You are viewing a plain text version of this content. The canonical link for it is here.
Posted to commits@cordova.apache.org by ia...@apache.org on 2013/07/09 22:45:54 UTC
android commit: Update cordova.js -- includes new Binary bridge,
supporting Android 4.0
Updated Branches:
refs/heads/master 99341bce2 -> f7014f14d
Update cordova.js -- includes new Binary bridge, supporting Android 4.0
Project: http://git-wip-us.apache.org/repos/asf/cordova-android/repo
Commit: http://git-wip-us.apache.org/repos/asf/cordova-android/commit/f7014f14
Tree: http://git-wip-us.apache.org/repos/asf/cordova-android/tree/f7014f14
Diff: http://git-wip-us.apache.org/repos/asf/cordova-android/diff/f7014f14
Branch: refs/heads/master
Commit: f7014f14dfe48b26600897af856db815e643b784
Parents: 99341bc
Author: Ian Clelland <ic...@chromium.org>
Authored: Tue Jul 9 16:45:25 2013 -0400
Committer: Ian Clelland <ic...@chromium.org>
Committed: Tue Jul 9 16:45:25 2013 -0400
----------------------------------------------------------------------
framework/assets/www/cordova.js | 388 ++++++++++++++++++++---------------
1 file changed, 224 insertions(+), 164 deletions(-)
----------------------------------------------------------------------
http://git-wip-us.apache.org/repos/asf/cordova-android/blob/f7014f14/framework/assets/www/cordova.js
----------------------------------------------------------------------
diff --git a/framework/assets/www/cordova.js b/framework/assets/www/cordova.js
index a7a1b38..e13278e 100644
--- a/framework/assets/www/cordova.js
+++ b/framework/assets/www/cordova.js
@@ -1,5 +1,5 @@
// Platform: android
-// 2.7.0rc1-154-g98a62ff
+// 2.7.0rc1-161-g0c80083
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
@@ -19,7 +19,7 @@
under the License.
*/
;(function() {
-var CORDOVA_JS_BUILD_LABEL = '2.7.0rc1-154-g98a62ff';
+var CORDOVA_JS_BUILD_LABEL = '2.7.0rc1-161-g0c80083';
// file: lib/scripts/require.js
var require,
@@ -395,6 +395,62 @@ moduleExports.enableChecks = true;
});
+// file: lib/common/base64.js
+define("cordova/base64", function(require, exports, module) {
+
+var base64 = exports;
+
+base64.fromArrayBuffer = function(arrayBuffer) {
+ var array = new Uint8Array(arrayBuffer);
+ return uint8ToBase64(array);
+};
+
+//------------------------------------------------------------------------------
+
+/* This code is based on the performance tests at http://jsperf.com/b64tests
+ * This 12-bit-at-a-time algorithm was the best performing version on all
+ * platforms tested.
+ */
+
+var b64_6bit = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
+var b64_12bit;
+
+var b64_12bitTable = function() {
+ b64_12bit = [];
+ for (var i=0; i<64; i++) {
+ for (var j=0; j<64; j++) {
+ b64_12bit[i*64+j] = b64_6bit[i] + b64_6bit[j];
+ }
+ }
+ b64_12bitTable = function() { return b64_12bit; };
+ return b64_12bit;
+}
+
+function uint8ToBase64(rawData) {
+ var numBytes = rawData.byteLength;
+ var output="";
+ var segment;
+ var table = b64_12bitTable();
+ for (var i=0;i<numBytes-2;i+=3) {
+ segment = (rawData[i] << 16) + (rawData[i+1] << 8) + rawData[i+2];
+ output += table[segment >> 12];
+ output += table[segment & 0xfff];
+ }
+ if (numBytes - i == 2) {
+ segment = (rawData[i] << 16) + (rawData[i+1] << 8);
+ output += table[segment >> 12];
+ output += b64_6bit[(segment & 0xfff) >> 6];
+ output += '=';
+ } else if (numBytes - i == 1) {
+ segment = (rawData[i] << 16);
+ output += table[segment >> 12];
+ output += '==';
+ }
+ return output;
+}
+
+});
+
// file: lib/common/builder.js
define("cordova/builder", function(require, exports, module) {
@@ -799,6 +855,7 @@ define("cordova/exec", function(require, exports, module) {
var cordova = require('cordova'),
nativeApiProvider = require('cordova/plugin/android/nativeapiprovider'),
utils = require('cordova/utils'),
+ base64 = require('cordova/base64'),
jsToNativeModes = {
PROMPT: 0,
JS_OBJECT: 1,
@@ -837,7 +894,7 @@ function androidExec(success, fail, service, action, args) {
// Process any ArrayBuffers in the args into a string.
for (var i = 0; i < args.length; i++) {
if (utils.typeName(args[i]) == 'ArrayBuffer') {
- args[i] = window.btoa(String.fromCharCode.apply(null, new Uint8Array(args[i])));
+ args[i] = base64.fromArrayBuffer(args[i]);
}
}
@@ -1047,6 +1104,10 @@ exports.defaults = function(moduleName, symbolPath, opt_deprecationMessage) {
addEntry('d', moduleName, symbolPath, opt_deprecationMessage);
};
+exports.runs = function(moduleName) {
+ addEntry('r', moduleName, null);
+};
+
function prepareNamespace(symbolPath, context) {
if (!symbolPath) {
return context;
@@ -1065,12 +1126,16 @@ exports.mapModules = function(context) {
for (var i = 0, len = symbolList.length; i < len; i += 3) {
var strategy = symbolList[i];
var moduleName = symbolList[i + 1];
+ var module = require(moduleName);
+ // <runs/>
+ if (strategy == 'r') {
+ continue;
+ }
var symbolPath = symbolList[i + 2];
var lastDot = symbolPath.lastIndexOf('.');
var namespace = symbolPath.substr(0, lastDot);
var lastName = symbolPath.substr(lastDot + 1);
- var module = require(moduleName);
var deprecationMsg = symbolPath in deprecationMap ? 'Access made to deprecated symbol: ' + symbolPath + '. ' + deprecationMsg : null;
var parentObj = prepareNamespace(namespace, context);
var target = parentObj[lastName];
@@ -2162,6 +2227,155 @@ modulemapper.clobbers('cordova/plugin/logger', 'cordova.logger');
});
+// file: lib/common/pluginloader.js
+define("cordova/pluginloader", function(require, exports, module) {
+
+var channel = require('cordova/channel');
+var modulemapper = require('cordova/modulemapper');
+
+var scriptCounter = 0;
+var moduleList = null;
+
+function scriptLoadedCallback() {
+ scriptCounter--;
+ if (scriptCounter === 0) {
+ onScriptLoadingComplete();
+ }
+}
+
+// Helper function to inject a <script> tag.
+function injectScript(url, onload) {
+ scriptCounter++;
+ var script = document.createElement("script");
+ // onload fires even when script fails loads with an error.
+ script.onload = onload;
+ script.src = url;
+ document.head.appendChild(script);
+}
+
+function onScriptLoadingComplete() {
+ // Loop through all the plugins and then through their clobbers and merges.
+ for (var i = 0; i < moduleList.length; i++) {
+ var module = moduleList[i];
+ if (module) {
+ try {
+ if (module.clobbers && module.clobbers.length) {
+ for (var j = 0; j < module.clobbers.length; j++) {
+ modulemapper.clobbers(module.id, module.clobbers[j]);
+ }
+ }
+
+ if (module.merges && module.merges.length) {
+ for (var k = 0; k < module.merges.length; k++) {
+ modulemapper.merges(module.id, module.merges[k]);
+ }
+ }
+
+ // Finally, if runs is truthy we want to simply require() the module.
+ // This can be skipped if it had any merges or clobbers, though,
+ // since the mapper will already have required the module.
+ if (module.runs && !(module.clobbers && module.clobbers.length) && !(module.merges && module.merges.length)) {
+ modulemapper.runs(module.id);
+ }
+ }
+ catch(err) {
+ // error with module, most likely clobbers, should we continue?
+ }
+ }
+ }
+
+ finishPluginLoading();
+}
+
+// Called when:
+// * There are plugins defined and all plugins are finished loading.
+// * There are no plugins to load.
+function finishPluginLoading() {
+ channel.onPluginsReady.fire();
+}
+
+// Handler for the cordova_plugins.js content.
+// See plugman's plugin_loader.js for the details of this object.
+// This function is only called if the really is a plugins array that isn't empty.
+// Otherwise the onerror response handler will just call finishPluginLoading().
+function handlePluginsObject(path) {
+ // Now inject the scripts.
+ for (var i = 0; i < moduleList.length; i++) {
+ injectScript(path + moduleList[i].file, scriptLoadedCallback);
+ }
+}
+
+function injectPluginScript(pathPrefix) {
+ injectScript(pathPrefix + 'cordova_plugins.js', function(){
+ try {
+ moduleList = require("cordova/plugin_list");
+ handlePluginsObject(pathPrefix);
+ } catch (e) {
+ // Error loading cordova_plugins.js, file not found or something
+ // this is an acceptable error, pre-3.0.0, so we just move on.
+ finishPluginLoading();
+ }
+ });
+}
+
+function findCordovaPath() {
+ var path = null;
+ var scripts = document.getElementsByTagName('script');
+ var term = 'cordova.js';
+ for (var n = scripts.length-1; n>-1; n--) {
+ var src = scripts[n].src;
+ if (src.indexOf(term) == (src.length - term.length)) {
+ path = src.substring(0, src.length - term.length);
+ break;
+ }
+ }
+ return path;
+}
+
+// Tries to load all plugins' js-modules.
+// This is an async process, but onDeviceReady is blocked on onPluginsReady.
+// onPluginsReady is fired when there are no plugins to load, or they are all done.
+exports.load = function() {
+ var pathPrefix = findCordovaPath();
+ if (pathPrefix === null) {
+ console.warn('Could not find cordova.js script tag. Plugin loading may fail.');
+ pathPrefix = '';
+ }
+
+ // Try to XHR the cordova_plugins.json file asynchronously.
+ var xhr = new XMLHttpRequest();
+ xhr.onload = function() {
+ // If the response is a JSON string which composes an array, call handlePluginsObject.
+ // If the request fails, or the response is not a JSON array, just call finishPluginLoading.
+ var obj;
+ try {
+ obj = (this.status === 0 || this.status === 200) && this.responseText && JSON.parse(this.responseText);
+ } catch (err) {
+ // obj will be undefined.
+ }
+ if (Array.isArray(obj) && obj.length > 0) {
+ moduleList = obj;
+ handlePluginsObject(pathPrefix);
+ } else {
+ finishPluginLoading();
+ }
+ };
+ xhr.onerror = function() {
+ // One some phones (Windows) this xhr.open throws an Access Denied exception
+ // So lets keep trying, but with a script tag injection technique instead of XHR
+ injectPluginScript(pathPrefix);
+ };
+ try {
+ xhr.open('GET', pathPrefix + 'cordova_plugins.json', true); // Async
+ xhr.send();
+ } catch(err){
+ injectPluginScript(pathPrefix);
+ }
+};
+
+
+});
+
// file: lib/common/symbols.js
define("cordova/symbols", function(require, exports, module) {
@@ -2355,6 +2569,8 @@ window.cordova = require('cordova');
context._cordovaJsLoaded = true;
var channel = require('cordova/channel');
+ var pluginloader = require('cordova/pluginloader');
+
var platformInitChannelsArray = [channel.onNativeReady, channel.onPluginsReady];
function logUnfiredChannels(arr) {
@@ -2423,6 +2639,10 @@ window.cordova = require('cordova');
}, platformInitChannelsArray);
+ // Don't attempt to load when running unit tests.
+ if (typeof XMLHttpRequest != 'undefined') {
+ pluginloader.load();
+ }
}(window));
// file: lib/scripts/bootstrap-android.js
@@ -2431,164 +2651,4 @@ window.cordova = require('cordova');
require('cordova/exec')(null, null, 'PluginManager', 'startup', []);
require('cordova/channel').onNativeReady.fire();
-// file: lib/scripts/plugin_loader.js
-
-// Tries to load all plugins' js-modules.
-// This is an async process, but onDeviceReady is blocked on onPluginsReady.
-// onPluginsReady is fired when there are no plugins to load, or they are all done.
-(function (context) {
- // To be populated with the handler by handlePluginsObject.
- var onScriptLoadingComplete;
-
- var scriptCounter = 0;
- function scriptLoadedCallback() {
- scriptCounter--;
- if (scriptCounter === 0) {
- onScriptLoadingComplete && onScriptLoadingComplete();
- }
- }
-
- function scriptErrorCallback(err) {
- // Open Question: If a script path specified in cordova_plugins.js does not exist, do we fail for all?
- // this is currently just continuing.
- scriptCounter--;
- if (scriptCounter === 0) {
- onScriptLoadingComplete && onScriptLoadingComplete();
- }
- }
-
- // Helper function to inject a <script> tag.
- function injectScript(path) {
- scriptCounter++;
- var script = document.createElement("script");
- script.onload = scriptLoadedCallback;
- script.onerror = scriptErrorCallback;
- script.src = path;
- document.head.appendChild(script);
- }
-
- // Called when:
- // * There are plugins defined and all plugins are finished loading.
- // * There are no plugins to load.
- function finishPluginLoading() {
- context.cordova.require('cordova/channel').onPluginsReady.fire();
- }
-
- // Handler for the cordova_plugins.js content.
- // See plugman's plugin_loader.js for the details of this object.
- // This function is only called if the really is a plugins array that isn't empty.
- // Otherwise the onerror response handler will just call finishPluginLoading().
- function handlePluginsObject(modules, path) {
- // First create the callback for when all plugins are loaded.
- var mapper = context.cordova.require('cordova/modulemapper');
- onScriptLoadingComplete = function() {
- // Loop through all the plugins and then through their clobbers and merges.
- for (var i = 0; i < modules.length; i++) {
- var module = modules[i];
- if (module) {
- try {
- if (module.clobbers && module.clobbers.length) {
- for (var j = 0; j < module.clobbers.length; j++) {
- mapper.clobbers(module.id, module.clobbers[j]);
- }
- }
-
- if (module.merges && module.merges.length) {
- for (var k = 0; k < module.merges.length; k++) {
- mapper.merges(module.id, module.merges[k]);
- }
- }
-
- // Finally, if runs is truthy we want to simply require() the module.
- // This can be skipped if it had any merges or clobbers, though,
- // since the mapper will already have required the module.
- if (module.runs && !(module.clobbers && module.clobbers.length) && !(module.merges && module.merges.length)) {
- context.cordova.require(module.id);
- }
- }
- catch(err) {
- // error with module, most likely clobbers, should we continue?
- }
- }
- }
-
- finishPluginLoading();
- };
-
- // Now inject the scripts.
- for (var i = 0; i < modules.length; i++) {
- injectScript(path + modules[i].file);
- }
- }
-
- // Find the root of the app
- var path = '';
- var scripts = document.getElementsByTagName('script');
- var term = 'cordova.js';
- for (var n = scripts.length-1; n>-1; n--) {
- var src = scripts[n].src;
- if (src.indexOf(term) == (src.length - term.length)) {
- path = src.substring(0, src.length - term.length);
- break;
- }
- }
-
- var plugins_json = path + 'cordova_plugins.json';
- var plugins_js = path + 'cordova_plugins.js';
-
- // One some phones (Windows) this xhr.open throws an Access Denied exception
- // So lets keep trying, but with a script tag injection technique instead of XHR
- var injectPluginScript = function injectPluginScript() {
- try {
- var script = document.createElement("script");
- script.onload = function(){
- var list = cordova.require("cordova/plugin_list");
- handlePluginsObject(list,path);
- };
- script.onerror = function() {
- // Error loading cordova_plugins.js, file not found or something
- // this is an acceptable error, pre-3.0.0, so we just move on.
- finishPluginLoading();
- };
- script.src = plugins_js;
- document.head.appendChild(script);
-
- } catch(err){
- finishPluginLoading();
- }
- }
-
-
- // Try to XHR the cordova_plugins.json file asynchronously.
- var xhr = new XMLHttpRequest();
- xhr.onload = function() {
- // If the response is a JSON string which composes an array, call handlePluginsObject.
- // If the request fails, or the response is not a JSON array, just call finishPluginLoading.
- var obj;
- try {
- obj = (this.status == 0 || this.status == 200) && this.responseText && JSON.parse(this.responseText);
- } catch (err) {
- // obj will be undefined.
- }
- if (Array.isArray(obj) && obj.length > 0) {
- handlePluginsObject(obj, path);
- } else {
- finishPluginLoading();
- }
- };
- xhr.onerror = function() {
- // In this case, the json file was not present, but XHR was allowed,
- // so we should still try the script injection technique with the js file
- // in case that is there.
- injectPluginScript();
- };
- try { // we commented we were going to try, so let us actually try and catch
- xhr.open('GET', plugins_json, true); // Async
- xhr.send();
- } catch(err){
- injectPluginScript();
- }
-}(window));
-
-
})();
\ No newline at end of file