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Posted to dev@cxf.apache.org by "Liu, Jervis" <jl...@iona.com> on 2007/01/29 03:47:05 UTC
[VOTE] Karma for Unreal
Hi,
I would like to propose we make Unreal a committer. I have been working with Unreal closely in the past month on several JAX-WS runtime issues, including JAX-WS handler support, CXF interceptor chain etc, these patches he submitted all came with solid qualities as well as good test coverage. To be honest I am now tired of applying patches on behalf of him, So its probably a good time to start a vote, especially for my relief :-)
Unreal has been working on CXF for quite a while, what he has done includes:
* 10 patches on CXF JCA area
* 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor chain related issues, as part of our recent effort to attack TCK)
* 2 patches on core and API
* Add a streaminterceptor sample that demonstrates how to develop and configure CXF interceptors.
Here's my +1 for making Unreal a committer.
Cheers,
Jervis
RE: [VOTE] Karma for Unreal
Posted by "Fang, Yue (Freeman)" <Fr...@iona.com>.
+1
-----Original Message-----
From: Liu, Jervis [mailto:jliu@iona.com]
Sent: Sun 1/28/2007 9:47 PM
To: cxf-dev@incubator.apache.org
Subject: [VOTE] Karma for Unreal
Hi,
I would like to propose we make Unreal a committer. I have been working with Unreal closely in the past month on several JAX-WS runtime issues, including JAX-WS handler support, CXF interceptor chain etc, these patches he submitted all came with solid qualities as well as good test coverage. To be honest I am now tired of applying patches on behalf of him, So its probably a good time to start a vote, especially for my relief :-)
Unreal has been working on CXF for quite a while, what he has done includes:
* 10 patches on CXF JCA area
* 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor chain related issues, as part of our recent effort to attack TCK)
* 2 patches on core and API
* Add a streaminterceptor sample that demonstrates how to develop and configure CXF interceptors.
Here's my +1 for making Unreal a committer.
Cheers,
Jervis
RE: [VOTE] Karma for Unreal
Posted by "Ma, Erqiang (Jim)" <ji...@iona.com>.
+1
Jim
________________________________
From: Liu, Jervis [mailto:jliu@iona.com]
Sent: Sun 1/28/2007 9:47 PM
To: cxf-dev@incubator.apache.org
Subject: [VOTE] Karma for Unreal
Hi,
I would like to propose we make Unreal a committer. I have been working with Unreal closely in the past month on several JAX-WS runtime issues, including JAX-WS handler support, CXF interceptor chain etc, these patches he submitted all came with solid qualities as well as good test coverage. To be honest I am now tired of applying patches on behalf of him, So its probably a good time to start a vote, especially for my relief :-)
Unreal has been working on CXF for quite a while, what he has done includes:
* 10 patches on CXF JCA area
* 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor chain related issues, as part of our recent effort to attack TCK)
* 2 patches on core and API
* Add a streaminterceptor sample that demonstrates how to develop and configure CXF interceptors.
Here's my +1 for making Unreal a committer.
Cheers,
Jervis
RE: [VOTE] Karma for Unreal
Posted by "Johnson, Eric" <Er...@iona.com>.
+1
> -----Original Message-----
> From: Peter Jones [mailto:peter.jones@iona.com]
> Sent: Monday, January 29, 2007 9:37 AM
> To: cxf-dev@incubator.apache.org
> Subject: Re: [VOTE] Karma for Unreal
>
>
> +1
>
> Cheers,
> Peter
>
> On Sun, Jan 28, 2007 at 09:47:05PM -0500, Liu, Jervis wrote:
> > Hi,
> >
> > I would like to propose we make Unreal a committer. I have been
> > working with Unreal closely in the past month on several JAX-WS
> > runtime issues, including JAX-WS handler support, CXF interceptor
> > chain etc, these patches he submitted all came with solid
> qualities as well as good test coverage.
> > To be honest I am now tired of applying patches on behalf
> of him, So
> > its probably a good time to start a vote, especially for my
> relief :-)
> >
> > Unreal has been working on CXF for quite a while, what he
> has done includes:
> >
> > * 10 patches on CXF JCA area
> >
> > * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF
> > interceptor chain related issues, as part of our recent effort to
> > attack TCK)
> >
> > * 2 patches on core and API
> >
> > * Add a streaminterceptor sample that demonstrates how to
> develop and
> > configure CXF interceptors.
> >
> > Here's my +1 for making Unreal a committer.
> >
> > Cheers,
> >
> > Jervis
> >
>
> --
> Peter Jones
> IONA Technologies Inc.
> E-Mail: mailto:peter.jones@iona.com
> Tel: (w) 709-738-3725 x22 | Fax: 709-738-3745
> 84-86 Elizabeth Ave. St. John's, NL A1A 1W7 Canada
>
Re: [VOTE] Karma for Unreal
Posted by Peter Jones <pe...@iona.com>.
+1
Cheers,
Peter
On Sun, Jan 28, 2007 at 09:47:05PM -0500, Liu, Jervis wrote:
> Hi,
>
> I would like to propose we make Unreal a committer. I have been working
> with Unreal closely in the past month on several JAX-WS runtime issues,
> including JAX-WS handler support, CXF interceptor chain etc, these patches
> he submitted all came with solid qualities as well as good test coverage.
> To be honest I am now tired of applying patches on behalf of him, So its
> probably a good time to start a vote, especially for my relief :-)
>
> Unreal has been working on CXF for quite a while, what he has done includes:
>
> * 10 patches on CXF JCA area
>
> * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor
> chain related issues, as part of our recent effort to attack TCK)
>
> * 2 patches on core and API
>
> * Add a streaminterceptor sample that demonstrates how to develop and
> configure CXF interceptors.
>
> Here's my +1 for making Unreal a committer.
>
> Cheers,
>
> Jervis
>
--
Peter Jones
IONA Technologies Inc.
E-Mail: mailto:peter.jones@iona.com
Tel: (w) 709-738-3725 x22 | Fax: 709-738-3745
84-86 Elizabeth Ave. St. John's, NL A1A 1W7 Canada
RE: [VOTE] Karma for Unreal
Posted by "Jiang, Ning" <Ni...@iona.com>.
+ 1
-----Original Message-----
From: Liu, Jervis [mailto:jliu@iona.com]
Sent: Mon 1/29/2007 10:47
To: cxf-dev@incubator.apache.org
Subject: [VOTE] Karma for Unreal
Hi,
I would like to propose we make Unreal a committer. I have been working with Unreal closely in the past month on several JAX-WS runtime issues, including JAX-WS handler support, CXF interceptor chain etc, these patches he submitted all came with solid qualities as well as good test coverage. To be honest I am now tired of applying patches on behalf of him, So its probably a good time to start a vote, especially for my relief :-)
Unreal has been working on CXF for quite a while, what he has done includes:
* 10 patches on CXF JCA area
* 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor chain related issues, as part of our recent effort to attack TCK)
* 2 patches on core and API
* Add a streaminterceptor sample that demonstrates how to develop and configure CXF interceptors.
Here's my +1 for making Unreal a committer.
Cheers,
Jervis
RE: [VOTE] Karma for Unreal
Posted by "Li, Tao" <Ta...@iona.com>.
I'm +1.
________________________________
From: Liu, Jervis [mailto:jliu@iona.com]
Sent: Sun 1/28/2007 9:47 PM
To: cxf-dev@incubator.apache.org
Subject: [VOTE] Karma for Unreal
Hi,
I would like to propose we make Unreal a committer. I have been working with Unreal closely in the past month on several JAX-WS runtime issues, including JAX-WS handler support, CXF interceptor chain etc, these patches he submitted all came with solid qualities as well as good test coverage. To be honest I am now tired of applying patches on behalf of him, So its probably a good time to start a vote, especially for my relief :-)
Unreal has been working on CXF for quite a while, what he has done includes:
* 10 patches on CXF JCA area
* 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor chain related issues, as part of our recent effort to attack TCK)
* 2 patches on core and API
* Add a streaminterceptor sample that demonstrates how to develop and configure CXF interceptors.
Here's my +1 for making Unreal a committer.
Cheers,
Jervis
Re: [VOTE] Karma for Unreal
Posted by Daniel Kulp <da...@iona.com>.
+1
On Sunday 28 January 2007 21:47, Liu, Jervis wrote:
> Hi,
>
> I would like to propose we make Unreal a committer. I have been working
> with Unreal closely in the past month on several JAX-WS runtime issues,
> including JAX-WS handler support, CXF interceptor chain etc, these patches
> he submitted all came with solid qualities as well as good test coverage.
> To be honest I am now tired of applying patches on behalf of him, So its
> probably a good time to start a vote, especially for my relief :-)
>
> Unreal has been working on CXF for quite a while, what he has done
> includes:
>
> * 10 patches on CXF JCA area
>
> * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor
> chain related issues, as part of our recent effort to attack TCK)
>
> * 2 patches on core and API
>
> * Add a streaminterceptor sample that demonstrates how to develop and
> configure CXF interceptors.
>
> Here's my +1 for making Unreal a committer.
>
> Cheers,
>
> Jervis
--
J. Daniel Kulp
Principal Engineer
IONA
P: 781-902-8727 C: 508-380-7194
daniel.kulp@iona.com
Re: [VOTE] Karma for Unreal
Posted by Dan Diephouse <da...@envoisolutions.com>.
+1!
On 1/28/07, Liu, Jervis <jl...@iona.com> wrote:
>
> Hi,
>
> I would like to propose we make Unreal a committer. I have been working
> with Unreal closely in the past month on several JAX-WS runtime issues,
> including JAX-WS handler support, CXF interceptor chain etc, these patches
> he submitted all came with solid qualities as well as good test coverage. To
> be honest I am now tired of applying patches on behalf of him, So its
> probably a good time to start a vote, especially for my relief :-)
>
> Unreal has been working on CXF for quite a while, what he has done
> includes:
>
> * 10 patches on CXF JCA area
>
> * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor
> chain related issues, as part of our recent effort to attack TCK)
>
> * 2 patches on core and API
>
> * Add a streaminterceptor sample that demonstrates how to develop and
> configure CXF interceptors.
>
> Here's my +1 for making Unreal a committer.
>
> Cheers,
>
> Jervis
>
>
>
--
Dan Diephouse
Envoi Solutions
http://envoisolutions.com | http://netzooid.com/blog
Re: [VOTE] Karma for Unreal
Posted by Jim Jagielski <ji...@jaguNET.com>.
For completeness: I also vote +1.
Great job.
Re: [VOTE] Karma for Unreal
Posted by James Mao <ja...@iona.com>.
+1
> -----Original Message-----
> From: Liu, Jervis [mailto:jliu@iona.com]
> Sent: Sun 1/28/2007 9:47 PM
> To: cxf-dev@incubator.apache.org
> Subject: [VOTE] Karma for Unreal
>
> Hi,
>
> I would like to propose we make Unreal a committer. I have been working with Unreal closely in the past month on several JAX-WS runtime issues, including JAX-WS handler support, CXF interceptor chain etc, these patches he submitted all came with solid qualities as well as good test coverage. To be honest I am now tired of applying patches on behalf of him, So its probably a good time to start a vote, especially for my relief :-)
>
> Unreal has been working on CXF for quite a while, what he has done includes:
>
> * 10 patches on CXF JCA area
>
> * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor chain related issues, as part of our recent effort to attack TCK)
>
> * 2 patches on core and API
>
> * Add a streaminterceptor sample that demonstrates how to develop and configure CXF interceptors.
>
> Here's my +1 for making Unreal a committer.
>
> Cheers,
>
> Jervis
>
>
>
RE: [VOTE] Karma for Unreal
Posted by "Lin, Bozhong" <Bo...@iona.com>.
+1
-----Original Message-----
From: Liu, Jervis [mailto:jliu@iona.com]
Sent: Sun 1/28/2007 9:47 PM
To: cxf-dev@incubator.apache.org
Subject: [VOTE] Karma for Unreal
Hi,
I would like to propose we make Unreal a committer. I have been working with Unreal closely in the past month on several JAX-WS runtime issues, including JAX-WS handler support, CXF interceptor chain etc, these patches he submitted all came with solid qualities as well as good test coverage. To be honest I am now tired of applying patches on behalf of him, So its probably a good time to start a vote, especially for my relief :-)
Unreal has been working on CXF for quite a while, what he has done includes:
* 10 patches on CXF JCA area
* 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor chain related issues, as part of our recent effort to attack TCK)
* 2 patches on core and API
* Add a streaminterceptor sample that demonstrates how to develop and configure CXF interceptors.
Here's my +1 for making Unreal a committer.
Cheers,
Jervis