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Posted to commits@cordova.apache.org by mw...@apache.org on 2013/07/19 17:18:53 UTC

[02/12] Version 3.0.0

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b00c364c/docs/en/3.0.0/guide/platforms/ios/upgrading.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Upgrading iOS
+
+This guide shows how to modify iOS projects to upgrade from older versions of Cordova.
+Most of these instructions apply to projects created with an older set
+of command-line tools that precede the `cordova` CLI utility. See The
+Cordova Command-line Interface for information how to update the
+version of the CLI.
+
+Please note that **Xcode 4.5 is required**. To submit to the Apple App Store, you must use the latest shipped version of the iOS SDK, which is iOS 6. The iOS 6 SDK requires Xcode 4.5.
+
+## Upgrade to the CLI (3.0.0) from 2.9.0 ##
+
+1. Create a new Apache Cordova 3.0.0 project using the cordova CLI, as
+   described in The Cordova Command-line Interface.
+2. Add your platforms the the cordova project, for example: `cordova
+   platform add ios`.
+3. Copy the contents of the project's `www` folder to the `www` folder
+   at the root of the cordova project you just created.
+4. Copy or overwrite any native assets from your original project
+   (`Resources`, etc.), making sure to add any
+   new files to the `.xcodeproj` project. The iOS project builds
+   inside the `platforms\ios` directory.
+5. Copy your config.xml into the www folder, and remove any plugin definitions. You will modify settings here instead of the platform folder.
+6. Use the cordova CLI tool to install any plugins you need. Note that
+   the CLI handles all core APIs as plugins, so they may need to be
+   added. Only 3.0.0 plugins are compatible with the CLI.
+7. Build and test.
+
+
+## Upgrading 2.9.0 projects to 3.0.0 ##
+
+1. **Download and extract the Cordova 3.0.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-3.0.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
+5. **Copy** the **www/cordova.js** (note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into your **www** folder, and delete your **www/cordova.js** file
+6. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova.js** file
+7. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder from the new project into your project's root folder
+
+NOTE: Starting with Cordova 3.0.0, projects do not come with any plugins, you will have to install the ones you require for your project using the `plugman` CLI utility - see the "Using Plugman to Manage Plugins".
+
+## Upgrading 2.8.0 projects to 2.9.0 ##
+
+1. **Download and extract the Cordova 2.9.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.9.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
+5. **Copy** the **www/cordova.js** (note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into your **www** folder, and delete your **www/cordova.js** file
+6. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova.js** file
+7. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder from the new project into your project's root folder
+
+## Upgrading 2.7.0 projects to 2.8.0 ##
+
+1. **Download and extract the Cordova 2.8.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.8.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
+5. **Copy** the **www/cordova.js** (note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into your **www** folder, and delete your **www/cordova-2.7.0.js** file
+6. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova.js** file
+7. Update any <plugin> tags that are in your **config.xml** to <feature> tags. Note that existing <plugin> tags will still work, but are deprecated. You can copy this information in the **config.xml** for a new project. For example:
+
+        <plugins>
+            <plugin name="LocalStorage" value="CDVLocalStorage" />
+            <!-- other plugins -->
+        </plugins>
+        
+        <!-- change to: (note that a <feature> tag is on the same level as <plugins> -->
+        <feature name="LocalStorage">
+    	    <param name="ios-package" value="CDVLocalStorage" />
+    	</feature>
+    	<!-- other <feature> tags -->
+        
+8. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder from the new project into your project's root folder
+9. Add these two frameworks to your project:
+        
+        OpenAL
+        ImageIO
+        
+10. Update your project's target **Build Settings**. Under **Linking** -> **Other Linker Flags**, edit **"-Obj-C"** to be **"-ObjC"**
+        
+11. Update your project's target **Build Settings**. Under **Linking** -> **Other Linker Flags**, change **"-all\_load"** to be **"-force\_load ${BUILT\_PRODUCTS\_DIR}/libCordova.a"**. You would only need to do this if you have the problem defined in [this issue.](https://issues.apache.org/jira/browse/CB-3458)
+
+## Upgrading 2.6.0 projects to 2.7.0 ##
+
+1. **Download and extract the Cordova 2.7.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.7.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. **Create a new project**, as described in iOS Command-line Tools. you need the assets from this new project.
+5. **Copy** the **www/cordova-2.7.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.6.0.js** file
+6. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova-2.7.0.js** file
+7. Update (or replace, if you never changed the file) your **AppDelegate.m** file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=5c05ac80e056753c0e8736f887ba9f28d5b0774c;hp=623ad8ec3c46f656ea18c6c3a190d650dd64e479;hb=c6e71147386d4ad94b07428952d1aae0a9cbf3f5;hpb=c017fda8af00375a453cf27cfc488647972e9a23))
+8. In your **config.xml** file, [remove this line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=537705d76a5ef6bc5e57a8ebfcab78c02bb4110b;hp=8889726d9a8f8c530fe1371c56d858c34552992a;hb=064239b7b5fa9a867144cf1ee8b2fb798ce1f988;hpb=c9f233250d4b800f3412eeded811daaafb17b2cc).
+9. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder from the new project into your project's root folder
+
+## Upgrading 2.5.0 projects to 2.6.0 ##
+
+1. **Download and extract the Cordova 2.6.0 source** to a **permanent folder location** on your hard drive (say to `~/Documents/Cordova-2.6.0`)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
+5. **Copy** the project's `www/cordova-2.6.0.js` file into your `www` folder, and delete your `www/cordova-2.5.0.js` file.
+6. **Update** the Cordova script reference in your `www/index.html` file (along with any other files that reference the script) to refer to the new `cordova-2.6.0.js` file.
+7. Update (or replace, if you never changed the file) your `AppDelegate.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=124a56bb4f361e95616f44d6d6f5a96ffa439b60;hp=318f79326176be8f16ebc93bad85dd745f4205b6;hb=a28c7712810a63396e9f32fa4eb94fe3f8b93985;hpb=36acdf55e4cab52802d73764c8a4b5b42cf18ef9))
+8. In your `config.xml` file, [add this new line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=1555b5e81de326a07efe0bccaa5f5e2326b07a9a;hp=0652d60f8d35ac13c825c572dca6ed01fea4a540;hb=95f16a6dc252db0299b8e2bb53797995b1e39aa1;hpb=a2de90b8f5f5f68bd9520bcbbb9afa3ac409b96d).
+9. In your `config.xml` file, [add this new line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=d307827b7e67301171a913417fb10003d43ce39d;hp=04260aa9786d6d74ab20a07c86d7e8b34e31968c;hb=97b89edfae3527828c0ca6bb2f6d58d9ded95188;hpb=942d33c8e7174a5766029ea1232ba2e0df745c3f).
+10. In your `config.xml` file, [UIWebViewBounce has ben changed to DisallowOverscroll - and default values are different](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=8889726d9a8f8c530fe1371c56d858c34552992a;hp=d307827b7e67301171a913417fb10003d43ce39d;hb=57982de638a4dce6ae130a26662591741b065f00;hpb=ec411f18309d577b4debefd9a2f085ba719701d5).
+10. In your `config.xml` file, the **EnableLocation** preference has been **deprecated**.
+11. Delete your `CordovaLib` folder, and copy the `CordovaLib` folder from the new project into your project's root folder.
+
+## Upgrading 2.4.0 projects to 2.5.0 ##
+
+1. **Download and extract the Cordova 2.5.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.5.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
+5. **Copy** the **www/cordova-2.5.0.js** file from the new project into your **www** folder and delete your **www/cordova-2.4.0.js** file
+6. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-2.5.0.js** file
+7. Update (or replace, if you never changed the file) your `AppDelegate.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=318f79326176be8f16ebc93bad85dd745f4205b6;hp=6dc7bfc84f0ecede4cc43d2a3256ef7c5383b9fe;hb=4001ae13fcb1fcbe73168327630fbc0ce44703d0;hpb=299a324e8c30065fc4511c1fe59c6515d4842f09))
+8. In your `config.xml` file, [add these new lines](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=903944c4b1e58575295c820e154be2f5f09e6314;hp=721c734120b13004a4a543ee25f4287e541f34be;hb=ae467249b4a256bd31ee89aea7a06f4f2316b8ac;hpb=9e39f7ef8096fb15b38121ab0e245a3a958d9cbb).
+9. In your `config.xml` file, [edit the root element, change it from cordova to widget](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=64e71636f5dd79fa0978a97b9ff5aa3860a493f5;hp=d8579352dfb21c14e5748e09b2cf3f4396450163;hb=0e711f8d09377a7ac10ff6be4ec17d22cdbee88d;hpb=57c3c082ed9be41c0588d0d63a1d2bfcd2ed878c).
+10. In your `config.xml` file, [remove the OpenAllWhitelistURLsInWebView preference](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=721c734120b13004a4a543ee25f4287e541f34be;hp=7d67508b70914aa921a16e79f79c00512502a8b6;hb=187bf21b308551bfb4b98b1a5e11edf04f699791;hpb=03b8854bdf039bcefbe0212db937abd81ac675e4).
+11. Delete your **cordova** folder, and copy the **cordova** folder from the new project into your project's root folder **(in 2.5.0, this has updated scripts)**
+12. Delete your **CordovaLib** folder, and copy the **CordovaLib** folder from the new project into your project's root folder
+
+## Upgrading 2.3.0 projects to 2.4.0 ##
+
+1. **Download and extract the Cordova 2.4.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.4.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
+5. **Copy** the **www/cordova-2.4.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.3.0.js** file
+6. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-2.4.0.js** file
+7. Update (or replace, if you never changed the files) your `MainViewController.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/MainViewController.m;h=5f9eeac15c2437cd02a6eb5835b48374e9b94100;hp=89da1082d06ba5e5d0dffc5b2e75a3a06d5c2aa6;hb=b4a2e4ae0445ba7aec788090dce9b822d67edfd8;hpb=a484850f4610e73c7b20cd429a7794ba829ec997)).
+8. Update (or replace, if you never changed the file) your `AppDelegate.m` file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=6dc7bfc84f0ecede4cc43d2a3256ef7c5383b9fe;hp=1ca3dafeb354c4442b7e149da4f281675aa6b740;hb=6749c17640c5fed8a7d3a0b9cca204b89a855baa;hpb=deabeeb6fcb35bac9360b053c8bf902b45e6de4d))
+9. In your `config.xml` file, [add this new line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=7d67508b70914aa921a16e79f79c00512502a8b6;hp=337d38da6f40c7432b0bce05aa3281d797eec40a;hb=6749c17640c5fed8a7d3a0b9cca204b89a855baa;hpb=deabeeb6fcb35bac9360b053c8bf902b45e6de4d).
+10. Delete your **cordova** folder, and copy the **cordova** folder from the new project into your project's root folder **(in 2.4.0, this has fixed scripts)**
+11. Delete your **CordovaLib** folder, and copy the **CordovaLib** folder from the new project into your project's root folder
+12. Add AssetsLibrary.framework as a resource to your project.  (Go [here](https://developer.apple.com/library/ios/#recipes/xcode_help-project_editor/Articles/AddingaLibrarytoaTarget.html) for instructions on how to do so.)
+
+## Upgrading 2.2.0 projects to 2.3.0 ##
+
+1. **Download and extract the Cordova 2.3.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.3.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
+5. **Copy** the **www/cordova-2.3.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.2.0.js** file
+6. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-2.3.0.js** file
+7. Update (or replace, if you never changed the file) your `MainViewController.m` according to the one from the new project.
+8. Delete your **cordova** folder, and copy the **cordova** folder from the new project into your project's root folder **(in 2.3.0, this has new scripts)**
+9. Delete your **CordovaLib** folder, and copy the **CordovaLib** folder from the new project into your project's root folder
+10. Convert your `Cordova.plist` file to `config.xml`, by running the script **bin/cordova\_plist\_to\_config\_xml** on your project file.
+11. Add the InAppBrowser plugin to your `config.xml`, by adding this tag under **&lt;cordova&gt;&lt;plugins&gt;**:
+
+        <plugin name="InAppBrowser" value="CDVInAppBrowser" />
+12. Note that Objective-C plugins are **not** whitelisted anymore. To whitelist your connections with the app whitelist, you will need to set the “User-Agent” header of the connection to the same user-agent as the main Cordova WebView.
+You can get this by accessing the **userAgent** property off the main view-controller. The main view-controller (CDVViewController) also has a **URLisAllowed** method for you to check whether a URL will pass the whitelist.
+13. Device API changes:
+    * For iOS, device.platform used to return “iPhone”, “iPad” or “iPod Touch” — now it returns (correctly) “iOS”.
+    * For iOS, device.name (now deprecated for all platforms) used to return the name of the user’s device (e.g ‘Shazron’s iPhone 5′) — now it returns what device.platform used to return: ”iPhone”, “iPad” or “iPod Touch”.
+    * For all platforms, there is a new property called device.model — this returns the specific device model, e.g “iPad2,5″ (for other platforms, this returns what device.name used to return).
+
+## Upgrading 2.1.0 projects to 2.2.0 ##
+
+1. **Download and extract the Cordova 2.2.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.2.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
+5. **Copy** the **www/cordova-2.2.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.1.0.js** file
+6. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-2.2.0.js** file
+7. Update (or replace, if you never changed the file) your `MainViewController.m` according to the one from the new project:
+    - Updated &rarr; viewWillAppear
+8. Copy the **cordova** folder from the new project into your project's root folder **(in 2.2.0, this has an updated 'emulate' script)**
+9. Next, update your CordovaLib sub-project reference. Beginning with Cordova 2.1.0, we are not using the CORDOVALIB Xcode variable anymore when referencing where CordovaLib resides, the reference is an absolute file reference now.
+    1. Launch **Terminal.app**
+    2. Go to the location where you installed Cordova (see Step 1), in the **bin** sub-folder
+    3. Run the script below where the first parameter is the path to your project's **.xcodeproj** file:
+
+        `update_cordova_subproject path/to/your/project/xcodeproj`
+
+__NOTE:__ In 2.2.0, the `bin/create` script copy in the CordovaLib sub-project into your project. To have the same kind of setup, just copy in the right CordovaLib into your project folder, and update the CordovaLib sub-project location (relative to the project) in the Xcode File Inspector.
+
+## Upgrading 2.0.0 projects to 2.1.0 ##
+
+With **Cordova 2.1.0**, CordovaLib has been upgraded to use **Automatic Reference Counting (ARC)**. You don't need to upgrade to **ARC** to use CordovaLib, but if you want to upgrade your project to use **ARC**, please use the Xcode migration wizard from the menu: **Edit &rarr; Refactor &rarr; Convert to Objective-C ARC...**, **de-select libCordova.a**, then run the wizard to completion.
+
+1. **Download and extract the Cordova 2.1.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.1.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+5. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
+6. **Copy** the **www/cordova-2.1.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.0.0.js** file
+7. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-2.1.0.js** file
+8. Update (or replace, if you never changed the file) your `AppDelegate.m` according to the one from the new project:
+    - Edited -> application:didFinishLaunchingWithOptions:
+	- Added  -> application:supportedInterfaceOrientationsForWindow:
+9. Update (or replace, if you never changed the file) your `MainViewController.m` according to the one from the new project:
+    - Added -> viewWillAppear
+10. Copy the **cordova** folder from the new project into your project's root folder **(in 2.1.0, this has the updated scripts to support paths with spaces)**
+11. Remove the **VERSION** file reference from your **project** (_not_ the one in CordovaLib)
+12. Next, update your CordovaLib sub-project reference. Beginning with Cordova 2.1.0, we are not using the CORDOVALIB Xcode variable anymore when referencing where CordovaLib resides, the reference is an absolute file reference now.
+    1. Launch **Terminal.app**
+    2. Go to the location where you installed Cordova **(see Step 1)**, in the **bin** sub-folder
+    3. Run the script below where the first parameter is the path to your project's **.xcodeproj** file:
+
+        `update_cordova_subproject path/to/your/project/xcodeproj`
+
+## Upgrading 1.9.0 projects to 2.0.0 ##
+
+1. **Install** Cordova 2.0.0
+2. **Create a new project**, as described in iOS Command-line Tools. You need the assets from this new project.
+3. **Copy** the **www/cordova-2.0.0.js** file from the new project into your **www** folder, and delete your **www/cordova-1.9.0.js** file
+4. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-2.0.0.js** file
+5. Copy the **cordova** folder from the new project into your project's root folder (if you want the project command-line tools)
+6. **Add** a new entry under **Plugins** in your `Cordova.plist` file (under the **Supporting Files** group) - the key is **Device** and the value is **CDVDevice**
+7. Remove `Cordova.framework`
+8. Remove `verify.sh` from the **Supporting Files** group
+9. Select the **project icon** in the Project Navigator, select your project **Target**, then select the **Build Settings** tab
+10. Search for **Preprocessor Macros**, then remove all **CORDOVA_FRAMEWORK=1** values
+11. Locate the **CordovaLib** folder that was installed in your hard-drive under your home folder's **Documents** sub-folder.
+12. Locate the `CordovaLib.xcodeproj` file in the **CordovaLib** folder, then **drag and drop** the file into your project - it should appear as a **sub-project**.
+13. **Build** your project, you should get some **errors** relating to **#import** directives
+14. For the **#import errors**, change any **quote-based** imports in this style:
+
+        #import "CDV.h"
+
+    to this **brackets-based** style:
+
+        #import <Cordova/CDV.h>
+
+    and remove any **#ifdef** wrappers around any Cordova imports, they are not needed anymore (the imports are **unified** now)
+15. **Build** your project again, and it should not have any **#import** errors.
+16. Select the **project icon** in the Project Navigator, select your project **Target**, then select the **Build Phases** tab
+17. Expand the **Target Dependencies** phase, then select the **+** button
+18. Select the **CordovaLib** target, then select the **Add** button
+19. Expand the **first** **Link Binary with Libraries** phase (it should already contain a bunch of frameworks), then select the **+** button
+20. Select the `libCordova.a` static library, then select the **Add** button
+21. Delete the **Run Script** phase.
+22. Select the **project icon** in the Project Navigator, select your project **Target**, then select the **Build Settings** tab
+23. Search for **Other Linker Flags**, and add the values **-all_load** and **-Obj-C**
+24. Expand the **CordovaLib** sub-project.
+25. Locate the **VERSION** file, drag it into your main project (we want to create a link to it, not a copy)
+26. Select the **Create groups for any added folders** radiobutton, then select the **Finish** button
+27. Select the **VERSION** file that you just dragged in a previous step
+28. Type the **Option-Command-1** key combination to show the **File Inspector** (or menuitem **View -> Utilities -> Show File Inspector**)
+29. Choose **Relative to CORDOVALIB** in the **File Inspector** for the drop-down menu for **Location**
+30. Set the Xcode preference **Xcode Preferences -> Locations -> Derived Data -> Advanced...** to **Unique** (this is so the unified headers can be found)
+31. Select the **project icon** in the Project Navigator, select your **Target**, then select the **Build Settings** tab
+32. Search for **Header Search Paths**. For that setting, add these three values below (with quotes):
+
+        "$(TARGET_BUILD_DIR)/usr/local/lib/include"
+
+        "$(OBJROOT)/UninstalledProducts/include"
+
+        "$(BUILT_PRODUCTS_DIR)"
+
+33. Search for **Other Linker Flags**. For that setting, add this value below:
+
+        -weak_framework CoreFoundation
+
+34. **Build** your project, it should compile and link with **no issues**.
+35. **Select your project** from the **Scheme** drop-down, and then select **iPhone 5.1 Simulator**
+36. Select the **Run** button
+
+__NOTE:__ If your project is **not working** as expected in the Simulator, please **take a note of any errors** in the **console log in Xcode** for clues.
+
+## Upgrading 1.8.x projects to 1.9.0 ##
+
+1. **Install** Cordova 1.9.0
+2. **Create a new project** - you will have to grab assets from this new project
+3. **Copy** the **www/cordova-1.9.0.js** file from the new project into your **www** folder, and delete your **www/cordova-1.8.x.js** file
+4. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-1.9.0.js** file
+
+__NOTE:__ 1.9.0 supports the new **BackupWebStorage** boolean `Cordova.plist` setting. It's enabled by default, so set it to
+`false` to disable it, especially on iOS 6. See [Release Notes - Safari and UIKit Section](https://developer.apple.com/library/prerelease/ios/#releasenotes/General/RN-iOSSDK-6_0/_index.html)
+
+## Upgrading 1.7.0 projects to 1.8.x ##
+
+1. **Install** Cordova 1.8.0
+2. **Create a new project** - you will have to grab assets from this new project
+3. **Copy** the **www/cordova-1.8.0.js** file from the new project into your **www** folder, and delete your **www/cordova-1.7.x.js** file
+4. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-1.8.0.js** file
+
+If you intend on using the **Capture API**, you will need the new **iPad retina-display** assets:
+
+1.  **Copy** the `Resources/Capture.bundle` item from the new project into your project folder, over-writing your existing `Resources/Capture.bundle` item
+2.  In your project, select the `Capture.bundle` item into your Project Navigator in Xcode, type the **Delete** key, then select **Remove Reference** from the resulting dialog.
+3.  Drag the new `Capture.bundle` from Step 1 above into your Project Navigator in Xcode, then select the **Create groups for any added folders** radio button
+
+## Upgrading 1.6.x projects to 1.7.0 ##
+
+1. **Install** Cordova 1.7.0
+2. **Create a new project** - you will have to grab assets from this new project
+3. **Copy** the **www/cordova-1.7.0.js** file from the new project into your **www** folder, and delete your **www/cordova-1.6.0.js** file
+4. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-1.7.0.js** file
+
+## Upgrading 1.5.0 projects to 1.6.x ##
+
+1. **Install** Cordova 1.6.1
+2. **Make a backup** of `AppDelegate.m`, `AppDelegate.h`, `MainViewController.m`, `MainViewController.h`, and `Cordova.plist` in your project
+3. **Create a new project** - you will have to grab assets from this new project
+4. **Copy** these files from the **new** project into your 1.5.0-based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        Cordova.plist
+5. **Add** all the new **MainViewController** and **AppDelegate** files into your Xcode project
+6. **Copy** the **www/cordova-1.6.1.js** file from the new project into your **www** folder, and delete your **www/cordova-1.5.0.js** file
+7. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **cordova-1.6.1.js** file
+8. **Add** the new `Cordova.plist` file into your project - this is because the core plugin service names needed to be changed to match the ones from Android and BlackBerry, for a unified Cordova JavaScript file (cordova-js).
+9. **Integrate** any settings, **Plugins** and **ExternalHosts** entries that you had in your **backed-up Cordova.plist** into the new `Cordova.plist`
+10. **Integrate** any project-specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files. Any **UIWebViewDelegate** or **CDVCommandDelegate** code in `AppDelegate.m` will need to go into MainViewController.m now (see commented out sections in that file)
+11. **Integrate** any project-specific code that you have in your **backed-up MainViewController.h and MainViewController.m** into the new MainViewController files
+12. Click on the **project icon** in the Project Navigator, select your **Project**, then select the **Build Settings** tab
+13. Enter **Compiler for C/C++/Objective-C** in the search field
+14. Select the **Apple LLVM Compiler 3.1** value
+
+## Upgrading 1.4.x projects to 1.5.0 ##
+
+1. **Install** Cordova 1.5.0
+2. **Create a new project** and run it once - you will have to grab assets from this new project
+3. **Copy** the **www/cordova-1.5.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-1.4.x.js** file
+4. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new Cordova **cordova-1.5.0.js** file
+5. Find `PhoneGap.framework` in your Project Navigator, select it
+6. Type the **Delete** key and delete the `PhoneGap.framework` reference in the Project Navigator
+7. Type the **Option-Command-A** key combination, which should drop down a sheet to add files to your project (the **Add Files...** sheet). Make sure the **Created groups for any added folders** radio button is selected
+8. Type the **Shift-Command-G** key combination, which should drop down another sheet for you to go to a folder (the **Go to the folder:** sheet)
+9. Enter **/Users/Shared/Cordova/Frameworks/Cordova.framework** in the **Go to the folder:** sheet and then press the **Go** button
+10. Press the **Add** button in the **Add Files...** sheet
+11. Select `Cordova.framework` in the Project Navigator
+12. Type the **Option-Command-1** key combination to show the **File Inspector**
+13. Choose **Absolute Path** in the **File Inspector** for the drop-down menu for **Location**
+14. Type the **Option-Command-A** key combination, which should drop down a sheet to add files to your project (the **Add Files...** sheet). Make sure the **Created groups for any added folders** radio button is selected
+15. Type the **Shift-Command-G** key combination, which should drop down another sheet for you to go to a folder (the **Go to the folder:** sheet)
+16. Enter **~/Documents/CordovaLib/Classes/deprecated** in the **Go to the folder:** sheet and then press the **Go** button
+17. Press the **Add** button in the **Add Files...** sheet
+18. In your **AppDelegate.h, AppDelegate.m, and MainViewController.h** files - replace the whole **#ifdef PHONEGAP_FRAMEWORK** block with:
+
+        #import "CDVDeprecated.h"
+19. Click on the **project icon** in the Project Navigator, select your **Target**, then select the **Build Settings** tab
+20. Search for **Framework Search Paths**
+21. Replace the existing value with **/Users/Shared/Cordova/Frameworks**
+22. Search for **Preprocessor Macros**
+23. For the first (combined) value, replace the value with **CORDOVA_FRAMEWORK=YES**
+24. Select the **Build Phases** tab
+25. Expand **Run Script**
+26. Replace any occurrences of **PhoneGap** with **Cordova**
+27. Find your `PhoneGap.plist` file in the Project Navigator, and click on the filename once to enter name edit mode
+28. Rename `PhoneGap.plist` to `Cordova.plist`
+29. Right-click on `Cordova.plist` and choose **Open As --> Source Code**
+30. Press **Option-Command-F**, choose **Replace** from the drop-down on the top left of the Source window
+31. Enter `com.phonegap` for the Find string, and `org.apache.cordova` for the Replace string - then press the **Replace All** button
+32. Enter **PG** for the Find string, and **CDV** for the Replace string - then press the **Replace All** button
+33. Press **Command-B** to build, you will still have deprecations that you can get rid of in the future (see `CDVDeprecated.h` - replace classes in your code that use PG* to CDV*, for example)
+
+## Upgrading 1.4.0 projects to 1.4.1 ##
+
+1. **Install** Cordova 1.4.1
+2. **Make a backup** of `MainViewController.m`
+3. **Create a new project** - you will have to grab assets from this new project
+4. **Copy** the `MainViewController.m` file from the **new** project into your 1.4.0-based project folder on disk, **replacing** the old file (**backup** your files first from step 2 above).
+5. **Add** the `MainViewController.m` file into your Xcode project
+6. **Integrate** any project-specific code that you have in your backed-up `MainViewController.m` into the new file
+7. Updating the `phonegap-1.4.0.js` file is optional, nothing has changed in the JavaScript between 1.4.0 and 1.4.1
+
+## Upgrading 1.3.0 projects to 1.4.0 ##
+
+1. **Install** Cordova 1.4.0
+2. **Make a backup** of `AppDelegate.m` and `AppDelegate.h` in your project
+3. **Create a new project** - you will have to grab assets from this new project
+4. **Copy** these files from the **new** project into your 1.3.0-based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        MainViewController.xib
+5. **Add** all the **MainViewController** files into your Xcode project
+6. **Copy** the **www/phonegap-1.4.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-1.3.0.js** file
+7. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **phonegap-1.4.0.js** file
+8. **Add** a new entry under **Plugins** in your `PhoneGap.plist` file - key is `com.phonegap.battery` and the value is **PGBattery**
+9. **Integrate** any project-specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files
+
+## Upgrading 1.2.0 projects to 1.3.0 ##
+
+1. **Install** Cordova 1.3.0
+2. **Make a backup** of `AppDelegate.m` and `AppDelegate.h` in your project
+3. **Create a new project** - you will have to grab assets from this new project
+4. **Copy** these files from the **new** project into your 1.2.0-based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        MainViewController.xib
+5. **Add** all the **MainViewController** files into your Xcode project
+6. **Copy** the **www/phonegap-1.3.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-1.2.0.js** file
+7. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **phonegap-1.3.0.js** file
+8. **Add** a new entry under **Plugins** in your `PhoneGap.plist` file - key is `com.phonegap.battery` and the value is **PGBattery**
+9. **Integrate** any project-specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files
+
+## Upgrading 1.1.0 projects to 1.2.0 ##
+
+1. **Install** Cordova 1.2.0
+2. **Make a backup** of `AppDelegate.m` and `AppDelegate.h` in your project
+3. **Create a new project** - you will have to grab assets from this new project
+4. **Copy** these files from the **new** project into your 1.1.0-based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        MainViewController.xib
+5. **Add** all the **MainViewController** files into your Xcode project
+6. **Copy** the **www/phonegap-1.2.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-1.1.0.js** file
+7. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **phonegap-1.2.0.js** file
+8. **Add** a new entry under **Plugins** in your `PhoneGap.plist` file - key is `com.phonegap.battery` and the value is **PGBattery**
+9. **Integrate** any project-specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files
+
+## Upgrading 1.0.0 projects to 1.1.0 ##
+
+1. **Install** Cordova 1.1.0
+2. **Make a backup** of `AppDelegate.m` and `AppDelegate.h` in your project
+3. **Create a new project** - you will have to grab assets from this new project
+4. **Copy** these files from the **new** project into your 1.0.0-based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        MainViewController.xib
+5. **Add** all the **MainViewController** files into your Xcode project
+6. **Copy** the **www/phonegap-1.1.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-1.0.0.js** file
+7. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **phonegap-1.1.0.js** file
+8. **Add** a new entry under **Plugins** in your `PhoneGap.plist` file - key is `com.phonegap.battery` and the value is **PGBattery**
+9. **Integrate** any project-specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files
+
+## Upgrading 0.9.6 projects to 1.0.0 ##
+
+1. **Install** Cordova 1.0.0
+2. **Make a backup** of `AppDelegate.m` and `AppDelegate.h` in your project
+3. **Create a new project** - you will have to grab assets from this new project
+4. **Copy** these files from the **new** project into your 0.9.6-based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        MainViewController.xib
+5. **Add** all the **MainViewController** files into your Xcode project
+6. **Copy** the **www/phonegap-1.0.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-0.9.6.js** file
+7. **Update** the Cordova script reference in your `www/index.html` file (and any other files that contain the script reference) to point to the new **phonegap-1.0.0.js** file
+8. **Add** a new entry under **Plugins** in your `PhoneGap.plist` file - key is `com.phonegap.battery` and the value is **PGBattery**
+9. **Integrate** any project-specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b00c364c/docs/en/3.0.0/guide/platforms/ios/webview.md
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diff --git a/docs/en/3.0.0/guide/platforms/ios/webview.md b/docs/en/3.0.0/guide/platforms/ios/webview.md
new file mode 100644
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--- /dev/null
+++ b/docs/en/3.0.0/guide/platforms/ios/webview.md
@@ -0,0 +1,131 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+         
+           http://www.apache.org/licenses/LICENSE-2.0
+         
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# iOS WebViews
+
+Beginning with Cordova 1.4, you can use Cordova as a component in your
+iOS applications. This component is code-named 'Cleaver'.
+
+New Cordova-based applications created using the Xcode template
+provided in Cordova 1.4 or greater use Cleaver. (The template is
+Cleaver's reference implementation.)
+
+Cordova 2.0.0 and subsequent versions only support the sub-project
+based Cleaver implementation.
+
+## Prerequisites
+
+1. **Cordova 2.3.0** or greater
+2. **Xcode 4.5** or greater
+3. `config.xml` file (from a newly created iOS project)
+
+## Adding Cleaver to your Xcode project (CordovaLib sub-project)
+
+1. **Download and extract the Cordova source** to a **permanent folder location** on your hard drive (say to `~/Documents/Cordova`)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. **Copy** the `config.xml` file into your project folder on disk (see **Prerequisites** above)
+5. **Drag and drop** the `config.xml` file into the Project Navigator of Xcode
+6. **Choose** the **Create groups for any added folders** radio button and press **Finish**
+7. **Drag and drop** the `CordovaLib.xcodeproj` file into the Project Navigator of Xcode (from the permanent folder location above, and it should be in the CordovaLib sub-folder)
+8. Select `CordovaLib.xcodeproj` in the Project Navigator
+9. Type the **Option-Command-1** key combination to show the **File Inspector**
+10. Choose **Relative to Group** in the **File Inspector** for the drop-down menu for **Location**
+11. Select the **project icon** in the Project Navigator, select your **Target**, then select the **Build Settings** tab
+12. Add `-all_load` and `-Obj-C` for the **Other Linker Flags** value
+13. Click on the **project icon** in the Project Navigator, select your **Target**, then select the **Build Phases** tab
+14. Expand **Link Binaries with Libraries**
+15. Select the **+** button, and add these **frameworks** (and optionally in the Project Navigator, **move** them under the Frameworks group):
+
+        AddressBook.framework
+        AddressBookUI.framework
+        AudioToolbox.framework
+        AVFoundation.framework
+        CoreLocation.framework
+        MediaPlayer.framework
+        QuartzCore.framework
+        SystemConfiguration.framework
+        MobileCoreServices.framework
+        CoreMedia.framework
+
+16. Expand **Target Dependencies** - the top box labeled like this if you have multiple boxes!
+17. Select the **+** button, and add the `CordovaLib` build product
+18. Expand **Link Binaries with Libraries** - the top box labeled like
+    this if you have multiple boxes!
+19. Select the **+** button, and add `libCordova.a`
+20. Set the Xcode preference **Xcode Preferences &rarr; Locations &rarr; Derived Data &rarr; Advanced...** to **Unique**
+21. Select the **project icon** in the Project Navigator, select your **Target**, then select the **Build Settings** tab
+22. Search for **Header Search Paths**. For that setting, add these three values below (with quotes):
+
+        "$(TARGET_BUILD_DIR)/usr/local/lib/include"        
+        "$(OBJROOT)/UninstalledProducts/include"
+        "$(BUILT_PRODUCTS_DIR)"
+
+    With **Cordova 2.1.0**, CordovaLib has been upgraded to use **Automatic Reference Counting (ARC)**. You don't need to upgrade to **ARC** to use CordovaLib, but if you want to upgrade your project to use **ARC**, please use the Xcode migration wizard from the menu: **Edit &rarr; Refactor &rarr; Convert to Objective-C ARC...**, **de-select libCordova.a**, then run the wizard to completion.
+
+## Using CDVViewController in your code
+
+1. Add this **header**:
+
+        #import <Cordova/CDVViewController.h>
+
+2. Instantiate a **new** `CDVViewController`, and **retain it somewhere** (e.g. to a property in your class):
+
+        CDVViewController* viewController = [CDVViewController new];
+
+3. (_OPTIONAL_) Set the `wwwFolderName` property (defaults to `www`):
+
+        viewController.wwwFolderName = @"myfolder";
+
+4. (_OPTIONAL_) Set the start page in your config.xml, the `<content>` tag.
+
+        <content src="index.html" />
+
+    OR
+
+        <content src="http://apache.org" />
+
+5. (_OPTIONAL_) Set the `useSplashScreen` property (defaults to `NO`):
+
+        viewController.useSplashScreen = YES;
+
+6. Set the **view frame** (always set this as the last property):
+
+        viewController.view.frame = CGRectMake(0, 0, 320, 480);
+
+7. **Add** Cleaver to your view:
+
+        [myView addSubview:viewController.view];
+
+## Adding your HTML, CSS and JavaScript assets
+
+1. Create a **new folder** in your project **on disk**, `www` for example.
+2. Put your **HTML, CSS and JavaScript** assets into this folder.
+3. **Drag and drop** the folder into the Project Navigator of Xcode.
+4. **Choose** the **Create folder references for any added folders** radio button.
+5. **Set the appropriate `wwwFolderName` and `startPage` properties** for the folder you created in **(1)** or use the defaults (see previous section) when you instantiate the `CDVViewController`.
+
+        /*
+         if you created a folder called 'myfolder' and
+         you want the file 'mypage.html' in it to be
+         the startPage
+        */
+        viewController.wwwFolderName = @"myfolder";
+        viewController.startPage = @"mypage.html"
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b00c364c/docs/en/3.0.0/guide/platforms/tizen/index.md
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diff --git a/docs/en/3.0.0/guide/platforms/tizen/index.md b/docs/en/3.0.0/guide/platforms/tizen/index.md
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+++ b/docs/en/3.0.0/guide/platforms/tizen/index.md
@@ -0,0 +1,112 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Tizen Platform Guide
+
+This guide describes how to set up your SDK development environment to
+deploy Cordova apps for devices running the Tizen operating system.
+
+## Requirements and Support
+
+The Tizen SDK requires Linux Ubuntu 10.04/10.10/11.04/11.10 (32-bit),
+or Windows XP SP3/7 (32-bit).
+
+Developers should use the `cordova` utility in conjunction with
+the Tizen SDK.  See The Command-line Interface for information
+how to install it, add projects, then build and deploy a project.
+
+## Install the SDK
+
+Download the Tizen SDK from
+[tizen.org](https://developer.tizen.org/sdk).
+
+<!--
+
+- (optional) Install Tizen Cordova template projects: copy the
+  `/templates` directory content into the Tizen Eclipse IDE web
+  templates directory (e.g:
+  `/home/my_username/tizen-sdk/IDE/Templates/web`).
+
+- __Method #2: Use Tizen Eclipse IDE Cordova Tizen project templates__
+    - Launch Tizen Eclipse IDE
+    - Select  __File &rarr; New &rarr; Tizen Web Project__
+    - Select __User Template__ and __User defined__ items
+    - Select one of the Tizen Cordova template (e.g: __CordovaBasicTemplate__)
+    - Fill the __Project name__ and its target __Location__
+
+    ![](img/guide/platforms/tizen/project_template.png)
+
+    - Click __Finish__
+
+    ![](img/guide/platforms/tizen/project_explorer.png)
+
+    - Your project should now appear in the __Project Explorer__ view
+
+-->
+
+## Open a Project in the SDK
+
+1. Launch the Tizen Eclipse IDE.
+2. Select __File &rarr; Import &rarr; Tizen Web Project__:
+
+   ![](img/guide/platforms/tizen/import_project.png)
+
+3. Press __Next__.
+4. Make sure __Select root directory__ is checked.
+5. Make sure __Copy projects into workspace__ is checked.
+6. Press __Browse__ and select the Cordova Tizen `samples` project directory (such as `/cordova-basic`):
+
+   ![](img/guide/platforms/tizen/import_widget.png)
+
+7. Press __Finish__. Your project should now be imported and appear in
+   the __Project Explorer__ view:
+
+   ![](img/guide/platforms/tizen/project_explorer.png)
+
+To rebuild the project, right-click in the __Project Explorer__ view
+and Select __Build Project__:
+
+![](img/guide/platforms/tizen/build_project.png)
+
+A widget package file such as _hello.wgt_ should generate in the
+project's root directory.
+
+## Deploy to Emulator
+
+Right-click the project in the __Project Explorer__ view and select
+__Run As &rarr; Tizen Web Simulator Application__:
+
+![](img/guide/platforms/tizen/runas_web_sim_app.png)
+
+## Deploy to Device
+
+* Make sure that the target device is properly launched, connected and
+  configured. Its __Date and Time__ settings must be set correctly.
+
+* Use the __Connection Explorer__ view to select the application
+  deployment target: __Window &rarr; Show View &rarr; Connection
+  Explorer__.
+
+  ![](img/guide/platforms/tizen/connection_explorer.png)
+
+* Right-click the project in the __Project Explorer__ view, then
+  select __Run As & rarr; Tizen Web Application__:
+
+  ![](img/guide/platforms/tizen/runas_web_app.png)
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b00c364c/docs/en/3.0.0/guide/platforms/win8/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Windows 8 Platform Guide
+
+This guide shows how to set up your SDK development environment to
+deploy Cordova apps for Windows 8. See the following for more
+detailed platform-specific information:
+
+* Upgrading Windows 8
+* Windows 8 Command-line Tools
+
+The command-line tools above refer to versions prior to Cordova 3.0.
+See The Cordova Command-line Interface for information about the
+current interface.
+
+Microsoft deprecated the name _Metro-style apps_ in Windows 8 and
+Windows RT. MSDN now refers to this type of app as a _Windows Store_
+app, and this guide follows that convention. Also, in this guide
+_Windows 8_ signifies both Windows 8 and Windows RT.
+
+## 1. Requirements
+
+- Windows 8
+
+- Visual Studio 2012 Professional or better, or Visual Studio 2012 Express for Windows 8
+
+Follow the instructions [here](http://www.windowsstore.com/) to submit your apps Windows Store.
+
+## 2. Install SDK + Cordova
+
+- Set up your preferred variant of Visual Studio 2012. All of the product's paid versions (Professional, etc.) let you build Windows Store apps. You need **Express for Windows 8** to build Windows Store apps using the [Express editions](http://www.microsoft.com/visualstudio/eng/products/visual-studio-express-products).
+- Download and extract the latest copy of [Cordova](http://phonegap.com/download). You will be working in the `lib\windows-8` subfolder.
+
+## 3. Set up New Project
+
+You can already build Windows 8 apps using the _HTML/JavaScript track_
+available in Windows Store apps. Use Cordova in Windows Store apps to
+expose the same APIs as on other Cordova-supported platforms.
+
+- Open Visual Studio 2012 and choose **New Project**.
+- Select **Installed &rarr; Template &rarr; Other Languages &rarr; JavaScript &rarr; Windows Store** from the tree, and then **Blank App** from the projects list. Enter whatever project name you like, such as **CordovaWin8Foo** as in this example.
+
+    ![](img/guide/platforms/win8/wsnewproject.png)
+
+- Microsoft continues to use `default.html` as the default home page, but most web developers use `index.html`. (Plus it's likely that in the other platform variants of your project you are using `index.html` as the name of your default page.) To fix this, in Solution Explorer rename the `default.html` file to `index.html`. Then double-click the `package.appxmanifest` file and change the **Start page** value to `index.html`.
+
+	![](img/guide/platforms/win8/wschangemanifest.png)
+
+- To include `cordova.js` in your project, right-click on the **js** folder in Solution Explorer and select **Add &rarr; New Item**. Locate the `cordova.js` file in the **lib\windows-8** folder noted above.
+
+- Edit the code for `index.html`. Add a reference to `cordova.js`. You can do this manually, or by dragging the file from Solution Explorer.
+
+### Adding the reference...
+	    <!-- WinJS references -->
+	    <link href="//Microsoft.WinJS.1.0/css/ui-dark.css" rel="stylesheet" />
+	    <script src="//Microsoft.WinJS.1.0/js/base.js"></script>
+	    <script src="//Microsoft.WinJS.1.0/js/ui.js"></script>
+
+	    <!-- Cordova -->
+	    <script src="/js/cordova.js"></script>
+
+	    <!-- CordovaWin8Foo references -->
+	    <link href="/css/default.css" rel="stylesheet" />
+	    <script src="/js/default.js"></script>
+
+- Next, add some code that demonstrates Cordova is working.
+
+### Adding a 'deviceready' handler...
+	<body>
+	    <p>Content goes here</p>
+
+	    <script type="text/javascript">
+
+	        console.log("Subscribing...");
+	        document.addEventListener("deviceready", function () {
+
+	            navigator.notification.alert("The device is ready!");
+
+	        });
+
+	    </script>
+
+	</body>
+
+## 5. Test the Project
+
+- Run the project from Visual Studio. You'll see the message box appear:
+
+	![](img/guide/platforms/win8/wsalert.png)
+
+## Done!
+
+That's it! You're now ready to build Windows Store apps with Cordova.
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b00c364c/docs/en/3.0.0/guide/platforms/win8/tools.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+         
+           http://www.apache.org/licenses/LICENSE-2.0
+         
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Windows 8 Command-line Tools
+
+The `cordova` command-line utility is a high-level tool that allows
+you to build applications across several platforms at once. An older
+version of the Cordova framework provides sets of command-line tools
+specific to each platform. To use them as an alternative to the CLI,
+you need to download this version of Cordova from
+[cordova.apache.org](http://cordova.apache.org). The download contains
+separate archives for each platform. Expand the platform you wish to
+target. The tools described here are typically available in the
+top-level `bin` directory, otherwise consult the __README__ file for
+more detailed directions.
+
+## Windows 8
+
+The Windows 8 command-line tools only support creating new projects.
+Commands must be run from a cmd or powershell prompt.
+
+## Create a project
+
+Run the `create` command with the following parameters:
+
+* Path to your new Cordova Windows 8 project
+* Package Name, following reverse-domain style convention ( this becomes the default Namespace )
+* Project name

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b00c364c/docs/en/3.0.0/guide/platforms/win8/upgrading.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Upgrading Windows 8
+
+This guide shows how to modify Windows 8 projects to upgrade from older versions of Cordova.
+Most of these instructions apply to projects created with an older set
+of command-line tools that precede the `cordova` CLI utility. See The
+Cordova Command-line Interface for information how to update the
+version of the CLI.
+
+## Upgrade to 2.9.0 from 2.8.0 ##
+
+The following commands should be done from within Visual Studio to be sure that the any project references are updated/deleted.
+
+1. Remove `cordova-2.8.0.js` from the project's `www` directory.
+2. Add cordova.js file from the source to the project's `www` directory. (Note that the file no longer contains a version number in the filename.)
+3. Build and test!
+
+## Upgrade to 2.8.0 from 2.7.0 ##
+
+The following commands should be done from within Visual Studio to be sure that the any project references are updated/deleted.
+
+1. Remove `cordova-2.7.0.js` from the project's `www` directory. 
+2. Add cordova.js file from the source to the project's `www` directory. (Note that the file no longer contains a version number in the filename.)
+3. Build and test!

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b00c364c/docs/en/3.0.0/guide/platforms/wp7/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Windows Phone 7 Platform Guide
+
+This guide shows how to set up your SDK development environment to
+deploy Cordova apps for Windows Phone 7 devices.  Apps also run on
+Windows Phone 8 devices using the same APIs, but version 7 lacks some
+of IE10's advanced features available on Windows Phone 8. Windows
+Phone 8 apps do _not_ run on Windows Phone 7 devices.
+
+See the following for more detailed platform-specific information that
+applies to both versions:
+
+* Upgrading Windows Phone
+* Windows Phone Plugins
+* Windows Phone Command-line Tools
+
+The command-line tools above refer to versions prior to Cordova 3.0.
+See The Cordova Command-line Interface for information about the
+current interface.
+
+## 1. System Requirements
+
+- Operating System:
+    - Windows 7 or Windows 8 (Pro) or Windows Vista with SP2
+        - The 64-bit version (x64) of Windows is required for the SDK.
+        - The Pro version is recommended for running a device emulator.
+
+- Register and pay for a [Windows Phone Dev Center](http://dev.windowsphone.com/en-us/publish) account if you want to install your app on a real device or submit it to Market Place.
+
+__NOTE:__ Running the SDK in Virtual Machine might present some challenges. You can read this blog post that gives insight on the solutions to develop for [Windows Phone on a Mac](http://aka.ms/BuildaWP8apponaMac).
+
+## 2. Install SDK + Cordova
+
+- Download and install the [Windows Phone SDK](http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;id=27570/)
+- Download and extract the latest copy of [Cordova](http://phonegap.com/download). You will be working in the `lib\windows-phone-8\wp7` subfolder, `lib\windows-phone-8\wp8` contains the Windwos Phone 8 version of Cordova.
+- Copy the file CordovaWP7_x_x_x.zip to the folder : \My Documents\Visual Studio 2012\Templates\ProjectTemplates\
+
+## 2.1. Building the template
+
+__NOTE:__ this step may not be required.  If the lib\windows-phone directory already contains a file CordovaWP7_x_x_x.zip then you may skip this step.
+
+In order to simplify the development process, Cordova comes with a script to build Visual Studio templates. This allows for rapid creation of Cordova applications inside Visual Studio. This template can be modified if needed and the below steps indicate how to proceed if you want to generate the template.
+
+### Run the batch file to create and install the templates.
+
+- The root of the repo contains a file createTemplates.bat.  Double clicking this file will generate 2 .zip files. (CordovaWP7_x_x_x.zip + CordovaWP8_x_x_x.zip where x.x.x is the current version number)  To easily use these files in Visual Studio, copy them to 
+"My Documents\Visual Studio 2012\Templates\ProjectTemplates\" You will then be able to create new Apache Cordova Windows Phone apps from the Visual Studio File->New Project menu.
+- If you run the batch file from the command line, you can also call with a parameter to install automatically
+
+Run the script :
+
+    >createTemplates.bat -install
+
+## 3. Set up New Project
+
+- Open Visual Studio Express for Windows Phone and choose **New Project**.
+- Select **CordovaWP7**. (The version number is displayed in the template description.)
+- Give the project a name, and select __OK__.
+
+## 4. Review the project structure
+
+- The `www` folder contains your Cordova `html/js/css` and any other resources included in your app.
+- Any content that you add here needs to be a part of the Visual Studio project, and it must be set as content.
+- Note: This screen capture was from the wp8 cordova-2.3.0 download, your listing will vary based on the actual version installed.
+
+![](img/guide/platforms/wp8/projectStructure.png)
+
+## 6. Build your project for the device
+
+In order to test your application on a device, the device must be registered. Click [here][register-url] to read documentation on deploying and testing on your Windows Phone 7.
+
+- Make sure your phone is connected, and the screen is unlocked.
+- In Visual Studio, select 'Device' from the top drop-down menu.
+- Press the green **play** button next to the main drop-down menu to start debugging, or type __F5__.
+
+![](img/guide/platforms/wp7/wpd.png)
+
+## Done!
+
+[register-url]: http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff402565(v=vs.105).aspx
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b00c364c/docs/en/3.0.0/guide/platforms/wp8/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Windows Phone 8 Platform Guide
+
+This guide shows how to set up your SDK development environment to
+deploy Cordova apps for Windows Phone 8 devices. If you want to target
+both 7.5 and 8 devices, develope for Windows Phone 7 instead as
+detailed in the Windows Phone 7 Platform Guide.  Version 7 does not
+have all the advanced features included in IE10, but implements the
+same set of APIs. Windows Phone 8 apps do _not_ run on Windows Phone 7
+devices.
+
+See the following for more detailed platform-specific information that
+applies to both versions:
+
+* Upgrading Windows Phone
+* Windows Phone Plugins
+* Windows Phone Command-line Tools
+
+The command-line tools above refer to versions prior to Cordova 3.0.
+See The Cordova Command-line Interface for information about the
+current interface.
+
+## 1. System Requirements
+
+- Operating System:
+    - Windows 8 or Windows 8 Pro
+        - The 64-bit version (x64) of Windows is required for the SDK.
+        - The Pro version is recommended so you can run a device emulator.
+
+- Hardware:
+    - 6.5 GB of free hard disk space
+    - 4 GB RAM
+    - 64-bit (x64) CPU
+
+- Windows Phone 8 Emulator
+    - The phone emulator uses Hyper-V, so this list includes those pre-requisites.
+    - Windows 8 Pro 64-bit edition or greater
+    - Requires a processor that supports virtualization and [Second Level Address Translation (SLAT)](http://en.wikipedia.org/wiki/Second_Level_Address_Translation)
+        - See the [list of Intel processors that support VT-x (virtualization) and EPT (SLAT)](http://ark.intel.com/Products/VirtualizationTechnology)
+    - Enable the virtualization capability (i.e., VT-x on Intel) in your BIOS settings, as usually this is disabled by default.
+
+- SDK + IDE ( Visual Studio )
+    - Visual Studio 2012 Professional, Premium, or Ultimate. Note that Visual Studio Express for Windows Phone (included in the SDK) is not recommended because you can not build the template (see below) with VS Express, as it does not have the __Export Template__ functionality, which is only in VS Pro or higher.
+
+- Register and pay for a [Windows Phone Dev Center](http://dev.windowsphone.com/en-us/publish) account if you want to install your app on a real device or submit it to Market Place.
+
+__NOTE:__ Running the SDK in Virtual Machine might present some challenges. You can read this blog post that gives insight on the solutions to develop for [Windows Phone on a Mac](http://aka.ms/BuildaWP8apponaMac).
+
+## 2. Install SDK + Cordova
+
+- Download and install [Windows Phone SDK](http://www.microsoft.com/en-us/download/details.aspx?id=35471)
+- Download and extract the latest copy of [Cordova](http://phonegap.com/download). You will be working in the `lib\windows-phone-8\wp8` subfolder, `lib\windows-phone-8\wp7` contains the Windwos Phone 7 version of Cordova.
+- Copy the file CordovaWP8_x_x_x.zip to the folder : \My Documents\Visual Studio 2012\Templates\ProjectTemplates\
+
+## 2.1. Building the template
+
+__NOTE:__ this step may not be required.  If the lib\windows-phone directory already contains a file CordovaWP8_x_x_x.zip then you may skip this step.
+
+In order to simplify the development process, Cordova comes with a script to build Visual Studio templates. This allows for rapid creation of Cordova applications inside Visual Studio. This template can be modified if needed and the below steps indicate how to proceed if you want to generate the template.
+
+### Run the batch file to create and install the templates.
+
+- The root of the repo contains a file createTemplates.bat.  Double clicking this file will generate 2 .zip files. (CordovaWP7_x_x_x.zip + CordovaWP8_x_x_x.zip where x.x.x is the current version number)  To easily use these files in Visual Studio, copy them to 
+"My Documents\Visual Studio 2012\Templates\ProjectTemplates\" You will then be able to create new Apache Cordova Windows Phone apps from the Visual Studio File->New Project menu.
+- If you run the batch file from the command line, you can also call with a parameter to install automatically
+
+Run the script :
+
+    >createTemplates.bat -install
+
+## 3. Set up New Project
+
+- Open Visual Studio Express for Windows Phone and choose **New Project**.
+- Select **CordovaWP8**. (The version number is displayed in the template description.)
+- Give the project a name, and select __OK__.
+
+![](img/guide/platforms/wp8/StandAloneTemplate.png)
+
+## 4. Review the project structure
+
+- The `www` folder contains your Cordova `html/js/css` and any other resources included in your app.
+- Any content that you add here needs to be a part of the Visual Studio project, and it must be set as content.
+- Note: This screen capture was from the cordova-2.3.0 download, your listing will vary based on the actual version installed.
+
+![](img/guide/platforms/wp8/projectStructure.png)
+
+## 5. Build and Deploy to Emulator
+
+- Make sure **Windows Phone Emulator** is selected in the main drop-down menu.
+- Press the green **play** button next to the drop-down menu to start debugging, or type __F5__.
+
+![](img/guide/platforms/wp8/BuildEmulator.png)
+
+## 6. Build your project for the device
+
+In order to test your application on a device, the device must be registered. Click [here][register-url] to read documentation on deploying and testing on your Windows Phone 8.
+
+- Make sure your phone is connected, and the screen is unlocked.
+- In Visual Studio, select 'Device' from the top drop-down menu.
+- Press the green **play** button next to the main drop-down menu to start debugging, or type __F5__.
+
+![](img/guide/platforms/wp7/wpd.png)
+
+## Done!
+
+## Further Reading
+
+For more details on the specific differences between IE10 and WebKit browsers, and how to support both MS has a helpful [guide here](http://blogs.windows.com/windows_phone/b/wpdev/archive/2012/11/15/adapting-your-webkit-optimized-site-for-internet-explorer-10.aspx)
+
+[register-url]: http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff402565(v=vs.105).aspx

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b00c364c/docs/en/3.0.0/guide/platforms/wp8/plugin.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Windows Phone Plugins
+
+Writing a plugin for Cordova on Windows Phone requires a basic understanding of
+the architecture of Cordova. Cordova-WP7 consists of a WebBrowser which hosts the
+application JavaScript code and manages native API calls. There is a BaseCommand
+(`WP7CordovaClassLib.Cordova.Commands.BaseCommand`) class in C# which you can extend,
+and it comes with the majority of the 'plumbing' built for you already.
+
+1. Select your project, and right-click to choose __Add &rarr; New Item...__
+    - Preferably add it to the 'Plugins' folder, but it is up to you
+2. Select 'Class' and name it `Echo.cs`
+    - The name of this class must _exactly_ match what you call into `cordova.exec(win, fail, "Echo", ...)`
+3. Include the base classes implementation
+
+        using WPCordovaClassLib.Cordova;
+        using WPCordovaClassLib.Cordova.Commands;
+        using WPCordovaClassLib.Cordova.JSON;
+
+4. Extend your class from BaseCommand
+
+        public class Echo : BaseCommand
+        {
+            // ...
+        }
+
+5. Add a method that is callable from JS
+
+        public class Echo : BaseCommand
+        {
+            public void echo(string options)
+            {
+                // all JS callable plugin methods MUST have this signature!
+                // public, returning void, 1 argument that is a string
+            }
+        }
+
+## Namespaces
+
+The default namespace for unqualified commands is:
+
+    namespace Cordova.Extension.Commands
+    {
+        // ...
+    }
+
+If you want to use your own namespace, you need to make a fully
+qualified call to `cordova.exec`. For example, if you want to define
+your C# class like this:
+
+    namespace com.mydomain.cordovaExtensions
+    {
+        public class Echo : BaseCommand
+        {
+            // ...
+        }
+    }
+
+Then, in JS you need to call `exec` like this:
+
+    cordova.exec(win, fail, "com.mydomain.cordovaExtensions.Echo", ...);
+
+## Interpreting your arguments in C#
+
+The data received by your plugin method is a string value, but in actuality
+looking at our JavaScript code, we see our intention was to pass an array of strings.
+Looking back at our JS call to `cordova.exec`, we see we passed `[str]`:
+
+    cordova.exec(win, fail, "Echo", "echo", ["input string"]);
+
+If we inspect the options string passed in to our `Echo.echo` method,
+we see that the value is actually:
+
+    "[\"input string\"]"
+
+All JavaScript exec arguments are JSON encoded before being passed into C#.
+
+If we want to treat this as the string we were expecting, we need to decode it.
+We can use simple JSON deserialization.
+
+    string optVal = JsonHelper.Deserialize<string[]>(options)[0];
+    // optVal now has the value of "input string"
+
+## Passing results from C# to JS
+
+The base class BaseCommand provides methods for passing data to your JS callback handlers.
+To simply signal that the command has succeeded, when no additional result info is needed,
+you can simply call:
+
+    DispatchCommandResult(); // calls back with an empty plugin result, considered a success callback
+
+To pass data back, you need to call a different version of `DispatchCommandResult`:
+
+    DispatchCommandResult(new PluginResult(PluginResult.Status.OK, "Everything went as planned, this is a result that is passed to the success handler."));
+
+To pass structured object data back to JS, it should be encoded as a JSON string:
+
+    DispatchCommandResult(new PluginResult(PluginResult.Status.OK, "{result:\"super awesome!\"}"));
+
+If you need to signal that an error has occurred, you can call `DispatchCommandResult` with a `PluginResult` object:
+
+    DispatchCommandResult(new PluginResult(PluginResult.Status.ERROR, "Echo signaled an error"));
+
+## Handling serialization errors in your plugin's C# method
+
+When interpreting your arguments, it is a good idea to use a try/catch block
+in case we have bad input. This is a pattern used throughout the Cordova C# code:
+
+    string optVal = null;
+
+    try
+    {
+        optVal = JsonHelper.Deserialize<string[]>(options)[0];
+    }
+    catch(Exception)
+    {
+        // simply catch the exception, we handle null values and exceptions together
+    }
+
+    if (optVal == null)
+    {
+        DispatchCommandResult(new PluginResult(PluginResult.Status.JSON_EXCEPTION));
+    }
+    else
+    {
+        // ... continue on to do our work
+    }
+
+## Advanced Plugin Functionality
+
+See other methods that you can override in:
+
+1. [BaseCommand.cs](https://github.com/apache/cordova-wp7/blob/master/templates/standalone/cordovalib/Commands/BaseCommand.cs)
+
+For example, you can hook into the 'pause' and 'resume' application events.
+
+### Debugging Plugins
+
+To debug the C# side, you can use Visual Studio's debugger, just set a break point
+at any of the methods exposed by your class.
+
+JavaScript is a little more difficult to debug on Windows Phone. You
+need to use `console.log` to output the state of your plugin, or
+inform yourself of errors.
+
+## Common Pitfalls
+
+- Be careful when deciding on the arguments you pass to native in your JavaScript
+  implementation. Most device platforms expect the args passed to cordova.exec
+  to be an array, but if you have different types of objects in this array, it
+  becomes difficult or impossible to deserialize.
+
+        cordova.exec(win, fail, "ServiceName", "MethodName", ["this is a string", 54, {literal:'trouble'}]);
+
+    - This means that your C# code receives a difficult to decode string value, such as:
+
+            "[\"this is a string\", 54, { literal:'trouble' }]"
+
+    - Consider converting ALL parameters to strings before calling exec:
+
+            cordova.exec(win, fail, "ServiceName", "MethodName", ["this is a string", "54", "{literal:'trouble'}"])	;
+
+            string[] optValues = JsonHelper.Deserialize<string[]>(options);
+
+- It is usually a good idea to do parameter checking in your
+  JavaScript code, before you call `exec`.  This allows you to re-use
+  more JavaScript code among your plug-in's various native
+  implementations.
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b00c364c/docs/en/3.0.0/guide/platforms/wp8/tools.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+         
+           http://www.apache.org/licenses/LICENSE-2.0
+         
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Windows Phone Command-line Tools
+
+The `cordova` command-line utility is a high-level tool that allows
+you to build applications across several platforms at once. An older
+version of the Cordova framework provides sets of command-line tools
+specific to each platform. To use them as an alternative to the CLI,
+you need to download this version of Cordova from
+[cordova.apache.org](http://cordova.apache.org). The download contains
+separate archives for each platform. Expand the platform you wish to
+target. The tools described here are typically available in the
+top-level `bin` directory, otherwise consult the __README__ file for
+more detailed directions.
+
+## Windows Phone
+
+The Windows Phone command-line tools support creating, building, and
+running new projects. Commands must be run from a cmd or powershell
+prompt.
+
+The WP8 repo now includes code for building both WP7 + WP8 apps.  The
+repo has subfolders for each: wp7/ and wp8/
+
+## Create a project
+
+There are 2 ways to go about creating a new Apache Cordova WP7 or WP8 application.
+
+### Run the batch file to create and install the templates.
+
+- The root of the repo contains a file createTemplates.bat.  Double clicking this file will generate 2 .zip files. (CordovaWP7_x_x_x.zip + CordovaWP8_x_x_x.zip where x.x.x is the current version number)  To easily use these files in Visual Studio, copy them to 
+"My Documents\Visual Studio 2012\Templates\ProjectTemplates\" You will then be able to create new Apache Cordova Windows Phone apps from the Visual Studio File->New Project menu.
+- If you run the batch file from the command line, you can also call with a parameter to install automatically
+
+Run the script :
+
+    >createTemplates.bat -install
+
+### Use the create scripts on the command line
+
+Run the `create` command, specifying the existing path to the project,
+the reverse-domain-style package identifier, and the app's display
+name.  Here is the syntax for both Windows Phone 7 and 8:
+
+    >.\wp7\bin\create PathToNewProject [ PackageName ] [ AppName ]
+    >.\wp8\bin\create PathToNewProject [ PackageName ] [ AppName ]
+
+    >PathToNewProject : The path to where you wish to create the project
+    >PackageName      : The namespace for the project (default is Cordova.Example)
+    >AppName          : The name of the application (default is CordovaWP8AppProj or CordovaWP7AppProj)
+
+    >examples:
+    >.\wp7\bin\create C:\path\to\my_new_project
+    >.\wp8\bin\create C:\path\to\my_new_project io.cordova.example CordovaWP8App
+
+    Launch Visual Studio and open Solution file (.sln) in (C:\path\to\my_new_project)
+
+    Built and Run it
+
+## Building your project (cleans then builds)
+
+* Debug
+
+    $ C:\path\to\my_new_project\cordova\build --debug
+
+* Release
+
+    $ C:\path\to\my_new_project\cordova\build --release
+
+## Running your application
+
+Run the 'run' command with the following *optional* parameters
+
+* Target specification. This includes `--emulator`, `--device`, or `--target=<targetID>`.
+* Build specification. This includes `--debug`, `--release`, or `--nobuild`.
+
+    $ C:\path\to\my_new_project\cordova\run [Target] [Build]
+
+By default the `run` command will be called with `--emulator --debug` if flags are not provided.
+
+## Cleaning
+
+    $ C:\path\to\my_new_project\cordova\clean
+