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Posted to commits@qpid.apache.org by fa...@apache.org on 2014/09/14 18:57:10 UTC

svn commit: r1624873 [2/3] - /qpid/proton/branches/fadams-javascript-binding/proton-c/bindings/javascript/

Added: qpid/proton/branches/fadams-javascript-binding/proton-c/bindings/javascript/data.js
URL: http://svn.apache.org/viewvc/qpid/proton/branches/fadams-javascript-binding/proton-c/bindings/javascript/data.js?rev=1624873&view=auto
==============================================================================
--- qpid/proton/branches/fadams-javascript-binding/proton-c/bindings/javascript/data.js (added)
+++ qpid/proton/branches/fadams-javascript-binding/proton-c/bindings/javascript/data.js Sun Sep 14 16:57:09 2014
@@ -0,0 +1,1577 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ *
+ */
+
+/*****************************************************************************/
+/*                                                                           */
+/*                                    Data                                   */
+/*                                                                           */
+/*****************************************************************************/
+
+/**
+ * Constructs a proton.Data instance.
+ * @classdesc
+ * The Data class provides an interface for decoding, extracting, creating, and
+ * encoding arbitrary AMQP data. A Data object contains a tree of AMQP values.
+ * Leaf nodes in this tree correspond to scalars in the AMQP type system such as
+ * ints<INT> or strings<STRING>. Non-leaf nodes in this tree correspond to compound
+ * values in the AMQP type system such as lists<LIST>, maps<MAP>, arrays<ARRAY>,
+ * or described values<DESCRIBED>. The root node of the tree is the Data object
+ * itself and can have an arbitrary number of children.
+ * <p>
+ * A Data object maintains the notion of the current sibling node and a current
+ * parent node. Siblings are ordered within their parent. Values are accessed
+ * and/or added by using the next, prev, enter, and exit methods to navigate to
+ * the desired location in the tree and using the supplied variety of put* and
+ * get* methods to access or add a value of the desired type.
+ * <p>
+ * The put* methods will always add a value after the current node in the tree.
+ * If the current node has a next sibling the put* method will overwrite the value
+ * on this node. If there is no current node or the current node has no next
+ * sibling then one will be added. The put* methods always set the added/modified
+ * node to the current node. The get* methods read the value of the current node
+ * and do not change which node is current.
+ * @constructor proton.Data
+ * @param {number} data an optional pointer to a pn_data_t instance. If supplied
+ *        the underlying data is "owned" by another object (for example a Message)
+ *        and that object is assumed to be responsible for freeing the data if
+ *        necessary. If no data is supplied then the Data is stand-alone and the
+ *        client application is responsible for freeing the underlying data via
+ *        a call to free().
+ * @param {boolean} decodeBinaryAsString if set decode any AMQP Binary payload
+ *        objects as strings. This can be useful as the data in Binary objects
+ *        will be overwritten with subsequent calls to get, so they must be
+ *        explicitly copied. Needless to say it is only safe to set this flag if
+ *        you know that the data you are dealing with is actually a string, for
+ *        example C/C++ applications often seem to encode strings as AMQP binary,
+ *        a common cause of interoperability problems.
+ */
+Module['Data'] = function(data, decodeBinaryAsString) { // Data Constructor.
+    if (!data) {
+        this._data = _pn_data(16); // Default capacity is 16
+        this['free'] = function() {
+            _pn_data_free(this._data);
+            // Set free to a null function to prevent possibility of a "double free".
+            this['free'] = function() {};
+        };
+    } else {
+        this._data = data;
+        this['free'] = function() {};
+    }
+    this._decodeBinaryAsString = decodeBinaryAsString;
+};
+
+// Expose constructor as package scope variable to make internal calls less verbose.
+var Data = Module['Data'];
+
+// Expose prototype as a variable to make method declarations less verbose.
+var _Data_ = Data.prototype;
+
+// ************************** Class properties ********************************
+
+Data['NULL']       = 1;
+Data['BOOL']       = 2;
+Data['UBYTE']      = 3;
+Data['BYTE']       = 4;
+Data['USHORT']     = 5;
+Data['SHORT']      = 6;
+Data['UINT']       = 7;
+Data['INT']        = 8;
+Data['CHAR']       = 9;
+Data['ULONG']      = 10;
+Data['LONG']       = 11;
+Data['TIMESTAMP']  = 12;
+Data['FLOAT']      = 13;
+Data['DOUBLE']     = 14;
+Data['DECIMAL32']  = 15;
+Data['DECIMAL64']  = 16;
+Data['DECIMAL128'] = 17;
+Data['UUID']       = 18;
+Data['BINARY']     = 19;
+Data['STRING']     = 20;
+Data['SYMBOL']     = 21;
+Data['DESCRIBED']  = 22;
+Data['ARRAY']      = 23;
+Data['LIST']       = 24;
+Data['MAP']        = 25;
+
+/**
+ * Look-up table mapping proton-c types to the accessor method used to
+ * deserialise the type. N.B. this is a simple Array and not a map because the
+ * types that we get back from pn_data_type are integers from the pn_type_t enum.
+ * @property {Array<String>} TypeNames ['NULL', 'NULL', 'BOOL', 'UBYTE', 'BYTE',
+ * 'USHORT', 'SHORT', 'UINT', 'INT', 'CHAR', 'ULONG', 'LONG', 'TIMESTAMP',
+ * 'FLOAT', 'DOUBLE', 'DECIMAL32', 'DECIMAL64', 'DECIMAL128', 'UUID',
+ * 'BINARY', 'STRING', 'SYMBOL', 'DESCRIBED', 'ARRAY', 'LIST', 'MAP']
+ * @memberof! proton.Data
+ */
+Data['TypeNames'] = [
+    'NULL',       // 0
+    'NULL',       // PN_NULL       = 1
+    'BOOL',       // PN_BOOL       = 2
+    'UBYTE',      // PN_UBYTE      = 3
+    'BYTE',       // PN_BYTE       = 4
+    'USHORT',     // PN_USHORT     = 5
+    'SHORT',      // PN_SHORT      = 6
+    'UINT',       // PN_UINT       = 7
+    'INT',        // PN_INT        = 8
+    'CHAR',       // PN_CHAR       = 9
+    'ULONG',      // PN_ULONG      = 10
+    'LONG',       // PN_LONG       = 11
+    'TIMESTAMP',  // PN_TIMESTAMP  = 12
+    'FLOAT',      // PN_FLOAT      = 13
+    'DOUBLE',     // PN_DOUBLE     = 14
+    'DECIMAL32',  // PN_DECIMAL32  = 15
+    'DECIMAL64',  // PN_DECIMAL64  = 16
+    'DECIMAL128', // PN_DECIMAL128 = 17
+    'UUID',       // PN_UUID       = 18
+    'BINARY',     // PN_BINARY     = 19
+    'STRING',     // PN_STRING     = 20
+    'SYMBOL',     // PN_SYMBOL     = 21
+    'DESCRIBED',  // PN_DESCRIBED  = 22
+    'ARRAY',      // PN_ARRAY      = 23
+    'LIST',       // PN_LIST       = 24
+    'MAP'         // PN_MAP        = 25
+];
+
+// *************************** Class methods **********************************
+
+/**
+ * Test if a given Object is a JavaScript Array.
+ * @method isArray
+ * @memberof! proton.Data
+ * @param {object} o the Object that we wish to test.
+ * @returns {boolean} true iff the Object is a JavaScript Array.
+ */
+Data.isArray = Array.isArray || function(o) {
+    return Object.prototype.toString.call(o) === '[object Array]';
+};
+
+/**
+ * Test if a given Object is a JavaScript Number.
+ * @method isNumber
+ * @memberof! proton.Data
+ * @param {object} o the Object that we wish to test.
+ * @returns {boolean} true iff the Object is a JavaScript Number.
+ */
+Data.isNumber = function(o) {
+    return typeof o === 'number' || 
+          (typeof o === 'object' && Object.prototype.toString.call(o) === '[object Number]');
+};
+
+/**
+ * Test if a given Object is a JavaScript String.
+ * @method isString
+ * @memberof! proton.Data
+ * @param {object} o the Object that we wish to test.
+ * @returns {boolean} true iff the Object is a JavaScript String.
+ */
+Data.isString = function(o) {
+    return typeof o === 'string' ||
+          (typeof o === 'object' && Object.prototype.toString.call(o) === '[object String]');
+};
+
+/**
+ * Test if a given Object is a JavaScript Boolean.
+ * @method isBoolean
+ * @memberof! proton.Data
+ * @param {object} o the Object that we wish to test.
+ * @returns {boolean} true iff the Object is a JavaScript Boolean.
+ */
+Data.isBoolean = function(o) {
+    return typeof o === 'boolean' ||
+          (typeof o === 'object' && Object.prototype.toString.call(o) === '[object Boolean]');
+};
+
+
+// ************************* Protected methods ********************************
+
+// We use the dot notation rather than associative array form for protected
+// methods so they are visible to this "package", but the Closure compiler will
+// minify and obfuscate names, effectively making a defacto "protected" method.
+
+/**
+ * This helper method checks the supplied error code, converts it into an
+ * exception and throws the exception. This method will try to use the message
+ * populated in pn_data_error(), if present, but if not it will fall
+ * back to using the basic error code rendering from pn_code().
+ * @param code the error code to check.
+ */
+_Data_._check = function(code) {
+    if (code < 0) {
+        var errno = this['getErrno']();
+        var message = errno ? this['getError']() : Pointer_stringify(_pn_code(code));
+
+        throw new Module['DataError'](message);
+    } else {
+        return code;
+    }
+};
+
+
+// *************************** Public methods *********************************
+
+/**
+ * @method getErrno
+ * @memberof! proton.Data#
+ * @returns {number} the most recent error message code.
+ */
+_Data_['getErrno'] = function() {
+    return _pn_data_errno(this._data);
+};
+
+/**
+ * @method getError
+ * @memberof! proton.Data#
+ * @returns {string} the most recent error message as a String.
+ */
+_Data_['getError'] = function() {
+    return Pointer_stringify(_pn_error_text(_pn_data_error(this._data)));
+};
+
+/**
+ * Clears the data object.
+ * @method clear
+ * @memberof! proton.Data#
+ */
+_Data_['clear'] = function() {
+    _pn_data_clear(this._data);
+};
+
+/**
+ * Clears current node and sets the parent to the root node.  Clearing the current
+ * node sets it _before_ the first node, calling next() will advance to the first node.
+ * @method rewind
+ * @memberof! proton.Data#
+ */
+_Data_['rewind'] = function() {
+    _pn_data_rewind(this._data);
+};
+
+/**
+ * Advances the current node to its next sibling and returns its type. If there
+ * is no next sibling the current node remains unchanged and null is returned.
+ * @method next
+ * @memberof! proton.Data#
+ * @returns {number} the type of the next sibling or null.
+ */
+_Data_['next'] = function() {
+    var found = _pn_data_next(this._data);
+    if (found) {
+        return this.type();
+    } else {
+        return null;
+    }
+};
+
+/**
+ * Advances the current node to its previous sibling and returns its type. If there
+ * is no previous sibling the current node remains unchanged and null is returned.
+ * @method prev
+ * @memberof! proton.Data#
+ * @returns {number} the type of the previous sibling or null.
+ */
+_Data_['prev'] = function() {
+    var found = _pn_data_prev(this._data);
+    if (found) {
+        return this.type();
+    } else {
+        return null;  
+    }
+};
+
+/**
+ * Sets the parent node to the current node and clears the current node. Clearing
+ * the current node sets it _before_ the first child, next() advances to the first child.
+ * @method enter
+ * @memberof! proton.Data#
+ */
+_Data_['enter'] = function() {
+    return (_pn_data_enter(this._data) > 0);
+};
+
+/**
+ * Sets the current node to the parent node and the parent node to its own parent.
+ * @method exit
+ * @memberof! proton.Data#
+ */
+_Data_['exit'] = function() {
+    return (_pn_data_exit(this._data) > 0);
+};
+
+/**
+ * Look up a value by name. N.B. Need to use getObject() to retrieve the actual
+ * value after lookup suceeds.
+ * @method lookup
+ * @memberof! proton.Data#
+ * @param {string} name the name of the property to look up.
+ * @returns {boolean} true iff the lookup succeeded.
+ */
+_Data_['lookup'] = function(name) {
+    var sp = Runtime.stackSave();
+    var lookup = _pn_data_lookup(this._data, allocate(intArrayFromString(name), 'i8', ALLOC_STACK));
+    Runtime.stackRestore(sp);
+    return (lookup > 0);
+};
+
+// TODO document - not quite sure what these are for?
+_Data_['narrow'] = function() {
+    _pn_data_narrow(this._data);
+};
+
+_Data_['widen'] = function() {
+    _pn_data_widen(this._data);
+};
+
+/**
+ * @method type
+ * @memberof! proton.Data#
+ * @returns {number} the type of the current node or null if the type is unknown.
+ */
+_Data_['type'] = function() {
+    var dtype = _pn_data_type(this._data);
+    if (dtype === -1) {
+        return null;
+    } else {
+        return dtype;
+    }
+};
+
+/**
+ * Return a Binary representation of the data encoded in AMQP format. N.B. the
+ * returned {@link proton.Data.Binary} "owns" the underlying raw data and is thus
+ * responsible for freeing it or passing it to a method that consumes a Binary
+ * such as {@link proton.Data.decode} or {@link proton.Data.putBINARY}.
+ * @method encode
+ * @memberof! proton.Data#
+ * @returns {proton.Data.Binary} a representation of the data encoded in AMQP format.
+ */
+_Data_['encode'] = function() {
+    var size = 1024;
+    while (true) {
+        var bytes = _malloc(size); // Allocate storage from emscripten heap.
+        var cd = _pn_data_encode(this._data, bytes, size);
+
+        if (cd === Module['Error']['OVERFLOW']) {
+            _free(bytes);
+            size *= 2;
+        } else if (cd >= 0) {
+            return new Data['Binary'](cd, bytes);
+        } else {
+            _free(bytes);
+            this._check(cd);
+            return;
+        }
+    }
+};
+
+/**
+ * Decodes the first value from supplied Binary AMQP data and returns a new
+ * {@link proton.Data.Binary} containing the remainder of the data or null if
+ * all the supplied data has been consumed. N.B. this method "consumes" data
+ * from a {@link proton.Data.Binary} in other words it takes responsibility for
+ * the underlying data and frees the raw data from the Binary.
+ * @method decode
+ * @memberof! proton.Data#
+ * @param {proton.Data.Binary} encoded the AMQP encoded binary data.
+ * @returns {proton.Data.Binary} a Binary containing the remaining bytes or null
+ *          if all the data has been consumed.
+ */
+_Data_['decode'] = function(encoded) {
+    var start = encoded.start;
+    var size = encoded.size;
+    var consumed = this._check(_pn_data_decode(this._data, start, size));
+
+    size = size - consumed;
+    start = _malloc(size); // Allocate storage from emscripten heap.
+    _memcpy(start, encoded.start + consumed, size);
+
+    encoded['free'](); // Free the original Binary.
+    return size > 0 ? new Data['Binary'](size, start) : null;
+};
+
+/**
+ * Puts a list node. Elements may be filled by entering the list
+ * node and putting element values.
+ * <pre>
+ *  var data = new proton.Data();
+ *  data.putLISTNODE();
+ *  data.enter();
+ *  data.putINT(1);
+ *  data.putINT(2);
+ *  data.putINT(3);
+ *  data.exit();
+ * </pre>
+ * @method putLISTNODE
+ * @memberof! proton.Data#
+ */
+_Data_['putLISTNODE'] = function() {
+    this._check(_pn_data_put_list(this._data));
+};
+
+/**
+ * Puts a map node. Elements may be filled by entering the map node
+ * and putting alternating key value pairs.
+ * <pre>
+ *  var data = new proton.Data();
+ *  data.putMAPNODE();
+ *  data.enter();
+ *  data.putSTRING('key');
+ *  data.putSTRING('value');
+ *  data.exit();
+ * </pre>
+ * @method putMAPNODE
+ * @memberof! proton.Data#
+ */
+_Data_['putMAPNODE'] = function() {
+    this._check(_pn_data_put_map(this._data));
+};
+
+/**
+ * Puts an array node. Elements may be filled by entering the array node and
+ * putting the element values. The values must all be of the specified array
+ * element type. If an array is described then the first child value of the array
+ * is the descriptor and may be of any type.
+ * <pre>
+ *  var data = new proton.Data();
+ *  data.putARRAYNODE(false, proton.Data.INT);
+ *  data.enter();
+ *  data.putINT(1);
+ *  data.putINT(2);
+ *  data.putINT(3);
+ *  data.exit();
+ *
+ *  data.putARRAYNODE(true, proton.Data.DOUBLE);
+ *  data.enter();
+ *  data.putSYMBOL('array-descriptor');
+ *  data.putDOUBLE(1.1);
+ *  data.putDOUBLE(1.2);
+ *  data.putDOUBLE(1.3);
+ *  data.exit();
+ * </pre>
+ * @method putARRAYNODE
+ * @param {boolean} described specifies whether the array is described.
+ * @param {number} type the type of the array elements.
+ * @memberof! proton.Data#
+ */
+_Data_['putARRAYNODE'] = function(described, type) {
+    this._check(_pn_data_put_array(this._data, described, type));
+};
+
+/**
+ * Puts a described node. A described node has two children, the descriptor and
+ * value. These are specified by entering the node and putting the desired values.
+ * <pre>
+ *  var data = new proton.Data();
+ *  data.putDESCRIBEDNODE();
+ *  data.enter();
+ *  data.putSYMBOL('value-descriptor');
+ *  data.putSTRING('the value');
+ *  data.exit();
+ * </pre>
+ * @method putDESCRIBEDNODE
+ * @memberof! proton.Data#
+ */
+_Data_['putDESCRIBEDNODE'] = function() {
+    this._check(_pn_data_put_described(this._data));
+};
+
+/**
+ * Puts a null value.
+ * @method putNULL
+ * @memberof! proton.Data#
+ */
+_Data_['putNULL'] = function() {
+    this._check(_pn_data_put_null(this._data));
+};
+
+/**
+ * Puts a boolean value.
+ * @method putBOOL
+ * @memberof! proton.Data#
+ * @param {boolean} b a boolean value.
+ */
+_Data_['putBOOL'] = function(b) {
+    this._check(_pn_data_put_bool(this._data, b));
+};
+
+/**
+ * Puts a unsigned byte value.
+ * @method putUBYTE
+ * @memberof! proton.Data#
+ * @param {number} ub an integral value.
+ */
+_Data_['putUBYTE'] = function(ub) {
+    this._check(_pn_data_put_ubyte(this._data, ub));
+};
+
+/**
+ * Puts a signed byte value.
+ * @method putBYTE
+ * @memberof! proton.Data#
+ * @param {number} b an integral value.
+ */
+_Data_['putBYTE'] = function(b) {
+    this._check(_pn_data_put_byte(this._data, b));
+};
+
+/**
+ * Puts a unsigned short value.
+ * @method putUSHORT
+ * @memberof! proton.Data#
+ * @param {number} us an integral value.
+ */
+_Data_['putUSHORT'] = function(us) {
+    this._check(_pn_data_put_ushort(this._data, us));
+};
+
+/**
+ * Puts a signed short value.
+ * @method putSHORT
+ * @memberof! proton.Data#
+ * @param {number} s an integral value.
+ */
+_Data_['putSHORT'] = function(s) {
+    this._check(_pn_data_put_short(this._data, s));
+};
+
+/**
+ * Puts a unsigned integer value.
+ * @method putUINT
+ * @memberof! proton.Data#
+ * @param {number} ui an integral value.
+ */
+_Data_['putUINT'] = function(ui) {
+    this._check(_pn_data_put_uint(this._data, ui));
+};
+
+/**
+ * Puts a signed integer value.
+ * @method putINT
+ * @memberof! proton.Data#
+ * @param {number} i an integral value.
+ */
+_Data_['putINT'] = function(i) {
+    this._check(_pn_data_put_int(this._data, i));
+};
+
+/**
+ * Puts a signed char value.
+ * @method putCHAR
+ * @memberof! proton.Data#
+ * @param {(string|number)} c a single character expressed either as a string or a number.
+ */
+_Data_['putCHAR'] = function(c) {
+    c = Data.isString(c) ? c.charCodeAt(0) : c;
+    this._check(_pn_data_put_char(this._data, c));
+};
+
+/**
+ * Puts a unsigned long value. N.B. large values can suffer from a loss of
+ * precision as JavaScript numbers are restricted to 64 bit double values.
+ * @method putULONG
+ * @memberof! proton.Data#
+ * @param {number} ul an integral value.
+ */
+_Data_['putULONG'] = function(ul) {
+    // If the supplied number exceeds the range of Data.Long invert it before
+    // constructing the Data.Long.
+    ul = (ul >= Data.Long.TWO_PWR_63_DBL_) ? (ul = -(Data.Long.TWO_PWR_64_DBL_ - ul)) : ul;
+    var long = Data.Long.fromNumber(ul);
+    this._check(_pn_data_put_ulong(this._data, long.getLowBitsUnsigned(), long.getHighBits()));
+};
+
+/**
+ * Puts a signed long value. N.B. large values can suffer from a loss of
+ * precision as JavaScript numbers are restricted to 64 bit double values.
+ * @method putLONG
+ * @memberof! proton.Data#
+ * @param {number} i an integral value.
+ */
+_Data_['putLONG'] = function(l) {
+    var long = Data.Long.fromNumber(l);
+    this._check(_pn_data_put_long(this._data, long.getLowBitsUnsigned(), long.getHighBits()));
+};
+
+/**
+ * Puts a timestamp.
+ * @method putTIMESTAMP
+ * @memberof! proton.Data#
+ * @param {(number|Date)} d a Date value.
+ */
+_Data_['putTIMESTAMP'] = function(d) {
+    // Note that a timestamp is a 64 bit number so we have to use a proton.Data.Long.
+    var timestamp = Data.Long.fromNumber(d.valueOf());
+    this._check(_pn_data_put_timestamp(this._data, timestamp.getLowBitsUnsigned(), timestamp.getHighBits()));
+};
+
+/**
+ * Puts a float value. N.B. converting between floats and doubles is imprecise
+ * so the resulting value might not quite be what you expect.
+ * @method putFLOAT
+ * @memberof! proton.Data#
+ * @param {number} f a floating point value.
+ */
+_Data_['putFLOAT'] = function(f) {
+    this._check(_pn_data_put_float(this._data, f));
+};
+
+/**
+ * Puts a double value.
+ * @method putDOUBLE
+ * @memberof! proton.Data#
+ * @param {number} d a floating point value.
+ */
+_Data_['putDOUBLE'] = function(d) {
+    this._check(_pn_data_put_double(this._data, d));
+};
+
+/**
+ * Puts a decimal32 value.
+ * @method putDECIMAL32
+ * @memberof! proton.Data#
+ * @param {number} d a decimal32 value.
+ */
+_Data_['putDECIMAL32'] = function(d) {
+    this._check(_pn_data_put_decimal32(this._data, d));
+};
+
+/**
+ * Puts a decimal64 value.
+ * @method putDECIMAL64
+ * @memberof! proton.Data#
+ * @param {number} d a decimal64 value.
+ */
+_Data_['putDECIMAL64'] = function(d) {
+    this._check(_pn_data_put_decimal64(this._data, d));
+};
+
+/**
+ * Puts a decimal128 value.
+ * @method putDECIMAL128
+ * @memberof! proton.Data#
+ * @param {number} d a decimal128 value.
+ */
+_Data_['putDECIMAL128'] = function(d) {
+    this._check(_pn_data_put_decimal128(this._data, d));
+};
+
+/**
+ * Puts a UUID value.
+ * @method putUUID
+ * @memberof! proton.Data#
+ * @param {proton.Data.Uuid} u a uuid value
+ */
+_Data_['putUUID'] = function(u) {
+    var sp = Runtime.stackSave();
+    this._check(_pn_data_put_uuid(this._data, allocate(u['uuid'], 'i8', ALLOC_STACK)));
+    Runtime.stackRestore(sp);
+};
+
+/**
+ * Puts a binary value consuming the underlying raw data in the process.
+ * @method putBINARY
+ * @memberof! proton.Data#
+ * @param {proton.Data.Binary} b a binary value.
+ */
+_Data_['putBINARY'] = function(b) {
+    var sp = Runtime.stackSave();
+    // The implementation here is a bit "quirky" due to some low-level details
+    // of the interaction between emscripten and LLVM and the use of pn_bytes.
+    // The JavaScript code below is basically a binding to:
+    //
+    // pn_data_put_binary(data, pn_bytes(b.size, b.start));
+
+    // Here's the quirky bit, pn_bytes actually returns pn_bytes_t *by value* but
+    // the low-level code handles this *by pointer* so we first need to allocate
+    // 8 bytes storage for {size, start} on the emscripten stack and then we
+    // pass the pointer to that storage as the first parameter to the pn_bytes.
+    var bytes = allocate(8, 'i8', ALLOC_STACK);
+    _pn_bytes(bytes, b.size, b.start);
+
+    // The compiled pn_data_put_binary takes the pn_bytes_t by reference not value.
+    this._check(_pn_data_put_binary(this._data, bytes));
+
+    // After calling _pn_data_put_binary the underlying Data object "owns" the
+    // binary data, so we can call free on the proton.Data.Binary instance to
+    // release any storage it has acquired back to the emscripten heap.
+    b['free']();
+    Runtime.stackRestore(sp);
+};
+
+/**
+ * Puts a unicode string value.
+ * @method putSTRING
+ * @memberof! proton.Data#
+ * @param {string} s a unicode string value.
+ */
+_Data_['putSTRING'] = function(s) {
+    var sp = Runtime.stackSave();
+    // The implementation here is a bit "quirky" due to some low-level details
+    // of the interaction between emscripten and LLVM and the use of pn_bytes.
+    // The JavaScript code below is basically a binding to:
+    //
+    // pn_data_put_string(data, pn_bytes(strlen(text), text));
+
+    // First create an array from the JavaScript String using the intArrayFromString
+    // helper function (from emscripten/src/preamble.js). We use this idiom in a
+    // few places but here we create array as a separate var as we need its length.
+    var array = intArrayFromString(s, true); // The true means don't add NULL.
+    // Allocate temporary storage for the array on the emscripten stack.
+    var str = allocate(array, 'i8', ALLOC_STACK);
+
+    // Here's the quirky bit, pn_bytes actually returns pn_bytes_t *by value* but
+    // the low-level code handles this *by pointer* so we first need to allocate
+    // 8 bytes storage for {size, start} on the emscripten stack and then we
+    // pass the pointer to that storage as the first parameter to the pn_bytes.
+    var bytes = allocate(8, 'i8', ALLOC_STACK);
+    _pn_bytes(bytes, array.length, str);
+
+    // The compiled pn_data_put_string takes the pn_bytes_t by reference not value.
+    this._check(_pn_data_put_string(this._data, bytes));
+    Runtime.stackRestore(sp);
+};
+
+/**
+ * Puts a symbolic value. According to the AMQP 1.0 Specification Symbols are
+ * values from a constrained domain. Although the set of possible domains is
+ * open-ended, typically the both number and size of symbols in use for any
+ * given application will be small, e.g. small enough that it is reasonable to
+ * cache all the distinct values. Symbols are encoded as ASCII characters.
+ * @method putSYMBOL
+ * @memberof! proton.Data#
+ * @param {proton.Data.Symbol|string} s the symbol name.
+ */
+_Data_['putSYMBOL'] = function(s) {
+    var sp = Runtime.stackSave();
+    // The implementation here is a bit "quirky" due to some low-level details
+    // of the interaction between emscripten and LLVM and the use of pn_bytes.
+    // The JavaScript code below is basically a binding to:
+    //
+    // pn_data_put_symbol(data, pn_bytes(strlen(text), text));
+
+    // First create an array from the JavaScript String using the intArrayFromString
+    // helper function (from emscripten/src/preamble.js). We use this idiom in a
+    // few places but here we create array as a separate var as we need its length.
+    var array = intArrayFromString(s, true); // The true means don't add NULL.
+    // Allocate temporary storage for the array on the emscripten stack.
+    var str = allocate(array, 'i8', ALLOC_STACK);
+
+    // Here's the quirky bit, pn_bytes actually returns pn_bytes_t *by value* but
+    // the low-level code handles this *by pointer* so we first need to allocate
+    // 8 bytes storage for {size, start} on the emscripten stack and then we
+    // pass the pointer to that storage as the first parameter to the pn_bytes.
+    var bytes = allocate(8, 'i8', ALLOC_STACK);
+    _pn_bytes(bytes, array.length, str);
+
+    // The compiled pn_data_put_symbol takes the pn_bytes_t by reference not value.
+    this._check(_pn_data_put_symbol(this._data, bytes));
+    Runtime.stackRestore(sp);
+};
+
+/**
+ * If the current node is a list node, return the number of elements,
+ * otherwise return zero. List elements can be accessed by entering
+ * the list.
+ * <pre>
+ *  var count = data.getLISTNODE();
+ *  data.enter();
+ *  for (var i = 0; i < count; i++) {
+ *      var type = data.next();
+ *      if (type === proton.Data.STRING) {
+ *          console.log(data.getSTRING());
+ *      }
+ *  }
+ *  data.exit();
+ * </pre>
+ * @method getLISTNODE
+ * @memberof! proton.Data#
+ * @returns {number} the number of elements if the current node is a list,
+ *          zero otherwise.
+ */
+_Data_['getLISTNODE'] = function() {
+    return _pn_data_get_list(this._data);
+};
+
+/**
+ * If the current node is a map, return the number of child elements,
+ * otherwise return zero. Key value pairs can be accessed by entering
+ * the map.
+ * <pre>
+ *  var count = data.getMAPNODE();
+ *  data.enter();
+ *  for (var i = 0; i < count/2; i++) {
+ *      var type = data.next();
+ *      if (type === proton.Data.STRING) {
+ *          console.log(data.getSTRING());
+ *      }
+ *  }
+ *  data.exit();
+ * </pre>
+ * @method getMAPNODE
+ * @memberof! proton.Data#
+ * @returns {number} the number of elements if the current node is a list,
+ *          zero otherwise.
+ */
+_Data_['getMAPNODE'] = function() {
+    return _pn_data_get_map(this._data);
+};
+
+/**
+ * If the current node is an array, return an object containing the tuple of the
+ * element count, a boolean indicating whether the array is described, and the
+ * type of each element, otherwise return {count: 0, described: false, type: null).
+ * Array data can be accessed by entering the array.
+ * <pre>
+ *  // Read an array of strings with a symbolic descriptor
+ *  var metadata = data.getARRAYNODE();
+ *  var count = metadata.count;
+ *  data.enter();
+ *  data.next();
+ *  console.log("Descriptor:" + data.getSYMBOL());
+ *  for (var i = 0; i < count; i++) {
+ *      var type = data.next();
+ *      console.log("Element:" + data.getSTRING());
+ *  }
+ *  data.exit();
+ * </pre>
+ * @method getARRAYNODE
+ * @memberof! proton.Data#
+ * @returns {object} the tuple of the element count, a boolean indicating whether
+ *          the array is described, and the type of each element.
+ */
+_Data_['getARRAYNODE'] = function() {
+    var count = _pn_data_get_array(this._data);
+    var described = (_pn_data_is_array_described(this._data) > 0);
+    var type = _pn_data_get_array_type(this._data);
+    type = (type == -1) ? null : type;
+    return {'count': count, 'described': described, 'type': type};
+};
+
+/**
+ * Checks if the current node is a described node. The descriptor and value may
+ * be accessed by entering the described node.
+ * <pre>
+ *  // read a symbolically described string
+ *  assert(data.isDESCRIBEDNODE()); // will error if the current node is not described
+ *  data.enter();
+ *  console.log(data.getSYMBOL());
+ *  console.log(data.getSTRING());
+ *  data.exit();
+ * </pre>
+ * @method isDESCRIBEDNODE
+ * @memberof! proton.Data#
+ * @returns {boolean} true iff the current node is a described, false otherwise.
+ */
+_Data_['isDESCRIBEDNODE'] = function() {
+    return _pn_data_is_described(this._data);
+};
+
+/**
+ * @method getNULL
+ * @memberof! proton.Data#
+ * @returns a null value.
+ */
+_Data_['getNULL'] = function() {
+    return null;
+};
+
+/**
+ * Checks if the current node is a null.
+ * @method isNULL
+ * @memberof! proton.Data#
+ * @returns {boolean} true iff the current node is null.
+ */
+_Data_['isNULL'] = function() {
+    return (_pn_data_is_null(this._data) > 0);
+};
+
+/**
+ * @method getBOOL
+ * @memberof! proton.Data#
+ * @returns {boolean} a boolean value if the current node is a boolean, returns
+ *          false otherwise.
+ */
+_Data_['getBOOL'] = function() {
+    return (_pn_data_get_bool(this._data) > 0);
+};
+
+/**
+ * @method getUBYTE
+ * @memberof! proton.Data#
+ * @returns {number} value if the current node is an unsigned byte, returns 0 otherwise.
+ */
+_Data_['getUBYTE'] = function() {
+    return _pn_data_get_ubyte(this._data) & 0xFF; // & 0xFF converts to unsigned;
+};
+
+/**
+ * @method getBYTE
+ * @memberof! proton.Data#
+ * @returns {number} value if the current node is a signed byte, returns 0 otherwise.
+ */
+_Data_['getBYTE'] = function() {
+    return _pn_data_get_byte(this._data);
+};
+
+/**
+ * @method getUSHORT
+ * @memberof! proton.Data#
+ * @returns {number} value if the current node is an unsigned short, returns 0 otherwise.
+ */
+_Data_['getUSHORT'] = function() {
+    return _pn_data_get_ushort(this._data) & 0xFFFF; // & 0xFFFF converts to unsigned;
+};
+
+/**
+ * @method getSHORT
+ * @memberof! proton.Data#
+ * @returns {number} value if the current node is a signed short, returns 0 otherwise.
+ */
+_Data_['getSHORT'] = function() {
+    return _pn_data_get_short(this._data);
+};
+
+/**
+ * @method getUINT
+ * @memberof! proton.Data#
+ * @returns {number} value if the current node is an unsigned int, returns 0 otherwise.
+ */
+_Data_['getUINT'] = function() {
+    var value = _pn_data_get_uint(this._data);
+    return (value > 0) ? value : 4294967296 + value; // 4294967296 == 2^32
+};
+
+/**
+ * @method getINT
+ * @memberof! proton.Data#
+ * @returns {number} value if the current node is a signed int, returns 0 otherwise.
+ */
+_Data_['getINT'] = function() {
+    return _pn_data_get_int(this._data);
+};
+
+/**
+ * @method getCHAR
+ * @memberof! proton.Data#
+ * @returns {string} the character represented by the unicode value of the current node.
+ */
+_Data_['getCHAR'] = function() {
+    return String.fromCharCode(_pn_data_get_char(this._data));
+};
+
+/**
+ * Retrieve an unsigned long value. N.B. large values can suffer from a loss of
+ * precision as JavaScript numbers are restricted to 64 bit double values.
+ * @method getULONG
+ * @memberof! proton.Data#
+ * @returns {proton.Data.Long} value if the current node is an unsigned long, returns 0 otherwise.
+ */
+_Data_['getULONG'] = function() {
+    var low = _pn_data_get_ulong(this._data);
+    var high = Runtime.getTempRet0();
+    var long = new Data.Long(low, high);
+    long = long.toNumber();
+    return (long >= 0) ? long : Data.Long.TWO_PWR_64_DBL_ + long;
+};
+
+/**
+ * Retrieve a signed long value. N.B. large values can suffer from a loss of
+ * precision as JavaScript numbers are restricted to 64 bit double values.
+ * @method getLONG
+ * @memberof! proton.Data#
+ * @returns {proton.Data.Long} value if the current node is a signed long, returns 0 otherwise.
+ */
+_Data_['getLONG'] = function() {
+    // Getting the long is a little tricky as it is a 64 bit number. The way
+    // emscripten handles this is to return the low 32 bits directly and pass
+    // the high 32 bits via the tempRet0 variable. We use Data.Long to hold
+    // the 64 bit number and Data.Long.toNumber() to convert it back into a
+    // JavaScript number.
+    var low = _pn_data_get_long(this._data);
+    var high = Runtime.getTempRet0();
+    var long = new Data.Long(low, high);
+    long = long.toNumber();
+    return long;
+};
+
+/**
+ * @method getTIMESTAMP
+ * @memberof! proton.Data#
+ * @returns {Date} a native JavaScript Date instance representing the timestamp.
+ */
+_Data_['getTIMESTAMP'] = function() {
+    // Getting the timestamp is a little tricky as it is a 64 bit number. The way
+    // emscripten handles this is to return the low 32 bits directly and pass
+    // the high 32 bits via the tempRet0 variable. We use Data.Long to hold
+    // the 64 bit number and Data.Long.toNumber() to convert it back into a
+    // JavaScript number.
+    var low =  _pn_data_get_timestamp(this._data);
+    var high = Runtime.getTempRet0();
+    var long = new Data.Long(low, high);
+    long = long.toNumber();
+    return new Date(long);
+};
+
+/**
+ * Retrieves a  float value. N.B. converting between floats and doubles is imprecise
+ * so the resulting value might not quite be what you expect.
+ * @method getFLOAT
+ * @memberof! proton.Data#
+ * @returns {number} value if the current node is a float, returns 0 otherwise.
+ */
+_Data_['getFLOAT'] = function() {
+    return _pn_data_get_float(this._data);
+};
+
+/**
+ * @method getDOUBLE
+ * @memberof! proton.Data#
+ * @returns {number} value if the current node is a double, returns 0 otherwise.
+ */
+_Data_['getDOUBLE'] = function() {
+    return _pn_data_get_double(this._data);
+};
+
+/**
+ * @method getDECIMAL32
+ * @memberof! proton.Data#
+ * @returns {number} value if the current node is a decimal32, returns 0 otherwise.
+ */
+_Data_['getDECIMAL32'] = function() {
+console.log("getDECIMAL32 not properly implemented yet");
+    return _pn_data_get_decimal32(this._data);
+};
+
+/**
+ * @method getDECIMAL64
+ * @memberof! proton.Data#
+ * @returns {number} value if the current node is a decimal64, returns 0 otherwise.
+ */
+_Data_['getDECIMAL64'] = function() {
+console.log("getDECIMAL64 not properly implemented yet");
+    return _pn_data_get_decimal64(this._data);
+};
+
+/**
+ * @method getDECIMAL128
+ * @memberof! proton.Data#
+ * @returns {number} value if the current node is a decimal128, returns 0 otherwise.
+ */
+_Data_['getDECIMAL128'] = function() {
+console.log("getDECIMAL128 not properly implemented yet");
+    return _pn_data_get_decimal128(this._data);
+};
+
+/**
+ * @method getUUID
+ * @memberof! proton.Data#
+ * @returns {proton.Data.Uuid} value if the current node is a UUID, returns null otherwise.
+ */
+_Data_['getUUID'] = function() {
+    var sp = Runtime.stackSave();
+
+    // Here's the quirky bit, pn_data_get_uuid actually returns pn_uuid_t
+    // *by value* but the low-level code handles this *by pointer* so we first
+    // need to allocate 16 bytes storage for pn_uuid_t on the emscripten stack
+    // and then we pass the pointer to that storage as the first parameter to the
+    // compiled pn_data_get_uuid.
+    var bytes = allocate(16, 'i8', ALLOC_STACK); // pn_uuid_t is 16 bytes.
+    _pn_data_get_uuid(bytes, this._data);
+
+    // Create a new UUID from the bytes
+    var uuid = new Data['Uuid'](bytes);
+
+    // Tidy up the memory that we allocated on emscripten's stack.
+    Runtime.stackRestore(sp);
+
+    return uuid;
+};
+
+/**
+ * @method getBINARY
+ * @memberof! proton.Data#
+ * @returns {proton.Data.Binary} value if the current node is a Binary, returns null otherwise.
+ */
+_Data_['getBINARY'] = function() {
+    var sp = Runtime.stackSave();
+    // The implementation here is a bit "quirky" due to some low-level details
+    // of the interaction between emscripten and LLVM and the use of pn_bytes.
+    // The JavaScript code below is basically a binding to:
+    //
+    // pn_bytes bytes = pn_data_get_binary(data);
+
+    // Here's the quirky bit, pn_data_get_binary actually returns pn_bytes_t 
+    // *by value* but the low-level code handles this *by pointer* so we first
+    // need to allocate 8 bytes storage for {size, start} on the emscripten stack
+    // and then we pass the pointer to that storage as the first parameter to the
+    // compiled pn_data_get_binary.
+    var bytes = allocate(8, 'i8', ALLOC_STACK);
+    _pn_data_get_binary(bytes, this._data);
+
+    // The bytes variable is really of type pn_bytes_t* so we use emscripten's
+    // getValue() call to retrieve the size and then the start pointer.
+    var size  = getValue(bytes, 'i32');
+    var start = getValue(bytes + 4, '*');
+
+    // Create a proton.Data.Binary from the pn_bytes_t information.
+    var binary = new Data['Binary'](size, start);
+
+    // Tidy up the memory that we allocated on emscripten's stack.
+    Runtime.stackRestore(sp);
+
+    // If _decodeBinaryAsString is set return the stringified form of the Binary.
+    if (this._decodeBinaryAsString) {
+        return binary.toString();
+    } else {
+        return binary;
+    }
+};
+
+/**
+ * Gets a unicode String value from the current node.
+ * @method getSTRING
+ * @memberof! proton.Data#
+ * @returns {string} value if the current node is a String, returns "" otherwise.
+ */
+_Data_['getSTRING'] = function() {
+    var sp = Runtime.stackSave();
+    // The implementation here is a bit "quirky" due to some low-level details
+    // of the interaction between emscripten and LLVM and the use of pn_bytes.
+    // The JavaScript code below is basically a binding to:
+    //
+    // pn_bytes bytes = pn_data_get_string(data);
+
+    // Here's the quirky bit, pn_data_get_string actually returns pn_bytes_t 
+    // *by value* but the low-level code handles this *by pointer* so we first
+    // need to allocate 8 bytes storage for {size, start} on the emscripten stack
+    // and then we pass the pointer to that storage as the first parameter to the
+    // compiled pn_data_get_string.
+    var bytes = allocate(8, 'i8', ALLOC_STACK);
+    _pn_data_get_string(bytes, this._data);
+
+    // The bytes variable is really of type pn_bytes_t* so we use emscripten's
+    // getValue() call to retrieve the size and then the start pointer.
+    var size  = getValue(bytes, 'i32');
+    var start = getValue(bytes + 4, '*');
+
+    // Create a native JavaScript String from the pn_bytes_t information.
+    var string = Pointer_stringify(start, size);
+
+    // Tidy up the memory that we allocated on emscripten's stack.
+    Runtime.stackRestore(sp);
+
+    return string;
+};
+
+/**
+ * Gets a symbolic value. According to the AMQP 1.0 Specification Symbols are
+ * values from a constrained domain. Although the set of possible domains is
+ * open-ended, typically the both number and size of symbols in use for any
+ * given application will be small, e.g. small enough that it is reasonable to
+ * cache all the distinct values. Symbols are encoded as ASCII characters.
+ * @method getSYMBOL
+ * @memberof! proton.Data#
+ * @returns {proton.Data.Symbol} value if the current node is a Symbol, returns "" otherwise.
+ */
+_Data_['getSYMBOL'] = function() {
+    var sp = Runtime.stackSave();
+    // The implementation here is a bit "quirky" due to some low-level details
+    // of the interaction between emscripten and LLVM and the use of pn_bytes.
+    // The JavaScript code below is basically a binding to:
+    //
+    // pn_bytes bytes = pn_data_get_symbol(data);
+
+    // Here's the quirky bit, pn_data_get_symbol actually returns pn_bytes_t 
+    // *by value* but the low-level code handles this *by pointer* so we first
+    // need to allocate 8 bytes storage for {size, start} on the emscripten stack
+    // and then we pass the pointer to that storage as the first parameter to the
+    // compiled pn_data_get_symbol.
+    var bytes = allocate(8, 'i8', ALLOC_STACK);
+    _pn_data_get_symbol(bytes, this._data);
+
+    // The bytes variable is really of type pn_bytes_t* so we use emscripten's
+    // getValue() call to retrieve the size and then the start pointer.
+    var size  = getValue(bytes, 'i32');
+    var start = getValue(bytes + 4, '*');
+
+    // Create a native JavaScript String from the pn_bytes_t information.
+    var string = Pointer_stringify(start, size);
+
+    // Tidy up the memory that we allocated on emscripten's stack.
+    Runtime.stackRestore(sp);
+
+    return new Data['Symbol'](string);
+};
+
+/**
+ * Performs a deep copy of the current {@link proton.Data} instance and returns it
+ * @method copy
+ * @memberof! proton.Data#
+ * @returns {proton.Data} a copy of the current {@link proton.Data} instance.
+ */
+_Data_['copy'] = function() {
+    var copy = new Data();
+    this._check(_pn_data_copy(copy._data, this._data));
+    return copy;
+};
+
+/**
+ * Format the encoded AMQP Data into a string representation and return it.
+ * @method format
+ * @memberof! proton.Data#
+ * @returns {string} a formatted string representation of the encoded Data.
+ */
+_Data_['format'] = function() {
+    var size = 1024; // Pass by reference variable - need to use setValue to initialise it.
+    while (true) {
+        setValue(size, size, 'i32'); // Set pass by reference variable.
+        var bytes = _malloc(size);   // Allocate storage from emscripten heap.
+        var err = _pn_data_format(this._data, bytes, size);
+        var size = getValue(size, 'i32'); // Dereference the real size value;
+
+        if (err === Module['Error']['OVERFLOW']) {
+            _free(bytes);
+            size *= 2;
+        } else {
+            var string = Pointer_stringify(bytes);
+            _free(bytes);
+            this._check(err)
+            return string;
+        }
+    }
+};
+
+/**
+ * Print the internal state of the {@link proton.Data} in human readable form.
+ * TODO. This seems to "crash" if compound nodes such as DESCRIBED, MAP or LIST
+ * are present in the tree, this is most likely a problem with the underlying C
+ * implementation as all the other navigation and format methods work - need to
+ * check by testing with some native C code.
+ * @method dump
+ * @memberof! proton.Data#
+ */
+_Data_['dump'] = function() {
+    _pn_data_dump(this._data);
+};
+
+/**
+ * Serialise a Native JavaScript Object into an AMQP Map.
+ * @method putMAP
+ * @memberof! proton.Data#
+ * @param {object} object the Native JavaScript Object that we wish to serialise.
+ */
+_Data_['putMAP'] = function(object) {
+    this['putMAPNODE']();
+    this['enter']();
+    for (var key in object) {
+        if (object.hasOwnProperty(key)) {
+            this['putObject'](key);
+            this['putObject'](object[key]);
+        }
+    }
+    this['exit']();
+};
+
+/**
+ * Deserialise from an AMQP Map into a Native JavaScript Object.
+ * @method getMAP
+ * @memberof! proton.Data#
+ * @returns {object} the deserialised Native JavaScript Object.
+ */
+_Data_['getMAP'] = function() {
+    if (this['enter']()) {
+        var result = {};
+        while (this['next']()) {
+            var key = this['getObject']();
+            var value = null;
+            if (this['next']()) {
+                value = this['getObject']();
+            }
+            result[key] = value;
+        }
+        this['exit']();
+        return result;
+    }
+};
+
+/**
+ * Serialise a Native JavaScript Array into an AMQP List.
+ * @method putLIST
+ * @memberof! proton.Data#
+ * @param {Array} array the Native JavaScript Array that we wish to serialise.
+ */
+_Data_['putLIST'] = function(array) {
+    this['putLISTNODE']();
+    this['enter']();
+    for (var i = 0, len = array.length; i < len; i++) {
+        this['putObject'](array[i]);
+    }
+    this['exit']();
+};
+
+/**
+ * Deserialise from an AMQP List into a Native JavaScript Array.
+ * @method getLIST
+ * @memberof! proton.Data#
+ * @returns {Array} the deserialised Native JavaScript Array.
+ */
+_Data_['getLIST'] = function() {
+    if (this['enter']()) {
+        var result = [];
+        while (this['next']()) {
+            result.push(this['getObject']());
+        }
+        this['exit']();
+        return result;
+    }
+};
+
+/**
+ * Serialise a proton.Data.Described into an AMQP Described.
+ * @method putDESCRIBED
+ * @memberof! proton.Data#
+ * @param {proton.Data.Described} d the proton.Data.Described that we wish to serialise.
+ */
+_Data_['putDESCRIBED'] = function(d) {
+    this['putDESCRIBEDNODE']();
+    this['enter']();
+    this['putObject'](d['descriptor']);
+    this['putObject'](d['value']);
+    this['exit']();
+};
+
+/**
+ * Deserialise from an AMQP Described into a proton.Data.Described.
+ * @method getDESCRIBED
+ * @memberof! proton.Data#
+ * @returns {proton.Data.Described} the deserialised proton.Data.Described.
+ */
+_Data_['getDESCRIBED'] = function() {
+    if (this['enter']()) {
+        this['next']();
+        var descriptor = this['getObject']();
+        this['next']();
+        var value = this['getObject']();
+        this['exit']();
+        return new Data['Described'](value, descriptor);
+    }
+};
+
+/**
+ * Serialise a proton.Data.Array or JavaScript TypedArray into an AMQP Array.
+ * @method putARRAY
+ * @memberof! proton.Data#
+ * @param {object} a the proton.Data.Array or TypedArray that we wish to serialise.
+ */
+_Data_['putARRAY'] = function(a) {
+    var type = 1;
+    var descriptor = 'TypedArray';
+    var array = a;
+
+    if (a instanceof Data['Array']) { // Array is a proton.Data.Array
+        type = Data[a['type']]; // Find the integer type from its name string.
+        descriptor = a['descriptor'];
+        array = a['elements'];
+    } else { // Array is a Native JavaScript TypedArray so work out the right type.
+        if (a instanceof Int8Array) {
+            type = Data['BYTE'];
+        } else if (a instanceof Uint8Array || a instanceof Uint8ClampedArray) {
+            type = Data['UBYTE'];
+        } else if (a instanceof Int16Array) {
+            type = Data['SHORT'];
+        } else if (a instanceof Uint16Array) {
+            type = Data['USHORT'];
+        } else if (a instanceof Int32Array) {
+            type = Data['INT'];
+        } else if (a instanceof Uint32Array) {
+            type = Data['UINT'];
+        } else if (a instanceof Float32Array) {
+            type = Data['FLOAT'];
+        } else if (a instanceof Float64Array) {
+            type = Data['DOUBLE'];
+        }
+    }
+
+    var described = descriptor != null;
+
+    this['putARRAYNODE'](described, type);
+    this['enter']();
+    if (described) {
+        this['putObject'](descriptor);
+    }
+    var putter = 'put' + Data['TypeNames'][type];
+    for (var i = 0, len = array.length; i < len; i++) {
+        var value = array[i];
+        value = (value instanceof Data.TypedNumber) ? value.value : value;
+        this[putter](value);
+    }
+    this['exit']();
+};
+
+/**
+ * Deserialise from an AMQP Array into a proton.Data.Array.
+ * @method getARRAY
+ * @memberof! proton.Data#
+ * @returns {proton.Data.Array} the deserialised proton.Data.Array.
+ */
+_Data_['getARRAY'] = function() {
+    var metadata = this['getARRAYNODE']();
+    var count = metadata['count'];
+    var described = metadata['described'];
+    var type = metadata['type'];
+
+    if (type === null) {
+        return null;
+    }
+
+    var elements = null;
+    if (typeof ArrayBuffer === 'function') {
+        if (type === Data['BYTE']) {
+            elements = new Int8Array(count);
+        } else if (type === Data['UBYTE']) {
+            elements = new Uint8Array(count);
+        } else if (type === Data['SHORT']) {
+            elements = new Int16Array(count);
+        } else if (type === Data['USHORT']) {
+            elements = new Uint16Array(count);
+        } else if (type === Data['INT']) {
+            elements = new Int32Array(count);
+        } else if (type === Data['UINT']) {
+            elements = new Uint32Array(count);
+        } else if (type === Data['FLOAT']) {
+            elements = new Float32Array(count);
+        } else if (type === Data['DOUBLE']) {
+            elements = new Float64Array(count);
+        } else {
+            elements = new Array(count);
+        }
+    } else {
+        elements = new Array(count);
+    }
+
+    if (this['enter']()) {
+        var descriptor; // Deliberately initialised as undefined not null.
+        if (described) {
+            this['next']();
+            descriptor = this['getObject']();
+        }
+
+        for (var i = 0; i < count; i++) {
+            this['next']();
+            elements[i] = this['getObject']();
+        }
+
+        this['exit']();
+        if (descriptor === 'TypedArray') {
+            return elements;
+        } else {
+            return new Data['Array'](type, elements, descriptor);
+        }
+    }
+};
+
+/**
+ * This method is the entry point for serialising native JavaScript types into
+ * AMQP types. In an ideal world there would be a nice clean one to one mapping
+ * and we could employ a look-up table but in practice the JavaScript type system
+ * doesn't really lend itself to that and we have to employ extra checks,
+ * heuristics and inferences.
+ * @method putObject
+ * @memberof! proton.Data#
+ * @param {object} obj the JavaScript Object or primitive to be serialised.
+ */
+_Data_['putObject'] = function(obj) {
+//console.log("Data.putObject " + obj);
+
+    if (obj == null) { // == Checks for null and undefined.
+        this['putNULL']();
+    } else if (Data.isString(obj)) {
+        var quoted = obj.match(/(['"])[^'"]*\1/);
+        if (quoted) { // If a quoted string extract the string inside the quotes.
+            obj = quoted[0].slice(1, -1);
+        }
+        this['putSTRING'](obj);
+    } else if (obj instanceof Date) {
+        this['putTIMESTAMP'](obj);
+    } else if (obj instanceof Data['Uuid']) {
+        this['putUUID'](obj);
+    } else if (obj instanceof Data['Binary']) {
+        this['putBINARY'](obj);
+    } else if (obj instanceof Data['Symbol']) {
+        this['putSYMBOL'](obj);
+    } else if (obj instanceof Data['Described']) {
+        this['putDESCRIBED'](obj);
+    } else if (obj instanceof Data['Array']) {
+        this['putARRAY'](obj);
+    } else if (obj.buffer && (typeof ArrayBuffer === 'function') && 
+               obj.buffer instanceof ArrayBuffer) {
+        this['putARRAY'](obj);
+    } else if (obj instanceof Data.TypedNumber) { // Dot notation used for "protected" inner class.
+        // Call the appropriate serialisation method based upon the numerical type.
+        this['put' + obj.type](obj.value);
+    } else if (Data.isNumber(obj)) {
+        /**
+         * This block encodes standard JavaScript numbers by making some inferences.
+         * Encoding JavaScript numbers is surprisingly complex and has several
+         * gotchas. The code here tries to do what the author believes is the
+         * most "intuitive" encoding of the native JavaScript Number. It first
+         * tries to identify if the number is an integer or floating point type
+         * by checking if the number modulo 1 is zero (i.e. if it has a remainder
+         * then it's a floating point type, which is encoded here as a double).
+         * If the number is an integer type a test is made to check if it is a
+         * 32 bit Int value. N.B. gotcha - JavaScript automagically coerces floating
+         * point numbers with a zero Fractional Part into an *exact* integer so
+         * numbers like 1.0, 100.0 etc. will be encoded as int or long here,
+         * which is unlikely to be what is wanted. There's no easy "transparent"
+         * way around this. The TypedNumber approach above allows applications
+         * to express more explicitly what is required, for example (1.0).float()
+         * (1).ubyte(), (5).long() etc.
+         */
+        if (obj % 1 === 0) {
+            if (obj === (obj|0)) { // the |0 coerces to a 32 bit value.
+                // 32 bit integer - encode as an INT.
+                this['putINT'](obj);
+            } else { // Longer than 32 bit - encode as a Long.
+                this['putLONG'](obj);
+            }
+        } else { // Floating point type - encode as a Double
+            this['putDOUBLE'](obj);
+        }
+    } else if (Data.isBoolean(obj)) {
+        this['putBOOL'](obj);
+    } else if (Data.isArray(obj)) { // Native JavaScript Array
+        this['putLIST'](obj);
+    } else {
+        this['putMAP'](obj);
+    }
+};
+
+/**
+ * @method getObject
+ * @memberof! proton.Data#
+ * @returns {object} the JavaScript Object or primitive being deserialised.
+ */
+_Data_['getObject'] = function() {
+    var type = Data['TypeNames'][this.type()];
+    type = type ? type : 'NULL';
+    var getter = 'get' + type;
+    return this[getter]();
+};
+

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Added: qpid/proton/branches/fadams-javascript-binding/proton-c/bindings/javascript/error.js
URL: http://svn.apache.org/viewvc/qpid/proton/branches/fadams-javascript-binding/proton-c/bindings/javascript/error.js?rev=1624873&view=auto
==============================================================================
--- qpid/proton/branches/fadams-javascript-binding/proton-c/bindings/javascript/error.js (added)
+++ qpid/proton/branches/fadams-javascript-binding/proton-c/bindings/javascript/error.js Sun Sep 14 16:57:09 2014
@@ -0,0 +1,145 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ *
+ */
+
+/*****************************************************************************/
+/*                                                                           */
+/*                                   Status                                  */
+/*                                                                           */
+/*****************************************************************************/
+
+/**
+ * Export Status Enum, avoiding minification.
+ * @enum
+ * @alias Status
+ * @memberof proton
+ */
+Module['Status'] = {
+    /** PN_STATUS_UNKNOWN */  'UNKNOWN':  0, // The tracker is unknown.
+    /** PN_STATUS_PENDING */  'PENDING':  1, // The message is in flight.
+                                             // For outgoing messages, use messenger.isBuffered()
+                                             // to see if it has been sent or not.
+    /** PN_STATUS_ACCEPTED */ 'ACCEPTED': 2, // The message was accepted.
+    /** PN_STATUS_REJECTED */ 'REJECTED': 3, // The message was rejected.
+    /** PN_STATUS_RELEASED */ 'RELEASED': 4, // The message was released.
+    /** PN_STATUS_MODIFIED */ 'MODIFIED': 5, // The message was modified.
+    /** PN_STATUS_ABORTED */  'ABORTED':  6, // The message was aborted.
+    /** PN_STATUS_SETTLED */  'SETTLED':  7  // The remote party has settled the message.
+};
+
+
+/*****************************************************************************/
+/*                                                                           */
+/*                                   Error                                   */
+/*                                                                           */
+/*****************************************************************************/
+
+/**
+ * Export Error Enum, avoiding minification.
+ * @enum
+ * @alias Error
+ * @memberof proton
+ */
+Module['Error'] = {
+    /** PN_EOS */        'EOS':        -1,
+    /** PN_ERR */        'ERR':        -2,
+    /** PN_OVERFLOW */   'OVERFLOW':   -3,
+    /** PN_UNDERFLOW */  'UNDERFLOW':  -4,
+    /** PN_STATE_ERR */  'STATE_ERR':  -5,
+    /** PN_ARG_ERR */    'ARG_ERR':    -6,
+    /** PN_TIMEOUT */    'TIMEOUT':    -7,
+    /** PN_INTR */       'INTR':       -8,
+    /** PN_INPROGRESS */ 'INPROGRESS': -9
+};
+
+
+/*****************************************************************************/
+/*                                                                           */
+/*                               MessengerError                              */
+/*                                                                           */
+/*****************************************************************************/
+
+/**
+ * Constructs a proton.MessengerError instance.
+ * @classdesc This class is a subclass of Error.
+ * @constructor proton.MessengerError
+ * @param {string} message the error message.
+ */
+Module['MessengerError'] = function(message) { // MessengerError constructor.
+    this.name = "MessengerError";
+    this.message = (message || "");
+};
+
+Module['MessengerError'].prototype = new Error();
+Module['MessengerError'].prototype.constructor = Module['MessengerError'];
+
+Module['MessengerError'].prototype.toString = function() {
+    return this.name + ': ' + this.message
+};
+
+
+/*****************************************************************************/
+/*                                                                           */
+/*                                MessageError                               */
+/*                                                                           */
+/*****************************************************************************/
+
+/**
+ * Constructs a proton.MessageError instance.
+ * @classdesc This class is a subclass of Error.
+ * @constructor proton.MessageError
+ * @param {string} message the error message.
+ */
+Module['MessageError'] = function(message) { // MessageError constructor.
+    this.name = "MessageError";
+    this.message = (message || "");
+};
+
+Module['MessageError'].prototype = new Error();
+Module['MessageError'].prototype.constructor = Module['MessageError'];
+
+Module['MessageError'].prototype.toString = function() {
+    return this.name + ': ' + this.message
+};
+
+
+/*****************************************************************************/
+/*                                                                           */
+/*                                  DataError                                */
+/*                                                                           */
+/*****************************************************************************/
+
+/**
+ * Constructs a proton.DataError instance.
+ * @classdesc This class is a subclass of Error.
+ * @constructor proton.DataError
+ * @param {string} message the error message.
+ */
+Module['DataError'] = function(message) { // DataError constructor.
+    this.name = "DataError";
+    this.message = (message || "");
+};
+
+Module['DataError'].prototype = new Error();
+Module['DataError'].prototype.constructor = Module['DataError'];
+
+Module['DataError'].prototype.toString = function() {
+    return this.name + ': ' + this.message
+};
+

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