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Posted to commits@commons.apache.org by er...@apache.org on 2019/11/29 02:04:03 UTC

[commons-geometry] 01/02: Order of arguments in unit tests.

This is an automated email from the ASF dual-hosted git repository.

erans pushed a commit to branch master
in repository https://gitbox.apache.org/repos/asf/commons-geometry.git

commit fbc1e907ca19b76e27d6be05e429ca634082f597
Author: Gilles Sadowski <gi...@harfang.homelinux.org>
AuthorDate: Fri Nov 29 03:01:20 2019 +0100

    Order of arguments in unit tests.
    
    Reported by "sonarcloud.io".
---
 .../commons/geometry/euclidean/threed/Vector3DTest.java      | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/commons-geometry-euclidean/src/test/java/org/apache/commons/geometry/euclidean/threed/Vector3DTest.java b/commons-geometry-euclidean/src/test/java/org/apache/commons/geometry/euclidean/threed/Vector3DTest.java
index dda623b..23e2e75 100644
--- a/commons-geometry-euclidean/src/test/java/org/apache/commons/geometry/euclidean/threed/Vector3DTest.java
+++ b/commons-geometry-euclidean/src/test/java/org/apache/commons/geometry/euclidean/threed/Vector3DTest.java
@@ -67,14 +67,14 @@ public class Vector3DTest {
         GeometryTestUtils.assertThrows(() -> Vector3D.NEGATIVE_INFINITY.normalize(),
                 IllegalNormException.class);
 
-        Assert.assertSame(Vector3D.Unit.PLUS_X.normalize(), Vector3D.Unit.PLUS_X);
-        Assert.assertSame(Vector3D.Unit.MINUS_X.normalize(), Vector3D.Unit.MINUS_X);
+        Assert.assertSame(Vector3D.Unit.PLUS_X, Vector3D.Unit.PLUS_X.normalize());
+        Assert.assertSame(Vector3D.Unit.MINUS_X, Vector3D.Unit.MINUS_X.normalize());
 
-        Assert.assertSame(Vector3D.Unit.PLUS_Y.normalize(), Vector3D.Unit.PLUS_Y);
-        Assert.assertSame(Vector3D.Unit.MINUS_Y.normalize(), Vector3D.Unit.MINUS_Y);
+        Assert.assertSame(Vector3D.Unit.PLUS_Y, Vector3D.Unit.PLUS_Y.normalize());
+        Assert.assertSame(Vector3D.Unit.MINUS_Y, Vector3D.Unit.MINUS_Y.normalize());
 
-        Assert.assertSame(Vector3D.Unit.PLUS_Z.normalize(), Vector3D.Unit.PLUS_Z);
-        Assert.assertSame(Vector3D.Unit.MINUS_Z.normalize(), Vector3D.Unit.MINUS_Z);
+        Assert.assertSame(Vector3D.Unit.PLUS_Z, Vector3D.Unit.PLUS_Z.normalize());
+        Assert.assertSame(Vector3D.Unit.MINUS_Z, Vector3D.Unit.MINUS_Z.normalize());
     }
 
     @Test