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Posted to commits@tvm.apache.org by "masahi (via GitHub)" <gi...@apache.org> on 2023/04/20 05:44:38 UTC

[GitHub] [tvm] masahi commented on pull request #14675: [Unity] Use custom hash in `BlockBuilder` to avoid hashing large constants

masahi commented on PR #14675:
URL: https://github.com/apache/tvm/pull/14675#issuecomment-1515746946

   > can we try keep structural equality, and cache the structural hash(can ignore bind values)(and use that to check inequality?
   
   I haven't modified the equality part. Only the hash part is modified to ignore NDArray. Is there reason to prefer cache-based solution at the cost of more complexity?


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