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Posted to commits@usergrid.apache.org by sn...@apache.org on 2014/01/28 01:21:32 UTC
[21/58] [partial] updated to latest Angular-based admin portal
http://git-wip-us.apache.org/repos/asf/incubator-usergrid/blob/508ef2f7/portal/js/libs/angular-1.1.5/angular-resource-1.1.5.js
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diff --git a/portal/js/libs/angular-1.1.5/angular-resource-1.1.5.js b/portal/js/libs/angular-1.1.5/angular-resource-1.1.5.js
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+/**
+ * @license AngularJS v1.1.5
+ * (c) 2010-2012 Google, Inc. http://angularjs.org
+ * License: MIT
+ */
+(function(window, angular, undefined) {
+'use strict';
+
+/**
+ * @ngdoc overview
+ * @name ngResource
+ * @description
+ */
+
+/**
+ * @ngdoc object
+ * @name ngResource.$resource
+ * @requires $http
+ *
+ * @description
+ * A factory which creates a resource object that lets you interact with
+ * [RESTful](http://en.wikipedia.org/wiki/Representational_State_Transfer) server-side data sources.
+ *
+ * The returned resource object has action methods which provide high-level behaviors without
+ * the need to interact with the low level {@link ng.$http $http} service.
+ *
+ * # Installation
+ * To use $resource make sure you have included the `angular-resource.js` that comes in Angular
+ * package. You can also find this file on Google CDN, bower as well as at
+ * {@link http://code.angularjs.org/ code.angularjs.org}.
+ *
+ * Finally load the module in your application:
+ *
+ * angular.module('app', ['ngResource']);
+ *
+ * and you are ready to get started!
+ *
+ * @param {string} url A parametrized URL template with parameters prefixed by `:` as in
+ * `/user/:username`. If you are using a URL with a port number (e.g.
+ * `http://example.com:8080/api`), you'll need to escape the colon character before the port
+ * number, like this: `$resource('http://example.com\\:8080/api')`.
+ *
+ * If you are using a url with a suffix, just add the suffix, like this:
+ * `$resource('http://example.com/resource.json')` or `$resource('http://example.com/:id.json')
+ * or even `$resource('http://example.com/resource/:resource_id.:format')`
+ * If the parameter before the suffix is empty, :resource_id in this case, then the `/.` will be
+ * collapsed down to a single `.`. If you need this sequence to appear and not collapse then you
+ * can escape it with `/\.`.
+ *
+ * @param {Object=} paramDefaults Default values for `url` parameters. These can be overridden in
+ * `actions` methods. If any of the parameter value is a function, it will be executed every time
+ * when a param value needs to be obtained for a request (unless the param was overridden).
+ *
+ * Each key value in the parameter object is first bound to url template if present and then any
+ * excess keys are appended to the url search query after the `?`.
+ *
+ * Given a template `/path/:verb` and parameter `{verb:'greet', salutation:'Hello'}` results in
+ * URL `/path/greet?salutation=Hello`.
+ *
+ * If the parameter value is prefixed with `@` then the value of that parameter is extracted from
+ * the data object (useful for non-GET operations).
+ *
+ * @param {Object.<Object>=} actions Hash with declaration of custom action that should extend the
+ * default set of resource actions. The declaration should be created in the format of {@link
+ * ng.$http#Parameters $http.config}:
+ *
+ * {action1: {method:?, params:?, isArray:?, headers:?, ...},
+ * action2: {method:?, params:?, isArray:?, headers:?, ...},
+ * ...}
+ *
+ * Where:
+ *
+ * - **`action`** – {string} – The name of action. This name becomes the name of the method on your
+ * resource object.
+ * - **`method`** – {string} – HTTP request method. Valid methods are: `GET`, `POST`, `PUT`, `DELETE`,
+ * and `JSONP`.
+ * - **`params`** – {Object=} – Optional set of pre-bound parameters for this action. If any of the
+ * parameter value is a function, it will be executed every time when a param value needs to be
+ * obtained for a request (unless the param was overridden).
+ * - **`url`** – {string} – action specific `url` override. The url templating is supported just like
+ * for the resource-level urls.
+ * - **`isArray`** – {boolean=} – If true then the returned object for this action is an array, see
+ * `returns` section.
+ * - **`transformRequest`** – `{function(data, headersGetter)|Array.<function(data, headersGetter)>}` –
+ * transform function or an array of such functions. The transform function takes the http
+ * request body and headers and returns its transformed (typically serialized) version.
+ * - **`transformResponse`** – `{function(data, headersGetter)|Array.<function(data, headersGetter)>}` –
+ * transform function or an array of such functions. The transform function takes the http
+ * response body and headers and returns its transformed (typically deserialized) version.
+ * - **`cache`** – `{boolean|Cache}` – If true, a default $http cache will be used to cache the
+ * GET request, otherwise if a cache instance built with
+ * {@link ng.$cacheFactory $cacheFactory}, this cache will be used for
+ * caching.
+ * - **`timeout`** – `{number|Promise}` – timeout in milliseconds, or {@link ng.$q promise} that
+ * should abort the request when resolved.
+ * - **`withCredentials`** - `{boolean}` - whether to to set the `withCredentials` flag on the
+ * XHR object. See {@link https://developer.mozilla.org/en/http_access_control#section_5
+ * requests with credentials} for more information.
+ * - **`responseType`** - `{string}` - see {@link
+ * https://developer.mozilla.org/en-US/docs/DOM/XMLHttpRequest#responseType requestType}.
+ *
+ * @returns {Object} A resource "class" object with methods for the default set of resource actions
+ * optionally extended with custom `actions`. The default set contains these actions:
+ *
+ * { 'get': {method:'GET'},
+ * 'save': {method:'POST'},
+ * 'query': {method:'GET', isArray:true},
+ * 'remove': {method:'DELETE'},
+ * 'delete': {method:'DELETE'} };
+ *
+ * Calling these methods invoke an {@link ng.$http} with the specified http method,
+ * destination and parameters. When the data is returned from the server then the object is an
+ * instance of the resource class. The actions `save`, `remove` and `delete` are available on it
+ * as methods with the `$` prefix. This allows you to easily perform CRUD operations (create,
+ * read, update, delete) on server-side data like this:
+ * <pre>
+ var User = $resource('/user/:userId', {userId:'@id'});
+ var user = User.get({userId:123}, function() {
+ user.abc = true;
+ user.$save();
+ });
+ </pre>
+ *
+ * It is important to realize that invoking a $resource object method immediately returns an
+ * empty reference (object or array depending on `isArray`). Once the data is returned from the
+ * server the existing reference is populated with the actual data. This is a useful trick since
+ * usually the resource is assigned to a model which is then rendered by the view. Having an empty
+ * object results in no rendering, once the data arrives from the server then the object is
+ * populated with the data and the view automatically re-renders itself showing the new data. This
+ * means that in most case one never has to write a callback function for the action methods.
+ *
+ * The action methods on the class object or instance object can be invoked with the following
+ * parameters:
+ *
+ * - HTTP GET "class" actions: `Resource.action([parameters], [success], [error])`
+ * - non-GET "class" actions: `Resource.action([parameters], postData, [success], [error])`
+ * - non-GET instance actions: `instance.$action([parameters], [success], [error])`
+ *
+ *
+ * The Resource instances and collection have these additional properties:
+ *
+ * - `$then`: the `then` method of a {@link ng.$q promise} derived from the underlying
+ * {@link ng.$http $http} call.
+ *
+ * The success callback for the `$then` method will be resolved if the underlying `$http` requests
+ * succeeds.
+ *
+ * The success callback is called with a single object which is the {@link ng.$http http response}
+ * object extended with a new property `resource`. This `resource` property is a reference to the
+ * result of the resource action — resource object or array of resources.
+ *
+ * The error callback is called with the {@link ng.$http http response} object when an http
+ * error occurs.
+ *
+ * - `$resolved`: true if the promise has been resolved (either with success or rejection);
+ * Knowing if the Resource has been resolved is useful in data-binding.
+ *
+ * @example
+ *
+ * # Credit card resource
+ *
+ * <pre>
+ // Define CreditCard class
+ var CreditCard = $resource('/user/:userId/card/:cardId',
+ {userId:123, cardId:'@id'}, {
+ charge: {method:'POST', params:{charge:true}}
+ });
+
+ // We can retrieve a collection from the server
+ var cards = CreditCard.query(function() {
+ // GET: /user/123/card
+ // server returns: [ {id:456, number:'1234', name:'Smith'} ];
+
+ var card = cards[0];
+ // each item is an instance of CreditCard
+ expect(card instanceof CreditCard).toEqual(true);
+ card.name = "J. Smith";
+ // non GET methods are mapped onto the instances
+ card.$save();
+ // POST: /user/123/card/456 {id:456, number:'1234', name:'J. Smith'}
+ // server returns: {id:456, number:'1234', name: 'J. Smith'};
+
+ // our custom method is mapped as well.
+ card.$charge({amount:9.99});
+ // POST: /user/123/card/456?amount=9.99&charge=true {id:456, number:'1234', name:'J. Smith'}
+ });
+
+ // we can create an instance as well
+ var newCard = new CreditCard({number:'0123'});
+ newCard.name = "Mike Smith";
+ newCard.$save();
+ // POST: /user/123/card {number:'0123', name:'Mike Smith'}
+ // server returns: {id:789, number:'01234', name: 'Mike Smith'};
+ expect(newCard.id).toEqual(789);
+ * </pre>
+ *
+ * The object returned from this function execution is a resource "class" which has "static" method
+ * for each action in the definition.
+ *
+ * Calling these methods invoke `$http` on the `url` template with the given `method`, `params` and `headers`.
+ * When the data is returned from the server then the object is an instance of the resource type and
+ * all of the non-GET methods are available with `$` prefix. This allows you to easily support CRUD
+ * operations (create, read, update, delete) on server-side data.
+
+ <pre>
+ var User = $resource('/user/:userId', {userId:'@id'});
+ var user = User.get({userId:123}, function() {
+ user.abc = true;
+ user.$save();
+ });
+ </pre>
+ *
+ * It's worth noting that the success callback for `get`, `query` and other method gets passed
+ * in the response that came from the server as well as $http header getter function, so one
+ * could rewrite the above example and get access to http headers as:
+ *
+ <pre>
+ var User = $resource('/user/:userId', {userId:'@id'});
+ User.get({userId:123}, function(u, getResponseHeaders){
+ u.abc = true;
+ u.$save(function(u, putResponseHeaders) {
+ //u => saved user object
+ //putResponseHeaders => $http header getter
+ });
+ });
+ </pre>
+
+ * # Buzz client
+
+ Let's look at what a buzz client created with the `$resource` service looks like:
+ <doc:example>
+ <doc:source jsfiddle="false">
+ <script>
+ function BuzzController($resource) {
+ this.userId = 'googlebuzz';
+ this.Activity = $resource(
+ 'https://www.googleapis.com/buzz/v1/activities/:userId/:visibility/:activityId/:comments',
+ {alt:'json', callback:'JSON_CALLBACK'},
+ {get:{method:'JSONP', params:{visibility:'@self'}}, replies: {method:'JSONP', params:{visibility:'@self', comments:'@comments'}}}
+ );
+ }
+
+ BuzzController.prototype = {
+ fetch: function() {
+ this.activities = this.Activity.get({userId:this.userId});
+ },
+ expandReplies: function(activity) {
+ activity.replies = this.Activity.replies({userId:this.userId, activityId:activity.id});
+ }
+ };
+ BuzzController.$inject = ['$resource'];
+ </script>
+
+ <div ng-controller="BuzzController">
+ <input ng-model="userId"/>
+ <button ng-click="fetch()">fetch</button>
+ <hr/>
+ <div ng-repeat="item in activities.data.items">
+ <h1 style="font-size: 15px;">
+ <img src="{{item.actor.thumbnailUrl}}" style="max-height:30px;max-width:30px;"/>
+ <a href="{{item.actor.profileUrl}}">{{item.actor.name}}</a>
+ <a href ng-click="expandReplies(item)" style="float: right;">Expand replies: {{item.links.replies[0].count}}</a>
+ </h1>
+ {{item.object.content | html}}
+ <div ng-repeat="reply in item.replies.data.items" style="margin-left: 20px;">
+ <img src="{{reply.actor.thumbnailUrl}}" style="max-height:30px;max-width:30px;"/>
+ <a href="{{reply.actor.profileUrl}}">{{reply.actor.name}}</a>: {{reply.content | html}}
+ </div>
+ </div>
+ </div>
+ </doc:source>
+ <doc:scenario>
+ </doc:scenario>
+ </doc:example>
+ */
+angular.module('ngResource', ['ng']).
+ factory('$resource', ['$http', '$parse', function($http, $parse) {
+ var DEFAULT_ACTIONS = {
+ 'get': {method:'GET'},
+ 'save': {method:'POST'},
+ 'query': {method:'GET', isArray:true},
+ 'remove': {method:'DELETE'},
+ 'delete': {method:'DELETE'}
+ };
+ var noop = angular.noop,
+ forEach = angular.forEach,
+ extend = angular.extend,
+ copy = angular.copy,
+ isFunction = angular.isFunction,
+ getter = function(obj, path) {
+ return $parse(path)(obj);
+ };
+
+ /**
+ * We need our custom method because encodeURIComponent is too aggressive and doesn't follow
+ * http://www.ietf.org/rfc/rfc3986.txt with regards to the character set (pchar) allowed in path
+ * segments:
+ * segment = *pchar
+ * pchar = unreserved / pct-encoded / sub-delims / ":" / "@"
+ * pct-encoded = "%" HEXDIG HEXDIG
+ * unreserved = ALPHA / DIGIT / "-" / "." / "_" / "~"
+ * sub-delims = "!" / "$" / "&" / "'" / "(" / ")"
+ * / "*" / "+" / "," / ";" / "="
+ */
+ function encodeUriSegment(val) {
+ return encodeUriQuery(val, true).
+ replace(/%26/gi, '&').
+ replace(/%3D/gi, '=').
+ replace(/%2B/gi, '+');
+ }
+
+
+ /**
+ * This method is intended for encoding *key* or *value* parts of query component. We need a custom
+ * method because encodeURIComponent is too aggressive and encodes stuff that doesn't have to be
+ * encoded per http://tools.ietf.org/html/rfc3986:
+ * query = *( pchar / "/" / "?" )
+ * pchar = unreserved / pct-encoded / sub-delims / ":" / "@"
+ * unreserved = ALPHA / DIGIT / "-" / "." / "_" / "~"
+ * pct-encoded = "%" HEXDIG HEXDIG
+ * sub-delims = "!" / "$" / "&" / "'" / "(" / ")"
+ * / "*" / "+" / "," / ";" / "="
+ */
+ function encodeUriQuery(val, pctEncodeSpaces) {
+ return encodeURIComponent(val).
+ replace(/%40/gi, '@').
+ replace(/%3A/gi, ':').
+ replace(/%24/g, '$').
+ replace(/%2C/gi, ',').
+ replace(/%20/g, (pctEncodeSpaces ? '%20' : '+'));
+ }
+
+ function Route(template, defaults) {
+ this.template = template;
+ this.defaults = defaults || {};
+ this.urlParams = {};
+ }
+
+ Route.prototype = {
+ setUrlParams: function(config, params, actionUrl) {
+ var self = this,
+ url = actionUrl || self.template,
+ val,
+ encodedVal;
+
+ var urlParams = self.urlParams = {};
+ forEach(url.split(/\W/), function(param){
+ if (param && (new RegExp("(^|[^\\\\]):" + param + "(\\W|$)").test(url))) {
+ urlParams[param] = true;
+ }
+ });
+ url = url.replace(/\\:/g, ':');
+
+ params = params || {};
+ forEach(self.urlParams, function(_, urlParam){
+ val = params.hasOwnProperty(urlParam) ? params[urlParam] : self.defaults[urlParam];
+ if (angular.isDefined(val) && val !== null) {
+ encodedVal = encodeUriSegment(val);
+ url = url.replace(new RegExp(":" + urlParam + "(\\W|$)", "g"), encodedVal + "$1");
+ } else {
+ url = url.replace(new RegExp("(\/?):" + urlParam + "(\\W|$)", "g"), function(match,
+ leadingSlashes, tail) {
+ if (tail.charAt(0) == '/') {
+ return tail;
+ } else {
+ return leadingSlashes + tail;
+ }
+ });
+ }
+ });
+
+ // strip trailing slashes and set the url
+ url = url.replace(/\/+$/, '');
+ // then replace collapse `/.` if found in the last URL path segment before the query
+ // E.g. `http://url.com/id./format?q=x` becomes `http://url.com/id.format?q=x`
+ url = url.replace(/\/\.(?=\w+($|\?))/, '.');
+ // replace escaped `/\.` with `/.`
+ config.url = url.replace(/\/\\\./, '/.');
+
+
+ // set params - delegate param encoding to $http
+ forEach(params, function(value, key){
+ if (!self.urlParams[key]) {
+ config.params = config.params || {};
+ config.params[key] = value;
+ }
+ });
+ }
+ };
+
+
+ function ResourceFactory(url, paramDefaults, actions) {
+ var route = new Route(url);
+
+ actions = extend({}, DEFAULT_ACTIONS, actions);
+
+ function extractParams(data, actionParams){
+ var ids = {};
+ actionParams = extend({}, paramDefaults, actionParams);
+ forEach(actionParams, function(value, key){
+ if (isFunction(value)) { value = value(); }
+ ids[key] = value && value.charAt && value.charAt(0) == '@' ? getter(data, value.substr(1)) : value;
+ });
+ return ids;
+ }
+
+ function Resource(value){
+ copy(value || {}, this);
+ }
+
+ forEach(actions, function(action, name) {
+ action.method = angular.uppercase(action.method);
+ var hasBody = action.method == 'POST' || action.method == 'PUT' || action.method == 'PATCH';
+ Resource[name] = function(a1, a2, a3, a4) {
+ var params = {};
+ var data;
+ var success = noop;
+ var error = null;
+ var promise;
+
+ switch(arguments.length) {
+ case 4:
+ error = a4;
+ success = a3;
+ //fallthrough
+ case 3:
+ case 2:
+ if (isFunction(a2)) {
+ if (isFunction(a1)) {
+ success = a1;
+ error = a2;
+ break;
+ }
+
+ success = a2;
+ error = a3;
+ //fallthrough
+ } else {
+ params = a1;
+ data = a2;
+ success = a3;
+ break;
+ }
+ case 1:
+ if (isFunction(a1)) success = a1;
+ else if (hasBody) data = a1;
+ else params = a1;
+ break;
+ case 0: break;
+ default:
+ throw "Expected between 0-4 arguments [params, data, success, error], got " +
+ arguments.length + " arguments.";
+ }
+
+ var value = this instanceof Resource ? this : (action.isArray ? [] : new Resource(data));
+ var httpConfig = {},
+ promise;
+
+ forEach(action, function(value, key) {
+ if (key != 'params' && key != 'isArray' ) {
+ httpConfig[key] = copy(value);
+ }
+ });
+ httpConfig.data = data;
+ route.setUrlParams(httpConfig, extend({}, extractParams(data, action.params || {}), params), action.url);
+
+ function markResolved() { value.$resolved = true; }
+
+ promise = $http(httpConfig);
+ value.$resolved = false;
+
+ promise.then(markResolved, markResolved);
+ value.$then = promise.then(function(response) {
+ var data = response.data;
+ var then = value.$then, resolved = value.$resolved;
+
+ if (data) {
+ if (action.isArray) {
+ value.length = 0;
+ forEach(data, function(item) {
+ value.push(new Resource(item));
+ });
+ } else {
+ copy(data, value);
+ value.$then = then;
+ value.$resolved = resolved;
+ }
+ }
+
+ (success||noop)(value, response.headers);
+
+ response.resource = value;
+ return response;
+ }, error).then;
+
+ return value;
+ };
+
+
+ Resource.prototype['$' + name] = function(a1, a2, a3) {
+ var params = extractParams(this),
+ success = noop,
+ error;
+
+ switch(arguments.length) {
+ case 3: params = a1; success = a2; error = a3; break;
+ case 2:
+ case 1:
+ if (isFunction(a1)) {
+ success = a1;
+ error = a2;
+ } else {
+ params = a1;
+ success = a2 || noop;
+ }
+ case 0: break;
+ default:
+ throw "Expected between 1-3 arguments [params, success, error], got " +
+ arguments.length + " arguments.";
+ }
+ var data = hasBody ? this : undefined;
+ Resource[name].call(this, params, data, success, error);
+ };
+ });
+
+ Resource.bind = function(additionalParamDefaults){
+ return ResourceFactory(url, extend({}, paramDefaults, additionalParamDefaults), actions);
+ };
+
+ return Resource;
+ }
+
+ return ResourceFactory;
+ }]);
+
+
+})(window, window.angular);
http://git-wip-us.apache.org/repos/asf/incubator-usergrid/blob/508ef2f7/portal/js/libs/angular-1.2.5/angular-animate.js
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diff --git a/portal/js/libs/angular-1.2.5/angular-animate.js b/portal/js/libs/angular-1.2.5/angular-animate.js
new file mode 100755
index 0000000..9cdc9c2
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+++ b/portal/js/libs/angular-1.2.5/angular-animate.js
@@ -0,0 +1,1323 @@
+/**
+ * @license AngularJS v1.2.5
+ * (c) 2010-2014 Google, Inc. http://angularjs.org
+ * License: MIT
+ */
+(function(window, angular, undefined) {'use strict';
+
+/* jshint maxlen: false */
+
+/**
+ * @ngdoc overview
+ * @name ngAnimate
+ * @description
+ *
+ * # ngAnimate
+ *
+ * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
+ *
+ * {@installModule animate}
+ *
+ * <div doc-module-components="ngAnimate"></div>
+ *
+ * # Usage
+ *
+ * To see animations in action, all that is required is to define the appropriate CSS classes
+ * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are:
+ * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
+ * by using the `$animate` service.
+ *
+ * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
+ *
+ * | Directive | Supported Animations |
+ * |---------------------------------------------------------- |----------------------------------------------------|
+ * | {@link ng.directive:ngRepeat#usage_animations ngRepeat} | enter, leave and move |
+ * | {@link ngRoute.directive:ngView#usage_animations ngView} | enter and leave |
+ * | {@link ng.directive:ngInclude#usage_animations ngInclude} | enter and leave |
+ * | {@link ng.directive:ngSwitch#usage_animations ngSwitch} | enter and leave |
+ * | {@link ng.directive:ngIf#usage_animations ngIf} | enter and leave |
+ * | {@link ng.directive:ngClass#usage_animations ngClass} | add and remove |
+ * | {@link ng.directive:ngShow#usage_animations ngShow & ngHide} | add and remove (the ng-hide class value) |
+ *
+ * You can find out more information about animations upon visiting each directive page.
+ *
+ * Below is an example of how to apply animations to a directive that supports animation hooks:
+ *
+ * <pre>
+ * <style type="text/css">
+ * .slide.ng-enter, .slide.ng-leave {
+ * -webkit-transition:0.5s linear all;
+ * transition:0.5s linear all;
+ * }
+ *
+ * .slide.ng-enter { } /* starting animations for enter */
+ * .slide.ng-enter-active { } /* terminal animations for enter */
+ * .slide.ng-leave { } /* starting animations for leave */
+ * .slide.ng-leave-active { } /* terminal animations for leave */
+ * </style>
+ *
+ * <!--
+ * the animate service will automatically add .ng-enter and .ng-leave to the element
+ * to trigger the CSS transition/animations
+ * -->
+ * <ANY class="slide" ng-include="..."></ANY>
+ * </pre>
+ *
+ * Keep in mind that if an animation is running, any child elements cannot be animated until the parent element's
+ * animation has completed.
+ *
+ * <h2>CSS-defined Animations</h2>
+ * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
+ * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
+ * and can be used to play along with this naming structure.
+ *
+ * The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
+ *
+ * <pre>
+ * <style type="text/css">
+ * /*
+ * The animate class is apart of the element and the ng-enter class
+ * is attached to the element once the enter animation event is triggered
+ * */
+ * .reveal-animation.ng-enter {
+ * -webkit-transition: 1s linear all; /* Safari/Chrome */
+ * transition: 1s linear all; /* All other modern browsers and IE10+ */
+ *
+ * /* The animation preparation code */
+ * opacity: 0;
+ * }
+ *
+ * /*
+ * Keep in mind that you want to combine both CSS
+ * classes together to avoid any CSS-specificity
+ * conflicts
+ * */
+ * .reveal-animation.ng-enter.ng-enter-active {
+ * /* The animation code itself */
+ * opacity: 1;
+ * }
+ * </style>
+ *
+ * <div class="view-container">
+ * <div ng-view class="reveal-animation"></div>
+ * </div>
+ * </pre>
+ *
+ * The following code below demonstrates how to perform animations using **CSS animations** with Angular:
+ *
+ * <pre>
+ * <style type="text/css">
+ * .reveal-animation.ng-enter {
+ * -webkit-animation: enter_sequence 1s linear; /* Safari/Chrome */
+ * animation: enter_sequence 1s linear; /* IE10+ and Future Browsers */
+ * }
+ * @-webkit-keyframes enter_sequence {
+ * from { opacity:0; }
+ * to { opacity:1; }
+ * }
+ * @keyframes enter_sequence {
+ * from { opacity:0; }
+ * to { opacity:1; }
+ * }
+ * </style>
+ *
+ * <div class="view-container">
+ * <div ng-view class="reveal-animation"></div>
+ * </div>
+ * </pre>
+ *
+ * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
+ *
+ * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
+ * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
+ * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
+ * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
+ * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
+ * has no CSS transition/animation classes applied to it.
+ *
+ * <h3>CSS Staggering Animations</h3>
+ * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
+ * curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be
+ * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
+ * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
+ * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
+ *
+ * <pre>
+ * .my-animation.ng-enter {
+ * /* standard transition code */
+ * -webkit-transition: 1s linear all;
+ * transition: 1s linear all;
+ * opacity:0;
+ * }
+ * .my-animation.ng-enter-stagger {
+ * /* this will have a 100ms delay between each successive leave animation */
+ * -webkit-transition-delay: 0.1s;
+ * transition-delay: 0.1s;
+ *
+ * /* in case the stagger doesn't work then these two values
+ * must be set to 0 to avoid an accidental CSS inheritance */
+ * -webkit-transition-duration: 0s;
+ * transition-duration: 0s;
+ * }
+ * .my-animation.ng-enter.ng-enter-active {
+ * /* standard transition styles */
+ * opacity:1;
+ * }
+ * </pre>
+ *
+ * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
+ * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
+ * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
+ * will also be reset if more than 10ms has passed after the last animation has been fired.
+ *
+ * The following code will issue the **ng-leave-stagger** event on the element provided:
+ *
+ * <pre>
+ * var kids = parent.children();
+ *
+ * $animate.leave(kids[0]); //stagger index=0
+ * $animate.leave(kids[1]); //stagger index=1
+ * $animate.leave(kids[2]); //stagger index=2
+ * $animate.leave(kids[3]); //stagger index=3
+ * $animate.leave(kids[4]); //stagger index=4
+ *
+ * $timeout(function() {
+ * //stagger has reset itself
+ * $animate.leave(kids[5]); //stagger index=0
+ * $animate.leave(kids[6]); //stagger index=1
+ * }, 100, false);
+ * </pre>
+ *
+ * Stagger animations are currently only supported within CSS-defined animations.
+ *
+ * <h2>JavaScript-defined Animations</h2>
+ * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
+ * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
+ *
+ * <pre>
+ * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
+ * var ngModule = angular.module('YourApp', ['ngAnimate']);
+ * ngModule.animation('.my-crazy-animation', function() {
+ * return {
+ * enter: function(element, done) {
+ * //run the animation here and call done when the animation is complete
+ * return function(cancelled) {
+ * //this (optional) function will be called when the animation
+ * //completes or when the animation is cancelled (the cancelled
+ * //flag will be set to true if cancelled).
+ * };
+ * },
+ * leave: function(element, done) { },
+ * move: function(element, done) { },
+ *
+ * //animation that can be triggered before the class is added
+ * beforeAddClass: function(element, className, done) { },
+ *
+ * //animation that can be triggered after the class is added
+ * addClass: function(element, className, done) { },
+ *
+ * //animation that can be triggered before the class is removed
+ * beforeRemoveClass: function(element, className, done) { },
+ *
+ * //animation that can be triggered after the class is removed
+ * removeClass: function(element, className, done) { }
+ * };
+ * });
+ * </pre>
+ *
+ * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
+ * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
+ * the element's CSS class attribute value and then run the matching animation event function (if found).
+ * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
+ * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
+ *
+ * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
+ * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
+ * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
+ * or transition code that is defined via a stylesheet).
+ *
+ */
+
+angular.module('ngAnimate', ['ng'])
+
+ /**
+ * @ngdoc object
+ * @name ngAnimate.$animateProvider
+ * @description
+ *
+ * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
+ * When an animation is triggered, the $animate service will query the $animate service to find any animations that match
+ * the provided name value.
+ *
+ * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
+ *
+ * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
+ *
+ */
+ .config(['$provide', '$animateProvider', function($provide, $animateProvider) {
+ var noop = angular.noop;
+ var forEach = angular.forEach;
+ var selectors = $animateProvider.$$selectors;
+
+ var ELEMENT_NODE = 1;
+ var NG_ANIMATE_STATE = '$$ngAnimateState';
+ var NG_ANIMATE_CLASS_NAME = 'ng-animate';
+ var rootAnimateState = {running: true};
+
+ function extractElementNode(element) {
+ for(var i = 0; i < element.length; i++) {
+ var elm = element[i];
+ if(elm.nodeType == ELEMENT_NODE) {
+ return elm;
+ }
+ }
+ }
+
+ function isMatchingElement(elm1, elm2) {
+ return extractElementNode(elm1) == extractElementNode(elm2);
+ }
+
+ $provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$timeout', '$rootScope', '$document',
+ function($delegate, $injector, $sniffer, $rootElement, $timeout, $rootScope, $document) {
+
+ $rootElement.data(NG_ANIMATE_STATE, rootAnimateState);
+
+ // disable animations during bootstrap, but once we bootstrapped, wait again
+ // for another digest until enabling animations. The reason why we digest twice
+ // is because all structural animations (enter, leave and move) all perform a
+ // post digest operation before animating. If we only wait for a single digest
+ // to pass then the structural animation would render its animation on page load.
+ // (which is what we're trying to avoid when the application first boots up.)
+ $rootScope.$$postDigest(function() {
+ $rootScope.$$postDigest(function() {
+ rootAnimateState.running = false;
+ });
+ });
+
+ function lookup(name) {
+ if (name) {
+ var matches = [],
+ flagMap = {},
+ classes = name.substr(1).split('.');
+
+ //the empty string value is the default animation
+ //operation which performs CSS transition and keyframe
+ //animations sniffing. This is always included for each
+ //element animation procedure if the browser supports
+ //transitions and/or keyframe animations
+ if ($sniffer.transitions || $sniffer.animations) {
+ classes.push('');
+ }
+
+ for(var i=0; i < classes.length; i++) {
+ var klass = classes[i],
+ selectorFactoryName = selectors[klass];
+ if(selectorFactoryName && !flagMap[klass]) {
+ matches.push($injector.get(selectorFactoryName));
+ flagMap[klass] = true;
+ }
+ }
+ return matches;
+ }
+ }
+
+ /**
+ * @ngdoc object
+ * @name ngAnimate.$animate
+ * @function
+ *
+ * @description
+ * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations.
+ * When any of these operations are run, the $animate service
+ * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
+ * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
+ *
+ * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
+ * will work out of the box without any extra configuration.
+ *
+ * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
+ *
+ * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
+ *
+ */
+ return {
+ /**
+ * @ngdoc function
+ * @name ngAnimate.$animate#enter
+ * @methodOf ngAnimate.$animate
+ * @function
+ *
+ * @description
+ * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once
+ * the animation is started, the following CSS classes will be present on the element for the duration of the animation:
+ *
+ * Below is a breakdown of each step that occurs during enter animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |----------------------------------------------------------------------------------------------|---------------------------------------------|
+ * | 1. $animate.enter(...) is called | class="my-animation" |
+ * | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" |
+ * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
+ * | 4. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" |
+ * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" |
+ * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-enter" |
+ * | 7. the .ng-enter-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
+ * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
+ * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
+ * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" |
+ *
+ * @param {jQuery/jqLite element} element the element that will be the focus of the enter animation
+ * @param {jQuery/jqLite element} parentElement the parent element of the element that will be the focus of the enter animation
+ * @param {jQuery/jqLite element} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+ */
+ enter : function(element, parentElement, afterElement, doneCallback) {
+ this.enabled(false, element);
+ $delegate.enter(element, parentElement, afterElement);
+ $rootScope.$$postDigest(function() {
+ performAnimation('enter', 'ng-enter', element, parentElement, afterElement, noop, doneCallback);
+ });
+ },
+
+ /**
+ * @ngdoc function
+ * @name ngAnimate.$animate#leave
+ * @methodOf ngAnimate.$animate
+ * @function
+ *
+ * @description
+ * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once
+ * the animation is started, the following CSS classes will be added for the duration of the animation:
+ *
+ * Below is a breakdown of each step that occurs during leave animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |----------------------------------------------------------------------------------------------|---------------------------------------------|
+ * | 1. $animate.leave(...) is called | class="my-animation" |
+ * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
+ * | 3. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" |
+ * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" |
+ * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-leave" |
+ * | 6. the .ng-leave-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
+ * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
+ * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
+ * | 9. The element is removed from the DOM | ... |
+ * | 10. The doneCallback() callback is fired (if provided) | ... |
+ *
+ * @param {jQuery/jqLite element} element the element that will be the focus of the leave animation
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+ */
+ leave : function(element, doneCallback) {
+ cancelChildAnimations(element);
+ this.enabled(false, element);
+ $rootScope.$$postDigest(function() {
+ performAnimation('leave', 'ng-leave', element, null, null, function() {
+ $delegate.leave(element);
+ }, doneCallback);
+ });
+ },
+
+ /**
+ * @ngdoc function
+ * @name ngAnimate.$animate#move
+ * @methodOf ngAnimate.$animate
+ * @function
+ *
+ * @description
+ * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or
+ * add the element directly after the afterElement element if present. Then the move animation will be run. Once
+ * the animation is started, the following CSS classes will be added for the duration of the animation:
+ *
+ * Below is a breakdown of each step that occurs during move animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |----------------------------------------------------------------------------------------------|---------------------------------------------|
+ * | 1. $animate.move(...) is called | class="my-animation" |
+ * | 2. element is moved into the parentElement element or beside the afterElement element | class="my-animation" |
+ * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
+ * | 4. the .ng-move class is added to the element | class="my-animation ng-animate ng-move" |
+ * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-move" |
+ * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-move" |
+ * | 7. the .ng-move-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
+ * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
+ * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
+ * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" |
+ *
+ * @param {jQuery/jqLite element} element the element that will be the focus of the move animation
+ * @param {jQuery/jqLite element} parentElement the parentElement element of the element that will be the focus of the move animation
+ * @param {jQuery/jqLite element} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+ */
+ move : function(element, parentElement, afterElement, doneCallback) {
+ cancelChildAnimations(element);
+ this.enabled(false, element);
+ $delegate.move(element, parentElement, afterElement);
+ $rootScope.$$postDigest(function() {
+ performAnimation('move', 'ng-move', element, parentElement, afterElement, noop, doneCallback);
+ });
+ },
+
+ /**
+ * @ngdoc function
+ * @name ngAnimate.$animate#addClass
+ * @methodOf ngAnimate.$animate
+ *
+ * @description
+ * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
+ * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
+ * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
+ * or keyframes are defined on the -add or base CSS class).
+ *
+ * Below is a breakdown of each step that occurs during addClass animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |------------------------------------------------------------------------------------------------|---------------------------------------------|
+ * | 1. $animate.addClass(element, 'super') is called | class="my-animation" |
+ * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
+ * | 3. the .super-add class are added to the element | class="my-animation ng-animate super-add" |
+ * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate super-add" |
+ * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate super-add" |
+ * | 6. the .super, .super-add-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super super-add super-add-active" |
+ * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation super-add super-add-active" |
+ * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation super" |
+ * | 9. The super class is kept on the element | class="my-animation super" |
+ * | 10. The doneCallback() callback is fired (if provided) | class="my-animation super" |
+ *
+ * @param {jQuery/jqLite element} element the element that will be animated
+ * @param {string} className the CSS class that will be added to the element and then animated
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+ */
+ addClass : function(element, className, doneCallback) {
+ performAnimation('addClass', className, element, null, null, function() {
+ $delegate.addClass(element, className);
+ }, doneCallback);
+ },
+
+ /**
+ * @ngdoc function
+ * @name ngAnimate.$animate#removeClass
+ * @methodOf ngAnimate.$animate
+ *
+ * @description
+ * Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value
+ * from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in
+ * order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if
+ * no CSS transitions or keyframes are defined on the -remove or base CSS classes).
+ *
+ * Below is a breakdown of each step that occurs during removeClass animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |-----------------------------------------------------------------------------------------------|---------------------------------------------|
+ * | 1. $animate.removeClass(element, 'super') is called | class="my-animation super" |
+ * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation super ng-animate" |
+ * | 3. the .super-remove class are added to the element | class="my-animation super ng-animate super-remove"|
+ * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation super ng-animate super-remove" |
+ * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation super ng-animate super-remove" |
+ * | 6. the .super-remove-active and .ng-animate-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" |
+ * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" |
+ * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
+ * | 9. The doneCallback() callback is fired (if provided) | class="my-animation" |
+ *
+ *
+ * @param {jQuery/jqLite element} element the element that will be animated
+ * @param {string} className the CSS class that will be animated and then removed from the element
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+ */
+ removeClass : function(element, className, doneCallback) {
+ performAnimation('removeClass', className, element, null, null, function() {
+ $delegate.removeClass(element, className);
+ }, doneCallback);
+ },
+
+ /**
+ * @ngdoc function
+ * @name ngAnimate.$animate#enabled
+ * @methodOf ngAnimate.$animate
+ * @function
+ *
+ * @param {boolean=} value If provided then set the animation on or off.
+ * @param {jQuery/jqLite element=} element If provided then the element will be used to represent the enable/disable operation
+ * @return {boolean} Current animation state.
+ *
+ * @description
+ * Globally enables/disables animations.
+ *
+ */
+ enabled : function(value, element) {
+ switch(arguments.length) {
+ case 2:
+ if(value) {
+ cleanup(element);
+ } else {
+ var data = element.data(NG_ANIMATE_STATE) || {};
+ data.disabled = true;
+ element.data(NG_ANIMATE_STATE, data);
+ }
+ break;
+
+ case 1:
+ rootAnimateState.disabled = !value;
+ break;
+
+ default:
+ value = !rootAnimateState.disabled;
+ break;
+ }
+ return !!value;
+ }
+ };
+
+ /*
+ all animations call this shared animation triggering function internally.
+ The animationEvent variable refers to the JavaScript animation event that will be triggered
+ and the className value is the name of the animation that will be applied within the
+ CSS code. Element, parentElement and afterElement are provided DOM elements for the animation
+ and the onComplete callback will be fired once the animation is fully complete.
+ */
+ function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) {
+ var node = extractElementNode(element);
+ //transcluded directives may sometimes fire an animation using only comment nodes
+ //best to catch this early on to prevent any animation operations from occurring
+ if(!node) {
+ fireDOMOperation();
+ closeAnimation();
+ return;
+ }
+
+ var currentClassName = node.className;
+ var classes = currentClassName + ' ' + className;
+ var animationLookup = (' ' + classes).replace(/\s+/g,'.');
+ if (!parentElement) {
+ parentElement = afterElement ? afterElement.parent() : element.parent();
+ }
+
+ var matches = lookup(animationLookup);
+ var isClassBased = animationEvent == 'addClass' || animationEvent == 'removeClass';
+ var ngAnimateState = element.data(NG_ANIMATE_STATE) || {};
+
+ //skip the animation if animations are disabled, a parent is already being animated,
+ //the element is not currently attached to the document body or then completely close
+ //the animation if any matching animations are not found at all.
+ //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case a NO animation is not found.
+ if (animationsDisabled(element, parentElement) || matches.length === 0) {
+ fireDOMOperation();
+ closeAnimation();
+ return;
+ }
+
+ var animations = [];
+ //only add animations if the currently running animation is not structural
+ //or if there is no animation running at all
+ if(!ngAnimateState.running || !(isClassBased && ngAnimateState.structural)) {
+ forEach(matches, function(animation) {
+ //add the animation to the queue to if it is allowed to be cancelled
+ if(!animation.allowCancel || animation.allowCancel(element, animationEvent, className)) {
+ var beforeFn, afterFn = animation[animationEvent];
+
+ //Special case for a leave animation since there is no point in performing an
+ //animation on a element node that has already been removed from the DOM
+ if(animationEvent == 'leave') {
+ beforeFn = afterFn;
+ afterFn = null; //this must be falsy so that the animation is skipped for leave
+ } else {
+ beforeFn = animation['before' + animationEvent.charAt(0).toUpperCase() + animationEvent.substr(1)];
+ }
+ animations.push({
+ before : beforeFn,
+ after : afterFn
+ });
+ }
+ });
+ }
+
+ //this would mean that an animation was not allowed so let the existing
+ //animation do it's thing and close this one early
+ if(animations.length === 0) {
+ fireDOMOperation();
+ fireDoneCallbackAsync();
+ return;
+ }
+
+ //this value will be searched for class-based CSS className lookup. Therefore,
+ //we prefix and suffix the current className value with spaces to avoid substring
+ //lookups of className tokens
+ var futureClassName = ' ' + currentClassName + ' ';
+ if(ngAnimateState.running) {
+ //if an animation is currently running on the element then lets take the steps
+ //to cancel that animation and fire any required callbacks
+ $timeout.cancel(ngAnimateState.closeAnimationTimeout);
+ cleanup(element);
+ cancelAnimations(ngAnimateState.animations);
+
+ //if the class is removed during the reflow then it will revert the styles temporarily
+ //back to the base class CSS styling causing a jump-like effect to occur. This check
+ //here ensures that the domOperation is only performed after the reflow has commenced
+ if(ngAnimateState.beforeComplete) {
+ (ngAnimateState.done || noop)(true);
+ } else if(isClassBased && !ngAnimateState.structural) {
+ //class-based animations will compare element className values after cancelling the
+ //previous animation to see if the element properties already contain the final CSS
+ //class and if so then the animation will be skipped. Since the domOperation will
+ //be performed only after the reflow is complete then our element's className value
+ //will be invalid. Therefore the same string manipulation that would occur within the
+ //DOM operation will be performed below so that the class comparison is valid...
+ futureClassName = ngAnimateState.event == 'removeClass' ?
+ futureClassName.replace(ngAnimateState.className, '') :
+ futureClassName + ngAnimateState.className + ' ';
+ }
+ }
+
+ //There is no point in perform a class-based animation if the element already contains
+ //(on addClass) or doesn't contain (on removeClass) the className being animated.
+ //The reason why this is being called after the previous animations are cancelled
+ //is so that the CSS classes present on the element can be properly examined.
+ var classNameToken = ' ' + className + ' ';
+ if((animationEvent == 'addClass' && futureClassName.indexOf(classNameToken) >= 0) ||
+ (animationEvent == 'removeClass' && futureClassName.indexOf(classNameToken) == -1)) {
+ fireDOMOperation();
+ fireDoneCallbackAsync();
+ return;
+ }
+
+ //the ng-animate class does nothing, but it's here to allow for
+ //parent animations to find and cancel child animations when needed
+ element.addClass(NG_ANIMATE_CLASS_NAME);
+
+ element.data(NG_ANIMATE_STATE, {
+ running:true,
+ event:animationEvent,
+ className:className,
+ structural:!isClassBased,
+ animations:animations,
+ done:onBeforeAnimationsComplete
+ });
+
+ //first we run the before animations and when all of those are complete
+ //then we perform the DOM operation and run the next set of animations
+ invokeRegisteredAnimationFns(animations, 'before', onBeforeAnimationsComplete);
+
+ function onBeforeAnimationsComplete(cancelled) {
+ fireDOMOperation();
+ if(cancelled === true) {
+ closeAnimation();
+ return;
+ }
+
+ //set the done function to the final done function
+ //so that the DOM event won't be executed twice by accident
+ //if the after animation is cancelled as well
+ var data = element.data(NG_ANIMATE_STATE);
+ if(data) {
+ data.done = closeAnimation;
+ element.data(NG_ANIMATE_STATE, data);
+ }
+ invokeRegisteredAnimationFns(animations, 'after', closeAnimation);
+ }
+
+ function invokeRegisteredAnimationFns(animations, phase, allAnimationFnsComplete) {
+ var endFnName = phase + 'End';
+ forEach(animations, function(animation, index) {
+ var animationPhaseCompleted = function() {
+ progress(index, phase);
+ };
+
+ //there are no before functions for enter + move since the DOM
+ //operations happen before the performAnimation method fires
+ if(phase == 'before' && (animationEvent == 'enter' || animationEvent == 'move')) {
+ animationPhaseCompleted();
+ return;
+ }
+
+ if(animation[phase]) {
+ animation[endFnName] = isClassBased ?
+ animation[phase](element, className, animationPhaseCompleted) :
+ animation[phase](element, animationPhaseCompleted);
+ } else {
+ animationPhaseCompleted();
+ }
+ });
+
+ function progress(index, phase) {
+ var phaseCompletionFlag = phase + 'Complete';
+ var currentAnimation = animations[index];
+ currentAnimation[phaseCompletionFlag] = true;
+ (currentAnimation[endFnName] || noop)();
+
+ for(var i=0;i<animations.length;i++) {
+ if(!animations[i][phaseCompletionFlag]) return;
+ }
+
+ allAnimationFnsComplete();
+ }
+ }
+
+ function fireDoneCallbackAsync() {
+ doneCallback && $timeout(doneCallback, 0, false);
+ }
+
+ //it is less complicated to use a flag than managing and cancelling
+ //timeouts containing multiple callbacks.
+ function fireDOMOperation() {
+ if(!fireDOMOperation.hasBeenRun) {
+ fireDOMOperation.hasBeenRun = true;
+ domOperation();
+ }
+ }
+
+ function closeAnimation() {
+ if(!closeAnimation.hasBeenRun) {
+ closeAnimation.hasBeenRun = true;
+ var data = element.data(NG_ANIMATE_STATE);
+ if(data) {
+ /* only structural animations wait for reflow before removing an
+ animation, but class-based animations don't. An example of this
+ failing would be when a parent HTML tag has a ng-class attribute
+ causing ALL directives below to skip animations during the digest */
+ if(isClassBased) {
+ cleanup(element);
+ } else {
+ data.closeAnimationTimeout = $timeout(function() {
+ cleanup(element);
+ }, 0, false);
+ element.data(NG_ANIMATE_STATE, data);
+ }
+ }
+ fireDoneCallbackAsync();
+ }
+ }
+ }
+
+ function cancelChildAnimations(element) {
+ var node = extractElementNode(element);
+ forEach(node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME), function(element) {
+ element = angular.element(element);
+ var data = element.data(NG_ANIMATE_STATE);
+ if(data) {
+ cancelAnimations(data.animations);
+ cleanup(element);
+ }
+ });
+ }
+
+ function cancelAnimations(animations) {
+ var isCancelledFlag = true;
+ forEach(animations, function(animation) {
+ if(!animations.beforeComplete) {
+ (animation.beforeEnd || noop)(isCancelledFlag);
+ }
+ if(!animations.afterComplete) {
+ (animation.afterEnd || noop)(isCancelledFlag);
+ }
+ });
+ }
+
+ function cleanup(element) {
+ if(isMatchingElement(element, $rootElement)) {
+ if(!rootAnimateState.disabled) {
+ rootAnimateState.running = false;
+ rootAnimateState.structural = false;
+ }
+ } else {
+ element.removeClass(NG_ANIMATE_CLASS_NAME);
+ element.removeData(NG_ANIMATE_STATE);
+ }
+ }
+
+ function animationsDisabled(element, parentElement) {
+ if (rootAnimateState.disabled) return true;
+
+ if(isMatchingElement(element, $rootElement)) {
+ return rootAnimateState.disabled || rootAnimateState.running;
+ }
+
+ do {
+ //the element did not reach the root element which means that it
+ //is not apart of the DOM. Therefore there is no reason to do
+ //any animations on it
+ if(parentElement.length === 0) break;
+
+ var isRoot = isMatchingElement(parentElement, $rootElement);
+ var state = isRoot ? rootAnimateState : parentElement.data(NG_ANIMATE_STATE);
+ var result = state && (!!state.disabled || !!state.running);
+ if(isRoot || result) {
+ return result;
+ }
+
+ if(isRoot) return true;
+ }
+ while(parentElement = parentElement.parent());
+
+ return true;
+ }
+ }]);
+
+ $animateProvider.register('', ['$window', '$sniffer', '$timeout', function($window, $sniffer, $timeout) {
+ // Detect proper transitionend/animationend event names.
+ var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
+
+ // If unprefixed events are not supported but webkit-prefixed are, use the latter.
+ // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
+ // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
+ // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
+ // Register both events in case `window.onanimationend` is not supported because of that,
+ // do the same for `transitionend` as Safari is likely to exhibit similar behavior.
+ // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
+ // therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition
+ if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
+ CSS_PREFIX = '-webkit-';
+ TRANSITION_PROP = 'WebkitTransition';
+ TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
+ } else {
+ TRANSITION_PROP = 'transition';
+ TRANSITIONEND_EVENT = 'transitionend';
+ }
+
+ if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
+ CSS_PREFIX = '-webkit-';
+ ANIMATION_PROP = 'WebkitAnimation';
+ ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
+ } else {
+ ANIMATION_PROP = 'animation';
+ ANIMATIONEND_EVENT = 'animationend';
+ }
+
+ var DURATION_KEY = 'Duration';
+ var PROPERTY_KEY = 'Property';
+ var DELAY_KEY = 'Delay';
+ var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
+ var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey';
+ var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data';
+ var NG_ANIMATE_FALLBACK_CLASS_NAME = 'ng-animate-start';
+ var NG_ANIMATE_FALLBACK_ACTIVE_CLASS_NAME = 'ng-animate-active';
+ var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
+
+ var lookupCache = {};
+ var parentCounter = 0;
+
+ var animationReflowQueue = [], animationTimer, timeOut = false;
+ function afterReflow(callback) {
+ animationReflowQueue.push(callback);
+ $timeout.cancel(animationTimer);
+ animationTimer = $timeout(function() {
+ forEach(animationReflowQueue, function(fn) {
+ fn();
+ });
+ animationReflowQueue = [];
+ animationTimer = null;
+ lookupCache = {};
+ }, 10, false);
+ }
+
+ function getElementAnimationDetails(element, cacheKey) {
+ var data = cacheKey ? lookupCache[cacheKey] : null;
+ if(!data) {
+ var transitionDuration = 0;
+ var transitionDelay = 0;
+ var animationDuration = 0;
+ var animationDelay = 0;
+ var transitionDelayStyle;
+ var animationDelayStyle;
+ var transitionDurationStyle;
+ var transitionPropertyStyle;
+
+ //we want all the styles defined before and after
+ forEach(element, function(element) {
+ if (element.nodeType == ELEMENT_NODE) {
+ var elementStyles = $window.getComputedStyle(element) || {};
+
+ transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY];
+
+ transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration);
+
+ transitionPropertyStyle = elementStyles[TRANSITION_PROP + PROPERTY_KEY];
+
+ transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY];
+
+ transitionDelay = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay);
+
+ animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY];
+
+ animationDelay = Math.max(parseMaxTime(animationDelayStyle), animationDelay);
+
+ var aDuration = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]);
+
+ if(aDuration > 0) {
+ aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1;
+ }
+
+ animationDuration = Math.max(aDuration, animationDuration);
+ }
+ });
+ data = {
+ total : 0,
+ transitionPropertyStyle: transitionPropertyStyle,
+ transitionDurationStyle: transitionDurationStyle,
+ transitionDelayStyle: transitionDelayStyle,
+ transitionDelay: transitionDelay,
+ transitionDuration: transitionDuration,
+ animationDelayStyle: animationDelayStyle,
+ animationDelay: animationDelay,
+ animationDuration: animationDuration
+ };
+ if(cacheKey) {
+ lookupCache[cacheKey] = data;
+ }
+ }
+ return data;
+ }
+
+ function parseMaxTime(str) {
+ var maxValue = 0;
+ var values = angular.isString(str) ?
+ str.split(/\s*,\s*/) :
+ [];
+ forEach(values, function(value) {
+ maxValue = Math.max(parseFloat(value) || 0, maxValue);
+ });
+ return maxValue;
+ }
+
+ function getCacheKey(element) {
+ var parentElement = element.parent();
+ var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY);
+ if(!parentID) {
+ parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter);
+ parentID = parentCounter;
+ }
+ return parentID + '-' + extractElementNode(element).className;
+ }
+
+ function animateSetup(element, className) {
+ var cacheKey = getCacheKey(element);
+ var eventCacheKey = cacheKey + ' ' + className;
+ var stagger = {};
+ var ii = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0;
+
+ if(ii > 0) {
+ var staggerClassName = className + '-stagger';
+ var staggerCacheKey = cacheKey + ' ' + staggerClassName;
+ var applyClasses = !lookupCache[staggerCacheKey];
+
+ applyClasses && element.addClass(staggerClassName);
+
+ stagger = getElementAnimationDetails(element, staggerCacheKey);
+
+ applyClasses && element.removeClass(staggerClassName);
+ }
+
+ element.addClass(className);
+
+ var timings = getElementAnimationDetails(element, eventCacheKey);
+
+ /* there is no point in performing a reflow if the animation
+ timeout is empty (this would cause a flicker bug normally
+ in the page. There is also no point in performing an animation
+ that only has a delay and no duration */
+ var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration);
+ if(maxDuration === 0) {
+ element.removeClass(className);
+ return false;
+ }
+
+ //temporarily disable the transition so that the enter styles
+ //don't animate twice (this is here to avoid a bug in Chrome/FF).
+ var activeClassName = '';
+ if(timings.transitionDuration > 0) {
+ element.addClass(NG_ANIMATE_FALLBACK_CLASS_NAME);
+ activeClassName += NG_ANIMATE_FALLBACK_ACTIVE_CLASS_NAME + ' ';
+ blockTransitions(element);
+ } else {
+ blockKeyframeAnimations(element);
+ }
+
+ forEach(className.split(' '), function(klass, i) {
+ activeClassName += (i > 0 ? ' ' : '') + klass + '-active';
+ });
+
+ element.data(NG_ANIMATE_CSS_DATA_KEY, {
+ className : className,
+ activeClassName : activeClassName,
+ maxDuration : maxDuration,
+ classes : className + ' ' + activeClassName,
+ timings : timings,
+ stagger : stagger,
+ ii : ii
+ });
+
+ return true;
+ }
+
+ function blockTransitions(element) {
+ extractElementNode(element).style[TRANSITION_PROP + PROPERTY_KEY] = 'none';
+ }
+
+ function blockKeyframeAnimations(element) {
+ extractElementNode(element).style[ANIMATION_PROP] = 'none 0s';
+ }
+
+ function unblockTransitions(element) {
+ var prop = TRANSITION_PROP + PROPERTY_KEY;
+ var node = extractElementNode(element);
+ if(node.style[prop] && node.style[prop].length > 0) {
+ node.style[prop] = '';
+ }
+ }
+
+ function unblockKeyframeAnimations(element) {
+ var prop = ANIMATION_PROP;
+ var node = extractElementNode(element);
+ if(node.style[prop] && node.style[prop].length > 0) {
+ node.style[prop] = '';
+ }
+ }
+
+ function animateRun(element, className, activeAnimationComplete) {
+ var data = element.data(NG_ANIMATE_CSS_DATA_KEY);
+ var node = extractElementNode(element);
+ if(node.className.indexOf(className) == -1 || !data) {
+ activeAnimationComplete();
+ return;
+ }
+
+ var timings = data.timings;
+ var stagger = data.stagger;
+ var maxDuration = data.maxDuration;
+ var activeClassName = data.activeClassName;
+ var maxDelayTime = Math.max(timings.transitionDelay, timings.animationDelay) * 1000;
+ var startTime = Date.now();
+ var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT;
+ var ii = data.ii;
+
+ var applyFallbackStyle, style = '', appliedStyles = [];
+ if(timings.transitionDuration > 0) {
+ var propertyStyle = timings.transitionPropertyStyle;
+ if(propertyStyle.indexOf('all') == -1) {
+ applyFallbackStyle = true;
+ var fallbackProperty = $sniffer.msie ? '-ms-zoom' : 'border-spacing';
+ style += CSS_PREFIX + 'transition-property: ' + propertyStyle + ', ' + fallbackProperty + '; ';
+ style += CSS_PREFIX + 'transition-duration: ' + timings.transitionDurationStyle + ', ' + timings.transitionDuration + 's; ';
+ appliedStyles.push(CSS_PREFIX + 'transition-property');
+ appliedStyles.push(CSS_PREFIX + 'transition-duration');
+ }
+ }
+
+ if(ii > 0) {
+ if(stagger.transitionDelay > 0 && stagger.transitionDuration === 0) {
+ var delayStyle = timings.transitionDelayStyle;
+ if(applyFallbackStyle) {
+ delayStyle += ', ' + timings.transitionDelay + 's';
+ }
+
+ style += CSS_PREFIX + 'transition-delay: ' +
+ prepareStaggerDelay(delayStyle, stagger.transitionDelay, ii) + '; ';
+ appliedStyles.push(CSS_PREFIX + 'transition-delay');
+ }
+
+ if(stagger.animationDelay > 0 && stagger.animationDuration === 0) {
+ style += CSS_PREFIX + 'animation-delay: ' +
+ prepareStaggerDelay(timings.animationDelayStyle, stagger.animationDelay, ii) + '; ';
+ appliedStyles.push(CSS_PREFIX + 'animation-delay');
+ }
+ }
+
+ if(appliedStyles.length > 0) {
+ //the element being animated may sometimes contain comment nodes in
+ //the jqLite object, so we're safe to use a single variable to house
+ //the styles since there is always only one element being animated
+ var oldStyle = node.getAttribute('style') || '';
+ node.setAttribute('style', oldStyle + ' ' + style);
+ }
+
+ element.on(css3AnimationEvents, onAnimationProgress);
+ element.addClass(activeClassName);
+
+ // This will automatically be called by $animate so
+ // there is no need to attach this internally to the
+ // timeout done method.
+ return function onEnd(cancelled) {
+ element.off(css3AnimationEvents, onAnimationProgress);
+ element.removeClass(activeClassName);
+ animateClose(element, className);
+ var node = extractElementNode(element);
+ for (var i in appliedStyles) {
+ node.style.removeProperty(appliedStyles[i]);
+ }
+ };
+
+ function onAnimationProgress(event) {
+ event.stopPropagation();
+ var ev = event.originalEvent || event;
+ var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
+
+ /* Firefox (or possibly just Gecko) likes to not round values up
+ * when a ms measurement is used for the animation */
+ var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
+
+ /* $manualTimeStamp is a mocked timeStamp value which is set
+ * within browserTrigger(). This is only here so that tests can
+ * mock animations properly. Real events fallback to event.timeStamp,
+ * or, if they don't, then a timeStamp is automatically created for them.
+ * We're checking to see if the timeStamp surpasses the expected delay,
+ * but we're using elapsedTime instead of the timeStamp on the 2nd
+ * pre-condition since animations sometimes close off early */
+ if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
+ activeAnimationComplete();
+ }
+ }
+ }
+
+ function prepareStaggerDelay(delayStyle, staggerDelay, index) {
+ var style = '';
+ forEach(delayStyle.split(','), function(val, i) {
+ style += (i > 0 ? ',' : '') +
+ (index * staggerDelay + parseInt(val, 10)) + 's';
+ });
+ return style;
+ }
+
+ function animateBefore(element, className) {
+ if(animateSetup(element, className)) {
+ return function(cancelled) {
+ cancelled && animateClose(element, className);
+ };
+ }
+ }
+
+ function animateAfter(element, className, afterAnimationComplete) {
+ if(element.data(NG_ANIMATE_CSS_DATA_KEY)) {
+ return animateRun(element, className, afterAnimationComplete);
+ } else {
+ animateClose(element, className);
+ afterAnimationComplete();
+ }
+ }
+
+ function animate(element, className, animationComplete) {
+ //If the animateSetup function doesn't bother returning a
+ //cancellation function then it means that there is no animation
+ //to perform at all
+ var preReflowCancellation = animateBefore(element, className);
+ if(!preReflowCancellation) {
+ animationComplete();
+ return;
+ }
+
+ //There are two cancellation functions: one is before the first
+ //reflow animation and the second is during the active state
+ //animation. The first function will take care of removing the
+ //data from the element which will not make the 2nd animation
+ //happen in the first place
+ var cancel = preReflowCancellation;
+ afterReflow(function() {
+ unblockTransitions(element);
+ unblockKeyframeAnimations(element);
+ //once the reflow is complete then we point cancel to
+ //the new cancellation function which will remove all of the
+ //animation properties from the active animation
+ cancel = animateAfter(element, className, animationComplete);
+ });
+
+ return function(cancelled) {
+ (cancel || noop)(cancelled);
+ };
+ }
+
+ function animateClose(element, className) {
+ element.removeClass(className);
+ element.removeClass(NG_ANIMATE_FALLBACK_CLASS_NAME);
+ element.removeData(NG_ANIMATE_CSS_DATA_KEY);
+ }
+
+ return {
+ allowCancel : function(element, animationEvent, className) {
+ //always cancel the current animation if it is a
+ //structural animation
+ var oldClasses = (element.data(NG_ANIMATE_CSS_DATA_KEY) || {}).classes;
+ if(!oldClasses || ['enter','leave','move'].indexOf(animationEvent) >= 0) {
+ return true;
+ }
+
+ var parentElement = element.parent();
+ var clone = angular.element(extractElementNode(element).cloneNode());
+
+ //make the element super hidden and override any CSS style values
+ clone.attr('style','position:absolute; top:-9999px; left:-9999px');
+ clone.removeAttr('id');
+ clone.empty();
+
+ forEach(oldClasses.split(' '), function(klass) {
+ clone.removeClass(klass);
+ });
+
+ var suffix = animationEvent == 'addClass' ? '-add' : '-remove';
+ clone.addClass(suffixClasses(className, suffix));
+ parentElement.append(clone);
+
+ var timings = getElementAnimationDetails(clone);
+ clone.remove();
+
+ return Math.max(timings.transitionDuration, timings.animationDuration) > 0;
+ },
+
+ enter : function(element, animationCompleted) {
+ return animate(element, 'ng-enter', animationCompleted);
+ },
+
+ leave : function(element, animationCompleted) {
+ return animate(element, 'ng-leave', animationCompleted);
+ },
+
+ move : function(element, animationCompleted) {
+ return animate(element, 'ng-move', animationCompleted);
+ },
+
+ beforeAddClass : function(element, className, animationCompleted) {
+ var cancellationMethod = animateBefore(element, suffixClasses(className, '-add'));
+ if(cancellationMethod) {
+ afterReflow(function() {
+ unblockTransitions(element);
+ unblockKeyframeAnimations(element);
+ animationCompleted();
+ });
+ return cancellationMethod;
+ }
+ animationCompleted();
+ },
+
+ addClass : function(element, className, animationCompleted) {
+ return animateAfter(element, suffixClasses(className, '-add'), animationCompleted);
+ },
+
+ beforeRemoveClass : function(element, className, animationCompleted) {
+ var cancellationMethod = animateBefore(element, suffixClasses(className, '-remove'));
+ if(cancellationMethod) {
+ afterReflow(function() {
+ unblockTransitions(element);
+ unblockKeyframeAnimations(element);
+ animationCompleted();
+ });
+ return cancellationMethod;
+ }
+ animationCompleted();
+ },
+
+ removeClass : function(element, className, animationCompleted) {
+ return animateAfter(element, suffixClasses(className, '-remove'), animationCompleted);
+ }
+ };
+
+ function suffixClasses(classes, suffix) {
+ var className = '';
+ classes = angular.isArray(classes) ? classes : classes.split(/\s+/);
+ forEach(classes, function(klass, i) {
+ if(klass && klass.length > 0) {
+ className += (i > 0 ? ' ' : '') + klass + suffix;
+ }
+ });
+ return className;
+ }
+ }]);
+ }]);
+
+
+})(window, window.angular);