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Posted to dev@cordova.apache.org by "Markus Leutwyler (JIRA)" <ji...@apache.org> on 2012/07/20 14:37:34 UTC

[jira] [Commented] (CB-152) Normalize Acceleration object x,y,z to return same range for all devices.

    [ https://issues.apache.org/jira/browse/CB-152?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=13419088#comment-13419088 ] 

Markus Leutwyler commented on CB-152:
-------------------------------------

replacing this.x=x with this.x=x*10 in the Acceleration(x,y,z) function should be enough? (Acceleration.js)
                
> Normalize Acceleration object x,y,z to return same range for all devices.
> -------------------------------------------------------------------------
>
>                 Key: CB-152
>                 URL: https://issues.apache.org/jira/browse/CB-152
>             Project: Apache Cordova
>          Issue Type: Sub-task
>          Components: webOS
>    Affects Versions: 1.5.0
>            Reporter: Bryce Curtis
>            Assignee: Markus Leutwyler
>
> Acceleration object should be consistent across platforms.  Documentation mentions range of x,y,z to be 0-1, but Android returns ranges in -10 to +10.  This needs to be made consistent so the same code works on all platforms. 
> Let's work towards using the DeviceMotion specification: returning values in m/s^2. At rest, with the screen pointing upwards, values should be x=0, y=0, z=9.81
> Android and iOS are using values returned as m/s^2.

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