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Posted to commits@beam.apache.org by gi...@apache.org on 2021/11/11 00:04:00 UTC

[beam] branch asf-site updated: Publishing website 2021/11/11 00:03:25 at commit 1a572cf

This is an automated email from the ASF dual-hosted git repository.

git-site-role pushed a commit to branch asf-site
in repository https://gitbox.apache.org/repos/asf/beam.git


The following commit(s) were added to refs/heads/asf-site by this push:
     new 0e24f7f  Publishing website 2021/11/11 00:03:25 at commit 1a572cf
0e24f7f is described below

commit 0e24f7f8eaeb27e395eb21bbc1a7e36dafc508b2
Author: jenkins <bu...@apache.org>
AuthorDate: Thu Nov 11 00:03:25 2021 +0000

    Publishing website 2021/11/11 00:03:25 at commit 1a572cf
---
 website/generated-content/documentation/index.xml  | 22 ++++++++++----------
 .../documentation/programming-guide/index.html     | 24 +++++++++++-----------
 website/generated-content/sitemap.xml              |  2 +-
 3 files changed, 24 insertions(+), 24 deletions(-)

diff --git a/website/generated-content/documentation/index.xml b/website/generated-content/documentation/index.xml
index 3fd4cca..9fd2854 100644
--- a/website/generated-content/documentation/index.xml
+++ b/website/generated-content/documentation/index.xml
@@ -9193,7 +9193,7 @@ timestamps attached to the data elements. The watermark is a global progress
 metric, and is Beam&amp;rsquo;s notion of input completeness within your pipeline at any
 given point. &lt;span class="language-java">&lt;code>AfterWatermark.pastEndOfWindow()&lt;/code>&lt;/span>
 &lt;span class="language-py">&lt;code>AfterWatermark&lt;/code>&lt;/span>
-&lt;span class="language-go">&lt;code>window.AfterEndOfWindow&lt;/code>&lt;/span> &lt;em>only&lt;/em> fires when the
+&lt;span class="language-go">&lt;code>trigger.AfterEndOfWindow&lt;/code>&lt;/span> &lt;em>only&lt;/em> fires when the
 watermark passes the end of the window.&lt;/p>
 &lt;p>In addition, you can configure triggers that fire if your pipeline receives data
 before or after the end of the window.&lt;/p>
@@ -9229,10 +9229,10 @@ firings:&lt;/p>
 &lt;a class="copy" type="button" data-bs-toggle="tooltip" data-bs-placement="bottom" title="Copy to clipboard">
 &lt;img src="/images/copy-icon.svg"/>
 &lt;/a>
-&lt;div class="highlight">&lt;pre class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="nx">trigger&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="nx">window&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">TriggerAfterEndOfWindow&lt;/span>&lt;span class="p">().&lt;/span>
-&lt;span class="nf">EarlyFiring&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">window&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">TriggerAfterProcessingTime&lt;/span>&lt;span class="p">().&lt;/span>
+&lt;div class="highlight">&lt;pre class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="nx">trigger&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="nx">trigger&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">AfterEndOfWindow&lt;/span>&lt;span class="p">().&lt;/span>
+&lt;span class="nf">EarlyFiring&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">trigger&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">AfterProcessingTime&lt;/span>&lt;span class="p">().&lt;/span>
 &lt;span class="nf">PlusDelay&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">60&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="nx">time&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Second&lt;/span>&lt;span class="p">)).&lt;/span>
-&lt;span class="nf">LateFiring&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">window&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">TriggerRepeat&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">window&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">TriggerAfterCount&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">1&lt;/span>&lt;span class="p">)))&lt;/span>&lt;/code>&lt;/pre>&lt;/div>
+&lt;span class="nf">LateFiring&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">trigger&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Repeat&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">trigger&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">AfterCount&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">1&lt;/span>&lt;span class="p">)))&lt;/span>&lt;/code>&lt;/pre>&lt;/div>
 &lt;/div>
 &lt;/div>
 &lt;h4 id="default-trigger">9.1.1. Default trigger&lt;/h4>
@@ -9248,7 +9248,7 @@ modifying this behavior.&lt;/p>
 &lt;p>The &lt;code>AfterProcessingTime&lt;/code> trigger operates on &lt;em>processing time&lt;/em>. For example,
 the &lt;span class="language-java">&lt;code>AfterProcessingTime.pastFirstElementInPane()&lt;/code>&lt;/span>
 &lt;span class="language-py">&lt;code>AfterProcessingTime&lt;/code>&lt;/span>
-&lt;span class="language-go">&lt;code>window.TriggerAfterProcessingTime()&lt;/code>&lt;/span> trigger emits a window
+&lt;span class="language-go">&lt;code>trigger.AfterProcessingTime()&lt;/code>&lt;/span> trigger emits a window
 after a certain amount of processing time has passed since data was received.
 The processing time is determined by the system clock, rather than the data
 element&amp;rsquo;s timestamp.&lt;/p>
@@ -9259,14 +9259,14 @@ window.&lt;/p>
 &lt;p>Beam provides one data-driven trigger,
 &lt;span class="language-java">&lt;code>AfterPane.elementCountAtLeast()&lt;/code>&lt;/span>
 &lt;span class="language-py">&lt;code>AfterCount&lt;/code>&lt;/span>
-&lt;span class="language-go">&lt;code>window.TriggerAfterCount()&lt;/code>&lt;/span>. This trigger works on an element
+&lt;span class="language-go">&lt;code>trigger.AfterCount()&lt;/code>&lt;/span>. This trigger works on an element
 count; it fires after the current pane has collected at least &lt;em>N&lt;/em> elements. This
 allows a window to emit early results (before all the data has accumulated),
 which can be particularly useful if you are using a single global window.&lt;/p>
 &lt;p>It is important to note that if, for example, you specify
 &lt;span class="language-java">&lt;code>.elementCountAtLeast(50)&lt;/code>&lt;/span>
 &lt;span class="language-py">AfterCount(50)&lt;/span>
-&lt;span class="language-go">&lt;code>window.TriggerAfterCount(50)&lt;/code>&lt;/span> and only 32 elements arrive,
+&lt;span class="language-go">&lt;code>trigger.AfterCount(50)&lt;/code>&lt;/span> and only 32 elements arrive,
 those 32 elements sit around forever. If the 32 elements are important to you,
 consider using &lt;a href="#composite-triggers">composite triggers&lt;/a> to combine multiple
 conditions. This allows you to specify multiple firing conditions such as &amp;ldquo;fire
@@ -9321,7 +9321,7 @@ The &lt;code>beam.AccumulationMode&lt;/code> parameter sets the window&amp;rsquo
 &lt;/a>
 &lt;div class="highlight">&lt;pre class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="nx">windowedItems&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="nx">beam&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">WindowInto&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">s&lt;/span>&lt;span class="p">,&lt;/span>
 &lt;span class="nx">window&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">NewFixedWindows&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">1&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="nx">time&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Minute&lt;/span>&lt;span class="p">),&lt;/span> &lt;span class="nx">pcollection&lt;/span>&lt;span class="p">,&lt;/span>
-&lt;span class="nx">beam&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Trigger&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">window&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">TriggerAfterProcessingTime&lt;/span>&lt;span class="p">().&lt;/span>
+&lt;span class="nx">beam&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Trigger&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">trigger&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">AfterProcessingTime&lt;/span>&lt;span class="p">().&lt;/span>
 &lt;span class="nf">PlusDelay&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">1&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="nx">time&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Minute&lt;/span>&lt;span class="p">)),&lt;/span>
 &lt;span class="nx">beam&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">AllowedLateness&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">30&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="nx">time&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Minute&lt;/span>&lt;span class="p">),&lt;/span>
 &lt;span class="nx">beam&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">PanesDiscard&lt;/span>&lt;span class="p">(),&lt;/span>
@@ -9414,7 +9414,7 @@ when you set your windowing function:&lt;/p>
 &lt;/a>
 &lt;div class="highlight">&lt;pre class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="nx">allowedToBeLateItems&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="nx">beam&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">WindowInto&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">s&lt;/span>&lt;span class="p">,&lt;/span>
 &lt;span class="nx">window&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">NewFixedWindows&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">1&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="nx">time&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Minute&lt;/span>&lt;span class="p">),&lt;/span> &lt;span class="nx">pcollection&lt;/span>&lt;span class="p">,&lt;/span>
-&lt;span class="nx">beam&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Trigger&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">window&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">TriggerAfterProcessingTime&lt;/span>&lt;span class="p">().&lt;/span>
+&lt;span class="nx">beam&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Trigger&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">trigger&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">AfterProcessingTime&lt;/span>&lt;span class="p">().&lt;/span>
 &lt;span class="nf">PlusDelay&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">1&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="nx">time&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Minute&lt;/span>&lt;span class="p">)),&lt;/span>
 &lt;span class="nx">beam&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">AllowedLateness&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">30&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="nx">time&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Minute&lt;/span>&lt;span class="p">),&lt;/span>
 &lt;span class="p">)&lt;/span>&lt;/code>&lt;/pre>&lt;/div>
@@ -9517,8 +9517,8 @@ trigger stops executing&lt;/li>
 &lt;/a>
 &lt;div class="highlight">&lt;pre class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="nx">compositeTriggerItems&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="nx">beam&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">WindowInto&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">s&lt;/span>&lt;span class="p">,&lt;/span>
 &lt;span class="nx">window&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">NewFixedWindows&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">1&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="nx">time&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Minute&lt;/span>&lt;span class="p">),&lt;/span> &lt;span class="nx">pcollection&lt;/span>&lt;span class="p">,&lt;/span>
-&lt;span class="nx">beam&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Trigger&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">window&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">TriggerAfterEndOfWindow&lt;/span>&lt;span class="p">().&lt;/span>
-&lt;span class="nf">LateFiring&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">window&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">TriggerAfterProcessingTime&lt;/span>&lt;span class="p">().&lt;/span>
+&lt;span class="nx">beam&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Trigger&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">trigger&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">AfterEndOfWindow&lt;/span>&lt;span class="p">().&lt;/span>
+&lt;span class="nf">LateFiring&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">trigger&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">AfterProcessingTime&lt;/span>&lt;span class="p">().&lt;/span>
 &lt;span class="nf">PlusDelay&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">10&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="nx">time&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Minute&lt;/span>&lt;span class="p">))),&lt;/span>
 &lt;span class="nx">beam&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">AllowedLateness&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="mi">2&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="mi">24&lt;/span>&lt;span class="o">*&lt;/span>&lt;span class="nx">time&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Hour&lt;/span>&lt;span class="p">),&lt;/span>
 &lt;span class="p">)&lt;/span>&lt;/code>&lt;/pre>&lt;/div>
diff --git a/website/generated-content/documentation/programming-guide/index.html b/website/generated-content/documentation/programming-guide/index.html
index 1756efa..67d2a58 100644
--- a/website/generated-content/documentation/programming-guide/index.html
+++ b/website/generated-content/documentation/programming-guide/index.html
@@ -2756,7 +2756,7 @@ timestamps attached to the data elements. The watermark is a global progress
 metric, and is Beam&rsquo;s notion of input completeness within your pipeline at any
 given point. <span class=language-java><code>AfterWatermark.pastEndOfWindow()</code></span>
 <span class=language-py><code>AfterWatermark</code></span>
-<span class=language-go><code>window.AfterEndOfWindow</code></span> <em>only</em> fires when the
+<span class=language-go><code>trigger.AfterEndOfWindow</code></span> <em>only</em> fires when the
 watermark passes the end of the window.</p><p>In addition, you can configure triggers that fire if your pipeline receives data
 before or after the end of the window.</p><p>The following example shows a billing scenario, and uses both early and late
 firings:</p><div class="language-java snippet"><div class="notebook-skip code-snippet"><a class=copy type=button data-bs-toggle=tooltip data-bs-placement=bottom title="Copy to clipboard"><img src=/images/copy-icon.svg></a><div class=highlight><pre class=chroma><code class=language-java data-lang=java>  <span class=c1>// Create a bill at the end of the month.
@@ -2768,10 +2768,10 @@ firings:</p><div class="language-java snippet"><div class="notebook-skip code-sn
               <span class=o>.</span><span class=na>plusDuration</span><span class=o>(</span><span class=n>Duration</span><span class=o>.</span><span class=na>standardMinutes</span><span class=o>(</span><span class=n>1</span><span class=o>))</span>
       <span class=c1>// Fire on any late data so the bill can be corrected.
 </span><span class=c1></span>      <span class=o>.</span><span class=na>withLateFirings</span><span class=o>(</span><span class=n>AfterPane</span><span class=o>.</span><span class=na>elementCountAtLeast</span><span class=o>(</span><span class=n>1</span><span class=o>))</span></code></pre></div></div></div><div class="language-py snippet"><div class="notebook-skip code-snippet"><a class=copy type=button data-bs-toggle=tooltip data-bs-placement=bottom title="Copy to clipboard"><img src=/im [...]
-    <span class=n>early</span><span class=o>=</span><span class=n>AfterProcessingTime</span><span class=p>(</span><span class=n>delay</span><span class=o>=</span><span class=mi>1</span> <span class=o>*</span> <span class=mi>60</span><span class=p>),</span> <span class=n>late</span><span class=o>=</span><span class=n>AfterCount</span><span class=p>(</span><span class=mi>1</span><span class=p>))</span></code></pre></div></div></div><div class="language-go snippet"><div class="notebook-skip [...]
-	<span class=nf>EarlyFiring</span><span class=p>(</span><span class=nx>window</span><span class=p>.</span><span class=nf>TriggerAfterProcessingTime</span><span class=p>().</span>
+    <span class=n>early</span><span class=o>=</span><span class=n>AfterProcessingTime</span><span class=p>(</span><span class=n>delay</span><span class=o>=</span><span class=mi>1</span> <span class=o>*</span> <span class=mi>60</span><span class=p>),</span> <span class=n>late</span><span class=o>=</span><span class=n>AfterCount</span><span class=p>(</span><span class=mi>1</span><span class=p>))</span></code></pre></div></div></div><div class="language-go snippet"><div class="notebook-skip [...]
+	<span class=nf>EarlyFiring</span><span class=p>(</span><span class=nx>trigger</span><span class=p>.</span><span class=nf>AfterProcessingTime</span><span class=p>().</span>
 		<span class=nf>PlusDelay</span><span class=p>(</span><span class=mi>60</span> <span class=o>*</span> <span class=nx>time</span><span class=p>.</span><span class=nx>Second</span><span class=p>)).</span>
-	<span class=nf>LateFiring</span><span class=p>(</span><span class=nx>window</span><span class=p>.</span><span class=nf>TriggerRepeat</span><span class=p>(</span><span class=nx>window</span><span class=p>.</span><span class=nf>TriggerAfterCount</span><span class=p>(</span><span class=mi>1</span><span class=p>)))</span></code></pre></div></div></div><h4 id=default-trigger>9.1.1. Default trigger</h4><p>The default trigger for a <code>PCollection</code> is based on event time, and emits the
+	<span class=nf>LateFiring</span><span class=p>(</span><span class=nx>trigger</span><span class=p>.</span><span class=nf>Repeat</span><span class=p>(</span><span class=nx>trigger</span><span class=p>.</span><span class=nf>AfterCount</span><span class=p>(</span><span class=mi>1</span><span class=p>)))</span></code></pre></div></div></div><h4 id=default-trigger>9.1.1. Default trigger</h4><p>The default trigger for a <code>PCollection</code> is based on event time, and emits the
 results of the window when the Beam&rsquo;s watermark passes the end of the window,
 and then fires each time late data arrives.</p><p>However, if you are using both the default windowing configuration and the
 default trigger, the default trigger emits exactly once, and late data is
@@ -2780,7 +2780,7 @@ lateness value of 0. See the Handling Late Data section for information about
 modifying this behavior.</p><h3 id=processing-time-triggers>9.2. Processing time triggers</h3><p>The <code>AfterProcessingTime</code> trigger operates on <em>processing time</em>. For example,
 the <span class=language-java><code>AfterProcessingTime.pastFirstElementInPane()</code></span>
 <span class=language-py><code>AfterProcessingTime</code></span>
-<span class=language-go><code>window.TriggerAfterProcessingTime()</code></span> trigger emits a window
+<span class=language-go><code>trigger.AfterProcessingTime()</code></span> trigger emits a window
 after a certain amount of processing time has passed since data was received.
 The processing time is determined by the system clock, rather than the data
 element&rsquo;s timestamp.</p><p>The <code>AfterProcessingTime</code> trigger is useful for triggering early results from a
@@ -2788,13 +2788,13 @@ window, particularly a window with a large time frame such as a single global
 window.</p><h3 id=data-driven-triggers>9.3. Data-driven triggers</h3><p>Beam provides one data-driven trigger,
 <span class=language-java><code>AfterPane.elementCountAtLeast()</code></span>
 <span class=language-py><code>AfterCount</code></span>
-<span class=language-go><code>window.TriggerAfterCount()</code></span>. This trigger works on an element
+<span class=language-go><code>trigger.AfterCount()</code></span>. This trigger works on an element
 count; it fires after the current pane has collected at least <em>N</em> elements. This
 allows a window to emit early results (before all the data has accumulated),
 which can be particularly useful if you are using a single global window.</p><p>It is important to note that if, for example, you specify
 <span class=language-java><code>.elementCountAtLeast(50)</code></span>
 <span class=language-py>AfterCount(50)</span>
-<span class=language-go><code>window.TriggerAfterCount(50)</code></span> and only 32 elements arrive,
+<span class=language-go><code>trigger.AfterCount(50)</code></span> and only 32 elements arrive,
 those 32 elements sit around forever. If the 32 elements are important to you,
 consider using <a href=#composite-triggers>composite triggers</a> to combine multiple
 conditions. This allows you to specify multiple firing conditions such as &ldquo;fire
@@ -2822,7 +2822,7 @@ The <code>beam.AccumulationMode</code> parameter sets the window&rsquo;s <strong
     <span class=n>trigger</span><span class=o>=</span><span class=n>AfterProcessingTime</span><span class=p>(</span><span class=mi>1</span> <span class=o>*</span> <span class=mi>60</span><span class=p>),</span>
     <span class=n>accumulation_mode</span><span class=o>=</span><span class=n>AccumulationMode</span><span class=o>.</span><span class=n>DISCARDING</span><span class=p>)</span></code></pre></div></div></div><div class="language-go snippet"><div class="notebook-skip code-snippet"><a class=copy type=button data-bs-toggle=tooltip data-bs-placement=bottom title="Copy to clipboard"><img src=/images/copy-icon.svg></a><div class=highlight><pre class=chroma><code class=language-go data-lang=go>< [...]
 	<span class=nx>window</span><span class=p>.</span><span class=nf>NewFixedWindows</span><span class=p>(</span><span class=mi>1</span><span class=o>*</span><span class=nx>time</span><span class=p>.</span><span class=nx>Minute</span><span class=p>),</span> <span class=nx>pcollection</span><span class=p>,</span>
-	<span class=nx>beam</span><span class=p>.</span><span class=nf>Trigger</span><span class=p>(</span><span class=nx>window</span><span class=p>.</span><span class=nf>TriggerAfterProcessingTime</span><span class=p>().</span>
+	<span class=nx>beam</span><span class=p>.</span><span class=nf>Trigger</span><span class=p>(</span><span class=nx>trigger</span><span class=p>.</span><span class=nf>AfterProcessingTime</span><span class=p>().</span>
 		<span class=nf>PlusDelay</span><span class=p>(</span><span class=mi>1</span><span class=o>*</span><span class=nx>time</span><span class=p>.</span><span class=nx>Minute</span><span class=p>)),</span>
 	<span class=nx>beam</span><span class=p>.</span><span class=nf>AllowedLateness</span><span class=p>(</span><span class=mi>30</span><span class=o>*</span><span class=nx>time</span><span class=p>.</span><span class=nx>Minute</span><span class=p>),</span>
 	<span class=nx>beam</span><span class=p>.</span><span class=nf>PanesDiscard</span><span class=p>(),</span>
@@ -2872,7 +2872,7 @@ when you set your windowing function:</p><div class="language-java snippet"><div
             <span class=n>allowed_lateness</span><span class=o>=</span><span class=mi>1800</span><span class=p>)</span> <span class=c1># 30 minutes</span>
      <span class=o>|</span> <span class=o>...</span></code></pre></div></div></div><div class="language-go snippet"><div class="notebook-skip code-snippet"><a class=copy type=button data-bs-toggle=tooltip data-bs-placement=bottom title="Copy to clipboard"><img src=/images/copy-icon.svg></a><div class=highlight><pre class=chroma><code class=language-go data-lang=go><span class=nx>allowedToBeLateItems</span> <span class=o>:=</span> <span class=nx>beam</span><span class=p>.</span><span clas [...]
 	<span class=nx>window</span><span class=p>.</span><span class=nf>NewFixedWindows</span><span class=p>(</span><span class=mi>1</span><span class=o>*</span><span class=nx>time</span><span class=p>.</span><span class=nx>Minute</span><span class=p>),</span> <span class=nx>pcollection</span><span class=p>,</span>
-	<span class=nx>beam</span><span class=p>.</span><span class=nf>Trigger</span><span class=p>(</span><span class=nx>window</span><span class=p>.</span><span class=nf>TriggerAfterProcessingTime</span><span class=p>().</span>
+	<span class=nx>beam</span><span class=p>.</span><span class=nf>Trigger</span><span class=p>(</span><span class=nx>trigger</span><span class=p>.</span><span class=nf>AfterProcessingTime</span><span class=p>().</span>
 		<span class=nf>PlusDelay</span><span class=p>(</span><span class=mi>1</span><span class=o>*</span><span class=nx>time</span><span class=p>.</span><span class=nx>Minute</span><span class=p>)),</span>
 	<span class=nx>beam</span><span class=p>.</span><span class=nf>AllowedLateness</span><span class=p>(</span><span class=mi>30</span><span class=o>*</span><span class=nx>time</span><span class=p>.</span><span class=nx>Minute</span><span class=p>),</span>
 <span class=p>)</span></code></pre></div></div></div><p>This allowed lateness propagates to all <code>PCollection</code>s derived as a result of
@@ -2916,8 +2916,8 @@ trigger stops executing</li></ul></p><div class="language-java snippet"><div cla
     <span class=n>allowed_lateness</span><span class=o>=</span><span class=mi>10</span><span class=p>,</span>
     <span class=n>accumulation_mode</span><span class=o>=</span><span class=n>AccumulationMode</span><span class=o>.</span><span class=n>DISCARDING</span><span class=p>)</span></code></pre></div></div></div><div class="language-go snippet"><div class="notebook-skip code-snippet"><a class=copy type=button data-bs-toggle=tooltip data-bs-placement=bottom title="Copy to clipboard"><img src=/images/copy-icon.svg></a><div class=highlight><pre class=chroma><code class=language-go data-lang=go>< [...]
 	<span class=nx>window</span><span class=p>.</span><span class=nf>NewFixedWindows</span><span class=p>(</span><span class=mi>1</span><span class=o>*</span><span class=nx>time</span><span class=p>.</span><span class=nx>Minute</span><span class=p>),</span> <span class=nx>pcollection</span><span class=p>,</span>
-	<span class=nx>beam</span><span class=p>.</span><span class=nf>Trigger</span><span class=p>(</span><span class=nx>window</span><span class=p>.</span><span class=nf>TriggerAfterEndOfWindow</span><span class=p>().</span>
-		<span class=nf>LateFiring</span><span class=p>(</span><span class=nx>window</span><span class=p>.</span><span class=nf>TriggerAfterProcessingTime</span><span class=p>().</span>
+	<span class=nx>beam</span><span class=p>.</span><span class=nf>Trigger</span><span class=p>(</span><span class=nx>trigger</span><span class=p>.</span><span class=nf>AfterEndOfWindow</span><span class=p>().</span>
+		<span class=nf>LateFiring</span><span class=p>(</span><span class=nx>trigger</span><span class=p>.</span><span class=nf>AfterProcessingTime</span><span class=p>().</span>
 			<span class=nf>PlusDelay</span><span class=p>(</span><span class=mi>10</span><span class=o>*</span><span class=nx>time</span><span class=p>.</span><span class=nx>Minute</span><span class=p>))),</span>
 	<span class=nx>beam</span><span class=p>.</span><span class=nf>AllowedLateness</span><span class=p>(</span><span class=mi>2</span><span class=o>*</span><span class=mi>24</span><span class=o>*</span><span class=nx>time</span><span class=p>.</span><span class=nx>Hour</span><span class=p>),</span>
 <span class=p>)</span></code></pre></div></div></div><h4 id=other-composite-triggers>9.5.3. Other composite triggers</h4><p>You can also build other sorts of composite triggers. The following example code
@@ -4255,7 +4255,7 @@ expansionAddr := &#34;localhost:8097&#34;
 outT := beam.UnnamedOutput(typex.New(reflectx.String))
 res := beam.CrossLanguage(s, urn, payload, expansionAddr, beam.UnnamedInput(inputPCol), outT)
    </code></pre></div></div></li><li><p>After the job has been submitted to the Beam runner, shutdown the expansion service by
-terminating the expansion service process.</p></li></ol><h3 id=x-lang-transform-runner-support>13.3. Runner Support</h3><p>Currently, portable runners such as Flink, Spark, and the Direct runner can be used with multi-language pipelines.</p><p>Google Cloud Dataflow supports multi-language pipelines through the Dataflow Runner v2 backend architecture.</p><div class=feedback><p class=update>Last updated on 2021/10/25</p><h3>Have you found everything you were looking for?</h3><p class=descr [...]
+terminating the expansion service process.</p></li></ol><h3 id=x-lang-transform-runner-support>13.3. Runner Support</h3><p>Currently, portable runners such as Flink, Spark, and the Direct runner can be used with multi-language pipelines.</p><p>Google Cloud Dataflow supports multi-language pipelines through the Dataflow Runner v2 backend architecture.</p><div class=feedback><p class=update>Last updated on 2021/11/10</p><h3>Have you found everything you were looking for?</h3><p class=descr [...]
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diff --git a/website/generated-content/sitemap.xml b/website/generated-content/sitemap.xml
index f485716..74acf4e 100644
--- a/website/generated-content/sitemap.xml
+++ b/website/generated-content/sitemap.xml
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+<?xml version="1.0" encoding="utf-8" standalone="yes"?><urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:xhtml="http://www.w3.org/1999/xhtml"><url><loc>/categories/blog/</loc><lastmod>2021-11-05T13:17:18-07:00</lastmod></url><url><loc>/blog/</loc><lastmod>2021-11-05T13:17:18-07:00</lastmod></url><url><loc>/categories/</loc><lastmod>2021-11-05T13:17:18-07:00</lastmod></url><url><loc>/blog/go-sdk-release/</loc><lastmod>2021-11-05T13:17:18-07:00</lastmod></url><url><loc>/blo [...]
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