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Posted to issues@cordova.apache.org by GitBox <gi...@apache.org> on 2021/01/12 14:50:18 UTC

[GitHub] [cordova-ios] roberthgodoy opened a new issue #1057: Build error stdout maxBuffer exceeded

roberthgodoy opened a new issue #1057:
URL: https://github.com/apache/cordova-ios/issues/1057


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   ### Issue Type
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   - [ ] Bug Report
   - [ ] Feature Request
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   ## Description
   
   ## Information
   <!-- Include all relevant information that might help understand and reproduce the problem -->
   
   ### Command or Code
   <!-- What command or code is needed to reproduce the problem? -->
   ```
   ➜  enterprise-name-app git:(1.0.60) cordova build ios --verbose
   No scripts found for hook "before_build".
   Executing script found in plugin branch-cordova-sdk for hook "before_prepare": plugins/branch-cordova-sdk/src/scripts/hooks/beforePrepare.js
   Checking config.xml and package.json for saved platforms that haven't been added to the project
   Config.xml and package.json platforms are the same. No pkg.json modification.
   Package.json and config.xml platforms are different. Updating config.xml with most current list of platforms.
   PlatformApi successfully found for platform ios
   Checking for saved plugins that haven't been added to the project
   Checking for any plugins added to the project that have not been installed in ios platform
   No differences found between plugins added to project and installed in ios platform. Continuing...
   Generating platform-specific config.xml from defaults for iOS at /Users/usermac/ENTERPRISENAME/enterprise-name-app/platforms/ios/Enterprise Name/config.xml
   Merging project's config.xml into platform-specific iOS config.xml
   Merging and updating files from [www, platforms/ios/platform_www] to platforms/ios/www
     copy  www/.DS_Store platforms/ios/www/.DS_Store (updated file)
     copy  www/app/auth/forgot-password/forgot-password.html platforms/ios/www/app/auth/forgot-password/forgot-password.html (updated file)
   Current launch storyboard CDVLaunchScreen
   Not changing launch storyboard setting in info plist.
   Wrote out iOS Bundle Version "1.0.59" to /Users/usermac/ENTERPRISENAME/enterprise-name-app/platforms/ios/Enterprise Name/Enterprise Name-Info.plist
   No need to update build settings for launch storyboard support.
   Set IPHONEOS_DEPLOYMENT_TARGET to "11.0".
   Did not update build settings for launch storyboard support.
   iOS Product Name has not changed (still "Enterprise Name")
   Updating icons at platforms/ios/Enterprise Name/Images.xcassets/AppIcon.appiconset/
     copy  resources/ios/icon/icon-1024.png platforms/ios/Enterprise Name/Images.xcassets/AppIcon.appiconset/icon-1024.png (updated file)
     copy  resources/ios/splash/Default~iphone.png platforms/ios/Enterprise Name/Images.xcassets/LaunchImage.launchimage/Default~iphone.png (updated file)
   Updating launch storyboard images at platforms/ios/Enterprise Name/Images.xcassets/LaunchStoryboard.imageset/
     copy  resources/ios/splash/Default@2x~universal~anyany.png platforms/ios/Enterprise Name/Images.xcassets/LaunchStoryboard.imageset/Default@2x~universal~anyany.png (updated file)
   Updating Storyboard image set contents.json
   This app does not have additional resource files defined
   Prepared iOS project successfully
   Executing script found in hooks directory for hook "after_prepare": hooks/after_prepare/010_add_platform_class.js
   Running command: /Users/usermac/ENTERPRISENAME/enterprise-name-app/hooks/after_prepare/010_add_platform_class.js /Users/usermac/ENTERPRISENAME/enterprise-name-app
   add to body class: platform-ios
   Command finished with error code 0: /Users/usermac/ENTERPRISENAME/enterprise-name-app/hooks/after_prepare/010_add_platform_class.js /Users/usermac/ENTERPRISENAME/enterprise-name-app
   Executing script found in plugin branch-cordova-sdk for hook "after_prepare": plugins/branch-cordova-sdk/src/scripts/hooks/afterPrepare.js
   Executing script found in plugin cordova-plugin-add-swift-support for hook "after_prepare": plugins/cordova-plugin-add-swift-support/src/add-swift-support.js
   Executing script found in plugin cordova-plugin-facebook4 for hook "after_prepare": plugins/cordova-plugin-facebook4/scripts/after_prepare.js
   No scripts found for hook "before_compile".
   Reading build config file: /Users/usermac/ENTERPRISENAME/enterprise-name-app/build.json
   stdout maxBuffer exceeded
   Error: stdout maxBuffer exceeded
       at Socket.onChildStdout (child_process.js:328:14)
       at emitOne (events.js:116:13)
       at Socket.emit (events.js:211:7)
       at addChunk (_stream_readable.js:263:12)
       at readableAddChunk (_stream_readable.js:246:13)
       at Socket.Readable.push (_stream_readable.js:208:10)
       at Pipe.onread (net.js:607:20)
   ```
   
   ### Environment, Platform, Device
   <!-- In what environment, on what platform or on which device are you experiencing the issue? -->
   
   
   
   ### Version information
   <!-- 
   What are relevant versions you are using?
   For example:
   Cordova: Cordova CLI, Cordova Platforms, Cordova Plugins 
   Other Frameworks: Ionic Framework and CLI version
   Operating System, Android Studio, Xcode etc.
   -->
   cordova -v = 9.0.0 (cordova-lib@9.0.1)
   node -v = 8.11.1
   xcode-select -v = 2384
   xcode version = 12.2
   
   
   ## Checklist
   <!-- Please check the boxes by putting an `x` in the `[ ]` like so: `[x]` -->
   
   - [x] I searched for already existing GitHub issues about this
   - [ ] I updated all Cordova tooling to their most recent version
   - [x] I included all the necessary information above
   


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[GitHub] [cordova-ios] roberthgodoy closed issue #1057: Build error stdout maxBuffer exceeded

Posted by GitBox <gi...@apache.org>.
roberthgodoy closed issue #1057:
URL: https://github.com/apache/cordova-ios/issues/1057


   


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[GitHub] [cordova-ios] roberthgodoy commented on issue #1057: Build error stdout maxBuffer exceeded

Posted by GitBox <gi...@apache.org>.
roberthgodoy commented on issue #1057:
URL: https://github.com/apache/cordova-ios/issues/1057#issuecomment-759425789


   I solved this problem by updating node version to 10.13 and cordova-ios version to 6.1.1


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