its results.
-  _.memoize = function(func, hasher) {
-    var memo = {};
-    hasher || (hasher = _.identity);
-    return function() {
-      var key = hasher.apply(this, arguments);
-      return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
-    };
-  };
-
-  // Delays a function for the given number of milliseconds, and then calls
-  // it with the arguments supplied.
-  _.delay = function(func, wait) {
-    var args = slice.call(arguments, 2);
-    return setTimeout(function(){ return func.apply(null, args); }, wait);
-  };
-
-  // Defers a function, scheduling it to run after the current call stack has
-  // cleared.
-  _.defer = function(func) {
-    return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
-  };
-
-  // Returns a function, that, when invoked, will only be triggered at most once
-  // during a given window of time.
-  _.throttle = function(func, wait) {
-    var context, args, timeout, result;
-    var previous = 0;
-    var later = function() {
-      previous = new Date;
-      timeout = null;
-      result = func.apply(context, args);
-    };
-    return function() {
-      var now = new Date;
-      var remaining = wait - (now - previous);
-      context = this;
-      args = arguments;
-      if (remaining <= 0) {
-        clearTimeout(timeout);
-        timeout = null;
-        previous = now;
-        result = func.apply(context, args);
-      } else if (!timeout) {
-        timeout = setTimeout(later, remaining);
-      }
-      return result;
-    };
-  };
-
-  // Returns a function, that, as long as it continues to be invoked, will not
-  // be triggered. The function will be called after it stops being called for
-  // N milliseconds. If `immediate` is passed, trigger the function on the
-  // leading edge, instead of the trailing.
-  _.debounce = function(func, wait, immediate) {
-    var timeout, result;
-    return function() {
-      var context = this, args = arguments;
-      var later = function() {
-        timeout = null;
-        if (!immediate) result = func.apply(context, args);
-      };
-      var callNow = immediate && !timeout;
-      clearTimeout(timeout);
-      timeout = setTimeout(later, wait);
-      if (callNow) result = func.apply(context, args);
-      return result;
-    };
-  };
-
-  // Returns a function that will be executed at most one time, no matter how
-  // often you call it. Useful for lazy initialization.
-  _.once = function(func) {
-    var ran = false, memo;
-    return function() {
-      if (ran) return memo;
-      ran = true;
-      memo = func.apply(this, arguments);
-      func = null;
-      return memo;
-    };
-  };
-
-  // Returns the first function passed as an argument to the second,
-  // allowing you to adjust arguments, run code before and after, and
-  // conditionally execute the original function.
-  _.wrap = function(func, wrapper) {
-    return function() {
-      var args = [func];
-      push.apply(args, arguments);
-      return wrapper.apply(this, args);
-    };
-  };
-
-  // Returns a function that is the composition of a list of functions, each
-  // consuming the return value of the function that follows.
-  _.compose = function() {
-    var funcs = arguments;
-    return function() {
-      var args = arguments;
-      for (var i = funcs.length - 1; i >= 0; i--) {
-        args = [funcs[i].apply(this, args)];
-      }
-      return args[0];
-    };
-  };
-
-  // Returns a function that will only be executed after being called N times.
-  _.after = function(times, func) {
-    if (times <= 0) return func();
-    return function() {
-      if (--times < 1) {
-        return func.apply(this, arguments);
-      }
-    };
-  };
-
-  // Object Functions
-  // ----------------
-
-  // Retrieve the names of an object's properties.
-  // Delegates to **ECMAScript 5**'s native `Object.keys`
-  _.keys = nativeKeys || function(obj) {
-    if (obj !== Object(obj)) throw new TypeError('Invalid object');
-    var keys = [];
-    for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key;
-    return keys;
-  };
-
-  // Retrieve the values of an object's properties.
-  _.values = function(obj) {
-    var values = [];
-    for (var key in obj) if (_.has(obj, key)) values.push(obj[key]);
-    return values;
-  };
-
-  // Convert an object into a list of `[key, value]` pairs.
-  _.pairs = function(obj) {
-    var pairs = [];
-    for (var key in obj) if (_.has(obj, key)) pairs.push([key, obj[key]]);
-    return pairs;
-  };
-
-  // Invert the keys and values of an object. The values must be serializable.
-  _.invert = function(obj) {
-    var result = {};
-    for (var key in obj) if (_.has(obj, key)) result[obj[key]] = key;
-    return result;
-  };
-
-  // Return a sorted list of the function names available on the object.
-  // Aliased as `methods`
-  _.functions = _.methods = function(obj) {
-    var names = [];
-    for (var key in obj) {
-      if (_.isFunction(obj[key])) names.push(key);
-    }
-    return names.sort();
-  };
-
-  // Extend a given object with all the properties in passed-in object(s).
-  _.extend = function(obj) {
-    each(slice.call(arguments, 1), function(source) {
-      if (source) {
-        for (var prop in source) {
-          obj[prop] = source[prop];
-        }
-      }
-    });
-    return obj;
-  };
-
-  // Return a copy of the object only containing the whitelisted properties.
-  _.pick = function(obj) {
-    var copy = {};
-    var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
-    each(keys, function(key) {
-      if (key in obj) copy[key] = obj[key];
-    });
-    return copy;
-  };
-
-   // Return a copy of the object without the blacklisted properties.
-  _.omit = function(obj) {
-    var copy = {};
-    var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
-    for (var key in obj) {
-      if (!_.contains(keys, key)) copy[key] = obj[key];
-    }
-    return copy;
-  };
-
-  // Fill in a given object with default properties.
-  _.defaults = function(obj) {
-    each(slice.call(arguments, 1), function(source) {
-      if (source) {
-        for (var prop in source) {
-          if (obj[prop] == null) obj[prop] = source[prop];
-        }
-      }
-    });
-    return obj;
-  };
-
-  // Create a (shallow-cloned) duplicate of an object.
-  _.clone = function(obj) {
-    if (!_.isObject(obj)) return obj;
-    return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
-  };
-
-  // Invokes interceptor with the obj, and then returns obj.
-  // The primary purpose of this method is to "tap into" a method chain, in
-  // order to perform operations on intermediate results within the chain.
-  _.tap = function(obj, interceptor) {
-    interceptor(obj);
-    return obj;
-  };
-
-  // Internal recursive comparison function for `isEqual`.
-  var eq = function(a, b, aStack, bStack) {
-    // Identical objects are equal. `0 === -0`, but they aren't identical.
-    // See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
-    if (a === b) return a !== 0 || 1 / a == 1 / b;
-    // A strict comparison is necessary because `null == undefined`.
-    if (a == null || b == null) return a === b;
-    // Unwrap any wrapped objects.
-    if (a instanceof _) a = a._wrapped;
-    if (b instanceof _) b = b._wrapped;
-    // Compare `[[Class]]` names.
-    var className = toString.call(a);
-    if (className != toString.call(b)) return false;
-    switch (className) {
-      // Strings, numbers, dates, and booleans are compared by value.
-      case '[object String]':
-        // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
-        // equivalent to `new String("5")`.
-        return a == String(b);
-      case '[object Number]':
-        // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
-        // other numeric values.
-        return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
-      case '[object Date]':
-      case '[object Boolean]':
-        // Coerce dates and booleans to numeric primitive values. Dates are compared by their
-        // millisecond representations. Note that invalid dates with millisecond representations
-        // of `NaN` are not equivalent.
-        return +a == +b;
-      // RegExps are compared by their source patterns and flags.
-      case '[object RegExp]':
-        return a.source == b.source &&
-               a.global == b.global &&
-               a.multiline == b.multiline &&
-               a.ignoreCase == b.ignoreCase;
-    }
-    if (typeof a != 'object' || typeof b != 'object') return false;
-    // Assume equality for cyclic structures. The algorithm for detecting cyclic
-    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
-    var length = aStack.length;
-    while (length--) {
-      // Linear search. Performance is inversely proportional to the number of
-      // unique nested structures.
-      if (aStack[length] == a) return bStack[length] == b;
-    }
-    // Add the first object to the stack of traversed objects.
-    aStack.push(a);
-    bStack.push(b);
-    var size = 0, result = true;
-    // Recursively compare objects and arrays.
-    if (className == '[object Array]') {
-      // Compare array lengths to determine if a deep comparison is necessary.
-      size = a.length;
-      result = size == b.length;
-      if (result) {
-        // Deep compare the contents, ignoring non-numeric properties.
-        while (size--) {
-          if (!(result = eq(a[size], b[size], aStack, bStack))) break;
-        }
-      }
-    } else {
-      // Objects with different constructors are not equivalent, but `Object`s
-      // from different frames are.
-      var aCtor = a.constructor, bCtor = b.constructor;
-      if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) &&
-                               _.isFunction(bCtor) && (bCtor instanceof bCtor))) {
-        return false;
-      }
-      // Deep compare objects.
-      for (var key in a) {
-        if (_.has(a, key)) {
-          // Count the expected number of properties.
-          size++;
-          // Deep compare each member.
-          if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
-        }
-      }
-      // Ensure that both objects contain the same number of properties.
-      if (result) {
-        for (key in b) {
-          if (_.has(b, key) && !(size--)) break;
-        }
-        result = !size;
-      }
-    }
-    // Remove the first object from the stack of traversed objects.
-    aStack.pop();
-    bStack.pop();
-    return result;
-  };
-
-  // Perform a deep comparison to check if two objects are equal.
-  _.isEqual = function(a, b) {
-    return eq(a, b, [], []);
-  };
-
-  // Is a given array, string, or object empty?
-  // An "empty" object has no enumerable own-properties.
-  _.isEmpty = function(obj) {
-    if (obj == null) return true;
-    if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
-    for (var key in obj) if (_.has(obj, key)) return false;
-    return true;
-  };
-
-  // Is a given value a DOM element?
-  _.isElement = function(obj) {
-    return !!(obj && obj.nodeType === 1);
-  };
-
-  // Is a given value an array?
-  // Delegates to ECMA5's native Array.isArray
-  _.isArray = nativeIsArray || function(obj) {
-    return toString.call(obj) == '[object Array]';
-  };
-
-  // Is a given variable an object?
-  _.isObject = function(obj) {
-    return obj === Object(obj);
-  };
-
-  // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
-  each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
-    _['is' + name] = function(obj) {
-      return toString.call(obj) == '[object ' + name + ']';
-    };
-  });
-
-  // Define a fallback version of the method in browsers (ahem, IE), where
-  // there isn't any inspectable "Arguments" type.
-  if (!_.isArguments(arguments)) {
-    _.isArguments = function(obj) {
-      return !!(obj && _.has(obj, 'callee'));
-    };
-  }
-
-  // Optimize `isFunction` if appropriate.
-  if (typeof (/./) !== 'function') {
-    _.isFunction = function(obj) {
-      return typeof obj === 'function';
-    };
-  }
-
-  // Is a given object a finite number?
-  _.isFinite = function(obj) {
-    return isFinite(obj) && !isNaN(parseFloat(obj));
-  };
-
-  // Is the given value `NaN`? (NaN is the only number which does not equal itself).
-  _.isNaN = function(obj) {
-    return _.isNumber(obj) && obj != +obj;
-  };
-
-  // Is a given value a boolean?
-  _.isBoolean = function(obj) {
-    return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
-  };
-
-  // Is a given value equal to null?
-  _.isNull = function(obj) {
-    return obj === null;
-  };
-
-  // Is a given variable undefined?
-  _.isUndefined = function(obj) {
-    return obj === void 0;
-  };
-
-  // Shortcut function for checking if an object has a given property directly
-  // on itself (in other words, not on a prototype).
-  _.has = function(obj, key) {
-    return hasOwnProperty.call(obj, key);
-  };
-
-  // Utility Functions
-  // -----------------
-
-  // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
-  // previous owner. Returns a reference to the Underscore object.
-  _.noConflict = function() {
-    root._ = previousUnderscore;
-    return this;
-  };
-
-  // Keep the identity function around for default iterators.
-  _.identity = function(value) {
-    return value;
-  };
-
-  // Run a function **n** times.
-  _.times = function(n, iterator, context) {
-    var accum = Array(n);
-    for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i);
-    return accum;
-  };
-
-  // Return a random integer between min and max (inclusive).
-  _.random = function(min, max) {
-    if (max == null) {
-      max = min;
-      min = 0;
-    }
-    return min + Math.floor(Math.random() * (max - min + 1));
-  };
-
-  // List of HTML entities for escaping.
-  var entityMap = {
-    escape: {
-      '&': '&amp;',
-      '<': '&lt;',
-      '>': '&gt;',
-      '"': '&quot;',
-      "'": '&#x27;',
-      '/': '&#x2F;'
-    }
-  };
-  entityMap.unescape = _.invert(entityMap.escape);
-
-  // Regexes containing the keys and values listed immediately above.
-  var entityRegexes = {
-    escape:   new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'),
-    unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g')
-  };
-
-  // Functions for escaping and unescaping strings to/from HTML interpolation.
-  _.each(['escape', 'unescape'], function(method) {
-    _[method] = function(string) {
-      if (string == null) return '';
-      return ('' + string).replace(entityRegexes[method], function(match) {
-        return entityMap[method][match];
-      });
-    };
-  });
-
-  // If the value of the named property is a function then invoke it;
-  // otherwise, return it.
-  _.result = function(object, property) {
-    if (object == null) return null;
-    var value = object[property];
-    return _.isFunction(value) ? value.call(object) : value;
-  };
-
-  // Add your own custom functions to the Underscore object.
-  _.mixin = function(obj) {
-    each(_.functions(obj), function(name){
-      var func = _[name] = obj[name];
-      _.prototype[name] = function() {
-        var args = [this._wrapped];
-        push.apply(args, arguments);
-        return result.call(this, func.apply(_, args));
-      };
-    });
-  };
-
-  // Generate a unique integer id (unique within the entire client session).
-  // Useful for temporary DOM ids.
-  var idCounter = 0;
-  _.uniqueId = function(prefix) {
-    var id = ++idCounter + '';
-    return prefix ? prefix + id : id;
-  };
-
-  // By default, Underscore uses ERB-style template delimiters, change the
-  // following template settings to use alternative delimiters.
-  _.templateSettings = {
-    evaluate    : /<%([\s\S]+?)%>/g,
-    interpolate : /<%=([\s\S]+?)%>/g,
-    escape      : /<%-([\s\S]+?)%>/g
-  };
-
-  // When customizing `templateSettings`, if you don't want to define an
-  // interpolation, evaluation or escaping regex, we need one that is
-  // guaranteed not to match.
-  var noMatch = /(.)^/;
-
-  // Certain characters need to be escaped so that they can be put into a
-  // string literal.
-  var escapes = {
-    "'":      "'",
-    '\\':     '\\',
-    '\r':     'r',
-    '\n':     'n',
-    '\t':     't',
-    '\u2028': 'u2028',
-    '\u2029': 'u2029'
-  };
-
-  var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g;
-
-  // JavaScript micro-templating, similar to John Resig's implementation.
-  // Underscore templating handles arbitrary delimiters, preserves whitespace,
-  // and correctly escapes quotes within interpolated code.
-  _.template = function(text, data, settings) {
-    var render;
-    settings = _.defaults({}, settings, _.templateSettings);
-
-    // Combine delimiters into one regular expression via alternation.
-    var matcher = new RegExp([
-      (settings.escape || noMatch).source,
-      (settings.interpolate || noMatch).source,
-      (settings.evaluate || noMatch).source
-    ].join('|') + '|$', 'g');
-
-    // Compile the template source, escaping string literals appropriately.
-    var index = 0;
-    var source = "__p+='";
-    text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
-      source += text.slice(index, offset)
-        .replace(escaper, function(match) { return '\\' + escapes[match]; });
-
-      if (escape) {
-        source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
-      }
-      if (interpolate) {
-        source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
-      }
-      if (evaluate) {
-        source += "';\n" + evaluate + "\n__p+='";
-      }
-      index = offset + match.length;
-      return match;
-    });
-    source += "';\n";
-
-    // If a variable is not specified, place data values in local scope.
-    if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
-
-    source = "var __t,__p='',__j=Array.prototype.join," +
-      "print=function(){__p+=__j.call(arguments,'');};\n" +
-      source + "return __p;\n";
-
-    try {
-      render = new Function(settings.variable || 'obj', '_', source);
-    } catch (e) {
-      e.source = source;
-      throw e;
-    }
-
-    if (data) return render(data, _);
-    var template = function(data) {
-      return render.call(this, data, _);
-    };
-
-    // Provide the compiled function source as a convenience for precompilation.
-    template.source = 'function(' + (settings.variable || 'obj') + '){\n' + source + '}';
-
-    return template;
-  };
-
-  // Add a "chain" function, which will delegate to the wrapper.
-  _.chain = function(obj) {
-    return _(obj).chain();
-  };
-
-  // OOP
-  // ---------------
-  // If Underscore is called as a function, it returns a wrapped object that
-  // can be used OO-style. This wrapper holds altered versions of all the
-  // underscore functions. Wrapped objects may be chained.
-
-  // Helper function to continue chaining intermediate results.
-  var result = function(obj) {
-    return this._chain ? _(obj).chain() : obj;
-  };
-
-  // Add all of the Underscore functions to the wrapper object.
-  _.mixin(_);
-
-  // Add all mutator Array functions to the wrapper.
-  each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
-    var method = ArrayProto[name];
-    _.prototype[name] = function() {
-      var obj = this._wrapped;
-      method.apply(obj, arguments);
-      if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0];
-      return result.call(this, obj);
-    };
-  });
-
-  // Add all accessor Array functions to the wrapper.
-  each(['concat', 'join', 'slice'], function(name) {
-    var method = ArrayProto[name];
-    _.prototype[name] = function() {
-      return result.call(this, method.apply(this._wrapped, arguments));
-    };
-  });
-
-  _.extend(_.prototype, {
-
-    // Start chaining a wrapped Underscore object.
-    chain: function() {
-      this._chain = true;
-      return this;
-    },
-
-    // Extracts the result from a wrapped and chained object.
-    value: function() {
-      return this._wrapped;
-    }
-
-  });
-
-}).call(this);