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Posted to commits@qpid.apache.org by ea...@apache.org on 2016/01/23 02:10:25 UTC

[12/51] [partial] qpid-dispatch git commit: DISPATCH-201 - Removing all files not needed for stand-alone version. Adding any missing licensing info.

http://git-wip-us.apache.org/repos/asf/qpid-dispatch/blob/e5a144ce/console/bower_components/underscore/underscore.js
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diff --git a/console/bower_components/underscore/underscore.js b/console/bower_components/underscore/underscore.js
deleted file mode 100644
index b4f49a0..0000000
--- a/console/bower_components/underscore/underscore.js
+++ /dev/null
@@ -1,1415 +0,0 @@
-//     Underscore.js 1.7.0
-//     http://underscorejs.org
-//     (c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
-//     Underscore may be freely distributed under the MIT license.
-
-(function() {
-
-  // Baseline setup
-  // --------------
-
-  // Establish the root object, `window` in the browser, or `exports` on the server.
-  var root = this;
-
-  // Save the previous value of the `_` variable.
-  var previousUnderscore = root._;
-
-  // Save bytes in the minified (but not gzipped) version:
-  var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
-
-  // Create quick reference variables for speed access to core prototypes.
-  var
-    push             = ArrayProto.push,
-    slice            = ArrayProto.slice,
-    concat           = ArrayProto.concat,
-    toString         = ObjProto.toString,
-    hasOwnProperty   = ObjProto.hasOwnProperty;
-
-  // All **ECMAScript 5** native function implementations that we hope to use
-  // are declared here.
-  var
-    nativeIsArray      = Array.isArray,
-    nativeKeys         = Object.keys,
-    nativeBind         = FuncProto.bind;
-
-  // Create a safe reference to the Underscore object for use below.
-  var _ = function(obj) {
-    if (obj instanceof _) return obj;
-    if (!(this instanceof _)) return new _(obj);
-    this._wrapped = obj;
-  };
-
-  // Export the Underscore object for **Node.js**, with
-  // backwards-compatibility for the old `require()` API. If we're in
-  // the browser, add `_` as a global object.
-  if (typeof exports !== 'undefined') {
-    if (typeof module !== 'undefined' && module.exports) {
-      exports = module.exports = _;
-    }
-    exports._ = _;
-  } else {
-    root._ = _;
-  }
-
-  // Current version.
-  _.VERSION = '1.7.0';
-
-  // Internal function that returns an efficient (for current engines) version
-  // of the passed-in callback, to be repeatedly applied in other Underscore
-  // functions.
-  var createCallback = function(func, context, argCount) {
-    if (context === void 0) return func;
-    switch (argCount == null ? 3 : argCount) {
-      case 1: return function(value) {
-        return func.call(context, value);
-      };
-      case 2: return function(value, other) {
-        return func.call(context, value, other);
-      };
-      case 3: return function(value, index, collection) {
-        return func.call(context, value, index, collection);
-      };
-      case 4: return function(accumulator, value, index, collection) {
-        return func.call(context, accumulator, value, index, collection);
-      };
-    }
-    return function() {
-      return func.apply(context, arguments);
-    };
-  };
-
-  // A mostly-internal function to generate callbacks that can be applied
-  // to each element in a collection, returning the desired result — either
-  // identity, an arbitrary callback, a property matcher, or a property accessor.
-  _.iteratee = function(value, context, argCount) {
-    if (value == null) return _.identity;
-    if (_.isFunction(value)) return createCallback(value, context, argCount);
-    if (_.isObject(value)) return _.matches(value);
-    return _.property(value);
-  };
-
-  // Collection Functions
-  // --------------------
-
-  // The cornerstone, an `each` implementation, aka `forEach`.
-  // Handles raw objects in addition to array-likes. Treats all
-  // sparse array-likes as if they were dense.
-  _.each = _.forEach = function(obj, iteratee, context) {
-    if (obj == null) return obj;
-    iteratee = createCallback(iteratee, context);
-    var i, length = obj.length;
-    if (length === +length) {
-      for (i = 0; i < length; i++) {
-        iteratee(obj[i], i, obj);
-      }
-    } else {
-      var keys = _.keys(obj);
-      for (i = 0, length = keys.length; i < length; i++) {
-        iteratee(obj[keys[i]], keys[i], obj);
-      }
-    }
-    return obj;
-  };
-
-  // Return the results of applying the iteratee to each element.
-  _.map = _.collect = function(obj, iteratee, context) {
-    if (obj == null) return [];
-    iteratee = _.iteratee(iteratee, context);
-    var keys = obj.length !== +obj.length && _.keys(obj),
-        length = (keys || obj).length,
-        results = Array(length),
-        currentKey;
-    for (var index = 0; index < length; index++) {
-      currentKey = keys ? keys[index] : index;
-      results[index] = iteratee(obj[currentKey], currentKey, obj);
-    }
-    return results;
-  };
-
-  var reduceError = 'Reduce of empty array with no initial value';
-
-  // **Reduce** builds up a single result from a list of values, aka `inject`,
-  // or `foldl`.
-  _.reduce = _.foldl = _.inject = function(obj, iteratee, memo, context) {
-    if (obj == null) obj = [];
-    iteratee = createCallback(iteratee, context, 4);
-    var keys = obj.length !== +obj.length && _.keys(obj),
-        length = (keys || obj).length,
-        index = 0, currentKey;
-    if (arguments.length < 3) {
-      if (!length) throw new TypeError(reduceError);
-      memo = obj[keys ? keys[index++] : index++];
-    }
-    for (; index < length; index++) {
-      currentKey = keys ? keys[index] : index;
-      memo = iteratee(memo, obj[currentKey], currentKey, obj);
-    }
-    return memo;
-  };
-
-  // The right-associative version of reduce, also known as `foldr`.
-  _.reduceRight = _.foldr = function(obj, iteratee, memo, context) {
-    if (obj == null) obj = [];
-    iteratee = createCallback(iteratee, context, 4);
-    var keys = obj.length !== + obj.length && _.keys(obj),
-        index = (keys || obj).length,
-        currentKey;
-    if (arguments.length < 3) {
-      if (!index) throw new TypeError(reduceError);
-      memo = obj[keys ? keys[--index] : --index];
-    }
-    while (index--) {
-      currentKey = keys ? keys[index] : index;
-      memo = iteratee(memo, obj[currentKey], currentKey, obj);
-    }
-    return memo;
-  };
-
-  // Return the first value which passes a truth test. Aliased as `detect`.
-  _.find = _.detect = function(obj, predicate, context) {
-    var result;
-    predicate = _.iteratee(predicate, context);
-    _.some(obj, function(value, index, list) {
-      if (predicate(value, index, list)) {
-        result = value;
-        return true;
-      }
-    });
-    return result;
-  };
-
-  // Return all the elements that pass a truth test.
-  // Aliased as `select`.
-  _.filter = _.select = function(obj, predicate, context) {
-    var results = [];
-    if (obj == null) return results;
-    predicate = _.iteratee(predicate, context);
-    _.each(obj, function(value, index, list) {
-      if (predicate(value, index, list)) results.push(value);
-    });
-    return results;
-  };
-
-  // Return all the elements for which a truth test fails.
-  _.reject = function(obj, predicate, context) {
-    return _.filter(obj, _.negate(_.iteratee(predicate)), context);
-  };
-
-  // Determine whether all of the elements match a truth test.
-  // Aliased as `all`.
-  _.every = _.all = function(obj, predicate, context) {
-    if (obj == null) return true;
-    predicate = _.iteratee(predicate, context);
-    var keys = obj.length !== +obj.length && _.keys(obj),
-        length = (keys || obj).length,
-        index, currentKey;
-    for (index = 0; index < length; index++) {
-      currentKey = keys ? keys[index] : index;
-      if (!predicate(obj[currentKey], currentKey, obj)) return false;
-    }
-    return true;
-  };
-
-  // Determine if at least one element in the object matches a truth test.
-  // Aliased as `any`.
-  _.some = _.any = function(obj, predicate, context) {
-    if (obj == null) return false;
-    predicate = _.iteratee(predicate, context);
-    var keys = obj.length !== +obj.length && _.keys(obj),
-        length = (keys || obj).length,
-        index, currentKey;
-    for (index = 0; index < length; index++) {
-      currentKey = keys ? keys[index] : index;
-      if (predicate(obj[currentKey], currentKey, obj)) return true;
-    }
-    return false;
-  };
-
-  // Determine if the array or object contains a given value (using `===`).
-  // Aliased as `include`.
-  _.contains = _.include = function(obj, target) {
-    if (obj == null) return false;
-    if (obj.length !== +obj.length) obj = _.values(obj);
-    return _.indexOf(obj, target) >= 0;
-  };
-
-  // Invoke a method (with arguments) on every item in a collection.
-  _.invoke = function(obj, method) {
-    var args = slice.call(arguments, 2);
-    var isFunc = _.isFunction(method);
-    return _.map(obj, function(value) {
-      return (isFunc ? method : value[method]).apply(value, args);
-    });
-  };
-
-  // Convenience version of a common use case of `map`: fetching a property.
-  _.pluck = function(obj, key) {
-    return _.map(obj, _.property(key));
-  };
-
-  // Convenience version of a common use case of `filter`: selecting only objects
-  // containing specific `key:value` pairs.
-  _.where = function(obj, attrs) {
-    return _.filter(obj, _.matches(attrs));
-  };
-
-  // Convenience version of a common use case of `find`: getting the first object
-  // containing specific `key:value` pairs.
-  _.findWhere = function(obj, attrs) {
-    return _.find(obj, _.matches(attrs));
-  };
-
-  // Return the maximum element (or element-based computation).
-  _.max = function(obj, iteratee, context) {
-    var result = -Infinity, lastComputed = -Infinity,
-        value, computed;
-    if (iteratee == null && obj != null) {
-      obj = obj.length === +obj.length ? obj : _.values(obj);
-      for (var i = 0, length = obj.length; i < length; i++) {
-        value = obj[i];
-        if (value > result) {
-          result = value;
-        }
-      }
-    } else {
-      iteratee = _.iteratee(iteratee, context);
-      _.each(obj, function(value, index, list) {
-        computed = iteratee(value, index, list);
-        if (computed > lastComputed || computed === -Infinity && result === -Infinity) {
-          result = value;
-          lastComputed = computed;
-        }
-      });
-    }
-    return result;
-  };
-
-  // Return the minimum element (or element-based computation).
-  _.min = function(obj, iteratee, context) {
-    var result = Infinity, lastComputed = Infinity,
-        value, computed;
-    if (iteratee == null && obj != null) {
-      obj = obj.length === +obj.length ? obj : _.values(obj);
-      for (var i = 0, length = obj.length; i < length; i++) {
-        value = obj[i];
-        if (value < result) {
-          result = value;
-        }
-      }
-    } else {
-      iteratee = _.iteratee(iteratee, context);
-      _.each(obj, function(value, index, list) {
-        computed = iteratee(value, index, list);
-        if (computed < lastComputed || computed === Infinity && result === Infinity) {
-          result = value;
-          lastComputed = computed;
-        }
-      });
-    }
-    return result;
-  };
-
-  // Shuffle a collection, using the modern version of the
-  // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
-  _.shuffle = function(obj) {
-    var set = obj && obj.length === +obj.length ? obj : _.values(obj);
-    var length = set.length;
-    var shuffled = Array(length);
-    for (var index = 0, rand; index < length; index++) {
-      rand = _.random(0, index);
-      if (rand !== index) shuffled[index] = shuffled[rand];
-      shuffled[rand] = set[index];
-    }
-    return shuffled;
-  };
-
-  // Sample **n** random values from a collection.
-  // If **n** is not specified, returns a single random element.
-  // The internal `guard` argument allows it to work with `map`.
-  _.sample = function(obj, n, guard) {
-    if (n == null || guard) {
-      if (obj.length !== +obj.length) obj = _.values(obj);
-      return obj[_.random(obj.length - 1)];
-    }
-    return _.shuffle(obj).slice(0, Math.max(0, n));
-  };
-
-  // Sort the object's values by a criterion produced by an iteratee.
-  _.sortBy = function(obj, iteratee, context) {
-    iteratee = _.iteratee(iteratee, context);
-    return _.pluck(_.map(obj, function(value, index, list) {
-      return {
-        value: value,
-        index: index,
-        criteria: iteratee(value, index, list)
-      };
-    }).sort(function(left, right) {
-      var a = left.criteria;
-      var b = right.criteria;
-      if (a !== b) {
-        if (a > b || a === void 0) return 1;
-        if (a < b || b === void 0) return -1;
-      }
-      return left.index - right.index;
-    }), 'value');
-  };
-
-  // An internal function used for aggregate "group by" operations.
-  var group = function(behavior) {
-    return function(obj, iteratee, context) {
-      var result = {};
-      iteratee = _.iteratee(iteratee, context);
-      _.each(obj, function(value, index) {
-        var key = iteratee(value, index, obj);
-        behavior(result, value, key);
-      });
-      return result;
-    };
-  };
-
-  // Groups the object's values by a criterion. Pass either a string attribute
-  // to group by, or a function that returns the criterion.
-  _.groupBy = group(function(result, value, key) {
-    if (_.has(result, key)) result[key].push(value); else result[key] = [value];
-  });
-
-  // Indexes the object's values by a criterion, similar to `groupBy`, but for
-  // when you know that your index values will be unique.
-  _.indexBy = group(function(result, value, key) {
-    result[key] = value;
-  });
-
-  // Counts instances of an object that group by a certain criterion. Pass
-  // either a string attribute to count by, or a function that returns the
-  // criterion.
-  _.countBy = group(function(result, value, key) {
-    if (_.has(result, key)) result[key]++; else result[key] = 1;
-  });
-
-  // Use a comparator function to figure out the smallest index at which
-  // an object should be inserted so as to maintain order. Uses binary search.
-  _.sortedIndex = function(array, obj, iteratee, context) {
-    iteratee = _.iteratee(iteratee, context, 1);
-    var value = iteratee(obj);
-    var low = 0, high = array.length;
-    while (low < high) {
-      var mid = low + high >>> 1;
-      if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;
-    }
-    return low;
-  };
-
-  // Safely create a real, live array from anything iterable.
-  _.toArray = function(obj) {
-    if (!obj) return [];
-    if (_.isArray(obj)) return slice.call(obj);
-    if (obj.length === +obj.length) return _.map(obj, _.identity);
-    return _.values(obj);
-  };
-
-  // Return the number of elements in an object.
-  _.size = function(obj) {
-    if (obj == null) return 0;
-    return obj.length === +obj.length ? obj.length : _.keys(obj).length;
-  };
-
-  // Split a collection into two arrays: one whose elements all satisfy the given
-  // predicate, and one whose elements all do not satisfy the predicate.
-  _.partition = function(obj, predicate, context) {
-    predicate = _.iteratee(predicate, context);
-    var pass = [], fail = [];
-    _.each(obj, function(value, key, obj) {
-      (predicate(value, key, obj) ? pass : fail).push(value);
-    });
-    return [pass, fail];
-  };
-
-  // Array Functions
-  // ---------------
-
-  // Get the first element of an array. Passing **n** will return the first N
-  // values in the array. Aliased as `head` and `take`. The **guard** check
-  // allows it to work with `_.map`.
-  _.first = _.head = _.take = function(array, n, guard) {
-    if (array == null) return void 0;
-    if (n == null || guard) return array[0];
-    if (n < 0) return [];
-    return slice.call(array, 0, n);
-  };
-
-  // Returns everything but the last entry of the array. Especially useful on
-  // the arguments object. Passing **n** will return all the values in
-  // the array, excluding the last N. The **guard** check allows it to work with
-  // `_.map`.
-  _.initial = function(array, n, guard) {
-    return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
-  };
-
-  // Get the last element of an array. Passing **n** will return the last N
-  // values in the array. The **guard** check allows it to work with `_.map`.
-  _.last = function(array, n, guard) {
-    if (array == null) return void 0;
-    if (n == null || guard) return array[array.length - 1];
-    return slice.call(array, Math.max(array.length - n, 0));
-  };
-
-  // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
-  // Especially useful on the arguments object. Passing an **n** will return
-  // the rest N values in the array. The **guard**
-  // check allows it to work with `_.map`.
-  _.rest = _.tail = _.drop = function(array, n, guard) {
-    return slice.call(array, n == null || guard ? 1 : n);
-  };
-
-  // Trim out all falsy values from an array.
-  _.compact = function(array) {
-    return _.filter(array, _.identity);
-  };
-
-  // Internal implementation of a recursive `flatten` function.
-  var flatten = function(input, shallow, strict, output) {
-    if (shallow && _.every(input, _.isArray)) {
-      return concat.apply(output, input);
-    }
-    for (var i = 0, length = input.length; i < length; i++) {
-      var value = input[i];
-      if (!_.isArray(value) && !_.isArguments(value)) {
-        if (!strict) output.push(value);
-      } else if (shallow) {
-        push.apply(output, value);
-      } else {
-        flatten(value, shallow, strict, output);
-      }
-    }
-    return output;
-  };
-
-  // Flatten out an array, either recursively (by default), or just one level.
-  _.flatten = function(array, shallow) {
-    return flatten(array, shallow, false, []);
-  };
-
-  // Return a version of the array that does not contain the specified value(s).
-  _.without = function(array) {
-    return _.difference(array, slice.call(arguments, 1));
-  };
-
-  // Produce a duplicate-free version of the array. If the array has already
-  // been sorted, you have the option of using a faster algorithm.
-  // Aliased as `unique`.
-  _.uniq = _.unique = function(array, isSorted, iteratee, context) {
-    if (array == null) return [];
-    if (!_.isBoolean(isSorted)) {
-      context = iteratee;
-      iteratee = isSorted;
-      isSorted = false;
-    }
-    if (iteratee != null) iteratee = _.iteratee(iteratee, context);
-    var result = [];
-    var seen = [];
-    for (var i = 0, length = array.length; i < length; i++) {
-      var value = array[i];
-      if (isSorted) {
-        if (!i || seen !== value) result.push(value);
-        seen = value;
-      } else if (iteratee) {
-        var computed = iteratee(value, i, array);
-        if (_.indexOf(seen, computed) < 0) {
-          seen.push(computed);
-          result.push(value);
-        }
-      } else if (_.indexOf(result, value) < 0) {
-        result.push(value);
-      }
-    }
-    return result;
-  };
-
-  // Produce an array that contains the union: each distinct element from all of
-  // the passed-in arrays.
-  _.union = function() {
-    return _.uniq(flatten(arguments, true, true, []));
-  };
-
-  // Produce an array that contains every item shared between all the
-  // passed-in arrays.
-  _.intersection = function(array) {
-    if (array == null) return [];
-    var result = [];
-    var argsLength = arguments.length;
-    for (var i = 0, length = array.length; i < length; i++) {
-      var item = array[i];
-      if (_.contains(result, item)) continue;
-      for (var j = 1; j < argsLength; j++) {
-        if (!_.contains(arguments[j], item)) break;
-      }
-      if (j === argsLength) result.push(item);
-    }
-    return result;
-  };
-
-  // Take the difference between one array and a number of other arrays.
-  // Only the elements present in just the first array will remain.
-  _.difference = function(array) {
-    var rest = flatten(slice.call(arguments, 1), true, true, []);
-    return _.filter(array, function(value){
-      return !_.contains(rest, value);
-    });
-  };
-
-  // Zip together multiple lists into a single array -- elements that share
-  // an index go together.
-  _.zip = function(array) {
-    if (array == null) return [];
-    var length = _.max(arguments, 'length').length;
-    var results = Array(length);
-    for (var i = 0; i < length; i++) {
-      results[i] = _.pluck(arguments, i);
-    }
-    return results;
-  };
-
-  // Converts lists into objects. Pass either a single array of `[key, value]`
-  // pairs, or two parallel arrays of the same length -- one of keys, and one of
-  // the corresponding values.
-  _.object = function(list, values) {
-    if (list == null) return {};
-    var result = {};
-    for (var i = 0, length = list.length; i < length; i++) {
-      if (values) {
-        result[list[i]] = values[i];
-      } else {
-        result[list[i][0]] = list[i][1];
-      }
-    }
-    return result;
-  };
-
-  // Return the position of the first occurrence of an item in an array,
-  // or -1 if the item is not included in the array.
-  // If the array is large and already in sort order, pass `true`
-  // for **isSorted** to use binary search.
-  _.indexOf = function(array, item, isSorted) {
-    if (array == null) return -1;
-    var i = 0, length = array.length;
-    if (isSorted) {
-      if (typeof isSorted == 'number') {
-        i = isSorted < 0 ? Math.max(0, length + isSorted) : isSorted;
-      } else {
-        i = _.sortedIndex(array, item);
-        return array[i] === item ? i : -1;
-      }
-    }
-    for (; i < length; i++) if (array[i] === item) return i;
-    return -1;
-  };
-
-  _.lastIndexOf = function(array, item, from) {
-    if (array == null) return -1;
-    var idx = array.length;
-    if (typeof from == 'number') {
-      idx = from < 0 ? idx + from + 1 : Math.min(idx, from + 1);
-    }
-    while (--idx >= 0) if (array[idx] === item) return idx;
-    return -1;
-  };
-
-  // Generate an integer Array containing an arithmetic progression. A port of
-  // the native Python `range()` function. See
-  // [the Python documentation](http://docs.python.org/library/functions.html#range).
-  _.range = function(start, stop, step) {
-    if (arguments.length <= 1) {
-      stop = start || 0;
-      start = 0;
-    }
-    step = step || 1;
-
-    var length = Math.max(Math.ceil((stop - start) / step), 0);
-    var range = Array(length);
-
-    for (var idx = 0; idx < length; idx++, start += step) {
-      range[idx] = start;
-    }
-
-    return range;
-  };
-
-  // Function (ahem) Functions
-  // ------------------
-
-  // Reusable constructor function for prototype setting.
-  var Ctor = function(){};
-
-  // Create a function bound to a given object (assigning `this`, and arguments,
-  // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
-  // available.
-  _.bind = function(func, context) {
-    var args, bound;
-    if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
-    if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');
-    args = slice.call(arguments, 2);
-    bound = function() {
-      if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
-      Ctor.prototype = func.prototype;
-      var self = new Ctor;
-      Ctor.prototype = null;
-      var result = func.apply(self, args.concat(slice.call(arguments)));
-      if (_.isObject(result)) return result;
-      return self;
-    };
-    return bound;
-  };
-
-  // Partially apply a function by creating a version that has had some of its
-  // arguments pre-filled, without changing its dynamic `this` context. _ acts
-  // as a placeholder, allowing any combination of arguments to be pre-filled.
-  _.partial = function(func) {
-    var boundArgs = slice.call(arguments, 1);
-    return function() {
-      var position = 0;
-      var args = boundArgs.slice();
-      for (var i = 0, length = args.length; i < length; i++) {
-        if (args[i] === _) args[i] = arguments[position++];
-      }
-      while (position < arguments.length) args.push(arguments[position++]);
-      return func.apply(this, args);
-    };
-  };
-
-  // Bind a number of an object's methods to that object. Remaining arguments
-  // are the method names to be bound. Useful for ensuring that all callbacks
-  // defined on an object belong to it.
-  _.bindAll = function(obj) {
-    var i, length = arguments.length, key;
-    if (length <= 1) throw new Error('bindAll must be passed function names');
-    for (i = 1; i < length; i++) {
-      key = arguments[i];
-      obj[key] = _.bind(obj[key], obj);
-    }
-    return obj;
-  };
-
-  // Memoize an expensive function by storing its results.
-  _.memoize = function(func, hasher) {
-    var memoize = function(key) {
-      var cache = memoize.cache;
-      var address = hasher ? hasher.apply(this, arguments) : key;
-      if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);
-      return cache[address];
-    };
-    memoize.cache = {};
-    return memoize;
-  };
-
-  // Delays a function for the given number of milliseconds, and then calls
-  // it with the arguments supplied.
-  _.delay = function(func, wait) {
-    var args = slice.call(arguments, 2);
-    return setTimeout(function(){
-      return func.apply(null, args);
-    }, wait);
-  };
-
-  // Defers a function, scheduling it to run after the current call stack has
-  // cleared.
-  _.defer = function(func) {
-    return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
-  };
-
-  // Returns a function, that, when invoked, will only be triggered at most once
-  // during a given window of time. Normally, the throttled function will run
-  // as much as it can, without ever going more than once per `wait` duration;
-  // but if you'd like to disable the execution on the leading edge, pass
-  // `{leading: false}`. To disable execution on the trailing edge, ditto.
-  _.throttle = function(func, wait, options) {
-    var context, args, result;
-    var timeout = null;
-    var previous = 0;
-    if (!options) options = {};
-    var later = function() {
-      previous = options.leading === false ? 0 : _.now();
-      timeout = null;
-      result = func.apply(context, args);
-      if (!timeout) context = args = null;
-    };
-    return function() {
-      var now = _.now();
-      if (!previous && options.leading === false) previous = now;
-      var remaining = wait - (now - previous);
-      context = this;
-      args = arguments;
-      if (remaining <= 0 || remaining > wait) {
-        clearTimeout(timeout);
-        timeout = null;
-        previous = now;
-        result = func.apply(context, args);
-        if (!timeout) context = args = null;
-      } else if (!timeout && options.trailing !== false) {
-        timeout = setTimeout(later, remaining);
-      }
-      return result;
-    };
-  };
-
-  // Returns a function, that, as long as it continues to be invoked, will not
-  // be triggered. The function will be called after it stops being called for
-  // N milliseconds. If `immediate` is passed, trigger the function on the
-  // leading edge, instead of the trailing.
-  _.debounce = function(func, wait, immediate) {
-    var timeout, args, context, timestamp, result;
-
-    var later = function() {
-      var last = _.now() - timestamp;
-
-      if (last < wait && last > 0) {
-        timeout = setTimeout(later, wait - last);
-      } else {
-        timeout = null;
-        if (!immediate) {
-          result = func.apply(context, args);
-          if (!timeout) context = args = null;
-        }
-      }
-    };
-
-    return function() {
-      context = this;
-      args = arguments;
-      timestamp = _.now();
-      var callNow = immediate && !timeout;
-      if (!timeout) timeout = setTimeout(later, wait);
-      if (callNow) {
-        result = func.apply(context, args);
-        context = args = null;
-      }
-
-      return result;
-    };
-  };
-
-  // Returns the first function passed as an argument to the second,
-  // allowing you to adjust arguments, run code before and after, and
-  // conditionally execute the original function.
-  _.wrap = function(func, wrapper) {
-    return _.partial(wrapper, func);
-  };
-
-  // Returns a negated version of the passed-in predicate.
-  _.negate = function(predicate) {
-    return function() {
-      return !predicate.apply(this, arguments);
-    };
-  };
-
-  // Returns a function that is the composition of a list of functions, each
-  // consuming the return value of the function that follows.
-  _.compose = function() {
-    var args = arguments;
-    var start = args.length - 1;
-    return function() {
-      var i = start;
-      var result = args[start].apply(this, arguments);
-      while (i--) result = args[i].call(this, result);
-      return result;
-    };
-  };
-
-  // Returns a function that will only be executed after being called N times.
-  _.after = function(times, func) {
-    return function() {
-      if (--times < 1) {
-        return func.apply(this, arguments);
-      }
-    };
-  };
-
-  // Returns a function that will only be executed before being called N times.
-  _.before = function(times, func) {
-    var memo;
-    return function() {
-      if (--times > 0) {
-        memo = func.apply(this, arguments);
-      } else {
-        func = null;
-      }
-      return memo;
-    };
-  };
-
-  // Returns a function that will be executed at most one time, no matter how
-  // often you call it. Useful for lazy initialization.
-  _.once = _.partial(_.before, 2);
-
-  // Object Functions
-  // ----------------
-
-  // Retrieve the names of an object's properties.
-  // Delegates to **ECMAScript 5**'s native `Object.keys`
-  _.keys = function(obj) {
-    if (!_.isObject(obj)) return [];
-    if (nativeKeys) return nativeKeys(obj);
-    var keys = [];
-    for (var key in obj) if (_.has(obj, key)) keys.push(key);
-    return keys;
-  };
-
-  // Retrieve the values of an object's properties.
-  _.values = function(obj) {
-    var keys = _.keys(obj);
-    var length = keys.length;
-    var values = Array(length);
-    for (var i = 0; i < length; i++) {
-      values[i] = obj[keys[i]];
-    }
-    return values;
-  };
-
-  // Convert an object into a list of `[key, value]` pairs.
-  _.pairs = function(obj) {
-    var keys = _.keys(obj);
-    var length = keys.length;
-    var pairs = Array(length);
-    for (var i = 0; i < length; i++) {
-      pairs[i] = [keys[i], obj[keys[i]]];
-    }
-    return pairs;
-  };
-
-  // Invert the keys and values of an object. The values must be serializable.
-  _.invert = function(obj) {
-    var result = {};
-    var keys = _.keys(obj);
-    for (var i = 0, length = keys.length; i < length; i++) {
-      result[obj[keys[i]]] = keys[i];
-    }
-    return result;
-  };
-
-  // Return a sorted list of the function names available on the object.
-  // Aliased as `methods`
-  _.functions = _.methods = function(obj) {
-    var names = [];
-    for (var key in obj) {
-      if (_.isFunction(obj[key])) names.push(key);
-    }
-    return names.sort();
-  };
-
-  // Extend a given object with all the properties in passed-in object(s).
-  _.extend = function(obj) {
-    if (!_.isObject(obj)) return obj;
-    var source, prop;
-    for (var i = 1, length = arguments.length; i < length; i++) {
-      source = arguments[i];
-      for (prop in source) {
-        if (hasOwnProperty.call(source, prop)) {
-            obj[prop] = source[prop];
-        }
-      }
-    }
-    return obj;
-  };
-
-  // Return a copy of the object only containing the whitelisted properties.
-  _.pick = function(obj, iteratee, context) {
-    var result = {}, key;
-    if (obj == null) return result;
-    if (_.isFunction(iteratee)) {
-      iteratee = createCallback(iteratee, context);
-      for (key in obj) {
-        var value = obj[key];
-        if (iteratee(value, key, obj)) result[key] = value;
-      }
-    } else {
-      var keys = concat.apply([], slice.call(arguments, 1));
-      obj = new Object(obj);
-      for (var i = 0, length = keys.length; i < length; i++) {
-        key = keys[i];
-        if (key in obj) result[key] = obj[key];
-      }
-    }
-    return result;
-  };
-
-   // Return a copy of the object without the blacklisted properties.
-  _.omit = function(obj, iteratee, context) {
-    if (_.isFunction(iteratee)) {
-      iteratee = _.negate(iteratee);
-    } else {
-      var keys = _.map(concat.apply([], slice.call(arguments, 1)), String);
-      iteratee = function(value, key) {
-        return !_.contains(keys, key);
-      };
-    }
-    return _.pick(obj, iteratee, context);
-  };
-
-  // Fill in a given object with default properties.
-  _.defaults = function(obj) {
-    if (!_.isObject(obj)) return obj;
-    for (var i = 1, length = arguments.length; i < length; i++) {
-      var source = arguments[i];
-      for (var prop in source) {
-        if (obj[prop] === void 0) obj[prop] = source[prop];
-      }
-    }
-    return obj;
-  };
-
-  // Create a (shallow-cloned) duplicate of an object.
-  _.clone = function(obj) {
-    if (!_.isObject(obj)) return obj;
-    return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
-  };
-
-  // Invokes interceptor with the obj, and then returns obj.
-  // The primary purpose of this method is to "tap into" a method chain, in
-  // order to perform operations on intermediate results within the chain.
-  _.tap = function(obj, interceptor) {
-    interceptor(obj);
-    return obj;
-  };
-
-  // Internal recursive comparison function for `isEqual`.
-  var eq = function(a, b, aStack, bStack) {
-    // Identical objects are equal. `0 === -0`, but they aren't identical.
-    // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
-    if (a === b) return a !== 0 || 1 / a === 1 / b;
-    // A strict comparison is necessary because `null == undefined`.
-    if (a == null || b == null) return a === b;
-    // Unwrap any wrapped objects.
-    if (a instanceof _) a = a._wrapped;
-    if (b instanceof _) b = b._wrapped;
-    // Compare `[[Class]]` names.
-    var className = toString.call(a);
-    if (className !== toString.call(b)) return false;
-    switch (className) {
-      // Strings, numbers, regular expressions, dates, and booleans are compared by value.
-      case '[object RegExp]':
-      // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
-      case '[object String]':
-        // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
-        // equivalent to `new String("5")`.
-        return '' + a === '' + b;
-      case '[object Number]':
-        // `NaN`s are equivalent, but non-reflexive.
-        // Object(NaN) is equivalent to NaN
-        if (+a !== +a) return +b !== +b;
-        // An `egal` comparison is performed for other numeric values.
-        return +a === 0 ? 1 / +a === 1 / b : +a === +b;
-      case '[object Date]':
-      case '[object Boolean]':
-        // Coerce dates and booleans to numeric primitive values. Dates are compared by their
-        // millisecond representations. Note that invalid dates with millisecond representations
-        // of `NaN` are not equivalent.
-        return +a === +b;
-    }
-    if (typeof a != 'object' || typeof b != 'object') return false;
-    // Assume equality for cyclic structures. The algorithm for detecting cyclic
-    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
-    var length = aStack.length;
-    while (length--) {
-      // Linear search. Performance is inversely proportional to the number of
-      // unique nested structures.
-      if (aStack[length] === a) return bStack[length] === b;
-    }
-    // Objects with different constructors are not equivalent, but `Object`s
-    // from different frames are.
-    var aCtor = a.constructor, bCtor = b.constructor;
-    if (
-      aCtor !== bCtor &&
-      // Handle Object.create(x) cases
-      'constructor' in a && 'constructor' in b &&
-      !(_.isFunction(aCtor) && aCtor instanceof aCtor &&
-        _.isFunction(bCtor) && bCtor instanceof bCtor)
-    ) {
-      return false;
-    }
-    // Add the first object to the stack of traversed objects.
-    aStack.push(a);
-    bStack.push(b);
-    var size, result;
-    // Recursively compare objects and arrays.
-    if (className === '[object Array]') {
-      // Compare array lengths to determine if a deep comparison is necessary.
-      size = a.length;
-      result = size === b.length;
-      if (result) {
-        // Deep compare the contents, ignoring non-numeric properties.
-        while (size--) {
-          if (!(result = eq(a[size], b[size], aStack, bStack))) break;
-        }
-      }
-    } else {
-      // Deep compare objects.
-      var keys = _.keys(a), key;
-      size = keys.length;
-      // Ensure that both objects contain the same number of properties before comparing deep equality.
-      result = _.keys(b).length === size;
-      if (result) {
-        while (size--) {
-          // Deep compare each member
-          key = keys[size];
-          if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
-        }
-      }
-    }
-    // Remove the first object from the stack of traversed objects.
-    aStack.pop();
-    bStack.pop();
-    return result;
-  };
-
-  // Perform a deep comparison to check if two objects are equal.
-  _.isEqual = function(a, b) {
-    return eq(a, b, [], []);
-  };
-
-  // Is a given array, string, or object empty?
-  // An "empty" object has no enumerable own-properties.
-  _.isEmpty = function(obj) {
-    if (obj == null) return true;
-    if (_.isArray(obj) || _.isString(obj) || _.isArguments(obj)) return obj.length === 0;
-    for (var key in obj) if (_.has(obj, key)) return false;
-    return true;
-  };
-
-  // Is a given value a DOM element?
-  _.isElement = function(obj) {
-    return !!(obj && obj.nodeType === 1);
-  };
-
-  // Is a given value an array?
-  // Delegates to ECMA5's native Array.isArray
-  _.isArray = nativeIsArray || function(obj) {
-    return toString.call(obj) === '[object Array]';
-  };
-
-  // Is a given variable an object?
-  _.isObject = function(obj) {
-    var type = typeof obj;
-    return type === 'function' || type === 'object' && !!obj;
-  };
-
-  // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
-  _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
-    _['is' + name] = function(obj) {
-      return toString.call(obj) === '[object ' + name + ']';
-    };
-  });
-
-  // Define a fallback version of the method in browsers (ahem, IE), where
-  // there isn't any inspectable "Arguments" type.
-  if (!_.isArguments(arguments)) {
-    _.isArguments = function(obj) {
-      return _.has(obj, 'callee');
-    };
-  }
-
-  // Optimize `isFunction` if appropriate. Work around an IE 11 bug.
-  if (typeof /./ !== 'function') {
-    _.isFunction = function(obj) {
-      return typeof obj == 'function' || false;
-    };
-  }
-
-  // Is a given object a finite number?
-  _.isFinite = function(obj) {
-    return isFinite(obj) && !isNaN(parseFloat(obj));
-  };
-
-  // Is the given value `NaN`? (NaN is the only number which does not equal itself).
-  _.isNaN = function(obj) {
-    return _.isNumber(obj) && obj !== +obj;
-  };
-
-  // Is a given value a boolean?
-  _.isBoolean = function(obj) {
-    return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
-  };
-
-  // Is a given value equal to null?
-  _.isNull = function(obj) {
-    return obj === null;
-  };
-
-  // Is a given variable undefined?
-  _.isUndefined = function(obj) {
-    return obj === void 0;
-  };
-
-  // Shortcut function for checking if an object has a given property directly
-  // on itself (in other words, not on a prototype).
-  _.has = function(obj, key) {
-    return obj != null && hasOwnProperty.call(obj, key);
-  };
-
-  // Utility Functions
-  // -----------------
-
-  // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
-  // previous owner. Returns a reference to the Underscore object.
-  _.noConflict = function() {
-    root._ = previousUnderscore;
-    return this;
-  };
-
-  // Keep the identity function around for default iteratees.
-  _.identity = function(value) {
-    return value;
-  };
-
-  _.constant = function(value) {
-    return function() {
-      return value;
-    };
-  };
-
-  _.noop = function(){};
-
-  _.property = function(key) {
-    return function(obj) {
-      return obj[key];
-    };
-  };
-
-  // Returns a predicate for checking whether an object has a given set of `key:value` pairs.
-  _.matches = function(attrs) {
-    var pairs = _.pairs(attrs), length = pairs.length;
-    return function(obj) {
-      if (obj == null) return !length;
-      obj = new Object(obj);
-      for (var i = 0; i < length; i++) {
-        var pair = pairs[i], key = pair[0];
-        if (pair[1] !== obj[key] || !(key in obj)) return false;
-      }
-      return true;
-    };
-  };
-
-  // Run a function **n** times.
-  _.times = function(n, iteratee, context) {
-    var accum = Array(Math.max(0, n));
-    iteratee = createCallback(iteratee, context, 1);
-    for (var i = 0; i < n; i++) accum[i] = iteratee(i);
-    return accum;
-  };
-
-  // Return a random integer between min and max (inclusive).
-  _.random = function(min, max) {
-    if (max == null) {
-      max = min;
-      min = 0;
-    }
-    return min + Math.floor(Math.random() * (max - min + 1));
-  };
-
-  // A (possibly faster) way to get the current timestamp as an integer.
-  _.now = Date.now || function() {
-    return new Date().getTime();
-  };
-
-   // List of HTML entities for escaping.
-  var escapeMap = {
-    '&': '&amp;',
-    '<': '&lt;',
-    '>': '&gt;',
-    '"': '&quot;',
-    "'": '&#x27;',
-    '`': '&#x60;'
-  };
-  var unescapeMap = _.invert(escapeMap);
-
-  // Functions for escaping and unescaping strings to/from HTML interpolation.
-  var createEscaper = function(map) {
-    var escaper = function(match) {
-      return map[match];
-    };
-    // Regexes for identifying a key that needs to be escaped
-    var source = '(?:' + _.keys(map).join('|') + ')';
-    var testRegexp = RegExp(source);
-    var replaceRegexp = RegExp(source, 'g');
-    return function(string) {
-      string = string == null ? '' : '' + string;
-      return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
-    };
-  };
-  _.escape = createEscaper(escapeMap);
-  _.unescape = createEscaper(unescapeMap);
-
-  // If the value of the named `property` is a function then invoke it with the
-  // `object` as context; otherwise, return it.
-  _.result = function(object, property) {
-    if (object == null) return void 0;
-    var value = object[property];
-    return _.isFunction(value) ? object[property]() : value;
-  };
-
-  // Generate a unique integer id (unique within the entire client session).
-  // Useful for temporary DOM ids.
-  var idCounter = 0;
-  _.uniqueId = function(prefix) {
-    var id = ++idCounter + '';
-    return prefix ? prefix + id : id;
-  };
-
-  // By default, Underscore uses ERB-style template delimiters, change the
-  // following template settings to use alternative delimiters.
-  _.templateSettings = {
-    evaluate    : /<%([\s\S]+?)%>/g,
-    interpolate : /<%=([\s\S]+?)%>/g,
-    escape      : /<%-([\s\S]+?)%>/g
-  };
-
-  // When customizing `templateSettings`, if you don't want to define an
-  // interpolation, evaluation or escaping regex, we need one that is
-  // guaranteed not to match.
-  var noMatch = /(.)^/;
-
-  // Certain characters need to be escaped so that they can be put into a
-  // string literal.
-  var escapes = {
-    "'":      "'",
-    '\\':     '\\',
-    '\r':     'r',
-    '\n':     'n',
-    '\u2028': 'u2028',
-    '\u2029': 'u2029'
-  };
-
-  var escaper = /\\|'|\r|\n|\u2028|\u2029/g;
-
-  var escapeChar = function(match) {
-    return '\\' + escapes[match];
-  };
-
-  // JavaScript micro-templating, similar to John Resig's implementation.
-  // Underscore templating handles arbitrary delimiters, preserves whitespace,
-  // and correctly escapes quotes within interpolated code.
-  // NB: `oldSettings` only exists for backwards compatibility.
-  _.template = function(text, settings, oldSettings) {
-    if (!settings && oldSettings) settings = oldSettings;
-    settings = _.defaults({}, settings, _.templateSettings);
-
-    // Combine delimiters into one regular expression via alternation.
-    var matcher = RegExp([
-      (settings.escape || noMatch).source,
-      (settings.interpolate || noMatch).source,
-      (settings.evaluate || noMatch).source
-    ].join('|') + '|$', 'g');
-
-    // Compile the template source, escaping string literals appropriately.
-    var index = 0;
-    var source = "__p+='";
-    text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
-      source += text.slice(index, offset).replace(escaper, escapeChar);
-      index = offset + match.length;
-
-      if (escape) {
-        source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
-      } else if (interpolate) {
-        source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
-      } else if (evaluate) {
-        source += "';\n" + evaluate + "\n__p+='";
-      }
-
-      // Adobe VMs need the match returned to produce the correct offest.
-      return match;
-    });
-    source += "';\n";
-
-    // If a variable is not specified, place data values in local scope.
-    if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
-
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http://git-wip-us.apache.org/repos/asf/qpid-dispatch/blob/e5a144ce/console/css/ColReorder.css
----------------------------------------------------------------------
diff --git a/console/css/ColReorder.css b/console/css/ColReorder.css
deleted file mode 100644
index 59e4cb6..0000000
--- a/console/css/ColReorder.css
+++ /dev/null
@@ -1,21 +0,0 @@
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\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/qpid-dispatch/blob/e5a144ce/console/css/angular-ui.css
----------------------------------------------------------------------
diff --git a/console/css/angular-ui.css b/console/css/angular-ui.css
deleted file mode 100644
index eb02a8e..0000000
--- a/console/css/angular-ui.css
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http://git-wip-us.apache.org/repos/asf/qpid-dispatch/blob/e5a144ce/console/css/angular-ui.min.css
----------------------------------------------------------------------
diff --git a/console/css/angular-ui.min.css b/console/css/angular-ui.min.css
deleted file mode 100644
index 3168f7e..0000000
--- a/console/css/angular-ui.min.css
+++ /dev/null
@@ -1 +0,0 @@
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\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/qpid-dispatch/blob/e5a144ce/console/css/bootstrap-responsive.css
----------------------------------------------------------------------
diff --git a/console/css/bootstrap-responsive.css b/console/css/bootstrap-responsive.css
deleted file mode 100644
index 82fa9ca..0000000
--- a/console/css/bootstrap-responsive.css
+++ /dev/null
@@ -1,1088 +0,0 @@
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-    display: block;
-    float: none;
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-    margin: 10px 0;
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-    border-bottom: 1px solid #f2f2f2;
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-    border-bottom-color: #111111;
-  }
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-    float: none;
-    margin-left: 0;
-  }
-  .nav-collapse,
-  .nav-collapse.collapse {
-    height: 0;
-    overflow: hidden;
-  }
-  .navbar .btn-navbar {
-    display: block;
-  }
-  .navbar-static .navbar-inner {
-    padding-right: 10px;
-    padding-left: 10px;
-  }
-}
-
-@media (min-width: 980px) {
-  .nav-collapse.collapse {
-    height: auto !important;
-    overflow: visible !important;
-  }
-}

http://git-wip-us.apache.org/repos/asf/qpid-dispatch/blob/e5a144ce/console/css/codemirror/codemirror.css
----------------------------------------------------------------------
diff --git a/console/css/codemirror/codemirror.css b/console/css/codemirror/codemirror.css
deleted file mode 100644
index 041bbcd..0000000
--- a/console/css/codemirror/codemirror.css
+++ /dev/null
@@ -1,243 +0,0 @@
-
-
-
-/* Monokai *//* BASICS */
-
-.CodeMirror {
-    /* Set height, width, borders, and global font properties here */
-    font-family: monospace;
-    height: 300px;
-}
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-    /* Set scrolling behaviour here */
-    overflow: auto;
-}
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-/* PADDING */
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-}
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-/* GUTTER */
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-.CodeMirror-gutters {
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-/* CURSOR */
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-    filter: progid:DXImageTransform.Microsoft.gradient(startColorstr=#6600c800, endColorstr=#4c00c800);
-}
-/* Kludge to turn off filter in ie9+, which also accepts rgba */
-.CodeMirror.cm-keymap-fat-cursor div.CodeMirror-cursor:not(#nonsense_id) {
-    filter: progid:DXImageTransform.Microsoft.gradient(enabled=false);
-}
-/* Can style cursor different in overwrite (non-insert) mode */
-.CodeMirror div.CodeMirror-cursor.CodeMirror-overwrite {}
-
-/* DEFAULT THEME */
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-.cm-s-default .cm-atom {color: #219;}
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-.cm-s-default .cm-variable-2 {color: #05a;}
-.cm-s-default .cm-variable-3 {color: #085;}
-.cm-s-default .cm-property {color: black;}
-.cm-s-default .cm-operator {color: black;}
-.cm-s-default .cm-comment {color: #a50;}
-.cm-s-default .cm-string {color: #a11;}
-.cm-s-default .cm-string-2 {color: #f50;}
-.cm-s-default .cm-meta {color: #555;}
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-.cm-s-default .cm-qualifier {color: #555;}
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-.cm-s-default .cm-bracket {color: #997;}
-.cm-s-default .cm-tag {color: #170;}
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-.cm-s-default .cm-header {color: blue;}
-.cm-s-default .cm-quote {color: #090;}
-.cm-s-default .cm-hr {color: #999;}
-.cm-s-default .cm-link {color: #00c;}
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-.cm-negative {color: #d44;}
-.cm-positive {color: #292;}
-.cm-header, .cm-strong {font-weight: bold;}
-.cm-em {font-style: italic;}
-.cm-emstrong {font-style: italic; font-weight: bold;}
-.cm-link {text-decoration: underline;}
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-.cm-invalidchar {color: #f00;}
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-div.CodeMirror span.CodeMirror-matchingbracket {color: #0f0;}
-div.CodeMirror span.CodeMirror-nonmatchingbracket {color: #f22;}
-
-/* STOP */
-
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-   the editor. You probably shouldn't touch them. */
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-.CodeMirror {
-    line-height: 1;
-    position: relative;
-    overflow: hidden;
-}
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-.CodeMirror-scroll {
-    /* 30px is the magic margin used to hide the element's real scrollbars */
-    /* See overflow: hidden in .CodeMirror, and the paddings in .CodeMirror-sizer */
-    margin-bottom: -30px; margin-right: -30px;
-    padding-bottom: 30px; padding-right: 30px;
-    height: 100%;
-    outline: none; /* Prevent dragging from highlighting the element */
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-}
-.CodeMirror-sizer {
-    position: relative;
-}
-
-/* The fake, visible scrollbars. Used to force redraw during scrolling
-   before actuall scrolling happens, thus preventing shaking and
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-    position: absolute;
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-    overflow-x: hidden;
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-    overflow-y: hidden;
-    overflow-x: scroll;
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-}
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-    height: 100%;
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-.CodeMirror-gutter {
-    height: 100%;
-    display: inline-block;
-    /* Hack to make IE7 behave */
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-}
-.CodeMirror-gutter-elt {
-    position: absolute;
-    cursor: default;
-    z-index: 4;
-}
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-.CodeMirror-lines {
-    cursor: text;
-}
-.CodeMirror pre {
-    /* Reset some styles that the rest of the page might have set */
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-    border-width: 0;
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-}
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-.CodeMirror-measure {
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-}
-.CodeMirror-focused div.CodeMirror-cursor {
-    visibility: visible;
-}
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-.CodeMirror-selected { background: #d9d9d9; }
-.CodeMirror-focused .CodeMirror-selected { background: #d7d4f0; }
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-.cm-searching {
-    background: #ffa;
-    background: rgba(255, 255, 0, .4);
-}
-
-/* IE7 hack to prevent it from returning funny offsetTops on the spans */
-.CodeMirror span { *vertical-align: text-bottom; }
-
-@media print {
-    /* Hide the cursor when printing */
-    .CodeMirror div.CodeMirror-cursor {
-        visibility: hidden;
-    }
-}
\ No newline at end of file


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