You are viewing a plain text version of this content. The canonical link for it is here.
Posted to commits@usergrid.apache.org by sn...@apache.org on 2014/01/28 01:21:32 UTC

[21/58] [partial] updated to latest Angular-based admin portal

http://git-wip-us.apache.org/repos/asf/incubator-usergrid/blob/508ef2f7/portal/js/libs/angular-1.1.5/angular-resource-1.1.5.js
----------------------------------------------------------------------
diff --git a/portal/js/libs/angular-1.1.5/angular-resource-1.1.5.js b/portal/js/libs/angular-1.1.5/angular-resource-1.1.5.js
new file mode 100644
index 0000000..acaa84c
--- /dev/null
+++ b/portal/js/libs/angular-1.1.5/angular-resource-1.1.5.js
@@ -0,0 +1,537 @@
+/**
+ * @license AngularJS v1.1.5
+ * (c) 2010-2012 Google, Inc. http://angularjs.org
+ * License: MIT
+ */
+(function(window, angular, undefined) {
+'use strict';
+
+/**
+ * @ngdoc overview
+ * @name ngResource
+ * @description
+ */
+
+/**
+ * @ngdoc object
+ * @name ngResource.$resource
+ * @requires $http
+ *
+ * @description
+ * A factory which creates a resource object that lets you interact with
+ * [RESTful](http://en.wikipedia.org/wiki/Representational_State_Transfer) server-side data sources.
+ *
+ * The returned resource object has action methods which provide high-level behaviors without
+ * the need to interact with the low level {@link ng.$http $http} service.
+ *
+ * # Installation
+ * To use $resource make sure you have included the `angular-resource.js` that comes in Angular
+ * package. You can also find this file on Google CDN, bower as well as at
+ * {@link http://code.angularjs.org/ code.angularjs.org}.
+ *
+ * Finally load the module in your application:
+ *
+ *        angular.module('app', ['ngResource']);
+ *
+ * and you are ready to get started!
+ *
+ * @param {string} url A parametrized URL template with parameters prefixed by `:` as in
+ *   `/user/:username`. If you are using a URL with a port number (e.g.
+ *   `http://example.com:8080/api`), you'll need to escape the colon character before the port
+ *   number, like this: `$resource('http://example.com\\:8080/api')`.
+ *
+ *   If you are using a url with a suffix, just add the suffix, like this: 
+ *   `$resource('http://example.com/resource.json')` or `$resource('http://example.com/:id.json')
+ *   or even `$resource('http://example.com/resource/:resource_id.:format')` 
+ *   If the parameter before the suffix is empty, :resource_id in this case, then the `/.` will be
+ *   collapsed down to a single `.`.  If you need this sequence to appear and not collapse then you
+ *   can escape it with `/\.`.
+ *
+ * @param {Object=} paramDefaults Default values for `url` parameters. These can be overridden in
+ *   `actions` methods. If any of the parameter value is a function, it will be executed every time
+ *   when a param value needs to be obtained for a request (unless the param was overridden).
+ *
+ *   Each key value in the parameter object is first bound to url template if present and then any
+ *   excess keys are appended to the url search query after the `?`.
+ *
+ *   Given a template `/path/:verb` and parameter `{verb:'greet', salutation:'Hello'}` results in
+ *   URL `/path/greet?salutation=Hello`.
+ *
+ *   If the parameter value is prefixed with `@` then the value of that parameter is extracted from
+ *   the data object (useful for non-GET operations).
+ *
+ * @param {Object.<Object>=} actions Hash with declaration of custom action that should extend the
+ *   default set of resource actions. The declaration should be created in the format of {@link
+ *   ng.$http#Parameters $http.config}:
+ *
+ *       {action1: {method:?, params:?, isArray:?, headers:?, ...},
+ *        action2: {method:?, params:?, isArray:?, headers:?, ...},
+ *        ...}
+ *
+ *   Where:
+ *
+ *   - **`action`** – {string} – The name of action. This name becomes the name of the method on your
+ *     resource object.
+ *   - **`method`** – {string} – HTTP request method. Valid methods are: `GET`, `POST`, `PUT`, `DELETE`,
+ *     and `JSONP`.
+ *   - **`params`** – {Object=} – Optional set of pre-bound parameters for this action. If any of the
+ *     parameter value is a function, it will be executed every time when a param value needs to be
+ *     obtained for a request (unless the param was overridden).
+ *   - **`url`** – {string} – action specific `url` override. The url templating is supported just like
+ *     for the resource-level urls.
+ *   - **`isArray`** – {boolean=} – If true then the returned object for this action is an array, see
+ *     `returns` section.
+ *   - **`transformRequest`** – `{function(data, headersGetter)|Array.<function(data, headersGetter)>}` –
+ *     transform function or an array of such functions. The transform function takes the http
+ *     request body and headers and returns its transformed (typically serialized) version.
+ *   - **`transformResponse`** – `{function(data, headersGetter)|Array.<function(data, headersGetter)>}` –
+ *     transform function or an array of such functions. The transform function takes the http
+ *     response body and headers and returns its transformed (typically deserialized) version.
+ *   - **`cache`** – `{boolean|Cache}` – If true, a default $http cache will be used to cache the
+ *     GET request, otherwise if a cache instance built with
+ *     {@link ng.$cacheFactory $cacheFactory}, this cache will be used for
+ *     caching.
+ *   - **`timeout`** – `{number|Promise}` – timeout in milliseconds, or {@link ng.$q promise} that
+ *     should abort the request when resolved.
+ *   - **`withCredentials`** - `{boolean}` - whether to to set the `withCredentials` flag on the
+ *     XHR object. See {@link https://developer.mozilla.org/en/http_access_control#section_5
+ *     requests with credentials} for more information.
+ *   - **`responseType`** - `{string}` - see {@link
+ *     https://developer.mozilla.org/en-US/docs/DOM/XMLHttpRequest#responseType requestType}.
+ *
+ * @returns {Object} A resource "class" object with methods for the default set of resource actions
+ *   optionally extended with custom `actions`. The default set contains these actions:
+ *
+ *       { 'get':    {method:'GET'},
+ *         'save':   {method:'POST'},
+ *         'query':  {method:'GET', isArray:true},
+ *         'remove': {method:'DELETE'},
+ *         'delete': {method:'DELETE'} };
+ *
+ *   Calling these methods invoke an {@link ng.$http} with the specified http method,
+ *   destination and parameters. When the data is returned from the server then the object is an
+ *   instance of the resource class. The actions `save`, `remove` and `delete` are available on it
+ *   as  methods with the `$` prefix. This allows you to easily perform CRUD operations (create,
+ *   read, update, delete) on server-side data like this:
+ *   <pre>
+        var User = $resource('/user/:userId', {userId:'@id'});
+        var user = User.get({userId:123}, function() {
+          user.abc = true;
+          user.$save();
+        });
+     </pre>
+ *
+ *   It is important to realize that invoking a $resource object method immediately returns an
+ *   empty reference (object or array depending on `isArray`). Once the data is returned from the
+ *   server the existing reference is populated with the actual data. This is a useful trick since
+ *   usually the resource is assigned to a model which is then rendered by the view. Having an empty
+ *   object results in no rendering, once the data arrives from the server then the object is
+ *   populated with the data and the view automatically re-renders itself showing the new data. This
+ *   means that in most case one never has to write a callback function for the action methods.
+ *
+ *   The action methods on the class object or instance object can be invoked with the following
+ *   parameters:
+ *
+ *   - HTTP GET "class" actions: `Resource.action([parameters], [success], [error])`
+ *   - non-GET "class" actions: `Resource.action([parameters], postData, [success], [error])`
+ *   - non-GET instance actions:  `instance.$action([parameters], [success], [error])`
+ *
+ *
+ *   The Resource instances and collection have these additional properties:
+ *
+ *   - `$then`: the `then` method of a {@link ng.$q promise} derived from the underlying
+ *     {@link ng.$http $http} call.
+ *
+ *     The success callback for the `$then` method will be resolved if the underlying `$http` requests
+ *     succeeds.
+ *
+ *     The success callback is called with a single object which is the {@link ng.$http http response}
+ *     object extended with a new property `resource`. This `resource` property is a reference to the
+ *     result of the resource action — resource object or array of resources.
+ *
+ *     The error callback is called with the {@link ng.$http http response} object when an http
+ *     error occurs.
+ *
+ *   - `$resolved`: true if the promise has been resolved (either with success or rejection);
+ *     Knowing if the Resource has been resolved is useful in data-binding.
+ *
+ * @example
+ *
+ * # Credit card resource
+ *
+ * <pre>
+     // Define CreditCard class
+     var CreditCard = $resource('/user/:userId/card/:cardId',
+      {userId:123, cardId:'@id'}, {
+       charge: {method:'POST', params:{charge:true}}
+      });
+
+     // We can retrieve a collection from the server
+     var cards = CreditCard.query(function() {
+       // GET: /user/123/card
+       // server returns: [ {id:456, number:'1234', name:'Smith'} ];
+
+       var card = cards[0];
+       // each item is an instance of CreditCard
+       expect(card instanceof CreditCard).toEqual(true);
+       card.name = "J. Smith";
+       // non GET methods are mapped onto the instances
+       card.$save();
+       // POST: /user/123/card/456 {id:456, number:'1234', name:'J. Smith'}
+       // server returns: {id:456, number:'1234', name: 'J. Smith'};
+
+       // our custom method is mapped as well.
+       card.$charge({amount:9.99});
+       // POST: /user/123/card/456?amount=9.99&charge=true {id:456, number:'1234', name:'J. Smith'}
+     });
+
+     // we can create an instance as well
+     var newCard = new CreditCard({number:'0123'});
+     newCard.name = "Mike Smith";
+     newCard.$save();
+     // POST: /user/123/card {number:'0123', name:'Mike Smith'}
+     // server returns: {id:789, number:'01234', name: 'Mike Smith'};
+     expect(newCard.id).toEqual(789);
+ * </pre>
+ *
+ * The object returned from this function execution is a resource "class" which has "static" method
+ * for each action in the definition.
+ *
+ * Calling these methods invoke `$http` on the `url` template with the given `method`, `params` and `headers`.
+ * When the data is returned from the server then the object is an instance of the resource type and
+ * all of the non-GET methods are available with `$` prefix. This allows you to easily support CRUD
+ * operations (create, read, update, delete) on server-side data.
+
+   <pre>
+     var User = $resource('/user/:userId', {userId:'@id'});
+     var user = User.get({userId:123}, function() {
+       user.abc = true;
+       user.$save();
+     });
+   </pre>
+ *
+ * It's worth noting that the success callback for `get`, `query` and other method gets passed
+ * in the response that came from the server as well as $http header getter function, so one
+ * could rewrite the above example and get access to http headers as:
+ *
+   <pre>
+     var User = $resource('/user/:userId', {userId:'@id'});
+     User.get({userId:123}, function(u, getResponseHeaders){
+       u.abc = true;
+       u.$save(function(u, putResponseHeaders) {
+         //u => saved user object
+         //putResponseHeaders => $http header getter
+       });
+     });
+   </pre>
+
+ * # Buzz client
+
+   Let's look at what a buzz client created with the `$resource` service looks like:
+    <doc:example>
+      <doc:source jsfiddle="false">
+       <script>
+         function BuzzController($resource) {
+           this.userId = 'googlebuzz';
+           this.Activity = $resource(
+             'https://www.googleapis.com/buzz/v1/activities/:userId/:visibility/:activityId/:comments',
+             {alt:'json', callback:'JSON_CALLBACK'},
+             {get:{method:'JSONP', params:{visibility:'@self'}}, replies: {method:'JSONP', params:{visibility:'@self', comments:'@comments'}}}
+           );
+         }
+
+         BuzzController.prototype = {
+           fetch: function() {
+             this.activities = this.Activity.get({userId:this.userId});
+           },
+           expandReplies: function(activity) {
+             activity.replies = this.Activity.replies({userId:this.userId, activityId:activity.id});
+           }
+         };
+         BuzzController.$inject = ['$resource'];
+       </script>
+
+       <div ng-controller="BuzzController">
+         <input ng-model="userId"/>
+         <button ng-click="fetch()">fetch</button>
+         <hr/>
+         <div ng-repeat="item in activities.data.items">
+           <h1 style="font-size: 15px;">
+             <img src="{{item.actor.thumbnailUrl}}" style="max-height:30px;max-width:30px;"/>
+             <a href="{{item.actor.profileUrl}}">{{item.actor.name}}</a>
+             <a href ng-click="expandReplies(item)" style="float: right;">Expand replies: {{item.links.replies[0].count}}</a>
+           </h1>
+           {{item.object.content | html}}
+           <div ng-repeat="reply in item.replies.data.items" style="margin-left: 20px;">
+             <img src="{{reply.actor.thumbnailUrl}}" style="max-height:30px;max-width:30px;"/>
+             <a href="{{reply.actor.profileUrl}}">{{reply.actor.name}}</a>: {{reply.content | html}}
+           </div>
+         </div>
+       </div>
+      </doc:source>
+      <doc:scenario>
+      </doc:scenario>
+    </doc:example>
+ */
+angular.module('ngResource', ['ng']).
+  factory('$resource', ['$http', '$parse', function($http, $parse) {
+    var DEFAULT_ACTIONS = {
+      'get':    {method:'GET'},
+      'save':   {method:'POST'},
+      'query':  {method:'GET', isArray:true},
+      'remove': {method:'DELETE'},
+      'delete': {method:'DELETE'}
+    };
+    var noop = angular.noop,
+        forEach = angular.forEach,
+        extend = angular.extend,
+        copy = angular.copy,
+        isFunction = angular.isFunction,
+        getter = function(obj, path) {
+          return $parse(path)(obj);
+        };
+
+    /**
+     * We need our custom method because encodeURIComponent is too aggressive and doesn't follow
+     * http://www.ietf.org/rfc/rfc3986.txt with regards to the character set (pchar) allowed in path
+     * segments:
+     *    segment       = *pchar
+     *    pchar         = unreserved / pct-encoded / sub-delims / ":" / "@"
+     *    pct-encoded   = "%" HEXDIG HEXDIG
+     *    unreserved    = ALPHA / DIGIT / "-" / "." / "_" / "~"
+     *    sub-delims    = "!" / "$" / "&" / "'" / "(" / ")"
+     *                     / "*" / "+" / "," / ";" / "="
+     */
+    function encodeUriSegment(val) {
+      return encodeUriQuery(val, true).
+        replace(/%26/gi, '&').
+        replace(/%3D/gi, '=').
+        replace(/%2B/gi, '+');
+    }
+
+
+    /**
+     * This method is intended for encoding *key* or *value* parts of query component. We need a custom
+     * method because encodeURIComponent is too aggressive and encodes stuff that doesn't have to be
+     * encoded per http://tools.ietf.org/html/rfc3986:
+     *    query       = *( pchar / "/" / "?" )
+     *    pchar         = unreserved / pct-encoded / sub-delims / ":" / "@"
+     *    unreserved    = ALPHA / DIGIT / "-" / "." / "_" / "~"
+     *    pct-encoded   = "%" HEXDIG HEXDIG
+     *    sub-delims    = "!" / "$" / "&" / "'" / "(" / ")"
+     *                     / "*" / "+" / "," / ";" / "="
+     */
+    function encodeUriQuery(val, pctEncodeSpaces) {
+      return encodeURIComponent(val).
+        replace(/%40/gi, '@').
+        replace(/%3A/gi, ':').
+        replace(/%24/g, '$').
+        replace(/%2C/gi, ',').
+        replace(/%20/g, (pctEncodeSpaces ? '%20' : '+'));
+    }
+
+    function Route(template, defaults) {
+      this.template = template;
+      this.defaults = defaults || {};
+      this.urlParams = {};
+    }
+
+    Route.prototype = {
+      setUrlParams: function(config, params, actionUrl) {
+        var self = this,
+            url = actionUrl || self.template,
+            val,
+            encodedVal;
+
+        var urlParams = self.urlParams = {};
+        forEach(url.split(/\W/), function(param){
+          if (param && (new RegExp("(^|[^\\\\]):" + param + "(\\W|$)").test(url))) {
+              urlParams[param] = true;
+          }
+        });
+        url = url.replace(/\\:/g, ':');
+
+        params = params || {};
+        forEach(self.urlParams, function(_, urlParam){
+          val = params.hasOwnProperty(urlParam) ? params[urlParam] : self.defaults[urlParam];
+          if (angular.isDefined(val) && val !== null) {
+            encodedVal = encodeUriSegment(val);
+            url = url.replace(new RegExp(":" + urlParam + "(\\W|$)", "g"), encodedVal + "$1");
+          } else {
+            url = url.replace(new RegExp("(\/?):" + urlParam + "(\\W|$)", "g"), function(match,
+                leadingSlashes, tail) {
+              if (tail.charAt(0) == '/') {
+                return tail;
+              } else {
+                return leadingSlashes + tail;
+              }
+            });
+          }
+        });
+
+        // strip trailing slashes and set the url
+        url = url.replace(/\/+$/, '');
+        // then replace collapse `/.` if found in the last URL path segment before the query
+        // E.g. `http://url.com/id./format?q=x` becomes `http://url.com/id.format?q=x`
+        url = url.replace(/\/\.(?=\w+($|\?))/, '.');
+        // replace escaped `/\.` with `/.`
+        config.url = url.replace(/\/\\\./, '/.');
+          
+
+        // set params - delegate param encoding to $http
+        forEach(params, function(value, key){
+          if (!self.urlParams[key]) {
+            config.params = config.params || {};
+            config.params[key] = value;
+          }
+        });
+      }
+    };
+
+
+    function ResourceFactory(url, paramDefaults, actions) {
+      var route = new Route(url);
+
+      actions = extend({}, DEFAULT_ACTIONS, actions);
+
+      function extractParams(data, actionParams){
+        var ids = {};
+        actionParams = extend({}, paramDefaults, actionParams);
+        forEach(actionParams, function(value, key){
+          if (isFunction(value)) { value = value(); }
+          ids[key] = value && value.charAt && value.charAt(0) == '@' ? getter(data, value.substr(1)) : value;
+        });
+        return ids;
+      }
+
+      function Resource(value){
+        copy(value || {}, this);
+      }
+
+      forEach(actions, function(action, name) {
+        action.method = angular.uppercase(action.method);
+        var hasBody = action.method == 'POST' || action.method == 'PUT' || action.method == 'PATCH';
+        Resource[name] = function(a1, a2, a3, a4) {
+          var params = {};
+          var data;
+          var success = noop;
+          var error = null;
+          var promise;
+
+          switch(arguments.length) {
+          case 4:
+            error = a4;
+            success = a3;
+            //fallthrough
+          case 3:
+          case 2:
+            if (isFunction(a2)) {
+              if (isFunction(a1)) {
+                success = a1;
+                error = a2;
+                break;
+              }
+
+              success = a2;
+              error = a3;
+              //fallthrough
+            } else {
+              params = a1;
+              data = a2;
+              success = a3;
+              break;
+            }
+          case 1:
+            if (isFunction(a1)) success = a1;
+            else if (hasBody) data = a1;
+            else params = a1;
+            break;
+          case 0: break;
+          default:
+            throw "Expected between 0-4 arguments [params, data, success, error], got " +
+              arguments.length + " arguments.";
+          }
+
+          var value = this instanceof Resource ? this : (action.isArray ? [] : new Resource(data));
+          var httpConfig = {},
+              promise;
+
+          forEach(action, function(value, key) {
+            if (key != 'params' && key != 'isArray' ) {
+              httpConfig[key] = copy(value);
+            }
+          });
+          httpConfig.data = data;
+          route.setUrlParams(httpConfig, extend({}, extractParams(data, action.params || {}), params), action.url);
+
+          function markResolved() { value.$resolved = true; }
+
+          promise = $http(httpConfig);
+          value.$resolved = false;
+
+          promise.then(markResolved, markResolved);
+          value.$then = promise.then(function(response) {
+            var data = response.data;
+            var then = value.$then, resolved = value.$resolved;
+
+            if (data) {
+              if (action.isArray) {
+                value.length = 0;
+                forEach(data, function(item) {
+                  value.push(new Resource(item));
+                });
+              } else {
+                copy(data, value);
+                value.$then = then;
+                value.$resolved = resolved;
+              }
+            }
+
+            (success||noop)(value, response.headers);
+
+            response.resource = value;
+            return response;
+          }, error).then;
+
+          return value;
+        };
+
+
+        Resource.prototype['$' + name] = function(a1, a2, a3) {
+          var params = extractParams(this),
+              success = noop,
+              error;
+
+          switch(arguments.length) {
+          case 3: params = a1; success = a2; error = a3; break;
+          case 2:
+          case 1:
+            if (isFunction(a1)) {
+              success = a1;
+              error = a2;
+            } else {
+              params = a1;
+              success = a2 || noop;
+            }
+          case 0: break;
+          default:
+            throw "Expected between 1-3 arguments [params, success, error], got " +
+              arguments.length + " arguments.";
+          }
+          var data = hasBody ? this : undefined;
+          Resource[name].call(this, params, data, success, error);
+        };
+      });
+
+      Resource.bind = function(additionalParamDefaults){
+        return ResourceFactory(url, extend({}, paramDefaults, additionalParamDefaults), actions);
+      };
+
+      return Resource;
+    }
+
+    return ResourceFactory;
+  }]);
+
+
+})(window, window.angular);

http://git-wip-us.apache.org/repos/asf/incubator-usergrid/blob/508ef2f7/portal/js/libs/angular-1.2.5/angular-animate.js
----------------------------------------------------------------------
diff --git a/portal/js/libs/angular-1.2.5/angular-animate.js b/portal/js/libs/angular-1.2.5/angular-animate.js
new file mode 100755
index 0000000..9cdc9c2
--- /dev/null
+++ b/portal/js/libs/angular-1.2.5/angular-animate.js
@@ -0,0 +1,1323 @@
+/**
+ * @license AngularJS v1.2.5
+ * (c) 2010-2014 Google, Inc. http://angularjs.org
+ * License: MIT
+ */
+(function(window, angular, undefined) {'use strict';
+
+/* jshint maxlen: false */
+
+/**
+ * @ngdoc overview
+ * @name ngAnimate
+ * @description
+ *
+ * # ngAnimate
+ *
+ * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
+ *
+ * {@installModule animate}
+ *
+ * <div doc-module-components="ngAnimate"></div>
+ *
+ * # Usage
+ *
+ * To see animations in action, all that is required is to define the appropriate CSS classes
+ * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are:
+ * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
+ * by using the `$animate` service.
+ *
+ * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
+ *
+ * | Directive                                                 | Supported Animations                               |
+ * |---------------------------------------------------------- |----------------------------------------------------|
+ * | {@link ng.directive:ngRepeat#usage_animations ngRepeat}         | enter, leave and move                              |
+ * | {@link ngRoute.directive:ngView#usage_animations ngView}        | enter and leave                                    |
+ * | {@link ng.directive:ngInclude#usage_animations ngInclude}       | enter and leave                                    |
+ * | {@link ng.directive:ngSwitch#usage_animations ngSwitch}         | enter and leave                                    |
+ * | {@link ng.directive:ngIf#usage_animations ngIf}                 | enter and leave                                    |
+ * | {@link ng.directive:ngClass#usage_animations ngClass}           | add and remove                                     |
+ * | {@link ng.directive:ngShow#usage_animations ngShow & ngHide}    | add and remove (the ng-hide class value)           |
+ *
+ * You can find out more information about animations upon visiting each directive page.
+ *
+ * Below is an example of how to apply animations to a directive that supports animation hooks:
+ *
+ * <pre>
+ * <style type="text/css">
+ * .slide.ng-enter, .slide.ng-leave {
+ *   -webkit-transition:0.5s linear all;
+ *   transition:0.5s linear all;
+ * }
+ *
+ * .slide.ng-enter { }        /&#42; starting animations for enter &#42;/
+ * .slide.ng-enter-active { } /&#42; terminal animations for enter &#42;/
+ * .slide.ng-leave { }        /&#42; starting animations for leave &#42;/
+ * .slide.ng-leave-active { } /&#42; terminal animations for leave &#42;/
+ * </style>
+ *
+ * <!--
+ * the animate service will automatically add .ng-enter and .ng-leave to the element
+ * to trigger the CSS transition/animations
+ * -->
+ * <ANY class="slide" ng-include="..."></ANY>
+ * </pre>
+ *
+ * Keep in mind that if an animation is running, any child elements cannot be animated until the parent element's
+ * animation has completed.
+ *
+ * <h2>CSS-defined Animations</h2>
+ * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
+ * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
+ * and can be used to play along with this naming structure.
+ *
+ * The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
+ *
+ * <pre>
+ * <style type="text/css">
+ * /&#42;
+ *  The animate class is apart of the element and the ng-enter class
+ *  is attached to the element once the enter animation event is triggered
+ * &#42;/
+ * .reveal-animation.ng-enter {
+ *  -webkit-transition: 1s linear all; /&#42; Safari/Chrome &#42;/
+ *  transition: 1s linear all; /&#42; All other modern browsers and IE10+ &#42;/
+ *
+ *  /&#42; The animation preparation code &#42;/
+ *  opacity: 0;
+ * }
+ *
+ * /&#42;
+ *  Keep in mind that you want to combine both CSS
+ *  classes together to avoid any CSS-specificity
+ *  conflicts
+ * &#42;/
+ * .reveal-animation.ng-enter.ng-enter-active {
+ *  /&#42; The animation code itself &#42;/
+ *  opacity: 1;
+ * }
+ * </style>
+ *
+ * <div class="view-container">
+ *   <div ng-view class="reveal-animation"></div>
+ * </div>
+ * </pre>
+ *
+ * The following code below demonstrates how to perform animations using **CSS animations** with Angular:
+ *
+ * <pre>
+ * <style type="text/css">
+ * .reveal-animation.ng-enter {
+ *   -webkit-animation: enter_sequence 1s linear; /&#42; Safari/Chrome &#42;/
+ *   animation: enter_sequence 1s linear; /&#42; IE10+ and Future Browsers &#42;/
+ * }
+ * &#64-webkit-keyframes enter_sequence {
+ *   from { opacity:0; }
+ *   to { opacity:1; }
+ * }
+ * &#64keyframes enter_sequence {
+ *   from { opacity:0; }
+ *   to { opacity:1; }
+ * }
+ * </style>
+ *
+ * <div class="view-container">
+ *   <div ng-view class="reveal-animation"></div>
+ * </div>
+ * </pre>
+ *
+ * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
+ *
+ * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
+ * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
+ * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
+ * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
+ * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
+ * has no CSS transition/animation classes applied to it.
+ *
+ * <h3>CSS Staggering Animations</h3>
+ * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
+ * curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be
+ * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
+ * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
+ * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
+ *
+ * <pre>
+ * .my-animation.ng-enter {
+ *   /&#42; standard transition code &#42;/
+ *   -webkit-transition: 1s linear all;
+ *   transition: 1s linear all;
+ *   opacity:0;
+ * }
+ * .my-animation.ng-enter-stagger {
+ *   /&#42; this will have a 100ms delay between each successive leave animation &#42;/
+ *   -webkit-transition-delay: 0.1s;
+ *   transition-delay: 0.1s;
+ *
+ *   /&#42; in case the stagger doesn't work then these two values
+ *    must be set to 0 to avoid an accidental CSS inheritance &#42;/
+ *   -webkit-transition-duration: 0s;
+ *   transition-duration: 0s;
+ * }
+ * .my-animation.ng-enter.ng-enter-active {
+ *   /&#42; standard transition styles &#42;/
+ *   opacity:1;
+ * }
+ * </pre>
+ *
+ * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
+ * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
+ * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
+ * will also be reset if more than 10ms has passed after the last animation has been fired.
+ *
+ * The following code will issue the **ng-leave-stagger** event on the element provided:
+ *
+ * <pre>
+ * var kids = parent.children();
+ *
+ * $animate.leave(kids[0]); //stagger index=0
+ * $animate.leave(kids[1]); //stagger index=1
+ * $animate.leave(kids[2]); //stagger index=2
+ * $animate.leave(kids[3]); //stagger index=3
+ * $animate.leave(kids[4]); //stagger index=4
+ *
+ * $timeout(function() {
+ *   //stagger has reset itself
+ *   $animate.leave(kids[5]); //stagger index=0
+ *   $animate.leave(kids[6]); //stagger index=1
+ * }, 100, false);
+ * </pre>
+ *
+ * Stagger animations are currently only supported within CSS-defined animations.
+ *
+ * <h2>JavaScript-defined Animations</h2>
+ * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
+ * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
+ *
+ * <pre>
+ * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
+ * var ngModule = angular.module('YourApp', ['ngAnimate']);
+ * ngModule.animation('.my-crazy-animation', function() {
+ *   return {
+ *     enter: function(element, done) {
+ *       //run the animation here and call done when the animation is complete
+ *       return function(cancelled) {
+ *         //this (optional) function will be called when the animation
+ *         //completes or when the animation is cancelled (the cancelled
+ *         //flag will be set to true if cancelled).
+ *       };
+ *     },
+ *     leave: function(element, done) { },
+ *     move: function(element, done) { },
+ *
+ *     //animation that can be triggered before the class is added
+ *     beforeAddClass: function(element, className, done) { },
+ *
+ *     //animation that can be triggered after the class is added
+ *     addClass: function(element, className, done) { },
+ *
+ *     //animation that can be triggered before the class is removed
+ *     beforeRemoveClass: function(element, className, done) { },
+ *
+ *     //animation that can be triggered after the class is removed
+ *     removeClass: function(element, className, done) { }
+ *   };
+ * });
+ * </pre>
+ *
+ * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
+ * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
+ * the element's CSS class attribute value and then run the matching animation event function (if found).
+ * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
+ * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
+ *
+ * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
+ * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
+ * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
+ * or transition code that is defined via a stylesheet).
+ *
+ */
+
+angular.module('ngAnimate', ['ng'])
+
+  /**
+   * @ngdoc object
+   * @name ngAnimate.$animateProvider
+   * @description
+   *
+   * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
+   * When an animation is triggered, the $animate service will query the $animate service to find any animations that match
+   * the provided name value.
+   *
+   * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
+   *
+   * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
+   *
+   */
+  .config(['$provide', '$animateProvider', function($provide, $animateProvider) {
+    var noop = angular.noop;
+    var forEach = angular.forEach;
+    var selectors = $animateProvider.$$selectors;
+
+    var ELEMENT_NODE = 1;
+    var NG_ANIMATE_STATE = '$$ngAnimateState';
+    var NG_ANIMATE_CLASS_NAME = 'ng-animate';
+    var rootAnimateState = {running: true};
+
+    function extractElementNode(element) {
+      for(var i = 0; i < element.length; i++) {
+        var elm = element[i];
+        if(elm.nodeType == ELEMENT_NODE) {
+          return elm;
+        }
+      }
+    }
+
+    function isMatchingElement(elm1, elm2) {
+      return extractElementNode(elm1) == extractElementNode(elm2);
+    }
+
+    $provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$timeout', '$rootScope', '$document',
+                            function($delegate,   $injector,   $sniffer,   $rootElement,   $timeout,   $rootScope,   $document) {
+
+      $rootElement.data(NG_ANIMATE_STATE, rootAnimateState);
+
+      // disable animations during bootstrap, but once we bootstrapped, wait again
+      // for another digest until enabling animations. The reason why we digest twice
+      // is because all structural animations (enter, leave and move) all perform a
+      // post digest operation before animating. If we only wait for a single digest
+      // to pass then the structural animation would render its animation on page load.
+      // (which is what we're trying to avoid when the application first boots up.)
+      $rootScope.$$postDigest(function() {
+        $rootScope.$$postDigest(function() {
+          rootAnimateState.running = false;
+        });
+      });
+
+      function lookup(name) {
+        if (name) {
+          var matches = [],
+              flagMap = {},
+              classes = name.substr(1).split('.');
+
+          //the empty string value is the default animation
+          //operation which performs CSS transition and keyframe
+          //animations sniffing. This is always included for each
+          //element animation procedure if the browser supports
+          //transitions and/or keyframe animations
+          if ($sniffer.transitions || $sniffer.animations) {
+            classes.push('');
+          }
+
+          for(var i=0; i < classes.length; i++) {
+            var klass = classes[i],
+                selectorFactoryName = selectors[klass];
+            if(selectorFactoryName && !flagMap[klass]) {
+              matches.push($injector.get(selectorFactoryName));
+              flagMap[klass] = true;
+            }
+          }
+          return matches;
+        }
+      }
+
+      /**
+       * @ngdoc object
+       * @name ngAnimate.$animate
+       * @function
+       *
+       * @description
+       * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations.
+       * When any of these operations are run, the $animate service
+       * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
+       * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
+       *
+       * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
+       * will work out of the box without any extra configuration.
+       *
+       * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
+       *
+       * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
+       *
+       */
+      return {
+        /**
+         * @ngdoc function
+         * @name ngAnimate.$animate#enter
+         * @methodOf ngAnimate.$animate
+         * @function
+         *
+         * @description
+         * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once
+         * the animation is started, the following CSS classes will be present on the element for the duration of the animation:
+         *
+         * Below is a breakdown of each step that occurs during enter animation:
+         *
+         * | Animation Step                                                                               | What the element class attribute looks like |
+         * |----------------------------------------------------------------------------------------------|---------------------------------------------|
+         * | 1. $animate.enter(...) is called                                                             | class="my-animation"                        |
+         * | 2. element is inserted into the parentElement element or beside the afterElement element     | class="my-animation"                        |
+         * | 3. $animate runs any JavaScript-defined animations on the element                            | class="my-animation ng-animate"             |
+         * | 4. the .ng-enter class is added to the element                                               | class="my-animation ng-animate ng-enter"    |
+         * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay  | class="my-animation ng-animate ng-enter"    |
+         * | 6. $animate waits for 10ms (this performs a reflow)                                          | class="my-animation ng-animate ng-enter"    |
+         * | 7. the .ng-enter-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
+         * | 8. $animate waits for X milliseconds for the animation to complete                           | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
+         * | 9. The animation ends and all generated CSS classes are removed from the element             | class="my-animation"                        |
+         * | 10. The doneCallback() callback is fired (if provided)                                       | class="my-animation"                        |
+         *
+         * @param {jQuery/jqLite element} element the element that will be the focus of the enter animation
+         * @param {jQuery/jqLite element} parentElement the parent element of the element that will be the focus of the enter animation
+         * @param {jQuery/jqLite element} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation
+         * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+        */
+        enter : function(element, parentElement, afterElement, doneCallback) {
+          this.enabled(false, element);
+          $delegate.enter(element, parentElement, afterElement);
+          $rootScope.$$postDigest(function() {
+            performAnimation('enter', 'ng-enter', element, parentElement, afterElement, noop, doneCallback);
+          });
+        },
+
+        /**
+         * @ngdoc function
+         * @name ngAnimate.$animate#leave
+         * @methodOf ngAnimate.$animate
+         * @function
+         *
+         * @description
+         * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once
+         * the animation is started, the following CSS classes will be added for the duration of the animation:
+         *
+         * Below is a breakdown of each step that occurs during leave animation:
+         *
+         * | Animation Step                                                                               | What the element class attribute looks like |
+         * |----------------------------------------------------------------------------------------------|---------------------------------------------|
+         * | 1. $animate.leave(...) is called                                                             | class="my-animation"                        |
+         * | 2. $animate runs any JavaScript-defined animations on the element                            | class="my-animation ng-animate"             |
+         * | 3. the .ng-leave class is added to the element                                               | class="my-animation ng-animate ng-leave"    |
+         * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay  | class="my-animation ng-animate ng-leave"    |
+         * | 5. $animate waits for 10ms (this performs a reflow)                                          | class="my-animation ng-animate ng-leave"    |
+         * | 6. the .ng-leave-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
+         * | 7. $animate waits for X milliseconds for the animation to complete                           | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
+         * | 8. The animation ends and all generated CSS classes are removed from the element             | class="my-animation"                        |
+         * | 9. The element is removed from the DOM                                                       | ...                                         |
+         * | 10. The doneCallback() callback is fired (if provided)                                       | ...                                         |
+         *
+         * @param {jQuery/jqLite element} element the element that will be the focus of the leave animation
+         * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+        */
+        leave : function(element, doneCallback) {
+          cancelChildAnimations(element);
+          this.enabled(false, element);
+          $rootScope.$$postDigest(function() {
+            performAnimation('leave', 'ng-leave', element, null, null, function() {
+              $delegate.leave(element);
+            }, doneCallback);
+          });
+        },
+
+        /**
+         * @ngdoc function
+         * @name ngAnimate.$animate#move
+         * @methodOf ngAnimate.$animate
+         * @function
+         *
+         * @description
+         * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or
+         * add the element directly after the afterElement element if present. Then the move animation will be run. Once
+         * the animation is started, the following CSS classes will be added for the duration of the animation:
+         *
+         * Below is a breakdown of each step that occurs during move animation:
+         *
+         * | Animation Step                                                                               | What the element class attribute looks like |
+         * |----------------------------------------------------------------------------------------------|---------------------------------------------|
+         * | 1. $animate.move(...) is called                                                              | class="my-animation"                        |
+         * | 2. element is moved into the parentElement element or beside the afterElement element        | class="my-animation"                        |
+         * | 3. $animate runs any JavaScript-defined animations on the element                            | class="my-animation ng-animate"             |
+         * | 4. the .ng-move class is added to the element                                                | class="my-animation ng-animate ng-move"     |
+         * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay  | class="my-animation ng-animate ng-move"     |
+         * | 6. $animate waits for 10ms (this performs a reflow)                                          | class="my-animation ng-animate ng-move"     |
+         * | 7. the .ng-move-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
+         * | 8. $animate waits for X milliseconds for the animation to complete                           | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
+         * | 9. The animation ends and all generated CSS classes are removed from the element             | class="my-animation"                        |
+         * | 10. The doneCallback() callback is fired (if provided)                                       | class="my-animation"                        |
+         *
+         * @param {jQuery/jqLite element} element the element that will be the focus of the move animation
+         * @param {jQuery/jqLite element} parentElement the parentElement element of the element that will be the focus of the move animation
+         * @param {jQuery/jqLite element} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation
+         * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+        */
+        move : function(element, parentElement, afterElement, doneCallback) {
+          cancelChildAnimations(element);
+          this.enabled(false, element);
+          $delegate.move(element, parentElement, afterElement);
+          $rootScope.$$postDigest(function() {
+            performAnimation('move', 'ng-move', element, parentElement, afterElement, noop, doneCallback);
+          });
+        },
+
+        /**
+         * @ngdoc function
+         * @name ngAnimate.$animate#addClass
+         * @methodOf ngAnimate.$animate
+         *
+         * @description
+         * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
+         * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
+         * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
+         * or keyframes are defined on the -add or base CSS class).
+         *
+         * Below is a breakdown of each step that occurs during addClass animation:
+         *
+         * | Animation Step                                                                                 | What the element class attribute looks like |
+         * |------------------------------------------------------------------------------------------------|---------------------------------------------|
+         * | 1. $animate.addClass(element, 'super') is called                                               | class="my-animation"                        |
+         * | 2. $animate runs any JavaScript-defined animations on the element                              | class="my-animation ng-animate"             |
+         * | 3. the .super-add class are added to the element                                               | class="my-animation ng-animate super-add"   |
+         * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay    | class="my-animation ng-animate super-add"   |
+         * | 5. $animate waits for 10ms (this performs a reflow)                                            | class="my-animation ng-animate super-add"   |
+         * | 6. the .super, .super-add-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super super-add super-add-active"          |
+         * | 7. $animate waits for X milliseconds for the animation to complete                             | class="my-animation super-add super-add-active"  |
+         * | 8. The animation ends and all generated CSS classes are removed from the element               | class="my-animation super"                  |
+         * | 9. The super class is kept on the element                                                      | class="my-animation super"                  |
+         * | 10. The doneCallback() callback is fired (if provided)                                         | class="my-animation super"                  |
+         *
+         * @param {jQuery/jqLite element} element the element that will be animated
+         * @param {string} className the CSS class that will be added to the element and then animated
+         * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+        */
+        addClass : function(element, className, doneCallback) {
+          performAnimation('addClass', className, element, null, null, function() {
+            $delegate.addClass(element, className);
+          }, doneCallback);
+        },
+
+        /**
+         * @ngdoc function
+         * @name ngAnimate.$animate#removeClass
+         * @methodOf ngAnimate.$animate
+         *
+         * @description
+         * Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value
+         * from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in
+         * order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if
+         * no CSS transitions or keyframes are defined on the -remove or base CSS classes).
+         *
+         * Below is a breakdown of each step that occurs during removeClass animation:
+         *
+         * | Animation Step                                                                                | What the element class attribute looks like     |
+         * |-----------------------------------------------------------------------------------------------|---------------------------------------------|
+         * | 1. $animate.removeClass(element, 'super') is called                                           | class="my-animation super"                  |
+         * | 2. $animate runs any JavaScript-defined animations on the element                             | class="my-animation super ng-animate"       |
+         * | 3. the .super-remove class are added to the element                                           | class="my-animation super ng-animate super-remove"|
+         * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay   | class="my-animation super ng-animate super-remove"   |
+         * | 5. $animate waits for 10ms (this performs a reflow)                                           | class="my-animation super ng-animate super-remove"   |
+         * | 6. the .super-remove-active and .ng-animate-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super-remove super-remove-active"          |
+         * | 7. $animate waits for X milliseconds for the animation to complete                            | class="my-animation ng-animate ng-animate-active super-remove super-remove-active"   |
+         * | 8. The animation ends and all generated CSS classes are removed from the element              | class="my-animation"                        |
+         * | 9. The doneCallback() callback is fired (if provided)                                         | class="my-animation"                        |
+         *
+         *
+         * @param {jQuery/jqLite element} element the element that will be animated
+         * @param {string} className the CSS class that will be animated and then removed from the element
+         * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+        */
+        removeClass : function(element, className, doneCallback) {
+          performAnimation('removeClass', className, element, null, null, function() {
+            $delegate.removeClass(element, className);
+          }, doneCallback);
+        },
+
+        /**
+         * @ngdoc function
+         * @name ngAnimate.$animate#enabled
+         * @methodOf ngAnimate.$animate
+         * @function
+         *
+         * @param {boolean=} value If provided then set the animation on or off.
+         * @param {jQuery/jqLite element=} element If provided then the element will be used to represent the enable/disable operation
+         * @return {boolean} Current animation state.
+         *
+         * @description
+         * Globally enables/disables animations.
+         *
+        */
+        enabled : function(value, element) {
+          switch(arguments.length) {
+            case 2:
+              if(value) {
+                cleanup(element);
+              } else {
+                var data = element.data(NG_ANIMATE_STATE) || {};
+                data.disabled = true;
+                element.data(NG_ANIMATE_STATE, data);
+              }
+            break;
+
+            case 1:
+              rootAnimateState.disabled = !value;
+            break;
+
+            default:
+              value = !rootAnimateState.disabled;
+            break;
+          }
+          return !!value;
+         }
+      };
+
+      /*
+        all animations call this shared animation triggering function internally.
+        The animationEvent variable refers to the JavaScript animation event that will be triggered
+        and the className value is the name of the animation that will be applied within the
+        CSS code. Element, parentElement and afterElement are provided DOM elements for the animation
+        and the onComplete callback will be fired once the animation is fully complete.
+      */
+      function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) {
+        var node = extractElementNode(element);
+        //transcluded directives may sometimes fire an animation using only comment nodes
+        //best to catch this early on to prevent any animation operations from occurring
+        if(!node) {
+          fireDOMOperation();
+          closeAnimation();
+          return;
+        }
+
+        var currentClassName = node.className;
+        var classes = currentClassName + ' ' + className;
+        var animationLookup = (' ' + classes).replace(/\s+/g,'.');
+        if (!parentElement) {
+          parentElement = afterElement ? afterElement.parent() : element.parent();
+        }
+
+        var matches = lookup(animationLookup);
+        var isClassBased = animationEvent == 'addClass' || animationEvent == 'removeClass';
+        var ngAnimateState = element.data(NG_ANIMATE_STATE) || {};
+
+        //skip the animation if animations are disabled, a parent is already being animated,
+        //the element is not currently attached to the document body or then completely close
+        //the animation if any matching animations are not found at all.
+        //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case a NO animation is not found.
+        if (animationsDisabled(element, parentElement) || matches.length === 0) {
+          fireDOMOperation();
+          closeAnimation();
+          return;
+        }
+
+        var animations = [];
+        //only add animations if the currently running animation is not structural
+        //or if there is no animation running at all
+        if(!ngAnimateState.running || !(isClassBased && ngAnimateState.structural)) {
+          forEach(matches, function(animation) {
+            //add the animation to the queue to if it is allowed to be cancelled
+            if(!animation.allowCancel || animation.allowCancel(element, animationEvent, className)) {
+              var beforeFn, afterFn = animation[animationEvent];
+
+              //Special case for a leave animation since there is no point in performing an
+              //animation on a element node that has already been removed from the DOM
+              if(animationEvent == 'leave') {
+                beforeFn = afterFn;
+                afterFn = null; //this must be falsy so that the animation is skipped for leave
+              } else {
+                beforeFn = animation['before' + animationEvent.charAt(0).toUpperCase() + animationEvent.substr(1)];
+              }
+              animations.push({
+                before : beforeFn,
+                after : afterFn
+              });
+            }
+          });
+        }
+
+        //this would mean that an animation was not allowed so let the existing
+        //animation do it's thing and close this one early
+        if(animations.length === 0) {
+          fireDOMOperation();
+          fireDoneCallbackAsync();
+          return;
+        }
+
+        //this value will be searched for class-based CSS className lookup. Therefore,
+        //we prefix and suffix the current className value with spaces to avoid substring
+        //lookups of className tokens
+        var futureClassName = ' ' + currentClassName + ' ';
+        if(ngAnimateState.running) {
+          //if an animation is currently running on the element then lets take the steps
+          //to cancel that animation and fire any required callbacks
+          $timeout.cancel(ngAnimateState.closeAnimationTimeout);
+          cleanup(element);
+          cancelAnimations(ngAnimateState.animations);
+
+          //if the class is removed during the reflow then it will revert the styles temporarily
+          //back to the base class CSS styling causing a jump-like effect to occur. This check
+          //here ensures that the domOperation is only performed after the reflow has commenced
+          if(ngAnimateState.beforeComplete) {
+            (ngAnimateState.done || noop)(true);
+          } else if(isClassBased && !ngAnimateState.structural) {
+            //class-based animations will compare element className values after cancelling the
+            //previous animation to see if the element properties already contain the final CSS
+            //class and if so then the animation will be skipped. Since the domOperation will
+            //be performed only after the reflow is complete then our element's className value
+            //will be invalid. Therefore the same string manipulation that would occur within the
+            //DOM operation will be performed below so that the class comparison is valid...
+            futureClassName = ngAnimateState.event == 'removeClass' ?
+              futureClassName.replace(ngAnimateState.className, '') :
+              futureClassName + ngAnimateState.className + ' ';
+          }
+        }
+
+        //There is no point in perform a class-based animation if the element already contains
+        //(on addClass) or doesn't contain (on removeClass) the className being animated.
+        //The reason why this is being called after the previous animations are cancelled
+        //is so that the CSS classes present on the element can be properly examined.
+        var classNameToken = ' ' + className + ' ';
+        if((animationEvent == 'addClass'    && futureClassName.indexOf(classNameToken) >= 0) ||
+           (animationEvent == 'removeClass' && futureClassName.indexOf(classNameToken) == -1)) {
+          fireDOMOperation();
+          fireDoneCallbackAsync();
+          return;
+        }
+
+        //the ng-animate class does nothing, but it's here to allow for
+        //parent animations to find and cancel child animations when needed
+        element.addClass(NG_ANIMATE_CLASS_NAME);
+
+        element.data(NG_ANIMATE_STATE, {
+          running:true,
+          event:animationEvent,
+          className:className,
+          structural:!isClassBased,
+          animations:animations,
+          done:onBeforeAnimationsComplete
+        });
+
+        //first we run the before animations and when all of those are complete
+        //then we perform the DOM operation and run the next set of animations
+        invokeRegisteredAnimationFns(animations, 'before', onBeforeAnimationsComplete);
+
+        function onBeforeAnimationsComplete(cancelled) {
+          fireDOMOperation();
+          if(cancelled === true) {
+            closeAnimation();
+            return;
+          }
+
+          //set the done function to the final done function
+          //so that the DOM event won't be executed twice by accident
+          //if the after animation is cancelled as well
+          var data = element.data(NG_ANIMATE_STATE);
+          if(data) {
+            data.done = closeAnimation;
+            element.data(NG_ANIMATE_STATE, data);
+          }
+          invokeRegisteredAnimationFns(animations, 'after', closeAnimation);
+        }
+
+        function invokeRegisteredAnimationFns(animations, phase, allAnimationFnsComplete) {
+          var endFnName = phase + 'End';
+          forEach(animations, function(animation, index) {
+            var animationPhaseCompleted = function() {
+              progress(index, phase);
+            };
+
+            //there are no before functions for enter + move since the DOM
+            //operations happen before the performAnimation method fires
+            if(phase == 'before' && (animationEvent == 'enter' || animationEvent == 'move')) {
+              animationPhaseCompleted();
+              return;
+            }
+
+            if(animation[phase]) {
+              animation[endFnName] = isClassBased ?
+                animation[phase](element, className, animationPhaseCompleted) :
+                animation[phase](element, animationPhaseCompleted);
+            } else {
+              animationPhaseCompleted();
+            }
+          });
+
+          function progress(index, phase) {
+            var phaseCompletionFlag = phase + 'Complete';
+            var currentAnimation = animations[index];
+            currentAnimation[phaseCompletionFlag] = true;
+            (currentAnimation[endFnName] || noop)();
+
+            for(var i=0;i<animations.length;i++) {
+              if(!animations[i][phaseCompletionFlag]) return;
+            }
+
+            allAnimationFnsComplete();
+          }
+        }
+
+        function fireDoneCallbackAsync() {
+          doneCallback && $timeout(doneCallback, 0, false);
+        }
+
+        //it is less complicated to use a flag than managing and cancelling
+        //timeouts containing multiple callbacks.
+        function fireDOMOperation() {
+          if(!fireDOMOperation.hasBeenRun) {
+            fireDOMOperation.hasBeenRun = true;
+            domOperation();
+          }
+        }
+
+        function closeAnimation() {
+          if(!closeAnimation.hasBeenRun) {
+            closeAnimation.hasBeenRun = true;
+            var data = element.data(NG_ANIMATE_STATE);
+            if(data) {
+              /* only structural animations wait for reflow before removing an
+                 animation, but class-based animations don't. An example of this
+                 failing would be when a parent HTML tag has a ng-class attribute
+                 causing ALL directives below to skip animations during the digest */
+              if(isClassBased) {
+                cleanup(element);
+              } else {
+                data.closeAnimationTimeout = $timeout(function() {
+                  cleanup(element);
+                }, 0, false);
+                element.data(NG_ANIMATE_STATE, data);
+              }
+            }
+            fireDoneCallbackAsync();
+          }
+        }
+      }
+
+      function cancelChildAnimations(element) {
+        var node = extractElementNode(element);
+        forEach(node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME), function(element) {
+          element = angular.element(element);
+          var data = element.data(NG_ANIMATE_STATE);
+          if(data) {
+            cancelAnimations(data.animations);
+            cleanup(element);
+          }
+        });
+      }
+
+      function cancelAnimations(animations) {
+        var isCancelledFlag = true;
+        forEach(animations, function(animation) {
+          if(!animations.beforeComplete) {
+            (animation.beforeEnd || noop)(isCancelledFlag);
+          }
+          if(!animations.afterComplete) {
+            (animation.afterEnd || noop)(isCancelledFlag);
+          }
+        });
+      }
+
+      function cleanup(element) {
+        if(isMatchingElement(element, $rootElement)) {
+          if(!rootAnimateState.disabled) {
+            rootAnimateState.running = false;
+            rootAnimateState.structural = false;
+          }
+        } else {
+          element.removeClass(NG_ANIMATE_CLASS_NAME);
+          element.removeData(NG_ANIMATE_STATE);
+        }
+      }
+
+      function animationsDisabled(element, parentElement) {
+        if (rootAnimateState.disabled) return true;
+
+        if(isMatchingElement(element, $rootElement)) {
+          return rootAnimateState.disabled || rootAnimateState.running;
+        }
+
+        do {
+          //the element did not reach the root element which means that it
+          //is not apart of the DOM. Therefore there is no reason to do
+          //any animations on it
+          if(parentElement.length === 0) break;
+
+          var isRoot = isMatchingElement(parentElement, $rootElement);
+          var state = isRoot ? rootAnimateState : parentElement.data(NG_ANIMATE_STATE);
+          var result = state && (!!state.disabled || !!state.running);
+          if(isRoot || result) {
+            return result;
+          }
+
+          if(isRoot) return true;
+        }
+        while(parentElement = parentElement.parent());
+
+        return true;
+      }
+    }]);
+
+    $animateProvider.register('', ['$window', '$sniffer', '$timeout', function($window, $sniffer, $timeout) {
+      // Detect proper transitionend/animationend event names.
+      var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
+
+      // If unprefixed events are not supported but webkit-prefixed are, use the latter.
+      // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
+      // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
+      // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
+      // Register both events in case `window.onanimationend` is not supported because of that,
+      // do the same for `transitionend` as Safari is likely to exhibit similar behavior.
+      // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
+      // therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition
+      if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
+        CSS_PREFIX = '-webkit-';
+        TRANSITION_PROP = 'WebkitTransition';
+        TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
+      } else {
+        TRANSITION_PROP = 'transition';
+        TRANSITIONEND_EVENT = 'transitionend';
+      }
+
+      if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
+        CSS_PREFIX = '-webkit-';
+        ANIMATION_PROP = 'WebkitAnimation';
+        ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
+      } else {
+        ANIMATION_PROP = 'animation';
+        ANIMATIONEND_EVENT = 'animationend';
+      }
+
+      var DURATION_KEY = 'Duration';
+      var PROPERTY_KEY = 'Property';
+      var DELAY_KEY = 'Delay';
+      var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
+      var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey';
+      var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data';
+      var NG_ANIMATE_FALLBACK_CLASS_NAME = 'ng-animate-start';
+      var NG_ANIMATE_FALLBACK_ACTIVE_CLASS_NAME = 'ng-animate-active';
+      var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
+
+      var lookupCache = {};
+      var parentCounter = 0;
+
+      var animationReflowQueue = [], animationTimer, timeOut = false;
+      function afterReflow(callback) {
+        animationReflowQueue.push(callback);
+        $timeout.cancel(animationTimer);
+        animationTimer = $timeout(function() {
+          forEach(animationReflowQueue, function(fn) {
+            fn();
+          });
+          animationReflowQueue = [];
+          animationTimer = null;
+          lookupCache = {};
+        }, 10, false);
+      }
+
+      function getElementAnimationDetails(element, cacheKey) {
+        var data = cacheKey ? lookupCache[cacheKey] : null;
+        if(!data) {
+          var transitionDuration = 0;
+          var transitionDelay = 0;
+          var animationDuration = 0;
+          var animationDelay = 0;
+          var transitionDelayStyle;
+          var animationDelayStyle;
+          var transitionDurationStyle;
+          var transitionPropertyStyle;
+
+          //we want all the styles defined before and after
+          forEach(element, function(element) {
+            if (element.nodeType == ELEMENT_NODE) {
+              var elementStyles = $window.getComputedStyle(element) || {};
+
+              transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY];
+
+              transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration);
+
+              transitionPropertyStyle = elementStyles[TRANSITION_PROP + PROPERTY_KEY];
+
+              transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY];
+
+              transitionDelay  = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay);
+
+              animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY];
+
+              animationDelay   = Math.max(parseMaxTime(animationDelayStyle), animationDelay);
+
+              var aDuration  = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]);
+
+              if(aDuration > 0) {
+                aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1;
+              }
+
+              animationDuration = Math.max(aDuration, animationDuration);
+            }
+          });
+          data = {
+            total : 0,
+            transitionPropertyStyle: transitionPropertyStyle,
+            transitionDurationStyle: transitionDurationStyle,
+            transitionDelayStyle: transitionDelayStyle,
+            transitionDelay: transitionDelay,
+            transitionDuration: transitionDuration,
+            animationDelayStyle: animationDelayStyle,
+            animationDelay: animationDelay,
+            animationDuration: animationDuration
+          };
+          if(cacheKey) {
+            lookupCache[cacheKey] = data;
+          }
+        }
+        return data;
+      }
+
+      function parseMaxTime(str) {
+        var maxValue = 0;
+        var values = angular.isString(str) ?
+          str.split(/\s*,\s*/) :
+          [];
+        forEach(values, function(value) {
+          maxValue = Math.max(parseFloat(value) || 0, maxValue);
+        });
+        return maxValue;
+      }
+
+      function getCacheKey(element) {
+        var parentElement = element.parent();
+        var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY);
+        if(!parentID) {
+          parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter);
+          parentID = parentCounter;
+        }
+        return parentID + '-' + extractElementNode(element).className;
+      }
+
+      function animateSetup(element, className) {
+        var cacheKey = getCacheKey(element);
+        var eventCacheKey = cacheKey + ' ' + className;
+        var stagger = {};
+        var ii = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0;
+
+        if(ii > 0) {
+          var staggerClassName = className + '-stagger';
+          var staggerCacheKey = cacheKey + ' ' + staggerClassName;
+          var applyClasses = !lookupCache[staggerCacheKey];
+
+          applyClasses && element.addClass(staggerClassName);
+
+          stagger = getElementAnimationDetails(element, staggerCacheKey);
+
+          applyClasses && element.removeClass(staggerClassName);
+        }
+
+        element.addClass(className);
+
+        var timings = getElementAnimationDetails(element, eventCacheKey);
+
+        /* there is no point in performing a reflow if the animation
+           timeout is empty (this would cause a flicker bug normally
+           in the page. There is also no point in performing an animation
+           that only has a delay and no duration */
+        var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration);
+        if(maxDuration === 0) {
+          element.removeClass(className);
+          return false;
+        }
+
+        //temporarily disable the transition so that the enter styles
+        //don't animate twice (this is here to avoid a bug in Chrome/FF).
+        var activeClassName = '';
+        if(timings.transitionDuration > 0) {
+          element.addClass(NG_ANIMATE_FALLBACK_CLASS_NAME);
+          activeClassName += NG_ANIMATE_FALLBACK_ACTIVE_CLASS_NAME + ' ';
+          blockTransitions(element);
+        } else {
+          blockKeyframeAnimations(element);
+        }
+
+        forEach(className.split(' '), function(klass, i) {
+          activeClassName += (i > 0 ? ' ' : '') + klass + '-active';
+        });
+
+        element.data(NG_ANIMATE_CSS_DATA_KEY, {
+          className : className,
+          activeClassName : activeClassName,
+          maxDuration : maxDuration,
+          classes : className + ' ' + activeClassName,
+          timings : timings,
+          stagger : stagger,
+          ii : ii
+        });
+
+        return true;
+      }
+
+      function blockTransitions(element) {
+        extractElementNode(element).style[TRANSITION_PROP + PROPERTY_KEY] = 'none';
+      }
+
+      function blockKeyframeAnimations(element) {
+        extractElementNode(element).style[ANIMATION_PROP] = 'none 0s';
+      }
+
+      function unblockTransitions(element) {
+        var prop = TRANSITION_PROP + PROPERTY_KEY;
+        var node = extractElementNode(element);
+        if(node.style[prop] && node.style[prop].length > 0) {
+          node.style[prop] = '';
+        }
+      }
+
+      function unblockKeyframeAnimations(element) {
+        var prop = ANIMATION_PROP;
+        var node = extractElementNode(element);
+        if(node.style[prop] && node.style[prop].length > 0) {
+          node.style[prop] = '';
+        }
+      }
+
+      function animateRun(element, className, activeAnimationComplete) {
+        var data = element.data(NG_ANIMATE_CSS_DATA_KEY);
+        var node = extractElementNode(element);
+        if(node.className.indexOf(className) == -1 || !data) {
+          activeAnimationComplete();
+          return;
+        }
+
+        var timings = data.timings;
+        var stagger = data.stagger;
+        var maxDuration = data.maxDuration;
+        var activeClassName = data.activeClassName;
+        var maxDelayTime = Math.max(timings.transitionDelay, timings.animationDelay) * 1000;
+        var startTime = Date.now();
+        var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT;
+        var ii = data.ii;
+
+        var applyFallbackStyle, style = '', appliedStyles = [];
+        if(timings.transitionDuration > 0) {
+          var propertyStyle = timings.transitionPropertyStyle;
+          if(propertyStyle.indexOf('all') == -1) {
+            applyFallbackStyle = true;
+            var fallbackProperty = $sniffer.msie ? '-ms-zoom' : 'border-spacing';
+            style += CSS_PREFIX + 'transition-property: ' + propertyStyle + ', ' + fallbackProperty + '; ';
+            style += CSS_PREFIX + 'transition-duration: ' + timings.transitionDurationStyle + ', ' + timings.transitionDuration + 's; ';
+            appliedStyles.push(CSS_PREFIX + 'transition-property');
+            appliedStyles.push(CSS_PREFIX + 'transition-duration');
+          }
+        }
+
+        if(ii > 0) {
+          if(stagger.transitionDelay > 0 && stagger.transitionDuration === 0) {
+            var delayStyle = timings.transitionDelayStyle;
+            if(applyFallbackStyle) {
+              delayStyle += ', ' + timings.transitionDelay + 's';
+            }
+
+            style += CSS_PREFIX + 'transition-delay: ' +
+                     prepareStaggerDelay(delayStyle, stagger.transitionDelay, ii) + '; ';
+            appliedStyles.push(CSS_PREFIX + 'transition-delay');
+          }
+
+          if(stagger.animationDelay > 0 && stagger.animationDuration === 0) {
+            style += CSS_PREFIX + 'animation-delay: ' +
+                     prepareStaggerDelay(timings.animationDelayStyle, stagger.animationDelay, ii) + '; ';
+            appliedStyles.push(CSS_PREFIX + 'animation-delay');
+          }
+        }
+
+        if(appliedStyles.length > 0) {
+          //the element being animated may sometimes contain comment nodes in
+          //the jqLite object, so we're safe to use a single variable to house
+          //the styles since there is always only one element being animated
+          var oldStyle = node.getAttribute('style') || '';
+          node.setAttribute('style', oldStyle + ' ' + style);
+        }
+
+        element.on(css3AnimationEvents, onAnimationProgress);
+        element.addClass(activeClassName);
+
+        // This will automatically be called by $animate so
+        // there is no need to attach this internally to the
+        // timeout done method.
+        return function onEnd(cancelled) {
+          element.off(css3AnimationEvents, onAnimationProgress);
+          element.removeClass(activeClassName);
+          animateClose(element, className);
+          var node = extractElementNode(element);
+          for (var i in appliedStyles) {
+            node.style.removeProperty(appliedStyles[i]);
+          }
+        };
+
+        function onAnimationProgress(event) {
+          event.stopPropagation();
+          var ev = event.originalEvent || event;
+          var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
+          
+          /* Firefox (or possibly just Gecko) likes to not round values up
+           * when a ms measurement is used for the animation */
+          var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
+
+          /* $manualTimeStamp is a mocked timeStamp value which is set
+           * within browserTrigger(). This is only here so that tests can
+           * mock animations properly. Real events fallback to event.timeStamp,
+           * or, if they don't, then a timeStamp is automatically created for them.
+           * We're checking to see if the timeStamp surpasses the expected delay,
+           * but we're using elapsedTime instead of the timeStamp on the 2nd
+           * pre-condition since animations sometimes close off early */
+          if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
+            activeAnimationComplete();
+          }
+        }
+      }
+
+      function prepareStaggerDelay(delayStyle, staggerDelay, index) {
+        var style = '';
+        forEach(delayStyle.split(','), function(val, i) {
+          style += (i > 0 ? ',' : '') +
+                   (index * staggerDelay + parseInt(val, 10)) + 's';
+        });
+        return style;
+      }
+
+      function animateBefore(element, className) {
+        if(animateSetup(element, className)) {
+          return function(cancelled) {
+            cancelled && animateClose(element, className);
+          };
+        }
+      }
+
+      function animateAfter(element, className, afterAnimationComplete) {
+        if(element.data(NG_ANIMATE_CSS_DATA_KEY)) {
+          return animateRun(element, className, afterAnimationComplete);
+        } else {
+          animateClose(element, className);
+          afterAnimationComplete();
+        }
+      }
+
+      function animate(element, className, animationComplete) {
+        //If the animateSetup function doesn't bother returning a
+        //cancellation function then it means that there is no animation
+        //to perform at all
+        var preReflowCancellation = animateBefore(element, className);
+        if(!preReflowCancellation) {
+          animationComplete();
+          return;
+        }
+
+        //There are two cancellation functions: one is before the first
+        //reflow animation and the second is during the active state
+        //animation. The first function will take care of removing the
+        //data from the element which will not make the 2nd animation
+        //happen in the first place
+        var cancel = preReflowCancellation;
+        afterReflow(function() {
+          unblockTransitions(element);
+          unblockKeyframeAnimations(element);
+          //once the reflow is complete then we point cancel to
+          //the new cancellation function which will remove all of the
+          //animation properties from the active animation
+          cancel = animateAfter(element, className, animationComplete);
+        });
+
+        return function(cancelled) {
+          (cancel || noop)(cancelled);
+        };
+      }
+
+      function animateClose(element, className) {
+        element.removeClass(className);
+        element.removeClass(NG_ANIMATE_FALLBACK_CLASS_NAME);
+        element.removeData(NG_ANIMATE_CSS_DATA_KEY);
+      }
+
+      return {
+        allowCancel : function(element, animationEvent, className) {
+          //always cancel the current animation if it is a
+          //structural animation
+          var oldClasses = (element.data(NG_ANIMATE_CSS_DATA_KEY) || {}).classes;
+          if(!oldClasses || ['enter','leave','move'].indexOf(animationEvent) >= 0) {
+            return true;
+          }
+
+          var parentElement = element.parent();
+          var clone = angular.element(extractElementNode(element).cloneNode());
+
+          //make the element super hidden and override any CSS style values
+          clone.attr('style','position:absolute; top:-9999px; left:-9999px');
+          clone.removeAttr('id');
+          clone.empty();
+
+          forEach(oldClasses.split(' '), function(klass) {
+            clone.removeClass(klass);
+          });
+
+          var suffix = animationEvent == 'addClass' ? '-add' : '-remove';
+          clone.addClass(suffixClasses(className, suffix));
+          parentElement.append(clone);
+
+          var timings = getElementAnimationDetails(clone);
+          clone.remove();
+
+          return Math.max(timings.transitionDuration, timings.animationDuration) > 0;
+        },
+
+        enter : function(element, animationCompleted) {
+          return animate(element, 'ng-enter', animationCompleted);
+        },
+
+        leave : function(element, animationCompleted) {
+          return animate(element, 'ng-leave', animationCompleted);
+        },
+
+        move : function(element, animationCompleted) {
+          return animate(element, 'ng-move', animationCompleted);
+        },
+
+        beforeAddClass : function(element, className, animationCompleted) {
+          var cancellationMethod = animateBefore(element, suffixClasses(className, '-add'));
+          if(cancellationMethod) {
+            afterReflow(function() {
+              unblockTransitions(element);
+              unblockKeyframeAnimations(element);
+              animationCompleted();
+            });
+            return cancellationMethod;
+          }
+          animationCompleted();
+        },
+
+        addClass : function(element, className, animationCompleted) {
+          return animateAfter(element, suffixClasses(className, '-add'), animationCompleted);
+        },
+
+        beforeRemoveClass : function(element, className, animationCompleted) {
+          var cancellationMethod = animateBefore(element, suffixClasses(className, '-remove'));
+          if(cancellationMethod) {
+            afterReflow(function() {
+              unblockTransitions(element);
+              unblockKeyframeAnimations(element);
+              animationCompleted();
+            });
+            return cancellationMethod;
+          }
+          animationCompleted();
+        },
+
+        removeClass : function(element, className, animationCompleted) {
+          return animateAfter(element, suffixClasses(className, '-remove'), animationCompleted);
+        }
+      };
+
+      function suffixClasses(classes, suffix) {
+        var className = '';
+        classes = angular.isArray(classes) ? classes : classes.split(/\s+/);
+        forEach(classes, function(klass, i) {
+          if(klass && klass.length > 0) {
+            className += (i > 0 ? ' ' : '') + klass + suffix;
+          }
+        });
+        return className;
+      }
+    }]);
+  }]);
+
+
+})(window, window.angular);